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Thor-Stryker
Nov 11, 2005


Ever enjoyed Legos as a kid? Building your own monstrosities and then throwing them at the wall to see how they break? Then this is the game for you. Robocraft gives you a Lego-Like building platform to craft your own tanks, flyers, hovers, or even jet-skis (Literally a jet with skis on it.) The game is Free 2 Play and based off the World of Tanks model for Tiers and match-making.

Robocraft is on STEAM

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Latest Update: 24 JUN 2015



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Social:
Currently the Friends list is poo poo, so good luck trying to pair up with goons until later in January/February.
Steam Group
Google Doc with In-Game Names

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Links:
Robocraft Main Page
Robopedia Wiki
Steam Robot Building Guide

Thor-Stryker fucked around with this message at 16:54 on Jun 24, 2015

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Thor-Stryker
Nov 11, 2005
Starting in Robocraft

Alternate, More in-Depth Guide

Robocraft starts you at Tier 1 with a basic tank and SMGs in your garage. You can choose to buy more T0 white blocks for free by going to the CUBE DEPOT (C) and clicking the GREEN button, never press the blue ones as that uses real money if you have purchased GALAXY CASH.
By selecting the Tech Tree tab (Or press T) you can see the current Robocraft tech tree, all items are locked and can be unlocked by earning and spending TECH POINTS. These points are earned by getting kills, assists, healing, or capturing the enemy base.
Since there isn’t much else you can do, Press TAB or B to go to the battle menu, you can select practice if you want to feel the basics, it will put you in an AI arena and you won’t win any points, or you can Battle Online and start grinding your way to victory.
Once you’ve earned Tech Points, you can go to your tech tree to unlock any available tech, it will use up the points and then you have to go to the CUBE DEPOT to purchase the blocks with RP earned from battling.
Good Luck!

------------------------------------------------
Important things to Remember
-Press Q to ‘target’ enemies, this automatically reveals their name/robot type to all team-mates across the map, it does not need radar and is the most important tool you have in your arsenal.
-CPU is an artificial limit attached to your player level, it is a bullshit tool designed to gate you until Tier 10 where it acts as max-robot size. You can semi-circumvent this by purchasing a pre-made robot from the store with real money, otherwise enjoy grinding levels for CPU the hard way.
-Tiers are important, you may only earn a couple hundred RP points in T1, but you can earn 100,000RP in T10, always grind upwards and only replay a tier if you’re vastly under-gunned for the next one. The fastest way to tier up is with guns and shields.
----------------------------------------------

Basics to Robocraft:


Chassis [Pronounced Cha-SEE] is the armor of your tank; you put all other blocks on these cubes and use the armor to protect your chair. There are several types of chassis cubes:
The Light Cube is the starter block and free to purchase, provides basic armor.

Heavy Cubes DO NOT PROVIDE MORE ARMOR THAN LIGHT CUBES. They just weigh three times as much (Equal to a T10 block.) Use them for balancing your floating/flying/hovering tanks, or for making wacky asymmetrical designs. Keep in mind that at higher ranks, these cubes will vaporize instantly.

Window Cubes are near useless as they are basic armor at all levels, you can use them to create a “fake” cockpit while placing your Pilot Chair somewhere else on the robot, that way people shoot the wrong end.

Armored Cubes are your bread and butter, they increase in rank and are vital to keeping you alive. For beginners, you should upgrade your cubes every other Tier to save RP, most other players will be equally under armored.

Helium Cubes make your robot float, these are for advanced designs, you can put them in your flyers, or make a floating platform to hover over people and shoot them from below. They use up a lot of CPU though, so use them sparingly.

Holiday Cubes are rare, sold only during special events or as part of purchasable Robocraft deals, they are the same as their Tiered counterparts, but just different colors.
------------------------------------------


Movement is exactly how it sounds, all the cubes that pull and push your vehicle around. It is the least important to upgrade to higher tiers because the difference in speed is negligible until you start building massive tanks.

Your first available movement type, Wheels are basic and work all the way to the end game. Don’t bother with the non-steering wheels, the difference is negligible aside from the fact they can’t turn.

Hovers become available at T2, they used to be wonky but are now super stable to use. You need at least 4-8 of them to keep your aircraft from flipping over. They allow you to fly over hills or icy lakes without losing traction.

