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Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.



Kunark Ascending features

A new epic weapon.
More zones, more raids, yadda yadda.
Proving Grounds, which are small dungeons with fixed gear stats that reward good gear.
Ascension, another form of leveling at cap with busted rear end abilities.

So what's the deal with this game?

Everquest 2 is now 13 years old, having come out near the end of 2004. Everquest 2 was a miserable game at launch, plagued with a lot of decisions that carried over from the prior generation. Now it is much, much better. It still has some 'old design' feel to it, and provides a challenging game in various areas, but it is much more accessible and user-friendly overall.

The game itself is massive. There's an enormous world out there, possibly one of the biggest on the market. You've got thousands of zones, tons of quest lines, stories, lore and more. There are tons of hidden secrets across the world, and people still discover new things from time to time.

If you love lore and questing, there's plenty to go around. If you enjoy dungeon content and raiding, it's present here. If you're a PVPer, there's battlegrounds you're hosed. Whether you're a solo player or someone who seeks groups, there's so much to do. The game also includes a fully fleshed out crafting system with its own leveling and set of quests, and most importantly, housing! If pretty princess dress-up is your jam, EQ2 has some of the best player housing out there.

Goons?

:siren:Almost everyone is on the Fallen Gate server!:siren:

The goon presence here is fairly small, and it is mostly concentrated on the TLE server, which requires a sub. Look for Shambulance and get an invite to Vindicate, a friendly pub guild! We do have a guild on Antonia Bayle, Ye Olde Goone Squade. It's pretty empty, but we've got a guild hall and amenities! Realistically it might be better to find an active pub guild.

On Antonia Bayle, the guild hall can be accessed from the Antonica Docks under Restored High Keep Guild Hall Level 3. All of the amenities are in the front, aside from the crafting area. There is a teleporter pad that will take you to the crafting stations. Currently the guild is on life-support. If you want to play on this server and you need guild access, post in the thread and I'll invite you and renew the guild hall.

What's the deal with all these servers?

Right now, EQ2 has 7 servers online. Here's a short list of what they entail:

Fallen Gate is the Time-Locked Expansion server. It is sub-only, and it is a progression server akin to EQ1. It isn't full on 'progression' because a lot of modern changes still exist, but they are tweaking numbers and mechanics to feel more old school. Every three months, the server advances to the next expansion. Completing HQs on Fallen Gate gives account-wide unlocks. Currently on Desert of Flames.

Maj'dul, Halls of Fate, Skyfire, and Antonia Bayle are the standard NA servers. All up to date with current content, no fancy rulesets. They're open to non-sub players. Maj'dul is probably the busiest, and AB is probably the slowest.

Thurgadin is the standard EU/JP/RUS/etc. server. A bunch of non-US servers got merged together into Thurgadin.

Isle of Refuge is a 'free trade' server, and requires a sub. This means that if it isn't a no-trade quest reward, you can trade it! Anything that'd normally be Heirloom (account-bound) is fair game. The #1 feature of this server is that you aren't bothered by confirmation popups when looting garbage. Note that this is probably the smallest population server, but it's also one of the friendliest servers. If you want a community where you can make your name known and actually contribute to it, this might be a fun choice. Also has other IoR-only bonuses for playing here.

New Players

:siren:The second post has a large info dump, guides, etc. It is a work-in-progress.:siren:

If you're coming to the game for the first time, create an account by going to the main Everquest 2 site and clicking 'Play Free' https://www.everquest2.com/home

Welcome to the game! This section covers general direction and advice up to level 100. Also, there is an important note at the bottom of the Returning Players section that I suggest you read, even as a new player. Regarding classes, check out the classes/roles & crafting section below.

The first 20 levels of the game are done in your starting city zone. You will want to finish these zones, even if you are outleveling them. The final quest rewards a mount. I, personally, think that Timorous Deeps feels the best of the newbie zones, but I suggest checking them all out.

There are a whole hell of a lot of paths up to the level cap. I suggest that, for now, you don't worry about rushing to it. If you like questing and exploring, enjoy the world! It's god drat HUGE. Holy poo poo is the game world huge. There's tons of overland zones, instanced and public dungeons, and hidden areas all around.

