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MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And here's our final look at Fort Monus before we ship off for Alaska!

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Crazy Achmed
Mar 13, 2001

This is the point where I'd be paranoid enough to strip Hector of his guns and just have him heal/soak damage every round.
So nobody gets that prototype wanzer? Even though you captured one intact in the jungle and took a further 6 (or at least 6 wanzer-sized crates' worth of things) when you took out the dire wolf and chums?

Also, how far in the future is FM3 from where we are now in FM5? The "space" references could also be alluding to the ending of FM3 where in Emma's route (we're going to run into her, or her parents at the lab, aren't we?) you finish the game by doing a HALO jump in wanzers from a space shuttle, crashing a press conference on the white house lawn. I think I also remember another mission where you fight off OCU assassins in a deep-sea tunnel between Taiwan and the mainland or something similar...

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Crazy Achmed posted:

This is the point where I'd be paranoid enough to strip Hector of his guns and just have him heal/soak damage every round.
So nobody gets that prototype wanzer? Even though you captured one intact in the jungle and took a further 6 (or at least 6 wanzer-sized crates' worth of things) when you took out the dire wolf and chums?

Also, how far in the future is FM3 from where we are now in FM5? The "space" references could also be alluding to the ending of FM3 where in Emma's route (we're going to run into her, or her parents at the lab, aren't we?) you finish the game by doing a HALO jump in wanzers from a space shuttle, crashing a press conference on the white house lawn. I think I also remember another mission where you fight off OCU assassins in a deep-sea tunnel between Taiwan and the mainland or something similar...

So about the prototype wanzer, remember that we already had the prototype in South America and were using it as bait. So the reason we didn't end up using it doesn't have to do with availability in the USN military. Now, as for the shipping containers, I agree that this is a bit of gamey crap where you don't get to use any of the captured parts. But don't worry we're going to see the (more finished) prototype in action before the game is over.

I'll have to double check the date on the next mission, but I believe we are already in 2112 at this point, which is when FM3 starts. I'm pretty sure those base dialogues were references to those things in FM3 though.

Crazy Achmed
Mar 13, 2001

MaterialConceptual posted:

I'll have to double check the date on the next mission, but I believe we are already in 2112 at this point, which is when FM3 starts. I'm pretty sure those base dialogues were references to those things in FM3 though.
In that case I hope we get to meet the Purple Haze crew! Yeah, those were pretty memorable bits of FM3. I'm really liking how this game is tying lots of bits of the series together, the only significant retcon seems to be the walking vs boost-sliding thing.
How much grinding do you have to do to get a newly-recruited pilot up to speed on a weapon they don't specialise in? Like, is it going to be much of a handicap having Duke use a gunner rather than assault class weapon?

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Crazy Achmed posted:

In that case I hope we get to meet the Purple Haze crew! Yeah, those were pretty memorable bits of FM3. I'm really liking how this game is tying lots of bits of the series together, the only significant retcon seems to be the walking vs boost-sliding thing.
How much grinding do you have to do to get a newly-recruited pilot up to speed on a weapon they don't specialise in? Like, is it going to be much of a handicap having Duke use a gunner rather than assault class weapon?

Actually the Gatling gun is a bit of a special case in that a lot of assault skills can use it, so it's not much of an issue to get Duke up to speed, I just need to do one round in the battle simulator with him to get his level up most likely.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And here is one of our last wanzer roundups. We cover the Giza, Vyzov, and Dire Wolf in this one!

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And this is our first and only mission where we get to show off quadruped wanzer legs. A bit of an interesting twist on things in an otherwise easy mission.

Koorisch
Mar 29, 2009
I don't really know anything about that game you're talking about but I suppose it wouldn't hurt to see it.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

I don't really know anything about that game you're talking about but I suppose it wouldn't hurt to see it.

I haven't got much of a response so I think I'll skip doing the LP of Celestian Tales, but I can say that I'm having a lot of fun with it. It reminds me a lot of the old Suikoden games.

