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Kai Tave
Jul 2, 2012
Fallen Rib

Brownview posted:

This owns.

Yeah, that was a really well-written update, thread continues to own.

I'm kind of torn between C and D. Sullat is right, now that we've started this visibly we should ride this rainbow all the way to the end. We're using this as an opportunity to establish that the Prosper Dynasty is back and not to be hosed with. I'm kiiiinda leaning towards D for the reason that instead of using the funds to hire mercenaries that we ultimately hope get killed (so we don't have to pay them) that we can spend that money on ourselves (and what the hell, our Augmented buddies too) and kit ourselves out in righteous style. The downside to D is it means we can't toss too many people around like cannon fodder...if the Augmented suffer too many losses it'll hurt our own Dynasty in the long run, if our own forces suffer too many losses it'll weaken us until we can rebuilt and may cause morale issues...but I think with the right equipment (reflec armor for everyone!) and planning we can pull this off without too much trouble.

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Grognan
Jan 23, 2007

by Fluffdaddy
C

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Declare war, show them the prosper legacy is alive an kicking rear end.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
D and B Taking some murder servitors along for the ride will be fun, use them as spear troops.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
B + D. Find out where they live, then attack their core homesteads. Taking some Murderbots along will mean the Mechanicus can't complain when the number of servitorise-able remains is low.

Also, murder servitors in tunnels against guys who specialise in ranged combat should be funny.

Pinche Rudo
Feb 8, 2005

goatface posted:

B + D. Find out where they live, then attack their core homesteads. Taking some Murderbots along will mean the Mechanicus can't complain when the number of servitorise-able remains is low.

Also, murder servitors in tunnels against guys who specialise in ranged combat should be funny.

Inexplicable Humblebrag
Sep 20, 2003

Aren't the Crimson Guard a Mechanicus outfit, or does House Prosper have its own identically-named gang?

e:

also I fixed your link

Beer4TheBeerGod posted:

You hear a roar from an angry god overwhelm the comm

Inexplicable Humblebrag fucked around with this message at 19:21 on Feb 24, 2015

Brownview
Oct 15, 2012

Nothing in this world can take the place of a power rack

DOWN JACKET FETISH posted:

also I fixed your link
:gowron:

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

DOWN JACKET FETISH posted:

Aren't the Crimson Guard a Mechanicus outfit, or does House Prosper have its own identically-named gang?

e:

also I fixed your link

Yes, the Lathe World's army is known as the Crimson Guard. They are mechanically augmented super badasses.

I'm sure NOTHING BAD COULD POSSIBLY HAPPEN as a result of having an identical name for your House troops.

Brownview
Oct 15, 2012

Nothing in this world can take the place of a power rack
I see no downside to including murder servitors in whatever plan.

Keep in mind we're doing all this because we need to fill our tank with space gas. One group will see is as so weak that we lean on the tech-priests to get going, another will see a cunning leverage of resources. If we fly solo we're either self reliant or can't even muster allies to stomp out a fly for us. Can't do anything about the spin... So I want to pick the answer that involves beep boop robots eviscerating some goofy miner schlubs.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Current Tally:

pre:
A	
B	XX
C	X
D	XXXXXX
B+D	XXXX

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

Do it ourselves

KlavoHunter
Aug 4, 2006
"Intelligence indicates that our enemy is using giant cathedral ships. Research divison reports that we can adapt this technology for our use. Begin researching giant cathedral ships immediately."
I, too, favor going in and Doing the job ourselves, it's a conceit of the setting. But I also like bringing a squad of Murder-Servitors that our Mechanicus buddies can unleash as an expendable distraction or all-out attack on some important target.

Once we've taken out the Laser Lords command structure and/or their critical infrastructure, we should be able to mop up.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
If people want to change the name Crimson Guard, I'm more than willing to entertain alternatives. They're your troops after all.

Pinche Rudo
Feb 8, 2005

Beer4TheBeerGod posted:

If people want to change the name Crimson Guard, I'm more than willing to entertain alternatives. They're your troops after all.

