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mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
Here's something

https://www.youtube.com/watch?v=6qQmwOMeIXA

propulsion in the wrong direction by ... springs? what? I don't know

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mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
You know, you work so hard on something and it just

https://www.youtube.com/watch?v=cMkpWfyUzRs

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

Haha holy poo poo, nice!

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

That's a frickin' bird at 3:22, people are amazing.

edit: I was so awestruck by the bird I completely missed the HOUSE CRUSHER right after it

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

Fayez Butts posted:

It's not racist if it's upside down right? I just want to worship The Dark Lord Satan


You inspired me in some sort of way

https://www.youtube.com/watch?v=-u223BsL0-I

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
I don't know if it's the best, but I use Windows Movie Maker. I don't add music, but it's free with windows

http://windows.microsoft.com/en-us/windows/get-movie-maker-download

edit: to make gifs I combine movie maker to crop with Open avi to gif once it's cropped

mr. nobody fucked around with this message at 05:25 on Feb 5, 2015

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
carnival is in town!

https://www.youtube.com/watch?v=WmzpHoXi-KU

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
Haha that's a great video. You go to all this trouble to make a working double ball loading mechanism, then the balls lose their flame. Then your arm breaks off cause it stuck to the machine, then you're like 'gently caress it' and run over the building and win.

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
Flame-a-pult

https://www.youtube.com/watch?v=UURLj8dg7Oo

(not nearly as awesome as others)

edit: something from the last 5-8 posts is dragging my browser to its knees until I hit the stop loading this page button

mr. nobody fucked around with this message at 02:46 on Feb 6, 2015

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
This could not have worked out better :) edit: .bsg

https://www.youtube.com/watch?v=_0EDd68lyhE

mr. nobody fucked around with this message at 02:56 on Feb 7, 2015

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
Thank you goon The Jumpoff for giving the thread a flying gently caress.

edit: I was not trying to be mean I was failing to make a flying gently caress joke

Not a single thing posted has not been interesting and I love that people are sharing their creations of all skill ranges.

mr. nobody fucked around with this message at 03:15 on Feb 7, 2015

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

Ihmemies posted:

So how do you make a trebuchet in this goddamn game? I can get some basic mechanics to work, but I can't figure out how to throw anything. Also the swing arm flexes quite a bit and if I add more wood/braces it becomes too heavy. I saw a working trebuchet in one of the /v/ compilations but couldn't figure out what the guy was doing in them. Any ideas?


http://steamcommunity.com/sharedfiles/filedetails/?id=385427914&insideModal=1

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
I was messing around and accidentally turned a wing into a weapon, all you have to do is this using 5 blocks:



To end up with something like this:

https://www.youtube.com/watch?v=2frtUly0ENo

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
You can also rotate parts prior to placement using 'R'.

edit: my first trial run of the new half pipe part, I'd say this was a success (you can launch boulders using chainsaws and half pipe parts)

https://www.youtube.com/watch?v=vH-wIp8aZTo

mr. nobody fucked around with this message at 03:06 on Feb 9, 2015

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
I have improved upon my death ferris wheel, it's very sturdy until dead soldiers start bouncing around inside of it, and the spike balls are on explosive decouplers just because

https://www.youtube.com/watch?v=iU_aY4AAUQI

edit: cogs will be useful to raise/lower things into activation/movement via the cogs connecting

mr. nobody fucked around with this message at 03:38 on Feb 10, 2015

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

Ciaphas posted:

... and I just sort of realize there's no point, I have not a single creative cell in my body. :smith:

It's not a competition, though. The fun is in figuring it out, and tinkering to get it just the way you want it. Or in making a machine that looks like a robot sucking itself off. Whatever floats your boat.

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

Iretep posted:

Can't get this system of ammo reloading to work because the bombs keep falling off. It works fine with fire rocks though. Spiked balls are more slippery than smooth rocks that are on fire. :shepface:


If you mean they're falling off the top, you could put a piston above and only un-piston it when you do want the bomb to roll off. A piston-gate.

