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Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
New thread here

:siren: There is a new expansion due out in October, free to all current subscribers. Much has been datamined on this expansion so please don't be a DICK and post spoilers, even after the expansion is released. :siren:



:siren:New or returning player? Click this link to get a free server transfer and a bundle of goodies to help get you started.:siren:
In addition to the free transfer, you also get a few unlocks, and if you were a previous subscriber 7 days of free subscription time, and automatic upgrade to preferred status which is slightly less annoying than Free 2 Play. In order to get preferred status you have to make a cash purchase - if you've ever given Bioware money in this game you are already likely preferred

New Expansion due out in October - Free to all subscribers!

Knights of the Fallen Empire

Game update 3.3 went live on 6/26/2015 - Introducing Togruta as a playable race, and lowering costs of PVP gear

Game update 3.2 went live on 4/28/2015 - Rise of the Emperor!

Game update 3.0 Shadow of Revan was released in December of 2014, raising the level cap to 60, completely redesigning class progression and customization, introducing new operations and flashpoints, and adding new carrots to hit with sticks. Any information on sites about class builds and other such malarchy is likely outdated if written prior to December of 2014

If you’re a long time Knights of the Old Republic fan, you may remember the name Revan as the hero of Knights of the Old Republic, which went out of its way to make sure that Revan could be either a dude or a scantily dressed woman. The good news is whatever you chose for him was wrong unless you picked “generic white dude”.




:frogsiren:Guild Info:frogsiren:

“I am incapable of interacting with normal people, where are the goons?”

At the moment, That's No Goon on Jedi Covenant Imp side is the only really active, goon run guild. Many of the experienced members of TNG are taking a minor break from the game in order to dress as furries and watch their backlog of porn, but there is still a decent presence of players at any given time.
Goon Squad on Republic side exists, but it isn't nearly as active. You might see one or two people online but don’t talk or you’ll spook them.

The current guild leader is Nipponophile, who starts all his character names with “Oed”, because of his alcohol problems. He is the most cheerful guildleader we’ve ever had, but he does demand none of our characters wear pants.

To get invited, do a search in game for “That's No Goon”, and filter by guild name. Contact whoever shows up and ask them to invite you, if they can't, they'll let someone who can know. There is an old Enjin site for That’s No Goon – don’t bother applying on it because it’s no longer monitored.

Here are some helpful images:


Goons on other servers are lonely refugees, outcasts from society. Maybe you can be outcasts together, I don't know.

There is also supposedly an irc channel where goons hang out, #torgoons on synirc.

If you would rather watch other people play the game than play it yourself, there are a couple LPs for you. Empire Republic



Resources
The best site for information and guides is, without doubt, Dulfy.
There is a good parser with raid support at Parsec. You can also upload logs to compare epeens.
Want to play pretty princess space dressup? Tor-Fashion has you covered with screenshots of most of the gear in the game.
Here is a guide to get all the datacrons
Have more? Tell me and maybe I'll put them here.

Game Overview
“So, this game is about space wizards or something?”

Star Wars: The Old Republic is a science fantasy MMORPG set a few hundred years after the events of Star Wars: Knights of the Old Republic, more than 3000 years before the events in the movies. Appearing from outside of known space, the Sith Empire launched an invasion that captured several worlds, including the Sith homeworld of Korriban, and sacked the Jedi Temple on Coruscant, and which ended in a cease-fire that has lasted decades. At the beginning of the game, the two forces are in a stalemate, engaging in covert hostilities, proxy-wars and jockeying for power. As you progress through the story, the galaxy once again breaks out into open war.

The First Expansion - spoilers removed because come on its two years old:
The first expansion, Rise of the Hutt Cartel, takes place after the 8 main storylines. The Emperor has fallen silent. Not a living being, he cannot die, but he is no longer in control of the Empire. Infighting, the betrayal of Malgus and the rebellion of the Dread Masters left the Empire too fractured to stand against the Republic, and they are in retreat. The Hutts have seized this opportunity and rushed to fill the power vacuum, taking the planet of Makeb.

The Empire manages to capture Makeb and its supply of precious maguffinsIsotope-5, and powerful Sith are once more beginning to stabilize the government. The balance of power has been more or less restored by the time the Dread Masters are defeated, but a new threat, is, naturally, arising. Revan is stirring, driven mad by the centuries he spent connected to the immortal Emperor, he and his order have infiltrated their way to the very top of the Republic and Empire both, and now stand poised to crush anyone who would stand in the way of their vision of galactic peace and tranquility. Note: This vision involves a lot of genocide.




What has changed
“I heard this game sucks”

The game has its issues, it's true. When it launched, the devs drastically underestimated how quickly players would go through the content, the endgame was lacking, and it took a good long while before they added more. The game launched without a number of quality of life features, and even some core features were either absent or half-implemented. SWTOR is still very much a WoW-like, hotkey MMO with an emphasis on raiding to progress, but there have been a number of large improvements since launch.

On the other hand, the game's levelling experience is second to none. Bioware spent a ton of money on voice acting, and while it may not have been the best decision for the company, it really does make for the most interesting and engaging MMO stories out there.

Galactic Strongholds (Player Housing) - You can now buy yourself a nice little house to decorate and call your own. The cheapest digs are on the faction homeworlds of Dromond Kaas and Coruscant, and are relatively inexpensive to fully unlock (Still a couple million credits total), the Nar Shadaa sky palace is a bit pricier, and the dirt farm on dirt world is some kind of scam. You're not limited to just one, though. Collect them all, and then fill them all with a million trophies in order to get a bonus to your conquest points. Decorations can be purchased, come from Cartel packs, and are drops from Operations, Flashpoints and Reputation vendors. A good starter guide to the basic decorations.

We have a guild ship, too. The Space Bar, which you can use to quick travel to the week's conquest target, or just hang out with the Twilek dancers. We don't judge. Strongholds, whether guild or personal, are a good place to keep a GTN, vaults and mailboxes so you can do all your business without the nasty need to move.