Crazy Achmed
Mar 13, 2001

So what advantage do quads give you in that mission, other than looking badass? Sorry if I missed an explanation in the video, but the 3 AP penalty to move over rough terrain seems super harsh.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Crazy Achmed posted:

So what advantage do quads give you in that mission, other than looking badass? Sorry if I missed an explanation in the video, but the 3 AP penalty to move over rough terrain seems super harsh.

Rough terrain makes you have to spend 2 AP per tile you move unless you are using quadruped legs, in which case you get to spend the normal 1 AP (At least that's how I think it works).

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And here is the final base section in the game! Probably one of the most controversial sections of the game and I try to get to the bottom of what's going on.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Emir is...different, and honestly should've been replaced as a new character that happens to have taken notes from the real Emir. But then again, that's not the biggest continuity issue yet sadly enough.

As for Laila, girls admiring other girls is a real thing, but especially in japanese games. She could be a lesbian, but more likely it's just a comment that Emir is so "beautiful" it transcends gender. Like straight guys admiring someone like Brad Pitt.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Tae posted:

Emir is...different, and honestly should've been replaced as a new character that happens to have taken notes from the real Emir. But then again, that's not the biggest continuity issue yet sadly enough.

As for Laila, girls admiring other girls is a real thing, but especially in japanese games. She could be a lesbian, but more likely it's just a comment that Emir is so "beautiful" it transcends gender. Like straight guys admiring someone like Brad Pitt.

Yeah if you take her alternate dialogue path what she says makes marginally more sense (She is lonely because everyone on the base is so formal around her) but it still seems off to me.

And yeah the whole Lalia thing seems less significant to me because I found out that if you go to rooms that Emir has left other characters, including other female characters have similar dialogue.

Crazy Achmed
Mar 13, 2001

Actually, I wonder if everyone commenting on Emir's appearance has something to do with her being an Imaginary Number, i.e. that she's been genetically engineered and looking sharp was probably part of the design brief.
But more to the point, god drat it japan. Why is there so much awkward sexual harassment in my giant robot future military drama tactics game. :doh:

So are S-types generally better than regular pilots or do they have downsides?

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Crazy Achmed posted:

Actually, I wonder if everyone commenting on Emir's appearance has something to do with her being an Imaginary Number, i.e. that she's been genetically engineered and looking sharp was probably part of the design brief.
But more to the point, god drat it japan. Why is there so much awkward sexual harassment in my giant robot future military drama tactics game. :doh:

So are S-types generally better than regular pilots or do they have downsides?

Yeah they get access to the best skills in the game (such as All-Hit) so they're definitely better than regular pilots. As for the whole Imaginary Number thing, I'm sure you're right about that but it's still at odds with the way she's portrayed in FM3. I don't mind the basic idea, but it's pretty weird having almost the whole base section being about how everyone wants to get with her. You'd think she'd have some kind of complex with all that attention.

Crazy Achmed
Mar 13, 2001

MaterialConceptual posted:

Yeah they get access to the best skills in the game (such as All-Hit) so they're definitely better than regular pilots. As for the whole Imaginary Number thing, I'm sure you're right about that but it's still at odds with the way she's portrayed in FM3. I don't mind the basic idea, but it's pretty weird having almost the whole base section being about how everyone wants to get with her. You'd think she'd have some kind of complex with all that attention.
Definitely agree with you there, it's so awkward. I was actually just clutching at straws trying to think of any other reason they'd done that other than just being creepy :(

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
Alright enough with the negativity, here's the next episode, and it's a big one!

Crazy Achmed
Mar 13, 2001

Nice work, those were some pretty tense situations. It's a pity that they kept Bernard's motives almost entirely under wraps until now except for "he's a terrorist AND a mad scientist" - I know they had to save some reveals and twists for later, but they could have gone a lot deeper into the nationalism/globalism thing much earlier in the game. Especially since crazy future-politics is the core of the series. Well, crazy future politics and giant robots punching things with giant robot knuckledusters.
Kudos to the writers, though, for coming up with a different and relatively sane reason why Bernard would obsess so much about the S device. Use it to create an army of super-soldiers, sure, but everyone knows that if you do that they'll turn on you sooner or later. Use it so that you not only get an army of super-soldiers but also get to hop between bodies, making you not only ageless but very, very hard to kill, now that's a much better idea.

