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Tetrakarn
Nov 1, 2011

Heliosmajestus posted:

Shakily written diary of Helios:

Have you been successful in seeking the name?

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Heliosmajestus
May 11, 2013

Tetrakarn posted:

Have you been successful in seeking the name?

Sadly Helios has not seen or smelt a single candle

Kacie
Nov 11, 2010

Imagining a Brave New World
Ramrod XTreme
Thanks for the reminder to turn off the lights -- I never realized how much fuel that ate!

Now my Terror is above 50, but hey, at least I have enough echoes for fuel and food!

Neruz
Jul 23, 2012

A paragon of manliness
You may have noticed that there are lights scattered throughout the Zee, those do in fact serve as light to prevent terror rising so what you can do is turn your lights off when you're in an area of light and then turn them back on again when you go into the darker parts.

Hugging the coast also reduces terror gain; you gain terror much slower in the dark if you are hanging near the coast than if you are in the deep sea.

Coolguye
Jul 6, 2011

Required by his programming!
If you're willing to be a little gamey (and if you aren't, why the gently caress are you playing this poorly balanced game), Terror is a complete non-issue.

As shown in the last update, going to Frostfall with Something Awaits You (SAY) will get you +1 Fuel, +1 Supplies, and -10 Terror. Well, regaining SAY is determined PURELY by time out of port/at zee. There is nothing stopping you from steaming 10 feet away from the Frostfall docking station, idling your engine, turning your light off, and reading a book for the roughly 60 seconds it takes to regain SAY. Which you can then use at Frostfall for another -10 Terror, and a minor fuel and supply profit.

There are some other places where this is even more powerful - Pigmote, as noted above, can provide a -25 Terror hit if you backed the Cavies during the revolution if you roll up with SAY. Once again, to repeat it, you need merely steam away 10 feet, idle your engines, turn off your light, and twiddle your thumbs.

With that in mind, it doesn't really make sense to steam around with your light on AT ALL until your Terror is over 50. And even then you can leave it be as long as you have a way to manage it.

Neruz
Jul 23, 2012

A paragon of manliness
Yeah back when this was in open beta I used to lower terror by just hanging out in the London docks without actually entering said docks because they're well lit and thus don't require a light to prevent terror.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
What about that dinner could indicate that you're eating man flesh? Pork liver? Because I've never read human flesh be described "somewhere between sea shark and cave tuna"

MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!

JcDent posted:

What about that dinner could indicate that you're eating man flesh? Pork liver? Because I've never read human flesh be described "somewhere between sea shark and cave tuna"

The description makes me think that you are not eating what you think you are eating. How does this little church in the middle of the nowhere have such a spread of different food? And enough to give it away for free.

MagicBoots fucked around with this message at 05:35 on Mar 4, 2015

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

MagicBoots posted:

The description makes me think that you are not eating what you think you are eating. How does this little church in the middle of the nowhere have such a spread of different food? And enough to give it away for free.

Poppy might be suspect, but they're at sea zee. You'd probably expect zeefood. Granted, I don't know much about the ecosystems of the Underzee, but I'd say the poppy wafers and pork liver are the only suspicious things.

MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!

JcDent posted:

Poppy might be suspect, but they're at sea zee. You'd probably expect zeefood. Granted, I don't know much about the ecosystems of the Underzee, but I'd say the poppy wafers and pork liver are the only suspicious things.

No, I meant the way they are gorging themselves and the general tone of the description makes me question if they are in their right mind. If what they see and think they are eating is what they are actually eating, it's all to good to be true/no such thing as a free lunch etc.

MagicBoots fucked around with this message at 06:37 on Mar 4, 2015

I Killed GBS
Jun 2, 2011

by Lowtax
Pretty different, but due to convergent evolution you get a lot of things that fill the same niches. For the most part people refer to things that have a surface fish analogue with the same name, except for the taxonomists at the university, who find that practice somewhat infuriating.

Innocent_Bystander
May 17, 2012

Wait, missile production is my responsibility?

Oh.

Heliosmajestus posted:

I cant get peckish, I have already Eaten enough. I even ate my paper was torn out

"For I was hungry, and I ate you. I was thirsty, and I drank you."