Planetary Conquest - A new thing to grind. Help expand the guild ship by winning conquest points, if you fill your weekly quota and the guild places in the top 10 of a planet, you get an encryption, which we can use to grow the ship, along with other fabulous rewards. Even if the guild doesn't hit it's conquest goals, you get a reward for hitting your personal goal - a box containing 3 random crafting node decorations for your personal stronghold.

Galactic Star Fighter - It's a not-on-rails pvp space shooter. Buy and level up different types of ships, and use them to explode the other team. Opinions on how good this is vary a lot, so give it a try and then decide you hate it for yourself. Just be warned that you'll probably wind up facing an 8-man premade with all ships maxed out, and you'll lose badly.


Catmen: Desperate to keep pace with FFXIV, Bioware has released the Cathar as a playable species, unlockable with Cartel Coins. Feel the Fur.

Free to play: The game is free now. Download it, play it. There are a number of restrictions on free accounts, with fewer restrictions on Preferred accounts, which is anyone who has spent any money at all on the game. Subscribers have no real restrictions, and get a grant of 500 cartel coins each month, and anyone with a security key gets 100 coins per month.
The Cartel Market: With free to play came the Cartel Market, allowing you to convert real world money into Cartel Coins, used to buy cosmetic goods, speeders, pets, XP boosts and a number of other unlocks and convenience features. The only thing you can't buy is your dignity. Or power.


Achievements : The game now has a fairly robust selection of basic achievements, tracking everything from how many times you killed a boss, how many Jawas you killed while using your party Jawa, how many players you killed while using your party Jawa, how many players killed you while using your party Jawa, and also other non-Jawa related things like exploration and collecting speeders.

Collections : Once you have bound a cartel market item to yourself, you can make as many bound copies of it as you want. For a fee in Cartel Coins based on the item's rarity, you can unlock this for any character on your account (not legacy, account.) This makes it that much easier to dress you and your companions up like a dance troupe and take over the holo-net.

Group Finder: Yes, there is a group finder for flashpoints and story mode operations in the game now. It works, matching you up with 3-7 other people who are probably terrible and will wipe repeatedly on even the easiest content. Group finder is a good way to earn commendations, gear and XP for flashpoints while leveling and the easiest way to get commendations at max level. Group Finder for Operations very rarely actually works.

New Flashpoints: Since launch, there have been quite a few new flashpoints added, along with Hard Modes of existing ones. What's more, the story modes of the most recent ones are “tactical”, which is code for “no tactics are needed at all”, because they are role-neutral. You can go in with 4 DPS and do just fine. Hard Modes are balanced for having proper role composition, requiring the traditional Tank, Healer and two DPS model.

New Operations: Since launch, several new operations have been added to the game, with three difficulty modes (Story, hard, and nightmare, all in either 8 or 16 man group size) The current highest tier content is The Ravagers and Temple of Sacrifice, which serve as the mid-point and finale of the current expansion, Legacy of Revan.

New Warzones: New 4v4 ranked arenas have been added to the game, along with competitive ladders for the truly elite MMO PvPers. Earn great, exclusive rewards by being really good at grinding gear and pushing buttons. Or, annoy people who care about that by being really bad at it. It's up to you!



New Companion: HK-51 and Treek the Ewok are now available to all players, purchasable with either cartel coins or ingame credits, though for HK you need to complete a little questline first. They have dialogue, and Treek has both tanking and healing stances, and is pretty much the best companion. Treek is all you need. 1 million credits if you're legacy 40, or buy her from cartel market. With 600 cartel coins, you can add her contract to your collections system and get her on every character. If you ask in the thread “Which companion should I use?” the answer is always going to be Treek. Treek is overpowered and makes leveling easy mode. Buy Treek. Hit mute and listen to music.

Events: A couple recurring events such as the Relics of the Gree and Rakghoul Resurgence briefly transform the planets of Alderaan, Tatooine, Corellia or Illum from desolate sand/iceballs into places you might actually want to visit. Generally once a month is Bounty Contract Week which allows you to get XP, achievements and neat gear from reputation vendors by hunting down the galaxy’s most wanted guys that the Bounty Hunter class didn’t already kill.

Free to Play
“You said this game was free?”

There are three levels of play in the game. Completely Free to Play should never happen because you can easily become Preferred by either subbing for a month or making a purchase in the cartel market. You should never be Free 2 Play, unless you’re a gold farmer.

How restrictive Free 2 Play is can be a hot topic amongst us nerds. The general consensus is that if you are looking for KOTOR 3 and don’t want to play with other people or raid in endgame or dress up in pretty outfits, then Preferred is fine. You’ll have some quality of life issues but it’s not the end of the world. If you have ANY desire to do anything in the endgame, you need to subscribe. You can’t raid without buying a weekly pass, and you can’t even wear anything that drops in a raid without a special unlock.

The Cartel Market
“So, what should I spend this space-money on?”

Rocket Boost. By far the best use of your money is rocket boost, which is an indoor speeder that makes getting around in the game a lot easier. The Going Places bundle includes this, along with a number of other travel based unlocks, and along with the levelling bundle is a decent buy for a new player who wants to speed up their first character. Once you get one character to max, you can fund alts with dailies pretty easily.

There are also a few exclusive speeders and pets if you're a collector, but again, they can often be found on the GTN.




Classes
“So, what class uses the most lightsabers?”