It seems pretty apparent, too, that gunners still suffer from the same problems that they did in FM3: their attacks consume so much AP that you ideally want them to move as little as possible so they can get more shots off per round. But more often than not, you need to equip high-mobility legs on them so that they don't waste turns just getting into position. Fast legs, heavy rifles and high-accuracy arms use up your weight limit pretty quickly, meaning that you end up trading HP/defense in the body order to make everything fit on the mech... and even this isn't offset by the range advantage all that much - launchers will still outrange snipers. Maybe that's why (non-boss) missiles suck so much in this game.
I love the rifle sound effects in this game, though. So meaty and punchy.

Does Hector have enough spare capacity to equip a shield? Might be useful to combo with the artassault's remove-limit perk. And is that an armored core-style folding cannon on Glenn's shoulder? :crossarms: When did they start poaching AC devs for the front mission games, again?

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Crazy Achmed posted:

Nice work, those were some pretty tense situations. It's a pity that they kept Bernard's motives almost entirely under wraps until now except for "he's a terrorist AND a mad scientist" - I know they had to save some reveals and twists for later, but they could have gone a lot deeper into the nationalism/globalism thing much earlier in the game. Especially since crazy future-politics is the core of the series. Well, crazy future politics and giant robots punching things with giant robot knuckledusters.
Kudos to the writers, though, for coming up with a different and relatively sane reason why Bernard would obsess so much about the S device. Use it to create an army of super-soldiers, sure, but everyone knows that if you do that they'll turn on you sooner or later. Use it so that you not only get an army of super-soldiers but also get to hop between bodies, making you not only ageless but very, very hard to kill, now that's a much better idea.

It seems pretty apparent, too, that gunners still suffer from the same problems that they did in FM3: their attacks consume so much AP that you ideally want them to move as little as possible so they can get more shots off per round. But more often than not, you need to equip high-mobility legs on them so that they don't waste turns just getting into position. Fast legs, heavy rifles and high-accuracy arms use up your weight limit pretty quickly, meaning that you end up trading HP/defense in the body order to make everything fit on the mech... and even this isn't offset by the range advantage all that much - launchers will still outrange snipers. Maybe that's why (non-boss) missiles suck so much in this game.
I love the rifle sound effects in this game, though. So meaty and punchy.

Does Hector have enough spare capacity to equip a shield? Might be useful to combo with the artassault's remove-limit perk. And is that an armored core-style folding cannon on Glenn's shoulder? :crossarms: When did they start poaching AC devs for the front mission games, again?

I think that the nationalism angle is best covered in Front Mission 2, and it seems like they kind of expected the players to have that background going into this game, for better or for worse. We do also see it to some extent in FM3 but it's much less sympathetic there, and even with this background there still isn't much background info on why Morgan in particular is a nationalist outside of FM0.

As for gunners, it's pretty clear that the designers made a conscious choice to make them better than launchers in this game. The addition of penetrating rounds in particular really gives them an edge. I also love some of the sound design in this game, especially the sounds we hear during the final cinematic of the Second Huffman Conflict section when the alerts are going off in Walter's cockpit and he manoeuvres out of the way. The animation in that scene is really good too.

I will see if I can equip a shield on Hector, I remember there was some reason I didn't wayyyyy back in the series, but I'll check to see what was going on there. And as for the cannon on the Brutal Wolf, I think it's pretty clear that when they were trying to imagine what a "future-tech" wanzer would look like they went straight to the AC series. I'm not really sure how much staff cross-over there was between From and Square Enix, but there's no question that they were watching each others' games.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And here we are with another test of endurance in our second to last mission!

