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Bobbin Threadbare posted:I've always had a weak spot for France, so I say we follow them into space on a ship full of Artists and Machinery and equipped with a Tectonic Scanner. Only thing different here from my preferred setup is France rather than China, so this works.
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# ¿ Feb 23, 2015 03:43 |
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# ¿ Apr 29, 2024 06:47 |
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Lynneth posted:Supporting this. Germany, the UK, northern Europe, the Balkans, and the Middle East are all MIA, but Firaxis all but said "We intend to add a German-based sponsor in a future DLC/expansion" last year.
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# ¿ Feb 23, 2015 22:46 |
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habeasdorkus posted:The game has gotten at least one big balance patch and a second is incoming in a month or two? Yes, and Firaxis is apparently working on a way to link this game with their upcoming sequel game Sid Meier's Spaceships, though what that means is unknown at present. Also, I'm agreeing with the consensus that this is an above-average game that needs an expansion or two to make it truly great - par for the course for Civilization, really.
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# ¿ Feb 24, 2015 00:07 |
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SIGSEGV posted:Just the idea of a Pan-Asian nation-state-like entity so soon that isn't "someone conquered it all" is just weird to me. Remember that this is after a nuclear war, massive ecological devastation, and collapse of the global economy. Most of the factions are supposed to be European Union style organizations, not big new nations in and of themselves.
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# ¿ Feb 25, 2015 17:35 |
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Industry and Chemistry. There's a lot to love in Industry, and everything you get from Chemistry is something you'll want up and running ASAP.
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# ¿ Feb 27, 2015 02:51 |
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Eh, Central Planning is more useful at first unless you've got a lot of resources immediately available. All of tier 1 industry is worth grabbing, though.
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# ¿ Feb 28, 2015 19:22 |
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Grant them refuge. At least this bunch had the courtesy to join up with an existing settlement. And yeah, always irritating when an AI lands right on your doorstep. In my experience, nine times out of ten this happens shortly after you plonked down an outpost right next to where they landed or when you had a colonist moving towards their landing zone.
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# ¿ Mar 2, 2015 17:49 |
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Nosy_G posted:I foresee war with the Protectorate in our future. Not necessarily, Kavitha is a pretty peaceful AI and extremely loyal. If it was the space Americans, Russians, or Brazilians, on the other hand...
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# ¿ Mar 2, 2015 20:40 |
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Gideon020 posted:I've seen a few Youtube LPs where that has happened. It usually never ends well. I've seen one come down within five tiles of my capital. I was Rejinaldo. You can probably imagine what happened next.
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# ¿ Mar 3, 2015 02:28 |
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Klingon w Bowl Cut posted:They can gently caress you up before you get Ultrasonic Fences, and even then, they can kill a soldier if they throw sufficient bodies at it. It's not so much that they're an existential threat, but that they can really throw off your opening game, i.e. the post important part of Civ. Siege worms can also be a severe nuisance if you don't have the firepower to deal with them and they decide to go back and forth through all your improvements just outside the ultrasonic fence, and sea dragons make exploring the sea irritating.
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# ¿ Mar 3, 2015 17:59 |
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Bobbin Threadbare posted:Standardized Architecture sounds like a great way to get new colonies up and working. I agree. Standardized Architecture is very helpful and leads to a great policy for Polystralia.
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# ¿ Mar 6, 2015 21:32 |
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Civil workers. The gameplay benefit is far, far more useful than defense workers.
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# ¿ Mar 8, 2015 04:41 |
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Profiteering. Always useful, but Hutama especially gets a kicker out of it.
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# ¿ Mar 9, 2015 16:09 |
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Continue research.
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# ¿ Mar 10, 2015 22:10 |
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Section Z posted:Dumb question. Is your endgame victory goal still tied to your eventual affinity? Or can you for example, pull that Purity endgame goal I've heard about with Augments or Harmony leanings? Sort of. You need level 13 in the appropriate affinity to pursue that affinity's victory condition, but there's nothing stopping you from going up to level 13 in one affinity and pursuing its victory but being even higher in another affinity, or being 13/13/13 all around or whatever you choose.
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# ¿ Mar 11, 2015 00:32 |
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ousire posted:Yeah, you generally want to focus on one of the three after a while simply because that's the easiest way to go about it, but there's absolutely nothing stopping you from dabbling in each affinity tree as much as you want. That said, Neruz is 100% right that you should pick up at least a few levels in each. They're easy enough to get at first and the rewards are well worth the effort It's also really easy to end up with several levels of Purity by the end simply because a few of the Purity techs reward really good passive bonuses. +1f +1e +1p from every farm tile? Don't mind if I do, especially using the institute to grab +1s for every farm early on, too, and doubly if you can get the ectogenesis pod.