SWTOR has 4 base classes, each of which divides into two advanced classes at level 10. Of course, picking an advanced class is completely optional, and those of you who remain Jedi Knights or Sith Inquisitors to max level will meet with endless praise for your good taste and dedication. Classes mirror each other cross faction; a Sentinel is mechanically the same as a Marauder, just with dumber animations and dumb names on the skills. Further, Bioware has gone to great lengths to make all classes and specs viable. There have been a few hiccups, and some still perform better than others at certain roles, but on the whole any class in any spec should be able to fill its role if played well and geared properly, so just play what you enjoy and don't worry about people telling you you're suboptimal or other such nonsense.
A huge change from launch is the removal of Skill Trees. Gone are the days of looking over the confusing Diablo-esque trees, feverishly trying to decide if that point would be better in +2 to penis length or +3% to sexual prowess. Instead the game decided that since all the endgame people were picking the same skill points or being dirty drat cheaters and trying to be hybrids, it simplified skill trees into Disciplines. This was a good change as it gives players defining skills for their spec much earlier and is far less confusing for people who don’t know how to use Google to find out what Dulfy tells them to do.



Jedi Knight/Sith Warrior

Melee based class that uses Strength as its primary attribute. They start off in medium armour, and are a very mobile class, getting force leap from an early level. Best played without an advanced class, if you have the GUTS.

The Jedi Knight storyline is a classic Star Wars space opera, starring you as Space Jesus.
The Sith Warrior storyline deals with the nature of power, strength and honor.

Guardian/Juggernaut

Guardians gain the ability to wear heavy armor and use a power or shield focus in their offhand along with the option to specialize as a tank. One spec focuses on DOT and single target damage, and the other focuses on AOE damage (though 3.0 buffed their single target damage as well).

Marauder/Sentinel

Rather than a force focus, Marauders pick up a second glowstick to wave at their enemies, along with three different DPS specs to choose from. Each one plays a little differently, focusing on bleeds, burst or aoe damage, and people will debate endlessly about which one is the best. You'll need at least three arms to play this class correctly. FACT – Almost all dumb players in the game are Marauders, and the rest are Snipers.



Sith Inquisitor/Jedi Consular

They start as a hybrid melee/mid-range class with Willpower as their primary attribute, they focus more on force powers than swordplay, wear light armor and can shift to either a full caster class or a stealth class at level 10.

The Inquisitor storyline is a power fantasy, as you uncover forbidden knowledge and zap everyone in the galaxy.
The Consular storyline features noble self-sacrifice and space-diplomacy, which mostly consists of killing people.

Sorcerer/Sage

Space wizards, using the force to blast their foes with lightning/pebbles, or to heal their allies with purple/yellow puddles on the ground. They wear dresses and carry a glowing wand. Sorcs make for an almost indispensable healer in operations, given that they have the only aoe heal capable of hitting an entire op group. Their DPS specs can be a little lacklustre, but are still perfectly viable. Sorc DPS gets a bad reputation mostly because sorcs are the most popular class.

Shadow/Assassin

Space ninjas, using the force to hide themselves from view, they use a double bladed glowstick that usually winds up clipping through their torso. Able to tank in light armour, they rely more on shield/absorb and cycling buffs and cooldowns, self-healing, and backstabbing things while standing in front of them.



Smuggler/Imperial Agent

The sneaky classes use Cunning as their primary attribute, are able to take cover behind things to increase their defense, are stylish dressers on both sides of the war and, accordingly, get the most space-action of any class. They are the best class when it comes to rolling with the punches.

The smuggler storyline is a retelling of the classic film, “Dude, Where's My Car.”
The agent storyline is a James Bond movie in space, one of the Timothy Dalton ones.

Scoundrel/Operative

A mostly melee/short range based advanced class with the ability to use stealth and heal people by covering them in green goo. They are very mobile, particularly with the new scamper/exfiltrate ability, and their Concealment/Scrapper Discipline grants a bonus to movement speed, and the ability to pop in and out of stealth with annoying frequency. Despite not being a tank, they are very difficult to kill. Most of their heals are hot based, while their burst healing is not as great, they are still a valuable complement to a sorc healer in an operation, and while their DPS at endgame used to be poor due to issues with positioning, their new mobility boosts help make them viable again.

Sniper/Gunslinger

The opposite end of the spectrum, snipers are a long range turret. At 35 meters, they have the longest range in the game, along with a number of tools to keep enemies away and can even detect stealthed opponents trying to sneak up on them if they've been in cover a while. Most of their abilities do rely on the cover system, and all three of their spec lines are DPS, but just like the marauder they excel at killing things.



Bounty Hunter/Trooper

Starting in heavy armor and having the most aoe options from an early level, bounty hunters are capable of taking any amount of punishment and dealing it back out again tenfold, and without having to rely on nonsense like the force or dirty tricks.

The bounty hunter story revolves around hunting bounties on different planets. They get the best companions.
The trooper story is a Tom Clancey novel with a wacky robot sidekick.

Mercenary/Commando

Mercenaries get to shoot thousands of missiles at their enemies from long range, and can heal people by shooting them with green bullets and missiles filled with goo. Commandos get to use the biggest guns in the game. And with your heavy armor, you can even sort of tank a lot of fights. You are, however, not very mobile, since most of your abilities are casted/channeled.

Vanguard/Powertech

Vanguards trade a commando's range for mobility and instant attacks. In their tank spec, they are the only class that gets both a leap and a pull, while the other specs provide speed boosts, faster interrupts and more ways to break CC, or even attack while being CC'd than anyone else. Smack people with the butt of your rifle, then kick them in the shins with your bootknife.

Roles
"How do I push buttons?"

SWTOR follows the holy trinity of MMOs, with healers, tanks and DPS all required in a 1:1:2 ratio for most encounters. There are three tank specs, three healer specs and everything else is a DPS spec, though with different specialities.





Crew Skills
“What do I do with all these non-healer companions on my ship?”

Put them to work. Crafting in SWTOR isn't something you do yourself, it's something you have your companions do for you. Crew skills are divided into three categories: crafting, gathering and mission skills. The first two are fairly self-explanatory, and mission skills are skills that provide a number of small missions you send your companion on, and hopefully they come back with something nice, this is where you'll get the rare materials you need to make blue or purple recipes. Each crafting skill has an associated gathering and mission skill listed in its codex entry, so you're not reliant on other players for components.