Crazy Achmed
Mar 13, 2001

Woo, final boss time! Is this a straight up fight to the finish, or do they throw some curveballs at you like a time limit or some weird side effect of the forcefield?

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Crazy Achmed posted:

Woo, final boss time! Is this a straight up fight to the finish, or do they throw some curveballs at you like a time limit or some weird side effect of the forcefield?

I believe there is an effect from the force field to make things interesting. Just working on the Wanzer Roundup and then I'll do my hacked run. I'm thinking of maybe uploading my hacked run after I finish the series as an extra for those who want to see what a really OP team looks like in action.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And here's the last wanzer roundup!

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

I wasn't expecting that particular twist with Morgan. So, uh, good job writers?

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Green Intern posted:

I wasn't expecting that particular twist with Morgan. So, uh, good job writers?

I'll get into this more in the next episode when I do the final plot stuff.

Crazy Achmed
Mar 13, 2001

Thank you! As I mentioned long ago, I feel like the biggest flaw this game has is the lack of the fake-internet from FM3, and the background lore you've provided is filling that gap nicely.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
The biggest flaw to this game is that apparently only one person worked on the whole timeline creation.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Tae posted:

The biggest flaw to this game is that apparently only one person worked on the whole timeline creation.

Well I'll admit it's not particularly well represented in FM5 (You'll miss it unless you're REALLY clued in to the timeline) but I have to say it has a lot less retcons than most series. Not bad considering it was done across games, novels, and manga.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
So I did a huge one hour story wrap up covering the FM continuity, Emma in FM3 and FM5, the S-Device, and some other odds and ends. It includes some new info I just recently learned. I had hoped to do something more like the B Device episode but this is the closest I could manage.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
Okay this is it everyone! I have uploaded the final mission and ending in two parts (Due to unforeseen circumstances while recording). Thanks for commenting and watching, it has been fun. You can expect some commentary on the new Front Mission game from me if you stay subscribed to my channel.

I also have uploaded a bonus episode that shows the final mission with my hacked save file with maxed out parts.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

Thanks for putting in the effort!

Crazy Achmed
Mar 13, 2001

I haven't had time to watch the last few videos yet but let me also say thanks for all your effort. It's been great having your insight into the game and series, especially given my limited exposure to it, but at the end of the day it's been a hell of journey. Makes me want to go play through FM3 again...

[edit]Hey, they have credits for the entire orchestra by instrument. That's a really, really nice thing to see.

Crazy Achmed fucked around with this message at 08:28 on Sep 5, 2015

ExiledTinkerer
Nov 4, 2009
Definitely another great LP and it'll be interesting to see how you get on with the future of the Front Mission series, such that it is.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
Thanks for the kind words! I'm thinking I might go ahead and retranslate the most egregious cinematics so we can release an improved final patch. Otherwise just follow me on Youtube to see what I come up with next.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
That graveyard date confused the gently caress out of me until I googled the answer why and it was because one guy was doing the whole timeline.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Tae posted:

That graveyard date confused the gently caress out of me until I googled the answer why and it was because one guy was doing the whole timeline.

Okay I see where you were coming from. That is the biggest continuity error in the game, and supposedly it happened because Maesawa didn't have enough experience with what he was doing, and then they didn't have time to do a double check on the continuity in Front Mission 5 (Because of deadlines and the other games they were working on).

Or is it Sputnik
Aug 22, 2009

Oh, Ho-oh oh oh, oh whoa oh oh oh
I'll get 'em caught, show Oak what I've got
Thanks for doing this Let's Play! I played FM1 years ago and then it kind of fell off the radar for me. Thanks for putting in all this work, especially with the Wanzer Roundups and your explanations on the story. Those things are some really neat fluff!

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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Thanks for getting this whole game out there.

Are S-Devices unique to this game? I mean, they really seem like something that's going to fall off the back of a truck in a wartorn area and suddenly you've got a terrorist cell with a dozen drone wanzers.

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