For solo questing, you're going to start in your city zone of choice and then it will direct you to Butcherblock. Butcherblock is the start of a quest line called the 'Golden Path'. It basically directs you through a series of zones that they took the time to refine and make more accessible/player friendly. However, there's a ton of other zones (which are less friendly).

Here's a great breakdown of leveling timelines: http://eq2.wikia.com/wiki/Soloing_Timeline This will help give you an idea of where to go. If you're ever at a point where you say 'well, where the hell do I go!', take a look at this. To go with it, here's a breakdown of zone level ranges: http://eq2.wikia.com/wiki/Zones_By_Level This covers all overworld, instances and public dungeons.

If you want to play with other players, you can try asking in chat for like-minded folks who want to do some low level dungeons. Sadly, this probably won't work out too well these days, but it is worth trying. They also created a Level-Agnostic Dungeon system that you can access from Alt+Z. They've got a large number of dungeons that scale from 10 to 100 and are always on-level for you. You queue up, get dropped in with up to 5 other players, and just go.



The LADs are nice, but aren't perfect. You can end up with tank-less or healer-less groups. Depending on your group, that may or may not be an issue. You can also get dropped into a group that just killed the last boss and is leaving, or you queue and end up with 1-2 other people and just sit around.

One of the other concerns that new players often have is getting money. The best way to do that is to SELL EVERYTHING that you get on the broker, if it isn't bound. Sadly, you need a sub to do that, but if you've got it, SELL EVERYTHING. Just because it's level 10 doesn't mean it's worthless. I sell lowbie 'crap' for plenty of plat every day.

Here's some random things you can do to help your beginner experience:

Check out the /claim window! There's exp potions in here and other bonuses. You should have some by default even as a new player. Also bags, and housing items.

Consider leveling a craft into the teens, or up to 20. Some of the crafting AAs include bonus move speed and mount speed, which will save you a lot of time in the long run. It isn't hard to level them up in the guild hall. Talk to a crafting trainer to unlock it, level to 9 and then visit the same trainer to pick a specific one. At 19 you'll return for a final time. Crafting is its own game with its own questing stories and timelines.

Returning Players

There may be relevant information for you in the New Players section as well, depending on how long it has been. If you are a returning 90 or 95, this will be for you.

If you're 90, go to Agnostic dungeons or Skyshrine if you've got a good Mercenary that can solo things for you.

If you're 95 already, and you want to hit 100, you're going to want to start the Altar of Malice timeline: http://eq2.wikia.com/wiki/Shattered_Seas_Timeline Some of the enemies in this can be fairly unforgiving if you have garbage gear. Getting a few levels from Skyshrine or Agnostics first may be your best bet.

The quest line gives you decent exp, some leveling gear and two important things at the end: A mount with decent stats and the ability to remove adornments from your gear without destroying the gear. It returns them to you as heirloom, it has no cooldown, you can do it anywhere. Once you do the questline once, you can buy the ability to unadorn items and trade it to your alts for them to learn.

If you are returning to buy a sub and play Kunark Ascending, find some way to get to 100, buy a full set of Twark gear and follow the instructions from the in-game mail you'll receive. Unless you're rocking higher quality gear from the prior expansion (Terrors of Thalumbra), the new outdoor zone will be a miserable loving slog. The good news is that Twark gear is dirt cheap, depending on your server. 500ish plat buys a full set of gear on Antonia Bayle, for example.

:siren:Read me! This is important!:siren:

In the past, you had to grind to 280 AAs to continue past level 90. This is no longer true, as the game will grant you free AAs from levels 10 through 90 until you reach 280 AAs. Set your exp slider to 0% and just go. Don't worry about it at all, you WILL be at 280 AA by 90. If you log in at 90, you will also be given AAs up to 280.

Pricing

The game is free to play all the way up to level 100, with light restrictions. Prior players are grandfathered in as Silver and have less restrictions. The Altar of Malice expansion is free, but beyond that you will need to buy Kunark Ascending to access the most recent two releases. Some of the classes cost money. There are some nice, non-essential features that cost money, such as cosmetics or special housing. Subscribing provides a variety of benefits, some of which are just nice fluff and some that are massive game-changers. Here's the features for subscribing: https://www.everquest2.com/membership

You also get bonuses for their other games, if you play them or want to check them out. I, personally, think a sub is worth it if you like this game. The biggest bonuses are probably broker access, -10% cost on Market, free 500 sc/mo and bonus alternative currency.

