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Okay I had another go at hacking the game and I'm happy to announce that I have access to all the parts in the game now! This will make doing the wanzer roundup much easier. Unfortunately I don't have access to all the camo patterns, but once we get further in the game with the main save I can make a copy of that file and use it for showing off stuff. EDIT: And the new episode is up! MaterialConceptual fucked around with this message at 14:30 on Mar 22, 2015 |
# ? Mar 22, 2015 13:05 |
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# ? Apr 25, 2024 06:05 |
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Yoshitaka Amano is without a doubt a talented artist but he definitely insists on making antagonists look EVIL AS HELL. The 64th in the original Front Mission were pretty much bloodthirsty psychos.
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# ? Mar 22, 2015 17:19 |
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Something that's bothered me ever since I played Front Mission 1 when I was a kid. Is the ninja-looking member of the Carrion Crows, Gentz, a woman or a guy?
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# ? Mar 24, 2015 07:06 |
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Gideon020 posted:Something that's bothered me ever since I played Front Mission 1 when I was a kid. Is the ninja-looking member of the Carrion Crows, Gentz, a woman or a guy? Good question! I think it's a guy but I'll double check in the World Historica when I so the next wanzer roundup. EDIT: The next mission is up! MaterialConceptual fucked around with this message at 14:12 on Mar 25, 2015 |
# ? Mar 25, 2015 12:29 |
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I like that they all pick up different guns when they go all Dakka in the cutscene. I tend to always put high mobility legs on my Wanzers (Frost legs are nice early on for that since they've got good defence and HP as well as nice mobility) when I can, it makes it so much easier to get your Gunner and Launcher units get closer/further away from enemies. You don't get any bonus objectives until the next mission that one is easy to get. The set bonus system is a bit weird, i don't really know too much about it to be honest.
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# ? Mar 25, 2015 16:42 |
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Koorisch posted:I like that they all pick up different guns when they go all Dakka in the cutscene. From what I understand, the set bonus varies from wanzer model to wanzer model, and some models like the Frost don't get one. Also, as long as you have all your parts from within the same "family" of wanzers (e.g. all your parts come from some variant of the Zenith) you can get the set bonus.
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# ? Mar 26, 2015 05:05 |
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The set bonuses for the most part aren't worth it, so continue to mix and match. The only ones really worth it are only gotten through simulators basically which give 5% health regen.
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# ? Mar 26, 2015 05:07 |
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The Eldos looks like it has a big speaker on the front and I'd like to think Randy blasts out mixtapes on missions.
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# ? Mar 26, 2015 05:25 |
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Tae posted:The set bonuses for the most part aren't worth it, so continue to mix and match. The only ones really worth it are only gotten through simulators basically which give 5% health regen. Yeah that one seems pretty nice, but the rest aren't so great. I guess it was a good idea to include them to give some incentive for going vanilla and collecting all the parts. Victis posted:The Eldos looks like it has a big speaker on the front and I'd like to think Randy blasts out mixtapes on missions. I think that's actually the camera/sensor array I mentioned in the Wanzer Roundup, but I also like your idea!
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# ? Mar 26, 2015 06:55 |
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Sorry for the delay, but the next video is up! In the next battle I get to start using links, so I'm happy about that.
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# ? Mar 30, 2015 15:57 |
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Here's a question related to Front Mission 1st remake since I've never played it: Is it possible to begin the game with USN campaign if you've already played the original to death on SNES?
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# ? Apr 1, 2015 21:33 |
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WaltherFeng posted:Here's a question related to Front Mission 1st remake since I've never played it: Yeah, you can start as the USN from the start, it's just harder if you've not played the regular campaign to the finish.
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# ? Apr 1, 2015 21:40 |
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Koorisch posted:Yeah, you can start as the USN from the start, it's just harder if you've not played the regular campaign to the finish. The first few missions are fairly challenging but it quickly becomes a cake walk like the OCU campaign. For some reason steamrolling enemies in FM1 is still a lot of fun though.
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# ? Apr 2, 2015 03:51 |
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And another episode is up! It's almost time for the final defense of the homeland against the OCU invaders!
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# ? Apr 3, 2015 03:22 |
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And here's another episode! We're starting to get into the lore more with this one.
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# ? Apr 5, 2015 12:31 |
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I see that you accidentally missed the secret i was talking about earlier, here's the tips on how to get it. Before you Move Out, we can get a special Wanzer. Speak with Vintas in the Lounge. Speak with Milbank that's nearby and he will walk off. Exit&Enter the Lounge again, speak with Ganch and he will also walk off. Now, head to the Commander's Room. Press Right and you should be able to highlight that Ganch. Speak with him and you can get the 4 Grapple parts in the end.
