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So what was that thing with Mearls today/yesterday?
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# ¿ Feb 4, 2015 14:55 |
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# ¿ Apr 27, 2024 08:55 |
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Paladins used to have minimum stat requirements that was somewhere between impossible to very difficult to reach depending on which rolled stats variant your DM deigned to let you use. In exchange, they were explicitly and deliberately better than Fighters. As a counterpoint to that exchange, they had to obey a code of conduct, or else they'd be bumped down to being just Fighters. The DM loving with the Paladin player is a proud tradition, because they were more or less encouraged to do that when Paladins were first introduced. Even after Paladins became just another class that was (supposedly) balanced to be on the same playing field as everyone else, nobody ever said "no you shouldn't really try to keep screwing the Paladins out of their abilities anymore", or if they ever did, it's not like grogs would consider that to be legit anyway.
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# ¿ Feb 7, 2015 07:42 |
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Guilty Spork posted:I still maintain that a fair number of gamers basically really badly want to play GURPS, but don't know it and wouldn't give it a chance if they did, solely because it's not D&D. D&D is not a physics simulation, and the game came from a guy who called realism "the last refuge of the scoundrel." I don't think that would even happen for GURPS. You have a lumberjack skill that's somewhere between maybe 8 and 12, roll 3d6, and if it's less than or equal to the skill, you chop down the tree! ProfessorCirno posted:My favorite thing is when people talk up that fighters should be the BEST AT FIGHTING and can't do literally anything else at all, JUST FIGHTING ALL THE TIME, and then those same people whine about how fighters are overpowered anytime they actually are the best at fighting. Yeah I mean if they actually are supposed to be really really good at fighting then I'm sure they wouldn't mind if the Fighter could literally explode the boss in a couple hits. What's that? They walked it all back during the Next playtest? Oh ok never mind then. (yes I'm being just a little facetious; a class that explodes a boss in a round wouldn't be so cool in a game that's a lot about combat if he just dumps on everyone else, but sheesh) Grog tax quote:It was out for six years. That's called a mass rejection. Face it, you got swindled by a lovely game.
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# ¿ Feb 9, 2015 13:07 |
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http://www.polygon.com/2015/2/9/8005145/why-one-of-d-ds-biggest-video-game-devs-thinks-that-tabletop-game-hasquote:History, people, history. Rewind to 2005: WoW was KING of EVERYTHING. It dwarfed EverQuest. People quit playing D&D on Friday night to go raid somewhere in Azeroth. The development that went into 4th Edition was based on the assumption that pen-and-paper could claim new audience from on-line game players. That’s why it was such a huge break from 3.0/3.5 and the heritage that led there. It was seeking new audience and in doing so, it took for granted all of us who had been playing for ages.
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# ¿ Feb 10, 2015 11:17 |
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LuiCypher posted:I like how blame is placed on 4e fracturing the base and not, uh, Pathfinder basically lifting 3.5e's rules for the low, low price of free and deliberately engaging in edition warring to drive their sales. While I dislike how Pathfinder got their start, and the ruleset at a mechanical level, and PF Online, they seem to be doing a better job at expanding their market than the D&D team is. Not really bad grog: ProfessorCirno posted:The comments overall are amazing, because almost every single one ignores what Urquhart says and goes "ACTUALLY I BET IT WAS 4e, IF HE PLAYED 5e HE'D KNOW HE'D KNOW." quote:I started playing Dungeons & Dragons with the red box, I started playing regularly in high school with AD&D (and the Unearthed Arcana rules). We didn’t even venture in to second edition. Our DM ruled that verbotten. The 5th edition is truer to the heart of D&D than anything in years and honestly far more true than 3.x was. This entire post smacks of some one who’s hooked up with a new lover and is now passive agressively dissing an ex. They clearly aren’t following how the game has developed and the fact that you can get the base rules for FREE with everything you need to play (so a DM can splash out on the books and let the players function with some simple free mechanics) is just further proof of how WotC are trying to adapt to a changing market. I have to say I’m very disappointed with Obsidian but really Bioware were the big D&D makers, Obsidian came along took their hard work and made expansions that were ALMOST completed and only really worked after the community patched it (ie. Knights of the old Repubic 2, Neverwinter Nights 2 and so on.) quote:Right. An open, two-year test program of near-half-a-million players is certainly no way to be community-driven. Like that big new post-release customer survey they just released. Lost it’s way, for sure. Such a shame! gradenko_2000 fucked around with this message at 04:26 on Feb 11, 2015 |
# ¿ Feb 11, 2015 04:22 |
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Libertad! posted:This is a conjecture I've really only ever heard on Something Awful Trad Games. What is this statement based upon? From Alien Rope Burn's F&F review of Pathfinder: quote:What you have to realize - in case you've just crawled out of a womb and haven't heard - is that Pathfinder is based directly on Dungeons and Dragons 3.5 and its tie-in system, d20. So that's what they're getting "more than 10 years" of development. Of course, they didn't develop it for ten years. Wizards of the Coast did. quote:They give a dedication to Gary Gygax and Dave Arneson, even though Gygax expressed an emphatic distaste for Dungeons and Dragons 3.5 and the Open Gaming License that makes Pathfinder possible at all. In fact, Gary predicted that the OGL could be used to rob Dungeons & Dragons of its IP, rather prophetically. Monte Cook posted:For almost three years, a team of us worked on developing a new rules set that built upon the foundation of the 25 years prior. Released in 2000, 3rd Edition started a new era. A few years later, a different set of designers made updates to the game in the form of 3.5. Monte Cook, again posted:The game's designer, Jason Bulmahn, did an amazing job creating innovative new mechanics for the game, but he started with the premise that he already had a pretty good game to build upon. He didn't wipe the slate clean and start over. Jason had no desire to alienate the countless fans who had invested equally countless hours playing the game for the last 35 years. Monte Cook, again posted:The Pathfinder RPG offers cool new options for characters. Rogues have talents. Sorcerers have bloodline powers. It fixes a few areas that proved troublesome over the last few years. Spells that turn you into something else are restructured. Grappling is simplified and rebalanced. But it's also still the game that you love, and have loved for so long, even if it was called by a different name. All of this is very subtle - dogwhistling, even, and it's all very wink-wink-nudge-nudge that 4th Edition is such a massive departure from the truth of Dungeons and Dragons.
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# ¿ Feb 11, 2015 16:58 |
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quote:"It doesn't matter what the house is made of. You're in the house. Everyone else is following a blood trail. Are you examining the panelling to determine what the makeup is?" quote:I typically will allow the annoying questions and answer them in detail then when the annoying player attempts to comment on a conversation happening in the next room. "Sorry you're not there yet because you're still studying the wood in the previous room" and move on with the other payers for a few minutes before allowing the annoyance to intervene. This usually will keep them on task in the future. quote:The age old question: "You come upon a bridge over a stream." "HOW DEEP IS IT!??!?!?!?" "You are now at the bottom of a 15ft deep stream." quote:"what's the house made of?" quote:"You place your hand on the wall to inspect the wood. It turns out it's made from the jackholevore tree, a tree that is possessed by an evil spirit that eats people that ask stupid questions. The spirit now possesses the entire house." quote:The wood is Annoyyew, the iron/steel alloy is Redundantine, The leather is donkey leather, and the rope is rear end-hair fiber from the town fool who asks too many pointless questions. You don't even know what's in that loving burrito you ate during the break and you're asking me about the Annoyyew? You're a dragonborn barbarian for godssake, are you wondering if it's EDIBLE??? If you eat the whole loving doorframe, I'll let it count as a pound of food. Who else in the party wants to eat this loving dungeon? You know what? Annoyyew is known to few carpenter-sages for occasionally being wraith-haunted. Roll for initiative. Roll low.
