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ActingPower
Jun 4, 2013

Welcome, everyone, to another thunderous game of BattleCON! Today, we have a crazy, time-and-space-warping match between two brand-new characters!

In Flight 1, we have Thessala Three, one of the elite shock troopers of Willat's Division 13. She'll be played by Dire Wombat!

In Flight 2, we have Welsie Acktern, the Chaon out of time. She'll be played by Androc!

Can Thessala shift her way up into victory, or will Welsie keep her trapped in a stable time loop? Can Welsie keep her best moves in play, or will Thessala come in close and tear Welsie apart? It's all up to you two. Give it your all!





Players: Send me your starting discards and Finishers. You'll be starting on spaces 3 and 5. We'll also be using the Force Gauge, if that's all right. I'll put a guide to how the Force Gauge works in the post below.

Best of luck to both of you!

ActingPower fucked around with this message at 23:00 on Mar 6, 2015

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ActingPower
Jun 4, 2013

So, the Force Gauge is actually really straightforward. Each of you will start with 2 Force, and you'll gain 1 after the Recycle phase every Beat. When you drop below 7 Life, you'll gain 2 instead.

As part of your ante, you may ante 2 Force to Overload, granting you one of the following effects: Stun Guard 2, Soak 1, +1 Power to your first attack, and +2 Priority. The rules say this:

Rulebook posted:

You can overload for the same effect multiple times, but never for the same effect more than once.

I'm taking that to mean each time you Overload, you have to pick something different. Once you've burned through all four, you can't Overload again.

Luckily, you've still got options for that extra Force. If you hold on to 7 Force, you can Pulse at the end of a beat, which is actually different from the Special Action. This Pulse lets you move yourself or an opponent up to 3 spaces. Pretty powerful!

Finally, you can play your Force Gauge Action card instead of your Style in your attack pair. You have two options here:

A: If your Force is greater than or equal to your life total, then you activate your Finisher on whatever side it's on. Once you do this, you lose your Action card. The base it was paired with then cycles normally.

B: If your Force is less than your life total, you gain an extra Force, and then you can choose to flip your Finisher over if you want to. You perform your base as normal (but without a Style), then both cards go in your Discard 1. This means that you don't lose your Action card if you do this.

So, to recap, you've got the following options at your disposal:

1) At ante, you can spend 2 Force to Overload and get a simple bonus.
2) As your Style, you can play your Force Gauge Action card, either engaging your Finisher or switching it and gaining a Force.
3) At End of Beat, you can spend 7 Force to Nu-Pulse, moving yourself or an opponent up to 3 spaces.

ActingPower fucked around with this message at 23:04 on Mar 6, 2015

Dire Wombat
Oct 29, 2011

In this world, there is no truth. The truth is made later on and overwrites what comes before it. Real truth doesn't exist anywhere.
The Force Gauge replaces the standard Special Action Card, right?

ActingPower
Jun 4, 2013

Yes, that's exactly right.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
RIP Cancel

okay not really

man, this match is gonna be bonkers

ActingPower
Jun 4, 2013

Beat 1

Thessala Three - 20/20 Life
Discard 1: Tempered Burst
Discard 2: Galvanized Dash
Temper: +0
Finisher: Deadlock
Force: 2
[Power][Priority][Stun Guard][Soak]



Welsie Acktern - 20/20 Life
Discard 1: Quandary Grasp, 1 Recursor
Discard 2: Anomalous Burst, 1 Recursor
Finisher: Grand Tapestry
Force: 2
[Power][Priority][Stun Guard][Soak]







Ante:
Thessala places a Marker on the Stun Guard 2 space.

Reveal:





Thessala has a Priority of 4. Welsie has a Priority of 0. Thessala is the Active Character!

Active Player
Before Activating: Thessala advances 1 space.
Thessala's Drive has a range of 1. Welsie is at range 1. Thessala's attack hits!
Welsie takes 3 damage, but her Stun Guard holds!

