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paradigmblue posted:For another example of what an aggressive Japanese player can do, check out this AAR. It's only January 1942, and the Japanese player already has Borneo and Java in the bag, as well as the entire Eastern coast of Australia as far South as Brisbane (moving South of Brisbane triggers additional Australian reinforcements to appear in Aden) and has started a strategic bombing campaign on Sydney and Melbourne, has captured Ceylon, denying the allied player the critical ports of Colombo and Trincomalee, has broken through in Burma and has cut Rangoon off, and has captured Suva and the Somoan Islands, including Pago Pago. Also note this is sce 2 so Japan is stronger and that he completely bypasses the Philippines and ships those divisions to Australia.
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# ? Feb 26, 2015 08:22 |
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# ? Mar 28, 2024 18:11 |
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I think Windy making a few mistakes makes this interesting, they did well to choose the sides they did with their respective skill levels. Despite taking losses Windy should eventually win this but I think we'll get to see some violent carrier battles before its all through.
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# ? Feb 26, 2015 14:49 |
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Him just hanging back and playing it safe waiting for 1943 or so to roll around would be pretty drat boring.
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# ? Feb 26, 2015 17:17 |
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Pimpmust posted:Him just hanging back and playing it safe waiting for 1943 or so to roll around would be pretty drat boring. That doesn't seem to be his plan at all.
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# ? Feb 26, 2015 17:31 |
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Pimpmust posted:Him just hanging back and playing it safe waiting for 1943 or so to roll around would be pretty drat boring. He's being extremely aggressive, I think it's more a matter of Alikchi knows what he's doing and the allied player can't really do anything to stop the Japanese this early. E: I mean really, he wants to invade the Kuriles in '42 and he's contesting Rabaul with a carrier. You can't call that playing safe. uPen fucked around with this message at 18:10 on Feb 26, 2015 |
# ? Feb 26, 2015 18:04 |
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He's planning to leave that carrier on-station for at least another day too. That's pretty loving ballsey.
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# ? Feb 26, 2015 18:15 |
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Ahahaha he's gonna learn a valuble lesson about why you need to hit and run with the Allied Carriers in '42.
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# ? Feb 26, 2015 18:21 |
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Saros posted:Ahahaha he's gonna learn a valuble lesson about why you need to hit and run with the Allied Carriers in '42. The whole KB is at Truk. This is going to hurt.
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# ? Feb 26, 2015 20:49 |
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I guess he's thinking he gets a day's warning due to LR Cap from the KB telling him that KB is steaming past Rabaul. Didn't he also mention taking Truk. That might be a bit of a challenge.
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# ? Feb 26, 2015 21:22 |
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Oh, he's *not* hitting and running? Does he still got Buffalos onboard? Because Not that I think wildcats would help much at this stage.
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# ? Feb 26, 2015 21:42 |
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Veloxyll posted:I guess he's thinking he gets a day's warning due to LR Cap from the KB telling him that KB is steaming past Rabaul. Yeah, it's kind of crazy. Truk (even from the beginning of the game IIRC) has a big loving naval fortress there, and in order to land effectively at all you need a pile of CA's and ideally BB's in your amphib TF to suppress the guns so your ships can unload without getting demolished. Pre-3/43 (AP -> APA conversion date) the Allies don't have specialized landing craft, so unloading will be slow as poo poo, and you don't have enough ships to really carry all that many troops, nor do you have all that many troops available to prep. Also the IJN should be able to easily roll back over Truk once they get some troops prep'd for it, since the KB is amazingly lethal well in to '43 unless something crazy happens. I'm hoping that the Lexington magically makes it away, similar to the earlier battles in the Marshalls.
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# ? Feb 26, 2015 22:03 |
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Pimpmust posted:Oh, he's *not* hitting and running? Does he still got Buffalos onboard? Because Yes he does. Lexington starts with Buffalos (and he's still flying Buffalos.) It's unfortunate because they're playing with PDU on so he could have 'upgraded' all of the Marine squadrons flying Wildcats to Buffalos and used those to fill out Lexington.
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# ? Feb 26, 2015 22:15 |
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Does anyone know what mod they're using for the map? It's so, so much better than the generic map.
