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So, this book is indeed a Fighting Fantasy adventure. That said, it’s a bit more than that. If the names Mark Smith and Jamie Thomson are familiar to you, it may be from other Fighting Fantasy works they collaborated on, or perhaps the Falcon series they co-authored. But it’s probably from their best known series: Way of the Tiger. This book actually precedes AVENGER! as the first set in the world of Orb. For those who’re familiar with the exploits of Avenger, this book will contain some familiar elements. That being said, this adventure is a stand-alone and doesn’t directly overlap with Kwon’s favored son’s wacky journeys. This being a Fighting Fantasy book, there are some rather lengthy rules between us and adventure. They're all included in the second post if you're interested in seeing how things are set up, but for now we'll just skip to the story to get things rolling. BACKGROUND posted:You are regaining consciousness. Your eyes flutter open to the sound of a songbird, trilling joyously. You are lying on a couch of green velvet, set on the topmost turret of a great white castle hanging in the clouds. Rising to your feet you look around. The songbird, whose sleek feathers are a warm burnished gold, is perched on the battlements, resplendent against the ocean-blue canopy of a sky in which there is no sun. …I don’t really know what’s up with that. Page 1 posted:When awareness returns you look around. You are standing in a huge vaulted chamber, deep underground. In the chill air you wonder what terrible fate may be in store for you. You are utterly alone, without a friend in the world, and you have no idea what fiendish horrors may exist here, so far from home. There are no windows in the chamber, nor natural light, only the ruddy glow of flaming torches that are fixed to pillars soaring beyond sight. The walls are running with damp, the air musty and heavy with age. There are two archways at the back of the cavern. Before you can investigate further, the torchlight flickers, and a cool gust chills you to the marrow; something in the unseen darkness is causing the air to move. A light flashes briefly ahead and an infernal howling echoes across the vast vault. No living thing could possibly have made that dreadful sound, you think to yourself, but then you remember that you know nothing of the dreadful denizens of Orb. You hear the sound of running footsteps approaching rapidly; you cannot yet see who or what is coming. Regarding our stats…I have yet to come to a satisfying way to deal with combat in CYOA LPs. Suffice it to say, we’ll be working our way to the end of this book no matter how long it takes, and I’ll be sharing any highlights we happen to miss along the way eventually. Don’t sweat the dice too much. So, to recap the recap, please include the following in your votes: 1. Run or hold our ground 2. Protagonist name 3. Protagonist headshot 4. Protagonist bio - as brief or detailed as you care to provide. 5. Potion: SKILL or STAMINA or LUCK Ratatozsk fucked around with this message at 02:29 on Mar 27, 2015 |
# ¿ Feb 20, 2015 04:14 |
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# ¿ Apr 29, 2024 13:33 |
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How to Fight the Creatures of Orb posted:Before embarking on your adventure, you must first determine your own strengths and weaknesses. You have in your possession a sword, a backpack containing provisions (food and drink), and fire flare to combat the dark terrors of Orb. After weeks of intensive training, your sword play is swift and deadly. EQUIPMENT AND POTIONS posted:You will start your adventure with a bare minimum of equipment, but you may find or buy other items during your travels. You are armed with a sword and are dressed in leather armour. You have a backpack to hold your Provisions and any treasures you may come across. HINTS ON PLAY posted:There is one true way through the mysterious world of Orb and it will take you several attempts to find it. Make notes and draw a map as you explore - this map will be invaluable in future adventures and enable you to progress rapidly through to unexplored sections. Ratatozsk fucked around with this message at 03:01 on Feb 21, 2015 |
# ¿ Feb 20, 2015 04:15 |
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Let's see how Skroddy the amateur chemist fairs in the wilds of Orb!Page 30 posted:The footsteps are coming closer; suddenly, a sound like a clap of thunder reverberates around the chamber. You look round and see that both the archways have been sealed by huge stone blocks. You are trapped. : Stone blocks? No one ever said there'd be stone blocks! How the hell is all this bubblegum supposed to help? Page 13 posted:A woman wearing chainmail and carrying a loaded crossbow bursts into the torchlight ahead of you. Seeing you, she immediately points the bow in your direction. Three men, panting heavily, appear behind her. The first, a tall and handsome man, is dressed in shining silver armour and the blade of his two-handed sword glows with a faint white radiance. The next is dressed in a flowing robe of cloth of gold and wears a smiling golden mask. He carries an ivory staff. The last is a thick-set man with a white surcoat over chainmail. A red cross adorns his breast and a spiked mace hangs at his side. They stop. Once again you hear a wailing, louder than before. 'They are almost upon us,' cries the man with the glittering sword. The Shieldmaiden calls to you, 'Who are you and what are you doing here in the Rift, the spawning place of all evil?' : Wait, aren't you technically a Crossbowmaiden? Character Sheet posted:Skroddy the Former Potionist
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# ¿ Feb 22, 2015 05:18 |
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Page 60 posted:'Alone?' asks the Shieldmaiden in disbelief. The man in gold turns to the Priest. 'Is it true?' he asks. Knowing your story to be a lie you wait anxiously while the Priest casts a spell. 'It is a lie,' says the Priest. The Shieldmaiden turns to you accusingly. 'Why are you lying to us? I ask you again, who are you and what are you doing here?' : Oh, right, it was CHAOS I was sent here to fight. I never could get the hang of those alignment doohickies.