What skill should you take? The most useful one is biochem at endgame, since you can craft your own medpacks, stims and adrenals that otherwise can be pretty pricey. The second to final tier of Biochem craftables are reusable, but they require the Biochem skill to use. Cybertech is the most useful for gearing up alts, with artifice also being of some use there, and it can now make dyes for playing pretty princess dressup with. Armstech, Armormech and Synthweaving can make augments of various types, which are useful for endgame gearing, and can also be helpful for gearing alts. If you just want to make money, your best bet is taking Scavenging, Bioanalysis and Slicing, then just gather everything and sell it on the GTN. Low level mats sell for a fair bit, particularly in those weird in-between levels from 25-40.
If you want to be a pro and plan on having a ton of alts to replace your lack of real life friends, I recommend following this path for crafters –

First character – Cybertech/Scavenging/U.T – Allows you to make your own mods, armorings and earpieces for this character and the rest.

Second character – Biochem/Bioanalysis/Diplomacy – Allows you to make medpacs, stims, adrenals and implants.

Third character – Artifice/Archaeology/Treasure Hunting – Enhancements, hilts for laser swords, relics. With your Cybertech now you can make every component needed for armoring your toons up.

Fourth character – Armstech/Scavenging/Investigation – Makes barrels. Now you can make every modifiable component there is except augments. Can make Power augments, which are the most generally useful for DPS and Heals.

Fifth / Sixth character – Synthweaving/Archaeology/Slicing Trading and Armormech/Scavenging/Slicing – They make mostly useless items, except augments. Slicing can get you money lockboxes, missions to run on your other characters, and the slicing components needed to make augments. Congratulations, you now have an army of crafters and can make everything you need.

Seventh+ characters – Biochem/Whatever/Whatever – Make reusable items with your primary biochemist gives them an edge while leveling and doing dailies. I usually did Biochem/Slicing/Underworld Trading as that was the most profitable and best way to keep my Cybertech in purple mats.

Medullah fucked around with this message at 03:32 on Oct 7, 2015

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Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
What class should I play???

SWTOR is a pretty well balanced game, so all classes can be a viable choice. If one appeals to you, go ahead and play them. The game is all about alts, too, so don’t feel like it will be your only character. Play the character which story appeals the most to you.
If you’re completely lost, and story doesn’t matter as much, decide what role you want to play.

Tank – Tanking is the rarest role, and it means you’ll get into groups super quick and will always be needed. It can also be a challenge to play if you have no MMO experience, and the leveling experience can be a bit slow. All tank advanced classes can also DPS with one of their other specs. Tank capable classes are –
Guardian/Juggernaut – Have the most defensive cool-downs, so they tend to survive the longest. Have a gap closer in Force Leap, but have limited ranged moves. Keeping threat can be a bit more difficult.
Vanguard/Powertech – More AOE threat capability than Guardians, and a bit more range – though still will need to be in Melee range for most of their fights. Heavy armor so they have some good basic defense. Probably the “simplest” of the tanking classes to play.
Shadow/Assassin – Best AOE threat of the tank classes, plus good utility with the ability to CC and stealth. Force Shroud/Resilience allows them to cheese the mechanics on some bosses. Have possibly the highest skill curve to learn.

Healing – Healing is a support role, also much needed in groups.
Commando/Mercenary – Heavy armor, mobile healers that shoot green goo through dual blasters or a BFG. Focuses on big, direct heals.
Scoundrel/Operative – Medium armor, some utility with droid CCs and stealth. Big focus on HOTs (Heals over time).
Sage/Sorcerer – Light armor, once the “king poo poo” of raid healing, they have been nerfed a bit along with the other classes buffed so it is a bit more equal. Die very quickly in PvP.

LEET DPS
For DPS, you must first decide if you want to be a ranged DPS or a melee DPS. Melee DPS have a bit higher skill curve as they have to watch their placement in fights a bit closer than ranged, and involves more movement. Melee DPS classes include –
Guardian/Juggernaut – Some of their tank utility carries over into their DPS specs, allowing them to survive a bit more.
Sentinel/Marauder – Possibly the highest skill curve of the DPS classes, requires a bit of “button overload” and resource management.
Scoundrel/Operative – Relying on stealth in one spec, and DoTs in their other spec.
Shadow/Assassin – Another stealth or DoT choice.
Vanguard/Powertech - Yes, they have guns, but they are melee. Relying on fire or knives, you gotta be close.

Ranged DPS classes include –

Gunslinger/Sniper – Biggest range of all the DPS classes, you can completely avoid many attacks by fighting at max range. Specs range from mindless to a bit tougher depending on if you want direct damage or DoTs.
Sage/Sorcerer – Lightning, lightning, lightning. Has probably been nerfed by the time you read this, but as of 3.0 is the most overpowered spec.
Commando/Mercenary – A bit more mobile in 3.0 than they previously were, but still mostly turrets that shoot missiles or gross blobs if you are a Republic character.

How do I level???

Leveling through the game is very intuitive. If you are playing for the first time, simply progressing through the game’s storyline and completing side quests on the planet will get you to 50ish when you complete Act 3 on Corellia.

Rise of the Hutt Cartel brought the level cap to 55, and you can go to Makeb starting at level 47. There are spoilers for your class quest when you begin Makeb, so use caution. Makeb will easily get you to level 55 – there are clickable “GSI support” stations that bolster you to make the planet easy mode no matter your gear.

quote:

The GSI Satellite Support Service is now in open beta testing on Makeb. Once registered with the GSI support satellites, GSI will track your every move and provide you with the following support services:
Gear is now bolstered to a 156 rating while on Makeb, increasing all stats!
When combat is detected, a Medical Probe will be deployed to administer long-lasting, refreshing Kolto, healing you for 2% every 3 seconds while you remain in combat.
There is now a 250% boost to exploration Experience while on Makeb.