Tsurupettan fucked around with this message at 02:29 on Sep 19, 2017

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Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Classes/Roles & Crafting

There are a massive twenty-six classes in this game. They all bring something different and neat to the table. Don't even ask about balancing them. They are broken into four archetypes: Fighter, Priest, Scout and Mage. Each class, save for Beastlords and Channelers, is paired off with another. One is 'good' and one is 'evil', per se. This doesn't matter with the exception of four pairings: swashbuckler/brigand, paladin/shadowknight, mystic/defiler, conjuror/necromancer. These four pairings may only be good or evil. A Defiler may betray to a good city from an evil one. They will become a mystic. On that same note, a Guardian may betray to the other alignment, and they may choose to change to a Berserker or stay as a Guardian.

Some classes are better than others, but I don't think anything in the current game will get turned down as 'bad' for groups. Play what sounds cool to you. Try it out as a 'heroic' character (level 85, not free, but you can try as many characters as you want for a level) if you want. There's a lot of variety and neat things.

Fighters

Guardian/Berserker, Bruiser/Monk and Paladin/Shadowknight are the Fighters. These are your front line, beefy tanks. In the current state of the game, if you pick a fighter you WILL be tanking. You will very rarely be in a DPS role. You CAN, but you won't be picked for it primarily and if you build to dps people will question you. Tanks are in demand right now, as the current expansion is considered to be the most demanding expansion for tanks to date. The mechanics require a lot of knowledge of your massive toolkit and will punish you if you don't.

Bruiser/Monk wear leather. They're the 'evasive' tanks. Monks are great and Bruisers are fine! Monks have a ton of temporary buffs to keep themselves alive, and they can get loads of mitigation easily since they naturally bring a lot of block to the table. They are a bit lacking in the AOE department, which Bruisers cover better at the cost of a bit of survivability.

Paladin/Shadowknight wear plate. They're the crusaders, and are magic-oriented. Paladins have a lot of direct self healing and redirect threat from party members. They also have combat resurrections. They're regarded as the easiest and most valuable tank right now. Shadowknights have a lot of debuffs and drain health from their targets. They're considered very strong tanks too, as they have a lot of AOE threat and survivability. They are also masters of soloing.

Guardian/Berserker also wear plate. They're the warriors, and are completely physical. The Berserker is the more offensive of the two, comes with a boatload of AOE and provide self-healing from getting hit. Guardians are sword-and-board tanks with less offense and more defensive cooldowns.

Scouts

Chain-wearing sneaky pokey dudes, generally. You've got the Assassin/Ranger, Swashbuckler/Brigand, Troubadour/Dirge, and the Beastlord. These are explicitly all DPS-oriented classes, to varying degrees.

Assassin/Ranger are pure dps, the rest bring varying degrees of utility. Assassin has threat transfers, Ranger has literally nothing. If you want no responsibility except 'kills mans', play a ranger. If you play ranger very well, you will get groups and be respected. If you play like poo poo nobody will want you, because you only bring damage.

Swashbuckler/Brigand are debuffers. They put out solid damage, but bring big utility in the forms of debuffing the target. Brigand brings more single target debuffing, Swashbuckler brings a boatload of AOE damage.

Troubadour/Dirge are straight up buffers. Their damage output is solid, but what they bring to the table are some of the greatest group buffs in the game. They turn an already good dps into a god drat superstar. They are ALWAYS in demand, and if your first question is 'what can i play to get groups?' then try these guys out. Troubadours handle casters, Dirges handle physical. They cross over a bit on healers.

Beastlord is a jack of all trades that can build to dps or support with power restores/wards in exchange for less damage. Beastlords aren't bad but are out of vogue due to not being focused enough to fill any one role to most people's satisfaction.

