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Apepresident
Nov 9, 2014

You sure made a post


About the game
Valkyria Chronicles is a tactical RPG developed and published by Sega for the PlayStation 3 in 2008. PC Gamers all over the world got their hands on this little gem in November 2014.
The game was hailed with praise from numerous reviewers and thus started the Valkyria Chronicles Trilogy. For some reason however SEGA decided to turn the sequels into PSP games instead of PS3 games which sadly resulted in less sales of Valkyria Chronicles II. Apparently those sales were so bad that SEGA didn't even bother to translate VC3.
As if a gaming trilogy wasn’t enough there is also a manga and an anime series covering the story of the game. I could only find the anime series and it's a decent attempt at converting the game into an anime. They made quite a lot of changes in the anime. While the majority of them are pretty good - like the new added characters- they added a couple of unnecessary things (like a freaking unnecessary love triangle -.-)

Story
The story of Valkyria Chronicles takes place on a fictional continent called Europa, where two superpowers are dominating the continent: The East Europan Imperial Alliance in the east and the Atlantic Federation in the west. The economies and weaponries of these factions depend on a multifunctional mineral called Ragnite which can be used to provide fuel, first aid, electricity and much more. Due to overuse of this mineral it grew scarcer and scarcer which resulted in the declaration of war by the Empire on the Federation resulting in the Second Europan War. Through its far superior military the Empire was able to put the Federation on the defensive through some quick and decisive victories.
Between those two giants lies our David in this David vs. Goliath story: The neutral Principality of Gallia. To its own misfortune, Gallia is widely known for its large Ragnite depots hence the Empire declares war on neutral Gallia to seize this precious resource.
Once the empire reaches the Gallian border town of Bruhl, Welkin Gunther, son of the legendary General Belgen Gunther and also the main character of this game, is forced to join the Gallian militia and to lead his own Squad, the soon to be legendary Squad 7.

Spoiler Policy
Story spoilers aren’t a problem as long as they’re appropriately tagged.
The game is already 6 years old so most of the people who know about this game should already know what’s going to happen.
Still, there are those few people who never even heard of this game so let’s not ruin this amazing story for them. Thanks for understanding!

Videos
Intro
Prologue: Gallia to Arms!
Chapter 1: In Defense of Bruhl
Chapter 2: Escape from Bruhl
Intermezzo: Squad 7 is born
Chapter 3: Vasel Urban Warfare
Report: Ellet Embedded
Chapter 4: Operation Cloudburst
Chapter 5: The Kloden Wildwood
Chapter 6: A Desert Encounter
Chapter 7: Battle at Barious Deser
Chapter 7.5:Selvaria Bles, the Valkyria
Chapter 8: Woodland Snare
Susie Evans, Scout Trial
Chapter 8.5: Reunion in the Forest
Chapter 9: A Midsummer Incident
Chapter 10: Infiltration of Fouzen
Chapter 10.5: Liberation of Fouzen
Chapter 11: The Marberry Shore
Marina Wulfstans Sniper Trial
Chapter 12: Recapture of Bruhl
Homer Perons Engineer Trial
Chapter 13: The Clash At Naggiar
Chapter 14: Loss Within Victory
Report: War Without Weapons and Parting Ways
Report: What Lies Beyond Hate, Flower of The Battlefield, Signs of Awakening
Chapter 15: Fight for Ghirlandaio
Chapter 15.5: Selvarias Last Stand
Behind Her Blue Flame: Assault on Ghirlandaio
Behind Her Blue Flame: Rout of the Gallian Forces and Silencing the Artillery
Behind Her Blue Flame: Cover Op "Azure Witch"
Chapter 16: The Maiden's Shield
Edy Nelsons Shocktrooper Trial
Chapter 17: The Bridge to Hope
Edy Detachment Tank Trial
Chapter 18: Marmota's End
Finale: And Thus The War Ends

Bonus Episodes
Jann's Fabulous Lancer Trial
Enter the Edy Detachment

We start off with a little trip to the beach, because you know every anime in existence needs this one beach/hot spring scene so they can show off all their characters in skimpy clothes. But hey atleast we learn some more things about Largo, Varrot and even freaking Ellet.

After that we go back to fighting once again. I played this battle super sloppy but you can actually get away with tons of mistakes since you have about 8-turns time to get an A-Rank. It's probably due to the two new mechanics you get introduced to, since they'll be pretty important during the rest of the game (well atleast the smokescreen will be).

Goals of the LP
The goal of this LP is to (almost) 100% complete the game without spending any time grinding EXP by doing some Skirmishes over and over again.
This means:
- A Ranks: Getting an A-Rank on every single story mission, report, class trial and the DLC missions. This will ensure that we get the maximum amount of EXP and Money out of every single mission.
Obviously I’ll also want to A-Rank the skirmishes, but since they’re basically reused maps from story missions I doubt that I’ll be recording all of them
There is however the so-called Expert difficulty available for the skirmishes after you completed the game once. I don’t know if I’ll be recording them but if there’s demand I’ll be happy to comply
- Aces: Another big goal will be collecting every single weapon and tank part in the game. That means we have to find and kill all the enemy ace units hidden in the game. This can be somewhat of a chore since the ace units tend to have some ridiculous evasive skills so I’ll probably have to save scum the hell out of them otherwise this goal could hinder us from achieving our goal to get the A Ranks.
- Hidden Characters: There a couple of unlockable characters in the game. They are few in number but shockingly very few people know how to get them or that they even exist. So let’s change that by unlocking them.
- Medals/Achievements: I highly doubt that I’ll be getting every single Medal/Achievement during this playthrough of the game since there a couple of Medals (like kill 1000 enemies) which take way too long and also end up in grinding a skirmish over and over again (which I actually want to avoid). But even for these more monotonous achievements I’ll give some tips on how to get them easily. The more interesting achievements however will most definitely be covered in this LP.

Characters

Welkin Gunther

The son of General Belgen Gunther, Welkin was born in the village of Bruhl close to the Gallia-Empire border. At a young age he gained a sister, Isara Gunther, whom Belgen had adopted after the death of her father, the famed engineer Theimer. Welkin and his father treated Isara as one of their own and the two siblings remained close throughout their childhood. Welkin also gained a love of nature from spending time with his father in the forests and fields around Bruhl. Belgen however passed on when Welkin was only 13, though the two siblings were cared for by Martha Lipponen, a family friend.

Alicia Melchiott

A young lady who hopes to one day become a baker. She served as a team captain of the Bruhl Town Watch and joined the Militia after escaping Bruhl, being posted to Squad 7 like Welkin. From her previous experience, she was given the rank of Sergeant and serves as a Scout.
She is extremely reliable, full of righteousness and loves taking care of others. At first, she is perplexed by Welkin’s personality, but soon learns what is special about his gentle ways.
Note:She's the best scout unit in the entire game. So get used to her face/voice/general appearance since you're going to see her pretty often

Isara Gunther

Taking to engineering in her father’s footsteps, she earned several credentials before enlisting in the Militia. Being a Darcsen, she is discriminated against by a large number of people, especially Brigitte "Rosie" Stark. Isara plays a dual role as the squad’s tank pilot and mechanic.

Brigitte "Rosie" Stark

Formerly a bartender and songstress,she still bears the nickname "Rosie", given to her by the bar-going regulars. Despite her education (and with it her military training) ending at middle-school level, experience with her town watch earned her the rank of Corporal in the militia. Her hobbies include cards, which she picked up while working her bar job. She often plays Faldio, winning ten games to his five.

Largo Potter

A veteran Anti-Tank specialist who fought bravely in the First Europan War (E.W.I) in squad 7 alongside, the now Captain, Eleanor Varrot. Declining many offers of promotion he remained as a lancer in squad 7 at the beginning of EW2. Due to his views on experience being the only valuable trait in a soldier he was initially skeptical, even unsupportive, about Welkin Gunther's command. Only after the brilliant tactics displayed in recapturing the Vassel Bridge was Largo ready to accept Welkin's command of squad 7. He is the senior non-commissioned officer of squad.

Eleanor Varrot

She is one of the most feared yet respected officers in the Gallian military. Drafted during EW1, she joined Gallia's militia as a sniper, electing to remain in the military after the war's end. Her work ethic quickly saw her promoted. She is often dealing with General Damon of the regular army, who looks down on the Militia's soldiers as base and unrefined.

Faldio Landzaat

Faldio is an archetypical city boy, born and raised in the capital city of Gallia. His father was a history professor at the University of Randgriz, and boasted one of the most expansive personal libraries in all of Randgriz. As a child, Faldio spent most of his time buried in the books in his father's library. When he was a little older, Faldio's family took many trips all across Europa, where he had the opportunity to explore many ancient ruins. These childhood expeditions provided Faldio with a keen interest in relics of the past, and when he was old enough to enroll in university, he decided to major in archaeology.

Irene Ellet

She is capable of accurately reporting events without any bias or prejudice. In a time when most nations are implementing press restraints, she will be following Welkin and the men and women of Squad 7 to deliver what is actually happening in the battlefront.

Hans

After being discovered on a mission in the Kloden wilderness by Alicia, Hans is adopted into Squad 7 as a Private third class. Although usually seen with Isara, Hans is also sometimes with Marina Wulfstan.
According to Alicia, Hans is ranked Private Third Class.
Though small for a porcavian, he boasts impressive agility and jumping ability. He also appears to be intelligent enough to understand human words and emotions. Most at home nestled into a snug space, he often attempted to burrow his way into Isara's shawl or Alicia's scarf, much to the ladies' displeasure. Though porcavians are widely thought to be incapable of flight, more than one witness has claimed to have seen Hans fluttering about in the late-night sky.

Maximilian

General Maximilian commands the Gallian front of the Empire's invasion army. He is the quasi-crown prince of the Empire, and has been hailed as a great hero for his superior political and military prowess. Being an illegitimate child of the current Emperor, Maximilian had to endure much abuse as a child and his mother was murdered out of spite. This tragic upbringing left Maximilian with a deeply rooted inability to trust others. Maximilian feels neither love for nor loyalty to the Empire, and in fact bitterly hates it. As a leader, Maximilian completely ignores things like social standing and rank, treating everyone equally and rewarding those who serve him well. It is because of this personal policy that he chose to make use of people like Jaeger and Selvaria, a wise decision that has afforded him many victories. Since Maximilian only sees people for the skills they possess, he does not notice or understand that Selvaria harbors a true and deep love for him.

Selvaria Bles

A young commander identified by her long silver hair and red eyes. She fervently supports Maximilian, and will fight proud and bravely for any of his causes.
Undefeated since she began work as one of Maximilian's commanders, her forays into the nations around the Empire struck with the force of a tidal wave.

Berthold Gregor

Gregor is a member of Maximilian's "Drei Stern" and comes from a noble household that has long and deep ties to the imperial family. Believing that the Empire is everything Gregor has devoted his entire life to aiding the Empire's efforts to unite the continent. Gregor dislikes sneaky tactics that would mar the Empire's dignity, and instead prefers to simply crush enemies with sheer force to show the world that the Empire's strength is unparalleled. Like most imperials, Gregor does not have a very fond opinion of Darcsens, and doesn't care a bit about whatever Dahau says. Gregor likes to play chess as a hobby, and is one of the very few individuals who has ever offered Jaeger a good match.

Radi Jaeger

Previously a general for his homeland, the kingdom of Fhirald, until it was lost in an Imperial invasion in EW1, to which he himself also fell prisoner. Freed by Maximilian, he agreed to lend the young commander his keen eye for strategy in exchange for a promise that Fhirald would be restored its autonomy. Decisive and level-headed, he ascribes to a knightly code of honor that has him show respect even to his foes. He often faces Gregor across the chessboard.