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# ? Apr 5, 2015 14:18 |
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Koorisch posted:I see that you accidentally missed the secret i was talking about earlier, here's the tips on how to get it. Oh yeah! That's what I get for relying too much on one FAQ! Well that's why I always save like a maniac. I'll go back and grab the Grapple before I make the next video. This also gives me enough material to start working on the next Wanzer Roundup!
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# ? Apr 6, 2015 08:35 |
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MaterialConceptual posted:Oh yeah! That's what I get for relying too much on one FAQ! It's a good thing that I told you about it then!
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# ? Apr 6, 2015 11:32 |
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Koorisch posted:It's a good thing that I told you about it then! For sure! I'm just pondering over which variant to use at the moment. I'm considering writing a Scala application to calculate the relative damage reduction for each part in the game. It would compute the damage reduction by taking the straight damage reduction afforded by the Defense stat and then adding or subtracting a value based on the evasion percentage multiplied by a weighted average of the damage dealt by weapons of equivalent rank, where the weighting would be determined by the relative frequency of each weapon type appearing in the game. Would anyone be interested in that?
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# ? Apr 6, 2015 13:32 |
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Strike Wyverns are super cool. If I recall correctly, you get their cool unit camo for your wanzers later on.
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# ? Apr 6, 2015 13:37 |
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WaltherFeng posted:Strike Wyverns are super cool. If I recall correctly, you get their cool unit camo for your wanzers later on. Yeah I believe it's after you join the unit. A great way to kick off Act 2!
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# ? Apr 6, 2015 13:40 |
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The next episode is up...but I'll warn you right now that it isn't pretty. I've got to get a handle on my sloppy play.
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# ? Apr 7, 2015 13:34 |
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On your thoughts about crunching numbers. I agree, I couldn't even think to play a game like Dark Souls without a character planner where I can plan how to distribute my points. I played Demon's Souls way back when I was younger and I didn't have a very good time due to my stats being extremely uneven. Pretty much anything that would help with stats in FM5 would be very useful.
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# ? Apr 7, 2015 17:28 |
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A pretty entertaining video, even if it resulted in failure. Just cut together a greatest hits from the successful run, if you think it's too repetitive.
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# ? Apr 7, 2015 17:45 |
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Okay so I had another go at it, and here's the video! https://www.youtube.com/watch?v=Dmq_ag1cuys Thankfully I was able to play a lot better this time around! I actually had a look at the World Historica, and was able to track down the name of the unit with the snake emblem we are fighting in these two Fort Monus missions. It's called the Forest Hunters, and it also appeared in Front Mission Online. MaterialConceptual fucked around with this message at 15:44 on Apr 8, 2015 |
# ? Apr 8, 2015 15:39 |
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Just want to say that I enjoy the notes you have on your original translation, I think it's interesting to hear about your current take on the script.
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# ? Apr 8, 2015 17:26 |
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Aww poo poo. That mobile weapon looks evil as hell. Thanks for all the translation commentary too!
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# ? Apr 8, 2015 17:32 |
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Victis posted:Just want to say that I enjoy the notes you have on your original translation, I think it's interesting to hear about your current take on the script. Yeah it's nice to be able to do that commentary, since there was a lot I couldn't fit into the tiny string limit, and my Japanese level wasn't what it is now when I did the translation. Green Intern posted:Aww poo poo. That mobile weapon looks evil as hell. Yeah it's pretty scary. With that turn limit I can't be too passive either!
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# ? Apr 9, 2015 02:51 |
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And here is the next wanzer roundup! Quite a lot of models covered this time around.
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# ? Apr 9, 2015 15:51 |
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The Growning B2 looks a lot like an overgrown Gust for some reason. Be sure to abuse the Grapple's bare hands, they're actually better than most other weapons at this stage because of their high damage as well as pretty much 99% hit-rate on anything. One thing you haven't mentioned (i think) is how the Strikers work, they need more engine power available for more damage, the opposite of the idea in FM4 instead where the heavier you were the more damage you did.
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# ? Apr 9, 2015 22:19 |
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Well, all this has got me motivated to finally finish Alicia's storyline in FM3. I'm almost at the end now! Heavy shields are saving my rear end pretty much every mission, is it feasible to give some to your dudes? It seems like Christine, Jim and to a lesser extent Damon could really use them. Or did they get nerfed? Those helicopters are brutal - would it make sense to have your sniper team up on each one with your launcher? Or are the missiles better used on enemy wanzers? [edit]Just saw the next mission preview. Jesus. Six of you versus over ten enemy units AND a boss? The game definitely isn't pulling punches now. Crazy Achmed fucked around with this message at 14:50 on Apr 10, 2015 |
# ? Apr 10, 2015 14:02 |
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Koorisch posted:The Growning B2 looks a lot like an overgrown Gust for some reason. Oh don't you worry, I will make good use of the Grapple Crazy Achmed posted:Well, all this has got me motivated to finally finish Alicia's storyline in FM3. I'm almost at the end now! Heavy shields are saving my rear end pretty much every mission, is it feasible to give some to your dudes? It seems like Christine, Jim and to a lesser extent Damon could really use them. Or did they get nerfed? Shields are much more restricted in their uses in FM5 compared to FM3. In the first place they take up weight, then there's the fact that they cut your possible attacks down to one (Unless you have equipment that negates this restriction), and finally they keep you from dual wielding, which is really strong in this game. The helicopters are MUCH stronger than in FM3, that's for sure! The best way to take them out is to attack them with links. Sometimes missiles can be useful for taking them down but it's situational depending on what sort of enemies you're up against and the terrain they're on. Good luck finishing FM3!