Priests

These are your healers. They're made up of the Warden/Fury, Mystic/Defiler, Templar/Inquisitor, and the Channeler. In order, they wear leather, chain, plate and leather. Warden/Mystic/Inquisitor are melee oriented, Fury/Defiler/Templar are caster oriented, and the Channeler is an archer with a pet. Every healer is expected to contribute DPS, rather than sitting there playing health bar whack-a-mole mindlessly. Some of them do it very well, others do it poorly. Templar has the lowest expectations on damage output.

Every healer has a niche and a unique flavor. They are broken down into Wards, Heals Over Time, Reactives. The Channeler is a special case. Wards take priority over Reactives take priority over HOTs. These effects don't stack, so you will often want two different brands of healer in a party.

Warden/Fury are leather-wearing druids. Their niche is heal-over-time effects. Warden is melee, Fury is a caster. The Fury brings some huge caster buffs. It is very important to note that both of them contribute to healing through attacking their targets.

Mystic/Defiler are chain-wearing shaman. Their speciality is warding targets, which is putting up a flat damage shield on them. They are currently regarded as the strongest healers in the game. By no means are the others bad in any fashion, however. The Mystic is melee and the Defiler is a caster. The Defiler brings hefty debuffing and the Mystic brings more group buffs and a strong single target buff in Bolster.

Templar/Inquisitor are plate-wearing Clerics. They put Reactives up on targets, which trigger when they are struck and create a heal at that time. They're similar to wards in a way, but rather than block the damage, they heal it off immediately. The Inquisitor is a massive melee buffer and a melee dps itself. The Templar is a caster.

The Channeler is something special in its own category. They wear leather and they have a Construct pet that is unable to die. The Construct effectively puts up a flat damage reduction across the group, because it intercepts damage for them and places it on to the construct. You spend a lot of time shooting your bow and throwing percentile heals on your construct. They're considered the strongest raid healers, but have a harder time solo healing heroic content.

Mages

Cloth-wearing offensive casters. Your choices are Wizard/Warlock, Necromancer/Conjuror, and Illusionist/Coercer. All of them bring a degree of utility, although Illusionist and Coercer have the heftiest.

Wizard/Warlock are pure dps-oriented casters. I believe Warlock has more AOE, and Wizard has more single target. They're both very good and do extreme damage.

Necromancer/Conjuror are pet-classes. They have an undead or an elemental pet. Both bring some group buff utility and solid damage output.

Illusionist/Coercer are utility casters. These are the cloth versions of Troubadours/Dirges. They put out respectable damage, but what they really bring to the table is power (mana) sustainability and various tank, healer and dps buffs for the group. Like the bards, they are ALWAYS in demand.

Crafting

Crafting, I don't even know where to start. Crafting is a game in and of itself. It has its own set of 100 levels, it has questing and story timelines, it has gear. Crafting is great right now, it's relevant in what it creates, and it can make you some real cash if you put in the time. I can't speak to the end game of crafting, but for now I can direct you to where to start.

For a new player, early in your career as an adventurer you will encounter a few different NPCs who offer tutorials. They'll teach you about Collections, Harvesting and Crafting. The first time you play, I suggest you do them. On later characters, once you're more familiar, you can skip them by going right to a crafting trainer. With that said, it is a fairly quick & easy way to hit level 9 in crafting.



Here's a few of the tutorial npcs! These are out in Timorous Deep, but the other starting zones have them.



This is the crafting trainer in Gorowyn. Every major city has one. To start on the road to crafting, assuming you're just skipping the tutorial, come talk to this fellow and tell him you want to learn. You'll become a level 2 artisan. Buy his Essentials up to level 9 and then go craft.



I have a custom UI, so this may look a bit different to you, but the ideas are largely the same. Red outlined skills boost Durability. Yellow boost progress. Read the tooltips, too. The purple area is where you will see Counters. They will pop up with the same icon as one of the abilities below. Use it to counter and get a nice bonus. Green bars are durability, blue bars are progress.

The first 20 levels are the hardest. You're going to sit here and pray for counters to pop up. From levels 2-9, just stick to the left hand abilities, unless your durability is full. Once you hit 9 (don't try to grind to 10), you're going to head back to the crafting trainer. He's going to prompt you to pick a general school: Craftsman, Outfitter or Scholar.

