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khy
Aug 15, 2005

Dungeon Keeper 1 and 2. Evil Genius. What Did I Do to Deserve This, My Lord?, Dwarf Fortress, etc.

Games where you start out with a large area of varying shapes and sizes and are expected to turn it into a base of operations wherein you can plot diabolical deeds, recruit minions and monsters, and so on.

I have always loved these kinds of games. DK2 was one of my all time favorites, and I could (And did) spend hours and hours coming up with new ideas for bases.

DUNGEON KEEPER 1/2

(Buy DK2 on Good Old Games https://www.gog.com/game/dungeon_keeper_2 )

Invade a realm governed by righteous and just heroes. Protect the heart of your dungeon and build rooms to attract in monsters which will train, research spells, fight for you, and conquer. Take enemies and let them die to become mindless skeletons, interrogate them for rewards, torture them until they just can't take it anymore and join your unholy cause, or kill them and let their corpses be raised into undead vampires.

The DK series is the earliest games I personally know of that involved carving a base out of rock and filling it with rooms. It has some amazing complexity for its age, with monsters having things they like and dislike, other monsters they like and dislike, and forcing you to consider who lives where and near whom else. The progression is steady and fun and the narrator's voice in 2 is one of the best video game narrations ever.

The games are all set underground, where you summon magical imps to dig out rooms which you then assign to various tasks - hatcheries create chickens which feed your army, lairs provide a place to sleep, training rooms allow your army to level up and become stronger, library allows special troops to research and power up spells, etc. You cannot specify what creatures join you in your dungeon, but rather you find and claim portals which summon troops for you. The type of troop summoned depends on what rooms you've built. Build a casino and rogues will be summoned. Build guard rooms and dark elves (archers) will be summoned. Don't like a particular creature? Kill them off against heroes or drop them back in the portal to boot them out of your dungeon.

After the first two games were released sequels never showed up. We eventually got a third, but it's a godawful EA mobile game cash grab that pretty much nobody likes.

EVIL GENIUS

(:10bux: on steam http://store.steampowered.com/app/3720/)

Be a late-60's early-70's supervillain. Create a hidden island base with a hotel for cover. Hire and train minions to work for you (And to murder when they fail you or your plan goes awry). Steal priceless treasures to increase your influence over your monions and raise your notoriety across the globe. Create traps and diversions to stem the tide of secret agents hoping to invade your base to discover your plans and steal your loot. Complete infamous acts to terrorize the world. Recruit powerful henchmen to be your hands in the world. And defeat a variety of super spies in amusing ways.

Personally EG is one of my all-time-favorite games. It has its flaws and they are legion, but I've always been able to look past those and work with the game to create something truly amusing and interesting. Hiring minions then training them to specialize in various tasks was amusing. I liked the idea behind sending my troops out to complete evil quests for me or steal money, and having to find a balance between keeping my peons at the base to perform their jobs here, sending them out to earn money and fame for me, and trying to keep my head down so my horrible actions don't attract too much attention from the Powers-That-Be appealed to me.

You start out with a large mountain you can hollow out and fill with all kinds of rooms. Your minions must be tended to, as they're your primary workforce. Provide them with healthcare, entertainment, room and board, and they will do your every command. Minions start out as untrained construction workers in jumpsuits, but can be trained to specialize in all kinds of tasks from combat, to caring for other minions, keeping up your hotel cover, repairing things around the base, and so on. Kidnapping individuals and interrogating them will allow you to unlock new classes of minions, inspire loyalty in your workforce, or just entertain.

Traps of all shapes and sizes can be built and linked to various triggers (Laser tripwires, motion sensors, pressure plates). Set off an array of traps linked to one another to create a chain reaction of pain.

The gameplay is split between your main base where you keep your minions healthy, research new traps and objects, and protect your base from invading agents alongside a 'world map' where you can send minions out to earn money, complete quests, steal loot, and kidnap skilled workers to interrogate. Every evil action you do generates 'heat' which represents global interest in your schemes. The more you generate the more agents and stronger agents invade your island.

The only sequel is an online facebook game which i haven't played as I've heard it's rather bad.

EDIT : There's a bonus CD which includes a new henchman and some new traps/artwork/miscellaneous stuff. It's a free download online but apparently it's included as part of the game already if you buy the game from GOG.com


What Did I Do to Deserve This, My Lord?