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# ¿ Feb 16, 2015 07:38 |
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quote:I've GM'd different groups of people, and they keep deciding to stop halfway through a dungeon and set up camp wherever they are for a short or long rest. They break into a keep, kill the guards, and then decide it must be safe to rest in the guardroom for 8 hours. quote:There's many ways to change the behavior of those players, sometimes creativity is the key. quote:I find mechanic focused players try this more often. If you can get your group fully into character (which I admit can be extremely hard) then they would never try this. Mechanical players will look at their sheets, though, and see they blew half their slots or they have few health points or are out of rages, etc, and know the easiest remedy is sleep. Once they think about this they decide its the logical character choice too, as their character wouldn't charge into enemies at a disadvantage. It's flawed logic, but I think that's how it happens. quote:Your party took a rest in a hostile environment with patrolling baddies and didn't get attacked? Maybe it's time for a not-so-subtle hint quote:I prefer to think of myself as a chaotic neutral genius... lol
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# ¿ Feb 23, 2015 14:18 |
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I personally think this entire "trying to make people feel included" is silly- and I know a bunch of gay people who think the same way. I mean, if somebody came up to me and said "I don't feel like this RPG is for me because they don't explicitly say I'm allowed to be gay", it would seem to me that the person is being petty. After all: RPGs are fueled by imaginations! Why would anybody think you need "authorization" by the game's writer to be whatever you want to be? Did any of the classic RPGs outright say "You're NOT ALLOWED TO BE GAY\TRANS\DOLPHIN" ? Ahhh, but, I digress. The game still sounds great to me, and I can't wait to get my hands on the final product. (I soooo hope you reach the 9K goal! The adversarial mode + extra character options is what I want to see!) P.S: Can't wait to run a super-sexist game in Hyboria.
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# ¿ Feb 25, 2015 19:51 |
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quote:If you want to be more of a tactical fighter. I would definitely go battlemaster. If you want to hit harder go champion quote:You want to hit stuff VERY hard? Go champion quote:The Battlemaster picks from a bunch of manoeuvres to give himself extra options in a fight, things like tripping, disarming and just being more accurate. He uses these Superiority dice to deal extra damage and status effects or be more accurate. quote:It really comes down to how tactically you want to be in your combats. Champion is very simple and straight forward, like the fighters from older editions. You get up in someone's face and hit it until it dies. quote:Champion: The less complex fighter. You crit twice as often (on a 19-20 instead of just 20, and on an 18-20 at high levels). You also get a boost to all strength checks, an extra fighting style, and regeneration as your capstone feature. This one works well mechanically with half-orcs (extra crit dice for dayz), and really starts to shine when you hit fifth level and get more attacks. Less choice, but it's "always on", and I personally like always having something "extra" that my character can do. I also really enjoy the simplicity at times - it just makes sense for some characters, like Brick Privy, the half-orc criminal fighter who's six-foot-ten and built like a brick privy. quote:Basically a battle master has limited resources he can spend Champion does not. Battle master can put down a beat down really good for a short period of time. Champion is consistent. quote:You like hitting things often and hard, while also getting a metric fuckton of passive bonuses? Champion.
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# ¿ Feb 26, 2015 18:17 |
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I've always thought that "Paladins as a package of mechanical abilities" and "Paladins as a prescription of in-game behavior" shouldn't be tied together if the player doesn't want them to be. It should be like if you played 4e and decided to reskin every Paladin ability to (narratively) use the Martial power source.quote:I'm really liking what I see here, apart from the blah *World-ism of calling things "Moves". quote:what's wrong with Moves? quote:It just feels like a bad fit. Moves are a thing you use in a 1-on-1 fighting game, not actions you take in a roleplaying game. gradenko_2000 fucked around with this message at 07:39 on Apr 7, 2015 |
# ¿ Apr 6, 2015 15:14 |
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FrostyPox posted:I also like how he's like "at best they'd be grave-robbers and spies". Because, well.... 1.) those two things are very, very different, and 2.) a spy could probably be a super-useful thing to have as an adventuring party going into unknown and potentially dangerous territory, and 3.)In your typical bog-standard unimaginative murder-hobo simulation, which seem to be the thing grogs love, all the characters are basically loving graverobbers! Spies also aren't an inherently amoral or immoral profession. Hasn't he ever heard of
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# ¿ Apr 15, 2015 06:05 |
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What is THAC0? What does a saving throw even mean? How are the different schools of magic differentiated from each other? And yes, you could conceivably find out all this by reading the book, but that's no different from reading DW and inculcating their definitions of Keywords from reading the book. TheLovablePlutonis posted:AC means armor class. It is easy enough for a retard to understand, if that is what you mean by retarded. Meanwhile, Forward has no connection with end of next turn. Forward has no connection with EONT because Forward lasts until your next roll, because DW has no turns per se.