Reactive Player
Welsie's Strike has a range of 1~2. Thessala is at range 1. Welsie's attack hits!
On Hit: Quandary Grasp gains 1 Recursor Counter. Temporal Strike cannot gain Recursor Counters.
Thessala takes 4 damage! Thessala is stunned!

End of Beat
The Recursor Counter on Anomalous Burst moves to Quandary Grasp.

ActingPower fucked around with this message at 22:53 on Mar 8, 2015

ActingPower
Jun 4, 2013

Beat 2

Thessala Three - 16/20 Life
Discard 1: Slicing Drive
Discard 2: Tempered Burst
Temper: +1
Finisher: Deadlock
Force: 3
[Power][Priority][Stun Guard][Soak]



Welsie Acktern - 17/20 Life
Discard 1: Temporal Strike
Discard 2: Quandary Grasp, 3 Recursor
Finisher: Grand Tapestry
Force: 3
[Power][Priority][Stun Guard][Soak]




Send in attack pairs! Thessala, you're on deck again.

Ante
Thessala plays a Marker on the +1 Power space.
Welsie plays a Decision card!

Reveal
Welsie's Decision card is Future. No change occurs!





Thessala's Priority is 1. Welsie's Priority is 9. Welsie is the Active Player!

Active Player
Welsie's Dash does not hit!
After Activating: Welsie advances three spaces, passing Thessala! From there, Welsie cannot retreat!

Reactive Player
Thessala's attack misses due to Dash's effect!

ActingPower fucked around with this message at 22:53 on Mar 8, 2015

ActingPower
Jun 4, 2013

ActingPower posted:

Active Player
Before Activating: Thessala advances 1 or 2 spaces. How far would you like to advance?

Dire Wombat
Oct 29, 2011

In this world, there is no truth. The truth is made later on and overwrites what comes before it. Real truth doesn't exist anywhere.
I'll advance 1.

ActingPower
Jun 4, 2013

Pairs are in! Thessala places a Marker on the +1 Power space. Welsie responds with a Decision card. Thessala, any response to that? Welsie, did you want to Overload?

Dire Wombat
Oct 29, 2011

In this world, there is no truth. The truth is made later on and overwrites what comes before it. Real truth doesn't exist anywhere.
I pass. No need to respond when the card had to be Future pretty much all along.

ActingPower
Jun 4, 2013

ActingPower posted:

Active Player
Welsie's Dash does not hit!
After Activating: Welsie has two actions: Retreat 1 space; Move 1, 2, or 3 spaces. How would you like to move?

Androc
Dec 26, 2008

Advance to the far corner.

ActingPower
Jun 4, 2013

Beat 3

Thessala Three - 16/20 Life
Discard 1: Molten Shot
Discard 2: Slicing Drive
Temper: +2
Finisher: Deadlock
Force: 4
[Power][Priority][Stun Guard][Soak]



Welsie Acktern - 17/20 Life
Discard 1: Anomalous Dash
Discard 2: Temporal Strike
Finisher: Grand Tapestry
Force: 4
[Power][Priority][Stun Guard][Soak]





Ante
Thessala antes at the +1 Priority space.

Reveal





Welsie's Reveal has no effect.
Thessala has a Priority of 6. Welsie has a Priority of 7. Welsie is the Active Player!

Active Player
Welsie's Grasp has range 3~6. Thessala is at range 3. Welsie's attack hits!
On Hit: Discordant Grasp gains 1 Recursor Counter. Welsie moves Thessala 1 space.
Welsie deals 2 damage to Thessala. Thessala is stunned!

End of Beat
Regardless of where Welsie moves Thessala, Thessala advances until she is adjacent to Welsie.

ActingPower fucked around with this message at 22:58 on Mar 8, 2015

ActingPower
Jun 4, 2013

Both attack pairs are in! Welsie passes her ante. Your return, Thessala?

Dire Wombat
Oct 29, 2011

In this world, there is no truth. The truth is made later on and overwrites what comes before it. Real truth doesn't exist anywhere.
I ante an evolution marker on +1 priority.