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# ¿ Mar 11, 2015 03:53 |
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Yyyeeaah, I'm going to sit out this argument after the SMAC thread. I usually pick up at least a few levels of everything, depending on what I need and what resources are on hand. I even once did a no affinities, period, challenge game.
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# ¿ Mar 11, 2015 04:53 |
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Speedball posted:For statistics, the "get beaten to building a wonder" achievement for Civ V is one of the most common, while it is one of the rarer ones anyone gets in Beyond Earth. The "build all wonders" cheevo even moreso. People just weren't using the wonders. That may change. It's heavily exacerbated by the nature of the tech web. I like to build wonders because I mostly play on low difficulties, and almost every wonder I see the AI build is one from a tech I wasn't going to research anyway.
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# ¿ Mar 13, 2015 02:43 |
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Eh, ignore the outbreak.
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# ¿ Mar 13, 2015 15:13 |
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We'll want both in time, but Alternative Markets first.
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# ¿ Mar 14, 2015 02:40 |
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Neruz posted:That's the LEV Destroyer, the Purity ultimate unit like Supremacy's ANGEL and Harmony's Xeno Titan. You need the Tactical LEV tech and it's basically a gigantic hovering artillery piece with enough strength to fight capably in melee. I personally feel it's not super great unless you get the Supremacy version so it doesn't have to set up prior to attacking, at which point it becomes amazing but that might just be me. On a related note, I find it amusing that the basic Purity starship in the spinoff game Sid Meier's Starships looks almost identical to the LEV Destroyer.
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# ¿ Mar 14, 2015 11:08 |
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Neruz posted:The basic Purity unique unit is literally 2 guys in space marine armor with bolters and a third guy also in space marine armor carrying a space marine style flag and a bolt pistol. Subtlety! Then the third is a space marine dreadnought!
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# ¿ Mar 14, 2015 13:56 |
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Energy crop, and build a recycler. Condolences on the Manticore. They're a nuisance alien, but useless in player hands.
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# ¿ Mar 14, 2015 19:29 |
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Guy Fawkes posted:Interdependence Network and Better Attack. Agreed.
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# ¿ Mar 19, 2015 20:34 |
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GhostStalker posted:lol, fair enough. Sorry for dragging that out longer than it need to. Shouldn't post when I'm tired... Polystralia city names: Freeland (Capital City) Jimboomba Rangi Pembela Richport Maeva Harta Kesempatan Kala New Hope Rahi Tenang Mareeba Holyfield Mahalaga Waspada Kayamutan Ballarat Speewah
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# ¿ Mar 21, 2015 11:10 |
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GhostStalker posted:Looking at the PAC city names that I got, apparently there are some Mongolian, Thai, and Korean names thrown in with the Chinese. For those curious, here's the full list of city names for the other factions. American Reclamation Corporation: Central (Capital City) Axiom Vanguard Liberty Fortune Amity Prospect Grand City Praxis Sentinel Reliance Endeavour Ascension Stalwart Heritage Star City Bradbury Empire Venture Enterprise African Union: Magan (Capital City) Ayaan Thabo Jenali Bongani Xirsi Zuberi Masego Sizwe Ladan Jabulile Warsame Thula Qasri Chengetai Fadziso Mzoxolo Hoodo Liibaan Roonaan Pan-Asian Cooperative: Tiangong (Capital City) Quyen Nhiet Tinh Ganzorig Huanle Gong Ren Thanh Kuijia Huihuang Sinjeon Renxing Qi Chui Gaosi Adislal Xindalu Troi Phao Dai Tenger Bambai Hyugeso Franco-Iberia: Le Coeur (Capital City) Prospérité Aintza Fidèle Gran Éxito Beraht Amparo Bouclier Izar Honorée Mirabelle Senén Valienta Filoteu Kenza Igoa Espérance Kemena Pacifique Kavithan Protectorate: Mandira (Capital City) Saira Asraya Sabda Javed Vasanta Harsha Pran Agni Zafar Sachita Shan Mansi Dhanya Rayyan Thangam Udyama Garhi Nikhitha Slavic Federation: Khrabrost (Capital City) Uspekh Serik Stanimir Konechno Svyatoy Kuzma Istochnik Yuriya Aguya Izot Rodomir Blesk Vola Pobeda Heba Averkiy Krasota Mir Brasilia: Cidadela (Capital City) Santo Adrião Manoel Dourado Boa Esperança Fiel Borda Dura Batista Aldeia Fogo Sagrado Paraíso Ascensão Terra Alegre Lembrança Alto Torre Bênção Pacífico Caminho Celeste Monumento Hélder Lugar de Paz
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# ¿ Mar 21, 2015 21:02 |
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Glazius posted:What resources have we got to develop right now? From the last screenshot, looks like 1 fiber, 1 resilin, 1 basalt, 1 geothermal, and 2 floatstone. Also, Liquidity. Not very useful, but the next two are.
