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Apepresident
Nov 9, 2014

You sure made a post


About the game
Valkyria Chronicles is a tactical RPG developed and published by Sega for the PlayStation 3 in 2008. PC Gamers all over the world got their hands on this little gem in November 2014.
The game was hailed with praise from numerous reviewers and thus started the Valkyria Chronicles Trilogy. For some reason however SEGA decided to turn the sequels into PSP games instead of PS3 games which sadly resulted in less sales of Valkyria Chronicles II. Apparently those sales were so bad that SEGA didn't even bother to translate VC3.
As if a gaming trilogy wasn’t enough there is also a manga and an anime series covering the story of the game. I could only find the anime series and it's a decent attempt at converting the game into an anime. They made quite a lot of changes in the anime. While the majority of them are pretty good - like the new added characters- they added a couple of unnecessary things (like a freaking unnecessary love triangle -.-)

Story
The story of Valkyria Chronicles takes place on a fictional continent called Europa, where two superpowers are dominating the continent: The East Europan Imperial Alliance in the east and the Atlantic Federation in the west. The economies and weaponries of these factions depend on a multifunctional mineral called Ragnite which can be used to provide fuel, first aid, electricity and much more. Due to overuse of this mineral it grew scarcer and scarcer which resulted in the declaration of war by the Empire on the Federation resulting in the Second Europan War. Through its far superior military the Empire was able to put the Federation on the defensive through some quick and decisive victories.
Between those two giants lies our David in this David vs. Goliath story: The neutral Principality of Gallia. To its own misfortune, Gallia is widely known for its large Ragnite depots hence the Empire declares war on neutral Gallia to seize this precious resource.
Once the empire reaches the Gallian border town of Bruhl, Welkin Gunther, son of the legendary General Belgen Gunther and also the main character of this game, is forced to join the Gallian militia and to lead his own Squad, the soon to be legendary Squad 7.

Spoiler Policy
Story spoilers aren’t a problem as long as they’re appropriately tagged.
The game is already 6 years old so most of the people who know about this game should already know what’s going to happen.
Still, there are those few people who never even heard of this game so let’s not ruin this amazing story for them. Thanks for understanding!

Videos
Intro
Prologue: Gallia to Arms!
Chapter 1: In Defense of Bruhl
Chapter 2: Escape from Bruhl
Intermezzo: Squad 7 is born
Chapter 3: Vasel Urban Warfare
Report: Ellet Embedded
Chapter 4: Operation Cloudburst
Chapter 5: The Kloden Wildwood
Chapter 6: A Desert Encounter
Chapter 7: Battle at Barious Deser
Chapter 7.5:Selvaria Bles, the Valkyria
Chapter 8: Woodland Snare
Susie Evans, Scout Trial
Chapter 8.5: Reunion in the Forest
Chapter 9: A Midsummer Incident
Chapter 10: Infiltration of Fouzen
Chapter 10.5: Liberation of Fouzen
Chapter 11: The Marberry Shore
Marina Wulfstans Sniper Trial
Chapter 12: Recapture of Bruhl
Homer Perons Engineer Trial
Chapter 13: The Clash At Naggiar
Chapter 14: Loss Within Victory
Report: War Without Weapons and Parting Ways
Report: What Lies Beyond Hate, Flower of The Battlefield, Signs of Awakening
Chapter 15: Fight for Ghirlandaio
Chapter 15.5: Selvarias Last Stand
Behind Her Blue Flame: Assault on Ghirlandaio
Behind Her Blue Flame: Rout of the Gallian Forces and Silencing the Artillery
Behind Her Blue Flame: Cover Op "Azure Witch"
Chapter 16: The Maiden's Shield
Edy Nelsons Shocktrooper Trial
Chapter 17: The Bridge to Hope
Edy Detachment Tank Trial
Chapter 18: Marmota's End
Finale: And Thus The War Ends

Bonus Episodes
Jann's Fabulous Lancer Trial
Enter the Edy Detachment

We start off with a little trip to the beach, because you know every anime in existence needs this one beach/hot spring scene so they can show off all their characters in skimpy clothes. But hey atleast we learn some more things about Largo, Varrot and even freaking Ellet.

After that we go back to fighting once again. I played this battle super sloppy but you can actually get away with tons of mistakes since you have about 8-turns time to get an A-Rank. It's probably due to the two new mechanics you get introduced to, since they'll be pretty important during the rest of the game (well atleast the smokescreen will be).

Goals of the LP
The goal of this LP is to (almost) 100% complete the game without spending any time grinding EXP by doing some Skirmishes over and over again.
This means:
- A Ranks: Getting an A-Rank on every single story mission, report, class trial and the DLC missions. This will ensure that we get the maximum amount of EXP and Money out of every single mission.
Obviously I’ll also want to A-Rank the skirmishes, but since they’re basically reused maps from story missions I doubt that I’ll be recording all of them
There is however the so-called Expert difficulty available for the skirmishes after you completed the game once. I don’t know if I’ll be recording them but if there’s demand I’ll be happy to comply
- Aces: Another big goal will be collecting every single weapon and tank part in the game. That means we have to find and kill all the enemy ace units hidden in the game. This can be somewhat of a chore since the ace units tend to have some ridiculous evasive skills so I’ll probably have to save scum the hell out of them otherwise this goal could hinder us from achieving our goal to get the A Ranks.
- Hidden Characters: There a couple of unlockable characters in the game. They are few in number but shockingly very few people know how to get them or that they even exist. So let’s change that by unlocking them.
- Medals/Achievements: I highly doubt that I’ll be getting every single Medal/Achievement during this playthrough of the game since there a couple of Medals (like kill 1000 enemies) which take way too long and also end up in grinding a skirmish over and over again (which I actually want to avoid). But even for these more monotonous achievements I’ll give some tips on how to get them easily. The more interesting achievements however will most definitely be covered in this LP.

