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MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
Okay I had another go at hacking the game and I'm happy to announce that I have access to all the parts in the game now! This will make doing the wanzer roundup much easier. Unfortunately I don't have access to all the camo patterns, but once we get further in the game with the main save I can make a copy of that file and use it for showing off stuff.

EDIT: And the new episode is up!

MaterialConceptual fucked around with this message at 14:30 on Mar 22, 2015

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WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
Yoshitaka Amano is without a doubt a talented artist but he definitely insists on making antagonists look EVIL AS HELL. The 64th in the original Front Mission were pretty much bloodthirsty psychos.

Gideon020
Apr 23, 2011
Something that's bothered me ever since I played Front Mission 1 when I was a kid. Is the ninja-looking member of the Carrion Crows, Gentz, a woman or a guy?

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Gideon020 posted:

Something that's bothered me ever since I played Front Mission 1 when I was a kid. Is the ninja-looking member of the Carrion Crows, Gentz, a woman or a guy?

Good question! I think it's a guy but I'll double check in the World Historica when I so the next wanzer roundup.

EDIT: The next mission is up!

MaterialConceptual fucked around with this message at 14:12 on Mar 25, 2015

Koorisch
Mar 29, 2009
I like that they all pick up different guns when they go all Dakka in the cutscene.


I tend to always put high mobility legs on my Wanzers (Frost legs are nice early on for that since they've got good defence and HP as well as nice mobility) when I can, it makes it so much easier to get your Gunner and Launcher units get closer/further away from enemies.

You don't get any bonus objectives until the next mission that one is easy to get.

The set bonus system is a bit weird, i don't really know too much about it to be honest. :v:

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

I like that they all pick up different guns when they go all Dakka in the cutscene.


I tend to always put high mobility legs on my Wanzers (Frost legs are nice early on for that since they've got good defence and HP as well as nice mobility) when I can, it makes it so much easier to get your Gunner and Launcher units get closer/further away from enemies.

You don't get any bonus objectives until the next mission that one is easy to get.

The set bonus system is a bit weird, i don't really know too much about it to be honest. :v:

From what I understand, the set bonus varies from wanzer model to wanzer model, and some models like the Frost don't get one. Also, as long as you have all your parts from within the same "family" of wanzers (e.g. all your parts come from some variant of the Zenith) you can get the set bonus.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
The set bonuses for the most part aren't worth it, so continue to mix and match. The only ones really worth it are only gotten through simulators basically which give 5% health regen.

Victis
Mar 26, 2008

The Eldos looks like it has a big speaker on the front and I'd like to think Randy blasts out mixtapes on missions.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Tae posted:

The set bonuses for the most part aren't worth it, so continue to mix and match. The only ones really worth it are only gotten through simulators basically which give 5% health regen.

Yeah that one seems pretty nice, but the rest aren't so great. I guess it was a good idea to include them to give some incentive for going vanilla and collecting all the parts.

Victis posted:

The Eldos looks like it has a big speaker on the front and I'd like to think Randy blasts out mixtapes on missions.

I think that's actually the camera/sensor array I mentioned in the Wanzer Roundup, but I also like your idea!

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
Sorry for the delay, but the next video is up! In the next battle I get to start using links, so I'm happy about that.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
Here's a question related to Front Mission 1st remake since I've never played it:

Is it possible to begin the game with USN campaign if you've already played the original to death on SNES?

Koorisch
Mar 29, 2009

WaltherFeng posted:

Here's a question related to Front Mission 1st remake since I've never played it:

Is it possible to begin the game with USN campaign if you've already played the original to death on SNES?

Yeah, you can start as the USN from the start, it's just harder if you've not played the regular campaign to the finish.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

Yeah, you can start as the USN from the start, it's just harder if you've not played the regular campaign to the finish.

The first few missions are fairly challenging but it quickly becomes a cake walk like the OCU campaign. For some reason steamrolling enemies in FM1 is still a lot of fun though.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And another episode is up! It's almost time for the final defense of the homeland against the OCU invaders! :911:

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And here's another episode! We're starting to get into the lore more with this one.