Picking one bumps you up to 10. Once again, scoop up the essentials from 10-19 and head to a table. You're going to grind to 15. However, two major changes occur at level 10: First, your abilities get a bit more efficient, and second, you're going to get tradeskill AA. Your abilities will continue to get better every 10 levels, too.



You get one AA every 20%. If you have a default profile on, it's going to fill it out for you every level. You'll have all 40 by 17 or 18, and it makes a huge difference. For now, just grind to 15. Once you've hit that magical number, come find this guy in the Guild Hall. He's probably been standing behind you the entire time.



This is the 'slow' Writ giver. For 15-19, he's all you've got. That's fine, he's going to help you out immensely. Take his writ, go make everything it asks, turn it in for a ton of exp. Now, if you've got tradeskill vitality, watch it deplete. Writs now use up your vit, meaning they give mad exp if you've got vit still. You should be 19 in 2 writs, maybe 3 tops. Once you hit 19, go visit the trainer again and pick your final class.

From 20 and on, tradeskilling gets a hell of a lot easier. You can just start mashing the Progress abilities and then give it a round of Durability of the green bar gets low. Watch for counters, hit them, and you're golden. You're going to want to ignore the slow writs now and just do Rush Orders. They're right next to the same guy, you get an 8 or 9 minute limit to make 6 combines. There's gear to get while leveling and quest lines to do. You can find all of that stuff in a few links below.

TRADESKILL OVERVIEW: http://eq2.wikia.com/wiki/Category:Tradeskilling
TRADESKILL GEAR: https://forums.station.sony.com/eq2/index.php?threads/comprehensive-tradeskill-equipment-list.1294/
TRADESKILL QUESTLINES: http://eq2.wikia.com/wiki/Tradeskill_Timeline

Housing

Housing in this game is accessible and customizable as hell. Holy poo poo this game has to have the best housing on the MMO market still.



All of these were created by a player, using the parts available in game.

Prior Expansions

Just a bunch of screenshots of old expansion.




Tsurupettan fucked around with this message at 08:29 on Nov 28, 2016

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

I'm Rilzyk in Vado Sensim and I know Givin is Idus. What's your name?

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

boho posted:

drat, I'm tempted to start up again for Vado Sensim. Tsurupettan, what's your Enchanter situation like?

I don't know who all in Vado Sensim is going to run their enchanter in raids or who just has it in there as an alt. I'm just a member! But I think the current situation is 'be on, have the requisite level/quest/items and don't be a tank/healer'.

e: Also apparently I am wrong and monks are INCREDIBLY GOOD and bruisers are solid.

Tsurupettan fucked around with this message at 17:03 on Jan 23, 2015

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Robo Reagan posted:

So does race matter that much or what? I want to make a human paladin because I like tanking and am boring as gently caress.

Also can I learn all the tradeskills or am I limited to two or three like WoW? I like crafting and exploring. Raiding gets a little samey for me.

Race doesn't matter much, you usually pick it if you care about some neat bonus that you really care about. For example, some races get Tracking and people like having it on non-scouts!

As for tradeskills, you can learn 1 primary tradeskill per character, plus adorning & tinkering.

http://eq2.zam.com/wiki/Racial_Traditions_%28EQ2%29 Here's a cool racial breakdown.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

I think I'll do Speak as a Dragon and Prismatic on my own time (with a friend) and just wait for DOF to begin, then.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Apparently if you do, you don't get the 25 DKP bonus or whatever. Personally I don't give a poo poo about that anyway, so...

MrTheDevious posted:

gently caress running all over the place for no reason.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Stonewalljack posted:

Is multiboxing a thing in this game? I've come to enjoy running duos in EQ like games such as SoD.

Is it ever! Multiboxing is alive and well.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

https://forums.station.sony.com/eq2/index.php?threads/test-update-notes-friday-january-23-2015.556920/

Good changes.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

MrTheDevious posted:

Vado is on Antonia Bayle, not sure where YOGS is, and I'm 95% sure revenant is on Unrest since that's where the necro I played with him before is.