Tank Tracks are relatively new to Robocraft, they are available at T3 and are a high-health, slow speed form of travel. Something unique to tracks is that they scale in ‘mounting points’ with T10 having a total of 9 mounting points for you to connect with blocks or place guns on. Tank Tracks are also very heavy and allow you to climb most sub-80 degree terrain for some reason.

Skis are only available at T5, they can be fun to use with jets, but otherwise are unimpressive. They make contact with the ground slippery except when turning, allowing you to power around the battlefield with speed as long as you’re not too heavy.

Thrusters make your flyers and speedy ground sticks. You can place as many as you want on your robot, but after a certain point you stop gaining any thrust from extra thrusters. They do give a small boost in speed to wheel bots, and can be used to pin you to walls so you can snipe from unsuspecting corners.

Walker Legs are the most advanced form of travel, unlocked at T7; they allow you to scale vertical cliffs (Primarily the outside edges of the map.) So you can safely snipe fools below. However they have low health, it is suggested to have at least six of them with at least one in every direction.

Wings are the easiest method to fly with, put 2-4 on your robot with some thrusters and take to the skies. They are big targets with low health, so do your best to protect them with shields.

Rudders can be used in conjunction with wings to give you pitch and yaw control. At lower levels you can even use them as wings to build a flyer that “slides” around, it’s quite fun. You need at least three (One on top, one on each side.) with wings to make a stable flyer.
-----------------------------------------


Hardware is currently split into two cube groups, Weapons, and Shields. Weapons are self-explanatory while shields are blocks that are CPU intensive, but great for adding an extra layer of light-weight protection to your flyers, hoverers, or snipers. Keep in mind that weapons become redundant with 6 or more on your vehicle, and you can only have one weapon type on an vehicle at any time.

SMGs are your bread and butter gun, don’t bother with the Front-Mount variants as they provide zero bonuses over top-mounts. SMGs have a minor amount of zoom, and are best “tap-fired” to keep recoil down.

Plasma Cannons are semi-artillery pieces that deal massive damage across an area, they can’t be mounted on the sides of crafts, but can be on top or under. Note: Plasma has wonky hit detection, plasma flyers can occasionally one-shot vehicles due to the way Plasma interacts with ground vehicles.

Rail guns used to be completely worthless, recently they buffed reload times from 24 seconds to 12 and upped damage, this means you can safely use them across all tiers to put an end to pesky flyers. Your robot has to be completely still for 2 seconds in order to have maximum accuracy, flyer rails are not recommended.

Mediguns are a recent addition and important to any team. They can heal team-mates at a (now) alarming rate, heal Tesla-Blades, or damage enemies at a weaker rate. Alt-Fire locks on to Teammates so you can dance around the battlefield while still healing.

Teslas are currently a gimmick weapon that can be attached to any robot. They are a static fixture that allows you to ram enemies for massive damage. Except each blue bar of tesla can be blown off as they only have one health, and they can’t be regenerated unless healed by ANOTHER medic.

Shields come in a variety of shapes as sizes throughout the tiers, they are lighter and more effective than blocks, but use up a lot of CPU which means you’re getting limited on building sooner than later. Note: Any part of the shield counts towards the “shields” health, once that is depleted, the shield has block health before it will be destroyed. Shields regenerate after a short period of not taking damage.
-----------------------------------------


Special has everything else that doesn’t fit into the other categories, most of it is not required to fight, but can give you a tactical edge if you use them.

The Pilot Seat is required to build a robot. You can have nothing else on your robot except for one armor block and the pilot seat to enter a match. Your robot will be colored red if your pilot seat isn’t attached or missing on your robot.
The Pilot seat is the ‘head’ of your robot, if it takes too much damage, you will die instantly. Try to hide your pilot seat and the cube underneath it from your enemy’s fire by surrounding it in blocks. Leaving it exposed means a Railgun can shoot it directly, killing you in one hit. Pilots do not need to “see” the battlefield, they can be encased.

Enemy Radar is the most useful tactical tool in this game, it allows you to see non-jamming robots at a specified distance on your radar screen. They are cheap to equip and provide a massive benefit, I would suggest at least one for leveling.

Jammers are useless unless you have two, each jammer will block Enemy Radar from seeing you for a few seconds before going on cooldown. You need at least two jammers to go invisible to enemy radar. Good for flyers or stealthy hit and runs.

Some people swear by Recievers because they relay all team-mate radars to you in a specified radius. However this radius is small (70m at T5) and the block itself is huge and an easy target to hit. Most of the time it’s better to just use Enemy Radar unless you really need to see 70m farther when near a teammate.
Just Don’t.