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# ? Feb 26, 2015 22:18 |
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Zeroisanumber posted:Does anyone know what mod they're using for the map? It's so, so much better than the generic map. You can find it here. It really is a fantastic map, I use it as well. Much easier on the eyes. My only complaint is that you can't tell terrain type easily by looking at the map, so if you want to know if a hex is jungle or not, for example, you have to turn on the hex detail overlay.
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# ? Feb 26, 2015 23:34 |
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Yeah, it's called Yamato Damashii and it's kinda hard to find on the forums.
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# ? Feb 26, 2015 23:35 |
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Well, Lady Lex got off easy there, just some singed eyebrows.
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# ? Feb 27, 2015 14:43 |
I clenched for Windy.
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# ? Feb 27, 2015 15:06 |
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Well, now Aki and Windy have both gotten lucky when they're being careless with carriers.
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# ? Feb 27, 2015 16:19 |
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Makes for good action and drama, so hopefully they keep up the aggression!
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# ? Feb 28, 2015 01:09 |
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Having just finished re-reading a book on the pre-Midway Pacific war, which emphasized the suddenness with which carriers could destroy each other, reading about the cavalier carrier maneuvers in the LP has been... unnerving. Granted that there are more carriers in this scenario than historically, so the loss of any one wouldn't be as severe as it historically would be, but drat.
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# ? Feb 28, 2015 05:27 |
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Saros posted:To be fair the IJN is ridiculously boosted in this mod and the allies dont seem to have gotten very much in the way of extra toys. This is my impression too. Pretty much everything I know about WitP comes from reading Grey's AARs, the Japanese gain of several carriers right off the bat with more in production, and the potential of adding ME-262 clones in the late game seems way out of proportion to anything Windy was given.
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# ? Mar 2, 2015 22:56 |
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I don't see a problem with that given that the point is to give the Japanese margin for error and the potential to actually put up a long term fight.
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# ? Mar 2, 2015 22:59 |
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The Me 262 clone (which wasn't actually a clone, but more of a cargo-cult imitation of the German design using very rudimentary Japanese capacities) is available in the vanilla game as well.
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# ? Mar 2, 2015 23:07 |
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Corbeau posted:I don't see a problem with that given that the point is to give the Japanese margin for error and the potential to actually put up a long term fight. Me neither. Unless you do extraordinarily well as the Japanese, which is difficult to do in the first place, and win the war overwhelmingly in the first two years, there's just no way for you to achieve victory against the Allies. While that might be realistic, it also isn't particularly interesting to watch. I enjoy more even footing.
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# ? Mar 2, 2015 23:28 |
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Viral Warfare posted:Me neither. Unless you do extraordinarily well as the Japanese, which is difficult to do in the first place, and win the war overwhelmingly in the first two years, there's just no way for you to achieve victory against the Allies. While that might be realistic, it also isn't particularly interesting to watch. I enjoy more even footing. I like the Reluctant Admiral mod's approach: It gives the Japanese a lot of immediately available assets, but very limited strategic reserves to keep the enlarged fleet going. Thus the Japanese, despite their apparent advantage, need to move really fast, and seek decisive victories. If they don't, the Allies will steam roll them with their own modded assets. Also John 3, the curator of the mod, is a great
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# ? Mar 2, 2015 23:35 |
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I think the problem is they started from a base of Scenario 2, which is the one where the Japanese are already enormously more powerful than normal (scenario 1), to the point where its fully possible to over-run India and Australia and then added EVEN MORE toys for the IJN. A few lovely CVL, a couple more plane types and some divisions further forward than historical (where they get bypassed and wiped out anyway) is not going to even come close to evening the odds. From what I see I expect the IJN to have carrier superiority until '44 and the 'unlimited' numbers of Japanese planes as well as their likely superiority (R&D means you can maintain a quality edge until P-47 arrive in large numbers and even then you can afford to go 1:3 against them WIth Georges/Franks and still run the allied pools dry) combined with insufficient numbers of Allied plane replacements means it will be very hard to advance. After the initial few months I expect Alikchi to pick a target (India/Aus), take most of it and then smash windy in a pitched carrier battle somewhere in the Pacific unless someone talks some sense into him about these mad plans for Guam/Truk. I'm also going to be a little smug in here about my game against Alikchi/Windy which is going rather differently (there's nowhere else to do it.) Alikchi tried the same Java/Palembang landings he did against Windy and it looks like the end result is a lot of drowned infantry, BB Ise sunk outright, Fuso crippled with 4 torpedo and multiple bomb hits and a couple of messed up cruisers. Come next turn there are 2 UK slow BB's, 2 US fast BB's and about 20 assorted US/UK/Dutch cruisers that are going to be all over that invasion force and its escorts. I predict a jolly good time will be had by all.
