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MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
Let's Play Front Mission 5: Scars of the War!



What's this game?

Front Mission 5 is a military/mecha SRPG released in 2005 by Square Enix, and developed by their Project Development Division 6 (PDD6) headed by Toshiro Tsuchida.
PDD6 was originally a separate company called G-CRAFT, who after producing Front Mission 2 were acquired by Square, where they made the majority of the Front Mission series games.
Like the Ogre Battle series, Front Mission was conceived of with a grand scope in mind, and unlike the Ogre Battle series, it was actually finished (For the most part).
Front Mission 5 is the game that caps off the series and draws together its different narratives into a cohesive whole.
After playing Front Mission 5, all the previous games in the series come to be seen in a different light given the new information it provides.
Essentially, Front Mission 5 tells the hidden story of the Front Mission universe. There will be many spoilers!

Cool story bro, but how does it play?

Front Mission 5 has the most refined combat system in the FM series,
and consists of turn-based combat that focuses heavily on class-based specialization and teamwork through the use of the link system developed first in FM2 and FM4,
but finally realized to its full potential in FM5. While FM5 does not feature the huge battles of FM2, it does have some fairly large-scale fights that rival most other SRPGs,
and unlike FM3 it is no cakewalk. Like all the FM games, FM5 also focuses heavily on unit customization through the acquisition and equipping of wanzer (mecha) parts.
Between missions are brief cinematics and a base exploration mode that allows the player to interact with NPCs via text-based dialog.
Finally, the game includes an arena mode, and a survival simulator that will cause me to pull my hair out that allows the player to acquire rare parts for their wanzers.

But wasn't this game only released in moonspeak?

Yes, the game was never localized for the English-language market,
but I translated it with some friends and released a translation patch available at http://frontmission.info.
DO NOT ASK FOR A PATCHED ISO, ONLY THE TRANSLATION PATCH IS PROVIDED.

Wanzers are neat! Where can I find some info on them?

For a listing of wanzer photos divided by manufacturer check out this page.
For a comprehensive listing of wanzer parts in the game check out this FAQ.

I feel like I'm missing a lot not knowing the rich lore of front mission universe. What are all these factions, what is the state of the world?

Here is a very rough world map of the game world:



The USN is in fact a union of North and South America. At the time the series was first created there was some talk of moving towards such a union, and it reached its zenith during the Clinton years before the whole thing fell apart and was forgotten. As we will see later in the game, the USN is very much a union of unequals, and the USA maintains a basically colonial relationship towards South America. If you want to learn more about it check out FM4.

The OCU is a union of Australia, Southeast Asia, Japan, and Korea. Again, there has been from time to time talk of forming some kind of umbrella organization like this (deliberately excluding China) but nothing much has come of it in reality. It also never has really been about independence from the US in the way that the EU was in the time of its formation. And talk about them going to war with the USA has never even remotely been on the table.

The EC is basically just the EU.

All the big super states are facing separatist struggles. The EC also has a rough relationship with Africa because of the colonial exploitation they tried to maintain there, as covered in Front Mission Alternative (Chronologically the first game in the series). The USN more or less muddles through things, but the OCU is in a state of near constant crisis. The apex of their power was when they defeated the USN in the First Huffman Conflict, but ever since then they have had to deal with separatism, corruption, infighting among members, and generally poor organization. This gets covered quite a lot in Front Mission 2 and to some extent in Front Mission 3. The OCU is dominated by Japan and Australia, and their colonial hinterland in SE Asia is very rebellious. The only organization they have that really is strong and unified is the Central Intelligence Service of the Union (CISU). In this way I think of them as somewhat similar to Pakistan, which has a similarly powerful intelligence agency and a similarly weak government. The EC has troubles not only with Africa, but also with Zaftra (Russia) as well. This gets covered in FM4.

For more information, check out the Wikipedia entry, which was largely written by leader of the translation project.