Dry Hump posted:

So I might give this a shot. I'm sorry if it was said and I missed it, but what server do whatever goons are left play on?

Everyone is on AB. Including Rev. I added it to OP, with sirens.

Catpants McStabby posted:

100k resists? Just holy poo poo. Are they REALLY needed, or just bullshit like EOF was. After Kingdom of Sky when most people (tanks included) thought 200 in resists was overkill, we were told EOF would NEED resists int he thousands. Then we were told 2 or 3 months into the expansion "we broke resists, so don't bother you don't need them", and then in ROK they were still kind of pointless (except elemental in Veeshan's).

I'm really shocked they're a thing now after so many years.

Resists are the new crit, except I feel like it's less obnoxious. Resists, Mitigation and HP are the entry barriers and they really aren't that hard to overcome. Fresh 100 right out of the gate I had about 110k on my Channeler. Handcrafted Jewelry is like 1p each and gives 16.5k resists or so. Then you get another like 4000 from adorns in the quest line, or you just but dirt cheap L96 prismatic resist adorns for a plat each and get another bump.

Keep in mind, all of the resists were condensed into three types: Noxious, Elemental and Arcane. All of the subtypes are still listed on tooltips (e.g. mental and divine) from time to time, but fall under those 3 groups. Mitigation covers physical damage.

Tsurupettan fucked around with this message at 15:22 on Jan 24, 2015

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

I find it silly that I spent so long on 'fine details' and then overlooked the most important one of all: The server. :v:

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

If anyone wants to run around and do Speak as a Dragon and Prismatic, I think my friend was wanting to do it on her main this evening (EST). Note that doesn't include the runes themselves, sorry if you don't have a tablet. :v:

I'm kinda just waiting for them to start DoF and have been focusing on my main otherwise. One of my favorite things about this game is that it has a very powerful trickle-down effect. The more I gear my main character, the more resources I have to gear my other characters through Malice shards and just random drops I loot since everything is heirloom.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

RobertDanger posted:

I have an 80 warden. Who should I bug for an invite to the guild. I just noticed they had a try level 90 option. Should I just do that instead?

Costs money or you can only play for one level. Good to try new things out for a bit. I'm out at dinner or I'd invite you. What is your character name?

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Saxophone posted:

Oh God why did I DL and start to play this. I'm on as Saxophone. I made a Fae Troubadour because bards own. I'm down to join whichever goon guild as long as they're down to let me ask really stupid and obvious questions as I blunder my way through the game as a fairy bard.

I'm guessing the massive stuttering that's occurring is due to the game still downloading in the background? I'm on a computer that should run this even more than fine.

Yes, stuttering is from streaming client. Let it download overnight. The progression guild is a pub guild that a bunch of us are in.

Givin posted:

Are you an officer in Vado? If so could you please turn off the announcements in guild chat every time someone levels? Nobody gives a poo poo that Fred has gained a level and is now a level 26 shitkicker or Nate has completed the rush order Pushin out the Turds earning status for the guild and is now a level 13 ballywho.

Also Grats, Grats, Grats, Grats, Grats to every little thing that flys through in guildchat. God I think I'm too old for this poo poo if something like that bothers me. And Splitpaw and Bloodline Chronicles are terrible and unfun places.

Still love EQ2 tho!

You and me both, brother. Announcements for every ten, sure. Not every level/AA/etc.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Sardikar posted:

Would it be a good idear to create a Goon chat channel so that we can all take to each other from different guilds, organise stuff, get guild invites extra?

This is a great idea!

I've created the channel 'goones' with the password 'yogs'. Very original, I know. To join the channel, right click on your chat tab, and enter those in the Custom Channel field. Not sure if there's just a slash command for passworded channels.

I will add this to the OP in a little bit.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Goblin posted:

Thank you for this, I re-installed last night and every time I would log out the download thingy would reset to 18GB for some reason.

I haven't logged in for probably 6 years or so, and was immediately hit with information overload on my 80 Warlock but am starting to get my bearings again. Two questions so far:

1) I used to have a few mounts (pre- all the flying and jumping stuff I see exists now), like the spirit steed status mount and I think a flying carpet that dropped off the Djinn Master dude and it seems like they're gone. I recieved a big jumpy bird and an elemental disc I can't use yet from /claim but was wondering if they removed the others?