The Flipper is your most important tool for survival. Should your robot flip over or get stuck in a corner, pressing F (Either hold or tap) will launch your robot upwards and attempt to right itself. Keep in mind that currently you have to be completely still, if your hover-craft is sliding down the edge of a mountain, you’re not going to be able to flip until you land at the bottom.
Flippers can also be used as makeshift armor, guns can shoot over them so you can line the top side of your craft with them as a secondary skin provided you have the cpu.



Cosmetic items are only purchasable with real money, the majority are useless except for the new speedometers which you can use to test the speed of your tanks in Practice mode. DON’T WASTE YOUR MONEY only anything but the speedometer because cosmetics use CPU (Which is precious.)

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The Roboshop, Purchasing Funny Money (Galactic Cash), and EXP/RP Booster

-Currently the team behind Robocraft use the same gimmicks as WoT and MechWarrior: Online, they charge obscene amounts of Galatic Cash (Funny Money) for individual parts/upgrades. The only time Galaxy Cash should be used is to buy premium, a starting bot if you want to skip the grind, or you want to skip the late game tech grind because T8, T9, and T10 cubes require you to be in or just below that tier to unlock them.

-Roboshop
For the price of a freemium game, $25 dollars will let you buy a T7 Scorpion + 2 Months of Preemium, or any T5 Bot + 3 Months Premium from the Roboshop.

:siren: :siren: The Devs regularly sells special bots around holidays or for charity, these bots are way cheaper and can come with premium for a quarter of the price. If a holiday is nearing, wait it out before you buy Galaxy Cash. :siren: :siren:

-EXP/RP Booster
Not required, but worth it if you want to grind out T10 parts or the new T11 Megabot parts, you will definitely accelerate through any tier at twice the speed, but nothing is as big slog as outfitting a T10 bot. Naturally the the deals get better the more cash you spend.

-Galaxy Cash
This is used to purchase Premium Time, Robots from the Shop, Cubes from the Store, or convert any Tech Points into Universal Tech points that can be used on any tier unlock.
For starting players below T5 or T3, use it to unlock a bot.
For Players at T5/T7, use it to get premium time.
For players at T8/T9, use it to unlock T10 Guns so that you can push your way into the T9-T10 tiers faster.

Thor-Stryker fucked around with this message at 22:36 on Mar 2, 2015

Thor-Stryker
Nov 11, 2005

SymmetryrtemmyS posted:

:sigh: Ground friction changes mean that all-thruster bots aren't nearly as effective. I recommend using electroplates' edges as skis - they go faster than actual skis.

e: or you can put four radar receivers upside down in such a way that their antennae will hit four corners and you can rest on those.

Walker-Legs are also effective, just hold the jump key and your whole bottom side acts like a ski.

Thor-Stryker
Nov 11, 2005
Not doing any real math, but for those wondering, the T11 SMGs are equal to 1.7 or so T10 SMGs. Which means even with three, your putting out slightly less DPS than 6 T10 SMGs. They wont be more powerful until we can mount more than three of them (Which is why I suspect they have the CPU they currently do.)

Thor-Stryker
Nov 11, 2005
Hover mobility is massively improved, we're talking going from a gimmick to fully stable builds. You can place 500+ T10 blocks and rarely run the risk of flipping anymore.

It took the devs a long time to switch the hovers from terrain oriented to world oriented though, you can scale cliffs with just a few thrusters now.

Thor-Stryker
Nov 11, 2005

Voxx posted:

I hope they add a small timer that resets on damage taken when going back to garage while alive. Getting sick of being denied kills.

Or they could just credit a kill to whoever did the most damage to the robot. I usually suicide because it takes another 40 seconds to whittle away everything behind the guns on my bots.

Thor-Stryker
Nov 11, 2005
Yeah, it does suck that they are doing it for money reasons. But next patch may have the "mirror" feature so you can build your symmetrical bots in half the time.

If you ever make it to T10, you start to randomly rebuild your robots just to see if your new design is better.

Thor-Stryker
Nov 11, 2005
Yeah, I originally ground my SMG up to tier 10 when it was the only weapon, then took a break. I came back and saw they had a whole new bunch of stuff, played for 15 or so hours, then decided to "buy" the game for $40 bucks; haven't regretted it yet.