Cordelia gi Randgriz

Cordelia Gi Randgriz is the sixteen year old current heiress to the Randgriz line of Archdukes who rule Gallia, standing as a figurehead of the nation and scion of the legendary Valkyrur. She also acquires a taste for cinnamon rolls shortly after the events of Chapter 9: A Midsummer's Incident in the original Valkyria Chronicles. It should also be noted that the title for Chapter 9 is also a reference to Shakespeare's play, A Midsummer Night's Dream.

Zaka

Zaka was held in an Imperial work camp where he and his people were forced to work in the dangerous ragnite mines and factories under brutal conditions imposed by Gregor. He was instrumental in helping Squad 7 in the Fouzen raid as an inside contact and joined the group shortly after the battle.

Apepresident fucked around with this message at 02:13 on Apr 3, 2015

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Apepresident
Nov 9, 2014

You sure made a post
Gameplay
Valkyria Chronicles is a tactical role playing game which uses a unique battle system called BLITZ (=Battle of Live Tactical Zones). During each battle you have an overhead map showing you the location of your and your enemy’s units (Command Mode) but once you select one of your units you zoom into the third-person view of your selected unit and gain completely free control over this unit (Action Mode).

Deployment
However, before you’re ready to face your opponents in battle you have to pick your units for the upcoming battle

Before every battle you’ll fight there will be a briefing telling you what’s special about this particular map, giving you some hints and also what your overall goal will be.
The information you get through the briefings is quite vague so you’ll never know where exactly the enemy placed their units and that can be somewhat of a problem in the later stages of the game because positioning is the key to get a good rank in each mission.

Command Mode/Overhead Map

Besides showing you the location of a unit/building/obstacle the map also gives you some other quite important information:
1. Turn Counter: Shows you what turn you’re currently playing (d’uh).
2. Commando Points (CP): These points show you the amount of actions you can take during this turn. The amount of CP you get depends on the battle you’re playing (some give you more CP) and also if you’ve deployed your leader units. Each one of them gives you one extra CP and if they fall during battle you lose that extra CP so be careful.
Note: Infantry only take one CP per action while using tanks costs 2 CP!
3. Orders: They can give your units a temporary buff or even damage/kill enemy units by using sniper or mortar support. There’s variety of them and they will be used regularly (especially in the last battles). The only downside is that they cost you some CP so you have to choose what’s better: To have more actions with your units or to have a buffed unit who slaughters everything in this turn.
4. Objectives: Not only does this tab serve as a reminder of what you have to do in order to complete this battle but it also shows you what rank you would get if you would complete this battle during this exact turn.

Once you’ve decided which unit you want to use you’ll get some information about said unit in the lower right corner of the screen.
There you get some information about the unit’s name, class, HP, AP, buffs/debuffs and whether he/she is crouching or not.
In Alicia’s, Rosie’s and Largo’s case there’s also a little CP-Symbol in the corner of their portrait, symbolizing that their one of your leaders so they’ll provide you with an additional CP which you can also lose be getting those guys incapacitated (these guys can’t die due to plot armor)

Action Mode
Now once you’ve selected the character you want to use the camera zooms down into the third person perspective and you’ll gain control over your chosen unit. So now you enter Action Mode and by doing so you’ll gain access to a bit more information needed to properly strategize your next moves.

1. Mini Map: By pressing the Q button you get access to a minimap showing you the location of enemy units and also the direction they’re currently facing (this will be very important later in the game)
2. AP Bar: The Action Points Bar shows you the amount of AP your units has left for its current action. AP are used to move your unit. By reselecting a unit in the same turn its AP decrease by 1/3. So you go from 100% to 66% to 33% and from the forth turn onward you have only 10% of your AP left.
3. Character Card: This little card gives you some more information about the current status of your chosen character: its name, HP, buffs/debuffs, which weapon you’re currently using and the amount of ammo said weapon still has left.
4. Enemy Card: Some basic information about the enemy unit you’re currently looking at: its name, HP and its buffs/debuffs
5. Sighting Lines: These yellow lines show you which units your unit can see from its current position. This affects the units shown on your Map (hidden units won’t be shown on the map). Don’t worry, whenever a unit spots a new enemy they will shout something like “Spotted an enemy”.

By pressing the E button we can change into the Target Mode, that’s where all the shooting is done.

Although you can aim freely you can also automatically change your current target (don’t know the button though). Once you’ve aimed at your target you’ll get some additional information at the top of the screen.

To Kill: Amounts of shots needed to kill the unit. The amount of shots needed depends on whether you hit the unit’s weak spot (head for people, radiator for tanks) or not. If you do, you’ll land a critical hit significantly increasing the damage your shots will deal.
Note: You can’t land headshots on enemies behind cover!
Shots: Amounts of shots fired each time. Amount depends on the weapon you’re currently using.
Vs. Pers/Armor/Area: Tells you whether or not your attack will be useful against humans, armored units and if it will be doing Area of effect damage or not.

After you used all that information to your advantage and you managed to kill the enemy unit, you’ll get a little cheer from your unit. Yaay!


Completing a mission
Now that you’ve finally managed to clear the map from all the imperials or you captured that one crucial enemy base you can collect your rewards from doing so. Whenever that happens you’ll get this lovely screen.

As you can see you’re rewarded with EXP and DCT (=Ducats) for doing certain things.

Base Results: Fixed amount of EXP and DCT for clearing the mission.
Clear Bonus: Bonus for clearing the map in a certain amount of time. Best Clear Rank is A, and therefore gives you the maximum amount of EXP and DCT.
Enemy Leader/Tank Bonus: Killing enemy leaders (red armor!) and destroying enemy tanks also grants a decent bonus of EXP and DCT. However, they don’t give nearly as much as A-Ranking the mission so they’re not top priority.
Enemy Ace Bonus: Aces look like enemy leaders, only differences are that they have a specific name, are much harder to kill (due to some BS evasion skills) and they also deal much more damage since they have special weapons which you’ll get after killing those guys.
Note: There are also elite enemies (black armor!) who sadly don’t give any sort of bonus. They’re just tougher enemies.

Book Mode
Although we’ll be spending a lot of time in battle, there’ll be probably even more time spent in the Book Mode which is basically the game’s main menu.

As you can see the story is told in various chapters each consisting of a varying amount of episodes. Out of all these episodes the majority will be cutscenes while at least one will be a battle you have to play (this rule doesn’t apply to reports, they don’t need to have a battle in them). Also worth mentioning is that while you can rewatch each cutscene as often as you want you won’t be able to replay a story mission so don’t screw them up.
By pressing the F button (start button if you’re playing with a gamepad) you’ll get another menu to quickly change chapters, save your game etc. The most important out of this selections is the Tab Select option.


The Tab Select will give you quick access to your HQ, Skirmishes and additional information about the characters, weapons, plot and decorations.
Also once you completed the game for the first time and you want to replay it, you’ll get access to the statistics and music menu.

HQ
Another place where we’ll be spending a lot of time outside of battle will be the militia’s HQ which will be unlocked once we joined the militia (happens pretty early).

- Squad Barracks: This is the place where the members of Squad 7 spend their day whenever they’re not out in the open killing imperials.
It’s mainly used to change the equipment of your units but you can also use it to check what potentials they have and if you still need to unlock some.

Potentials are basically specific attributes of each character. They can be persistent passive bonuses or they have to be triggered by fulfilling certain criteria or simply being lucky.

There are two different types of potentials:
1. Personal Potentials: They are representative of the behavior of the character but they don’t always have to be beneficial. This potentials cover liking/disliking certain surroundings/people/classes/enemy types, allergies and much more.
Except the last one all Personal Potentials are available once you've gained access to a character. (Except Alicia, she has 2 locked potentials)
The average squad member can unlock his/her potential once they've gained 5 Ellet Points (Covered at Castlefront St).
However, your leader units and Welkin can only unlock their last potential by completing a character specific report.
Note: Not every character can have 4 of them there are a few who only have 3 Personal Potentials!

2. Battle Potentials: They are unlocked through leveling up each individual class. Each class unlocks a new potential at a different level so some can get all of their class potentials without reaching the maximum level.
However, the potentials themselves aren’t always exclusive to a particular class, so there’ll be units with a different class who might have the same Battle Potential.
Class Potentials will always be beneficial to you.

- Command Room: The command room is where Captain Eleanor Varrot, the captain of the Gallian militia, is spending her day ordering her subordinates around.
Whenever we come to visit her she’ll give us access to the master list of all the possible recruits available for our squad.

New recruits get unlocked by progressing further into the story and there are also about 5 hidden characters which can be unlocked by doing specific things (entering the command room with enough money, replaying the game after you completed it for the first time etc.)
Note: You must have your leader units (Alicia, Rosie and Largo) in your squad!

- Training Field: Once you’ve cleared a couple of chapters and got the sweet EXP from A-Ranking those missions it’s time to put them to good use. To do that you need to visit the Training Field in the militia’s HQ.

There you can distribute the EXP you have collected between your 5 classes and level them up.
Leveling up is important, not only because you unlock new Battle Potentials every now and then but you’re units HP and Accuracy increases with each level and once a class reaches level 11 they upgrade to an Elite Class.
As an Elite Class they get a noticeable increase in their AP and some of them even unlock new weapons.
You can also unlock additional orders once a certain class has reached a certain level.

The Classes are:
- Scout: These guys, armed with a rifle, are they eyes of your squad. They have the highest AP of all the units so they can be used to scout for enemy units or capture an enemy base.
Elite Scouts unlock the grenade launcher which enables them to throw their grenades further than before.
- Shocktrooper: They are you’re bread and butter unit. Shocktroopers have decent HP defense and a submachine gun which fires 20 shots (although there are some weapons which can shoot up to 35-40 shots). Elite Shocktroopers unlock the flamethrower which can wreck bunkers and units hiding behind cover. If you need to kill someone or something, they’ll do a good job.
- Lancer: They are your counter to everything that’s trying to hide behind a thick armor. Armed with an anti-tank rocket lance and a thick anti-blast suit the only thing stopping those guys from destroying everything is the limited amount of ammo they have.
Elite Lancers unlock the mortar lance, which can blow up every sort of cover including the unit hiding behind it.
- Engineer: These guys won’t be the ones who’ll slaughter an entire enemy squad but without them doing all the dirty work for you, you won’t make it very far. Although they’re armed with a rifle and thus can kill an enemy or two they’re main job will be repairing the Edelweiss, supplying your Lancers and Snipers with additional ammunition and getting rid of those annoying mines so you’re squad can progress unharmed.
- Sniper: Give those guys a good location to shoot from and they’ll blow up your enemies’ heads. Armed with a sniper rifle these guys have the longest range in the game and also the highest accuracy in the game. If an enemy is not hiding behind cover your snipers will kill him without any problems.

- R&D Facility: The Research and Development Facility will be the location where we spend our money in order to upgrade our weapons, armor, tank equipment and to equip our tanks with new special tank parts.

Upgrading your weapons becomes more interesting as you progress further into the game. At some point you’ll get access to a variety of upgrades for example an additional debuff on your shots, a bigger clip size or more range.
Note: These upgrades all create an entirely new weapon as you can clearly see above!


Tank parts let you specialize your tank further than the normal upgrades do. These tank parts let you increase your tanks defense, HP or even give it some additional ammo. Only downside is that you’re limited on how many tank parts you can use.
Each tank part has a different size (depending on its strength).

- Castlefront St.: Castlefront St. is the location where Irene Ellet, the war news reporter, releases her underground newspaper “The Writing on the Wall”. There she’ll provide you with news articles summing up what happened in each chapter and giving you additional information about the story and the world in general.

