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crazystray posted:It's only in Alpha, and who knows where it will end up, but Albion Online fits what you are looking for. It's not 'hard' but it does have full loot, plenty of places to explore, and will be persistent. It will also definitely require teamwork, and forces territory battles into 5v5 or 25v25 to avoid giant zerg. Open character progression and limited abilities means teamwork will be essential in pvp. this actually looks really fun and im gonna check it out, ty for posting
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# ? Jan 29, 2015 19:23 |
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# ? Mar 29, 2024 10:40 |
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I've actually gotten into p1999 in the last year or so. I played EQ originally in 2001 and have played a lot of different MMOs over the years and EQ actually holds up really well. Plus you've probably forgotten most things so it'll feel new, mixed in with a bunch of 'OH YEAH I remember camping here literally a decade ago'.
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# ? Jan 30, 2015 00:43 |
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I'll throw Dark Age of Camelot into the hat. It's old and clunky but it promotes teamwork like no MMO I've ever seen and they've really scaled back the grind so that it's pretty easy to play only on a periodic basis and still make progress.
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# ? Jan 30, 2015 02:14 |
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Eve online
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# ? Jan 30, 2015 02:49 |
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The Al'Kabor Project! http://www.takproject.net/forums/ http://forums.somethingawful.com/showthread.php?threadid=3644018&userid=0&perpage=40&pagenumber=1 It's an emulation (now in Beta with just classic content) of EQMac which went up to the PoP expansion. It's very playable right now and you can run up to 3 characters at once. I've found that playing 2 or 3 characters at once alleviates a lot of the tedium that classic Everquest had because combat becomes so frantic. It also opens up way more content for those times you can't find groups, or can only find 1 or 2 other players in your level range. Way fun to dungeon dive with a friend who is also running 2 or 3 characters. The client is kind of old and lovely but you can get by just fine. If anything it just adds some challenge and quirk which some people like. Goons seem to hate it, tho. Most of the interest in the thread here died off pretty quick . I'm sure it'll get better given time with regards to server stability and content release. P99 was rough when it first came out too. Try it now, if you don't like it, keep an eye on it and check back every few months. Another goon and I are level 25 right now, I have a SK/Shaman/Mage and he has a Warrior/Druid. We're working on adding a Bard as his 3rd character then we will be able to tackle almost any content in the game with just us. The cool thing about the somewhat lovely client is for harder content you really can only play one character at 100% efficiency. 3-boxing still helps to open up a lot more options for solo/duo/trio play but still maintains the challenge and coordination required in late game raids, if that's your thing. Dracneir fucked around with this message at 06:24 on Jan 30, 2015 |
# ? Jan 30, 2015 06:19 |
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Exploration in MMOs seems a little contrary. I could see maybe a small group oriented game where a group of friends could get together and explore a RNG world. But to my knowledge I can't think of any big MMOS now a days with high value in exploring.
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# ? Jan 30, 2015 07:54 |
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goat simulator can suck my rear end
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# ? Jan 30, 2015 11:54 |
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rage at me posted:I'll throw Dark Age of Camelot into the hat. Dracneir posted:The Al'Kabor Project! It's an emulation (now in Beta with just classic content) of EQMac
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# ? Jan 30, 2015 12:05 |
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Dipes posted:Priorities: 1. EvE online. It's pretty. 2. EvE online. Enjoy poking around space? It's there for you. 3. EvE online. Do you know how difficult it is to herd 10 drunk goons into shooting the same thing? Also you are a masochist.
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# ? Jan 30, 2015 12:57 |
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To amend my previous recommendation, which was based on the assumption you wanted to play with other people, I want to add 2 solo options. Both are pretty old and so have old graphics. But unlike EQ, which I don't recommend due to being janky as all hell and absolutely schizophrenic due to dozens of abandoned and half assed systems added over the years, my recommendations are consistent in design and presentation. They are Guildwars 1 and Final Fantasy 11. Both can be played completely 'solo' while seeing all of the content with NPC party members. Both have extremely huge, beautiful(for their time) and interesting worlds. Both require a lot of knowledge about how to play your character and/or how to use/set up your group to get things done. GW1 is more about execution while FFXI is more about preparation. As far as good graphics, I'm not sure if you judge that by DirectX version or not. But if not, then yes, both have good graphics. Just don't try building an ultimate weapon in FFXI or vanquishing in GW1 and you'd be fine...
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# ? Jan 30, 2015 14:53 |
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Age of Conan is what you want, you can flat out buy fully leveled characters and gear from the cash store when you realize the futile agony you're inflicting on yourself just playing the game.