At level 55, you can begin the Oricon storyline (a mission on the fleet will direct you there) which rewards you with a few pieces of good gear for level 55. However, with the introduction of Shadows of Revan, the gear is quickly obsolete so Oricon is no longer necessary.

Once level 55 53, you unlock the Shadows of Revan Prelude. This is a series of 4 flashpoints which you can do by yourself with the aid of a nigh-unkillable “God Robot”. Completing these flashpoints will reward you with a full set of gear which is better than that which drops on Oricon, with the exception of Relics, along with a top tier weapon for your companion.
You should be level 56-57 once done with the prelude, and you can begin the Rishi storyline. Completing the entire planet along with side quests should get you very close to 60. After Rishi, you travel to Yavin IV which should complete your leveling experience, depending on your subscriber level, guild membership, and whether you use an XP boost or not.

Flashpoints, or playing with other people

The game also has Flashpoints, beginning at level 10. Flashpoints are a great way to supplement both your gear and experience. Flashpoints are group instances that have additional story elements. These are optional, but if you are leveling your second or third character the side missions on planets may become redundant and you may want to try them out. Flashpoints require a tank, healer, and two DPS (with the exception of Kuat Drive Yards), and you can “queue” for them with Group Finder. Most Flashpoints have Hard Modes available at higher levels for improved drops.

The Flashpoint story order is –

Esseles (Republic)/The Black Talon (Empire) -
Hammer Station SM HM
Athiss SM HM
Mandalorian Raiders SM HM
Cademimmu SM HM
Taral V (Republic) / Boarding Party (Empire) SM HM
Maelstrom Prison (Republic) / The Foundry (Empire)SM HM
Colicoid War Games
The Red Reaper
Directive 7
The Battle For Ilum
The False Emperor
Kaon Under Siege
Lost Island
Czerka Corporate Labs
Czerka Core Meltdown

There are additional Flashpoints that lead to the Shadows of Revan expansion –
Assault on Tython
Korriban Incursion
Depths of Manaan
Legacy of the Rakata

And the final two Flashpoints take place during the expansion storyline –
Blood Hunt
Battle of Rishi

Operations

Operations are SWTOR’s versions of classic raids. The first few raids become accessible at level 50, hinting at the Dread Master storyline –

Eternity Vault – A secret prison long lost on Belsavis has been discovered, what secrets does it hold? (Hint – the secret includes giant bosses and puzzles)
Karagga’s Palace – You have been sent to visit Karagga the Hutt, who has violated an agreement with your faction. What secrets will you find in his Palace? (Hint – the secrets include giant bosses and puzzles. Hope you like Tower of Hanoi!)
Explosive Conflict – A fierce Trandoshan mercenary known as Warlord Kephess has invaded the planet of Denova, and you are sent to defeat him. Who does he serve? What secret is he hiding? (Hint – his secret is giant bosses, and puzzles. Hope you like Minesweeper!)

The next set become available at 55, starting and finishing the Dread Master storyline –

Terror From Beyond – On the distant planet Asation, a Hypergate has been opened, unleashing bizarre creatures from Tron THE BEYOND onto an unsuspecting world. Who is behind the Hypergate and what is their plan? (Hint – Their plan involves giant bosses, and an annoying as hell puzzle that is prejudiced against the color blind)
Scum & Villainy – On Darvannis, a group of Cartel Pirates have made their presence known. You are sent to defeat them, and find out who is TRULY behind their dastardly deeds! (Hint – Shockingly, this also has giant bosses, along with a puzzle.)
The Dread Fortress – The true villains have been revealed! You invade their Fortress on Oricon, with the hopes of defeating Dread Master Brontes (Hint – Who is protected by giant bosses, and a puzzle. THE INTRUDERS ARE HERE LOCK DOWN ALL ENTRIES)
The Dread Palace – Dread Master Brontes and Styrak have been defeated, and rather than stretch the remaining four out for another four raids, now you get to meet them in their very homes! Which are filthy! But you’ll find that the Dread Masters have prepared for your entrance (With giant bosses, and puzzles!)

Finally, the next set of raids introduced with Shadows of Revan –

The Ravagers – More Pirates! More Bosses! More puzzles!
Temple of Sacrifice – Finally, it’s time to confront Revan! But in order to get to him, you’ll never guess what you have to get through! (Bosses…puzzles…)

Operations have Story, Hard and Nightmare modes (the later raids do not have Nightmare modes at the moment). The harder the mode, the more difficult the mobs hit along with harder mechanics.

Okay I’m max level now, how do I get gear, and how do make money to buy stuff to make my cat girl look like a space hooker?

At max level, your gear is going to come from two places. Commendation gear is acquired by completing various daily and weekly tasks. These missions are found on your faction’s fleet. Commendations come in these forms
Basic Commendations - Which you’ll acquire from the start of the game from various missions and enemies. Basic commendations are the most common reward for dailies, and Story Mode Flashpoints and Operations. At max level, Basic Comms currently buy grade 186 gear – everything except main hands.

Elite Commendations – Elite commendations are received from level 60 Hard Mode flashpoints and level 55 Operations. At max level, Elite Comms currently buy grade 192 gear – except main hands.

Ultimate Commendations – Ultimate Comms are rewarded for difficult content (Level 60 Hard Mode Operations and Weekly challenges). They buy grade 198 gear, again, except for main hands.

You should farm enough Basic Commendations to get yourself in mostly 186 gear before attempting to do any of the level 60 Operations. Doing dailies on Rishi, Yavin, Oricon, and CZ-198 are a great source of both credits and Basic Comms. There are also dailies available on Belsavis, Ilum, Section X, Voss, and the Black Hole – however these are level 50 dailies so the reward in Commendations is not as good.