People complaining about the nature of Free 2 Play games have issues, however Pay 2 Wins are another thing:
World of Tanks originally had gold rounds that idiots payed for to get the massive damage boost (Totally Unfair)
Mech Warrior: Online locked all the clan mechs for the first six months to only those who purchased with real money AND introduced an Improved Coolshot for money until the community got in an uproar.




Robocraft has yet to become a P2W, CPU is the only true gate and its tied to leveling like WoW is with gear.

Thor-Stryker
Nov 11, 2005

Nordick posted:

Premium rounds don't give a damage boost, they just have a higher penetration value. It's an advantage, sure, but not "Totally Unfair". If you come across a tank you can't damage without them, it's likely they'll blow holes right through you anyways.

Ok so its just an incremental boost, but its still changing the dynamics of combat with real money.

Its would be like Robocraft having special SMGs that spread damage along the trajectory rather than around the impact site; minor in change, but can affect gameplay.

Thor-Stryker
Nov 11, 2005
Quick Tip for Beginners

You need to make sure you have proper space between your weapon turrets.
If you don't space your turrets vertically, then they will shoot each other in the back.
If you don't alternate spacing horizontally, then same thing.
See the pic below for an example of enough space:


You can check your builds in practice by picking a spot in close range and firing your turrets at it, if you fail to see a tracer, that means you have a weapon that's impacting on another one.

Thor-Stryker
Nov 11, 2005
I'm hoping they create "skeleton" blocks that have to be connected to the pilots seat, but can't be destroyed by damage. Instead it would transfer all damage to the nearest block touching it.

That way you could make semi-functional art bots without losing half the frame because a single block pops off.

Thor-Stryker
Nov 11, 2005
Mega-Wheels are next, off road and maybe upside down driving?
http://robocraftgame.com/e14-needs-you-2/

Thor-Stryker
Nov 11, 2005
Wheel costs for our Megabot grinders:


Only 40 battleswins for you to unlock 4 wheels!

Thor-Stryker
Nov 11, 2005
Just a heads up guys, the MEGA-SMG 100-Kills event is Live!

Thor-Stryker
Nov 11, 2005

Added to Op.


Currently 36+ kills and counting. I'm getting single-targeted a lot out of groups, don't know why though.

Edit: This challenge is causing so much rage that people are Alt-F4ing to avoid giving kills.

Thor-Stryker fucked around with this message at 22:07 on Jan 27, 2015

Thor-Stryker
Nov 11, 2005

SumYungGui posted:

Is this another damage increase from the patch that increased damage and reduced load times or the same patch notes? Either way why are they screwing with SMG accuracy and spread but not plasma?

If it is, then Railguns at T10 now do 50% more damage. They've certainly have been getting more kills.

The SMG accuracy change has exposed a lot of people cheating though, lots of pin-point accuracy T11 SMGs users right now.

Thor-Stryker
Nov 11, 2005



See you guys next week.

Thor-Stryker
Nov 11, 2005
I did my 100Kill grind with a stick-brick, I found it really effective when compared to the shield variants that have been floating around.

Right Side:


Left Side:


I used:

4x T11 SMG
1x Pilot Chair
8x T10 Hover
288x T10 Armor

4x Blocks Across, 2x High

-If you notice, my forward direction is different from other sticks, I did this because I shoot at a 15 degree off-set, this keeps my profile narrow and makes it easier to escape enemy fire. If you do the standard "wide" front; then people will saw through your middle if you attempt to run or shoot at them.
-I did extra thrusters instead of electroplating, this is because the first thing to go is the SMGs, and at that point you just need to die to get into the next match.
-The higher block count makes it impossible to be sawed in half or to pop the blocks the SMGs are sitting on.
-The off-set pilot chair allows me to use the other side as a shield, all the while being able to move forward and backwards to be a harder target.


Negatives:
-The only major downside is a full Plasma volley to the chair-side has the possibility of being one-shot, but Plasmas tend to do that to every bot.
-If you get flanked, you only have a second or two to twist before the chair gets popped, I lost only about 8 or so matches to having my command-chair popped by SMGs.

Thor-Stryker
Nov 11, 2005

Neopie posted:

I've been looking to get into this game, but I haven't found a satisfactory answer to a question of mine: Can I use thrusters as jumpjets on an otherwise ground robot? I really want to be able to use jump jets.


Yeah, jump jet bots are possible, but you have to spend a bit finding the balance otherwise you'll flip through the air. However their effectiveness is questionable because Hover Blades do it better.

Thor-Stryker
Nov 11, 2005

Chard posted:

This week is going to kill me

You say this week, watch next week be Plasma for 100kills.