She’ll also sell reports to you. These reports will give you more information about your main characters and they’ll also unlock the last Personal Potential of your leader characters (including Welkin).
Another one of her uses, which isn’t really explained in the game however, is the fact that she’ll also unlock the last Personal Potential of your average squad member.
In order to do that your squad member needs to gain 5 Ellet Points.
Your troops can gain a varying amount of Ellet Points depending on what actions they took during battles.
1 Point: For simply being deployed
2 Points: Killing an enemy unit, healing an ally, repairing a sandbag and repairing the tank. Some sources also say that you can gain 2 Points for disarming a mine, however it’s not 100% confirmed.
3 Points: For occupying an enemy base
4 Points: For Med-evacuating a fallen allied unit
Note: You’re action will only be rewarded once! (You can’t gain 5 points by deploying a unit and killing 2 units, repairing the tank twice etc.)
Whenever at least one of your units managed to collect 5 Ellet Points she’ll talking about “A rising star in squad 7” who she apparently had an interview with.

- War Cemetery: The war cemetery is the location where all the fallen units of the war lie buried. There you’ll meet the aged gentleman, a veteran from the first Europan War. In exchange for some EXP he’ll teach you new orders.
These orders will make your experience with this game somewhat easier (especially in the later game), however you can A-Rank every mission without ever getting any of his orders.

Note: You can’t select which order you want to get from him! It’s completely randomized, so you should probably get an order that you really want otherwise you’ll probably not going to learn that one in quite a while.
The availability of the orders is also not saved up between missions! So after every story mission you’ll get a completely new order.

- Audience Hall: You'll get access to the Audience Hall pretty late in the game, however it’s still extremely useful. Inside the Audience Hall we’ll be meeting the archduchess of Gallia Cordelia Gi Randgriz.

As the archduchess of Gallia she’s the one who’ll award us with medals after achieving certain objectives. These medals are basically rewards for in-game achievements so we’re not only getting a message from Steam whenever we got an achievement, but also Cordelia wants to talk to us and congratulate us in person.
But that’s not all. Once you’ve unlocked the Audience Hall Cordelia will reward you with additional royal weapons. These are stronger versions of the regular gallian weapons you get through simply upgrading your arsenal so her weapons will be more than useful for us.
The Amount of weapons she’ll give you depends on what rank you got on the story missions. (maximum of 4 weapons per mission by A-Ranking)

Apepresident fucked around with this message at 21:38 on Feb 2, 2015

Apepresident
Nov 9, 2014

You sure made a post
Update
In today's episode we complete the first chapter of the game.
We get some new revelations about the supposed Gunther siblings and since we finished the scouting party last time, we get a new group of imps to kill this time.

The battle in this episode is somewhat meh. It is a great showcase for one of the greatest gameplay flaws in the game: Scout rushes.
Sadly, there are way too many missions in the game were you only need to send one scout to location X and kill a person or occupy a base. Killing the leftover enemies is fun and all but not necessary and since the majority of these kills aren't rewarded in any way (except the cheer from your units) there's no real reason to clear the map if you don't have.

Lunethex posted:

Weren't you the one who posted a test post a long time ago about this game, or even requested that an LP be done?

Either way, now everyone can know the full glory of Anime WW2.
I think you're mistaken never requested any LP so far. Although I saw that someone wanted this LP to happen.

CommissarMega posted:

This game actually turned out much better than I thought it would, I must admit, and even takes on certain subjects that most Western devs don't when talking about WW2.

Also, OP, that pic you use when talking about Potentials has a MASSIVE HUGE spoiler in it- can we talk about storyline stuff, if that's the case?
Whoops, just realised it. I should probably change the picture ....
Well as I said, as long as it's tagged you can talk about everything you want. I wont stop you.


Adar posted:

Got about one third of the way into this before quitting. The overall plot and worldbuilding is interesting but every main character is dumb as a brick and you really need a pinpoint mastery of the game mechanics to do well in the missions. The mission with the invincible tank coupled with the invincible girl showing up after you shoot enough things is the worst offender and just a retarded exercise in frustration if you bring the wrong characters.

It's gonna be much better as an LP, though. Also, please bring Largo on everything and show off all his quotes.
Problem with this game is that it's not really tactics but more about knowing the gimmicks of each mission and how to abuse them to your advantage.
Largo, Alicia and Rosie will always be deployed not only for the CP they provide but also because they're among the strongest units of their respective class.


Mr. Highway posted:

I really enjoyed this game. I bought it on a lark and ended up being really immersed in it. Even though this is one of the games were playing it the way it wants you to is apparently the incorrect way. I would plot out missions, carefully plan so that none of my characters were put in harm's way, make sure that my defenses were solid, and end up getting a horrible score. Still, despite that and some of the frustration of later missions, I still enjoyed this game.
Yep, the rating system is somewhat counter intuitive. It rewards taking risks but sometimes this ends up somewhere along the lines of "let 1 guy run for a mile while everyone else is shooting at him".


ZenVulgarity posted:

Are you going to do 2 and 3 as well?
Don't have any one of these yet. I might check them out sometime although I haven't heard all that many good things about them (especially about VC2)


Cake Attack posted:

improving the score system would have been a good thing, but levels do surprisingly little so you can mostly ignore what score you get and just keep playing anyway. except for maybe grinding a little to get over the level 11 elite hump
Well, levels can help in getting the A-Ranks if you really care about them, since some of the battle potentials are really absurd.
If you're not interested in ranking then yeah, getting the elites is everything you're going to need EXP-wise. (maybe get a order or two from the Aged Gentleman)


Samovar posted:

I recall from the last time this was LP'd that the side-characters were a hell of a lot more interesting than the main characters. Especially the big, gay, camp tank buster.
That's exactly why I liked the anime. All those underrated side-characters get some well deserved screen time.

Apepresident
Nov 9, 2014

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Gensuki posted:

I think it might be better to move the updates to the first pot, and everything after gameplay to the second post. As it stands, it might get kind of annoying to scroll through such a large post to see if there is a new update?

I love this game, so I wish you luck!

Thanks for your advice! Changed things around a bit so now it should be easier to navigate through the whole wall of text.
Also got right of the spoilers hiding in one of the original pictures.



ivantod posted:

I absolutely love this game, but the grading system is what really did annoy me about quite a bit. Like you, I would prefer to play this properly tactically, but instead you are encouraged to simply rush in and do as much as you can as quickly as possible--as far as I am aware the rating that you get is ONLY based on how many turns you took and absolutely nothing else. This becomes even sillier on NG+ with Alicia where because of that character's overpowered potentials they are able to win half the maps just on their own without any other characters even being used. The other half are maps which have more specific victory conditions, such as the "infamous" one where this isn't possible for that very reason.

I just wish that the second two games were not on PSP, because it severely limits their maps as they are all built from a few different layouts that repeat (instead of them being all unique like in the PS3 game).
Those few maps which you can't faceroll with your most overpowered character are the ones where the gameplay really shines (as long as the AI doesn't go full retard)

The gigantic imperial tanks always look extremely threatening and the fact that most of them can easily kill your troops (including the Edelweiss) in one shot if they're out of position made the fights pretty challenging.
Also all the things you had to do just reach their weakspots and be able to deal some sort of damage to them were really creative, especially the first bossfight. (Although that one is a bit tedious

Apepresident
Nov 9, 2014

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IM_DA_DECIDER posted:

I absolutely lamed out the first bossfight by blocking the tank's path with my own tank and never having to worry about it getting close to the base before all turrets were dead.
I'm pretty sure I'm not playing the game as it's supposed to be, I deploy with all assault, who are the only ones who get training, one lancer/sniper/engineer each, no scouts. I'm only on the 5th or 6th mission so this might bite me in the rear end later on, but whatever.

Used a pretty similar tactic on my first attempt at that boss.
It ended up in me being stuck between the boss and some random wall. The boss couldn't move but whenever he tried to he just bumped into my tank and somehow that dealt a considerable amount of damage.
That was quite funny.

Well if you're not trying to get an A-Rank on every mission then getting all classes to max level shouldn't be one of your worries.
Just get them to level 11 so they'll all turn into elites and that's actually enough for the majority of the game.
Some missions might be a bit harder since you'll be missing out on a couple of useful potentials but you should still be able to handle it so don't worry about levels.

Apepresident
Nov 9, 2014

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Update
New episode out now!
This time we get take down our first tank, ride our own tank for the first time and we also unlock a new weapon by killing the first enemy ace.

This is one of the few missions we're you don't actually have to move your units all that much (except your tank) but it's still worth doing to get those precious leader kills.
Also the ace is pretty easy to miss since he's kind of in an awkward spot.


David Corbett posted:

Oh, this game! Loved it, but an event midway through the game absolutely broke my heart. It honestly, significantly lowered my enjoyment of the game and I played considerably less "fair" afterwards. Don't think I've ever been so affected by that sort of thing in a game; never knew I was such a sap.

I wish there were more games made like this - with the exception of some inexplicable mechanics (the effects of crouching come immediately to mind), I thought that it was quite well done - though it suffered from, I felt, some rather serious tone shifts that took away from a game that had largely been reasonable up until then.

Well it's true that the game changes a bit at that point. But it's actually somewhat reasonable considering what happened.
Although the ending was a bit too dramatic in my opinion.

Apepresident
Nov 9, 2014

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Lustful Man Hugs posted:

I'm cringing at the various problems in putting a pregnant woman in a running tank from that time period.

Funny thing is how it's only mentioned that she's inside the tank and then at the end that she gave birth to a boy.
Like shouldn't she be lying somewhere in the tank and screaming her guts out throughout the entire mission?

Apepresident
Nov 9, 2014

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Update
New episode out, the first with absolutely no fighting.

After a couple of episodes in chapter 3 you unlock access to the HQ of the gallian militia.
So this time we're spending time on creating our own little Squad 7.
The characters you can choose from seem to be semi randomised (atleast I can't remember to have seen half of these faces)
Besides that we get tons of tutorials thrown at us.


Zushio posted:

Nice, Valkyria Chronicles. I just got this on PC but haven't started it yet. I played a little on PS3 and it was completely awesome. I haven't had a chance to watch the videos yet, but I will be following along hopefully to get some tips on how to play.

The game is on PC as awesome as it is on PS3. Only little downside to the PC port are the menus since they're a bit clunky to handle on PC.
Besides that it's an awesome port, love it.

Apepresident
Nov 9, 2014

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Update
Let the save scumming begin!

In the newest episode we go back to fighting once again and we complet Chapter 3.

This mission is actually pretty simple: All you need to do is clear the area around the enemy base and then just simply capture it. I could've made the entire thing a bit easier by getting my engineers to level 3 (unlocks Defense Boost Order). Then all I would've needed to do is slap that boos onto a scout and run straight to the base.

The way I did the mission is bit riskier but it gets the maximum EXP out of this mission. Going for the leader tank was probably a bit greedy so if you try to play through the game and don't want to save scum on this mission you should probably leave leader tank alone. If you do that then be careful when running towards the base because if you're too close to the tank his machine gun will destroy you.
Also there's an enemy ace who's pretty easy to miss since you never really see him unless you know where he's located.

Apepresident
Nov 9, 2014

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Giovanni_Sinclair posted:

I love the series and still mad SEGA won't bring over the 3rd game (hopefully with sales of this they might consider porting the 2nd and 3rd game to the PC too) but I been loving the thread so far, anyway I have a question. Is the DLC included in the PC release of the game and are going to be doing it?
Would love to see the other two games going to the PC or maybe even a fourth game would also be awesome.

The PC version comes with everything included: Enter the Edy Detachment, Class Trials and the behind her blue flame DLC
Probably the most cost efficient version of this game.


Victis posted:

I just want to say that this is a good thread and I'm enjoying it! The game always looked interesting but I can't be bothered to play games where it seems like you can miss out on a ton of stuff without a guide.

Thanks for the feedback!
I do see where yoiu're coming from but not all the ace units are that hard to find. For some reason SEGA thought that it would be a good idea to hide the first two aces in the most awkward spots possible.
But later on they'll be placed in locations where you can actually find them without knowing the map.