Ultimately, to succeed in the endgame, you will need to run Operations to get Raid Gear. As a rule, the pieces that drop in Operations are superior to their equivalent in commendation gear – they will be better optimized (Higher main stat for DPS/Healer pieces compared to Endurance, for example). However, even more important is set bonus – Raid gear pieces will contain a 2-6 piece set bonus which greatly enhances your character (increase in damage, or defense, decreased cooldowns, etc). Set bonuses are tied to the armoring in a raid drop, so you can transfer them to whatever orange armoring you’d like. Set bonus is so critical that it’s often best to keep a set bonus even if you have access to a higher tier commendation bonus – For example, my Assassin Tank still has four of his 186 rated armorings even though I can afford Grade 198 Ultimate Commendation gear. This is not always the case – post in the thread if you’re not sure.

Crafting is a great way to make money, but ultimately you won’t get rich from selling earpieces and implants you made. The quickest, dirtiest way to make money with Crew Skills is to simply sell the mats (Materials) that you acquire with the skills on the GTN. Mats vary significantly so you’ll have to keep an eye on the GTN, but you’ll find that Grade 2-5 generally sell for much higher prices than Grade 6-11. This is due to supply and demand – there is almost always a higher supply of the higher tier mats than the lower ones.

Medullah fucked around with this message at 16:51 on Apr 24, 2015

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

DrunkenGarbageCan posted:

Here's your PvP guide:



DrunkenGarbageCan posted:

If you want a real answer this thread on the official forums is fairly exhaustive.

LTD posted:

This post is about GSF and why GSF is awesome.

Been really enjoying Galactic Starfighter lately. To a degree where I've pretty much began considering rest of the game a 200 million dollar waiting lobby for GSF. It is such a weird, beautiful and unlikely game within a game to have. Certain ships with certain set ups can absolutely trick me into thinking it actually is a spiritual successor for X-wing Vs. Tie Fighter. I wish they had integrated it with rest of the game a little better. I also question the design decision to take great measures to ensure new player experience in GSF is as lovely as humanly possible.

In-game tutorial doesn't really show or tell anything important, closest thing to actual manual GSF has is this thread:
http://www.swtor.com/community/showthread.php?t=729222
It comes with an excellent and very comprehensive OP. If OP behind the OP of this thread feels OP has room for one GSF related link, it prolly should be this one.
There are also some starter friendly videos in Youtube;
https://www.youtube.com/watch?v=-mn0651zdA8


If you used to enjoy X-wing, Tie Fighter or XvT as a kid, you owe it to yourself to force yourself into liking GSF. It takes like 100 matches to stop hating it and another 100 to be able to find out if you are ever able to start liking it. Have fun!

GSF is completely disconnected from rest of the game. Level of your character, his gear, etc doesn't matter at all. You can start doing GSF at lvl 1. Due to combination of these things, there is steadily increasing small pile of people who are completely alienated from bits of TOR not related to GSF.

GSF is reasonably friendly towards FreetoPlay/Preferred accounts.

If you have never tried GSF, think of X-Wing Vs Tie Fighter meets World of Tanks lite in space.

Bioware did poo poo job in monetizing GSF. You have no good reason to buy anything GSF related from market. Ships they sell are obscenely expensive, pretty ugly and don't even come for your entire legacy. Ignoring the looks, Cartel ships are identical copies of T-1 Strike, T-2 Scout and T-1 Gunship. They are " mastered" meaning you get a little more fleet req with them. In practice, as benefit this is somewhere between " eh, nice" and "irrelevant".

It is weird how deserted genre arcadey ' space sims' are. With exception of some fan-projects done with engine of Freespace, I can't think of a major semi-modern PC game that'd share (sub-)genre with GSF actually. Despite looking extremely promising, I think the new Elite has too much Newton and I-war in it's genes to qualify.


- - -

I guess I could add some random starter friendly tips too:

You can customize GSF keybinds. Most of the defaults are fine. Still,having a look at them pays off. iirc, only bind for "select target under cursor" is something horrible you really wanna switch to your mouse wheel button.
Overall, GSF doesn't have that many buttons to press. The important functions and abilities are:

Main weapons are behind LMB&RMB
four abilities and " special moves" in keys 1-4
Power to lasers/shields/engines F1, F2, F3
Engine Boost
33% Engine power
Kill Engine power
Select closest/next hostile target
Target last enemy to attack me
Select target under cursor
Look at the enemy you have targeted


You can also Customize the UI. I found it useful to make map and buffs/debuffs of enemy target larger than original. You can move almost everything in UI as you please.


Basically, never fly with power distributed equally. When starting out, don't worry about charging shields. Engine boost is almost always better for survival anyway. Always keep power to engines unless you are attacking. Even a veteran pilot usually keeps power on engines like 70% of time, power on lasers 20% of time.
Your turns are sharpest with 33% engine power.
You turn fastest by climbing or diving, not by ' turning'


Scouts are hardest ships to learn, Tier-2 scout is the most lethal and imbalanced ship to fly in the end.
Bombers are annoying pieces of poo poo and I hate them to death.
Strike Fighters are the Jack of all trades, master of none type of a solution. Tier 1 Strike is an excellent ship in able hands, also good for learning the basics. Comes with quite wide selection of functional builds. The other two Strikes are viewed as bit more dysfunctional/niche.
Gunships play like a Sniper class in a typical FPS. I guess they are very easy and starter friendly to fly. However, you will learn some really bad loving habits if you start off with one. Trust me, that's what I did. Getting used to T1 Strike and T1 Scout is better path for a rookie in the end.