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# ? Jan 30, 2015 16:46 |
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Colgate posted:Or perhaps something like WURM Online if that's a thing that still exists. It does. I wouldn't recommend the game to OP, though, because it's a huge timesink which doesn't look like what he's interested in. There's definitely meaningful exploration there, but graphics.. hah. I'd recommend Eve Online, it's definitely got good graphics, and it's a hugely team-based game ( as long as you want it to be. ). It's also a game that definitely will -not- gimp you if you choose to jump in and out of the game from time to time, as long as your corp does not boot you.
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# ? Jan 30, 2015 16:53 |
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Maybe I'm just believing the hype but Everquest Next might have some cool stuff in it, maybe it might even have some challenge to it but who knows. If you have easy access to a cryogenic chamber, have someone wake you up once you and your grandson can pay 300$ to access its pre-alpha. Last MMO I played where I actually thought I was exploring an immersive game world, where I wasn't running on the "you're the chosen one" kind of railroad tracks, was Age of Wushu. That game is too full of bullshit to recommend in good faith, though. Its difficulty is in how bullshit it is, and you need a group to deal with that. A therapy group. It's much worse these days I hear.
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# ? Jan 30, 2015 17:15 |
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I'm definitely going to take a look at EQ Next, in the hopes that it has that old EQ feel to it. I also looked into Albion Online from a recommendation here, and I'm impressed. Looks cool and I think I'll definitely get into it when it's ready to roll.
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# ? Jan 30, 2015 18:11 |
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Al Borland posted:Exploration in MMOs seems a little contrary. I could see maybe a small group oriented game where a group of friends could get together and explore a RNG world. But to my knowledge I can't think of any big MMOS now a days with high value in exploring. Elite: Dangerous is actually pretty exploration focused, and does reward you for it. That's really the majority of the game at this point though, everything else is pretty shallow. It is a huge world and you get paid to boldly go where no man has gone before.... and find the exact same system design from whence you came.
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# ? Jan 30, 2015 19:16 |
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Thanks for the Albion hint, that sounds great.
FunkyFlashman fucked around with this message at 00:29 on Jan 31, 2015 |
# ? Jan 31, 2015 00:26 |
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crazystray posted:Elite: Dangerous is actually pretty exploration focused, and does reward you for it. That's really the majority of the game at this point though, everything else is pretty shallow. It is a huge world and you get paid to boldly go where no man has gone before.... and find the exact same system design from whence you came. I have been playing some Elite and I agree - the exploration really shines there. You feel like you're out there alone and every action you take can have severe consequences.
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# ? Jan 31, 2015 01:02 |
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PSA: Please don't believe the hype of unreleased games OP, exploration is still in EQ/P99/Alkabor. You have sites like ZAM tell you "where something is" but you definitely still have to run around the zone getting your bearings, almost none of the zones are linear. That being said it is more frustrating than enjoyable, and an mmo will pretty much never be made in that vain again for that reason. If exploration were rewarding then there would be sites telling you how to get everything from them, defeats the purpose, it's a double edged sword. darkhand fucked around with this message at 01:43 on Jan 31, 2015 |
# ? Jan 31, 2015 01:39 |
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darkhand posted:PSA: Please don't believe the hype of unreleased games
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# ? Jan 31, 2015 01:44 |
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darkhand posted:PSA: Please don't believe the hype of unreleased games
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# ? Jan 31, 2015 01:46 |
Cao Ni Ma posted:Always believe the hype specially if its $150 to join the alpha and you already know it sucks because it came out in Korea 5 years ago. God drat it, Archeage... But seriously, beta mmos are simultaneously the best and worst. Best because everything hasn't been datamined to hell and it's still fun. Worst because mmos are still bad and you get burned out before it even releases. I've payed into so many MMO betas and didn't continue playing them for more than a month after release topped with the fact that the devs never deliver. Caveat emptor
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# ? Apr 5, 2015 14:59 |
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I feel like there's an alternate universe out there where Archeage wasn't terrible and actually killed WoW. It was so very close to being a good game.
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# ? Apr 5, 2015 23:13 |
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SolidSnakesBandana posted:I feel like there's an alternate universe out there where Archeage wasn't terrible and actually killed WoW. It was so very close to being a good game. source your quote
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# ? Apr 6, 2015 03:55 |
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Blazing Zero posted:source your quote SolidSnakeBandana, April 5th, 5:13pm EST, Somethingawful.com Forums, Internet.
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# ? Apr 6, 2015 04:02 |
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SolidSnakesBandana posted:I feel like there's an alternate universe out there where Archeage wasn't terrible and actually killed WoW. It was so very close to being a good game. That is a very broad definition of "close"
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# ? Apr 6, 2015 15:00 |
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EVE pretty much immediately comes to mind. But it's very different from pretty much every other MMO and it's not for everyone. Read the thread if your interested.
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# ? Apr 6, 2015 15:58 |
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Ultima Online.... yes, we still play it.
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# ? Apr 6, 2015 17:22 |
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Avoid the UO production shards, Trammel was only the beginning.