Apepresident
Nov 9, 2014

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Cake Attack posted:

if the aces are large enough missables to deter you from playing the game i honestly don't know how you can even play video games

like two of them are hidden in really dumb places, the rest are easy to find and it doesn't even matter anyway since ace drops suck

True for the ones in the story missions.
The ones in the DLC however just flat out break the entire game.

Apepresident
Nov 9, 2014

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Update
New video out now.

Sadly not all that much gameplay in this one (didn't want a 50 minute video), but atleast a decent build up towards the upcoming battle.
We also take a first look at our first report where we learn a thing or two about our main characters.


OddObserver posted:

Along with the scout Aika... and the Medic. Sort of.

SSNeoman posted:

Vyse comes from Skies of Arcadia, released by Sega on the Dreamcast and later rereleased on the Gamecube

Thanks guys! Completely forgot the name of the game in the middle of the recording.

Apepresident
Nov 9, 2014

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RareAcumen posted:

This is a bit of an odd complaint but the three ladies in the OP with the map as a background are really grainy and it's hard to read the map. I went and grabbed clearer pictures if you'd like to use them. They are incredibly large though.

http://imgur.com/9IVcpGF,ABNB8tq,FKkeaeC

Replaced the old pictures with yours. Thanks for your help!
Couldn't get my pictures to look good after a couple of tries and gave up in the end.

Apepresident
Nov 9, 2014

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Update
New episode out now.

This time we complete Chapter 4 with an interesting battle. The map has a couple of neat gimicks which can save you a lot of time. It's also quite funny to watch a chain explosion happen if you manage to pull that of.


kaosdrachen posted:

Actually, I recognize about three quarters of the city names as Dutch with a couple of ones that may be Belgian instead.

From what I've read Gallia is supposed to be loosely based off of Holland atleast that's what they stated in the "Valkyria Chronicles Design Archive".

Speaking of real world resemblances I found a map where Europa (black lines) is layered on top of our real world Europe.
EDIT: Although, comparing it to the other maps we have seen thus far, this one looks kind of incorret or atleast very inaccurate.



Poil posted:

Is it just me or is there a horse head on the country map? The small lake being an eye.

The game is half off on Steam at the moment.

Not only any horse head, but the head of the mighty and fabulous unicorn (if you include the little island to the north west)
Seems like they did that one on purpose though since the unicorn is also the nation's symbol.



Drachir D Nalem posted:

Need to level out your audio or something, your voice is hella louder than the game. Have to keep turning the volume up and down to adjust, gets a bit annoying.

First time I've ever heard that complaint from somebody but sure, I'll play around with the audio a bit for the next video.


Gridlocked posted:

Even the good guys are a shade of 30's-40's German themed in Japanese Not-WW2 stories.

Man what is with them and their obsessions with the Nazis/Axis?

Edit: I take it we are Not!Belgium judging by our position on the map of Europe. And everything we have is slightly German themed without any of the Nazi stuff while the Empire appears to be Imperialist Nazis. I bet they are lead by Emperor Gigahitler.

Edit 2: Can I request that you turn the recording volume of the in-game sound up a tiny bit. The dialogue is really quiet in comparison to your voice Ape.

Well as far as I know Gallia is supposed to be represantative of Holland but they repositioned it to a location they felt more convenient I guess.

I think that they never really mention the emperor himself, maybe in one of the gloassary or personnel entries but I could be wrong about that.
The anime tries to give some insight as to how the autocratic system is supposed to work why a certain guy (who we haven't met yet) is in Gallia and so on and so forth.

Apepresident fucked around with this message at 23:55 on Feb 8, 2015

Apepresident
Nov 9, 2014

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Tuxedo Ted posted:

This game looks great at 60FPS, but I heard there was a bug with rapid-fire weapons like the Assault's gun or a tank's machinegun. Their damage was tied to how many frames took place during their attack, giving them a ton more damage at 60FPS rather than 30. Is that true?

Never heard about that bug, only know that there was a bug where you're tanks could defy the laws of physics if you reached like 100 fps or something like that.


Gridlocked posted:

I'll take your word for it but wouldn't the Netherlands be more likely to be that un-coloured country with Namor as its capital (http://i.imgur.com/9IVcpGF.jpg) considering the shape and the way it has that little island chain?

Gallia just appears to be the country in between Not!France and Not!Germany which would make it Belgium. That being said the abundance of windmills lend themselves to the Holland argument.

Maybe its Not!Holland+Not!Belgium to overall represent the North Sea coastal nations that were technically neutral at the start of the way but were invaded for strategic/unifying The Third Reich purposes?

Could be possible. Actually a lot of people think that it's a mixture of both Belgium and Holland eventhough the developers say otherwise.


David Corbett posted:

From the way I perceived the map, Gallia felt a lot more like the not-Baltic-states to me than the Netherlands... though I guess that would put the windmill in perspective.
Thought the exact same thing the first time I saw the map. But if you look closer and compare it to real europe you can actually see that it's only a bit more to the north of Holland. So probably somewhere in between Holland and northwest Germany.
Looking at the map (http://i.imgur.com/9IVcpGF.jpg) I think that the baltic states are a bit more to the east of where Varrot's head is. They are barely visible though.


Neddy Seagoon posted:

You get three turns to try and evac a downed soldier, but they're outright dead if an enemy soldier touches them first. :commissar:
Yeah, that's true. But the AI preferrs to derp around most of the time instead of being effective with it's turns. So they'll onlly really kill one of your units if they're completely out of position (like next to 2 or 3 enemy units)
Other than that your guys should be pretty safe most of the time.


Gridlocked posted:

You seem really angry. Why are you angry?

Edit: Just watched Ep 5. What are the odds on Welks getting to shoot some evil bloke with that flare pistol to save the day/girl/sister?

I can't recall if the flare gun is ever used again. I think there's like one more scene where he'll be actually using it but I'm not sure about that.


Victis posted:

Haha what the gently caress are you talking about, guess what this game is about WWII sorry (expressly the Second Europan war).

This game even has AnimeJews with NotYarmulkes that are held responsible for the death of NotJesus or whatever the Calamity is.

Well no it's not some religious nonsense more like a historical reason so it's more reminiscent of the stab-in-the-back legend than the whole jesus thing I think (although the jesus story also has some historical background)
Sadly it takes quite a while until the characters are actually talking more in depth about the Darcsen Calamity.


Crembo posted:

Seconding the sound balance mix request; The commentary is many times louder than game audio.
Working on it for the next one. Thanks for the feedback!

Apepresident
Nov 9, 2014

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Update
This time the episode got a bittle bit longer than I wanted to but oh well.

We finally get to see they guys who're behind the imperial invasion on Gallia for the first time and we also find a porcavian pig (A PIG WITH FREAKING WINGS!!!!!)
The battle this time around turned out to be a bit longer, could've maybe ended it a turn earlier but I got unlucky a couple of times. Still managed to show everything I wanted to and still get the A rank so I'm happy with that.


Gridlocked posted:


I was actually talking about the 5th video of the LP. Coincidentally I was considering getting the Anime to watch along with the LP but you have talked me out of it. For the better it seems. It sounds like the anime was more of a cash in on a successful game franchise then anything.


Well the anime sure isn't nearly as good as it should've been and I also wouldn't recommend watching the entire series but atleast a couple of episodes to see what they've done with it. They changed quite a lot of things not only the personalities of the main cast but also added some new characters of which some are actually pretty decent. They also have a couple of cool ideas like there's this one episode we're they're basically showing you what's happening on the imperial side. You also learn much more about the Darcsen Calamity by watching the first minute of the first episode than after sinking like 5-8 hours into the game. Also seeing those lovely sidecharacters like Jann and Susie talk a bit more than they do throughout the game is actually pretty refreshing for a change

That said however they're overdoing the entire love story, like they're constantly reminding you "Hey, he has feelings for her and so does she. Aren't they cute?" And that's probably the thing that killed the show for me (together with that stupid love triangle). There are also some other changes which ruined a gigantic plot twist which was actually supposed to happen at the end of the series.

Apepresident
Nov 9, 2014

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Update
New episode out now!
Our first battle in the barious desert. The mission itself isn't all that difficult, especially since the one gimmick that happens midway through makes the whole "rush the base" strategy pretty viable.


Poil posted:

Ok that pig was just too cute. :3:
Did... that guy in the cut scene have a cow(?) skull strapped to his shoulder? Why? Is it fashionable?

Maybe I'll watch the anime after the lp is over then. I was almost about to.
Hans is the real hero of this game!!!

The skull sort of makes sense considering he's called jaeger which basically means hunter in german. Although something like a stag's head would've probably made a bit more sense than a cow's head. Don't know what exactly they were thinking about that.


McKilligan posted:


I'm also hoping the missions get more challenging as the game progresses - it seems like much of the challenge lies in getting good ranks rather than beating missions outright, but then again we're only a few missions into the game. I've been watching andplaying a lot of X-Com lately and it's interesting to see the similarities between the games, but as of right now, tactically, everything seems a little bit easy. Seems like most of the challenge for a competent player is in getting a good grade rather than completing the mission. I'm hoping that the enemy AI takes a more active and offensive role in future battles, it seems like now they seem to enjoy standing still until it's their turn to get shot.

Majority of the "normal" missions will probably be about as difficult like the ones we've encountered thus far. The real difficulty in those mission comes from figuring out how the abuse the maps gimmick (if there is one available).
Also the sudden change of objectives in some of those missions can throw you off guard if you don't know they're coming. The boss missions tend to be much more interesting and difficult so I'm looking forward to get to those missions.
However, there are some class trials which can be pretty tricky and then there's also the expert skirmishes which are ridiculously difficult (compared to the original maps)

The AI is probably the biggest problem the game has. They seem to be scripted to do things that seem logical considering the overall circumstances (i.e. "Our General is under attack, we need to defend him) but this can easily be abused by the player (cover the whole way between their units and their general with your own units) And then there's also those instances where the AI likes to move its units around without achieving anything.
However, if the AI manages to think properly, it can be serious threat to you (although that mostly happens during boss fights)

Apepresident
Nov 9, 2014

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Update
New episode out now!
This time we continue our journey through the Barious Desert and this time we fight probably the longest and most tedious battle in the entire game.
The fight against the Batomys takes at least (!!) 9 turns so we have quite a fight ahead of us. I split the fight up into two videos due to it's length.
The first part isn't all that hard as long as you're not to close to the giant tank you should be doing pretty fine. The next video will cover the part of the fight, that can srew you up completely if your not prepared.


SSNeoman posted:

Yeah that's Japanese social network games for you. It's basically there to grab as much money from nerds before people realize what a lovely deal they're getting.

VC in general is a story about Sega stepping on a rake over and over. From what Sheep (from his Tokimemo LP) and the VC thread says apparently VC1 didn't sell well in Japan. it was actually mildly popular in the US, though both countries actually have pretty strong fandoms, even if they're not that big. Well that just wasn't good enough for Sega, so come VC2 they went apeshit. Appeal to a wider JP audience! VC2 now has a high school setting! There are more idols! There are more cutesy characters! Love us! LOVE US!
They also released it on the PSP Vita which made the maps become smaller.
The net result was that the US fandom peaced out, they signed up for anime WW2 tactics games not the latest Idiot Factory romp. And who the gently caress has a Vita around here anyway?
The JP audience STILL didn't give a poo poo.
VC2 was so lackluster that they didn't even bother translating VC3 into English (that was literally the reason Sega gave). Instead they opted to squeeze as much money from the JP audience as possible with that social network game.
So fans did what Segadon't and released an English translation in 2013.

So as you can see, video game publishers are not people. They are :downs: homunculi who live in vacuum-sealed rooms and subsist on large amounts of money.