A japanese game series imported to the US, these games are simpler yet harder than the others mentioned in this post. You must dig out a dungeon and populate it with monsters to protect a demon lord from invading heroes. This game has a very complex 'dungeon ecosystem' involving slimes which spread 'nutrients' around the dungeon tiles. A tile with more nutrients will spawn stronger monsters. Some monsters eat others to reproduce and spread their numbers. Heroes that invade will spread magic (via casting spells or dying) which summons more monsters which in turn prey on others and so on and so forth.

The entire thing is quite complex and while it's very enjoyable, the difficulty ramps up very fast. I've yet to be able to complete a game because the heroes get crazy strong eventually and the ecosystem I create never quite works the way I want it to. Still it's become a cult hit with a lot of people enjoying the gameplay and creating some very amusing and interesting mazes just chock full of horrible creations which murder the poo poo out of the heroes.

There are 3 games in the series, What Did I Do to Deserve This, My Lord?, What Did I Do to Deserve This, My Lord? 2, and a third game called "No Heroes Allowed".

-----

Dwarf Fortress plays along in a similar manner with these games and its popularity has spawned all kinds of indie imitators and competitors. Too complex to describe in a few short sentences, there's a thread on it Here. I love the game but it goes way beyond complex and the (lack of) graphics has always been a struggle for me. It allows greater freedom to create than any other game in this list and has a plethora of features always being added. The UI is overly complex, the game is riddled with bugs and unfinished featuers, but it's worth looking at if you can look past those flaws.

These days a number of indie developers have been inspired by Dwarf Fortress and earlier base-building-sim games. Gnomoria, Prison Architect, RimWorld, KeeperRL... these are just a few of what's been coming out recently, in active development, etc. But I find that while all of them are fun, I always end up returning to DK2 and EG. Part of it is that I like the graphics and animations (EG's torture sequences amuse the hell out of me, you just can't get that in a 2D sprite game) and part is the fact that they have more clearly defined goals. Linear progression through the game, unlocking new content as you go. Sandbox is great but having a clearly defined start and end point with goals in between that give you direction is something I personally like in my games.

What is your favorite base-building sim games? What is on the horizon that you're looking forward to? What in past games do you find yourself missing in the current games, or what do you think current games do that past games could be updated with to improve them? Let's discuss.

khy fucked around with this message at 20:41 on Feb 24, 2015

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khy
Aug 15, 2005

Lord Lambeth posted:

My favorite base building game is Spacebase DF9

For some reason I thought I remembered hearing that it was cancelled or stopped being supported or something like that?

Davincie posted:

im playing the stonehearth alpha. its unfinished so not worth more than a few hours of gameplay, but its fun. also not very evil
Looking at the videos it looks like Minecraft meets Dwarf Fortress, is this accurate or how would you describe it?

khy
Aug 15, 2005

circ dick soleil posted:

In Minecraft you can destroy your friends creations which makes you pretty evil I guess.

Also in Dwarf Fortress you can make your dwarfs evil dwarfs.

I wouldn't mind playing a version of Minecraft where I control multiple characters and tag out blocks for them to dig. Create a big dungeon full of traps created by my minions, that sort of thing. Use a DK-esque possession spell to take control of a minion and wander through your dungeon in first person.

One of the things I like about EG, DK, and so on is the fact that you play as a sort of overlord character who instructs armies to perform his bidding. I prefer this to a first-person type of game where you have to do all the work yourself.

Tag out the rock, wait for your imps/dwarves/minions to mine it out, tell them what to build there, then wait for them to build it. That's the sort of gameplay I prefer.

khy
Aug 15, 2005

Blisster posted:

I've been having a lot of fun with Rimworld. It's early access but the developer is really great about pushing out updates and it's so moddable you can get a pretty complete feeling experience. I've spent a lot of hours on it.

It's not strictly evil, you control a group of colonists who've crashlanded on a backwards, nearly uninhabited planet and you have to survive. But if you want you can survive by eating your dead enemies, or you can capture people and harvest their organs for sale to space pirates.