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# ? Apr 10, 2015 14:33 |
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MaterialConceptual posted:Oh don't you worry, I will make good use of the Grapple Excellent, the legacy of PunchBot vs The World continues!
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# ? Apr 10, 2015 15:13 |
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The next episode is up! This is a big one, in pretty much every sense of the word.
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# ? Apr 11, 2015 12:44 |
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MaterialConceptual posted:Oh don't you worry, I will make good use of the Grapple Oh yeah, my team are all pretty badass now. The two launchers and sniper all know Arm Smash, the launchers also know Salvo and have backpacks with three reloads each, the melee specialist has a ton of HP, a heavy shield and has been one-shotting people lately with shield bashes. The two shotgunners are a bit fragile as I left them in their default shotgun/melee configuration, but their sheer damage output makes up for it most of the time. Nice to see that sniping people from the rooftops is still a viable tactic. Can you upgrade the boosters so you can jump directly up to rooftops instead of having to take the long way up? Just catching up from the latest wanzer roundup now, Purple Haze were pretty cool dudes and it was a shame to have to off them all right at the start of Alicia's campaign. I was hoping they'd be recurring enemies who would eventually turn friendly Is there any particular meaning behind the names of the Japanese wanzers - Enyo, Jinyo, Shunyo, Kyojun? Crazy Achmed fucked around with this message at 14:21 on Apr 11, 2015 |
# ? Apr 11, 2015 14:10 |
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Man, hitting us right in the feels. Poor Randy. I got a similar vibe from this as in Ace Combat 5, when Chopper gets abruptly slaughtered.
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# ? Apr 11, 2015 16:30 |
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Crazy Achmed posted:Wait, so an assault pilot with a shield gets their double-attack trait nullified, AND you don't get the awesome damage reduction/concentration into one arm that they had going on in 3? Shields sound like a really raw deal in this game, then. Yeah the shield got nerfed really hard, but I'm going to keep on using at least one in my unit. Thanks for reminding me about those melee shield bashes in FM3. So OP. As far as I know there is no way to boost jump up to the top of buildings in FM5. And yeah, taking out Purple Haze was one of those moments where I was impressed with FM3. Just making that one little choice at the beginning determines whether you befriend them or kill them... As for the Japanese names: Enyo (Covered in Wanzer Roundup I): "Summer Sun" - I think this is because it has a high-output engine. Jinyo: "Battle-Sun" - I think this is because it's a general purpose (main-battle) wanzer? Shunyo: "Spring Sun" - Probably because it's Kirishima's newest model? Kyojun: (Covered in Wanzer Roundup I): "Strong Shield" - I think this is because it was originally designed as a general purpose wanzer and only later retooled into a support/long-range model. Green Intern posted:Man, hitting us right in the feels. Poor Randy. I got a similar vibe from this as in Ace Combat 5, when Chopper gets abruptly slaughtered. Yeah I love the Ace Combat games and I've been playing through the series, but I haven't got to 5 yet.
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# ? Apr 12, 2015 10:36 |
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MaterialConceptual posted:The next episode is up! This is a big one, in pretty much every sense of the word. I'm not going to spoil the FM1st summary but it still has one of my favorite twists out of any video game. It's so hosed up but makes perfect sense in the context of the FM lore. Also wow the finale of this chapter was even more brutal than I remembered.
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# ? Apr 14, 2015 12:34 |
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WaltherFeng posted:I'm not going to spoil the FM1st summary but it still has one of my favorite twists out of any video game. It's so hosed up but makes perfect sense in the context of the FM lore. Also wow the finale of this chapter was even more brutal than I remembered. Wanzers are powered by orphan hearts aren't they...
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# ? Apr 14, 2015 12:54 |
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# ? Apr 25, 2024 06:05 |
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WaltherFeng posted:I'm not going to spoil the FM1st summary but it still has one of my favorite twists out of any video game. It's so hosed up but makes perfect sense in the context of the FM lore. Also wow the finale of this chapter was even more brutal than I remembered. No kidding. Sorry for the lack of uploads. I've been messing around with video editors and trying to find a good solution, along with real life stuff. Green Intern posted:Wanzers are powered by orphan hearts aren't they... You aren't too far off the mark...
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# ? Apr 14, 2015 13:30 |