Getting peckish on your first pass through the Chapel? You lucky bastard. Will you be arranging things so you can offer a nightmare to the well? Gant is a wonderful thing.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
Please tell me you are going to explain the thing in the southwest corner of the map.

Lokapala
Jan 6, 2013

Deadmeat5150 posted:

Please tell me you are going to explain the thing in the southwest corner of the map.

There's not much to explain there, really E SUN THE SUN THE SUN THE SUN THE SUN



...on a less annoying note,
Are you asking for a lore infodump, or whether Captain Petra will get involved in related goings on?

my dad
Oct 17, 2012

this shall be humorous
Captain, I am not going to eat that. And even Sunny boy is better company that that creepy priest. And anyone who dares say I woke up screaming a while ago is going to be screaming when I throw them overboard.

Lokapala
Jan 6, 2013
Speaking of Eating Things, I'm pretty certain that getting Unaccountably Peckish from Chapel of Lights isn't a question of luck. You get it if you feast when your hunger meter is at zero. If you have accumulated hunger, you just get X hunger lost, like when lunching with Hunter's Keep sisters.

Kinfolk910
Nov 5, 2010
Huh... I restarted playing my old account of Fallen London because of this thread. Hilariously enough one of the first choices they gave me was to link my account to the steam game. Since I don't have Sunless sea I'll be waiting to see if something special happens.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Lokapala posted:

There's not much to explain there, really E SUN THE SUN THE SUN THE SUN THE SUN



...on a less annoying note,
Are you asking for a lore infodump, or whether Captain Petra will get involved in related goings on?

Both.

Coolguye
Jul 6, 2011

Required by his programming!

Kacie posted:

Thanks for the reminder to turn off the lights -- I never realized how much fuel that ate!

Something I forgot to point out earlier on this.

So the game calculates how much fuel you're burning by arbitrary increments that it then interprets in the game proper. Exactly what this represents is irrelevant - what is important is how big the numbers are in relation to one another.

Basically, for every 1 engine power you have, you consume 0.05 units of fuel per interval. The ship's prow light consumes 100 units of fuel per interval. So, math points out that the prow light consumes 200 engine power worth of fuel per interval. Which is fine if you have an engine power of 2000 or 4000 or more. But you start the game with an engine that provides 500. So early on, if you're keeping your prow light on all the time, your lights alone account for 200/700 = 28.6% of your total fuel use. :v:

Ironically, leaving the prow light on makes more sense as you obtain bigger and more powerful engines...which is precisely when you need it less, as you're better equipped to handle terror accumulation, zee-beasts, etc. This sort of anti-beginner design is one of the things the project lead of Failbetter identified as a real mistake in the post-mortem that got published just today. They spent so much time tightly balancing the end game that they forgot to make sure getting there wasn't a soul-crushing chore.

Inexplicable Humblebrag
Sep 20, 2003

Coolguye posted:

It has a psychic scream attack

They recently updated the animation to make it a bit more obvious but it's not a psychic scream per se, it's yelling at you in the Correspondence.

I mean it still makes your mind boil but it's less "Mars Attacks" and more having "AN-EXCHANGE-WHICH-IS-MONSTROUS-YET-SCRUPULOUSLY-FAIR" inscribed on your forebrain with words of fire.

The Lone Badger
Sep 24, 2007

DOWN JACKET FETISH posted:

more having "AN-EXCHANGE-WHICH-IS-MONSTROUS-YET-SCRUPULOUSLY-FAIR" inscribed on your forebrain with words of fire.

Note: Not a metaphor.

The Lone Badger fucked around with this message at 09:17 on Mar 5, 2015

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

DOWN JACKET FETISH posted:

They recently updated the animation to make it a bit more obvious but it's not a psychic scream per se, it's yelling at you in the Correspondence.

I mean it still makes your mind boil but it's less "Mars Attacks" and more having "AN-EXCHANGE-WHICH-IS-MONSTROUS-YET-SCRUPULOUSLY-FAIR" inscribed on your forebrain with words of fire.