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# ¿ Feb 22, 2015 21:46 |
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Page 70 posted:Her eyebrows rise in surprise. All four of them look at you doubtfully. The Priest pauses, then says, 'It is the truth and spoken from a true heart.' The Shieldmaiden lowers the bow and turns to guard the entrance of the cavern. : I'm not entirely sure if you guys are actually radiating warmth and righteousness, or if it's just some of the after-effects of Concoction #15 that we rolled out last week. Either way, consider me a captive audience. Page 100 posted:The Priest steps towards you and tells you this story. 'Long ago the minions of the God Death, in the City of the Runes of Doom, fashioned a Talisman that would allow them, if the time was right, to summon their God to the surface of this world. That time has now come. If Death is summoned all life will cease. Only Death's minions will continue to exist in an awful half-life. His presence will spread like a grey shadow across the world of Orb. Everything will turn to dust and the balance of nature will be disrupted for ever. The Loremasters of Serakub, a group of holy people, have striven to prevent this. They sent a group of Crusaders, of which we four alone survive, on a quest to steal the Talisman. The Fleshless King of the minions of Death had sent the Talisman to the depths of the Rift for safe-keeping. We have entered this pit of evil and seized it.' He pulls a necklace out from under his surcoat. On it hangs a disc of obsidian, in the middle of which is a skull carved in ruby - the Talisman of Death! He hands it to you. 'Here. For the sake of all Orb you must take this Talisman and continue the quest. It cannot be destroyed, but if you can take it to your world, it will be beyond the reach of the dawn of the Fleshless King.' : Oh, good. I was worried that I'd have to defeat the God Death on my own, but now with ten bucks in my jerkin, I feel much better. Page 125 posted:Dark Elves and Cave Trolls are pouring into the cavern, attacking the Shieldmaiden. As the Paladin and Priest rush to her aid, you see a huge shadowy form looming behind the sea of Elves and Trolls. The Paladin's glittering sword cuts through the horde but the Dark Elves are using magic and the Shieldmaiden is unable to turn back their attack. She falls beneath their onslaught. The huge fiend howls triumphantly, just as the wizard completes his spell. Page 185 posted:Suddenly, you are in blinding sunshine. You are standing at the lip of an immense chasm. You realize that this must be the Rift the Crusaders spoke of. The rocky earth is blackened and cracked, full of pits and fissures, and noisome fumes rise from the depths of the chasm. To the west you see a range of green hills partially covered in trees and thick woodland. A few hundred metres to your right you can see where a forest begins, extending all the way to the hills. You realize that you must head in the direction of the hills to reach Greyguilds - but which route will you take? : Those guys seemed to have things in hand. I'm sure they'll be able to hold out until I get back. Time for a nap! Character Sheet posted:Skroddy the Former Potionist
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# ¿ Feb 23, 2015 20:54 |
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Page 134 posted:
: "Orcs of the Purple Claw" iiiiisn't really striking fear in my heart. Visually, yes, but I think they might do well to rebrand themselves. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Feb 25, 2015 02:23 |
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Page 148 posted:
: Overall I'm still up a pouch...although the going rate of a pouch probably isn't all that much. Page 203 posted:When you reach the floor of the valley, you find a pool into which a spring is bubbling. Feeling thirsty after having come so far, you step forward to the pool to drink where the branches of a gnarled old willow meet the water. Almost immediately you begin to feel strangely sleepy and realize that you are swaying, about to topple into the pool. Rolling...2+2. Lucky! Page 36 posted:You struggle to overcome the drowsiness and the spell is broken. Looking up you can see two large green eyes staring at you from the trunk of the willow. Before you can step back you are attacked by the branches of the enraged tree. You must fight the WILLOW WEIRD. An Unlucky result sends us into this encounter 4 Stamina down, but strangely with Willow Weird at only 12 Stamina. In theory, we could end that fight early by burning some Luck, but there's not really anything to be gained there. Anyhow, on to fighting a tree. 1: (8+9)<(12+9) - Willow Weird takes 2 damage 2: (8+7)<(12+10) - Willow Weird takes 2 damage 3: (8+6)<(12+11) - Willow Weird takes 2 damage 4: (8+6)<(12+4) - Willow Weird takes 2 damage, goes back to sulking and badmouthing Tom Bombadil Page 26 posted:With a mighty blow, your sword cuts through one of the Willow's branches and some sap from the tree falls on to your arm. The Willow gives a low moan, stops attacking and pulls its branches back from you. : This isn't over, Tree! When I've got this Talisman mess squared away, I'm coming back and busting you down into toothpicks and syrup! Character Sheet posted:Skroddy the Former Potionist
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# ¿ Feb 25, 2015 20:13 |
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Page 161 posted:Before you plunge your arm into the water, you notice that the sap from the tree is healing a small graze on your wrist. You realize it has healing powers and decide to collect some more sap from the branch you cut from the tree. You may use the Sap of the Willow to restore 4 stamina points once, when you think it will help you most. Moving quickly away from the spring you decide to follow the small river that runs through the valley, heading west. Page 39 posted:You wend your way along the bank of the river that runs west from the spring and leave the ferns behind. The terrain has become a little more open now. Looking back, your heart quickens as you catch sight of one of the Dark Elves sniffing at your trail. He moves with a lithe swiftness which would seem graceful, if it wasn't for his spiked black armour, and deadly expression. While you are watching, he stands up and points in your direction; they are not far behind. You must decide quickly. : I wish you weren't so damned goofy looking. It's kinda hard to take you seriously at the moment. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Feb 26, 2015 16:51 |
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Page 253 posted:The river winds between the hills. You wade along it, knowing that the Dark Elves will lose your scent in the water. After a while, you climb out on the other side of the river and continue on your way. Page 331 posted:The river flows out of the hills into a wide plain, where it turns north. You strike out west across the wild grasslands. Just when you think you have finally lost your pursuers, you notice a group of figures closing fast. Cursing under your breath, you realize that they are on to you again. Doggedly, you force yourself on, but the strain takes its toll. Lose 2 stamina points. Just as you are stealing yourself to turn and face your fell adversaries, you see a cloud of dust ahead. You can soon make out a group of twenty horsemen. They wheel their steeds towards you and the drumming of hoofs carries to you over the breeze as they canter in your direction. Seeing this, the Elves seem to give up the chase and fall back, obviously unwilling to encounter the riders. You are thankful to see the back of them and decide to wait for the riders to approach. As they get nearer, you can see that this is a band of warrior women, clad in chainmail and studded leather armour. Their faces look grim and unwelcoming as they wheel around you, forming a close circle. Their Captain spurs her horse forward and tersely demands what you are doing out here, along the edge of the moor. : Hey...aren't you guys a bit more interested in chasing after those elves over there? I look a WHOLE lot less evil than they do. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Feb 27, 2015 03:09 |