There's been quite a glut of 2D top-down base-building games lately. What makes RimWorld stand out from the other games it draws its inspiration from?

khy
Aug 15, 2005

Dark_Swordmaster posted:

No one seems to know about War for the Overworld which is so weird for how insanely good it's looking so far. People say they wish they had a new Dungeon Keeper but somehow haven't heard about it. The fault obviously lies with their marketing or something like that because how many of us still sit around jerking it to old DK2 memories and would likely pay hundreds of dollars for that sequel they teased?

A $30 price point for a game that is still in Early Access makes me wary, but they seem to be nearing a release (April 2nd for finished product according to the page). It does look interesting, have you played it yet? Any personal experience with the game you can share?

khy
Aug 15, 2005

Brutakas posted:

I think Prison Architect evokes some of the same evil base building as Dungeon Keeper. Except your base is a prison. The game is also in early access. I've purchased it myself and it's been getting regular updates.



Also does Dungeon Keeper 2 still have issues running on windows 7/8?

The GOG games version of DK2 works perfectly fine on windows 7 as I have it at home. I don't know about Windows 8 issues however...

khy
Aug 15, 2005

Carnalfex posted:

I've been in the WFTO EA since it got onto steam and it has made steady progress. Right now it looks iffy whether or not they'll live up to *everything* they wanted to get into 1.0 but it is quite playable already. Apparently they have a really big update coming and they accidentally pushed release back due to a misunderstanding with the euro ratings board though, so it might make a big leap forward in the next month or two. They already have plans and funding to continue doing stuff post release according to their weekly updates as well. It is certainly no space base. Anyone on the fence is probably better off waiting a little while to see how it looks after the next big update. They do have the DK2 narrator voicing the game, and it is already plenty of fun. Anyone that loved DK2 has likely already stopped reading and bought this to go hear Richard Riding again.

Welp, I'm sold. Since the campaign won't be unlocked until release in April, is it just sandbox "My Pet Dungeon" ish stuff only right now?

khy
Aug 15, 2005

https://www.youtube.com/watch?v=KGHmr3D4Mnc

Best Narrator for an 'evil dungeon' game ever.

khy
Aug 15, 2005

Carnalfex posted:

Yeah, they have been talking about working with Richard doing lots of recording sessions so I am pretty psyched to hear the finished stuff. Right now there are just some placeholders.

I just checked and yes, the first 3 campaign missions are playable as well as multiplayer.

It'll feel weird not having him call us keeper all the time, though

khy
Aug 15, 2005

Anonymous Robot posted:

Nothing scratches the same itch as Evil Genius for me. I really, really wish it got a proper sequel, or that the first game wasn't as heavily flawed as it is. (The social minion system is really odd in how it interacts with active combat, and combat itself is really poorly handled.)

I found that the social minion system was amazing with one small change : Not making all the guys working in your hotel lose loyalty.

I modded in my own little change to the game that added loyalty spheres to the hotel objects because honestly there was no loving point to having a hotel if every time your minions go to staff it they immediately start deserting in droves.

But yes, I would DESPERATELY like an EG 2 game. One where I can post guards to a room without having to lock everyone out of it. One where I can have intelligent security forces that automatically tag enemies in sight of a surveillance camera. One in which AoI's earn money and it isn't just siphoned from the nether into my pockets. One in which the traps can be used without half my loving workforce getting caught by them. I love the game so much but god it hits so many wrong notes...

EDIT : GO TO BED

khy fucked around with this message at 08:38 on Feb 14, 2015

khy
Aug 15, 2005

Heran Bago posted:

What Did I Do to Deserve This, My Lord? is absolutely great.

I've played it and I enjoy it but the problem I have had with it is that I always had difficulties getting the mana/nutrients/whatever to concentrate in a spot so that it would turn into a dragon or whatever.

I could get maybe 1/3rd to 1/2 way through the game but the heroes would become more powerful than I could keep up with and splat. It was VERY unforgiving in its difficulty (At least, the first one was)

khy
Aug 15, 2005

StrixNebulosa posted:

It's not evil, but does Startopia count? I found its 'build the environment just so to attract the right dudes' to be pretty drat fun. Build a seedy entertainment deck with rough bars and love nests and the casinos, and you'd get the 'rougher' type of aliens, but you'd scare away the rich and snooty aliens. And so on.

Also, did Dungeon Keeper age well at all? Or should I just skip to DK2?

Skip to DK2. DK2 has fantastic voice acting as I linked to earlier, it's 3D (Albeit early 3D so the models are low poly counts), and the story is far better.