2) How much are server transfers these days? I looked it up and I think I need to buy a transfer token, but don't see it anywhere under the services tab in the marketplace. I'd like to bring my Warlock to AB since the pop is so high but all of my alts are scattered on various servers from my raiding days.

1) They are all in a mounts tab now! Press C and check out your character window, there will be a tab for mounts.

2) Server transfers are 2450 SC ($24.50). If you have leftover SC or a sub, it'll be a bit cheaper. To actually transfer, you need to have a sub active for 30 days with a card on file. Alternatively, you can call them, tell them you want to transfer and they will just flag your account to be able to buy the tokens. I did this last week and it took me all of ten minutes, including hold time on the phone.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Verranicus posted:

I played this game on and off over the years, and I can't really see myself being anything more than a F2P (or whatever the rank is you are if you've bought the game/spent money on the cash shop once or twice is). I'm curious as to whether or not they've eased up on the F2P restrictions anymore in recent months. Specifically when it comes to the auction house, max amount of plat I can carry and whether or not I can adjust my AA slider.

Thanks.

Silver (paid in the past, aren't now) can buy from broker I believe, but not sell. I don't think there's a plat cap any more for f2p? Sarah might know. AA slider can't be adjusted still.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Propagandist posted:

I apologize if this has already been answered: how is the skill/ability boat nowadays? Last I played was shortly after they introduced battlegrounds, so years ago. Maybe Ruins of Kunark? Back then, there were just far too many abilities, some of which were nigh identical. Have they consolidated it a bit?

Not really unless you play Channeler or Beastlord, which aren't as bad.

You kinda just learn to handle it.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

My Illy isn't too bad on button bloat but he's old from L90 content and hasn't added the new buttons.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Dry Hump posted:

Can I get an invite to the goon guild? I never seem to be on when Vellamorn is on. IGN is Zuzecca.

You can also /who all goone and everyone should have privs. I'll add that to op.

Givin posted:

I use EQ2Flames still. It's semi relevant still and you can always find posters from days gone by and go look up their characters if they still play and check those out. If that's a bust the official forums sometimes have information, but it's very rare.

Does nobody play monks anymore? I haven't seen any leveling up in agnostics and I don't think Vado has an active one.

http://u.eq2wire.com/soe/character_detail/446679953285
http://u.eq2wire.com/soe/character_detail/446679555780

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Have they made scouts tank since MMIS? The last boss I remember scouts tanking before AOM is Tactician's Armor. Though apparently my Channeler is our SECRET WEAPON for Grimlings.

Copying AA specs is cool, but you also need an understanding of WHY they did what they did, and also that sometimes something they did is for them and may not work for you.

http://u.eq2wire.com/soe/character_detail/1301377400464

This is the Channeler I mainly follow. I use most of their AA set up, but there are a few places I disagree with solely because I am not rocking amazing raid gear and Avatar gear (please give reliquary oh god i want it i am going to do TOV just for the AEx2 CM version of it).

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

https://forums.station.sony.com/eq2/index.php?threads/update-notes-thursday-january-29-2015.557096/

Patch tomorrow.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Mormon Star Wars posted:

Do you guys think Beastlords or Rangers are better for moloing and general mucking about nowadays? Which are easier to play?

Both are pretty easy to level. Beastlord is hilarious murdertrain from level 20 with no effort though.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Apoplexy posted:

I haven't played in forever. I'm definitely going to get in on this. Eithe as a Mystic/Defiler or Warden or something. I like being a character who has a pet. What're ALLLLLL the options for pet classes, including charmed-pet classes that there used to be when I last played? I like that gameplay style a lot.

Beastlord, customizable tameable permanent pet.
Channeler, customizable indestructible permanent pet.
Mystic/Defiler, stupid dog that dies all the time.
Illusionist, your own clone!
Coercer, clone raid bosses and scare people not paying attention.
Conjuror/Necromancer, permanent pets of various flavors.