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# ¿ Apr 17, 2015 05:00 |
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GrizzlyCow posted:Wait, what's wrong with fail forward? The grog misinterpretation of what fail forward means* makes them think that it renders the game irrelevant: "why roll for stuff, why play at all if it means you're going to go forwards regardless?" * to be charitable, it should probably have been called "fail sideways" or maybe "fail interestingly", but grogs being grogs that wouldn't stop them from decrying it as bad.
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# ¿ Apr 17, 2015 08:30 |
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Sage Genesis posted:The fact that people looked at Blades in the Dark and saw a Dishonored-ripoff instead of a Thief-homage is sad and ironic. I think it might be a meaningful piece of performance art or something. John Harper himself calls out Dishonored as a "media touchstone" to Blades, though, and the Duskwall/Dunwall thing is very deliberate, so seeing that first over Thief isn't really all that out there. It's the fact that the Den thinks this is something that could ever conceivably be worth a lawsuit over that's groggy.
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# ¿ Apr 17, 2015 12:34 |
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quote:D&D 5e Does "Old School" Better Than Many OSR Games
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# ¿ Apr 19, 2015 06:08 |
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LORD OF BUTT posted:Isn't Dark Dungeons/Darker Dungeons an AD&D retroclone with a decent amount of support? Dark Dungeons is based on the Rules Compendium. OSRIC is the most popular retroclone based on AD&D 1e. There's also at least one AD&D 2e-based retroclone that I know of, For Gold and Glory, but Libertad is correct that the vast majority of the OSR revolves around OD&D and BECMI.
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# ¿ Apr 23, 2015 04:39 |
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quote:Is there any relief charity operation for Nepal on Drivethrurpg?
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# ¿ Apr 26, 2015 13:47 |
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It struck me as "I cannot view charity except through the lens of this hobby"
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# ¿ Apr 26, 2015 14:36 |
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quote:Exactly. They are guidelines for a starting point, and additional criteria such as knowledge of players, their characters and intuition by the DM part are still required as usual. 1. that you couldn't (or deliberately didn't) design an RPG with predictable enough factors and variables that encounter building guidelines (not rules!) would always produce a difficulty level that you wanted 2. that even if you did, it wouldn't be an RPG anymore.
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# ¿ May 6, 2015 13:28 |
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quote:
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# ¿ May 7, 2015 09:47 |
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Kai Tave posted:Really, it's perfect that he brings up oldschool point-and-click adventure games as a counterexample for why fail-forward is for social justice whinetards or whatever because adventure games are more or less the literal opposite of fail-forward gaming. If you don't know the one specific puzzle solution involving making a moustache out of cat hair in order to progress then the game just grinds to a halt until you brute force your way through it. There's a reason adventure games are a mostly dead genre these days and it's because people largely got tired of poo poo like that. Wasn't "pixelbitching" a TRPG term as much as a computer adventure game one, even?
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# ¿ May 7, 2015 16:28 |
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Plague of Hats posted:"5etards" huh? who can even stand to read that? Half of it is made-up nerd epithets and the other half is forums drama
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# ¿ May 7, 2015 21:10 |
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quote:The Forge claimed that D&D was supposed to be "Gamist" (which style was also obviously not their preferred style, and barely a step removed from an insult). They suggested that anything in D&D that wasn't just about the 'gamist' style was a sign of "incoherence" and made the game worse. quote:
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# ¿ May 8, 2015 07:35 |
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There's a certain Ur-Fascist vibe to "The Forge" both being influential enough to actually drive the development of an entire edition of Dungeons and Dragons into a certain direction, yet also incompetent enough that the direction caused 4e's "failure"
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# ¿ May 8, 2015 08:07 |
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GNS is a useful generalization, but it's not really anything to base entire swathes of game design around, either. Also yeah people got weird about it and Edwards keeps perpetuating the whole Forgist vs RPGPundit slapfight as much as the other guy does. Its double down all the way down.