Characters

Welkin Gunther

The son of General Belgen Gunther, Welkin was born in the village of Bruhl close to the Gallia-Empire border. At a young age he gained a sister, Isara Gunther, whom Belgen had adopted after the death of her father, the famed engineer Theimer. Welkin and his father treated Isara as one of their own and the two siblings remained close throughout their childhood. Welkin also gained a love of nature from spending time with his father in the forests and fields around Bruhl. Belgen however passed on when Welkin was only 13, though the two siblings were cared for by Martha Lipponen, a family friend.

Alicia Melchiott

A young lady who hopes to one day become a baker. She served as a team captain of the Bruhl Town Watch and joined the Militia after escaping Bruhl, being posted to Squad 7 like Welkin. From her previous experience, she was given the rank of Sergeant and serves as a Scout.
She is extremely reliable, full of righteousness and loves taking care of others. At first, she is perplexed by Welkin’s personality, but soon learns what is special about his gentle ways.
Note:She's the best scout unit in the entire game. So get used to her face/voice/general appearance since you're going to see her pretty often

Isara Gunther

Taking to engineering in her father’s footsteps, she earned several credentials before enlisting in the Militia. Being a Darcsen, she is discriminated against by a large number of people, especially Brigitte "Rosie" Stark. Isara plays a dual role as the squad’s tank pilot and mechanic.

Brigitte "Rosie" Stark

Formerly a bartender and songstress,she still bears the nickname "Rosie", given to her by the bar-going regulars. Despite her education (and with it her military training) ending at middle-school level, experience with her town watch earned her the rank of Corporal in the militia. Her hobbies include cards, which she picked up while working her bar job. She often plays Faldio, winning ten games to his five.

Largo Potter

A veteran Anti-Tank specialist who fought bravely in the First Europan War (E.W.I) in squad 7 alongside, the now Captain, Eleanor Varrot. Declining many offers of promotion he remained as a lancer in squad 7 at the beginning of EW2. Due to his views on experience being the only valuable trait in a soldier he was initially skeptical, even unsupportive, about Welkin Gunther's command. Only after the brilliant tactics displayed in recapturing the Vassel Bridge was Largo ready to accept Welkin's command of squad 7. He is the senior non-commissioned officer of squad.

Eleanor Varrot

She is one of the most feared yet respected officers in the Gallian military. Drafted during EW1, she joined Gallia's militia as a sniper, electing to remain in the military after the war's end. Her work ethic quickly saw her promoted. She is often dealing with General Damon of the regular army, who looks down on the Militia's soldiers as base and unrefined.

Faldio Landzaat

Faldio is an archetypical city boy, born and raised in the capital city of Gallia. His father was a history professor at the University of Randgriz, and boasted one of the most expansive personal libraries in all of Randgriz. As a child, Faldio spent most of his time buried in the books in his father's library. When he was a little older, Faldio's family took many trips all across Europa, where he had the opportunity to explore many ancient ruins. These childhood expeditions provided Faldio with a keen interest in relics of the past, and when he was old enough to enroll in university, he decided to major in archaeology.

Irene Ellet

She is capable of accurately reporting events without any bias or prejudice. In a time when most nations are implementing press restraints, she will be following Welkin and the men and women of Squad 7 to deliver what is actually happening in the battlefront.

Hans

After being discovered on a mission in the Kloden wilderness by Alicia, Hans is adopted into Squad 7 as a Private third class. Although usually seen with Isara, Hans is also sometimes with Marina Wulfstan.
According to Alicia, Hans is ranked Private Third Class.
Though small for a porcavian, he boasts impressive agility and jumping ability. He also appears to be intelligent enough to understand human words and emotions. Most at home nestled into a snug space, he often attempted to burrow his way into Isara's shawl or Alicia's scarf, much to the ladies' displeasure. Though porcavians are widely thought to be incapable of flight, more than one witness has claimed to have seen Hans fluttering about in the late-night sky.

Maximilian

General Maximilian commands the Gallian front of the Empire's invasion army. He is the quasi-crown prince of the Empire, and has been hailed as a great hero for his superior political and military prowess. Being an illegitimate child of the current Emperor, Maximilian had to endure much abuse as a child and his mother was murdered out of spite. This tragic upbringing left Maximilian with a deeply rooted inability to trust others. Maximilian feels neither love for nor loyalty to the Empire, and in fact bitterly hates it. As a leader, Maximilian completely ignores things like social standing and rank, treating everyone equally and rewarding those who serve him well. It is because of this personal policy that he chose to make use of people like Jaeger and Selvaria, a wise decision that has afforded him many victories. Since Maximilian only sees people for the skills they possess, he does not notice or understand that Selvaria harbors a true and deep love for him.

Selvaria Bles

A young commander identified by her long silver hair and red eyes. She fervently supports Maximilian, and will fight proud and bravely for any of his causes.
Undefeated since she began work as one of Maximilian's commanders, her forays into the nations around the Empire struck with the force of a tidal wave.

Berthold Gregor

Gregor is a member of Maximilian's "Drei Stern" and comes from a noble household that has long and deep ties to the imperial family. Believing that the Empire is everything Gregor has devoted his entire life to aiding the Empire's efforts to unite the continent. Gregor dislikes sneaky tactics that would mar the Empire's dignity, and instead prefers to simply crush enemies with sheer force to show the world that the Empire's strength is unparalleled. Like most imperials, Gregor does not have a very fond opinion of Darcsens, and doesn't care a bit about whatever Dahau says. Gregor likes to play chess as a hobby, and is one of the very few individuals who has ever offered Jaeger a good match.