I am thinking something that would have a sweet logo. Crimson Blades?

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Colonel Wood posted:

I am thinking something that would have a sweet logo. Crimson Blades?

I dunno, Crimson Guard have a pretty sweet logo too...

Beer4TheBeerGod fucked around with this message at 03:43 on Feb 25, 2015

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Footfall, Prosper Compound

“Have the Adeptus delivered the harvesting teams?”

“Yes, Lord Prosper, they are sequestered away from our House troops as ordered. Function testing of the new armor is also complete; every man is familiar with the void systems.”

“Wonderful Rast, thank you.”

The giant leaves your chambers, and once again you find yourself alone. The last week has been chaos. Controlled chaos, but still chaos. As expected the Claim Council swore vengeance on the LasLords, and you naturally offered your full support to erase the existence of those who had foolishly attacked a Rogue Trader. You were in it now, as tales of the assault would inevitably worm their way back to Footfall and the general public. Those associated with the LasLords, mostly minor nobles and trader families, found themselves wondering what the consequence would be and how far it would reach. Tiny cracks of division would soon appear as rumors would run rampant about which of the associates had sent the order and provided the Thrones. Interested parties outside of the circle were also interested, but for an entirely different reason – they wanted to know the extent of your power. How would a shipless Rogue Trader take on an entire mining clan?

The Augmented had been very helpful in providing data about the target. Where the Augmented crushed the rock with their bodies and lived amongst the minerals the LasLords sliced off chunks of their asteroid and fed them to a processor located outside the claim. In fact not a single hole was drilled in the home of the LasLords. The clan lived on a complex that hovered over the surface of the rock, a pair of dull metal half-rings crossing perpendicular to each other. Immensely powerful beams emanated from the half rings to cut through the asteroid, sectioning the find so that the pieces could be processed in the central hub that marked the intersection of the rings. It seemed from your examinations that the majority of what was processed was ejected away from the claim in a black plume of waste. Curiously the source of the cutting beams could not be found; rather than come from turrets or some other system they simply seemed to emanate from the middle of the half rings. Fortunately you didn’t see any evidence that the beams could point the other direction.

The resources available from the Adeptus Mechanicus were immediately put to good use. Rather than procure a thousand void suits, you found it easier (and cheaper!) to have the Tech Priests modify the carapace armor of your House troops to be void resistant. The Fabricators in the Manufactorum of the Machina Scientia were all too eager to test their skills and the results were impressive. Your own armor was lovingly crafted by the Fabricator Principia himself with components extracted from the Selenite-Pattern suit you had only worn once. Crispy commented more than a few times about how cunningly the Fabricator had intertwined the two Machine Spirits so that they formed one soul. A perfect union.

When you explained to the Magos how you intended to get him the resources he needed, you were surprised to find him immensely pleased at the prospect. He immediately offered a contingent of combat-oriented servitors and the accompanying Tech Priests to aid in the battle. Graciously you accepted, thinking about the obvious benefits and the ease by which the Tech Priests would reclaim what they needed. Hindsight, however, has made you regret your haste. The LasLords clearly have interesting technology at their disposal, possibly archaeotech, and the presence of the Machine Cult would mean you would be at odds with them should anything of interest appear.
The Augmented, Mechanicus, and your own House Troops all had their strengths and weaknesses. The Augmented were brutal up close, but lacked any real ranged weaponry save a few autoguns. The Magos had provided you with an effective and balanced fighting force, but every servitor lost was another one that had to be replaced. You also suspected the sooner they entered the compound the sooner they would catalog items of interest. Finally your own “Crimson Guard” (to be honest you weren’t entirely sold on that name) were the elite. Well trained, well armed, and utterly motivated to demonstrate their proficiency. However every time you glanced at a hellgun you wondered about the reflect coating on the suits the LasLords wore. Would it prove resistant to the incarnation of the God-Emperor’s wrath that your troops would unleash? One thing you didn’t concern yourself with was motivation. The Augmented and House Troops would die before failure, and the servitors weren’t programmed to care. You suspected the same could be said of the LasLords, who were defending their homes. There would be no surrender.