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: ... : ...? : ! Page 35 posted:You make some unintelligible signs and grunts, pointing to your mouth and ears. For a moment some of them think that you are casting a spell and draw their swords, but soon you hear one of them saying, 'A deaf warrior - well, there's a turn-up for the scrolls!' The Captain motions you to mount behind one of the younger women, Elvira, who does not seem pleased at having to share her horse with you. You ride for some time and after a while the women resume their normal conversation. You realize they are members of the Watch, or law enforcers from Greyguilds-on-the-Moor. You also realize that there is rivalry between them and the Priestesses of the All-Mother in that city. It appears that the leniency of the Priestesses has annoyed them. Page 197 posted:Suddenly, from behind you, the Captain shouts, 'Look out! Ambush! Everybody duck!' You hear the sound of an arrow whistling through the air as Elvira ducks in front of you. : .........;.......! ........,".......?"......(......)....!?!?......!!!!!! Character Sheet posted:Skroddy the Former Potionist
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# ¿ Feb 28, 2015 02:37 |
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Page 224 posted:Realizing that the whole thing was a trick designed to test you, you make no move and the arrow, fired by one of the women, thuds harmlessly into a tree. They now believe that you are truly deaf and dumb. You ride on into the late afternoon, moving from the wilderness to a grey and desolate moor. Ahead you can see the walls of a large city. A salute is given as you approach the huge arched gate in the fortified wall. The Captain gestures to you to dismount and waves you into Greyguilds itself. Thankful for your escort, you wave farewell and set out to discover if there is any way of returning to Earth. : Hey, you guys don't happen to have a Portal of Time or a Stargate or something just lying around, do you? Page 296 posted:You walk into the city along a street called Moorgate. Many of the buildings are quite grand, built of light grey stone. The streets are crowded with a mixture of people shopping and young men and women carrying books and scrolls. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Feb 28, 2015 19:27 |
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: Let's see what's in Store for me! Ha-ha!Page 357 posted:You are now in Store Street. It is crowded with shoppers but your attention is drawn to a woman in green robes, who is looking at you speculatively. Her straight hair is cut fairly short and she is wearing no ornaments. She crosses the street, and asks politely, in a quiet but clear voice, 'I believe you are a stranger in this city. Who are you and where have you come from?' Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 1, 2015 19:27 |
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Page 198 posted:'You have come across the wilderness? Did you by any chance come across a man dressed in green robes similar to my own? He would have carried an oak staff and worn a crown of mistletoe; he would have told you his name.' : ...did he wear a Dark Elf mask and armor OVER that green robe? ...you sure he didn't? Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 2, 2015 04:44 |
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This book doesn't handle event flags as well as their later works. It's possible to sequence break here by reporting 'Wodeman,' but we'll cover that in the post-game.Page 226 posted:'Ah, it is a long time since we had news. I am a Priestess of the All-Mother, the Fountain of Life. The Druids are our friends. I trust you will enjoy your stay in Greyguilds. Goodbye, stranger.' She walks on and is soon lost in the crowd. You continue on down Store Street. : I'm going to Greenguilds later, I'll pass along a hello...? Page 130 posted:As you walk along Store Street once more, you notice that the stores are closing. The throng of people hurrying home parts, to make way for a large black carriage drawn by two black mares. They carry plumed headdresses made of long black feathers. The cloaked coachman stares grimly ahead. You step into the gutter to let the coach pass and, as you do so, the coachman reins in. Inside you see an empty black coffin, but the name inscribed in silver letters on the lid is your own. The door of the funeral carriage opens and a handsome man with a silver cane steps down. He is dressed in the finest silver satin and sable furs. A storekeeper greets him. He smiles and nods, then turns to you. 'I am the envoy of Death; I have come for the Talisman,' he says in a voice of doom. As you prepare to resist, a startling transformation takes place, which seems to be ignored by all around. His magnificent furs turn to rags. Where once blue eyes looked out from a finely featured face, now hollow sockets gaze at you from a blackened and cracked skull. His skeletal hand now grips a tarnished rapier. You realize that nobody else can see this transformation. 'Give it to me,' he says. : I'm the envoy of Potion Shop #7. I have come to offer you deals you can't refuse. Deals good enough...TO DIE FOR! Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 3, 2015 02:24 |
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Page 220 posted:'Lies!' it hisses, and lunges at you with its rapier before you can move. A chill numbness spreads from the wound and you feel as if your life-blood is being drained away. Lose 1 skill and 2 stamina points. Now you must fight the ENVOY OF DEATH. Each time it strikes you, you must lose 1 skill point as well as the normal stamina loss. Attacking immediately allows us to get in a strike first, and giving away the Talisman is a very poor decision. 1: (8+6)<(11+7) - Envoy of Death takes 2 damage 2: (8+7)<(11+8) - Envoy of Death takes 2 damage 3: (8+7)>(11+2) - Skroddy loses 2 Stamina and 1 Skill 4: (8+3)<(10+2) - Envoy of Death is out of its depth, draws its last breath, has no Stamina left, and is beaten to death/Death : *Huff* It looks like your head *puff* is on clearance. EVERYTHING MUST GO! Page 254 posted:Your last blow meets no resistance. The skeletal form collapses to the ground in a heap. All is silent except for a sudden keening of the wind. You rest and begin to overcome the shock to your system. If you have lost any SKILL points, all except 1 are restored. Cautiously, you continue along Store Street and then down a tree-lined avenue called Booker's Walk. Two very grand buildings, built of blocks of grey stone, stand on either side of the road. A group of young people in blue togas, escorted by a white-haired old man in pale blue robes, enters the building opposite. A flag showing books and scrolls is flying from the nearest building; it appears to be a library. : I don't even get to take a nap in my personally prepared coffin? I can't even yoink his silver tipped cane? Ridiculous! Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 3, 2015 21:38 |
