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That was flat-out murder around Guadalcanal. Nice job bagging that AK, even the US doesn't have that many dedicated military transports at this point in the war. Edit: Update on previous page.
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# ? Mar 26, 2015 20:26 |
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# ? Apr 25, 2024 11:55 |
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Those poor Wellingtons. The voles of the skies.
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# ? Mar 26, 2015 20:42 |
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I noticed the Americans have landed troops in Shemya in the Aleutian Islands. I don't think they'll be able to effectively develop it with it being surrounded by Japanese bases.
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# ? Mar 26, 2015 22:41 |
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When will we get a new map?
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# ? Mar 27, 2015 01:25 |
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Are your engineer units in the Kuriles there to build air bases for early-warning and area denial or is it just forts for the inevitable last year of the war?
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# ? Mar 27, 2015 01:43 |
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Did soldiers really live in tents on the Aleutians? That had to seriously suck.
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# ? Mar 27, 2015 04:53 |
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Shimrra Jamaane posted:When will we get a new map? In the next update. Lakedaimon posted:Are your engineer units in the Kuriles there to build air bases for early-warning and area denial or is it just forts for the inevitable last year of the war? A bit of A, a bit of B, really. BurningStone posted:Did soldiers really live in tents on the Aleutians? That had to seriously suck. It probably sucked (imagine knowing that the guy who volunteered before you got sent to Fiji), but there are Siberian tribes who've been living in tents in even worse conditions, with more primitive means... So it's not impossible.
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# ? Mar 27, 2015 08:13 |
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BurningStone posted:Did soldiers really live in tents on the Aleutians? That had to seriously suck. In the summertime it isn't that bad. In winter they'd either have to have specialized cold-weather gear or live in cabins with a wood stove because otherwise you die.
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# ? Mar 27, 2015 15:31 |
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So outside of killings the rare birds in the allied merchant fleet, how much damage do you have to do in general before the allies start to really feel it?
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# ? Mar 27, 2015 16:17 |
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dtkozl posted:So outside of killings the rare birds in the allied merchant fleet, how much damage do you have to do in general before the allies start to really feel it? Nuke San Diego
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# ? Mar 27, 2015 19:03 |
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Shimrra Jamaane posted:Nuke San Diego Why would you do this? Nuke LA and remove the festering sore on California's rear end.
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# ? Mar 27, 2015 20:20 |
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dtkozl posted:So outside of killings the rare birds in the allied merchant fleet, how much damage do you have to do in general before the allies start to really feel it? There's the issue that the Allied fleet is basically composed of two generations of shipping - the pre-war miscellanea of converted merchants and WWI Shipping Board veterans, and the brand new Liberty ships, attack transports etc. So the question basically becomes: Are the Americans hurt by losing their pre-war merchant marine, given the superior replacements they'll be getting? I'm not sure how to answer that, but I hope that it will hurt them at least a little.
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# ? Mar 27, 2015 22:39 |
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steinrokkan posted:There's the issue that the Allied fleet is basically composed of two generations of shipping - the pre-war miscellanea of converted merchants and WWI Shipping Board veterans, and the brand new Liberty ships, attack transports etc. So the question basically becomes: Are the Americans hurt by losing their pre-war merchant marine, given the superior replacements they'll be getting? I'm not sure how to answer that, but I hope that it will hurt them at least a little. Sinking ships doesn't hurt the US only sinking ships with troops hurts. Sinking the entire carrier fleet in 1942 just means they get better replacements sooner. The number of land units are the only real cap on the US's power.
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# ? Mar 27, 2015 23:45 |
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Burzmali posted:Sinking ships doesn't hurt the US only sinking ships with troops hurts. Sinking the entire carrier fleet in 1942 just means they get better replacements sooner. The number of land units are the only real cap on the US's power. OTOH: Sinking merchants is an opportune way of maxing points for auto-victory. Which is quite reasonable, I think; the companies whose ships were chartered would probably be quite unhappy with all their assets getting blown to bits, and being replaced with mass pattern ships that initially had very poor reputation (not to mention some of the private ships can't be replaced with anything the government will be manufacturing).
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# ? Mar 28, 2015 00:40 |
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Well if the Allies keep making unescorted amphibious assaults to nowhere they are gonna lose a lot of troops on the high seas.
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# ? Mar 28, 2015 03:06 |
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A White Guy posted:Why would you do this? Nuke LA and remove the festering sore on California's rear end. The only people who think there's a difference between people from San Diego and people from LA are people from San Diego.
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# ? Mar 28, 2015 03:41 |
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TildeATH posted:The only people who think there's a difference between people from San Diego and people from LA are people from San Diego. Ever heard about Donna Barstow?
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# ? Mar 28, 2015 13:20 |
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I know the game can last until 1946, but is there a way to edit the game's files to make it go on longer? I'd love to see what theoretical planes and ships the Allies and Japanese could have been rolling with had things gone on that long.
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# ? Apr 1, 2015 03:21 |
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RZApublican posted:I'd love to see what theoretical planes and ships the Allies and Japanese could have been rolling with had things gone on that long. It wouldn't really be worth going past January 1947 since Japanese R&D would all be made up at that point.
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# ? Apr 1, 2015 03:26 |
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Jobbo_Fett posted:It wouldn't really be worth going past January 1947 since Japanese R&D would all be made up at that point. In that case there must a mod of some sort that covers that, it would be a cool idea to explore.
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# ? Apr 1, 2015 03:36 |
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Jobbo_Fett posted:It wouldn't really be worth going past January 1947 since Japanese R&D would all be made up at that point. I guess they would be deploying Gundams and flying battleships at that point, assuming they had the industrial and fuel reserves to handle it. The flying Yamoto is a real fuel hog.