Are you some kind of a weird gently caress up who wants to reconnect to his childhood by re-living a summer of playing X-Wing and Tie Fighter back in 1994 because back then, things hadn't really begun going wrong yet?
Buy Clarion! It looks like an X-wing. Get Directional shields! Way your shields operate is now identical to how they used to work in X-wing. Buy proton torpedoes! Because they are proton torpedoes. Buy Quad Lasers! They feel like real lasers. Bidn targeting computer functions to R, E. Bind Engines, Lasers, Shields to F9-F11. Congratulations, your X-Wing is now complete.
- - -

Medullah fucked around with this message at 19:47 on Feb 12, 2015

HOTLANTA MAN
Jul 4, 2010

by Hand Knit
Lipstick Apathy
Post reserved for companion slashfics

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

HOTLANTA MAN posted:

Post reserved for companion slashfics

Please, please do. People need to know what they're getting into.

Rookersh
Aug 19, 2010
Has there been anymore talk of 12x exp coming back as a permanent upgrade in the Cartel Store? I remember Bioware was toying with the idea when Revan was coming up, curious if they've said anything since then.

I have a few friends ready to come back to play with me, but only if that 12x is up, hah.

revenance
Sep 7, 2003

can you hear the sleepless lullaby?

Rookersh posted:

Has there been anymore talk of 12x exp coming back as a permanent upgrade in the Cartel Store? I remember Bioware was toying with the idea when Revan was coming up, curious if they've said anything since then.

I have a few friends ready to come back to play with me, but only if that 12x is up, hah.

Yeah, Iron Tusk talked me into restarting this game after quitting a month after launch only because of 12x. Bought xpak, got 3 toons to 55, then haven't played again.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

revenance posted:

Yeah, Iron Tusk talked me into restarting this game after quitting a month after launch only because of 12x. Bought xpak, got 3 toons to 55, then haven't played again.

I'd recommend going through the Revan storyline at least once. I really enjoyed it.
I know the 12x was super popular but honestly i wonder how many subscribers they gained vs how many they lost when people got burned out. I think it's a good event to have, but doing it too regularly might hurt more than it helps.

revenance
Sep 7, 2003

can you hear the sleepless lullaby?

Medullah posted:

I'd recommend going through the Revan storyline at least once. I really enjoyed it.
I know the 12x was super popular but honestly i wonder how many subscribers they gained vs how many they lost when people got burned out. I think it's a good event to have, but doing it too regularly might hurt more than it helps.

Therein lies the problem -- if it's an event, then people will feel compelled to rush through every toon possible and burn out right away. Just leave it on all the time and let people play at their own pace.

I'll play through the Revan storyline once I get through my winter Steam sale queue. How do the revamped skill trees work now? I logged in a couple of times and saw a bunch of skills that came with the class by virtue of the level you're at, then points to spend for skills that I didn't care about.

Hulk Smash!
Jul 14, 2004

Hello, new thread.

I think that the info on Merc healers is out of date. They don't shoot green bullets anymore, do they? Isn't it a lame scan thing now?

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Hulk Smash! posted:

Hello, new thread.

I think that the info on Merc healers is out of date. They don't shoot green bullets anymore, do they? Isn't it a lame scan thing now?

Oh yeah, I forgot even kolto shot isn't a real shot anymore. Booooo. I'll update it a bit later. I was focusing on making the second post with links to Dulfy guides.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
Also, can someone post a screenshot from the guildship of the dancing Twileks? I feel that needs to be in the OP.

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."
I was gonna give this another try but I had previously added a security key to my account and now I can't login cause the App to get it isn't setup on my phone anymore.

HOTLANTA MAN
Jul 4, 2010

by Hand Knit
Lipstick Apathy

ElBrak posted:

I was gonna give this another try but I had previously added a security key to my account and now I can't login cause the App to get it isn't setup on my phone anymore.

I believe you can call support and get them to reset it.

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."

HOTLANTA MAN posted:

I believe you can call support and get them to reset it.

I think the last time i called customer service i realized i had set the answer to one of my security questions to Hilterfarts. Perhaps i will go through that magical experience again.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





ElBrak posted:

I was gonna give this another try but I had previously added a security key to my account and now I can't login cause the App to get it isn't setup on my phone anymore.

You can remove the security key through the swtor website via your login email addy.

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."

jng2058 posted:

You can remove the security key through the swtor website via your login email addy.

i tried to do that but i never found anything on the website that let me do that.

Ainsley McTree
Feb 19, 2004


Medullah posted:

Almost all dumb players in the game are Marauders, and the rest are Snipers.



Nonsense. When you look at the raw data, we're inside the door of the bossfight on the overwhelming majority of occasions

Nightwatcher
Apr 18, 2007

ElBrak posted:

i tried to do that but i never found anything on the website that let me do that.

If you know your display name and password just log in with that. It will ask you for your security key but there is a little button underneath that that says remove the key. You will get a few emails with special codes you have to put in but once all that is done you are free and clear.

The customer service person walked me through it earlier today. They will tell you to go to the website and do it yourself.

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."

Nightwatcher posted:

If you know your display name and password just log in with that. It will ask you for your security key but there is a little button underneath that that says remove the key. You will get a few emails with special codes you have to put in but once all that is done you are free and clear.

The customer service person walked me through it earlier today. They will tell you to go to the website and do it yourself.

Ya i figured it out, i had changed my password sometime and it was giving me problems.

CesiumCanoe
Oct 9, 2012

Oh ya
Double XP next weekend, Gree coming back on 2/24:
http://www.swtor.com/info/in-game-events

inkmoth
Apr 25, 2014


Nightwatcher posted:

If you know your display name and password just log in with that. It will ask you for your security key but there is a little button underneath that that says remove the key. You will get a few emails with special codes you have to put in but once all that is done you are free and clear.

The customer service person walked me through it earlier today. They will tell you to go to the website and do it yourself.