The battlefield wasn’t the most encouraging either. There were three ways to the complex. The first was a direct route, floating through space while facing a firing squad of lascannon emplacements and lasguns. While a direct assault might have served the Adeptus Astartes, you knew full well your own forces would suffer greatly unless the enemy was overwhelmed. The second was in the shadow of the claim itself, creeping up undetected and then attacking around the asteroid. The issue here was obvious; the same beams that cut through rock would vaporize even a gun cutter in seconds. The third route was the plume of the refinery. Choking black particulate poured from the stacks of the refinery at a prolific rate, and with the right preparations a group could travel through the plume and land right on the hub. You estimate one third of your forces could use the plume if necessary, but the blackness would make it impossible to see what was coming before you landed on the complex itself.

You glance over the remaining requisitions, satisfied with how you’ve allocated resources. A significant portion of the funds available were taken up by the modifications to the suit, and you suspect the Magos would extract an equal measure for the servitors. That left roughly half of the funds left to do a few things of note. You considered a myriad of options, including outfitting your House Troops with better equipment, obtaining a particularly useful item for yourself, or even simply leaving the funds unspent to give you leverage should you encounter an item of note during the assault. In the end the decision falls to you, and you feel your choices were the right one.

Voting will be a bit more complex this time, as you are considering several things. First there is the plan of battle; who will go where and do what? You have three groups (T: House Troops, A: Augmented, S: Servitors) and three potential avenues of attack (1: frontal assault, 2: asteroid assault, 3: plume assault). Any number may have a frontal attack, up to two may have an asteroid assault, only one may attack through the plume. You can either specify a particular plan of attack, or simply vote on who should go where. The effectiveness of a group will be diminished if they’re split up; they work best when they work with their own kind.

Second you must decide how to utilize the remaining acquisitions, of which you have two. You may use them for yourself, to outfit the 1000 House Troops you have, combine the two acquisitions into one large one, or save one or both acquisitions in case you find something of note inside the complex and want to negotiate with the Magos. I’m open to any suggestions about what you would want to acquire. You can get anything within reason with a net Acquisition modifier of -20 for yourself and -10 if it’s for anyone else (it’s good to be the Rogue Trader). The quantity of items purchased is Major (-10) if you’re getting something for every one of your troops (you get one too if you want). So you could get an Average item for every House Troop you have, enough Very Rare items to outfit a platoon, or a Nearly Unique item for yourself if you can do a really good job justifying it. Also I reserve the right to veto any suggestions that aren’t viable given the timeframe and location or because I think the availability is stupid (ie Artificer Armour in Faith & Coin). If you’re not familiar with the Rogue Trader Acquisition system don’t worry about it and just suggest something that sounds cool and I’ll let you know how viable it is.

Finally you should choose a name for your House Troops. Your Progenitor never gave them one, and Crimson Guard is just something you’ve been calling them in your head.

Beer4TheBeerGod fucked around with this message at 05:02 on Mar 1, 2015

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



T3
A2
S1

Very Rare for a platoon, make them our Praetorians.

Troop names are the voidwalkers, due to their first successful action under us.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

LowellDND posted:

T3
A2
S1

Very Rare for a platoon, make them our Praetorians.

Troop names are the voidwalkers, due to their first successful action under us.

What item should they have to make them special?

Slightly Lions
Apr 13, 2009

Look what I can do!

Beer4TheBeerGod posted:

What item should they have to make them special?

Power weapons, Plasma guns, or Boltguns.

Comedy Option: Tau Pulse Rifles.

S3
T+A2


I have several thoughts on our acquisitions:

Plan Praetorians: Take our best platoon of House Troops and give them Power Armor and Plasma Guns or Power Weapons/fists.

Plan gently caress These Guys, Personally: We get Haywire Grenades and an Archeotech Reflector Shield for ourselves. The grenades can disable energy weapons and ruin vehicles, the shield can both let us shrug off lascannon blasts and reflect them back at our assailants.