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# ? Apr 1, 2015 04:03 |
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sullat posted:I guess they would be deploying Gundams and flying battleships at that point, assuming they had the industrial and fuel reserves to handle it. The flying Yamoto is a real fuel hog. Tokyo Coastal Fortress's giant robot form is pretty powerful, though.
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# ? Apr 1, 2015 04:08 |
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RZApublican posted:I know the game can last until 1946, but is there a way to edit the game's files to make it go on longer? I'd love to see what theoretical planes and ships the Allies and Japanese could have been rolling with had things gone on that long. Someone'd have to actually put in those hypothetical assets into the game. You can extend the game longer I think, but the base files don't cover anything beyond the Midway CVs, Shooting Star fighters, the Japanese Me 262 knockoff and the Amagi / Katsuragi CVs
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# ? Apr 1, 2015 06:53 |
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The maximum start and end date are hard coded in the game.
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# ? Apr 1, 2015 11:24 |
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gradenko_2000 posted:Someone'd have to actually put in those hypothetical assets into the game. You can extend the game longer I think, but the base files don't cover anything beyond the Midway CVs, Shooting Star fighters, the Japanese Me 262 knockoff and the Amagi / Katsuragi CVs Wait, the game simulates functionally useless details like in-depth and accurate stats for every single type of torpedo used during the era, but it won't let you build the other 13 planned Unryu's, even if the war against the Allies is going fairly well? :grogdammit:
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# ? Apr 1, 2015 23:42 |
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The game, and its players, revere historical accuracy, so unless something was at least partially constructed you won't see it by default.
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# ? Apr 2, 2015 00:34 |
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pthighs posted:The game, and its players, revere historical accuracy, so unless something was at least partially constructed you won't see it by default. But the game also potentially lets you play until 1946! Why abruptly cut off production/research at OTL August 1945 levels, especially for items that were already planned and would have been built, if the resources/pilots still had been there? Historical plausibility!!
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# ? Apr 2, 2015 06:27 |
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It's a interesting quirk of the game system that with Player Defined Upgrades, ahistorical R&D, manipulation of political points and spergy dedication to pilot training and industrial production, the Japanese player can form a truly modern air arm that's competitive with the Allied air force in both airframe and pilot quality ... but their land forces are always going to be stuck at historical levels of equipment and OOB, and they cannot really diverge from history in terms of the composition of their navy. Meanwhile, the seeming embarrassment of riches enjoyed by the Allies belies their own inability to control production in both land, sea AND air. Sure, you get 250 Hellcats a month free and clear, but your Catalina and Dornier patrol boats must be nursed and shepherded carefully because you're only ever going to get so many.
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# ? Apr 2, 2015 07:36 |
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Is there a way to game the AI into sortieing out with their carriers so we can possibly get a reverse Midway?
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# ? Apr 4, 2015 01:42 |
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Modding the scenarios to put in more of an already defined ship type or a few new devices and a TOE upgade or two for japanese divisions and regiments is kinda trivial, but most of those changes wont affect savegames, only new scenario starts. So changing stuff depending on how the war's going is unfortuneately impossible, but planning for ahistorical Japansese success beforehand is very possible. It's actually quite fair when it comes to additional ships, because if things are going badly fuel and resource shortages will mean you won't have the heavy industry points you need to finish them. Note to self, add 13 more Unryus to the queue if I ever start a Japanese campaign.
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# ? Apr 7, 2015 01:27 |
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I shelled out for archives to read this from the beginning, and I've got to say this LP is extremely well done. If the AI isn't putting up enough of a challenge in your mind, don't sweat it - reading it has been engrossing.
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# ? Apr 8, 2015 14:54 |
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This is going to sound like the smallest question ever in the scheme of land invasions, Steinrokkan, but is there in anything in Western China past Urumchi and Wasu? Basically, is the Japanese-Mongolian force going to stop there or is there some other objective we can't see further afield? Also, how is the invasion of Yunnan progressing? I don't think we've heard anything since you took that one city on the border between China and Burma.
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# ? Apr 14, 2015 20:40 |
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There is a road from Urumchi to Kashgar, and that's the very edge of the map already. There is a road from Wasu to Alma-Ata (now known as Almaty), but I'm not actually sure if you can march to there because it's already an off-map base, and in any case Alma-Ata is a Soviet base and would trigger the Reds.
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# ? Apr 14, 2015 20:55 |
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Any updates on an update?
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# ? Apr 19, 2015 19:08 |
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Does this LP still exist?
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# ? Apr 29, 2015 16:07 |
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Steinrokkan was accidentally slain in his sleep by a junior IJN officer for dishonouring the Emperor when he failed to sink the Marblehead. The junior officer's zealous devotion to the Emperor is touching and sets the standards expected of His Majesty's officers
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# ? Apr 29, 2015 21:37 |
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When can an LP be considered abandoned?
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# ? May 6, 2015 15:25 |
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Shimrra Jamaane posted:When can an LP be considered abandoned? His last post was today, so you might want to try PMing steinrokkan?
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# ? May 6, 2015 15:34 |
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Shimrra Jamaane posted:When can an LP be considered abandoned? TURKEY TROTS TO WITP AARS. WHERE ARE WITP AARS? THE WORLD WONDERS...
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# ? May 6, 2015 17:00 |
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# ? Apr 25, 2024 11:55 |
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Last guy who made that joke got a probation for it.
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# ? May 9, 2015 15:12 |