Radi Jaeger

Previously a general for his homeland, the kingdom of Fhirald, until it was lost in an Imperial invasion in EW1, to which he himself also fell prisoner. Freed by Maximilian, he agreed to lend the young commander his keen eye for strategy in exchange for a promise that Fhirald would be restored its autonomy. Decisive and level-headed, he ascribes to a knightly code of honor that has him show respect even to his foes. He often faces Gregor across the chessboard.

Cordelia gi Randgriz

Cordelia Gi Randgriz is the sixteen year old current heiress to the Randgriz line of Archdukes who rule Gallia, standing as a figurehead of the nation and scion of the legendary Valkyrur. She also acquires a taste for cinnamon rolls shortly after the events of Chapter 9: A Midsummer's Incident in the original Valkyria Chronicles. It should also be noted that the title for Chapter 9 is also a reference to Shakespeare's play, A Midsummer Night's Dream.

Zaka

Zaka was held in an Imperial work camp where he and his people were forced to work in the dangerous ragnite mines and factories under brutal conditions imposed by Gregor. He was instrumental in helping Squad 7 in the Fouzen raid as an inside contact and joined the group shortly after the battle.

Apepresident fucked around with this message at 02:13 on Apr 3, 2015

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Apepresident
Nov 9, 2014

You sure made a post
Gameplay
Valkyria Chronicles is a tactical role playing game which uses a unique battle system called BLITZ (=Battle of Live Tactical Zones). During each battle you have an overhead map showing you the location of your and your enemy’s units (Command Mode) but once you select one of your units you zoom into the third-person view of your selected unit and gain completely free control over this unit (Action Mode).

Deployment
However, before you’re ready to face your opponents in battle you have to pick your units for the upcoming battle

Before every battle you’ll fight there will be a briefing telling you what’s special about this particular map, giving you some hints and also what your overall goal will be.
The information you get through the briefings is quite vague so you’ll never know where exactly the enemy placed their units and that can be somewhat of a problem in the later stages of the game because positioning is the key to get a good rank in each mission.

Command Mode/Overhead Map

Besides showing you the location of a unit/building/obstacle the map also gives you some other quite important information:
1. Turn Counter: Shows you what turn you’re currently playing (d’uh).
2. Commando Points (CP): These points show you the amount of actions you can take during this turn. The amount of CP you get depends on the battle you’re playing (some give you more CP) and also if you’ve deployed your leader units. Each one of them gives you one extra CP and if they fall during battle you lose that extra CP so be careful.
Note: Infantry only take one CP per action while using tanks costs 2 CP!
3. Orders: They can give your units a temporary buff or even damage/kill enemy units by using sniper or mortar support. There’s variety of them and they will be used regularly (especially in the last battles). The only downside is that they cost you some CP so you have to choose what’s better: To have more actions with your units or to have a buffed unit who slaughters everything in this turn.
4. Objectives: Not only does this tab serve as a reminder of what you have to do in order to complete this battle but it also shows you what rank you would get if you would complete this battle during this exact turn.

Once you’ve decided which unit you want to use you’ll get some information about said unit in the lower right corner of the screen.
There you get some information about the unit’s name, class, HP, AP, buffs/debuffs and whether he/she is crouching or not.
In Alicia’s, Rosie’s and Largo’s case there’s also a little CP-Symbol in the corner of their portrait, symbolizing that their one of your leaders so they’ll provide you with an additional CP which you can also lose be getting those guys incapacitated (these guys can’t die due to plot armor)

Action Mode
Now once you’ve selected the character you want to use the camera zooms down into the third person perspective and you’ll gain control over your chosen unit. So now you enter Action Mode and by doing so you’ll gain access to a bit more information needed to properly strategize your next moves.

1. Mini Map: By pressing the Q button you get access to a minimap showing you the location of enemy units and also the direction they’re currently facing (this will be very important later in the game)
2. AP Bar: The Action Points Bar shows you the amount of AP your units has left for its current action. AP are used to move your unit. By reselecting a unit in the same turn its AP decrease by 1/3. So you go from 100% to 66% to 33% and from the forth turn onward you have only 10% of your AP left.
3. Character Card: This little card gives you some more information about the current status of your chosen character: its name, HP, buffs/debuffs, which weapon you’re currently using and the amount of ammo said weapon still has left.
4. Enemy Card: Some basic information about the enemy unit you’re currently looking at: its name, HP and its buffs/debuffs
5. Sighting Lines: These yellow lines show you which units your unit can see from its current position. This affects the units shown on your Map (hidden units won’t be shown on the map). Don’t worry, whenever a unit spots a new enemy they will shout something like “Spotted an enemy”.

By pressing the E button we can change into the Target Mode, that’s where all the shooting is done.

Although you can aim freely you can also automatically change your current target (don’t know the button though). Once you’ve aimed at your target you’ll get some additional information at the top of the screen.

To Kill: Amounts of shots needed to kill the unit. The amount of shots needed depends on whether you hit the unit’s weak spot (head for people, radiator for tanks) or not. If you do, you’ll land a critical hit significantly increasing the damage your shots will deal.
Note: You can’t land headshots on enemies behind cover!
Shots: Amounts of shots fired each time. Amount depends on the weapon you’re currently using.
Vs. Pers/Armor/Area: Tells you whether or not your attack will be useful against humans, armored units and if it will be doing Area of effect damage or not.

After you used all that information to your advantage and you managed to kill the enemy unit, you’ll get a little cheer from your unit. Yaay!


Completing a mission
Now that you’ve finally managed to clear the map from all the imperials or you captured that one crucial enemy base you can collect your rewards from doing so. Whenever that happens you’ll get this lovely screen.

As you can see you’re rewarded with EXP and DCT (=Ducats) for doing certain things.