Plan Mix-n-Match: Do one of each I guess, I don't know, whatever.

Thoughts?

Slightly Lions fucked around with this message at 08:01 on Feb 25, 2015

Azhais
Feb 5, 2007
Switchblade Switcharoo

Beer4TheBeerGod posted:

I dunno, Crimson Guard have a pretty sweet logo too...

Eh, they look a lot like any other admech

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020

LowellDND posted:

Praetorians.

Prosper's Praetorians! It's alliterative! :neckbeard:

Inexplicable Humblebrag
Sep 20, 2003

Troops through the plume, everyone else through the asteroid.

I don't quite know how Acquisition works but I think two Common adds up to one Average, and two Plentiful adds up to one Common. So: frag grenades (common) and silenced stub automatics (plentiful/plentiful) for all our troops. The whole "let's make one platoon faintly badass" idea is a bit stupid when we have a thousand trained stormtroopers and we hang out with a giant in power armour with a thunder hammer.

I don't care what our house troops are called so long as it's not easy to confuse them with mechanicus troops.

Kai Tave
Jul 2, 2012
Fallen Rib

DOWN JACKET FETISH posted:

Troops through the plume, everyone else through the asteroid.

Yeah, thinking about it I feel like this is a good one. At first I was thinking send the murder servitors through the plume, but they have very simplistic programming and might not be able to react to surprising situations very well, so it's maybe better for our own forces to handle that. The Augmented are at home in and around asteroids so it makes sense to have them deploy along those lines, and the murder servitors can be their vanguard. Frontal assaults are for space marines and penal legions, gently caress that noise.

Something that might make voting for acquisitions a bit easier is a rundown of what our troops already have. Carapace and, I think, hellguns, we know that much, but do they already have grenades or do we need to lay in a supply? Because fluff-wise frag grenades would be good for close in tunnel fighting (but by actual 40Krpg rules they suuuuuck so, uh, let's call that a maybe) but if we already have access to them then no sense in wasting our acquisition.

Silenced solid projectile might be a good choice too since we know from the previous fight that the Laser Lords like to wear reflec armor which is better against lasers (i.e. the stuff we're using now) but not against plenty of bullets. Autoguns and stub automatics might be seen as a bit "low class" compared to our usual fare but they kill people just as dead.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


DOWN JACKET FETISH posted:

Troops through the plume, everyone else through the asteroid.


+1 and I'm voting to Aquire combat drugs for the Augmented.:black101:

Hexenritter
May 20, 2001


DOWN JACKET FETISH posted:

Troops through the plume, everyone else through the asteroid.

+1 for this.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Kai Tave posted:

Yeah, thinking about it I feel like this is a good one. At first I was thinking send the murder servitors through the plume, but they have very simplistic programming and might not be able to react to surprising situations very well, so it's maybe better for our own forces to handle that. The Augmented are at home in and around asteroids so it makes sense to have them deploy along those lines, and the murder servitors can be their vanguard. Frontal assaults are for space marines and penal legions, gently caress that noise.

Something that might make voting for acquisitions a bit easier is a rundown of what our troops already have. Carapace and, I think, hellguns, we know that much, but do they already have grenades or do we need to lay in a supply? Because fluff-wise frag grenades would be good for close in tunnel fighting (but by actual 40Krpg rules they suuuuuck so, uh, let's call that a maybe) but if we already have access to them then no sense in wasting our acquisition.

Silenced solid projectile might be a good choice too since we know from the previous fight that the Laser Lords like to wear reflec armor which is better against lasers (i.e. the stuff we're using now) but not against plenty of bullets. Autoguns and stub automatics might be seen as a bit "low class" compared to our usual fare but they kill people just as dead.

High quality (and now void sealed) carapace armor, basic melee weapons, and hellguns are what they have weapon wise. Rast has a few grenades for himself but not enough to outfit everyone. Other gear includes whatever you might logically expect an elite force to have.