And yes, Startopia owns. I used to play it on gametap before I upgraded to 64-bit and had problems with 99% of their games not working on 64-bit. Have they ever fixed that? If so, I ought to resub...

khy
Aug 15, 2005

StrixNebulosa posted:

Dunno about gametap, but I've got a 64-bit system and it works fine here.

I think at this rate I oughta give both DKs a go!

It wasn't startopia that was 64-bit incompatible, it was Gametap.

I saw it on GOG but I don't think it's on special anymore...

khy
Aug 15, 2005

Junpei Hyde posted:

Red Ivan is the best Evil Genius henchman, I don't care if he blows up all my stuff.

One of my favorite mods took Red Ivan's rocket launchers away and gave him the Rambo character's dual machine guns.

Then it took the rambo guy's machineguns and gave HIM the rocket launchers so suddenly he became the most hosed up insanely awful super spy to invade the base.

It was awful, it was amazing, and it made finally turning that motherfucker into a gigantic walking corpse under my control into the best thing ever.


Dr. VooDoo posted:

The only issue I ever had with Evil Genius was how slow it was to make money during the first part of the game. You had lovely minions and you didn't really have the tools yet to deal with the influx of agents and stuff from infamy yet. Maybe I just always did it wrong and was a big dumb though

I always thought the best way to handle money would have been to make stealing a thing but make it slow, but also to add in AOIs that reward money and are repeatable. You can steal slowly and generate little heat or you can do a repeatable AOI that will cause cash to accumulate RAPIDLY but at the risk of your heat shooting sky-high.

Also, the stock watchdog which makes gold arrive every 48 seconds instead of 60 and the gold enhancer which boosts gold production by like 20% both arrive way too late in the game. I've considered modding them to be available much earlier (Research from things like the ming vases which are available on island one)

khy
Aug 15, 2005

old man on a horse posted:

What are players called in War for the Overworld if not keeper? That's kind of depressing to find out

According to the steam trailer, "underlord".

khy
Aug 15, 2005

I keep EG installed on my computer and I keep finding myself drawn back to try playing it again, I just always run out of ideas to make a unique base layout I haven't made before.

My favorite layout still has Alexis sitting in a 2x2 lair in the middle of a control room so it's like she's overseeing all operations from her desk (And boosting everyone in range to boot!)

I like columns and decorations but the fact that you can never have a single-tile-wide area anywhere at all does severely limit my options

khy
Aug 15, 2005

I started replaying EG over the weekend. First game bugged out when my scientists couldn't research the centrifuge because I destroyed a generator (To replace with nuke power) and when I rebuilt the generator they didn't ever research it.

So I started a new game and decided "Doors that lead to doors that lead to doors may be the most effective means of agent control but it's not the most interesting" and I started trying to make elaborate trap structures.

If you link multiple traps together you can get some very impressive amounts of cash quite quickly. I used giant magnets to suck agents into hell on earth. They got pulled into a small room full of bees, confusing popups, nerve gas traps, dreadmills, and so on. The more traps you simultaneously hit someone with the bigger the cash bonus you get from it, so I haven't had to bother stealing for a while. It's not a huge amount of money but it's steady income and it never ceases to amuse watching someone trigger the trap and half the screen lights up with all kinds of horrible things.

The best part is that the motion sensor the traps are all linked to is in range of all the traps so when the agents are completely hosed up and wandering around in a haze of stupidity they fire off the traps again which in turn gives me more money, delays them longer, and so on.

Occasionally infiltrators and saboteurs get mad and blow stuff up, but then I just send in my henchmen to kill off the troublemakers, rebuild the traps, and let the fuckery continue. It's not as hands-free as the door mazes but it's SO much more satisfying because it's so much more evil, you know?

khy
Aug 15, 2005

SolidSnakesBandana posted:

Were you using any of the mods?

I always use the unofficial patch alongside a few mods of my own making (They add loyalty circles to hotel objects so my social staff doesn't quit when I tell them to take care of tourists).

I consider the loyalty circles to be fair and balanced because they also drain stats similar to the mouse maze; Piano increases loyalty and drains endurance slowly, the lobby counter drains attention slowly, the bar counter drains smarts slowly.