Base Results: Fixed amount of EXP and DCT for clearing the mission.
Clear Bonus: Bonus for clearing the map in a certain amount of time. Best Clear Rank is A, and therefore gives you the maximum amount of EXP and DCT.
Enemy Leader/Tank Bonus: Killing enemy leaders (red armor!) and destroying enemy tanks also grants a decent bonus of EXP and DCT. However, they don’t give nearly as much as A-Ranking the mission so they’re not top priority.
Enemy Ace Bonus: Aces look like enemy leaders, only differences are that they have a specific name, are much harder to kill (due to some BS evasion skills) and they also deal much more damage since they have special weapons which you’ll get after killing those guys.
Note: There are also elite enemies (black armor!) who sadly don’t give any sort of bonus. They’re just tougher enemies.

Book Mode
Although we’ll be spending a lot of time in battle, there’ll be probably even more time spent in the Book Mode which is basically the game’s main menu.

As you can see the story is told in various chapters each consisting of a varying amount of episodes. Out of all these episodes the majority will be cutscenes while at least one will be a battle you have to play (this rule doesn’t apply to reports, they don’t need to have a battle in them). Also worth mentioning is that while you can rewatch each cutscene as often as you want you won’t be able to replay a story mission so don’t screw them up.
By pressing the F button (start button if you’re playing with a gamepad) you’ll get another menu to quickly change chapters, save your game etc. The most important out of this selections is the Tab Select option.


The Tab Select will give you quick access to your HQ, Skirmishes and additional information about the characters, weapons, plot and decorations.
Also once you completed the game for the first time and you want to replay it, you’ll get access to the statistics and music menu.

HQ
Another place where we’ll be spending a lot of time outside of battle will be the militia’s HQ which will be unlocked once we joined the militia (happens pretty early).

- Squad Barracks: This is the place where the members of Squad 7 spend their day whenever they’re not out in the open killing imperials.
It’s mainly used to change the equipment of your units but you can also use it to check what potentials they have and if you still need to unlock some.

Potentials are basically specific attributes of each character. They can be persistent passive bonuses or they have to be triggered by fulfilling certain criteria or simply being lucky.

There are two different types of potentials:
1. Personal Potentials: They are representative of the behavior of the character but they don’t always have to be beneficial. This potentials cover liking/disliking certain surroundings/people/classes/enemy types, allergies and much more.
Except the last one all Personal Potentials are available once you've gained access to a character. (Except Alicia, she has 2 locked potentials)
The average squad member can unlock his/her potential once they've gained 5 Ellet Points (Covered at Castlefront St).
However, your leader units and Welkin can only unlock their last potential by completing a character specific report.
Note: Not every character can have 4 of them there are a few who only have 3 Personal Potentials!

2. Battle Potentials: They are unlocked through leveling up each individual class. Each class unlocks a new potential at a different level so some can get all of their class potentials without reaching the maximum level.
However, the potentials themselves aren’t always exclusive to a particular class, so there’ll be units with a different class who might have the same Battle Potential.
Class Potentials will always be beneficial to you.

- Command Room: The command room is where Captain Eleanor Varrot, the captain of the Gallian militia, is spending her day ordering her subordinates around.
Whenever we come to visit her she’ll give us access to the master list of all the possible recruits available for our squad.

New recruits get unlocked by progressing further into the story and there are also about 5 hidden characters which can be unlocked by doing specific things (entering the command room with enough money, replaying the game after you completed it for the first time etc.)
Note: You must have your leader units (Alicia, Rosie and Largo) in your squad!

- Training Field: Once you’ve cleared a couple of chapters and got the sweet EXP from A-Ranking those missions it’s time to put them to good use. To do that you need to visit the Training Field in the militia’s HQ.

There you can distribute the EXP you have collected between your 5 classes and level them up.
Leveling up is important, not only because you unlock new Battle Potentials every now and then but you’re units HP and Accuracy increases with each level and once a class reaches level 11 they upgrade to an Elite Class.
As an Elite Class they get a noticeable increase in their AP and some of them even unlock new weapons.
You can also unlock additional orders once a certain class has reached a certain level.

The Classes are:
- Scout: These guys, armed with a rifle, are they eyes of your squad. They have the highest AP of all the units so they can be used to scout for enemy units or capture an enemy base.
Elite Scouts unlock the grenade launcher which enables them to throw their grenades further than before.
- Shocktrooper: They are you’re bread and butter unit. Shocktroopers have decent HP defense and a submachine gun which fires 20 shots (although there are some weapons which can shoot up to 35-40 shots). Elite Shocktroopers unlock the flamethrower which can wreck bunkers and units hiding behind cover. If you need to kill someone or something, they’ll do a good job.
- Lancer: They are your counter to everything that’s trying to hide behind a thick armor. Armed with an anti-tank rocket lance and a thick anti-blast suit the only thing stopping those guys from destroying everything is the limited amount of ammo they have.
Elite Lancers unlock the mortar lance, which can blow up every sort of cover including the unit hiding behind it.
- Engineer: These guys won’t be the ones who’ll slaughter an entire enemy squad but without them doing all the dirty work for you, you won’t make it very far. Although they’re armed with a rifle and thus can kill an enemy or two they’re main job will be repairing the Edelweiss, supplying your Lancers and Snipers with additional ammunition and getting rid of those annoying mines so you’re squad can progress unharmed.
- Sniper: Give those guys a good location to shoot from and they’ll blow up your enemies’ heads. Armed with a sniper rifle these guys have the longest range in the game and also the highest accuracy in the game. If an enemy is not hiding behind cover your snipers will kill him without any problems.

- R&D Facility: The Research and Development Facility will be the location where we spend our money in order to upgrade our weapons, armor, tank equipment and to equip our tanks with new special tank parts.