Koorisch
Mar 29, 2009
I see that you accidentally missed the secret i was talking about earlier, here's the tips on how to get it.

Before you Move Out, we can get a special Wanzer.
Speak with Vintas in the Lounge. Speak with Milbank that's nearby and he will walk off. Exit&Enter the Lounge again, speak with Ganch and he will also walk off.
Now, head to the Commander's Room. Press Right and you should be able to highlight that Ganch.
Speak with him and you can get the 4 Grapple parts in the end.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

I see that you accidentally missed the secret i was talking about earlier, here's the tips on how to get it.

Before you Move Out, we can get a special Wanzer.
Speak with Vintas in the Lounge. Speak with Milbank that's nearby and he will walk off. Exit&Enter the Lounge again, speak with Ganch and he will also walk off.
Now, head to the Commander's Room. Press Right and you should be able to highlight that Ganch.
Speak with him and you can get the 4 Grapple parts in the end.


Oh yeah! That's what I get for relying too much on one FAQ!

Well that's why I always save like a maniac. I'll go back and grab the Grapple before I make the next video. This also gives me enough material to start working on the next Wanzer Roundup!

Koorisch
Mar 29, 2009

MaterialConceptual posted:

Oh yeah! That's what I get for relying too much on one FAQ!

Well that's why I always save like a maniac. I'll go back and grab the Grapple before I make the next video. This also gives me enough material to start working on the next Wanzer Roundup!

It's a good thing that I told you about it then! :cool:

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

It's a good thing that I told you about it then! :cool:

For sure! I'm just pondering over which variant to use at the moment.

I'm considering writing a Scala application to calculate the relative damage reduction for each part in the game. It would compute the damage reduction by taking the straight damage reduction afforded by the Defense stat and then adding or subtracting a value based on the evasion percentage multiplied by a weighted average of the damage dealt by weapons of equivalent rank, where the weighting would be determined by the relative frequency of each weapon type appearing in the game.

Would anyone be interested in that?

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
Strike Wyverns are super cool. If I recall correctly, you get their cool unit camo for your wanzers later on.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

WaltherFeng posted:

Strike Wyverns are super cool. If I recall correctly, you get their cool unit camo for your wanzers later on.

Yeah I believe it's after you join the unit. A great way to kick off Act 2!

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
The next episode is up...but I'll warn you right now that it isn't pretty. I've got to get a handle on my sloppy play.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
On your thoughts about crunching numbers. I agree, I couldn't even think to play a game like Dark Souls without a character planner where I can plan how to distribute my points. I played Demon's Souls way back when I was younger and I didn't have a very good time due to my stats being extremely uneven. Pretty much anything that would help with stats in FM5 would be very useful.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

A pretty entertaining video, even if it resulted in failure. Just cut together a greatest hits from the successful run, if you think it's too repetitive.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
Okay so I had another go at it, and here's the video!

https://www.youtube.com/watch?v=Dmq_ag1cuys

Thankfully I was able to play a lot better this time around! I actually had a look at the World Historica, and was able to track down the name of the unit with the snake emblem we are fighting in these two Fort Monus missions. It's called the Forest Hunters, and it also appeared in Front Mission Online.

MaterialConceptual fucked around with this message at 15:44 on Apr 8, 2015

Victis
Mar 26, 2008

Just want to say that I enjoy the notes you have on your original translation, I think it's interesting to hear about your current take on the script.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

Aww poo poo. That mobile weapon looks evil as hell.

Thanks for all the translation commentary too!

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Victis posted:

Just want to say that I enjoy the notes you have on your original translation, I think it's interesting to hear about your current take on the script.

Yeah it's nice to be able to do that commentary, since there was a lot I couldn't fit into the tiny string limit, and my Japanese level wasn't what it is now when I did the translation.

Green Intern posted:

Aww poo poo. That mobile weapon looks evil as hell.

Thanks for all the translation commentary too!

Yeah it's pretty scary. With that turn limit I can't be too passive either!