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# ¿ May 9, 2015 09:58 |
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I think it's better to approach it from the perspective of "what the players want out of the game", or "what's the tone of the game we're playing" and reconciling that with games that are more generally suited to appeal to one type or the other, rather than trying to box individual games into these three categories.
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# ¿ May 11, 2015 01:16 |
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30.5 Days posted:Haha what. Tome of Battle is better than 4e by the sole virtue of being a 3.5 splatbook.
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# ¿ May 11, 2015 05:43 |
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The Deleter posted:Here's a clue - there's no difference. Games like Apocalypse World, Dog Eat Dog and Dread are as much RPGs as D20 stuff and "storygame" is a bullshit smokescreen used by grogs to define What They Like from Things That Are Bad And Wrong.
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# ¿ May 12, 2015 16:40 |
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Serf posted:I'll never understand how people can argue that RPGs aren't a device for telling stories. You literally make up characters and the story emerges from the interaction between those characters and the world set up by the GM. When you tell people about it later or reminisce, you're telling a story about what happened. The former is like playing XCOM: the soldier just has a name and no real background, but over the course of several missions he pulls off some Hail Mary plays and even one completely miraculous shot and you get attached to the name and you have this narrative and history that congeals out of an otherwise completely straightforward series of events. Emergent gameplay and all that - the rules never tell you to create a good story, a good story just happens. The latter is when both the soldier and the Muton Commander are both down to 1 HP, and the soldier takes a 50% accuracy shot ... and the GM rules by fiat that it hits because holy cow what a great ending to the story. The introduction of that deus ex machina is what people seem to have trouble with, because it's not "real" to them (if they were ever arguing in good faith, because again, grogs).
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# ¿ May 12, 2015 19:53 |
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Serf posted:I mean as a GM I would totally let that happen because it would be awesome, but aren't most game systems (at least these days) designed to increase the chances of that cool moment happening anyway? Action points/Fate points, powers/abilities that let you re-roll, all sorts of things let you modify the "narrative" to suit you when you really want to. I mean we're talking about the same people who still believe in rolling 3d6 straight down for your ability scores, so maybe they prefer games where it's just "roll dice, process result" forever, I dunno. But in most games I've played it seems very friendly towards letting you get cool things when you invest resources in attaining them. Like, friggin' GURPS has a metacurrency rule and the authors of GURPS for Dummies describes the game as being about shared storytelling, so we can come full circle and conclude that it's really more about how shittily someone decides to run their game regardless of what the rules actually do or don't encourage.
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# ¿ May 12, 2015 20:29 |
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quote:Dat feel, when people react with disgust when you introduce slutty captors and guardians to "locked up" scenario. quote:Well, the thing is, that while I wouldn't want to introduce fuckie-fuckie to Pokemon tabletop, I see no reason to not add it to games telling much more darker or adult stories, which rely on the concept of doing, you know, adult, often dark and violent stuff. Like killing. quote:Puritanism is still alive and well in the US, only difference is these days it comes at you from the left.
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# ¿ May 13, 2015 10:19 |
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Halloween Jack posted:The weird thing about YDIS is that it's really juvenile itself, and if you aren't hip-deep in OSR goings-on, you won't get a lot of what they're talking about.