ActingPower
Jun 4, 2013

Beat 4

Thessala Three - 14/20 Life
Discard 1: Liquid Lash
Discard 2: Molten Shot
Temper: +3
Finisher: Deadlock
Force: 5 3
[Power][Priority][Stun Guard][Soak]



Welsie Acktern - 17/20 Life
Discard 1: Discordant Grasp, 1 Recursor
Discard 2: Anomalous Dash
Finisher: Grand Tapestry
Force: 5 3
[Power][Priority][Stun Guard][Soak]




Ante
Welsie plays a Decision card!
Thessala plays a Marker on Ignore Stun Guard!
Welsie pays 2 Force to Overload! She gains +2 Priority!
Thessala does the exact same thing!

Reveal




Welsie's Decision card is Future. Nothing happens.
Thessala gains her Temper bonus (+3 Power)!
Tempered Grasp has Priority 7. Parallax Strike has Priority 6. Thessala is the Active Player!

Active Player
Thessala's Grasp has range 1. Welsie is at range 1. Thessala's attack hits!
On Hit: Thessala moves Welsie 1 space.
Thessala deals 4 damage, ignoring Stun Guard. Welsie is stunned!

ActingPower fucked around with this message at 02:09 on Mar 9, 2015

ActingPower
Jun 4, 2013

Quick question. During the On Hit phase of Welsie's attack, she gained a Recursor Counter. Discordant increases her Power for each Recursor Counter her attack has, but is that only at Reveal or for the entire battle? What do you guys think? Right now, I think the Power of the attack only increases during Reveal, but the wording's kind of vague.

Androc
Dec 26, 2008

Since the wording is specifically 'on reveal,' I think your interpretation is correct, though it would be a little less ambiguous if it was written 'gains' instead of 'has.'

Dire Wombat
Oct 29, 2011

In this world, there is no truth. The truth is made later on and overwrites what comes before it. Real truth doesn't exist anywhere.
:doh: I meant to ante 2 Force to boost my power to stop exactly this from happening. Too late now, I guess.

ActingPower
Jun 4, 2013

I'm really sorry about that. I've been very slapdash with the whole anteing stuff. I think the best solution is to make sure both of you have passed before I move on to the reveal.

ActingPower
Jun 4, 2013

Attack pairs are in! Welsie antes a Decision card! Thessala, your response?

Dire Wombat
Oct 29, 2011

In this world, there is no truth. The truth is made later on and overwrites what comes before it. Real truth doesn't exist anywhere.
I ante an Evolution Marker on Ignore Stun Guard.

Androc
Dec 26, 2008

When ante passes back to me, I overload for priority.

ActingPower
Jun 4, 2013

Great! Dire Wombat, you wanna Overload, or are you good to pass?

Dire Wombat
Oct 29, 2011

In this world, there is no truth. The truth is made later on and overwrites what comes before it. Real truth doesn't exist anywhere.
I also Overload for priority.

ActingPower
Jun 4, 2013

Beat 5

Thessala Three - 14/20 Life
Discard 1: Tempered Grasp
Discard 2: Liquid Lash
Temper: +3
Finisher: Deadlock
Force: 4
[Power][Priority][Stun Guard][Soak]

Evolution board coming.

Welsie Acktern - 13/20 Life
Discard 1: Parallax Strike
Discard 2: Discordant Grasp, 1 Recursor
Finisher: Grand Tapestry
Force: 4
[Power][Priority][Stun Guard][Soak]




Ante
Thessala antes the +0~1 Range space.
Welsie antes a Decision card!

Reveal




Welsie's Decision card was Future! Nothing happens.
Thessala's Priority is 3. Welsie's Priority is -2. Thessala is the Active Player!

Start of Beat
Welsie cannot retreat!

Active Player
Thessala's Strike has Range 1~2. Welsie is at range 1. Thessala's attack hits!
Thessala does 4 damage! Welsie has Stun Immunity!

Reactive Player
Welsie's Burst has Range 2~4. Thessala is at Range 1. Welsie misses!