BRB, creating Skyrim in The Neath.

Abyssal Lurker
Jul 14, 2007

:jeb:THRILLMASTER:jeb:

Lokapala posted:

Speaking of Eating Things, I'm pretty certain that getting Unaccountably Peckish from Chapel of Lights isn't a question of luck. You get it if you feast when your hunger meter is at zero. If you have accumulated hunger, you just get X hunger lost, like when lunching with Hunter's Keep sisters.

Nope, it's random. However since it inexplicably doesn't consume SAY, you can just spam it until it triggers.

Black Wombat
Nov 25, 2007

Every puzzle
has an answer.

Coolguye posted:

If you're willing to be a little gamey (and if you aren't, why the gently caress are you playing this poorly balanced game), Terror is a complete non-issue.

I'm going to be avoiding doing this this ridiculously broken in this LP - But I certainly don't entirely think it's a bad idea for people playing the game. I've heard more than a few stories of people who were hating this game, and simply edited their save and gave themselves a billion echos and then went out and just enjoyed all the stories. Like I said before, the 'Gameplay' of this game is more about plotting out trips and deciding where to go than it is anything else, and if that doesn't appeal to you - or you think the learning curve is too steep, and that's a fair argument - You aren't missing a lot to just make yourself filthy rich and then go enjoy the world.


I will be getting Captain Petra involved into as many things as I can, generally speaking.

Abyssal Lurker posted:

Nope, it's random. However since it inexplicably doesn't consume SAY, you can just spam it until it triggers.

There's two possible things that can happen - Each one simply describes different food, and one happens to give Unaccountable Peckish. The one we didn't see has ripe tomatoes, which seems utterly impossible for a frost-bound, subterranean chapel. Something's up. Like, way up.

Black Wombat
Nov 25, 2007

Every puzzle
has an answer.
Journal entry nine – A long way home

The journal of Captain Petra Blackwood

January 5th, 1888 -




We departed the Chapel of Lights and headed north. According to Kalan and her bats, there was a large landmass up there – other than Mt. Nomad – and there was only one thing that it could be. I wanted to see it dearly. We had to travel without a light on, as a precaution against Mt. Nomad, but it was a small price to pay.




It is cold beyond reason, at the Avid Horizon. The farthest north one can go in the Neath. I've had to relocate to the engine room to keep my ink warm enough to write with while I make this entry. But there is a beauty here; the false-stars shine gorgeously, and sometimes twist high on the roof. The door itself is beyond ancient and must hold secrets worth dying for.

The crew do not like it here, for various reasons. That it's as cold as Hell is hot is enough of one, I suppose. Then there's the wind – constant, omnipresent. Very different from the rest of the Neath. I've heard this is what it is like, on the surface – Breezy, all the time. I can scarcely imagine it.

When I announced I was going to make landfall, everyone was dreading being chosen to accompany me. Fortunately for them, I chose to go alone – There is no danger here, in this place. No need to inconvenience them more than they already were.







I even took a small souvenir with me. Once I returned to the ship, the crew was more than happy to depart. We left to the south-east.



January 7th, 1888


A still image does not quite do this place justice. It's important to note that the yellow dots all over those frogs all blink. They're eyes. All of those dots are eyes.

With our progress east blocked by a large snowstorm, I chose to divert our exploration south – And it has started to yield bounties, of a type. Today, we entered the sea of lilies. There are supposedly great secrets here, guarded by the amphibian knot-oracles. That may be true, but it is true that there is a Khanate prison here. Which is also guarded by knot-oracles.


It is called Wisdom, a name that must be some sort of Khanate joke, as those who wind up in prisons are not known for wisdom. (I feel obliged to mention here that I am not saying all criminals are unwise – Merely the ones who wind up in prisons.) Unlike most other Khanate holdings, they had no problems with me docking. I used the chance to record a little information about the goings-on at port, but they had little else to offer.





The ways to spring someone are varied and difficult; Just getting 3,000 echos is basically the more sure way.

We continued south, from here. We are still searching for the Khanate and Polythreme, to try to secure what the Engineer needs for his little task.