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I'll admit to being a little bit unclear on who the nerds are in this situation, but the library wins regardless.Page 346 posted:The entrance hall of the library is filled with desks at which scribes are working, copying books and scrolls. Reclining on a plush window-seat is a wrinkled old fellow in the pale blue robes of a scholar. You feel out of place, wearing armour in the quiet of the library, where the stillness is broken only by the scratching of pens. 'Welcome to the largest library in the Manmarch,' says the Sage. 'Choose any tome or scroll you may wish to peruse. Perhaps I may be of assistance. What is your field of study?' We've got a truckload of provisions, so I'm going to burn one to bump our Stamina. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 4, 2015 19:44 |
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Well...I think I'm just going to spoil y'all here because I'm a fan of the Orb lore. I haven't had the chance to pick back through Way of the Tiger, but does anyone know offhand if Avenger visited Greyguilds at any point?Page 336 posted:The sage directs you to The Book of the Gods, a large leather-bound tome, inlaid with gold leaf. Turning the gilt-edged pages you realize the Gods of Orb are many. You recognize a symbol on one of the pages as being the token borne by the warrior-women. Their goddess is Fell-Kyrinla, swordsmistress of the heavens. She is sworn to oppose Rocheval the Good, God of Paladins. To your excitement you discovers reference to the Talisman: Some believe that it can be used to command the undead minions of Death. Turning the page you come to a reference to the All-Mother, Nature herself, preserver of life, who cares for all. Then you see a bizarrely illustrated page dealing with Anarchil, breaker of edifices, who spurns order. You are just learning of Avatar the One, essence of light, when you realize that it has grown dark while you were reading. You thank the Sage and leave quickly, hoping to find a safe place to sleep- The italics are idiosyncratic in the original as well, recreated here for your vicarious CYOA appreciation. Page 196 posted:The Sage shows you to a side room, full of reading desks. A few are occupied by students of history, young and old . With an expansive gesture he points to a wall lined with shelves, which are filled with scrolls and tablets. You choose a set of scrolls called Greyguilds Revisited, by Nyleve. It is the story of a dissolute young nobleman who failed to take advantage of the education offered by the Guilds of Learning. You are able to glean much interesting information about the city. The religious orders hold all the power. You are astonished to find that Vagar, the God of thieves, liars and cut-throats, has most followers within the city. There is a temple to Death in the city as well. Indeed it seems that Greyguilds is not the tranquil city that it once was. The armed forces protecting the city come from two groups, the warrior-women who worship the evil goddess Fell-Kyrinla, and the followers of the All-Mother. Greyguilds lies on the edge of a large plain, called the Manmarch, or lands of men. It is just one of many cities in this part of the world. As you are wondering whether you will ever visit Doomover, or the Spires of Foreshadowing, the other students begin filing out. With a start you realize it is already dark and you leave quickly, looking for a safe place to sleep. Consider y'selves well-larned. Page 186 posted:You leave the building and continue on down Booker's Walk. The streets are already deserted and there are few lights in this part of the city. You search for the welcoming light of an inn. Then, without warning, the steel teeth of a hidden man-trap snap shut round your leg, ripping your flesh. You are in terrible pain. Lose 2 Stamina points. Shadowy figures loom out of the murk all around you. Their faces glow with a sickly pallor in the moonlight. They are wearing black robes clasped at the neck by shrunken human skulls. : OW! What kind of city has loving bear traps lying around in the streets?!? Page 162 posted:'We are the priesthood of Death,' says one of the figures. 'We have come for what is ours!' Your arms are held and you are searched. The Talisman is torn from you by their leader. 'I have it, brothers, I have it,' he exclaims in triumph. 'Now may our Lord enter his kingdom!' They cheer loudly, oblivious to the approach of a large group of riders. 'Stand, make no move,' a woman's voice rings out. It is the Watch. One of the priests mumbles an unholy incantation. You see a wave of fear break over the women and their steeds. Some cannot control their horses, others flee, but the bravest charge the priests with loud cries of battle. The priests are unprepared: some are knocked to the ground, others make good their escape, as silently as they came. The Talisman falls to the ground, its bearer decapitated as he turns to flee. It is caught up by one of the Watch, who announces her intention of taking it to the temple of Fell-Kyrinla. They wheel their horses and ride away, leaving you to rot. You have lost the Talisman. Cursing bitterly, you resolve that if you escape you will not rest until you have regained it. : As much as this man trap pains me, I think I'm more put out by being bested by such a bunch of hapless yutzes. Page 128 posted:You are left alone to wonder how the law-keepers of this city could be so cruel as to leave an innocent person in such dire straits. You tear feverishly at the trap, terrified of some footpad slitting your throat for his own vile amusement. Soft footsteps approach. You look over your shoulder and see a man approaching. 'Here,' he says, 'let me rescue you from this trap.' He steps on the release catch, which had been out of your reach and the trap springs open. You step free and he walks along by your side. 'Have you a place to stay tonight? Perhaps you would like to sleep in my humble abode?' he asks, looking sideways at you. You are curious that he should be walking the streets alone at night, but you are also exhausted. : I'll be honest, you remarkably non-descript man, you. I have no idea what to make of you. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 5, 2015 04:48 |
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Page 143 posted:
: Guy, you are the creepiest samaritan I've ever encountered. Don't get me wrong, I'm grateful, but for Avatar's sake it is NOT normal to just stare at people like that while they sleep! Character Sheet posted:Skroddy the Former Potionist Ratatozsk fucked around with this message at 02:19 on Mar 7, 2015 |