End of Beat
The Recursor Counter on Discordant Grasp moves to Parallax Strike.

ActingPower fucked around with this message at 05:28 on Mar 9, 2015

ActingPower
Jun 4, 2013

Pairs are in! Thessala starts by placing a Marker on the +0~1 Range space. Welsie responds with a Decision card! Thessala, your response?

Dire Wombat
Oct 29, 2011

In this world, there is no truth. The truth is made later on and overwrites what comes before it. Real truth doesn't exist anywhere.
I pass. Somehow Discordant Grasp is not a threatening pair right now.

ActingPower
Jun 4, 2013

Welsie?

Androc
Dec 26, 2008

Pass.

ActingPower
Jun 4, 2013

Beat 6

Thessala Three - 14/20 Life
Discard 1: Slicing Strike
Discard 2: Tempered Grasp
Temper: +4
Finisher: Deadlock
Force: 5
[Power][Priority][Stun Guard][Soak]

Evolution board coming.

Welsie Acktern - 9/20 Life
Discard 1: Temporal Burst
Discard 2: Parallax Strike, 1 Recursor
Finisher: Grand Tapestry
Force: 5
[Power][Priority][Stun Guard][Soak]




Pairs again! Thessala's first to ante.

Ante
Thessala antes her +0~2 Range space.

Reveal





Welsie's Reveal effect does nothing.
Thessala's Priority is 1. Welsie's Priority is 11. Welsie is the Active Player!

Active Player
Welsie's attack does not hit!
After Activating: Welsie moves 1 space, passing Thessala!

Reactive Player
Thessala's attack misses due to Dash's effect!

ActingPower fucked around with this message at 05:18 on Mar 11, 2015

ActingPower
Jun 4, 2013

Pairs are in. Thessala antes the +0~2 Range Marker. Welsie passes. Thessala, you good?

Dire Wombat
Oct 29, 2011

In this world, there is no truth. The truth is made later on and overwrites what comes before it. Real truth doesn't exist anywhere.
I'm fine with that. I pass.

Dire Wombat fucked around with this message at 01:00 on Mar 10, 2015

ActingPower
Jun 4, 2013

ActingPower posted:

Active Player
Welsie's attack does not hit!
After Activating: Welsie moves 1-3 spaces. How far, Welsie?

Dire Wombat
Oct 29, 2011

In this world, there is no truth. The truth is made later on and overwrites what comes before it. Real truth doesn't exist anywhere.
Have fun in the corner, Androc. :smug:

Androc
Dec 26, 2008

I... get in the corner.

Knowing what was coming does not make this any better.

ActingPower
Jun 4, 2013

Beat 7

Thessala Three - 14/20 Life
Discard 1: Molten Shot
Discard 2: Slicing Strike
Temper: +4
Finisher: Deadlock
Force: 6
[Power][Priority][Stun Guard][Soak]

Evolution board coming.

Welsie Acktern - 9/20 Life
Discard 1: Discordant Dash
Discard 2: Temporal Burst
Finisher: Grand Tapestry
Force: 6
[Power][Priority][Stun Guard][Soak]



Ante
Thessala places an Evolution Marker on the +2 Priority space!

Reveal




Thessala gains her Temper bonus (+4)!
Thessala's Grasp has Priority 7. Welsie's Grasp has Priority 6. Thessala is the Active Player!

Active Player
Thessala's Grasp has range 1. Welsie is at range 1. Thessala's attack hits!
On Hit: Thessala moves Welsie 1 space.
Welsie takes 5 damage. Welsie is stunned!

ActingPower fucked around with this message at 04:34 on Mar 12, 2015

ActingPower
Jun 4, 2013

Attack pairs are in. Welsie, you didn't mention an ante in your message. Are you passing, then?

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Dire Wombat
Oct 29, 2011

In this world, there is no truth. The truth is made later on and overwrites what comes before it. Real truth doesn't exist anywhere.
If Welsie passes I ante an evolution marker on +2 Priority.

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