Wow, never thought that VC lacked popularity in Japan. I actually thought they handled JRPG's or in general more "japanese" games like they do their anime i.e. if it doesn't sell well enough in Japan the rest of the world will never see it.
That also explains why the story of VC2 is so extremely dumbed down compared to the first one and to some extend also why they dumbed down the main characters of VC1 in the anime series (since the japanese didn't enjoy the original characters it seems)
Well I still hope that the PC sales show SEGA that they have an amazing IP and they better do something good with it and not rape it like they did that blue hedgehog.


Stabbey_the_Clown posted:

I picked this game up in the recent 50% off sale, so I guess I'll be playing along a bit. I already watched the first LP of this game. I've heard that going for A-ranks in each mission is one of the least fun ways to play, so I won't be worrying about that. I might do a couple skirmishes more than once to make up for the XP, though.

For operation Cloudburst, I started to deploy only a couple troops at the starting position, and more from the other camps I captured - a lot of units wouldn't get enough use from their AP to move from the start anyway. I think I used Alica and Rosie at the start to capture the first post (Rosie was there to defend against the Shocktrooper in the street where you blew the hole through the wall). I didn't actually visit that street, and just sent my tank up the street.

The enemy didn't use their sniper to shoot our sniper in the tower at the start because there actually isn't a line-of-sight, I tried counter-sniping from the tower once, but couldn't see him. I deployed my Sniper from the first captured base and used him to decent effect in a couple places. The third turn they did a check-in, but Isara deflected suspicion. I think I beat it on the fourth turn and got a B rank. If the enemy reaches their phase on the fourth turn, then they get suspicious and call for reinforcements, but those won't appear until the fifth turn.


EDIT: Just B-ranked Kloden Wildwoods in 6 Turns. I guess it was because I took the boss down below a certain HP threshold. I didn't realize THAT was the main objective or else I would have focused on the tank more and worried about getting troops close to the final cap point less. Still though, it worked out, after the retreat, I still had 1 AP left and Alicia was within range of the final flag, otherwise I would have had to go to Team 7.

My strategy was to take Rosie north to kill the Anti-Tank gun - if you put Rosie in the farthest-right spot, she can make it to a view of the gun even running around the mine - and Alica to kill the leader there and claim the base. I had the Eidelweiss break the logs, then brought in a sniper to take out the lancers and other small troops, an engineer to keep the Eidelweiss's in good repair, and Largo to assist with the medium tank. The Eidelweiss itself sniped out the second anti-tank weapon even though I couldn't see it.

Good to hear that you're enjoying the game. EXP shouldn't be the big concern when playing through the game since lvl 11 on every unit is actually everything you need to finish the game.
I have to admit that A-Ranking sometimes ends up in doing sup-optimal moves during the mission and sometimes it's just straight up impossible without knowing the mission (like if there's a sudden change of objectives). I don't know, I just like to get the maximum value out of everything so probably that's why I'm having such an A-Rank-fetish.

If you ever run into problems I suggest doing the Professional Military Operations aka Class Trials. Some of them provide tons of easy EXP and you get pretty insane weapons from every one of them. Those weapons can however easily break the game since they're quite op so just keep that in mind.


McKilligan posted:

Aaaaand now we're into 'Ancient highly advanced civilization's superweapons' territory, this game is hitting the cliches pretty hard. Came in with expectations of alt-WWII tactical combat, but seems like it's devolving into something pretty generic with all due haste. Did the writers just think that war itself isn't an interesting enough subject to explore and build characters around without having to introduce 'ancient highly advanced civilization that mysteriously disappeared' as a plot hook?

Well the overpowered ancient superweapon is kind of ridiculous I have to admit, but still the majority of the game plays around more conventional warfare (as far as that's possible in an anime world). It gets a bit crazier near the end of the game but up until that point it's more WWII warfare like we've seen before (just with more enemy units and some other cool gimmicks from time to time)

Apepresident
Nov 9, 2014

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SSNeoman posted:

Would giving Rosie an Evasion Order help her dodge those lancer rounds?

Probably, though I have to say that I have like close to no good experiences with evasion boosts in general so I tend to not use them.

EDIT: A defense boost could'Ve also easily saved her since it reduces the damage quite significantly.

Apepresident fucked around with this message at 10:28 on Feb 13, 2015

Apepresident
Nov 9, 2014

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Update
New episode out now!
This time we deal with the actual tricky part of the battle against the Batomys. We actually managed to deal with that little problem pretty nicely, mostly because we abused bad AI and also the size of the Batomys as cover for our guys so Selvaria couldn't be that big of a deal.
New people who encounter her for the first time can run into some difficulties because Selvaria tends to be a monster.


CommissarMega posted:

I always leave at least 1 AP for Jane, though- maps don't feel right unless she's killed at least 1 Imp :allears:

Just checked out the quotes from Jane. She sure seems to be .... a nice lady .....

Apepresident
Nov 9, 2014

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Poil posted:

Doesn't the tank deal more damage than the lancers, or would it get blown up by the counter shots?

Lancers and Snipers can't do counter shots or cover fire due to their limited ammo (I think, not sure)
Also, as long as lancers don't hit the radiator of a tank, the tank should generally be able to survive a couple of lancer shots.

Using the tank at the end isn't all that beneficial since you can easily run out of CP when you're trying to destroy the Batomys (had like 4 CP at the end of the turn although I started with 20)
However, at the beginning (against the turrets) using the tank is actually a pretty good option since 1 tank shot + 1 Lancer shot should be enough to destroy a turret. Additionally, the tanks has better accuracy than our lancers currently have (so less chances of completely missing an important shot)


EponymousMrYar posted:

Then again I play this mission way differently and all my Lancers tend to be low on ammo after shooting the vents while I have a full stock of CP and an engineer next to the Edelweiss. The mission's set up so that it's really hard not to have all the CP you need to blow up the Supertank in a single phase.
Exactly why I love the way the grenades interact with the vents. Saves not only CP but also quite a lot of precious ammo.


SSNeoman posted:

Man those personal potentials were pretty bad. Like they took a few okay units and then basically gimped them.
Sad but very true. Currently we have about 3 useless characters (Susie, Karl and Oscar) due to their terrific personal potentials.
Although we still need Karl and Oscar for two hidden characters, so we'll see those guys again.

Apepresident
Nov 9, 2014

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Update
New episode out now!
After our trip to the desert we're going back to some luscious forest in Gallia. This time Welking and Alicia get seperated so instead of regular battle we "sneak" our way through the next mission (if you can really call it that)
The ensuing cutscenes could've been taken directly from an anti-war ad. It's also probably the first and only time in the game that the imperials are portrayed more like regular human beings rather than as racist mass murderers.

Apepresident
Nov 9, 2014

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EponymousMrYar posted:

I want to say you can but then I remembered having to back out of deployment and selecting another option there to pull up my soldier list with all the potentials listed there for putting together my team. B-rank is where the game mostly expects you to be and the only thing you'll miss out on is having to pick and choose what upgrades you spend your cash on. You still have to do that getting all A-ranks anyway but there's a lot more leeway.

Always deploy Alicia, Rosie and Largo for their CP, even if you don't plan on using them. Even then on that Report you have to hope Largo/another lancer doesn't miss to get an A-rank, since it takes 2 shots to take down the mission objective and one has to hit the weakpoint. On one of my runs it took 6 turns because he kept missing entirely. :suicide:

B-Ranks should be the goal if you're playing through the game blind/for the first time. They still provide more than enough money and EXP to get everything you'll need for the entire game and getting a B-Rank at every mission without knowing the mission is actually pretty impressive. Especially later on in the game since some of those missions get pretty tricky.
You'll be losing out on some money, but to be honest as long as you're not buying every single Tank Part from the R&D Facility you should have more than enough money for all the weapon, armor and tank upgrades (you might also have to skip one report, not sure though)
A-Ranks are more a goal for your NG+ or second playthrough of the game since knowing the mission will influence what you're going to do during your turns.


Stabbey_the_Clown posted:

It’s really silly that the one place that you CAN’T see a person’s potentials is in the deployment screen, when you really, really need it. I think B-rank is the best “reasonable” rank for playing this game. Played right, you can move safely, clear out the majority of the enemy forces, and still get a B-rank.


After-Action Report: Ch.6 - A Desert Encounter
On Chapter 6’s Mission, I had to immediately restart because it’s hard to tell what a starting position actually entails from the map alone, so I had Rosie and a scout starting on the sniper ledge.

On my second attempt, I discovered that crossing a trench triggered a sandstorm that lasted until the end of the turn… but by that time, I was at the end of Turn 3, and I’d already spent most of my AP, so it was a waste. I realized that I would not be able to get anyone into good position to cross the trench until Turn 4, so I restarted the entire mission.

Okay, so attempt 3. This time, I had Alicia go for the nearby base quickly. She used a grenade to take out the sandbag cover for the Snipers, and used the rest of my AP to neutralize basically all the nearby enemies (mostly with the snipers, but Cherry and Rosie also helped), so I could spend Turn 2 summoning reinforcements (Jann and Catherine and my Engineer at the forward base) and moving up. Turn 3, my reinforcements appeared, and I got everyone into position so I could start Turn 4 by triggering the sandstorm, allowing me to make full use of it.

And full use I made, taking out almost every enemy remaining, including all three tanks. All that was left was a Sniper and a Shocktrooper when I took the enemy base (and also the hidden enemy Ace). I scored a B-rank. You’re supposed to do that mission in 3 turns or less? That’s friggin’ nuts.

I also finished the Report Largo’s “Vegetables” mission, B-rank in 4 turns. I’m not sure how you’re supposed to get an A-Rank, you only have 3-4 AP in that mission and you can only move Largo so far. ... Oh, I guess you bring Rosie or Alicia for the extra AP and don't move them.


After-Action Report: Ch. 7 - Battle at Barious Desert

For this mission, I brought two lancers (Largo and Hector) at first, plus a Sniper (Oscar), an Engineer for ammo, plus Alicia and Rosie mostly for their command points. I did use the sniper to take out some of the enemies on the high ground, and had Alicia go up to help try and finish one off. The rest of turn 1 was taking out the big tank’s front, right, and rear turrets.

I had a few missteps, trying to shoot the radiators when they were sealed up until I determined that would do nothing. I eventually called in Jann at the second base for a third lancer. I also had a misstep where I tried shooting an already-fallen wall, but reloaded after that.

I spent a bunch of time moving the Eidelweiss towards the high ground, and along the way used it to help take out the final two turrets. My Engineer helped to keep resupplying ammo to the Lancers.

I had a lot of downtime waiting for the big tank to shoot its gun, I’d long since retreatd the Eidelweiss up to the hill’s top and blasted the ruin walls down. I’d already killed two radiators were by the time Selvaria showed up (or rather it’s more likely that killing two IS the trigger for her to show up). Once she did show up, I conveniently already had Oscar in position to snipe the ace and two others, and the Eidelweiss mortared her two Scouts, and Alica was able to get in, kill the Lancer, and get out.

Selvaria did kill Oscar, and I had to get Rosie to help retreat him. My first attempt at the finale, I didn’t keep my lancers in good position, and Selvaria slaughtered the lot of them, so the Eidelweiss had to finish the mission solo, which meant it took 10 turns and a B-rank. I wasn’t satisfied with that, so I reloaded and this time was careful to keep the tank between my Lancers (and Engineer) and Selvaria. She only killed Jann that time, and as soon as the big tank’s radiator was exposed on Turn 9, I fried it and used my wealth of command points to pound the tank down with my Lancers. I finished it off with the Eidelweiss just for fun. My first A-rank since the prologue mission.

About the Deployment Screen
Well, you can look at their potentials. If you go to "Positioning Units" you'll get a units list of all your squad members. Then all you need to do is press Q or E which will change interface at the bottom of the screen to potentials and then to equipment.