# ¿ Mar 6, 2015 03:12 |
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Page 98 posted:You tell him everything and he listens with growing amazement. He introduces himself as Apothecus, a sage of history. 'I have heard of the Talisman of Death. You must recover it at ail costs.' He suggests that you enlist the help of the Thieves' Guild, as he doesn't think you can recapture it alone. 'It will be in the temple to Fell-Kyrinla by now, I'll warrant. Hawkana, the High Priestess, will be holding it there. Go to the Red Dragon Inn on the Street of Seven Sins. It is dangerous, but you may make contact with the thieves there.' He gives you a breakfast of savoury pancakes and invites you to dinner that evening, saying that he will try to discover more to aid you. 'In the meantime,' he says, 'take these.' He hands you five pieces of gold and a ring. It is a ring which increases your skill at arms.' Add 1 to your SKILL score while wearing this ring. As you leave he gives you a jade rose. 'When you return this evening show this and I will know that you are not a shape-changer.' You thank him for his help and leave the bungalow. : All is forgiven! Except the pancakes. Those were weird. But besides that you're an OK guy, Apothecus! Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 7, 2015 02:25 |
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Page 57 posted:You take a side-street which leads towards the Street of Seven Sins and are almost pushed aside by a couple of students in blue togas. They are quarreling and begin fighting in front of you. It seems one of them disagrees violently with something the other has said. As they tussle, you notice that the angry young man has dropped a small brass tiger charm. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 7, 2015 19:47 |
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Page 156 posted:You come out into the Street of Seven Sins and soon find the Red Dragon Inn. Steps lead downwards and the sound of raucous laughter floats up from the smoke-filled gloom below. You enter and walk over to the only part of the dive where it is light enough to make anything out. Passing tables and stools, you come to the bar, behind which stands the bulky proprietor of the inn. : I don't even have a brass tiger charm, much less the brass tiger charm. Nuts. Page 3 posted:You ask the barman for a mug of ale. While he pours you your drink, your eyes adjust to the gloom and you survey his customers. You have never seen a more disreputable bunch of villainous-looking cutthroats. The barman says, 'That will be a piece of gold.' You hand over the money. As you replace your money-pouch a dozen pairs of eyes watch closely. The only one who doesn't watch is a stooped old man, cleaning slops off an empty table. : It takes a special something to look like a thief even amidst the most disreputable bunch of villainous-looking cutthroats I've ever seen. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 8, 2015 19:07 |
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Page 88 posted:The barman says, 'You're not like my usual customers. A rough lot comes in here, most days. These fellows don't rely on charity for a crust, you know.' : Well, of course they don't. Charity's not from around here. She works at the Horny Unicorn over in Wargra-oh. That's not the "charity" you were talking about, was it? Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 9, 2015 18:29 |
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Page 119 posted:'I manage, mostly,' he says; 'but it puts me in mind of one time not so long ago when things really got out of hand.' He goes on to tell you a story about Heimdol the Mighty. It seems that Heimdol was one of the strongest and most unpleasant men ever to have swilled beer in the Red Dragon. One day a stranger, Tyutchev, accepted his invitation to a bout of arm-wrestling. Heimdol lost for the first time in his Jife. He was furious and threatened awful reprisals if Tyutchev ever returned. A few nights later Tyutchev did return and began methodically to insult Heimdol and two of his friends. In the inevitable fight which followed Tyutchev killed them all and carved his initials on Heimdol's forehead. 'He worships the God of insane chaos, Anarchil, and since then none has dared gainsay him here, even though they are all thieves and murderers.' You decide the time has come to introduce yourself to the thieves, and you walk over to their table. Way of the Tiger call[back/forward]! Although, in fairness, there's a lot that carries over from this book to AVENGER! Page 280 posted:You introduce yourself to the motley group of villains. They do not reply. You persevere, saying that you only wish to speak to them for a few moments. One of them, whose face is marked by a jagged scar, running from ear to chin, fixes you with a stare and grates, 'We don't care for the law, so watch yourself. You could be dead before you knew we'd moved.' : Schwertfisch! Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 10, 2015 05:06 |
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Comstar posted:What was the call out to the Way of the Tiger books? One of these days I plan to update the second post of the thread with links (will require archives, sorry) to WotT cameos for places and people. All of the gods referenced so far as well as the Shieldmaidens of Dama came up in that series, as well as the city of Serakub and the Rift itself. Page 246 posted:They appear interested and offer you some ale. You accept a mug and do not drink. You suggest that in helping you, they might gain a great deal. They agree to meet you and tell you to come to the Thieves' Guild at midday tomorrow, via the disguised coal-hole in Hornbeam Road. You begin to chat to them. But last update specifically name dropped a pair of thorns in Avenger's side that popped up in at least 2 separate instances... Page 169 posted:Two newcomers enter the Red Dragon ale cellar. The first is a very tall, wiry, man whose frame is draped in a black cloak. The only hint of colour is his hair, very curly and dyed bright corn-yellow. The second is a handsome young woman dressed in a bizarre patchwork of armour. The barman mutters under his breath, then forces his face into a smile. 'Tyutchev, Cassandra, welcome!' he shouts obsequiously. The thieves move away from you to sit at another table. Tyutchev strolls to the bar and orders a drink. Cassandra sits opposite you, at your table. She ignores you and Tyutchev joins her. : Speak of the Anarchil(ists)! Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 10, 2015 19:07 |
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Page 2 posted:
: No hard feelings, I'd be a bit ill-tempered too if I was born so ugly that my mother used to tie me to the fence to scare away the crows. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 11, 2015 18:47 |
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Page 305 posted:As you walk across the sawdust-covered tiles towards the door, you hear Tyutchev say to the barman, 'Who was that frightened rabbit?' He walks over to the thieves. If anyone is particularly keen to head back in, I'll consider a side-update, but I'd prefer to keep things moving over tiny increments for each update. Page 289 posted:You step out, squinting against the bright light of the late afternoon sun. Add 1 LUCK point for visiting the Red Dragon Inn and living to tell the tale. You are back in the Street of Seven Sins. Luck is maxed out now, and we have met the Sage (though we can choose to not meet him). Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 12, 2015 19:02 |