A bunch of classes also have mini pets that aren't really pets, like floating books and poo poo, or dumbfire/temp pets that you summon and they do a thing and go away after a bit.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

joshtothemaxx posted:

Channeler heals too. And it's pet isn't useless like the Shaman's.

edit: Also, can anyone in YOGS send an invite? Should I just pester whoever I see online?

Anyone who is rank 3 or higher can invite (and use the harvest box) and I try to promote anyone I see/invite to that rank when I'm on. I'm on Mishaguji right now if you need an invite.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Mormon Star Wars posted:

I tried out a ranger at 90 and it was incredibly rad, leveling one starting at one though... :catstare: About what level do they start picking up at?

I, personally, think it picks up in the 20-30 range. The biggest problem is missing your shots early on and gently caress the bow has a 9 second delay! :argh:

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

The last 10 AA are pretty slow. Still faster than my Eyes of Draazak, which I started at like L98 and 320 AA and still aren't 50.

Next week Agnostic changes hit. You can ride it to 95.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

SOE got sold.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

How is Vado Sensim doing? I've been super focused on my raid mains so I haven't logged in there in a while.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

https://forums.station.sony.com/eq2/index.php?threads/update-notes-tuesday-february-3-2015.557244/

Just a reminder that the LAD changes are here. Will make them much more enjoyable for low level characters.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

That sucks. Once my troub is raid ready I'll be on my alts a lot more if anyone wants to hang out and run poo poo together.

I updated the op, but you can mostly find me on Vellamorn or Mishaguji lately.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Is anyone interested in doing TOV heroics for funsies and some of the L95 loot that's still good?

http://u.eq2wire.com/item/index/296934444

Wanting this for my bard and wanted to see if there was interest from anyone else in doing this poo poo. You can also get temp adorns that sell for a ton of plat.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

joshtothemaxx posted:

Can anyone give me to low dow on how warder rank works for Beastlords? Every guide online says you get a rank up every time you use the abilities on the special beastlord ability bar. They also say it only takes like 20 minutes to get from rank 1 to 2, but that is total bull poo poo.

edit: I think I am just dumb and impatient.

Also, I just ran my first ever agnostic dungeon. That was fun and fast.

You can't actually rank up your Warder until 30. I was frustrated until then and suddenly my Warder shot from rank 1 to 2 in... about 20 minutes.

To get affinity, you need to use one of the abilities on the bar without it landing the killing blow, and then kill the mob. It's kinda asinine.

Favorabilis Solitud posted:

Almost done with Frostfang...I Think. So are plenty of guides for where to go but I would rather a goon tell me where to go next.

Also, is grouping for dungeons common? If so, when? I remember running some dungeons and I have to say I enjoyed EQ 2 dungeons more than most MMOs. Thank you.

Butcherblock after you completely clear Frostfang and get your free mount. People will do Agnostic dungeons, and very rarely you might find a group for lower level dungeons if you ask in chat, but it isn't like it used to be.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

I sold piss easy to get plate healer pants for 3.7k plat with my group last night.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Get to 100 and raid with me instead in Eviction Notice! We had a few people quit due to irl, rip.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Man, sure glad I jumped off that sinking ship. I fuckin' knew it'd collapse. Someone invite my stupid Beastlord to YOGS later.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Givin posted:

This is truth, and I apologize to anybody else that got suckered into this train after I posted about them in the old thread. We should probably remove the little blurb about us being in there in the OP just in case someone decides to pick this up later.

Also someone just suggested in Vado about logging into YOGS and taking all the tradeskill mats out so....

Only Trustees can remove mats from the boxes. I did remove gbank access from rank 3 though.

I took the Vado blurb out of OP.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

MrTheDevious posted:

Hmm I wonder how much poo poo I can steal from the Vado guild bank and put in YOGS...

:v:

I know you're joking but don't do this. It was one idiot who isn't even in YOGS on any characters. Dude has WoW names and I saw a few different 'left the guild' messages that follow that theme. Unless I missed one.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

I'm going on a trip to Maryland for a few days so don't bother looking for my 2 characters in the OP for invites. Just /who all goone and ask, everyone should be able to invite.

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Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Hey guy with gear questions and stuff I will answer your post when I finish driving 12 more hours back home.

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