Upgrading your weapons becomes more interesting as you progress further into the game. At some point you’ll get access to a variety of upgrades for example an additional debuff on your shots, a bigger clip size or more range.
Note: These upgrades all create an entirely new weapon as you can clearly see above!


Tank parts let you specialize your tank further than the normal upgrades do. These tank parts let you increase your tanks defense, HP or even give it some additional ammo. Only downside is that you’re limited on how many tank parts you can use.
Each tank part has a different size (depending on its strength).

- Castlefront St.: Castlefront St. is the location where Irene Ellet, the war news reporter, releases her underground newspaper “The Writing on the Wall”. There she’ll provide you with news articles summing up what happened in each chapter and giving you additional information about the story and the world in general.

She’ll also sell reports to you. These reports will give you more information about your main characters and they’ll also unlock the last Personal Potential of your leader characters (including Welkin).
Another one of her uses, which isn’t really explained in the game however, is the fact that she’ll also unlock the last Personal Potential of your average squad member.
In order to do that your squad member needs to gain 5 Ellet Points.
Your troops can gain a varying amount of Ellet Points depending on what actions they took during battles.
1 Point: For simply being deployed
2 Points: Killing an enemy unit, healing an ally, repairing a sandbag and repairing the tank. Some sources also say that you can gain 2 Points for disarming a mine, however it’s not 100% confirmed.
3 Points: For occupying an enemy base
4 Points: For Med-evacuating a fallen allied unit
Note: You’re action will only be rewarded once! (You can’t gain 5 points by deploying a unit and killing 2 units, repairing the tank twice etc.)
Whenever at least one of your units managed to collect 5 Ellet Points she’ll talking about “A rising star in squad 7” who she apparently had an interview with.

- War Cemetery: The war cemetery is the location where all the fallen units of the war lie buried. There you’ll meet the aged gentleman, a veteran from the first Europan War. In exchange for some EXP he’ll teach you new orders.
These orders will make your experience with this game somewhat easier (especially in the later game), however you can A-Rank every mission without ever getting any of his orders.

Note: You can’t select which order you want to get from him! It’s completely randomized, so you should probably get an order that you really want otherwise you’ll probably not going to learn that one in quite a while.
The availability of the orders is also not saved up between missions! So after every story mission you’ll get a completely new order.

- Audience Hall: You'll get access to the Audience Hall pretty late in the game, however it’s still extremely useful. Inside the Audience Hall we’ll be meeting the archduchess of Gallia Cordelia Gi Randgriz.

As the archduchess of Gallia she’s the one who’ll award us with medals after achieving certain objectives. These medals are basically rewards for in-game achievements so we’re not only getting a message from Steam whenever we got an achievement, but also Cordelia wants to talk to us and congratulate us in person.
But that’s not all. Once you’ve unlocked the Audience Hall Cordelia will reward you with additional royal weapons. These are stronger versions of the regular gallian weapons you get through simply upgrading your arsenal so her weapons will be more than useful for us.
The Amount of weapons she’ll give you depends on what rank you got on the story missions. (maximum of 4 weapons per mission by A-Ranking)

Apepresident fucked around with this message at 21:38 on Feb 2, 2015

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Weren't you the one who posted a test post a long time ago about this game, or even requested that an LP be done?

Either way, now everyone can know the full glory of Anime WW2.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
This game actually turned out much better than I thought it would, I must admit, and even takes on certain subjects that most Western devs don't when talking about WW2.

Also, OP, that pic you use when talking about Potentials has a MASSIVE HUGE spoiler in it- can we talk about storyline stuff, if that's the case?

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.
Always heard good things about this game, so I'm looking forward to seeing more of it.

Adar
Jul 27, 2001
Got about one third of the way into this before quitting. The overall plot and worldbuilding is interesting but every main character is dumb as a brick and you really need a pinpoint mastery of the game mechanics to do well in the missions. The mission with the invincible tank coupled with the invincible girl showing up after you shoot enough things is the worst offender and just a retarded exercise in frustration if you bring the wrong characters.

It's gonna be much better as an LP, though. Also, please bring Largo on everything and show off all his quotes.

Fister Roboto
Feb 21, 2008

This is a cool game because I'm pretty certain that Firaxis took some inspiration from it when they made XCOM 2012.

Mr. Highway
Feb 25, 2007

I'm a very lonely man, doing what I can.
I really enjoyed this game. I bought it on a lark and ended up being really immersed in it. Even though this is one of the games were playing it the way it wants you to is apparently the incorrect way. I would plot out missions, carefully plan so that none of my characters were put in harm's way, make sure that my defenses were solid, and end up getting a horrible score. Still, despite that and some of the frustration of later missions, I still enjoyed this game.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Are you going to do 2 and 3 as well?

Cake Attack
Mar 26, 2010

this is a very good game and while i can't watch the video now, i'm going to post in this thread anyway

Mr. Highway posted:

I really enjoyed this game. I bought it on a lark and ended up being really immersed in it. Even though this is one of the games were playing it the way it wants you to is apparently the incorrect way. I would plot out missions, carefully plan so that none of my characters were put in harm's way, make sure that my defenses were solid, and end up getting a horrible score. Still, despite that and some of the frustration of later missions, I still enjoyed this game.

improving the score system would have been a good thing, but levels do surprisingly little so you can mostly ignore what score you get and just keep playing anyway. except for maybe grinding a little to get over the level 11 elite hump

Cake Attack fucked around with this message at 09:06 on Feb 2, 2015

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



I recall from the last time this was LP'd that the side-characters were a hell of a lot more interesting than the main characters. Especially the big, gay, camp tank buster.

Apepresident
Nov 9, 2014

You sure made a post
Update
In today's episode we complete the first chapter of the game.
We get some new revelations about the supposed Gunther siblings and since we finished the scouting party last time, we get a new group of imps to kill this time.