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And here is the next wanzer roundup! Quite a lot of models covered this time around.

Koorisch
Mar 29, 2009
The Growning B2 looks a lot like an overgrown Gust for some reason. :v:

Be sure to abuse the Grapple's bare hands, they're actually better than most other weapons at this stage because of their high damage as well as pretty much 99% hit-rate on anything.

One thing you haven't mentioned (i think) is how the Strikers work, they need more engine power available for more damage, the opposite of the idea in FM4 instead where the heavier you were the more damage you did.

Crazy Achmed
Mar 13, 2001

Well, all this has got me motivated to finally finish Alicia's storyline in FM3. I'm almost at the end now! Heavy shields are saving my rear end pretty much every mission, is it feasible to give some to your dudes? It seems like Christine, Jim and to a lesser extent Damon could really use them. Or did they get nerfed?

Those helicopters are brutal - would it make sense to have your sniper team up on each one with your launcher? Or are the missiles better used on enemy wanzers?

[edit]Just saw the next mission preview. Jesus. Six of you versus over ten enemy units AND a boss? The game definitely isn't pulling punches now.

Crazy Achmed fucked around with this message at 14:50 on Apr 10, 2015

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

The Growning B2 looks a lot like an overgrown Gust for some reason. :v:

Be sure to abuse the Grapple's bare hands, they're actually better than most other weapons at this stage because of their high damage as well as pretty much 99% hit-rate on anything.

One thing you haven't mentioned (i think) is how the Strikers work, they need more engine power available for more damage, the opposite of the idea in FM4 instead where the heavier you were the more damage you did.

Oh don't you worry, I will make good use of the Grapple :getin:

Crazy Achmed posted:

Well, all this has got me motivated to finally finish Alicia's storyline in FM3. I'm almost at the end now! Heavy shields are saving my rear end pretty much every mission, is it feasible to give some to your dudes? It seems like Christine, Jim and to a lesser extent Damon could really use them. Or did they get nerfed?

Those helicopters are brutal - would it make sense to have your sniper team up on each one with your launcher? Or are the missiles better used on enemy wanzers?

Shields are much more restricted in their uses in FM5 compared to FM3. In the first place they take up weight, then there's the fact that they cut your possible attacks down to one (Unless you have equipment that negates this restriction), and finally they keep you from dual wielding, which is really strong in this game.

The helicopters are MUCH stronger than in FM3, that's for sure! The best way to take them out is to attack them with links. Sometimes missiles can be useful for taking them down but it's situational depending on what sort of enemies you're up against and the terrain they're on.

Good luck finishing FM3!

Koorisch
Mar 29, 2009

MaterialConceptual posted:

Oh don't you worry, I will make good use of the Grapple :getin:

Excellent, the legacy of PunchBot vs The World continues! :allears:

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
The next episode is up! This is a big one, in pretty much every sense of the word.

Crazy Achmed
Mar 13, 2001

MaterialConceptual posted:

Oh don't you worry, I will make good use of the Grapple :getin:

Shields are much more restricted in their uses in FM5 compared to FM3. In the first place they take up weight, then there's the fact that they cut your possible attacks down to one (Unless you have equipment that negates this restriction), and finally they keep you from dual wielding, which is really strong in this game.

The helicopters are MUCH stronger than in FM3, that's for sure! The best way to take them out is to attack them with links. Sometimes missiles can be useful for taking them down but it's situational depending on what sort of enemies you're up against and the terrain they're on.

Good luck finishing FM3!
Wait, so an assault pilot with a shield gets their double-attack trait nullified, AND you don't get the awesome damage reduction/concentration into one arm that they had going on in 3? Shields sound like a really raw deal in this game, then.

Oh yeah, my team are all pretty badass now. The two launchers and sniper all know Arm Smash, the launchers also know Salvo and have backpacks with three reloads each, the melee specialist has a ton of HP, a heavy shield and has been one-shotting people lately with shield bashes. The two shotgunners are a bit fragile as I left them in their default shotgun/melee configuration, but their sheer damage output makes up for it most of the time.

