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fosborb posted:LOL last month a friend asked me: I have a deck of cards. 2 are worth 10 points, 10 are worth 3, 20 are worth 1. What's the average value if I draw 2 cards from a full deck? 38.31% chance you get 2 points 40.32% chance you get 4 points 9.07% chance you get 6 points 8.06% chance you get 11 points 4.03% chance you get 13 points 0.20% chance you get 20 points
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# ¿ Mar 1, 2015 19:15 |
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# ¿ Apr 29, 2024 16:29 |
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RocknRollaAyatollah posted:Wizards only keeps D&D around because they want to keep the copyright fresh. It does nothing for them other than get them video and computer game royalties and the profits from selling more novels about Drizzt Do'urden.
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# ¿ Mar 3, 2015 18:08 |
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WotC tried multiple times internally to develop Magic/D&D hybrid products. They all got shelved because no one could make a business case for them. The Magic team's time is better spent making Magic products for Magic players (current and potential) instead of muddying up their IP trying to bring in D&D players (who, if they haven't already started playing Magic, are unlikely to begin playing now), and D&D's team is better off making D&D products instead of pounding square pegs into round holes for an IP that doesn't map particularly well to D&D's setting and play assumptions anyway. And the business case has only gotten worse over the years, as Magic gets bigger and bigger and D&D gets smaller and smaller. Magic is growing unstoppable dynamo. Why muddle that up by mixing in a fading, backwards-looking IP?
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# ¿ Mar 3, 2015 23:52 |
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Plague of Hats posted:To RPGSite's credit, no one gave a poo poo about his drat fool antics. Plus all his annoying "quirks" that RPGnet somehow hasn't perma-banned him (again) for, though I probably would have held my nose on that.
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# ¿ Mar 7, 2015 02:11 |
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Evil Mastermind posted:Especially with a major part of the fanbase not liking change or New Things. dwarf74 posted:Some dude made a thread where he said, "I'm losing interest because digital support isn't there and there are like no releases." And man... He's getting bitched out for it over like 60 pages.
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# ¿ Mar 10, 2015 21:39 |
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Covok posted:As someone who has never played rolemaster, care to explain? 2) Some Rolemaster features (especially move-in-different-armors as a purchasable class skill) got baked into D&D3E pretty good The core 3E mechanic (die roll + mods vs. difficulty-adjusted target number) is from Ars Magica (by Jon Tweet, one of the other 3E designers)
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# ¿ Mar 10, 2015 22:43 |
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Megaman's Jockstrap posted:Edit: I remember it being absolute garbage, too. There's no reason anyone should have anything to do with it now, of course.
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# ¿ Mar 10, 2015 22:44 |
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Slimnoid posted:Well that sure as gently caress explains a lot.
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# ¿ Mar 10, 2015 23:03 |
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Kai Tave posted:It's also full of hilarious, half-baked implementations of things that other games have done before and better, like its "GM intrusions" being an awkward not-quite-compel ala Fate and how certain character backgrounds do things like "pick one of your fellow PCs, whenever you botch an attack it winds up hitting them instead." The FATAL & Friends thread writeup was hilarious, and worth tracking down.
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# ¿ Mar 10, 2015 23:38 |
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Night10194 posted:Imagine if every individual element present was executed in the most boring and cliche way possible. Then you have Golarion, world of Shining Paladin God, Angry Devil God, Fantasy America, Fantasy Nazis (Who Are Totally Neutral And Just Misunderstood And Have Cool Uniforms), etc. Oh, and Fantasy Gypsies. Can't forget the Fantasy Gypsies.
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# ¿ Mar 11, 2015 17:45 |
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Covok posted:Also, what were kobolds before the whole "dragon servant" things?
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# ¿ Mar 14, 2015 22:33 |
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There was a alt-history RPG (FVLMINATA) from the 1990s set in the Roman Republic where initiative was determined by characters' social standing, with highest-status characters going first, which was neat and thematic and oh did it make grognards howl.