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# ¿ May 14, 2015 21:12 |
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quote:Am I wrong for telling my group of players to re-roll in front of me when they show me stats with 18-18-17-17-17-15 and quote:I have rolled stats similar to that and actually lowered my own stats before the dm saw them. I want the game to be fun and maxing them out isn't fun quote:Those are not rolled stats, that's for sure. It's very unlikely one player can roll that good. But three? quote:The other thing they don't consider is that it's very hard to role play a character with 17 Int and 15 Cha unless you're a very experienced player and very good at it. quote:If they didn't roll the stats in front of you, there is absolutely nothing wrong with demanding that they reroll them in front of you quote:Let them play the stats just sup up the encounters they fudged the stats so fudge against the players. max strength on encounters and minimum rewards on items and treasure might want to show them the percentage chance on this graph http://www.had2know.com/.../normal-distribution... which is 0.00135 percent to roll those number and 0 % chance all the numbers will be 15 to 20 quote:well then if you want them to not cheat, simply have them cite specifically where paragraph and page how they came by there various advantages and such. Additionally instituting a famine on items and treasure to stifle their increase in power might help. Luring them into delicious plot contrivances and traps using their greed for powerful items may be fun too. Cheaters are an odd breed and my personal recommendation here is to do TPK both in game and out. quote:If you live in a place where your potential circle isn't that large and rumors spread that only destroys all potential for games. if you feel they fudged their stats. Give them a free pass but Ramp up the AC of enemies by 2 give all those enemies shields and then give them DR have then fight a necromancer with skeletons and zombies depending if they are blunt or slashing. It may seemed forced but the quicker they reroll the faster you can watch them reroll. Or just learn from this and know to keep your eye on everyone next time. quote:You create the monsters your god. You aren't fudging you are balancing. Have then fight Rolled characters instead of generic monsters. quote:Its always fun for someone to find a cursed piece of equipment that makes it more difficult for them to hit stuff quote:How I roll stats
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# ¿ May 15, 2015 04:49 |
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quote:Why I Only Play 1e D&D, not other RPGs
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# ¿ May 15, 2015 17:37 |
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The first part that I bolded stood out to me not as grog but as the sort of thing I was alluding to when I made the XCOM/emergent gameplay analogy: you throw the players into a situation that's procedurally generated (or perhaps a set-piece scenario intended to evoke a particular approach), you run the game according to the rules as-is, and the experience and story that develops is based on the players' own emotional response to a series of deterministic events. That second part I highlighted though was a complete subversion of how I expected the article to end.
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# ¿ May 15, 2015 17:56 |
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8 hours later and it's still going ...quote:I use 4d6 drop the lowest x7 then drop the lowest of those 7. once. no rerolling ones quote:For online games I tend to use the honor system, but you could have them film and post a series of rolls. The diehard cheats however could roll and film 30 sets till they got a really good one. haha quote:When I used to do rolling your stats, I would do 4d6, drop the low, if you have two or more ones, reroll the ones. So if you rolled, and got 6-1-1-1, you would just reroll the ones. If you now had 6-5-1-1, you would reroll the ones again. If you then got 6-5-4-1, you would drop the one and get 15 total. quote:My brother's group marks out a 6x6 grid and then rolls 4d6, drop the lowest, and fill in the grid column by column. When they're done, they pick any column or row. Sometimes they have to take the 8 in order to get the 16 and 17 that are there, but they always end up with something that makes them happy. quote:I roll 4d6 drop the lowest and reroll 1s. I usually get 1 or 2 18s 1 or 2 16-17 and 1-2 low to average stats. My last guy i rolled i got 18 18 17 16 16 14. I usually average 2 high 2 mid and 3 low to average stats. quote:I've never rerolled 1s. Just 4d6, drop the lowest. Do that 6 times, then shuffle the stats into any order you want. I believe that the average should be pretty close to 13 that way. quote:I did that ^ but seven times quote:I only reroll 1s one time. So if i reroll and get another 1 i dont reroll again. and i usually have really good rolls thru the whole campaign
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# ¿ May 15, 2015 21:13 |
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quote:Easier healing just necessitates more severe consquences, and in my experience D&D5 has no problem dishing those out alongside its Mass Healing Words and Revivifys. I recommend seeing the whole game in action before you pass judgment on its components.
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# ¿ May 16, 2015 04:54 |
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DalaranJ posted:21st-century isn't an insult, it's a fact.
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# ¿ May 16, 2015 17:46 |
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# ¿ Apr 27, 2024 08:55 |
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Are there edition wars for other games? Are there people out there calling each other '6tards' or 'Legendvengers' over RuneQuest?
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# ¿ May 17, 2015 19:23 |