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
Here is my basic idea for self-centering steering, this first attempt has way too wide of a turn radius but letting go of left/right returns the steering to center:

https://www.youtube.com/watch?v=vMro2I0nen0

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
Self centering steering 2.0, but it has trouble going backwards, and sometimes the back two suspension parts clunk together but hey

https://www.youtube.com/watch?v=zRn6d_gwPmo

edit: .bsg

https://drive.google.com/file/d/0B9JCb8X582t1blFDQ1YzSWFjNnc/view?usp=sharing

mr. nobody fucked around with this message at 03:34 on Feb 13, 2015

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

Songbearer posted:

This game keeps pulling me back in. I can't help stretching out in new directions with my creations!

https://www.youtube.com/watch?v=RaqRj5LcPYs

That's horrible, you are horrible, and I laughed.

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

CampingCarl posted:

Why does no one ever share the files for the big ones?

I think for that particular big one it required some special gamefile treatment to get the connection angles you see there.

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
I was trying to make a tall tower that would fall gracefully directly onto a chicken's head with a spike but instead this happened

https://www.youtube.com/watch?v=dBUKcUHwfXc

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
Here's a helicopter that just won't give up

https://www.youtube.com/watch?v=oCNVXiOFsbA

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
little machine dude minding his own business

https://www.youtube.com/watch?v=gxL0fZNdUW0

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

Grey Fox V2 posted:

gently caress I want this game.
Check your PMs.

quote:

You missed a prime opportunity for the cannons to shoot out the butt.
I don't get the reference beyond shooting out of a butt being funny.

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
helicube

https://www.youtube.com/watch?v=wkE_UBkP-Gk

edit: helicube 2.0

https://www.youtube.com/watch?v=87Ws0G8Onvg

.bsg: https://drive.google.com/file/d/0B9JCb8X582t1VUZnUlk2OUVuSWs/view?usp=sharing

edit2:

Feindfeuer posted:

are you using wheels or cocks for the inner workings?

I'm sure this will be possible if they add steam workshop or modding.

mr. nobody fucked around with this message at 17:31 on Feb 15, 2015

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

alr posted:

Also, hot tip for anyone using braces - they weigh just slightly more than a single wood block, and all the weight goes where you first click, the strut length doesn't come into it. Toggle the centre of mass option on in the top right section of the hud and place some struts on a light vessel to see the COM shift around.

Thanks for both tips, "COM" is below block count in the 'stats' toggle next to bounding box toggle.

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
Here's what I spent part of my evening making

https://www.youtube.com/watch?v=-TGaEXzE420

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

PowerBeard posted:

Maybe instead of making a straight arm, just add a steering joint to allow it to bend.

Here is the result of that suggestion. You just can't raise sheep up past a certain point without the physics breaking for some reason. It's actually hilarious when your machine doesn't break apart.

https://www.youtube.com/watch?v=stOg8YtSL_Y

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
^battlebot making goon is impressive

I amused myself by making a tank caterpillar(?) using steering hinges for wheels

It works pretty darn well!

https://www.youtube.com/watch?v=PT61icQvP4s

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

ViggyNash posted:

Thanks :D

Has anyone figured out how to get gears to not get stuck and skip teeth? I'm trying to use gears to improve the flapping mechanism since, ideally, they keep connected elements synchronized. However, I can't keep them stable enough to not skip teeth and therefore desync.

Gears/cogs are pretty useless because of the skipping, and also because each successive cog adds a delay between when first cog starts moving and when the last cog starts moving. Then the last cog keeps moving for that same delay after the first cog stops moving.

This was using a chain of about 10 unpowered cogs after an initial powered cog. I was just trying to get two propellers going using cogs.

edit: cog cog cog

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
I wonder how they're converting the x/y axis rotation to the x/z axis rotation on that quadricopter

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
I love how even though you didn't have to, you crashed at the end.

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

metasynthetic posted:

:bravo:

I made a MURDERPILLAR inspired by some designs posted further upthread:
https://www.youtube.com/watch?v=LhQizyeVVLo

I don't know if I first came up with them or not, but I totally love those double steering hinge legs, just great for murderbug death caterpillars.