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# ¿ Mar 16, 2015 14:22 |
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Cyphoderus posted:They've just announced a Dying Earth RPG bundle of holding. Is it worth it? It looks real interesting and I'm a fan of Robin Laws' work but I'm afraid it might fall in the Feng Shui trap of presenting cool ideas in an ambitious but ultimately poor system. It might be my favorite RPG of all time.
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# ¿ Mar 16, 2015 21:08 |
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Another example of how cards carry more information: if you roll a 17 on dice, you need to look at a table to see that it means "block". If you draw a card, instead of just saying "17" and making you look up on a table to see what it means, the card says "block". Even better, the card can have the rules for blocking on them, or maybe even you can put the card on something to signal a status effect. Cards are a really good and underused design space for RPGs. There are a some problems with cards: 1) Any time there are cards, there are strategies that involve card-counting, which tends to make strategy dependent on tracking the appearance of important cards. Deciding to press your advantage against the monster because you know that all the "reinforcement" cards are already in the discard pile is some bullshit. 2) Lord help you if you lose one of those custom cards. If your Event Deck has 104 cards and you count only 102...well, now what? Losing a D10 means spend another buck or two at the Game Cave the next time you visit (or just using your D20), while losing cards out of your custom game deck is a tougher challenge. There are ways around this (put some blank cards in each deck, number the cards and put a full manifest in the game box and on the website so you can write your own replacement card, etc.) and I think a generation after CCGs were introduced have taught gamers to be more careful with their cards. 3) Online play gets trickier. Again, not insurmountable,.
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# ¿ Mar 16, 2015 23:44 |
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Serf posted:I will say that the thing that finally got me to stop sitting around looking at RPG books and run one was WotC and Penny Arcade doing that podcast. 4E: Let's do a joint series of videos and podcasts with one of nerd culture's biggest institutions 5E: Let's bring in the "D&D With Pornstars" guy and that expat from Paraguay who rants about The Swine
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# ¿ Mar 19, 2015 21:25 |
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Alien Rope Burn posted:I was never a fan of Call of Cthulhu d20, but I never understood that hate for it given that it's not a vast shift from BRP. Which was utterly stupid, because good ol' CoC was originally built on the hack-n-slash fantasy adventuring rules used for RuneQuest and Stormbringer, and you can see vestiges of its pulp fantasy wargaming roots with things like %impale and differentiating between kicks/punches/headbutts. Just as there are lots of grognards who define themselves by the fact that they play D&D, there are lots of grogs who define themselves by the fact that they don't play D&D.
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# ¿ Mar 21, 2015 14:47 |
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Helical Nightmares posted:Toon? Toon is a good pick, as are Paranoia and TFOS. I'd add Murphy's World, HOL, Tales From The Floating Vagabond, and Ghostbusters to the list as well.
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# ¿ Mar 25, 2015 05:05 |
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Helical Nightmares posted:Isn't Bunnies and Burrows the GURPS game with Bunnies wielding chainsaws against dogs? There was even a sequel (Wabbit's Wevenge)
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# ¿ Mar 25, 2015 05:10 |
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Covok posted:The mine has run dry. The reason it was all ugly poo poo was because there isn't really that much more DM-Mask-type posts out there. We've been mining for years, there is only so much funny grog to take from the internet.
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# ¿ Mar 25, 2015 22:56 |
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DalaranJ posted:The thing to keep in mind is that BESM was really unplayably bad. It was a game that wanted to be FUDGE but for some reason was designed like GURPS.
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# ¿ Mar 26, 2015 06:27 |
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# ¿ Apr 29, 2024 16:29 |
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Davin Valkri posted:Doesn't it refer more generically to any sort of border or marking thereof? I don't think pale is meant as an adjective here. quote:The archaic English term pale is derived from the Latin word palus, a stake, extended to mean the area enclosed by a fence or boundary.
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# ¿ Mar 31, 2015 18:26 |