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Y'all are no fun Page 229 posted:On your way towards the Sage's house a small boy runs up to you and asks if you would like to help a very clever scholar and make some money doing it. 'It won't take long,' he adds, tugging at your sleeve. Gonna push us through this decision, as the option to decline is the same in the next page. Page 216 posted:The boy leads you to the Guilds of Learning. You hurry down a cloister, which surrounds a square of tall grass speckled with scarlet poppies, and on towards a huge greenhouse made of tarred wood and glass. Two scholars wearing the pale blue robes of the Sages come out to greet you. One is spindly and bald, the other is very chubby and peers at you through his pince-nez. They are obviously pleased to see you and introduce themselves as Moreau and Polonius. The fat one, Polonius, asks you to come with them, if you would like to earn twenty gold pieces for twenty minutes' work. : Sages galore! Are we having a sleepover tonight? Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 13, 2015 01:57 |
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Hey thread, would you like to have an adventure [y/n]? Seriously? Well, we're not missing out on this one. Page 182 posted:'We are scholars,' says Moreau excitedly. 'Vivisection is our field of study. We use surgery and magic to create new forms of life. Just wait till you see our creation.' They take you to a large sunken pit in the middle of the massive greenhouse. The pit is ringed at the top with downward pointing spikes. They lower a ladder and you all descend into it. In a barred cage at the edge of the pit is a most loathsome sight. This choice is a false one with nearly identical results, so we'll go to 201 for completion's sake. Page 201 posted:'Ah well, that's a pity,' says Polonius, and presses the far wall of the pit. With a great clang bars spring up between you and the two scholars. To your horror you see that at the same time the bars separating you from their awful creation have slid into the ground. The beast comes towards you, intent on turning you into a meal. You must fight the VIVISECT. The scholars produce wax tablets and begin to take notes. It's a nested false choice too: Page 158 posted:You ask the scholars to use their spell. 'Something appears to be wrong,' mumbles Moreau guiltily. The spell is not working. Out of the corner of your eye you can see him gesticulating as if casting a spell, but the beast is unaffected. You must fight it to the death. Return to the paragraph you came from. : It's time to put you out of your ugly. I'll include misery too, no added charge. Rolling: (8+10)>(11+4): Skroddy loses 2 Stamina (8+3)<(11+7): VIVISECT loses 2 Stamina (8+8)=(11+5): Grimace-off, nothing lost but dignity (8+10)<(11+10): VIVISECT loses 2 Stamina (8+7)<(11+8): VIVISECT loses 2 Stamina (8+12)>(11+3): Skroddy loses 2 Stamina (8+6)<(11+9): VIVISECT loses 2 Stamina (8+10)<(11+10): VIVISECT loses 2 Stamina (8+6)<(11+4): VIVISECT loses 2 Stamina and is smashsected. : Awgh! I'm covered in...awful. I...awgh! Page 176 posted:The vile monstrosity sinks to the ground, squelching in a pool of blood and green ichor. The stench of its spilled entrails is nauseating. The sages are woebegone at the death of their creation, but they help you out of the pit. 'I'm sorry,' says Moreau, 'my spell did not work. What a shame you had to kill her.' You shake your head at their madness and ask for your gold. Polonius dives his hands into various pockets and folds of his robes, a look of consternation crossing his features. He is about to make some excuse, when he sees your growing anger. Eventually, he offers you a magic scroll as payment instead. It contains a Spell of Agonizing Doom, which you can use once only. You accept, take your leave, and head for the house of the Sage. : HER? How could you tell? Page 273 posted:You come to the door of the Sage's house and knock. After a few moments a manservant opens the door. You explain that you have come to see the Sage. The manservant asks you for the token. I haven't found a page where you can lose the jade rose, so...I guess this page is just to keep people honest if they try to cheat...? Page 6 posted:The servant says, 'Ah yes, you are expected. Please come in.' You follow him into the parlour. The dining-table is laid for three. Apothecus rises to greet you and introduces you to his friend, Diodorus, a Sage who is an expert on travel between the planes of existence. He tells you that there are portals or gates, allowing travel between Orb and other worlds. He suspects that you may have been brought from Earth to Orb by means of such a portal, 'When you recover the Talisman,' he says, 'you must leave Greyguilds and walk south-east until you come to the Great Plateau. Mount Starreach, the tallest mountain on the plateau, has, at its summit, one of these portals, through which you must pass if you wish to return to Earth.' : Thanks for the infodump, Dio-dude and Apothesage! Page 64 posted:As you set off, you see a small group of people clustered around a man wearing a flowing grey cloak and one dangling gold ear-ring. He is making huge bunches of flowers appear and disappear to cries of delight and amusement from the crowd. Character Sheet posted:Skroddy the Former Potionist Ratatozsk fucked around with this message at 19:48 on Mar 14, 2015 |
# ¿ Mar 14, 2015 01:47 |
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Page 83 posted:Have you been told about the storm-drain? If our introduction to the thieves goes...poorly, then they tell us about the storm-drain (trap) instead of the coal-chute (real entrance). Page 183 posted:You turn left down Hornbeam Road, looking for the coal-hole. You see what looks like a coal-cellar at the back of a dilapidated warehouse. You duck into it and find a small crawl-way hidden on the other side of the pile of coal. You craw! down a chute and out into a small passageway that winds for some distance beneath the city. You come to a door and push it open. You step into a magnificently furnished room; evidently the Thieves' Guild lacks nothing. A group of men is waiting for you, lounging on sofas. Some of them you recognize from the Red Dragon Inn, in particular the one with a scar running from ear to chin. Page 209 posted:Scarface looks you up and down for a moment. Then he says, 'Right, I'll get the Guildmaster, we'll see what he has to say.' There is an uneasy silence before he returns with another man. Scarface says, 'This is Vagrant, Guildmaster of Thieves.' Vagrant is a handsome, middle-aged man wearing an ermine jacket. Twirling his moustache, he asks you the purpose of your visit. : Your moustache is captivating. Can I have a minute to just appreciate it before making my case? Character Sheet posted:Skroddy the Former Potionist Ratatozsk fucked around with this message at 19:48 on Mar 14, 2015 |
# ¿ Mar 14, 2015 19:45 |
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Page 276 posted:There is a hushed silence, broken by Vagrant. 'That is indeed beyond price.' He suddenly barks out an order 'We'll mount an expedition before they move the Talisman. It is market-day - a good time. Scarface, Jemmy the Rat, Bloodheart and young Lord Min, you will accompany our friend here.' Some hours later, when they have finished their preparations, you set off. I don't know if I ever really noticed the incidental illustrations in WotT, but holy bells are they padding the heck out of this book. The crow, page 276, and the claw holding a brazier or whatever constitute a full page. Page 241 posted:Scarface leads you through a maze of back alleys into a building that Jemmy the Rat tells you is a safe house. You climb on to the roof and continue running across the roof-tops of the city. Soon you are on top of a tall house, just below the top of the temple to Fell-Kyrinla. Bloodheart, a hulking, silent fellow, takes a rope and grappling hook from his shoulder. He effortlessly throws it round the top of one of the temple columns. He secures his end to a chimneystack and walks across on the tightrope he has created. You all manage to cross hand-over-hand and join him in the temple eaves. Jemmy the Rat, a wiry man with fingers like spider's legs, finds a skylight and, true to his name, prises off the bars and picks the lock. Reaching inside he disarms a trap containing a poisoned dart. You marvel at his nimble-fingered skill. They lower a rope and you all drop down to the top of a staircase. You catch sight of an old serving-man passing a doorway on the landing. The others have not noticed him. : Evidently CQC wasn't part of the Potion Shack pre-employment training. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 15, 2015 19:45 |