The battle in this episode is somewhat meh. It is a great showcase for one of the greatest gameplay flaws in the game: Scout rushes.
Sadly, there are way too many missions in the game were you only need to send one scout to location X and kill a person or occupy a base. Killing the leftover enemies is fun and all but not necessary and since the majority of these kills aren't rewarded in any way (except the cheer from your units) there's no real reason to clear the map if you don't have.

Lunethex posted:

Weren't you the one who posted a test post a long time ago about this game, or even requested that an LP be done?

Either way, now everyone can know the full glory of Anime WW2.
I think you're mistaken never requested any LP so far. Although I saw that someone wanted this LP to happen.

CommissarMega posted:

This game actually turned out much better than I thought it would, I must admit, and even takes on certain subjects that most Western devs don't when talking about WW2.

Also, OP, that pic you use when talking about Potentials has a MASSIVE HUGE spoiler in it- can we talk about storyline stuff, if that's the case?
Whoops, just realised it. I should probably change the picture ....
Well as I said, as long as it's tagged you can talk about everything you want. I wont stop you.


Adar posted:

Got about one third of the way into this before quitting. The overall plot and worldbuilding is interesting but every main character is dumb as a brick and you really need a pinpoint mastery of the game mechanics to do well in the missions. The mission with the invincible tank coupled with the invincible girl showing up after you shoot enough things is the worst offender and just a retarded exercise in frustration if you bring the wrong characters.

It's gonna be much better as an LP, though. Also, please bring Largo on everything and show off all his quotes.
Problem with this game is that it's not really tactics but more about knowing the gimmicks of each mission and how to abuse them to your advantage.
Largo, Alicia and Rosie will always be deployed not only for the CP they provide but also because they're among the strongest units of their respective class.


Mr. Highway posted:

I really enjoyed this game. I bought it on a lark and ended up being really immersed in it. Even though this is one of the games were playing it the way it wants you to is apparently the incorrect way. I would plot out missions, carefully plan so that none of my characters were put in harm's way, make sure that my defenses were solid, and end up getting a horrible score. Still, despite that and some of the frustration of later missions, I still enjoyed this game.
Yep, the rating system is somewhat counter intuitive. It rewards taking risks but sometimes this ends up somewhere along the lines of "let 1 guy run for a mile while everyone else is shooting at him".


ZenVulgarity posted:

Are you going to do 2 and 3 as well?
Don't have any one of these yet. I might check them out sometime although I haven't heard all that many good things about them (especially about VC2)


Cake Attack posted:

improving the score system would have been a good thing, but levels do surprisingly little so you can mostly ignore what score you get and just keep playing anyway. except for maybe grinding a little to get over the level 11 elite hump
Well, levels can help in getting the A-Ranks if you really care about them, since some of the battle potentials are really absurd.
If you're not interested in ranking then yeah, getting the elites is everything you're going to need EXP-wise. (maybe get a order or two from the Aged Gentleman)


Samovar posted:

I recall from the last time this was LP'd that the side-characters were a hell of a lot more interesting than the main characters. Especially the big, gay, camp tank buster.
That's exactly why I liked the anime. All those underrated side-characters get some well deserved screen time.

Gensuki
Sep 2, 2011
I think it might be better to move the updates to the first pot, and everything after gameplay to the second post. As it stands, it might get kind of annoying to scroll through such a large post to see if there is a new update?

I love this game, so I wish you luck!

ivantod
Mar 27, 2010

Mahalo, fuckers.

Mr. Highway posted:

I really enjoyed this game. I bought it on a lark and ended up being really immersed in it. Even though this is one of the games were playing it the way it wants you to is apparently the incorrect way. I would plot out missions, carefully plan so that none of my characters were put in harm's way, make sure that my defenses were solid, and end up getting a horrible score. Still, despite that and some of the frustration of later missions, I still enjoyed this game.

I absolutely love this game, but the grading system is what really did annoy me about quite a bit. Like you, I would prefer to play this properly tactically, but instead you are encouraged to simply rush in and do as much as you can as quickly as possible--as far as I am aware the rating that you get is ONLY based on how many turns you took and absolutely nothing else. This becomes even sillier on NG+ with Alicia where because of that character's overpowered potentials they are able to win half the maps just on their own without any other characters even being used. The other half are maps which have more specific victory conditions, such as the "infamous" one where this isn't possible for that very reason.

I just wish that the second two games were not on PSP, because it severely limits their maps as they are all built from a few different layouts that repeat (instead of them being all unique like in the PS3 game).

Apepresident
Nov 9, 2014

You sure made a post

Gensuki posted:

I think it might be better to move the updates to the first pot, and everything after gameplay to the second post. As it stands, it might get kind of annoying to scroll through such a large post to see if there is a new update?

I love this game, so I wish you luck!

Thanks for your advice! Changed things around a bit so now it should be easier to navigate through the whole wall of text.
Also got right of the spoilers hiding in one of the original pictures.



ivantod posted:

I absolutely love this game, but the grading system is what really did annoy me about quite a bit. Like you, I would prefer to play this properly tactically, but instead you are encouraged to simply rush in and do as much as you can as quickly as possible--as far as I am aware the rating that you get is ONLY based on how many turns you took and absolutely nothing else. This becomes even sillier on NG+ with Alicia where because of that character's overpowered potentials they are able to win half the maps just on their own without any other characters even being used. The other half are maps which have more specific victory conditions, such as the "infamous" one where this isn't possible for that very reason.