January 8th, 1888

Things have gotten... Strange since we left the Sea of Lillies. The LB we brought aboard from Pigmote has gotten it into his head to tell us how great rats are. Galaxian has been saying there's something 'ratsey' about, whatever that means, and it's making the vermin in the hold extra-brave. I have to admit, our little LB has been quite useful, but this area is starting to be more trouble than its worth. However, as we approached the island of Nuncio, I started to get a clue about what was happening.



Including one full-sized journal page because it's the best way to see that statue, leering at us from over the journal.

Nuncio is somewhat famous in London. Everyone's heard of someone's brother's friend's postman who's run away to the island, home to... To what, exactly? I'm not sure, even now.










I went ashore and spent a little time in the postal worker's tavern. I spoke to them of the particularities of their jobs and of the island, but even so, I don't feel like I've really come away understanding what's happening any better.

They invited me to spend a shift working on the island. Perhaps that would help answer some of my questions, but right now, I'm not quite that curious. I had the crew prepare the ship for departure.



January 10th, 1888 - Morning


We've entered the domain of the Khanate. I never really wanted to come here – they're uncouth barbarians, these folks – And even worse, naturally suspicious of Londoners. I've heard they assume we're spies until proven otherwise, and don't care much to test that theory.



Fortunately, we aren't going into the Khanate proper. A little to the south sets this mass of ships and dissolution – Khan's Shadow. Formed of those who didn't fit in when the Khanate went 'Civilized', they're people who barbarians think are too barbaric. I have little desire to fraternize here, but they have something I need.






I set a few of my men to collecting the port report while I visited the market. They sell some remarkable things, here. Beautiful things and strange things. However, those are not what I'm here for; I'm here to purchase a mirrorcatch box, a device normally used to hold sunlight. I suspect that is not going to be this box's fate, but I don't doubt it'll eventually get filled with something.

I also took the chance on buying more fuel. We'd been starting to get low, and if we want a chance to find Polythreme, we'll need a full hold. I have spent my last echo on these supplies – if things go poorly, things will go very poorly.

I met Jones, Kraken and Meis back on the port. They had some exceptional stories to report. The zailors here know the goings-on in the Khanate fairly well, and are happy to share the information. I am sure the admiralty will be happy with this.

With these supplies, I'm setting a course south. We'll find the living island yet.

January 10th, 1888 – Night



Everything is going ideally. I was awoken by Kalan, who was on watch, to report that there was something of a groaning noise coming from... Somewhere. She couldn't find it. When I came to the deck, I realized it was coming from the sea itself. We've entered the tides of appetite, and that means we're in the sea of voices. Soon, we'll have the clay men we need.


Still images don't really do the Tides justice. Those mouths on the seafloor open and close very slowly – Enough that one might mistake it for some kind of water effect at first, but on closer observation realize they are absolutely moving.



Perhaps the moaning entered the dreams of my crew, for several were complaining of restless sleep the night before. I simply gave them orders to put into port.



January 11th, 1888 -

Polythreme is an unnerving place. From the moment of our arrival, watching the mooring ropes squirm like sedated snakes, one is keenly aware of one's surroundings there. My crew, perhaps not unwisely, chose not to leave the ship as I went inland.






I spoke to numerous clay men near the docks. They were all very helpful, and directed me to the Londoner's Ward, where lines of motionless clay men wait to be transported – Standing transfixed and staring at nothing. When I said I was to bring some of them to London, a half-dozen of them came with me back to the ship. I'm certain London won't miss one no matter who they say they are for.

I also visited a building that made a noise like a man driving railroad spikes. Known as the Temple of Labors, I was not allowed far in, but the clay man in front told me he would purchase the materials they need. Materials for what, he was not clear, but materials. He also offered to sell me the services of clay-men coal-stokers; Expensive, but probably a valuable investment, someday.

On the way back to the Correspondence, I encountered a lovely clothes-colony that had in it a scarf not unlike something my mother used to wear. I was so smitten for it I traded the thing my gloves and pendant for it. It squirms somewhat, but that is comforting, in its own way. I am quite happy, and think I might make quite a splash next time I visit Veilgarden!