The thing that bothers me about the Deployment Screen is that you can't change your units equipment. If you want to do that you need to go back to the Squad Baracks in the HQ and then you're able to do that. I guess the developers wanted the players to think ahead, but especially if you're playing through the game for the first time, you have no idea what you're going to face in the upcoming missions.
Also since after Chapter 8 every enemy unit will apply a debuff on your units if they hit you, some of the weaker Gallian weapons can be next to useless (like when a sniper needs 2-3 headshots to kill an infantry unit :suicide:)

About the Report
There are basically two ways to get an A-Rank in this mission

1.) Have elite lancers (Lvl 11). As far as I know that's the only way Largo can reach the top of that hill in about 8 CP (=2 and a half turns, if you deployed either Rosie or Alicia for the additional CP) Then again you'll only have about 2 CP left so the only way to get that A-Rank is to have a good lancer weapon with a somewhat realiable aim. The earliest point, where you'll get a somewhat good lancer weapon is after chapter 10, if you're lucky and Cordelia gives you a royal lance. However you're not guaranteed to get one so you might have to wait even longer than that
It seems like that's the way the game wants you to A-Rank the mission (since you're somewhat supposed to use Largo), then again you won't be able to get an A-Rank at around Chapter 6 and instead you'll have to come back later.

2.) Use a scout. If you completed the scout class trial in the Professional Military Operations Tab you get the ZM Kar 8 (g) which is like the second best rifle in the entire game. This weapon is capable of destroying tanks with about 6-7 shots at their radiator.
Completing the reports this way feels more like cheating than actually doing what you're supposed to do (sadly), but it's the only way to get an A-Rank at this point in the game (provided you did do the prerequisites)

About Battle at Barious Desert
The first time I finished this mission, the majorty of my units we're also positioned behind the Batomy. It seems like you're expected to end up over there, since Selvaria and the rest of the reinforcements will always position themselves between your fist base and the Batomys.
That makes the mission pretty hard for newcomers, but once you've figured out that the AI is always going to do just that you can basically abuse that by simply getting your units in one of those trenches after the second base.

Apepresident
Nov 9, 2014

You sure made a post
Update
Time to do some DLC missions. In today's episode we're taking a look at one of the Professional Military Operations aka Class Trials.
Why Class Trials? Because the missions incentivizes the usage of a certain class. We're taking a look at Susie Evans, Scout Trial although we're not using a scout (atleast not as much as we're supposed to).
It's basically the exact same map we visited in the last episode, but there are much more enemies hidden in the tall grass and we get much better rewards (like the ZM Kar 8 (g) which is basically the second strongest scout/engineer rifle in the game)
For some reason, SEGA couldn't be bothered to hire the Voice actors from the Enter the Edy Detachment DLC again so we'll have to listen to some japanese voices this time around.

By the way the mission can also be easily cleared with a scout as long as he's equipped with an imperial weapon (otherwise the ace will murder you) Somehow that thought didn't cross my mind during the recording


BioMe posted:

This is like the only anime that has adopted siblings and isn't creepy about it, so easy mistake.

Can't say that about the sequel though.

Okay, I knew that the whole school setting in VC2 was pretty odd but did they really introduce that god awful incest-love-fetish-thing the japanese tend to enjoy for some reason?
Why, just why?!


RickVoid posted:

Didn't think I'd enjoy Anime WWII as much as I am, but here we are.

So if I'm understanding this all correctly, Galia is basically a fusion of Holland and Switzerland. Our badguys are essentially WWI Imperial Germany, lead by Aryan Superman Alexander the Great, and his three Generals; Magical Girl Titties McLargeRack, Honorable Warrior Brick MeatFist, and Angry Accountant Gregor Not-Hitler.

Our forces consist of air-headed yet competent Lieutenant Nature Boy, Sergeant Totally Not Going To Get Killed By Her Love For Nature Boy, Lancer Gruff Gruff Grufferson, Lancer Lovingly Penetrates the Enemy From Behind, Shocktrooper Rosie the Iron-Clad Ultima-Bitch, Mechanics Simon and Kamina, and Tank Operator Lucca the Hated Minority who Secretly Loves Her Not Brother. Oh, and Ace Something Awful GBS posterReporter Scoops. Whoops, almost forgot about our Flying Mascot, Baconator.

These charactors are just the best. :allears:
Gotta love those names!

Just some minor nitpicking: The empire isn't lead by "Maximilian" aka Aryan Superman Alexander the Great, he's just leading the Gallian invasion force.

Stabbey_the_Clown posted:

EDIT: Watched the video, Oh. I did see the blue glowing plant, and investigated it, but didn't realize that you needed them both at the plant at the same time. Well, this one is a short mission, I may as well replay it.

8b will require some more thought anyway, and probably more than one restart.
8b is the first mission we're the enemies debuffs can actually screw you over. Yeah I said that they're not that big of a deal in the last video, however that minus attack can render your units with weaker weapons next to useless so better stay away from those pesky shocktroopers (atleast they have an abysmal range so go ahead and abuse that if possible)

Poil posted:

You forgot the tank that makes little R's when you run the engine. :3:
hmm, seems like somebody is in love with anime tanks .... not sure what to think about that ....

Apepresident
Nov 9, 2014

You sure made a post
Update
Time to reunite our Squad!
In today's episode we play through the second mission of chapter eight.
Since Welkin and Alicia aren't together with the rest of our Squad, there's no way for us to use our tank or any orderes, atleast as long as Welkin isn't sittting inside the Edelweiss once again.
This mission also neatly combines some of the new mechanics such as debuffs and mortar cannons together with the same old capture the flag missions.

There's also a bit of friendly fire going on which is a pretty dick move (I guess the rest of Squad 7 hates me right now) but I had a somewhat valid reason to that , or so I hope.


Stabbey_the_Clown posted:

I also finished Mission 8b, after quite a few attempts (although some of those were trying to improve my initial C-Rank to a B), and all I'll say is gently caress Status effects.

They get more bearable once you progress further into the game. Right now they're pretty harsh since the majority of your weapons are pretty weak so those debuffs pretty much ruin that small damage potential you have at this point.
It seems though as if the debuffs don't get stronger further into the game though I'm not 100% sure about that.

Apepresident
Nov 9, 2014

You sure made a post

Stabbey_the_Clown posted:

Hmm, we did a lot of the same stuff in that mission. And some different stuff, as necessitated by you trying to unlock everything and getting the reckless-play A-Ranks.

By the way, without spoiling anything, in Mission 9, are there any enemy Aces or leaders? My instincts say no.
Nope, besides the main objective there's pretty much nothing else to do here. This is actually the easiest non-tutorial mission in the game and you have a lot of time to do what you're supposed to do.

Stabbey_the_Clown posted:

My first complete attempt was a 5-turn C-Rank, which I was unhappy with, so I tried again. After a few tries realizing that I wouldn't make it in 4 turns, I actually wrote up some objectives that I wanted to achieve on a turn-by-turn basis. I also decided that my force composition was wrong. I had brought Marina (Sniper), Rosie and Vyse (Shocktroopers), Dallas (Engineer), and Aika(Scout). It was the Scout that was the problem – I needed a second Lancer instead, so I started over (and also changed my lineup): I brought in Oscar (SNI), Karl (ENG), and Elysse (LAN) instead. And I swapped out Vyse for another Shocktrooper (Alex).
As far as I can remember I used a pretty similar composition back when I first played through the game (although the names were different):
This is actually one of the few missions where lancers are much more useful than scouts since those annoying tanks can be a huge pain in the rear end due to their positioning (and also because tanks are in general pretty strong).

Stabbey_the_Clown posted:

My first-turn plan: Kill all three snipers (including the Ace), destroy the Mortar Turret, and move Welkin as far as possible with 2 CP.

For this, I had Alicia move first, to take out the nearby Scout, then she moved into position behind a fence near the Mortar turret (so she could grenade the Shocktrooper leader). Rosie ran up to take out the first Sniper, then ran behind the Ace and took him out. (I didn’t realize that getting behind them would negate the evasion bonus for several attempts, so I used to use two grenades on him). Oscar killed the remaining enemy Sniper. Largo ran up and one-shot the Mortar Turret. Three AP left. Alica tossed a grenade at the Shocktrooper leader, and it actually one-shot him for once on my final attempt. Normally he still lives through that, so I was able to get her to the bottom of the canyon with the rest of her AP. I moved Welkin up twice. (If the Shocktrooper Leader had lived, Welkin would have finished him off when he moved.)

The enemies shot up the Eidelweiss, but since it had the camp healing bonus Welkin heals it to full when he arrives, it was still in perfect repair for Turn 2.

On Turn 2, my key objective: Take out the forward Light Tank, because I couldn’t afford to waste any Eidelweiss turns shooting tanks. That’s what the second Lancer was for. Elysse and Largo tag-teamed to take it out (no, I didn’t run them into the line of shocktrooper/scout/tank fire to get Radiator shots), then I brought Welkin back to base. The Eidelweiss’s objective was to use the Mortar to damage the clumped-up enemies – taking out the normal Shocktroopers and hurting the Lancers pretty well. I think I also used Oscar to take out the Scout and Shocktrooper leaders.

On Turn 3, I was kinda winging it. (It’s not good to plan too far ahead.) My general objective was to steamroll the enemy, but that’s not quite what I did. My Lancers tag-teamed again to take out the other tank, after which I pressed the Eidelweiss forward, ending just short of the wall. With three lancers still alive, I pressed forward with it through the wall and turning to hide the Radiator. I mortared the enemy leader in the final camp.

On Turn 4, Oscar again got some use, sniping all the normal troops he could. I moved my non-Rosie Shocktrooper up to kill two Lancers, and then my Engineer Karl came up from the base camp, killing the last Lancer, capturing the forward enemy base with one CP, and then going to the second enemy base and beating the mission. B-Rank. That’ll do.
I liked your general plan for this mission. The most important part of this mission is actually your first turn since depending on what you can get done in that one turn the rest of the mission can be either extremely easy or quite challenging.

Getting rid of the 2 snipers who're guarding the river and the mortar is pretty much necessary, otherwise your team in the south will get screwed over and Welkin is pretty much guaranteed to die.
Now the big question is who do you kill with your sniper? Getting rid of the sniper is a pretty decent decision since that guy can be quite annoying for the rest of the mission, however I generally think that he's going to lose out on his usefulness once you enter turn 2 and you start to move your tank. By that time he'll be either standing together with some other infantry units (=mortar those idiots) or he won't have a good shot at your guys because the Edelweiss is in the way.

I preferr to get rid of as many shocktroopers and scouts as possible since they'll be shooting at your advancing infatntry units and I do like to avoid that unecessary damage (or atleast reduce it with a Defense Boost or the Crouching buff). However if you're lucky and the remaining shocktrooper are close together you can kill 2-3 of them with your tank, so both decisions will probably much end up using the same amount of CP so there shouldn't be that big of a difference.

Other than that it seems like we did mostly the same the only difference I can see is the way we took care of both of those tanks (and you also got rid of more imperials than me it seems) and I think that that's the reason why you couldn't end it on turn 3.
It seems like you're not utilising orders that much. I do understand that they can be pretty overpowered at times so I won't blame you for that, but if you get stuck in a mission you should play around with them since they can help you out quite a bit. (especially the Defense Boost)

Apepresident
Nov 9, 2014

You sure made a post
Update
New episode out now!
This time around it's a bit of a longer episode since the missions are extremely short and simplistic so instead we're going to listen to a ton of dialogue.

First up, Largo's Passion. The idea behind it is pretty funny, the mission however isn't all that great in my opinion. I have to admit that the way I completed this mission is basically cheating (since the ZM Kar 8 is freaking OP) but there's no other way to A-Rank that mission unless you have lvl 11 lancers (which I didn't have at that time) and even then it's mostly luck dependend since the lancer's accuracy can screw you over big time.