I just wish that the second two games were not on PSP, because it severely limits their maps as they are all built from a few different layouts that repeat (instead of them being all unique like in the PS3 game).
Those few maps which you can't faceroll with your most overpowered character are the ones where the gameplay really shines (as long as the AI doesn't go full retard)

The gigantic imperial tanks always look extremely threatening and the fact that most of them can easily kill your troops (including the Edelweiss) in one shot if they're out of position made the fights pretty challenging.
Also all the things you had to do just reach their weakspots and be able to deal some sort of damage to them were really creative, especially the first bossfight. (Although that one is a bit tedious

married but discreet
May 7, 2005


Taco Defender
I absolutely lamed out the first bossfight by blocking the tank's path with my own tank and never having to worry about it getting close to the base before all turrets were dead.
I'm pretty sure I'm not playing the game as it's supposed to be, I deploy with all assault, who are the only ones who get training, one lancer/sniper/engineer each, no scouts. I'm only on the 5th or 6th mission so this might bite me in the rear end later on, but whatever.

I also kicked out all the ridiculous anime characters so I only ever gotta see their stupid crap in cutscenes.

Apepresident
Nov 9, 2014

You sure made a post

IM_DA_DECIDER posted:

I absolutely lamed out the first bossfight by blocking the tank's path with my own tank and never having to worry about it getting close to the base before all turrets were dead.
I'm pretty sure I'm not playing the game as it's supposed to be, I deploy with all assault, who are the only ones who get training, one lancer/sniper/engineer each, no scouts. I'm only on the 5th or 6th mission so this might bite me in the rear end later on, but whatever.

Used a pretty similar tactic on my first attempt at that boss.
It ended up in me being stuck between the boss and some random wall. The boss couldn't move but whenever he tried to he just bumped into my tank and somehow that dealt a considerable amount of damage.
That was quite funny.

Well if you're not trying to get an A-Rank on every mission then getting all classes to max level shouldn't be one of your worries.
Just get them to level 11 so they'll all turn into elites and that's actually enough for the majority of the game.
Some missions might be a bit harder since you'll be missing out on a couple of useful potentials but you should still be able to handle it so don't worry about levels.

David Corbett
Feb 6, 2008

Courage, my friends; 'tis not too late to build a better world.
Oh, this game! Loved it, but an event midway through the game absolutely broke my heart. It honestly, significantly lowered my enjoyment of the game and I played considerably less "fair" afterwards. Don't think I've ever been so affected by that sort of thing in a game; never knew I was such a sap.

I wish there were more games made like this - with the exception of some inexplicable mechanics (the effects of crouching come immediately to mind), I thought that it was quite well done - though it suffered from, I felt, some rather serious tone shifts that took away from a game that had largely been reasonable up until then.

David Corbett fucked around with this message at 01:18 on Feb 3, 2015

Apepresident
Nov 9, 2014

You sure made a post
Update
New episode out now!
This time we get take down our first tank, ride our own tank for the first time and we also unlock a new weapon by killing the first enemy ace.

This is one of the few missions we're you don't actually have to move your units all that much (except your tank) but it's still worth doing to get those precious leader kills.
Also the ace is pretty easy to miss since he's kind of in an awkward spot.


David Corbett posted:

Oh, this game! Loved it, but an event midway through the game absolutely broke my heart. It honestly, significantly lowered my enjoyment of the game and I played considerably less "fair" afterwards. Don't think I've ever been so affected by that sort of thing in a game; never knew I was such a sap.

I wish there were more games made like this - with the exception of some inexplicable mechanics (the effects of crouching come immediately to mind), I thought that it was quite well done - though it suffered from, I felt, some rather serious tone shifts that took away from a game that had largely been reasonable up until then.

Well it's true that the game changes a bit at that point. But it's actually somewhat reasonable considering what happened.
Although the ending was a bit too dramatic in my opinion.

Lustful Man Hugs
Jul 18, 2010

I'm cringing at the various problems in putting a pregnant woman in a running tank from that time period.

Apepresident
Nov 9, 2014

You sure made a post

Lustful Man Hugs posted:

I'm cringing at the various problems in putting a pregnant woman in a running tank from that time period.

Funny thing is how it's only mentioned that she's inside the tank and then at the end that she gave birth to a boy.
Like shouldn't she be lying somewhere in the tank and screaming her guts out throughout the entire mission?

Stephen9001
Oct 28, 2013
I like how Welkin was like "she gave birth in the tank?"
because lets be honest, that's a very normal reaction to have.

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

Seraphic Neoman
Jul 19, 2011


Isara pulls double duty in tank driving and assisting with birth. Also hi racist soldier voiced by Steve Blum.

Zushio
May 8, 2008
Nice, Valkyria Chronicles. I just got this on PC but haven't started it yet. I played a little on PS3 and it was completely awesome. I haven't had a chance to watch the videos yet, but I will be following along hopefully to get some tips on how to play.

Apepresident
Nov 9, 2014

You sure made a post
Update
New episode out, the first with absolutely no fighting.

After a couple of episodes in chapter 3 you unlock access to the HQ of the gallian militia.
So this time we're spending time on creating our own little Squad 7.
The characters you can choose from seem to be semi randomised (atleast I can't remember to have seen half of these faces)
Besides that we get tons of tutorials thrown at us.


Zushio posted:

Nice, Valkyria Chronicles. I just got this on PC but haven't started it yet. I played a little on PS3 and it was completely awesome. I haven't had a chance to watch the videos yet, but I will be following along hopefully to get some tips on how to play.

The game is on PC as awesome as it is on PS3. Only little downside to the PC port are the menus since they're a bit clunky to handle on PC.
Besides that it's an awesome port, love it.

Apepresident
Nov 9, 2014

You sure made a post
Update
Let the save scumming begin!

In the newest episode we go back to fighting once again and we complet Chapter 3.

This mission is actually pretty simple: All you need to do is clear the area around the enemy base and then just simply capture it. I could've made the entire thing a bit easier by getting my engineers to level 3 (unlocks Defense Boost Order). Then all I would've needed to do is slap that boos onto a scout and run straight to the base.