Several entries here omitted – Containing unnoteworthy visits to Gaider's Morn and Shepard's Wash, the sinking of two pirate ships and one Jillyfleur

Janurary 14th, 1888 -

We're nearly home again. I think the crew are glad for it. We've been away for more than two weeks, and that's a long time to be in the dark. I'm mostly eager, however, to get to Hunter's Keep, and see what must be done with this clay-man. First, though, we will stop in on Mutton Island, to collect information about the goings-on.





To my surprise, as we disembarked, a small group of zailors went down towards the shore with some very strange things in-hand. When asked about their plans, Grandalt explained they were going to put on some kind of musical performance.

I certainly could not be seen to skip such a thing. I went down by the beach with the rest of the crew, and we sat and listened to some joyous sounds – and maybe also a little music.



By the time it was finished, evening had set in, and the local fishermen had returned to their homes. With no one to ask about the nature of events at port, I simply returned to my ship – I cannot say, however, it was a bad evening.

Getting a port report here costs 1 echo. I don't even have that. Oh well!

On our way north, we stopped to clear out one of those pests that swarm the waters near London. I had it brought on-board for a scientific dissection.



One fragment is almost kind of insulting, given that it takes (500-Pages) fragments to make a Secret. I mean, you can one-shot these things with a decent gun, sure, but it's still hardly worth your time.

January 15th – Late afternoon



We arrived at Hunter's Keep just in time for lunch. Today, I brought the Tireless Mechanic in with me. We took lunch with Lucy – I thought her particular manner of storytelling might do him good, but he seemed distracted for the whole meal.



Almost as soon as the yellow-eyed maid had cleared the plates, the Mechanic leaped on the real reason for our visit.





The sisters were amenable to the idea, at a reasonable price. As we descended, it became clear that we were walking in halls far older than the house above. At the very bottom of it, we encountered a very unusual spring. The Mechanic seemed to know much about these things, and said this was one of the tributaries of Parabola, and that it would somehow let the clay-man permit him a night of sleep.

When we returned to the ship, I advised him that maybe he should use the distance between here and London to get some rest. He seemed eager. I posted a Jones and Galaxian, at his urging, in case something goes wrong and am going to sleep myself. I will have much to do in London.



January 16th, early morning



I was awoken by screaming. When I arrived at the Tireless Mechanic's cabin, there was what could only be described as a fracas going on.


The clay man was imbued with some terrible force, glowing a fierce green the likes of which I have only seen in the far corner of dark mirrors. Jones and Galaxian were both strong men, the strongest on board, but even together they are no match for a clay man. I arrived in time to see Galaxian struck against a wall as Jones finally managed to wrestle the box closed.

It was too late for Galaxian, however. The creature had driven him so hard into the bulkhead that there was not much of him left between his shoulders and his pelvis. Everything between those had been crushed like jelly by the clay man's fist.

The crew did not take this well. We are so close to London. But I do not think their ire is directed at me – It is directed at the mechanic. I will be staying aboard until he awakens, for he slept peacefully through this whole ordeal. I will have very sharp questions for him, about what happened.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Does that mean I can enlist now?

Innocent_Bystander
May 17, 2012

Wait, missile production is my responsibility?

Oh.
Viric and Apocyan get! To Venderbight!

Black Wombat
Nov 25, 2007

Every puzzle
has an answer.

VolticSurge posted:

Does that mean I can enlist now?

I've been recording everyone's position in the order they've made their desires known and will be going down it in order. You're currently 6th in line.

Which sounds like a fair ways down, because I treat my crew as precious and try to avoid killing them off, but ultimately I'm going to need more than that to get through the game. I mean, even discounting the ridiculously huge final ship that we won't ever need, I think our crew capacity will eventually be 25.

I Killed GBS
Jun 2, 2011

by Lowtax
And we got to visit some of the weirder places now. I'm a little conflicted about them, honestly. Some of them I want to know more about, but I also feel like explaining them too much would make them less interesting. :v:

Coolguye
Jul 6, 2011

Required by his programming!
Calling Polythreme 'unsettling' is like calling a performance of The King In Yellow 'strange'.

my dad
Oct 17, 2012

this shall be humorous
AAAAAAAAAAAAAAAAAARGH!!!