Just imagine how much color will be flying around.

Thor-Stryker
Nov 11, 2005

aparmenideanmonad posted:

I think he means you hook up the skirt to all of the connection points - if you lose a brick on one point it's not a big deal because it's connected to 3-6 others. The only downside is that you are transmitting some damage to your treads...but they're so beefy it's not a big deal, and it's certainly going to make your treads harder to take down.

The only time you would hook up the outer skirt is if your inner connection points are overly exposed by being too far forward or its an inner skirt one block thick.

Otherwise all the weapons are going to be transferring excess damage pointlessly to tracks in trade for *possibly* saving your tracks if your core goes.

In my opinion, if you're going to lose your tracks because your core is gone, it means you're already dead.

Thor-Stryker
Nov 11, 2005

Sailor Dave posted:

Some people may not agree, but I think overtiering shouldn't be allowed at t1/t2. It gives a pretty bad first impression, and probably drives people away because they get wrecked and there's not a lot they can do about it that early on.

Honestly though, if you drop a plasma or railgun on your bot in T1, your going to die to one or two shots from an SMG. I get that newbies are still learning the game, but the level of skill is far lower than CoD players, which is saying something.

Thor-Stryker
Nov 11, 2005

Dareon posted:

I saw one in a T4 fight. It had three radar dishes on it, which I have to assume is the only way to get a gunchair to T4, and I couldn't help thinking "What's this fuckstick playing at? You can't kill anything of substance with a single railgun, especially if you're bobbling all over the place."

Well, technically if you're really good and you can see your enemies pilot seat (Which is normal at lower levels.) Sniping the blocks around it from the air will usually pop the block the pilot is on as well. This goes for later tiers with spider builds that are up high.

Thor-Stryker fucked around with this message at 05:23 on Jan 30, 2015

Thor-Stryker
Nov 11, 2005

Axetrain posted:

Decided to try this out to blow off steam after aggravating myself playing WoT. My early on plan is just to have a box with as many SMGs as I can fit on it, this is good idea, yes?

Just as long as you alternate SMG placement, otherwise they will shoot each other in the back and your DPS will go down.

Thor-Stryker
Nov 11, 2005
So for players who accidentally sold all their poo poo, you can buy:

Light Chassis Cube (No other light chassis pieces.)
FRONT mounted SMG (Not Top-Mounted)
T1 Steering Wheels
And the Pilot Chassis.


That will allow you to build a robot to just under T2 that can grind away all the tech-points you need to advance.

Once you've unlocked all the t1 tech points, just add more blocks and guns to get halfway through t2, everyone else will still be running t1-t2 armor that is easily shot off by the starter guns.

Thor-Stryker
Nov 11, 2005

Chard posted:

Oh cool just in time to make rails worthless above T9 again :suicide:

Well here's to hoping they make the T11 rail so big you have to build your bot around it. I would totally rock a doomsday cannon that can only pivot up or down.

Thor-Stryker
Nov 11, 2005
Now that they've buffed rails and needed thrusters, they just need to double the health and lift on wings/rudders so flying bots can focus more on armor rather than loosing lift.
Hell, plasma bricks would have been kicked down a tier with the Railgun changes, now its just suicidal to fly in T10.

Also, there was an invisible buff to Railguns, when you're crosshairs are zoning in after a shot, your follow-up shot will stay within the crosshairs. Before you had to wait the two full seconds for reset or the shot would go as far out as possible despite the crosshairs narrowing in.

Thor-Stryker
Nov 11, 2005

Ass_Burgerer posted:

What new content things are they working on right now?

Megabots will introduce new "Boss" battles where 15+ T5-T7 bots will attempt to take on one single Megabot controlled by the player.

We are also supposed to be getting a fixed group and clan system, which means its easier to find and team up with friends. (Right now it can take like 4hours before you can 'see' each other.)

The builder is supposed to be getting an upgrade so you can 'mirror' build your bots, basically cutting the time in half it takes to make craft a symmetrical bot.

We are also getting spawn improvements, which I guess will start distinguishing the difference between flyers and ground.

Thor-Stryker
Nov 11, 2005

Ass_Burgerer posted:

Why doesn't everyone just use railguns all the time?

Because they still have weaknesses, -It's hard to mount six of them without making frail stands to put them on.
-Railguns also have a large profile, its easy to snipe them off.
-Aiming down is a bitch if you don't specifically angle your bot for it.