In space no one can hear you shoot. Rast assures you that the hellguns are already more than enough. Your troops are well trained with them, and they're significantly more powerful than the common lasgun.

Rules wise don't worry too much about the specifics. I am mostly using the Acquisition stuff because it's a good way to reflect the ability to buy things. Same with the ship construction rules as a guide for what a ship can carry.

Grenades plus tunnels (or station corridors) equals chunky salsa effect. Of course your guys will be in those same tunnels, and explosives are far less effective in a vacuum.

Don't forget you have two Acquisitions if you wish, and you can get yourself a little something instead of your troops if you choose. Or you can save one (or both) for negotiations should you find anything.

Beer4TheBeerGod fucked around with this message at 14:43 on Feb 25, 2015

sullat
Jan 9, 2012
T3, AS2 definitely seems like the way to go. I assume we're travelling with our house troops, so we should definitely make sure our valet is bringing some windex so he can clean off our armor when we get out of the plume so that we're nice an shiny clean for the massacre. No real thoughts on the acquisition, but I doubt the Magos is going to be dissuaded from that sweet loot by a few mere thrones, so best use it on something for the boys. Generosity and magnanimity to our loyal troops will serve us well. Good melee weapons for boarding actions, maybe some grenades, better coffee in the breakroom, that sort of thing. It's the little things like that that improve morale, as opposed to boring things like "pensions" and "health insurance".

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
When you're talking about an army "a few thrones" doesn't even begin to describe the wealth required. It's a sizeable sum of money.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Buy a really, REALLY good mirror, stick it in front of the super-beam, profit(?)

Grognan
Jan 23, 2007

by Fluffdaddy
Could we get a local refractor field that'll attenuate or deflect ranged fire for us and our squad?

Slightly Lions
Apr 13, 2009

Look what I can do!

Grognan posted:

Could we get a local refractor field that'll attenuate or deflect ranged fire for us and our squad?

The Archeotech Mirror Shield will do exactly that, though only for us.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
We could coat our vanguard dudes in reflec, maybe get them some combat shields for storming down tunnels?

Inexplicable Humblebrag
Sep 20, 2003

let's acquire some xenotech and just dangle it in front of the mechanicus every time we chat

Kai Tave
Jul 2, 2012
Fallen Rib

DOWN JACKET FETISH posted:

let's acquire some xenotech and just dangle it in front of the mechanicus every time we chat

Comedy option right here.

Okay if Hellguns are good enough to deal with your basic Laser Lord then I don't think we need to worry about purchasing further primary weapons for our own line troops. Combat drugs for the Augmented could be a good choice for maximum rip and tear, and grenades while potentially hazardous to ourselves are still a consideration...our own guys have carapace so I'm not too worried about errant shrapnel from frag grenades, though compressed blastwaves might be an issue.

For our own acquisition, I don't necessarily feel like dropping all our money on that archaeotech mirror shield and getting nothing else for anyone but we could probably invest in a basic personal refractor field which is never a bad thing to have and might still allow us to splurge on our buddies.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
If all they use is laser tech shouldn't we give our troops reflec armour and laugh all the way in?

Also we should test a hell gun vs. Reflec armour. Be smart guys.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Hellguns basically ignore any armour short of good power. A reflec coating isn't going to save them.

KlavoHunter
Aug 4, 2006
"Intelligence indicates that our enemy is using giant cathedral ships. Research divison reports that we can adapt this technology for our use. Begin researching giant cathedral ships immediately."
Reflec Coating is Rare so we can equip a company's armor with it, but I think we can argue the GM into letting us get it for the entire regiment. After all, the Laser Lords have to have a supplier or be exploiting some local mineral, and we can take advantage of that too.

I like the idea of drugs or guns for the Augmented, I also like the classic move of getting a Refractor Field of some kind for ourselves, it does wonders for a PC's survivability. That said, I would also like to hold onto some money for later... Tough decision.

By the rules, Reflec Coating isn't going to slow a Hellgun down much because Hellguns have very high Penetration. On the other hand, the humble lasgun will have serious problems getting through Reflec armor.