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Page 228 posted:You hurry on down the stairs but the old man has seen you. Page 283 posted:You are padding silently along the landing towards the stairs which lead down, when a loud pealing of bells fills the air. 'The alarm!' snarls Scarface. You freeze. Looking back you are astonished to find that you cannot see the thieves, who you thought were behind you. All you can see are shadows. You are on your own. : Stealing away, eh? Just what I'd expect from a bunch of thievin' thieves the likes of you! Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 17, 2015 01:54 |
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Page 180 posted:You run down the stairs four at a time. You reach another landing before you hear the tramp of feet coming up from below. Thinking quickly, you hide behind an arras. Rolling...7. Lucky! Subtract 1 from Luck Page 140 posted:You can hear the clank of armour as a group of guards rushes past the arras, heading up the stairs. You continue down until you reach the double doors at the bottom. A guard remains on duty before them. She shouts a warning and runs forward to attack you. You must fight her. Rolling: (7+3)<(12+11): Temple Guard loses 2 Stamina. (7+12)>(12+6): Skroddy loses 2 Stamina. (7+10)=(12+5): drat, that's what you get for not killing the old man! (7+6)<(12+9): Temple Guard loses 2 Stamina. (7+7)<(12+7): Temple Guard loses 2 Stamina. Testing our Luck for the last strike because this is round five - (3+4)<10, Temple Guard loses 2 Stamina and dies with the regret of becoming a Sword Maiden rather than a Shield Maiden. Skroddy is at 15 Stamina. : Ugh. I don't think I'm quite the man for this job. Maybe I'll get reincarnated as a ninja the next time around! Page 113 posted:You step over the fallen guard and, pushing open the double doors, enter the Inner Sanctum of the temple. A tall raven-haired woman, Hawkana, the High Priestess, is praying at the altar, upon which lies the Talisman of Death. Beyond the altar is a large marble statue of the Goddess wearing chainmail, her expression arrogant and cruelly beautiful. Hawkana rises and turns. She resembles the statue and is wearing a long dress of black chainmail. Page 222 posted:'How dare you desecrate the temple. How dare you interrupt me when I'm speaking with the Goddess!' she says softly, white with rage. 'I dedicate your soul to the Goddess.' She drives her fist into the air and chops it downwards. A pillar of flame descends from the vaulted roof. Hawkana unleashes her most insidious attack - the Contagious Yawn. Rolling...5 Page 132 posted:You are engulfed in flame. The pain is terrible and you can hardly see. Lose 6 Stamina points. For what little comfort it may offer, the other option still has us losing 3 Stamina. Skroddy is down to 9 Stamina. Page 59 posted:After that display of power, you hurriedly use your Scroll of Agonizing Doom. Hawkana draws her sword and advances on you, snarling with tigerish ferocity. But the spell works and a crackling electric blue aura surrounds her. She throws back her head and howls with agony. She is very badly hurt and staggers, but then exerts her will and recovers. You must fight the High Priestess. Hawkana is usually Skill 12, Stamina 14. The Vapors are a dud (more on their purchase in the post-book) and burning time consuming them loses us 2 Stamina, and the Amulet (unidentified upon acquisition) is an Amulet of Strength against Evil which modifies our skill by +2 for the fight. : That amulet belongs in a museum! ...on Earth! Rolling... (12+10)>(12+6): Skroddy loses 2 Stamina. (12+6)<(12+11): Hawkana loses 2 Stamina. (12+4)<(12+8): Hawkana loses 2 Stamina. (12+9)>(12+5): Skroddy loses 2 Stamina. (12+8)>(12+6) Skroddy loses 2 Stamina. (12+8)<(12+9) Hawkana loses 2 Stamina, is dismayed to learn that her death rattle is not as contagious as her yawn. Skroddy down to 3/17 Stamina. : Ugh, that was the worst one and a half liner I've ever spit out. AND I CAN'T STOP YAWNING! Page 44 posted:Hawkana collapses to the floor, lifeless. You walk to the altar and take the Talisman of Death. It is cold and heavy. At last you have regained it. Gain 1 Luck point. You look back at Hawkana and your scalp crawls. Her wounds are healing. Even as you watch she tries to raise herself from the pool of blood in which she lies. : I guess my particular thief associates aren't exactly the type of thief who'd coming swinging in on a chandelier to whisk me out of this mess, are they? I gotta be pickier next time. Character Sheet posted:Skroddy the Former Potionist Ratatozsk fucked around with this message at 18:41 on Mar 18, 2015 |
# ¿ Mar 17, 2015 19:08 |
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Page 31 posted:The doors are still magically sealed shut. You cannot force them open. You turn to see that Hawkana has risen to her feet and taken up her sword again. Her eyes are filled with malice. 'You cannot kill me. This time I will carve out your spleen.' She is slower than before but you must fight her again. The above picture is from a possible earlier encounter with Hawkana, included here because. Rolling: (9+3)<(12+10): Hawkana loses 2 Stamina (9+5)<(12+10): Hawkana loses 2 Stamina (9+8)<(12+8): Hawkana loses 2 Stamina, lets out a thundering death yawn and dies spleenless. : AND STAY DOWN!! Page 54 posted:You notice that a ring on Hawkana's finger is glowing with a green light as her wounds close up. Quickly you take it off before she comes fully back to life. You place it on your own finger. It is a Ring of Regeneration; regain 6 Stamina points. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 18, 2015 18:41 |