Captain, I swear, I am going to do to that man what that thing did to Galaxian!!!

But first, I need to get a drink. Or ten.


Coolguye posted:

Calling Polythreme 'unsettling' is like calling a performance of The King In Yellow 'strange'.

No kidding. I think only the Iron Republic beats it in the HolyShitTM department.

Inferior
Oct 19, 2012

Polythreme is a lively place. So very, very lively.

I love the island of the postmen, even though it probably has a terrible secret. Everywhere has a terrible secret.

Black Wombat
Nov 25, 2007

Every puzzle
has an answer.

Small Frozen Thing posted:

And we got to visit some of the weirder places now. I'm a little conflicted about them, honestly. Some of them I want to know more about, but I also feel like explaining them too much would make them less interesting. :v:

The vast majority of places, I think never get fully explained - At least, not enough that they seem mundane. Places like Frostfound and Polythreme are never explored enough to make them less wonderous, and even the ones where you learn most of what there is to learn stay just weird enough that I like em'.


my dad posted:

No kidding. I think only the Iron Republic beats it in the HolyShitTM department.

I haven't even decided how I'm going to write the journal entry for the Republic yet. It's so messed up you can't even write about it.


Inferior posted:

Everywhere has a terrible secret.

Everywhere has a secret. Weather or not they are terrible depends on your point of view.

Exception - Saviour's rocks. Objectively terrible upon arrival. Becomes more terrible as you explore.

I Killed GBS
Jun 2, 2011

by Lowtax

Black Wombat posted:

Everywhere has a secret. Weather or not they are terrible depends on your point of view.

Exception - Saviour's rocks. Objectively terrible upon arrival. Becomes more terrible as you explore.

Kingeater's Castle would beg to differ. :v:

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

All of these terrible and horrific names for places. Why can't we ever go to a place that's called The Land of Sunshine and Happiness? :v:

I Killed GBS
Jun 2, 2011

by Lowtax

Dr. Snark posted:

All of these terrible and horrific names for places. Why can't we ever go to a place that's called The Land of Sunshine and Happiness? :v:

I'm not so sure direct sunlight would be especially pleasant for someone who was born and raised in the Neath. I don't know if they made sunglasses strong enough back then.

Black Wombat
Nov 25, 2007

Every puzzle
has an answer.

Dr. Snark posted:

All of these terrible and horrific names for places. Why can't we ever go to a place that's called The Land of Sunshine and Happiness? :v:

There's a few places with cheery names! The Carnelian Coast, for example - where there are no carnelians, only sapphires. But that's still nice.

Mutton Island is a very cheery name! Although there is no mutton. Or sheep.

But if you want yourself some rubbery lumps? Mmm-mmm. No place better on the whole zee.


P.S. There is a land of sunshine. Possibly two. Three, if you count the surface. All are bad. Sunlight kills.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I have to say I'm keeping an eye on this thread like a hawk. :3: I really enjoy it! So many little adventures and mysteries!

Black Wombat posted:

Which sounds like a fair ways down, because I treat my crew as precious and try to avoid killing them off, but ultimately I'm going to need more than that to get through the game. I mean, even discounting the ridiculously huge final ship that we won't ever need, I think our crew capacity will eventually be 25.

Oh then I would like to sign up too please! I don't have a fallen london thingy but maybe I will make one before I'm needed.

Edit: skoolmunkee and I am, female I believe http://fallenlondon.storynexus.com/Profile/skoolmunkee

skoolmunkee fucked around with this message at 18:29 on Mar 9, 2015

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

Black Wombat posted:

I haven't even decided how I'm going to write the journal entry for the Republic yet. It's so messed up you can't even write about it.
Failbetter itself put it best:

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Inexplicable Humblebrag
Sep 20, 2003

I played the Fate-locked option. Guess what it says.

Innocent_Bystander posted:

Viric and Apocyan get! To Venderbight!

Gant. Apocyan's much, much more useful.

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