Inexplicable Humblebrag
Sep 20, 2003

the humble lasgun will have serious problems getting through noun

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Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Outrail posted:

If all they use is laser tech shouldn't we give our troops reflec armour and laugh all the way in?

Also we should test a hell gun vs. Reflec armour. Be smart guys.

Rast assures you it's okay. He's not the kind of person to let a detail like that pass by. Reflec coating is actually pretty rare. Whatever the LasLords are doing, you don't have the same supplier.

On a lark I decided to figure out how your House Troops would be organized. Roughly here's how it works: You have 1000 troops. Every man is a carapace-equipped badass who can fight. Even your logistics folks. The preferred approach is to fight in four-man fire teams. Three fire teams are combined with a "special" fire team containing command and special weapons staff into a sixteen man element. Six elements including a command element form a 100 man section. There are nine sections, plus a tenth section that handles command duties, logistics, and special troops (your personal bodyguard). All of them obey Rast without question.

Your troops are all equipped with the following:
Void-Capable Carapace Armor
Hellgun and 4 Charge Packs
Non-Primitive Sword
Basic Toolkit
Personal Medpac
Micro-bead

After some additional efforts and probing, here are options that are available either as a result of your working with the Mechanicus or the availability of Footfall.

Acquisition - Choose Two
A. The Mechanicus have opened up their Manufactorums to you, permitting you additional modifications to the armor of yourself and your House Troops. The will install Lumen-Heraldry on your armor and that of your Troops. This will make it far more difficult to hide, but you will be far more intimidating and the image of your Dynasty Crest will improve cohesion and operations (which makes them easier to command).

B. Swords are well and good, but your Troops deserve something more intimidating. Fortunately the Magos can fabricate enough Hydraphur-Pattern Chainswords to outfit the entire house. These swords are shorter and more curved compared to normal chainswords, almost a cutlass really, but they are ideal for close quarters and the double-row chains do wonders on anything they bite into.

C. A supply of Rad Grenades has been put on the market, enough to outfit one man each element along with yourself and your retinue. These weapons are notorious for their ability to severely harm organics without damaging equipment. They are ideal for boarding operations, and are unaffected by vacuum and other circumstances. With a half life of milliseconds the threat to your own troops is minimal.

D. Chymistry is trivial for the Mechanicus, especially when the request is a batch of Slaught for the Augmented. The combat drug heightens awareness and reaction time for a brief period of time. Properly administered the Augmented would ravage the LasLords in close combat. The Magos is willing to make enough for the entire force to get one dose.

E. Breaching operations are made significantly simpler with the proper equipment. Equipping each element with a Meltagun will provide your forces with a short-range assault capability that will be useful for many operations to come. You may also equip yourself, your retinue, and your bodyguards with these weapons as you see fit.

F. Crispy assures you that "requisitions get mislabeled all the time," but you're not convinced that he didn't have something to do with the Archeotech Reflector Shield that was delivered to your compound along with the rest of the supplies.

G. Something tells you that the LasLords have access to tech that's beyond what one would expect. What else would explain the high powered mining lasers, or the prolific amount of Reflec coating on their armor? You decide to leverage part of the remaining funds to convince the Magos to give you salvage rights for all the non-organic material in the LasLord's possession. The risk is obvious, but the reward could be significant.

H. The universal "whatever you come up with that's better than this" option.

Choose a Name
1. Crimson Guard
2. Voidwalkers
3. Prosper's Praetorians
4. Keep your deliberations to yourself and wait for further inspiration before naming the House Troops.
5. Something else.

Current Plan
The House Troops (name pending) will assault the central hub through the plume, using the particulate matter to obscure their approach for as long as possible. Once the mining lasers are disabled, the Augmented and Servitors will be signaled with flares to indicate they should attack. They will swarm around the asteroid, assaulting the arms of the complex. The LasLords should initially be focused on you, and thus will be flanked and vulnerable when attacked by the close-combat specialists.

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