I also removed most of the stat-boosting effects from uber loot because I thought it was a little annoying how I would go through all the work to build up this incredible base full of pinball machines, arcane machines, TV, auto surgeons, cryogenic chambers, brain washers (My all time favorite torture device), and more... only to find that all my loot was keeping my minion's stats so high they never needed to use any of it.

khy
Aug 15, 2005

XeeD posted:

Until this thread, I had no idea there was a second island in Evil Genius. There's a point every time I play where I get frustrated because I don't have the minions I need, my heat is stupid high, I'm out of money, and my base is a goddamned mess, so I give up. I'm terrible at this awesome game. And now I have to reinstall it.

Evil Genius Newbie Guide by Khy :

1) First off, play normal difficulty. Easy holds your hand too much, hard is for people who know how to twist game mechanics around their finger.

2) Every agent who visits your base has an allotted amount of time to spend. Your job isn't to kill or capture the agents who get in, your job is to prevent them from finding anything suspicious. (You can kill or capture them for fun, of course, it's just not necessary). Therefor your first job is to learn how to delay agents effectively. Agents who don't report back to base produce heat. Agents who report back saying they saw evil things produce heat. Agents who report back and saw nothing (Blue bar around their feet when you click on them)

3) Every agent finds a closed door irresistable. What's behind it? Plans for world domination? Kidnapped maidens? Stolen loot? The secret to immortality? THEY DO NOT KNOW! But they want to know, and that means that every door MUST be investigated. So to delay agents, build doors. Doors that lead to doors. Doors that lead to circles where doors are all in circles.

This base right here is going to be virtually impenetrable to all but the most elite superagents :

5) Early on you will want 50 minion capacity. You can easily get this with lots of lockers, but don't underestimate the free capacity you get with notoriety! Once you reach 50 minion capacity, you want 10 guards, 10 valets, 10 technicians, and 20 construction workers.

4) Build 6 control panels and staff them all. This will reveal all cash and protection values for all the areas of the world domination screen.

Learn which areas are $9 areas because these are your moneymakers. Midwest, North Africa, Europe, and Southeast Asia are the four most lucrative stealing targets.

5 workers in a $9 area produces $2,000 per minute. 5 Guards produces $4,000. 5 Mercenaries produces $6,000.

Take 15 workers. Place 5 workers in three of the $9 locations and 5 guards in the fourth. You're now earning $10,000 every minute, and you have very small amounts of heat in all four areas. Keep an eye on the world screen but don't get too worried about your guys out there. If the construction workers die, they'll just be replaced. If the guards die, there's still 5 left to train new ones. If you're worried about your nameless, faceless missions you're not playing the game right. Minions are as expendable as tissues. Use them, throw them away, don't look back.

5) Build slowly as you progress in the game. Don't rush. Patience is the true virtue of an evil genius.

6) When you get to Objective 3 and you're working up your research path, do more notoriety missions or build more lockers until you can support 60 minions. The extra 10 are for scientists. Let them wander your base and research stuff for you. Don't delete objects if you can help it, your scientists will want to research them.

7) When you get the objective to steal uber loot, stop stealing for a while and acquire all 6 of them. They have huge radiuses and are awesome at keeping minions loyal. Only when you have 6 should you bother stealing the 10k/minute the game wants.

8) Plotting isn't very well described in the game. The way it works is this : Every minute a minion spends plotting on the world map, information is accumulated. Every staffed control panel or control station you have boosts this amount. (I've heard that it's 10% for a fully staffed control panel and 20% for a station)

5 minions plotting will produce ~25 information per minute. Five fully-staffed control panels would boost that by 50%. giving you ~37.
5 technicians will produce ~50 per minute, or 75ish.
5 scientists will produce ~112 or so.

When your information in a specific region accumulates enough, you discover acts of infamy. Using high-level science minions and lots of control panels/control stations will accumulate info very, very rapidly. Information never 'degrades' over time.

BUT!

Some acts of infamy are hidden until you reach certain notoriety ranks. As an example, even if you accrue 1 million information about east europe, the mission to steal crown jewels will NOT appear until you have 250-300ish Notoriety. So in order to do all the missions everywhere you need lots of notoriety AND lots of information on a region.

Reach 250-300 notoriety and don't have enough information? The AoI doesn't appear. Reach max information but not notorious enough? The AoI doesn't appear. Have them both? Now you can steal the crown jewels.