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# ? Mar 2, 2015 23:50 |
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Saros posted:I think the problem is they started from a base of Scenario 2, which is the one where the Japanese are already enormously more powerful than normal (scenario 1), to the point where its fully possible to over-run India and Australia and then added EVEN MORE toys for the IJN. A few lovely CVL, a couple more plane types and some divisions further forward than historical (where they get bypassed and wiped out anyway) is not going to even come close to evening the odds. From what I see I expect the IJN to have carrier superiority until '44 and the 'unlimited' numbers of Japanese planes as well as their likely superiority (R&D means you can maintain a quality edge until P-47 arrive in large numbers and even then you can afford to go 1:3 against them WIth Georges/Franks and still run the allied pools dry) combined with insufficient numbers of Allied plane replacements means it will be very hard to advance. Yarr!
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# ? Mar 2, 2015 23:56 |
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I don't think it's much of a "problem" that they are using this mod instead of something like RA, certainly beats yet another LP of a very samey war.
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# ? Mar 3, 2015 06:50 |
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Keep in mind that they've said the US will get a few toys they want to keep as a surprise. 1943 nukes?
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# ? Mar 3, 2015 10:23 |
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Its interesting that both players are feeling like they are being outplayed by their opponent in China.
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# ? Mar 3, 2015 15:07 |
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China's often a clusterfuck for both sides. Sometimes players exchange Chinese cities and come to a gentlemen's agreement to ignore the theater for the game.
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# ? Mar 3, 2015 15:12 |
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Two human players combined with a completely different force layout is making this a very interesting LP. They can't rely on historical hindsight as much so their decisions seem so much more organic or in-the-moment.
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# ? Mar 3, 2015 17:42 |
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To those interested, Steinrokkan revived his old WitP LP. http://forums.somethingawful.com/showthread.php?threadid=3704111
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# ? Mar 3, 2015 20:13 |
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I love that Windy's plan re: the Philippines was nearly identical to IRL Britain's about Malaya and came to the same end.
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# ? Mar 3, 2015 22:04 |
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So, does the map they are using differentiate between different tile types beyond mountains / plains? I have really hard time discerning swamps, forests, jungles etc. I mean, it looks nicer than the original, but I'm not sure an aesthetic improvement is worth it if it indeed obscures information.
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# ? Mar 3, 2015 22:44 |
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steinrokkan posted:So, does the map they are using differentiate between different tile types beyond mountains / plains? I have really hard time discerning swamps, forests, jungles etc. I mean, it looks nicer than the original, but I'm not sure an aesthetic improvement is worth it if it indeed obscures information. Nope. Hope you memorized all of the various plant growth patterns of southeast Asia.
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# ? Mar 4, 2015 02:03 |
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steinrokkan posted:So, does the map they are using differentiate between different tile types beyond mountains / plains? I have really hard time discerning swamps, forests, jungles etc. I mean, it looks nicer than the original, but I'm not sure an aesthetic improvement is worth it if it indeed obscures information. I love the map and if you need more info hit the 1 key to turn on the overlay.
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# ? Mar 4, 2015 02:32 |
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Does anyone know why Windy stopped posting? I miss seeing both sides of the field.
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# ? Mar 22, 2015 11:09 |
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Tevery Best posted:Does anyone know why Windy stopped posting? I miss seeing both sides of the field. seems like the most probable reason.
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# ? Mar 22, 2015 12:36 |
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# ? Mar 28, 2024 18:11 |
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Yeah, I really want to know what happened to his (probably very insane) plan to hit Truk while the DEI were taking center stage. From just reading the Japanese side it seems like Windy is getting his rear end kicked.
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# ? Mar 22, 2015 18:00 |