However, I haven't played Sub-T10 since the patch so I'm sure they're OP since they worked really well already.

Thor-Stryker
Nov 11, 2005
For those of you wondering why the last patch never came out: Mac users are to blame.

Thor-Stryker
Nov 11, 2005

SynthOrange posted:

Well if they continue this trend there's still mega rails, mega legs, mega plasma, etc.

Mega pilot seat?

What some of you may not know, is that the current items released have been in the works for some time now.

Here's the original post.

Here's the video that shows off the Tires and SMGs.
Those last two items have been in preparation since December 2013.

Thor-Stryker
Nov 11, 2005

Chard posted:

This would actually be totally awesome if they integrated kinetic physics damage. Become a rod from god and annihilate people like this:



Mega-Rectifier, 3 Mega-Heavy Blocks, four fins for guidence, this idea is amazing.

Thor-Stryker
Nov 11, 2005
Spiderlegs have a lot of issues that makes them sub-par to other forms of movement.

-They don't have a lot of health despite having huge hitboxes
-They're the second slowest form of travel (Only Tracks are slower.)
-Its hard to fit shields around them.
-Hoverblades and Tank-Tracks can scale 80% of maps already.
-If you get flipped over, your top side is considered *slick* so you'll be sliding to the lowest point on the map.
-There isn't a lot of points where jump-shooting gives an advantage.
-Vertical walls give massive momentum, you might decide to peak out to snipe a bot, but your robots going to decide it needs to race to the bottom.
-You need three for minimum function, if you have two or less, your robot will flip uncontrollably.


Really the only weapon class that can make use of them is rail-guns, and that's because they are trying to keep away from other tanks.

Thor-Stryker
Nov 11, 2005

Chard posted:

Other notable numbers:

352 T10 tech points to unlock (x4 =1,408)
435,005 rupees per unit (x4=1,740,020)

I'm actually a little terrified of going up against these things. On the one hand they're absolutely huge which means it's going to be tough to build around, but when bombers start strapping these on life as a sniper is going to be very unpleasant if it takes 3+ T10 rails to break them.

Flyers needed a balance swing though, they were nonexistent at T10 due to rail buffs.

Thor-Stryker
Nov 11, 2005
The original Megabot requirment was supposed to be lvl 100. We'll see if they reduce that to 70+

When does CPU cap out again, lvl 57?

Thor-Stryker
Nov 11, 2005

CaptainSarcastic posted:

I'm roughly level 92, and I am still getting more CPU each time I increase a level. I think the maximum CPU is around 1500 or so.

You're right, 1511 is the max at lvl 100.
Interesting because I purchased one of the T7 bots a while ago, I've been sitting at 1511 CPU since late 50s

Thor-Stryker
Nov 11, 2005

Wait, how do they know about somethingawful?

Thor-Stryker
Nov 11, 2005

floofyscorp posted:

You know tons and tons and tons of game developers are goons, right? I'd say it's a very rare studio that doesn't have at least one goon on staff, and we all keep an eye out for threads about our games.

Yeah but we don't know who our goon is for Robocraft. Most other threads they give some basic insight for us to savor. (Like number19 for MWO, Lemonking for Firefall etc.)

Thor-Stryker
Nov 11, 2005

floofyscorp posted:

I never touch the thread(s) associated with games I've worked on because if poo poo goes south it can get real ugly real fast(Like the APB debacle) and even if you say 'I am not an official representative', if you put a foot wrong your studio can come down on you like a ton of bricks. Generally not worth the risk.

I mean it's usually something the studio has to approve of first, but we're in the age of interactive developers who use the help of their community to construct their games. Goons, aside from being horrible at jokes, are pretty good at suggestions for game design.

Just like now with our Hitlerbros, now you know you can offer a name changing service and just make it cost some galaxy cash. Its like the unbanning process for the forums.

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ADBOT LOVES YOU

Thor-Stryker
Nov 11, 2005

Dogo posted:

So is there any way to unlock extra garage slots aside from forming over some cash?

I wish there was a way to save a robot blueprint so that I can tinker with a good design without worrying that I might gently caress it up too much and have to completely start over

The blueprint feature won't make it into the game because it conflicts with freejam's payment model. They want you to buy garage slots, which would be worthless if you could recall a robot from a blueprint (thus allowing you to switch out robots at any time.)

Personally I wish Freejam would give us more ways to give them money. I'm a proponent of paying full price for a P2P game if I've invested more than 40 hours in it.

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