There's debate about how the information is calculated, with some people saying that the control panels add a flat number bonus on to the information amount and others say it multiplies the information amount. My testing suggests it's the latter but I have no proof. Regardless, either use the cheat below or just always use lots of really smart minions to plot and you'll always do fine.

9) *** CHEAT ***

Because of the fact that information never degrades, there's a way to game the system. Agents don't appear on the world map before you capture and interrogate the maid. If you build a hundred lockers and send out minions to every point on the map, tell them to 'plot' and leave the game running overnight you'll accumulate all the information ever. Then you don't have to spend any time at all plotting. You can also use this as a way to cheat and steal money early game with zero consequences.

Personally I hate using it because it takes away from the fun of the game; the balancing act between stealing, plotting, generating heat and hiding your presence is a key component to the strategy. Do I send out lots of minions to plot very fast, but raise my heat high? Do I keep minions at home in case an agent breaks through my defenses? Do I send valets out with minions to help keep heat low, but put them at risk to agent attrition? Etc. But you should play the way you enjoy.

10) Traps are fun but they're tricky to use effectively. Your own minions can fall prey to them as easily as agents. Too many people consider their minions to be valuable, and that isn't the case (except maybe with the top-tier ones). If you want to play with traps, start small. Place traps, place triggers, and watch closely in the area to see how the agents react and how they move. Agents can sometimes move out of range of certain traps after triggered. They can sometimes avoid the triggers entirely. Learn each trigger's advantages and disadvantages, learn how each trap affects your own minions and learn how traps affect agents. It's tricky but INCREDIBLY satisfying when you learn the system and find the best ways to safeguard your base. Also, you get small cash bonuses if you hit an agent with multiple traps simultaneously. It's not a huge amount but it's a nice little bonus.

11) If an agent DOES make it into the base and finds lots of horrible things but your heat is already high and you don't want to kill him, you have to make him forget what he saw. Capture him and use a smarts-draining interrogation method, then capture him again and drain his attention. This will reset him.

Smarts-draining : Brainwasher, Brainiac Machine, Biotanks, Mess Hall Mixing bowl counter.

Attention-draining : Centrifuge, AI Supercomputer, Greenhouse, Marksman Shooting Range (This also can damage health).

(And just to be complete...)

Health-draining interrogation : Giant Laser, Interrogation Chair, Impact Stress Test Machine, Environment Chamber, and Bookcases.

Also, when you're interrogating civilians to train new minion types, ANY of the torture devices will work. It's hilarious to stuff a mercenary into the Centrifuge, or to have the Spindoctor tell you his secrets while being dunked into vats of biochemicals.

12) Need to capture an agent but don't want to risk military minions or henchmen (Especially useful for superagents)? use psychological weaken tags to send valets or spindoctors after him. Then when his attention/smarts reaches 0 tag him for capture. Easy as pie.

13) Don't try to kill a superagent with the death cubicle, they'll escape instantly anytime you try.

khy fucked around with this message at 20:53 on Feb 24, 2015

khy
Aug 15, 2005


YOU HAVE FOUND MY SECRET YOUTUBES.

You must never leave my base alive.

I had to interrogate like six agents in a row because for some stupid reason they kept doing cymbals like 5 times in a row and I wanted one video that had ALL the chair animations - cymbals, smoking, jacksondance, and spin-hit.

khy fucked around with this message at 20:57 on Feb 24, 2015

khy
Aug 15, 2005

Harry Joe posted:

It might be an unpopular suggestion to some but the money cheat in Evil Genius is pretty great if you care more about just building an awesome evil fortress rather then messing around on the overworld map forever. I used it on my last playthrough because with the 500 minion cap I was using, making money was not a matter of difficulty but rather just waiting around forever.

In fact the overworld stuff is always what felt like the least fun part of the game to me, it took way too long to get minions out there and the rate of acquiring money was quite slow compared to how quickly you could burn through it trying to make a super awesome base.

Also I don't recommend having 500 minions, it was kind of a clusterfuck, 200-300 would be plenty enough without running into congestion problems and lack of space.

If you ever need more than 150 minions you're doing something insanely wrong. Just get 10 of each minion (From the Tier 3 all the way down to Tier 1) and 30 construction workers. Add in the henchmen you get when playing normally and you're unstoppable when you reach that point.


mune posted:

Ok, well, thanks, I'll give EG another shot because of your write-up. This is what I've been looking for (specifically the SS of the impenetrable base).