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That ring? Imbued with the evil will of Fell-Kyrinla, tightens until it severs our finger, and docs us 1 Skill and 2 Stamina. So let's exit its field of effect.Page 16 posted:The doors open easily. It seems the magic has faded now that Hawkana is truly dead. The thieves have been spying on you through the keyhole. Scarface says, The door was locked and we couldn't get in.' He leads the way back up to the skylight. If you still have Hawkana's ring, you feel it grow cold and see that it has tarnished to a dull grey metal. Its magic only works within the Inner Sanctum. Rolling...1,3<12 Page 163 posted:You land safely next to the thieves. Scarface looks surprised to see you. 'Bloodheart?' he inquires. 'Failed, you treacherous dogs,' you reply, brandishing your sword. Jemmy the Rat turns tail and flees across the roof-tops. Lord Min looks at Scarface and shrugs. 'I'm not fighting the killer of Hawkana,' he says. They swing under the eaves and climb like spiders to an open window. Not wishing to attempt this climb, you make your way back to the safe house across the roof-tops, and climb down to the street, where you stop to regain your breath before leaving the city. : Well, that could have gone worse. Now what? Page 235 posted:As you catch your breath three shadows appear on the road before you. Looking up, you see Tyutchev and Cassandra, with a hideous squid-like creature hovering in the air between them. One of the squid's tentacles is curled loosely around Cassandra's waist. 'We meet again,' says Tyutchev. 'Young Lord Min tells me you have been successful. Congratulations, you have done us a favour. Now you'll be glad, your peril is over. We are taking the Talisman.' : You really couldn't be bothered to summon a taller grunt? Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 20, 2015 02:54 |
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Page 141 posted:Harg disappears before the hammer lands. 'Very good,' says Thaum. 'Now, what about this?' We somehow lose 2 Stamina to the illusion if we trade blows with it. Page 171 posted:While Tyutchev draws his sword, Thaum points at you. From his finger a ball of multi-coloured fire flies towards you. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 20, 2015 20:00 |
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Page 244 posted:The fireball bursts behind you, but a burning pain sears your back and you smell charred cloth. Lose 3 Stamina points. If you are still alive, you press home your attack on Tyutchev. Stamina now at 6/17. Page 265 posted:Tyutchev's bastard sword, almost as long as you, hums through the air as he parries your first attack with the agility of a cat. The black cloak he wears makes it difficult for you to tell exactly where he is. Cassandra and Thaum, looking confident, stand back to watch. You fight Tyutchev. : At least you bastards have the good graces to take turns. Rolling... (10+7)>(12+4): Skroddy loses 2 Stamina (10+9)>(12+4): Skroddy loses 2 Stamina (10+6)<(12+7): Tyutchev loses 2 Stamina Page 301 posted:As soon as you wound Tyutchev, you notice Thaum gesturing. Tyutchev becomes invisible. As you start back in surprise, Cassandra is upon you, her sword darting at you. Tyutchev reappears behind you, raising his sword to strike and Thaum is gesturing again. You feel threatened from all sides and you are hard pressed to defend yourself. : Seriously? One little knick and you're piling on too? To keep things rolling, please vote for either our skill or a specific deity listed below: Page 330 posted:Which god will you call on? Character Sheet posted:Skroddy the Former Potionist Ratatozsk fucked around with this message at 21:24 on Mar 21, 2015 |
# ¿ Mar 21, 2015 21:16 |
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We've had one vote to consume our healing sap, and I think I'll throw in a provision on top of that unless there are objections.Page 248 posted:You are swept up in the talons of a great white eagle. : Oh c'mon Mom. You're dropping me off here?!? Page 258 posted:Store Street is an extension of Moorgate. Dinner we have indeed had. To refresh your memory of the advice offered at that time - "'You can leave the city by the postern gate in the cemetery. If you get into serious trouble you may be able to call on the All-Mother for aid. To do so cry, "All-Mother, nature herself, preserve me."' Not sure why this particular phrase didn't make its way into the last page, but whatever, we got to fly through the sky and that doesn't suck. Page 261 posted:You stop a passing student who directs you to the cemetery. You run down Pallbearer's Row, anxious to escape from the city. As you approach the cemetery, an ox-cart, returning from the market, loses a wheel and overturns, almost blocking the road. You run for the gap between it and the cemetery wall, but it is blocked by a man with a shaven head. : The urge to hunt down a loofa to see if I can scrub that...thing...off his forehead is startlingly strong. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 23, 2015 01:25 |
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Comstar posted:I get the impression this is another call out to Way of the Tiger! The main antagonist from the first book is from this Order, and the monks continue to show up through the series. Trivia - they're weak to the Forked Lightning kick (which we are unable to perform.) Page 338 posted:He does not let you pass. Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 23, 2015 15:34 |
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Page 379 posted:You step back and wave the monk through. He walks past arrogantly, without a word of thanks. The fight itself is pretty anticlimactic. If he hits us and rolls a 5 or 6, he knocks us out and steals the now-defunct Hawkana ring. If we win, we look back to see he was just feigning death and he runs away. Page 392 posted:Dusk is deepening as you enter the cemetery. You begin to explore the city wall, looking for the postern gate. You do not look at the headstones for fear of finding your name at the head of an open grave. Your eye is caught by what looks like a lantern, hanging from a post in the midst of the graves. : Lantern? I hardly knew 'ern! Hi-yo! Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 24, 2015 19:56 |
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# ¿ Apr 29, 2024 13:33 |
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Page 274 posted:You thread your way through the moss-covered tombs and headstones. As you approach the light, it shimmers and moves towards you, floating in the darkness. You are entranced. The will-o'-the-wisp draws you, mesmerized, towards a large grey tomb. A withered hand thrusts through the earth beneath your feet and grabs your ankle. You hack at it but yet another mouldering arm grips you. There is a grating noise as a fiendish GHOUL staggers from the tomb before you. Luckily, the numbers are much more favorable for this combat than they have been recently. Rolling... (7+9)=(12+4): Lots of growling but not much else (7+5)<(12+7): GHOUL loses 2 Stamina (7+6)<(12+5): GHOUL loses 2 Stamina (7+6)<(12+4): GHOUL loses 2 Stamina (7+8)<(12+10): GHOUL loses 2 Stamina, gone ghoul Page 343 posted:With a mighty slash, your sword bites into the pale, slimy neck of the Ghoul, decapitating it. It slumps to the floor, truly dead at last. As fast as you can, you spring past the questing arms of the lumbering zombies and dash back to the wall, knowing you must find the postern gate as soon as possible. Page 99 posted:You continue along the wall and, to your relief, find the postern gate. You duck through and out into the night beyond. Gain 1 luck point for escaping the city. : Ugh. That was one hell of a soul-sucking city. Page 8 posted:You put several miles between yourself and Greyguilds and sleep the night in a hayrick. You awake refreshed. Gain 2 Stamina points. Which direction will you take towards the plateau? You could take the direct route, south-east, across rough moorland; continue along the old trade road, due south for a while and then strike east; or head east across the heath to the hills before turning south. : Or North-east then South-south, or South-west then East-east...the possibilities! Character Sheet posted:Skroddy the Former Potionist
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# ¿ Mar 25, 2015 18:49 |