Next Up Chapter 9: The story in this chapter is pretty cool, the mission itself isn't. Probably the easiest mission in the entire game (arguably even easier than the prologue mission) since you don't really need to move your units. Well that one person in the north needs to move a bit but besides that nothings going to happen. Wasted potential, sadly.


EponymousMrYar posted:

His own potentials usually make up for the lack of scout ones and he gets the same 'level everyone in a class' treatment but the biggest issue of Welkin not being in a tank... Is that he's not in a tank with tons of armor and HP to keep you from game-overing when something shoots you a bunch.

Of course that doesn't help if you park the tank too close to something that's an instant kill to anything (Batolmys' movement for example :v:)

I actually think that his potentials are way to dependend on having the right allies next to him. Also generally speaking, I preferr to have defense boosts like Rosie's Strong Willed than a general small parameter boost. But he's still useful as a scouts, but mostly because scouts are just way too useful in this game.


Tae posted:

Ironically, leveling up your lancers make them useless which I never got why that worked, but hey the game was a first try.
Once you're halfway into Chapter 10 or 11 you unlock the mortar once you're lancers are lvl 11. They've probably auto-equipped it instead of a regular lance and that's why they're weaker. Had the same thing happeningn to me.
Other than that I can't understand why they're getting weaker, since Lancers becomes monsters once they've unlocked their final battle potential


Stabbey_the_Clown posted:

Is my posting "After-Action Reports" of my current playthrough bothering anyone? Would people like me to stop, or is it interesting? I've now finished up to Mission 11.
No man, keep posting them. I actually enjoy reading through the ideas of other people who also play through the game, just don't spoil any story things and everything's fine.

Apepresident
Nov 9, 2014

You sure made a post

Tae posted:

I meant as in the entire point of Lancers (which is anti-tank) is redundant and slow because at a certain level, you gain an Order that lets Scouts kill Tanks in one turn. Which you learn by leveling Lancers.

I see. Well that's true but the game still has a couple of battles where you're forced to use lancers, since your other units aren't able to damage some specific types of enemies and those missions are in my opinion the hardest ones to get a good rank on since they game is basically checking if you're lancers have enough power to deal with that specific threat fast enough. So atleast they're not completely useless.

Apepresident
Nov 9, 2014

You sure made a post

Tae posted:

Everything was nerfed in VP2, especially Orders which were the real source of why solo-ing works so well in VP1. They fixed the incredibly bad balancing act in VP3, though at least.

Well, now I'm interested in playing the other two VC games.


Stabbey_the_Clown posted:


Up next are the two of the worst missions in the game so far, in my opinion.

Why do you think that? I actually like them due to the new mechanic they introduce you to, but sadly this mechanic isn't used anywhere else in the game which is a bit of a shame.


EponymousMrYar posted:


Scouts being way too useful is sort of the key problem and I wished they'd buffed every other classes AP rather than nerfed them for VP2... Though the way the mission ranks are rewarded in VP1 is part of that.
For the most time I thought that an EXP system like in Fire Emblem would've been awesome. Then again it's hard to use that since you're not leveling up individual characters but entire classes so I don't really know how else they should've rewarded you with EXP and money.
Maybe an extra bonus for clearing the entire map or something would'Ve been an option, I really don't know.

Apepresident
Nov 9, 2014

You sure made a post
Update
New episode out now!

This time around we're infiltrating a freaking concentration camp. There we find a new friend who's going to help us out in the next mission.
The mission this time around is pretty easy, it introduces us to the trolleys which are only used in the two Fouzen missions as far as I know. They're pretty neat though, since they speed up the entire flow of the battle if you use them to your advantage. It would've been even better if the AI was able to use trolleys but sadly, the AI is retarded :(

SSNeoman posted:

I liked how the enemy phase logos were styled with the federation emblems and colours instead of the usual Imperial ones.

They even changed the quote that comes up together with the logo. They put so much effort into such little details it's really amazing.


Neige posted:

You A-Rank Largo's passion in 4 turns and can reach the hill (and shoot down a tank) in 3. With 4 AP per turn, I don't see how you can't reach the hill, just make sure that instead of going through the sandbags, take the road that bypasses them from the left and pass under the gatling cannon.

https://www.youtube.com/watch?v=fCf0S34NxPY
This guy even passed through the sandbags!

EDIT: Nope, a-rank is done in 3, my bad!

It's even easier on NG+ Just select Largo and run all the way nonstop. With the lategame armour Largo won't feel any pain.


Tae posted:

VC2 is a bad game when compared to VC1. A game should not be that backwards in how the game works on a fundamental level. Extremely small mission character slots, the most tedious grinding, and Orders might as well not exist with how overly nerfed they are in effect and cost. All of that was fixed in VC3, not including a much more focused story.

I read through a couple of changes they've made for VC2 and VC3, though I don't know the details.
The introduction of new classes and more class evolutions seems pretty nice. Don't know much about VC2 but in the third game there are those super special moves where once character can turn into a freaking Valkyria and this one Darcsen chick blows up multiple targets to some sexy music.
The more I see about those games, the more I want to play them (especially VC3)


Stabbey_the_Clown posted:

I didn't use my Kar 8's, got A-Ranks on them both. I don't like them because they're both long and super-linear, not because they're hard. There isn't really an optimal strategy AND a speedrun strategy, they're both the same strategy.

Now that I think about it you're actually right. There is pretty much no other way to play those missions.
Still like those trolleys though...

Apepresident
Nov 9, 2014

You sure made a post
Update
New episode out now!
This time around we get to liberate the concentration camp by getting rid of that giant armoured train.
The mission this time around is pretty easy, since all you need to do is slap a little defense boost on Alicia and then you can pretty much faceroll the rest of the map (actually you're somewhat supposed to do that) but atleast we're rewarded with some great cutscenes.
This is pretty much the time where the game starts to get a lot more emotional than the beginning of the game.


SSNeoman posted:


EDIT: Also apparently the actual effect of Klutz is that sometimes the unit forgets to "reload" their grenades. I would never use a character who would forget to reload their magazine jesus.

EDIT 2: "Masochist" :stare:

The whole backstory of those personal potentials is actually pretty interesting. I think I'll make a bonus video at the end of the LP showing off all the personnel entries.


Stabbey_the_Clown posted:

I have to wonder: What's the Empire been doing all this time? What is their strategic objective? Do they want to conquer Gallia completely, or just the north-eastern half? Because the Empire steam-rolled through Gallia's eastern half pretty and seized control of most of the country pretty quickly it seems... and yet there's still enough Gallian army presence in the southwest to hold them off. Was Gallia's army that poorly distributed, or did they just run away instead of trying to fight a futile defense.

Also, a strange thing I noticed with missions 3-4. In Mission 3, your goal is apparently to take the west-bank of the Vasel River, the west side of the bridge that the Empire seized. In Mission 4, your goal is to seize the other side. But you learn that reinforcements are coming from across the bridge. ... But wasn't that the Gallian side of the river? The half we just seized? Was that just a detachment that went roaming way too far? It's unclear.

Anyway, after Mission 4, its suddenly a non-stop Gallian offensive, even though they apparently only control less than half their country. Okay, but what has the Empire been doing with its huge army?

Discuss.
Well we won't know for sure since some of the things that happen in VC3 (which plays at the same time as VC1) are influencing the war.
However keep in mind that Maximillians main interest isn't really the conquest of Gallia. Gregor mentioned something about him being too interested in the whole Valkyria thing (hence his visit to the Barious Desert). This will play a huge role later in the game although I have to admit, that conquering Gallia would've probably made everything a bit easier.

Apepresident
Nov 9, 2014

You sure made a post

SSNeoman posted:

Are all of the weapons you get from the DLCs as op as the ZM Kr8? Is it possible to just go through the DLCs and then never drop ducats on upgrades ever again?

Around the same power level but not around the same usefulness. The machine guns wrecks infantry but has less anti tank damage than some of the royal weapons (as far as I know)
The sniper guns have a much smaller range and terrible accuracy (later one can be countered by having a sniper with ultra accuracy or whatever it's called) ZM Kar 9 is probably even more broken then the ZM Kar 8. Don't know how the lance is, I imagine that it has some awesome power but probably horrible accuracy rating so there's no use for them.

Thing is if you only use the DLC weapons you have like 6 ot 7 characters with awesome weapons and the rest of your units suck and can't do anything. Also if you don't upgrade your armour your units just die before they get into range of anyone.


Stabbey_the_Clown posted:


I can't figure out why you thought it was a good use of 5 CP to send Rosie of all people halfway across the map to activate the lift. A Scout could do it in like two, plus they'd have range with their grenade launcher to take out the sandbags near the enemy flag.


Would've needed atleast a damage boost maybe even a demolition boost to get the tank since Alicia is the one with the ZM Kar 8. Also without a defense boost that scout won't make it any further than the tank. So that's a total of 3-4 CP from orders + 2 CP movement.
It's around the same amount of CP you'd use when you're using Rosie since an attack boost is actually more then enough. That would be 1 CP from orders + 5 CP from movement. So it's pretty much the same, though I made a mistake by using a damage boost.

Apepresident fucked around with this message at 21:53 on Feb 22, 2015

Apepresident
Nov 9, 2014

You sure made a post

David Corbett posted:

You remember correctly! I would have done so just for the bonus experience and money (hey, grinding is grinding), but the extra ZM Kar 8(g)s definitely didn't hurt.

WHAAAAT?!?!?!?!?!??! Why the hell is this possible?


David Corbett posted:

Edit: I see that you're using the status-inflicting weaponry. Would you care to share your reasoning behind them? I generally used the maximum-damage or maximum-accuracy/range weaponry, on the basis that the only status I really cared to inflict on the enemy was "killed in action".

No real reasoning behind it. The first time you unlock those different weapon types you'll automatically equip the one you picked last, which in my case are always those debuff weapons. I think I forgot to change the weapons on my engineers but besides that everybody should have one of the other two types.

Those status effects could be useful if you're able to apply them during cover-fire. Then again it's much easier to kill the enemies with stronger weapons so there's sadly no reason to use them at all.

Apepresident
Nov 9, 2014

You sure made a post
Update
New episode out now!
Well this one is quite an emotional rollercoaster and also a pretty long one.

We start off with a little trip to the beach, because you know every anime in existence needs this one beach/hot spring scene so they can show off all their characters in skimpy clothes. But hey atleast we learn some more things about Largo, Varrot and even freaking Ellet.
After that we go back to fighting once again. I played this battle super sloppy but you can actually get away with tons of mistakes since you have about 8-turns time to get an A-Rank. You probably get all those turns since you're expected to play around with the smokescreens, since they'll be really important for the rest of the game.


Stabbey_the_Clown posted:


If you don’t do it in 6 turns, you’ll need 8, as I discovered, because the train moves each turn. Because I came so close – literally one CP away from getting Alicia into position the first time I reached Turn 6, I replayed the last part of Turn 5 and Turn 6 a couple times to do it right.
Huh, so you actually need to blow up the bomb once the train is above it. So what happens if the train is not above the bomb? Do you get a game over screen, or does the train just drive into its own demise?

Apepresident
Nov 9, 2014

You sure made a post

EponymousMrYar posted:

You don't have to blow up the bomb when the train is explicitly over it. Dang thing's so big and the bomb collapses most of the bridge so it falls in as if you did anyway. Learned that after getting unlucky with my lancer on the tank and had to rush Alicia over there to get the A rank.

What a shame, would've loved to see how the AI drives the train into its own demise :(


Poil posted:

My favorite of that kind is in Bamboo Blade when the characters and some girls from another school (10 girls in total) visit a bath house and they talk excitably how much they're looking forward to it and as they enter the doors the episode's halfway point marks the commercial break. As soon as it continues you see the girls leaving the place chatting how much fun they had.

Wow, that's probably the most creative way to implement/not implement a bath house scene into a show. Sounds freaking amazing!

Monkey Fracas posted:

Playing through this now- have already witnessed some traditional SRPG RNG bullshit.