If you have any questions or get lost/stuck/need advice/etc just post in here, I'm usually pretty good about monitoring this thread. I'm also certifiably insane because when I play this game I force my cat to sit in my lap and stroke her fur while I laugh maniacally at the agents suffering my wrath.

khy
Aug 15, 2005

Davincie posted:

i would always cheat for more minions, it just gives you more to have fun with. Also use the first island to experiment, don't just give up and restart! since you start over later having a subpar base layout during the first island doesn't matter at all. IIRC though there are a few things you can only research on the first island, so look that up or cheat a bit. Also having huge trap rooms is way more fun than the old door maze and it gives you money too.

You can research anything on either island. The only things you're limited to on Island 1 is totem pole assembly (You can collect the pieces on Island 2 but they will never assemble), unlocking more than one 'advanced' research tool (AI Supercomputer, Greenhouse, Environment Chamber), completing the assassination sub-objective, and acquiring more than 4 pieces of uber loot if you decide you want all 6.

All of the recipes in the game are designed to be researchable with Centrifuge, Impact Stress, Biotanks, Laser, and 1 of those three. Having all 3 just gives you access to more doomsday machine choices and more tortu... I mean, interrogation options. It's impossible to reach Island 2 without at least 1 of the advanced tools though.

khy fucked around with this message at 22:54 on Feb 24, 2015

khy
Aug 15, 2005

Poil posted:

You can just set them to hide. It's the third(?) of the buttons you see when clicking on a region which let you set them to steal, plotting or hiding. They'll resume their last task after a short while (which is almost always longer than the time the agent spends in the place).

I always just let them die. I hardly ever bother to let minions return; they go out, do the missions, henchmen get orders to return to base while minions stay out there stealing/plotting/whatever until the agents manage to kill them all off for me.

And personally I like the real time stuff; it's somewhat neat to watch the entire progression. If you're waiting for something you can watch the entire thing - purchasing where the minions take the money to the depot to buy everything for you, the construction process, the research process... you can sit there and follow your minions every step of the way. Admittedly, the lack of speed controls IS annoying but I guess the designers worried that people would miss things like agents appearing on the world domination map and such.

EDIT : Has anyone here tried Evil Genius Online, the facebook game?

I've always sort of wondered in the back of my mind whether or not there was any subtance to it, but since I never got into social networking and facebook/myspace/twitter/etc I never found out for sure.

khy fucked around with this message at 23:34 on Feb 24, 2015

khy
Aug 15, 2005

Davincie posted:

if you remember the dungeon keeper mobile game, it is as bad as that

Oh dear god no.

Someone needs to kickstart a project to buy the creative rights back from Rebellion and get someone competent to make a new EG game. One that builds on the premise of the first but without its flaws.

The dream mustn't die!

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khy
Aug 15, 2005

Coolguye posted:

This is basically the correct way to play EG and I don't know how anyone lives with having a Mastermind that's not Alexis. Not having to worry about your idiot henchmen running off and leaving the nerve center unpopulated is sublime.

Early game : strategically placed vases, paintings, and research objects. That and having a timeclock set to high staffing, since early in the game you won't have research and thus no dire need for your technicians and guards to be anywhere but the control room.

Alternatively, any evil genius can keep people eternally happy by sacrificing a construction worker once every few minutes. It's such a massive boost to all stats and the AOI is double or triple the normal size.

Late game : Uber Loot and the Big Screen keeps people in the control room forever.

Deki posted:

I never really liked Alexis since a single piece of uberloot did her job for her, and Eli isn't nearly as broken as the other two starting henchmen

Eli isn't bad if you stick him out in the world somewhere and just forget about him. He's strong enough to survive for half an hour or more by himself, he pulls in a decent amount ($2000 per minute from a $9 territory, same as 5 construction workers), and by himself he produces very little heat. It's worth just letting him do his thing for the steady cash trickle.

Super Headshot is also a good way to deal with a fleeing burglar who you can't catch up to, but I admit that compared to Mr.Teleport-Anywhere or Mr.Freeze-This-Guy-From-Across-The-Map his abilities are the weakest of them all.

khy fucked around with this message at 18:12 on Feb 26, 2015

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