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# ¿ Mar 23, 2015 00:53 |
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Klingon w Bowl Cut posted:It is exactly four tiles away, because this game hates us. Still, if your territory expands out to it you can plant a well on it and get that juicy xenomass resource.
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# ¿ Mar 26, 2015 20:40 |
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GhostStalker posted:How far away tech tree wise is the tech for Xenomass Wells, anyway? And I forget if you need an appropriate Affinity to build one. I think we have the prerequisites and you do not. You don't need affinity points to build firaxite mines, floatstone quarries, or xenomass wells, and especially since the last patch there are some nice wonders that use xenomass.
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# ¿ Mar 26, 2015 20:49 |
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MarquiseMindfang posted:Haha, well, yes, but that satellite crashing 4 tiles outside the capital, specifically. It's happened 4/4 games where I've gotten that quest since I started noticing it. I've gotten it inside city radii a few times, but those have always been accompanied by a new faction landing right on the doorstep of a newly founded outpost or city, stations popping up right where I'd planned to send a new colonist, or the like.
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# ¿ Mar 27, 2015 21:03 |
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AJ_Impy posted:Everyone needs to experience 'Why is that aquatic chain of mountains moving?' at least once. Kraken are target practice once you realize they can't move into shallow water. Pick up scavenging and kraken are nothing but big balloons full of beakers waiting for a needle.
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# ¿ Mar 30, 2015 18:51 |
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GhostStalker posted:And really, if you've decided to exterminate the aliens, there's no reason not to roll in on them with heavily upgraded units and the virtue that gives you Science based off of the strength of alien units you kill. Is that one Scavenging? Yep. I like to leave alien nests intact near my borders if I've picked up scavenging so I can farm them for science.
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# ¿ Mar 30, 2015 19:02 |
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Continue the research. What could possibly go wrong?
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# ¿ Apr 1, 2015 18:35 |
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Klingon w Bowl Cut posted:Really? They try to all the time in my games. It's gotten to the point where I often have to station a complete perimeter of my own units around them as soon as I can so the AI can't destroy them. Seconded. I've also seen the AI lose half a dozen units trying to kill a station.
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# ¿ Apr 2, 2015 02:47 |
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my dad posted:Could it be anything but Purity? With minors in Supremacy and Harmony because the Imperium of Man is nothing if not prone to cognitive dissonance and hypocrisy when it comes to stuff that's useful to it.
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# ¿ Apr 2, 2015 17:32 |
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Purity's units are genetically enhanced supersoldiers, mega-hovertanks, battlemechs, and floating battleships. Supremacy's units are terminators (Skynet style), walking artillery platforms, giant robots, and Reapers from Mass Effect 3. Harmony's units are the ending from Avatar, power-armored soldiers with lances riding giant bugs, a homegrown floating tentacle monster, and kaijus.
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# ¿ Apr 3, 2015 03:20 |
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Section Z posted:Can it strangle other satellites to death? Sadly, no. IIRC, rocktopi are strictly orbital bombardment units. But I could be mistaken. Don't have the game installed at the moment and even when I go harmony I never bother with researching designer lifeforms.
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# ¿ Apr 3, 2015 04:35 |
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Liquidity, which will bring us one step closer to Civic Duty and Magnasanti.
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# ¿ Apr 5, 2015 21:12 |
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Neruz posted:The ideal way to get health back up, especially considering how much bank we're making, would actually be to research the tech that grants Biowells. I forget what it's called but Biowells are perfect for shoring health up in the midgame before you start stacking various +health bonuses. Bionics, which I think we have access to.
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# ¿ Apr 6, 2015 03:01 |
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# ¿ Apr 29, 2024 06:47 |
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Agent Interrobang posted:Academies are so rarely useful that I absolutely cannot imagine building one INSTEAD OF a Biowell unless I'm already at like 30+ Health empire-wide, given the multiplicative effect on Science output high Health has. Health is always going to be your highest maintenance priority for maximizing outputs. It's the same reason Manufactories are a fool's gold investment due to the health penalties. Health is trivial to get heaps of without biowells once you get certain techs/policies, though. Academies are a good investment later in the game.
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# ¿ Apr 6, 2015 05:53 |