The way I did the mission is bit riskier but it gets the maximum EXP out of this mission. Going for the leader tank was probably a bit greedy so if you try to play through the game and don't want to save scum on this mission you should probably leave leader tank alone. If you do that then be careful when running towards the base because if you're too close to the tank his machine gun will destroy you.
Also there's an enemy ace who's pretty easy to miss since you never really see him unless you know where he's located.

Victis
Mar 26, 2008

I just want to say that this is a good thread and I'm enjoying it! The game always looked interesting but I can't be bothered to play games where it seems like you can miss out on a ton of stuff without a guide.

Giovanni_Sinclair
Apr 25, 2009

It was on this day that his greatest enemy defeated, the true lord of darkness arose. His name? MARIO.
I love the series and still mad SEGA won't bring over the 3rd game (hopefully with sales of this they might consider porting the 2nd and 3rd game to the PC too) but I been loving the thread so far, anyway I have a question. Is the DLC included in the PC release of the game and are going to be doing it?

Apepresident
Nov 9, 2014

You sure made a post

Giovanni_Sinclair posted:

I love the series and still mad SEGA won't bring over the 3rd game (hopefully with sales of this they might consider porting the 2nd and 3rd game to the PC too) but I been loving the thread so far, anyway I have a question. Is the DLC included in the PC release of the game and are going to be doing it?
Would love to see the other two games going to the PC or maybe even a fourth game would also be awesome.

The PC version comes with everything included: Enter the Edy Detachment, Class Trials and the behind her blue flame DLC
Probably the most cost efficient version of this game.


Victis posted:

I just want to say that this is a good thread and I'm enjoying it! The game always looked interesting but I can't be bothered to play games where it seems like you can miss out on a ton of stuff without a guide.

Thanks for the feedback!
I do see where yoiu're coming from but not all the ace units are that hard to find. For some reason SEGA thought that it would be a good idea to hide the first two aces in the most awkward spots possible.
But later on they'll be placed in locations where you can actually find them without knowing the map.

Cake Attack
Mar 26, 2010

if the aces are large enough missables to deter you from playing the game i honestly don't know how you can even play video games

like two of them are hidden in really dumb places, the rest are easy to find and it doesn't even matter anyway since ace drops suck

Apepresident
Nov 9, 2014

You sure made a post

Cake Attack posted:

if the aces are large enough missables to deter you from playing the game i honestly don't know how you can even play video games

like two of them are hidden in really dumb places, the rest are easy to find and it doesn't even matter anyway since ace drops suck

True for the ones in the story missions.
The ones in the DLC however just flat out break the entire game.

Seraphic Neoman
Jul 19, 2011


Vyse comes from Skies of Arcadia, released by Sega on the Dreamcast and later rereleased on the Gamecube

OddObserver
Apr 3, 2009

SSNeoman posted:

Vyse comes from Skies of Arcadia, released by Sega on the Dreamcast and later rereleased on the Gamecube

Along with the scout Aika... and the Medic. Sort of.

Apepresident
Nov 9, 2014

You sure made a post
Update
New video out now.

Sadly not all that much gameplay in this one (didn't want a 50 minute video), but atleast a decent build up towards the upcoming battle.
We also take a first look at our first report where we learn a thing or two about our main characters.


OddObserver posted:

Along with the scout Aika... and the Medic. Sort of.

SSNeoman posted:

Vyse comes from Skies of Arcadia, released by Sega on the Dreamcast and later rereleased on the Gamecube

Thanks guys! Completely forgot the name of the game in the middle of the recording.

RareAcumen
Dec 28, 2012




This is a bit of an odd complaint but the three ladies in the OP with the map as a background are really grainy and it's hard to read the map. I went and grabbed clearer pictures if you'd like to use them. They are incredibly large though.

http://imgur.com/9IVcpGF,ABNB8tq,FKkeaeC

Apepresident
Nov 9, 2014

You sure made a post

RareAcumen posted:

This is a bit of an odd complaint but the three ladies in the OP with the map as a background are really grainy and it's hard to read the map. I went and grabbed clearer pictures if you'd like to use them. They are incredibly large though.

http://imgur.com/9IVcpGF,ABNB8tq,FKkeaeC

Replaced the old pictures with yours. Thanks for your help!
Couldn't get my pictures to look good after a couple of tries and gave up in the end.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves
Even the good guys are a shade of 30's-40's German themed in Japanese Not-WW2 stories.

Man what is with them and their obsessions with the Nazis/Axis?

Edit: I take it we are Not!Belgium judging by our position on the map of Europe. And everything we have is slightly German themed without any of the Nazi stuff while the Empire appears to be Imperialist Nazis. I bet they are lead by Emperor Gigahitler.

Edit 2: Can I request that you turn the recording volume of the in-game sound up a tiny bit. The dialogue is really quiet in comparison to your voice Ape.

Gridlocked fucked around with this message at 14:22 on Feb 8, 2015

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
If you look at the city names on the map it seems pretty much everyone is some shade of Germanic. This makes sense given the history of Europa that we learn as the game progresses.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Tarezax posted:

If you look at the city names on the map it seems pretty much everyone is some shade of Germanic. This makes sense given the history of Europa that we learn as the game progresses.

Japan really appears to have a hard on for WW2 era German stuff.

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Erata
May 11, 2009
Lipstick Apathy
This game was alright. I didn't play it when it actually came out. Anyway, looking forward to how the LP goes and what I missed since I definitely wasn't up for doing NG+ by the time I ended the first loop at a whopping 40 hours (thanks, lengthy enemy turn duration!). There were a few moments in the game, even for an anime, that were utterly absurd, but still appreciated that it approached topics that the majority of war games totally ignored in favor of blindly patriotic war romance.

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