Ha, you got a bad CSR. I saw this thread and figured I should log back in. My CSR removed my security key for me :smuggo:

Edit: Seems like I was purged from the guild for inactivity in the long time I wasn't playing. Perhaps I'm just dumb with the who interface, but I can't find anyone in That's No Goon.

inkmoth fucked around with this message at 19:43 on Feb 6, 2015

HiveCommander
Jun 19, 2012

Whoa, they've really changed stuff up since the last time I logged in. Where'd my talent tree go, and what's become of my old Shock-fueled Darkness 'sin rotation? :aaaaa:

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

HiveCommander posted:

Whoa, they've really changed stuff up since the last time I logged in. Where'd my talent tree go, and what's become of my old Shock-fueled Darkness 'sin rotation? :aaaaa:

On the second post i linked the new class guides, just click it and read the new darkness guide. It's actually stayed pretty much the same as it was before, your rotation is the same. Now Recklessness is a defensive cool down.

The skill trees were killed in favor of the new discipline system. The trees gave the illusion of choice, in reality everyone just took the same points recommended by Dulfy anyway. Now it's just simpler abs you have a bit of fight to fight variety with utility points.

Ainsley McTree
Feb 19, 2004


HiveCommander posted:

Whoa, they've really changed stuff up since the last time I logged in. Where'd my talent tree go, and what's become of my old Shock-fueled Darkness 'sin rotation? :aaaaa:

It went to a big farm, where it can chase procs all day long...

BattleSausage
Aug 14, 2003

I'm butter side up, baby.

Taco Defender
Hahaha. I just logged into the website after leaving the game shortly after launch. I have 7300 coins saved up from never having removed my security key.

AlmightyBob
Sep 8, 2003

Wow you still need a sub to use the security app, dumbest idea in MMOs

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

AlmightyBob posted:

Wow you still need a sub to use the security app, dumbest idea in MMOs

Are you sure? I have one on my account and I'm currently not subbed. Of course it's the physical key, not the app...

AlmightyBob
Sep 8, 2003

Medullah posted:

Are you sure? I have one on my account and I'm currently not subbed. Of course it's the physical key, not the app...

Only for the app as far as I know. You need to sub to attach the app and it stays after you cancel. My phone died so I lost the app after I started playing and now I can't re-add it. Also last I saw they don't sell the physical key anymore.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

AlmightyBob posted:

Only for the app as far as I know. You need to sub to attach the app and it stays after you cancel. My phone died so I lost the app after I started playing and now I can't re-add it. Also last I saw they don't sell the physical key anymore.

Click a referral link and get 7 days of sub time for free. Problem solved.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
Updated the second post with more info and links. This is what I do when I'm supposed to be "working".

Bombogenesis
Mar 27, 2010

Mekkatorque 2016
Dinosaur Gum

Medullah posted:

Click a referral link and get 7 days of sub time for free. Problem solved.

If I last played right around the end of the 12x will the referrals still work? I kind of wanna check out how things have been redone.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Bombogenesis posted:

If I last played right around the end of the 12x will the referrals still work? I kind of wanna check out how things have been redone.

Either work or tell you it won't, worth a shot. :)

Dulfy has a 3.0 coverage guide that covers a lot of the changes since 3.0 hit. Might want to read through that.

Bombogenesis
Mar 27, 2010

Mekkatorque 2016
Dinosaur Gum
Well it seems to have worked. I'll be farting around on my low-level Powertech when I have some free time.

LordHippoman
May 30, 2013

I, frankly, want this smug Jagen to be my avatar on all forms of social media immediately.
This game is pretty cool and you get a lot of fun dialogue options to be the biggest space rear end in a top hat in the universe on almost every class, even ones like Consular.

(Oh, minor note for the OP, the link for TFB leads to the Dulfy guide for the boss, not the operation itself.)

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

I know the jedi guardian story gets a lot of flak for being jedi jesus, but if you go darkside it turns into a really interesting tale of someone slowly sliding to the dark as she needs to get poo poo done to save the republic and stop various doomsday things. I don't have time to escort your rear end out, I already killed the guys right here. Go save yourself, I've got more important things to do.

It was my first class I played through, and felt really good honestly. I'm sure playing through as light side is as .. silly .. as people tend to say, but taking the other option was solid. Not cartoon evil, but more of a "this is expedient" or "you know, honestly, this fucker needs to die for the good of the republic".

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Where was that chart again someone made ? Which showed that you waste 2/3 of your play time traveling from place to place cause speeders are so slow.

HiveCommander
Jun 19, 2012

Medullah posted:

On the second post i linked the new class guides, just click it and read the new darkness guide. It's actually stayed pretty much the same as it was before, your rotation is the same. Now Recklessness is a defensive cool down.

The skill trees were killed in favor of the new discipline system. The trees gave the illusion of choice, in reality everyone just took the same points recommended by Dulfy anyway. Now it's just simpler abs you have a bit of fight to fight variety with utility points.
Oh cheers, I'll check it out. Just looking through the new Disciplines and the skills, there was no mention of the old proc-based rotation at all which worried me.

Ainsley McTree posted:

It went to a big farm, where it can chase procs all day long...
:smith:

HiveCommander fucked around with this message at 08:37 on Feb 7, 2015

Tezzeract
Dec 25, 2007

Think I took a wrong turn...
New thread, woooooo

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anime tupac
Oct 25, 2010

stick your chest out, keep your head up, and handle it
Every time I come back to this game from gw2 (which is so much prettier, but whose pvp I despise) it takes me a week to even remember my buttons. Of course the interface defaults to one single bar, and then I have to find the menu command to unlock the 4 or whatever other bars that I used to use, and then invariably shift+2 or something is bound to THROW THE HUTTBALL!! and all my memories come right back.

I wish this game looked as modern, and performed anywhere nearly as well, as the other MMOs I dabble in these days, but this is I think the 3rd time I've come back to it, so evidently it does something I like. I never even tried the starfighter thing, but I still have some old pieces of orange Dancer/Whatever/Alien Prostitute gear that I bought for several thousand and that now sell for 100,000 so I guess I speculated correctly last time I was doing this. Anyway I am excited, for some dumb reason

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