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# ? Apr 6, 2015 17:49 |
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If you want a pretty game that rewards exploration, give ESO a try! ( ) It's very solo-y, though, so ymmv.
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# ? Apr 7, 2015 01:23 |
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Once upon a time, Anarchy Online had a solid exploration experience, but it has not aged well at all. Don't touch Age of Conan at all, it's absolutely horrible in the exploration sense (get spotted by NPCs, swarmed, unable to flee, die, quit, uninstall)
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# ? Apr 7, 2015 02:24 |
Just go play the most online-active dark souls game, so right now that's probably the new release of DS2.
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# ? Apr 7, 2015 02:36 |
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Dipes posted:Priorities: EvE online has 1 in spades, 2 and 3 if you go join goonfreet or something. It is also "hard"
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# ? Apr 7, 2015 02:38 |
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Bauxite posted:Just go play the most online-active dark souls game, so right now that's probably the new release of DS2. No other game has this level of quality in it's online interactions https://www.youtube.com/watch?v=d13fCKP6hB4
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# ? Apr 7, 2015 03:24 |
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Dipes posted:I think I'm probably just chasing the dragon here. I remember in Everquest stepping outside of the gates of the Erudite starting city and not knowing what the gently caress. There's no game map, there's limited fast travel, and you're rewarded for finding cool camps with unique loot by just roaming the world. I really liked that sense of discovery. I remember a totally different experience with "exploration" which involved going to Allakhazam and that one map website where some guy actually did go and hand chart every single zone down to the proper scaling. Then there was The Safehouse and various class forums for new expansion stuff. I mean if you liked trying to figure out which of these specific placeholders to kill on the other end of the zone in order to spawn the giant you actually want then more power to you I guess. The holy trinity has been taken a few notches down, and that's a good thing. It was ridiculous that in a 6 player group you needed 3 of those spots reserved for a tank/healer/enchanter. I think I remember sometimes you even needed a 4th spot for a shaman because their slow was better or something. In WoW you just need a tank and healer for 5 man groups, which is an improvement I guess. Being able to solo is great too. I remember maining a wizard and leveling or finding groups was the worst experience until I learned how to quad kite. You also mentioned low level teamwork. Nobody does that anymore because nobody cares about the pre max level content. The whole purpose of all of that is to get you to max level. It's better this way too, as long as the lvl 1-100 or whatever experience is enjoyable. The wow expansion Cataclysm went and redid all the low level zones and guess what? Nobody gave a drat because it turns out 99% of the player base are max level and want stuff to do at that level.
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# ? Apr 7, 2015 12:25 |
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I came back just for the new low level cata zones
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# ? Apr 7, 2015 12:49 |
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The OP wants to, an does not want to, play wildstar.
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# ? Apr 7, 2015 13:25 |
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EVE Online or Haven & Hearth. H&H has good graphics for what it is. Has a good sense of the game unfolding before you as you go along. You can play using as much or little metagame as you want and still get by. The real difficulty mainly comes from the permadeath element and trying to not get ganked
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# ? Apr 8, 2015 08:30 |
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It sounds more like the OP wants to take up synchronised swimming but like, in a rough a neighbourhood.
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# ? Apr 8, 2015 10:46 |
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Yeah remember when walking through a zone was actually dangerous cause all you knew about it was from other players and maybe somewhere on the nets you found a not really accurate hand draw map? When dying actually was a major setback? Yeah not gonna happen again.
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# ? Jul 17, 2015 19:58 |
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# ? Mar 29, 2024 10:40 |
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Can this also be a "tell stories about old MMO nostalgia" thread? I really love reading stories about old DAoC or EQ from people who played then. Often they're about things I'd never want to do myself, but I still like the stories. EDIT: Actually, maybe I'll make a thread for that rather than posting my long-winded crap here.Boris Galerkin posted:You also mentioned low level teamwork. Nobody does that anymore because nobody cares about the pre max level content. The whole purpose of all of that is to get you to max level. It's better this way too, as long as the lvl 1-100 or whatever experience is enjoyable. The wow expansion Cataclysm went and redid all the low level zones and guess what? Nobody gave a drat because it turns out 99% of the player base are max level and want stuff to do at that level. What is so annoying about this particular trend in MMO design is that it makes a huge portion of the gameworld into something each player only cares about once (while rushing through to max level) and then never really has a reason to see again. A lot of MMOs have tried ways to alleviate this (like GW2's level scaling and collection quests that send you back to lower-level zones) and it's never quite worked. To me, the logical endpoint is to find a way to do away with leveling altogether. I have no idea how you'd pull it off, of course, but the idea of a level-less MMO where you progress more by getting good at the game, finding cool things, and getting cool stuff right from the start appeals to me a lot. Harrow fucked around with this message at 22:07 on Jul 17, 2015 |
# ? Jul 17, 2015 21:43 |