Nice to see that sniping people from the rooftops is still a viable tactic. Can you upgrade the boosters so you can jump directly up to rooftops instead of having to take the long way up?

Just catching up from the latest wanzer roundup now, Purple Haze were pretty cool dudes and it was a shame to have to off them all right at the start of Alicia's campaign. I was hoping they'd be recurring enemies who would eventually turn friendly :smith:

Is there any particular meaning behind the names of the Japanese wanzers - Enyo, Jinyo, Shunyo, Kyojun?

Crazy Achmed fucked around with this message at 14:21 on Apr 11, 2015

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

Man, hitting us right in the feels. Poor Randy. I got a similar vibe from this as in Ace Combat 5, when Chopper gets abruptly slaughtered.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Crazy Achmed posted:

Wait, so an assault pilot with a shield gets their double-attack trait nullified, AND you don't get the awesome damage reduction/concentration into one arm that they had going on in 3? Shields sound like a really raw deal in this game, then.

Oh yeah, my team are all pretty badass now. The two launchers and sniper all know Arm Smash, the launchers also know Salvo and have backpacks with three reloads each, the melee specialist has a ton of HP, a heavy shield and has been one-shotting people lately with shield bashes. The two shotgunners are a bit fragile as I left them in their default shotgun/melee configuration, but their sheer damage output makes up for it most of the time.

Nice to see that sniping people from the rooftops is still a viable tactic. Can you upgrade the boosters so you can jump directly up to rooftops instead of having to take the long way up?

Just catching up from the latest wanzer roundup now, Purple Haze were pretty cool dudes and it was a shame to have to off them all right at the start of Alicia's campaign. I was hoping they'd be recurring enemies who would eventually turn friendly :smith:

Is there any particular meaning behind the names of the Japanese wanzers - Enyo, Jinyo, Shunyo, Kyojun?

Yeah the shield got nerfed really hard, but I'm going to keep on using at least one in my unit. Thanks for reminding me about those melee shield bashes in FM3. So OP. As far as I know there is no way to boost jump up to the top of buildings in FM5. And yeah, taking out Purple Haze was one of those moments where I was impressed with FM3. Just making that one little choice at the beginning determines whether you befriend them or kill them...

As for the Japanese names:

Enyo (Covered in Wanzer Roundup I): "Summer Sun" - I think this is because it has a high-output engine.
Jinyo: "Battle-Sun" - I think this is because it's a general purpose (main-battle) wanzer?
Shunyo: "Spring Sun" - Probably because it's Kirishima's newest model?
Kyojun: (Covered in Wanzer Roundup I): "Strong Shield" - I think this is because it was originally designed as a general purpose wanzer and only later retooled into a support/long-range model.

Green Intern posted:

Man, hitting us right in the feels. Poor Randy. I got a similar vibe from this as in Ace Combat 5, when Chopper gets abruptly slaughtered.

Yeah I love the Ace Combat games and I've been playing through the series, but I haven't got to 5 yet.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.

MaterialConceptual posted:

The next episode is up! This is a big one, in pretty much every sense of the word.

I'm not going to spoil the FM1st summary but it still has one of my favorite twists out of any video game. It's so hosed up but makes perfect sense in the context of the FM lore. Also wow the finale of this chapter was even more brutal than I remembered.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

WaltherFeng posted:

I'm not going to spoil the FM1st summary but it still has one of my favorite twists out of any video game. It's so hosed up but makes perfect sense in the context of the FM lore. Also wow the finale of this chapter was even more brutal than I remembered.

Wanzers are powered by orphan hearts aren't they...

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MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

WaltherFeng posted:

I'm not going to spoil the FM1st summary but it still has one of my favorite twists out of any video game. It's so hosed up but makes perfect sense in the context of the FM lore. Also wow the finale of this chapter was even more brutal than I remembered.

No kidding. Sorry for the lack of uploads. I've been messing around with video editors and trying to find a good solution, along with real life stuff.


Green Intern posted:

Wanzers are powered by orphan hearts aren't they...

You aren't too far off the mark...

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