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
I made a chaos spinner that doesn't do anything but looks neat and spins indefinitely in one spot without moving or exploding.

https://www.youtube.com/watch?v=Tk71lGcJESo

.bsg

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
Update notes:

Steam News posted:

Hey guys!

So today we’re bringing you V0.05 as well as information about the next major update, which will be V0.1, and some long term improvements to Besiege.
Earlier today there was a Steam announcement posted, this was posted in error and was only a draft of the V0.05 announcement.

V0.1
We’re going to be changing things up over the next few weeks to push through content that there is a growing demand for. We will be skipping the next minor update in order to bring you the first major update faster.

This major update will be V0.1.
V0.1 will introduce a new island to Besiege with new scenery, structures and inhabited by new enemies. The new island will start out with 5 levels, more will be added as time goes on, and offer new challenges to the player.
We expect that it will be ready in 4-6 weeks time.

Unity 5 & Steam Integration
As I’m sure most of you are aware, Besiege was created on the Unity engine. Probably less of you aware that there is a newer version of this engine called Unity 5. Unity 5 offers a number of improvements over 4, the one we’re most interested in is performance. Moving Besiege over to Unity 5 could offer us a significant performance increase.
This would allow people to build much larger machines and potentially allow us to create levels with more assets.
Unfortunately there is an issue that is preventing us from moving to the new engine, Unity is aware of this issue and hopefully its something they can fix in the near future.

We’re also looking at Steam integration, there are a number of Steam features that we feel will compliment Besiege.
The sharing of machines between players has become almost as much a part of Besiege as building something yourself, we want to find ways to better support this, naturally Steam Workshop will be considered for a later update.
We’ve also had a lot of requests for greater challenges in the game. Everyone’s skill level is different so we don’t want to make the game too difficult for our more casual players, but we need to provide tougher goals for those that want them. This is why we’ll be looking at Steam Achievements later on in development, they would give players who crave a challenge a much harder goal to strive for and of course give them bragging rights to their Steam friends.
We will be looking at Steam Trading Cards much closer to release, we want to make sure theres a lot more game content before we look at things like this.

V0.05
For this update we’re bringing you a few new blocks as well as improvements and bug fixes.
This will be the last minor update before the major update.

Changelog v0.05

ADDITIONAL CONTENT

Added Large Wheel Block
Added Ball Joint Block
Added Small Flame Torch Block

IMPROVEMENTS

Wheels can be set to automatic mode
Cogs can be set to automatic mode
Flying Spiral can be set to automatic mode
Optimised wooden block mesh
Balloons pop less easily
Wheel menu icon improved
.bsg description lines now explain all variables. (you will have to load and re-save old machines to update the .bsg)
Can now type numbers in Key Mapper/Parameter Tuner
Blocks highlight properly when using Key Mapper/Parameter Tuner
Swivel Joint has been remade to be smaller and have better visuals

FIXES

Fixed bug where you could erase a block whilst pressing a UI element on the top bar.
Fixed balloon rope being blurred by Depth of Field
Brace + Spring centre of mass should now be accurate
Fixed Metal Spike Ball not showing up in saved thumbnail
Fixed Half Pipe being named incorrectly in parameter tuner
Fixed Unpowered Cog being named incorrectly in parameter tuner
Fixed bug where pressing ‘Space’ while in the Save/Load would start the simulation in the background.
Fixed Cottages + Windmill in Sandbox not having burnt texture if burned down
Fixed bug where wood block that auto scales to half size gets a double joint Fixed

CHANGES

Increased Brace break strength
Increased Grabber break strength
Cannon Now shoots when heated
Added ‘Shoots when heated’ warning to Cannon description

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
I published game physics breaking Sheep Grabber

http://steamcommunity.com/sharedfiles/filedetails/?id=482346418

try and lift the sheep

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mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

Great Beer posted:

They still havent fixed that? I made a machine to pick up a sheep, flip it over, and shove it into a saw blade but it caused physics to happen and refused to work. :(

Haha that's funny because that was my original intent as well. When the physics broke I decided to embrace it and this was the result.

I am certain that if you could spawn sheep somehow and make a multi-prong grabber machine and lift them all simultaneously into that physics-breaking spot something hilarious would come out of it.

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