-a tank scoring a direct hit on one of my hapless shocktroopers with an anti-armor shell from like halfway across the map
-one of those enemy ace guys ducking something like 4 attacks in a row
-a lancer taking out one of my snipers over a considerable distance after I failed to hit him

Yeah the entire RNG stuff is extremely annoying especially in the beginning of the game. Later on it isn't such as big deal since you're units tend to get pretty overpowered once they're around lvl 11+


Stabbey_the_Clown posted:

I didn't get a chance to watch the video until now. I know I shouldn't be by this point, but I can't stop being surprised by your strategies. ...And I can't help but feel a little disgusted that those actually work (especially anything requiring the cheat rifle). I actually manage to make use out of Largo and Rosie most of the time - even if it means deploying them on a later turn.
I know how you feel. The first time I played through the operation in Chapter 1 (second mission in the game) I got like a C-Rank so I looked up how you're supposed to get an A-Rank on this one. After doing the scout rush thing I felt dirty and considered to quit the game at that point. Well I gave it another try and since I enjoyed the story and the characters I continued through the entire thing and after enough missions my attitude changed from "playing like a sane human being" to "make this game your bitch".

Instead of just talking what to do if your not using the ZM Kar 8 I should probably try to do a mission without that gun but it's just so freaking convenient.

Stabbey_the_Clown posted:

My first attempt deployed everyone and got them to move into the smokescreen. And then I discovered that the smokescreen lasts for only one turn. And Engineers do NOT replenish those shells like they do with everything else. (I wanted to deploy two smoke screens on my first attempt.)
Huh, never even considered that that was a possibility so I never tried it. It would be pretty neat though, and maybe then you'd be using the smokescreens more often. hmm.....


Stabbey_the_Clown posted:

This mission seems to exist just to have a "beach landing" mission. I'm not sure though that it makes any sense where they placed it. Why can't you attack it from land? They don't even offer a token explanation about that. Is the ONLY approach to this base from the beach? If that is the case, then I'm not sure what the point of this Imperial camp is, what function it serves. This might have worked better if you were trying to land on the unicorn horn island to recapture it for some reason.

As a "beach landing" mission, I think it also misses the mark - the "invulnerable guns" thing is kinda cheaty, and it (along with the one-turn-smoke-duration) mechanic emphasizes getting a single unit to the camp and deploying everyone from there instead of dealing with the defenses like a real beach landing mission would have to do.

quote:

Following the successful liberation of Fouzen, the Gallian Army prepares to launch a massive assault against Imperial forces dug in along the Northern coast of Gallia in order to finally secure Gallia's primary industrial region and force the Imperial armies back towards their border.
In the briefing room, Welkin addresses his squad. The militia have received orders to invade the Marberry coastline to aid the regular forces in the upcoming campaign. The narrow paths along the coast do not possess adequate space for the efficient usage of tanks and the only route that would allow the Gallian forces to utilise them would be a frontal assault across beaches void of cover and protected by heavily fortified cliff faces. Any such attack would obviously decimate an attacking infantry force.
Taken diretly from the VC Wiki
They have sort of an excuse to do the beach landing scenario, but it's not a good one.
They could've probably done something entirely different with this mission but then again I don't know how that would've fitted with the story of this chapter. So not the most logical mission in this game but considering what happened it did its job pretty well.

Apepresident
Nov 9, 2014

You sure made a post
Update
New episode ouot now!
This time we'll take a little brake from the story and instead we go pet cute animals in the forest together with Marina .... well not really.
The sniper class trial is probably the second easiest class trial so there's not a lot you can do wrong. The weapon you get this time around is actually pretty strong, but due to its awful accuracy we won't be using it for now.
That said, you can easily offset the rifles weakness by giving it to a sniper with the Battle Potential "Ultra Accuracy" which basically increases the accuracy of every rifle to an A+.


Tae posted:

Keep in mind the general of the Gallian army is a loving moron, and Welkin's squad is basically a bunch of peasants and scrubs to him. They are the front line of a ye olde firing squad, taking the brunt of attacks.

Ultimately most of Team 7's accomplishments are happy accidents as far as the army is concerned.

You're right I completely forgot that Damon exists. So taking that into consideration the entire Marberry Shore trip makes a lot of sense.


Arcomage posted:

When going through this chapter, I generally used Alicia to take out the (non-indestructable) bunkers - they're all equipped with explosive barrels of spare fuel behind them that you can shoot with any one ordinary rifle round to blow up the bunker. I then used Vyse and Jane to advance, killing stuff along the way and using smokescreens as needed. That one Shocktrooper that gave Apepresident so much trouble is a good Flamethrower target, since Flamethrower damage ignores any cover bonuses to defense. This also means that you can hit one of those annoyingly dodgy Aces with your flamethrower for not quite full but still significant damage as long as you aim low.
Never managed to land the grenades on the explosive barrels and also never though that your guys can simply run up to them (atleast on this map) so I always used the flamethrowers.
Flamethrowers are so extremely powerful once you get to the good ones. I tried using them in some test runs of the missions but there they never managed to do what they were supposed to (grill people) hence I stopped believing in them, for now atleast.
In one of the upcoming missions (I believe it's a class trial) the flamethrowers are going to do some insane work, so I'm looking forward to that.


Cake Attack posted:

marberry is probably one of my favorite maps. the time limit is exceedingly generous so you can handle things at a reasonable pace, and the map gimmick is fun.

also smoke rounds are super good, especially if you play like I do and try to get A ranks without orders while capturing every base and killing most of the enemy
Sounds like a neat idea. I tried to use them more often but seeing as also my units have a harder time seeing the enemies I gave up on that idea after screwing up too many kills.
Good to hear that this actually works out for other people.

Apepresident
Nov 9, 2014

You sure made a post
Update
New episode out now!
This time around we're going back to our lovely hometown Bruhl. During our trip home, where we try get rid of all those pesky imperials, Faldio is visitng the Barious ruins once again where he learns something new about Alicia ....
Besides that, there's some love stuff going on, but that's not all that interesting right now to be honest.

The mission this time around is ending up in a scout rush, since there's pretty much no other way to get an A-Rank here. Atleast this time around we get to kill 2 ace units so we get even more rewards than in other missions. Hooray!

Stabbey_the_Clown posted:

My first attempt at that challenge had a scout run around from behind the ridge in the middle and reach the base on their first turn. So if you aren't using the CHEAT RIFLE, you need to spend one of those CP on killing that scout with your Sniper. Proper positioning of your units means the watchtower snipers don't have a shot at your units, and therefore can wait. I actually saved those guys for much later, in fact.
So how did you position your scout/shocktrooper with those snipers still alive? I guess you hide them behind the wooden walls faceing that little way the enemies can come from.
And what exactly did your sniper do on this turn? I guess you got rid of the 3 guys directly in front of the camp and then the one scout who likes to run directly towards their base. That still leaves about 2 CP left for .... something.


Stabbey_the_Clown posted:

The first attempt at this mission, I got a B-rank because the enemy Ace came as a surprise to me and so I finished him off on Turn 5, at which point it was too late (you do indeed have 4 turns for the A-Rank). The second time I did it, I brought Rosie first instead of Alicia. At one point the enemy positioning was so good that she shot across the canyon and killed two enemies with her SMG.
I wasn't sure if a shocktrooper was able to shot that distance but seeing as that's possible, using a shocktrooper instead of a scout seems much more effective. Thanks for the information!

Apepresident
Nov 9, 2014

You sure made a post

David Corbett posted:

Yeah. My first time through, I was still bummed about what happened in the last mission and took out my frustrations on the enemy. I played fantastically, tore a brutal swath through the enemies, killed absolutely everything, finished in two turns and was left staring in disbelief at my "B" rank.

E: More generally, I'd say that it doesn't make much sense that just capturing a point would necessarily end a mission instantly. It makes sense in some maps, such as Operation Cloudburst, but in others it just seems stupid.

One of the big problems I have with this game is that the way you're rewarded and the types of missions given to you just don't really work together most of the time.

The idea behind the ranking system is to reward you for getting the maximum value out of your precious CP. This works well with the most boss battles and also some of the class trials, because you're facing either a super tough enemy or just big mob of enemies so you have to think how to use your CP most effectively in order to complete this mission fast enough. However, the majority of the story missions are capture the flag missions which don't really need that much strategy for the most part. Most of the time you can easily A-Rank those missions by giving Alicia a defense boost, maybe an attack boost and then just run towards their base and just finish it.
I would've loved to see more of those "Don't let the enemy reach this area"-missions because they required probably the most planning out of all the missions.


Clarste posted:

The enemy only uses multiple CP on the same unit if they're scripted to, and even then only for a specific number of actions. It's not really playing by the same rules as the player.
This scripting they used is somewhat of a double edged sword in my opinion.

Take the battle against the Batomys for example. Selvaria and her troops are guaranteed to position themselves between your first base (which is already destroyed by the Batomys) and the giant tank. If you know that that's going to happen, you can use that information to your advantage and you won't have to deal with Selvaria in any way. However, every guy who made an LP had his units behind the Batomys, so they always had to deal with Selvaria. As far as I know everybody (including me) who ever played this mission the first time through ended up in that position. So that scripting seems to work.

The big problem is that the AI will always make the exact same moves every single time. They might take an additional shot at one of your units if they're out in the open, but even that's unlikely most of the time.


Stabbey_the_Clown posted:

But since a third turn completion was also still a B-Rank, I decided to let that go anyway. Two enemy Shocktroopers appeared as reinforcements and killed Nancy before getting into cover. I brought Largo back around to shoot the Anti-Tank cannon (he’s actually been pretty reliable aim-wise recently), and the Shamrock, all the way from start to come up and Mortar the crouching Shocktroopers (it took 4 AP to get into range), then I splurged and had it go again to machinegun one to death. Catherine finished the other, then Alicia grenaded and shot the Lancer Leader and capped to end it. Everyone is dead, it was still a B-rank, good enough.
The Shamrock was pretty much the last thing I'd expect to reach the back lines of the enemy since it's starting location is pretty far off to the eastern side. Aren't there like anti tank mines scattered around the around or are there just too few to actually have any effect on your tanks progress?

Apepresident
Nov 9, 2014

You sure made a post
Update
New episode out now!
Going back to one of the class challenges because we need to get some more of that stuff out of the way. This time around it's Homer Perons engineer trial which is a little bit harder than the other two trials we did before but it's still among the easier ones.
After killing the scout ace we're rewarded with the ZM Kar 9 which is slightly better than the ZM Kar 8 but actually has absolutely no reason to exist. Well atleast we got the easy ones finally out of the way so the next trials should be more of a challenge.


Tae posted:

I feel like, while the smaller maps are a limitation due to the PSP, VC2 and 3 encourages variety use because you are jumping from area to area via capturing points. The bigger maps are obviously more grand and cool to look at, but also actively encourages the solo Scout+Defense Order I feel.

Asking out of curiousity, did the new classes add anything to the game? It seems like some of this "advanced classes" such as the anti tank sniper or whatever it's called aren't really all that necessary (since they're basically a normal sniper with a strong anti armor weapon).
Still the variety of classes seems awesome.

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Apepresident
Nov 9, 2014

You sure made a post
Update
New episode out now!

The time has come to fight the biggest battle of the entire gallian war. Although this mission isn't all that big to be honest and there are like one or two which have more enemy unis but oh well it still does its job.
The mission is once again a capture the flag one but this time they but a little twist on it which makes some minor changes but it isn't all that big of a deal. Also we meet Selvaria again, although this time around she's much less of a threat to us than last time.
Oh, and it also seems like Alicia is going to take a little break for now ....


Poil posted:

That guy was indeed weird and a bit creepy. I wonder if he writes disturbing tank fanfiction in his spare time?

Hmm, now I wonder how messed up this guys wet dreams have to be.

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