Video Playlist:

Introduction

The Second Huffman Conflict

Episode 01 - Fort Monus Base
Episode 02 - Mission 1
Episode 03 - Mission 2
Episode 04 - Wanzer Roundup I
Episode 05 - Freedom Garrison
Episode 06 - Wanzer Roundup II
Episode 07 - Mission 3
Episode 08 - Freedom Garrison II
Episode 09 - Mission 4
Episode 10 - Peseta Garrison
Episode 11 - Mission 5
Episode 12 - Fort Monus Base II
Episode 13 - Mission 6
Episode 14 - Mission 6 Redux
Episode 15 - Wanzer Roundup III
Episode 16 - Mission 7
Episode 17 - B Device Plot Summary

The Strike Wyverns

Episode 18 - CVN-112 Eclipse
Episode 19 - Mission 8B
Episode 20 - Mission 9
Episode 21 - Mission 10
Episode 22 - Mission 10 Redux
Episode 23 - CVN-112 Eclipse II
Episode 24 - Survival Simulator
Episode 25 - Survival Simulator II
Episode 26 - Survival Simulator III
Episode 27 - Mission 11
Episode 28 - CVN-112 Eclipse III
Episode 29 - Mission 12 B
Episode 30 - Mission 13 B
Episode 31 - Mission 14
Episode 32 - Mission 15 B
Episode 33 - Wanzer Roundup IV
Episode 34 - CVN-112 Eclipse IV
Episode 35 - Mission 16
Episode 36 - Mission 17

Barghest

Episode 37 - Fort Monus III
Episode 38 - Mission 18
Episode 39 - Mission 19
Episode 40 - Wanzer Roundup V
Episode 41 - Fort Monus IV
Episode 42 - Arena I
Episode 43 - Battle Simulator 11
Episode 44 - Mission 20
Episode 45 - Mission 21
Episode 46 - Mission 22
Episode 47 - Fort Monus V
Episode 48 - Wanzer Roundup VI
Episode 49 - Mission 23
Episode 50 - Alaska Radiation Research Complex
Episode 51 - Mission 24/25
Episode 52 - Mission 26
Episode 53 - Wanzer Roundup VII
Episode 54 - Story Wrap Up
Episode 55 - Mission 27 pt. 1
Episode 56 - Mission 27 pt. 2 / Ending

Bonus Episode - Mission 27 Hacked Save

If you have any other questions I will will try to post the answers to the OP.

MaterialConceptual fucked around with this message at 03:19 on Sep 3, 2015

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MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

WaltherFeng posted:

You dear sir, have a great taste in games. Did they ever solve the emulations issues with glitchy textures and stuff?

So far it looks good. The intro video doesn't play properly using hardware acceleration, and there is some pop-in but the rest is fine.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Tin Tim posted:

Neat! I had an eye on the page for the patch a few years back, but at some point there was some difficulty or something and the project seemed lost. Cool that it still got finished :v:

Was the patch for FM2 completed as well?

Oh, and you may wanna timg your op pic because tables

Thanks for the heads up, the image should be fixed now. The patch for FM2 was completed, but unfortunately we couldn't insert all the text because of some of the files were locked up, so only some of the text is in English. Sad because I actually did translate the whole thing. I talk about it a bit in the intro.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Tin Tim posted:

Oh well, having the menus and stuff is usually the more important thing to make it playable, as you usually can find some text translations to read alongside. I'll check it out eventually, since I was always curious about FM2. Only played the old snes FM, and FM3, but I'm a sucker for the series.

Glad to hear it, there is an event script included with the FM2 patch so you can read along with that for the parts in Japanese.

WaltherFeng posted:

It should be noted that every single developer responsible for Front Mission series left Square Enix before Evolved, so there's at least comfort in knowing that the original creators ended their franchise on a high note.

That's not technically true. Shinji Hashimoto, Tsuchida's right hand man, was left over and tried to salvage Evolved but it was a losing battle fighting against the stupidity of management. He left after Evolved's total failure. I believe Tsuchida left after finishing his work on FFXIII's battle system. Some of the other PDD6 crew went to From Software and worked on Armored Core V, which borrowed most of its design ideas from Front Mission Online.

Night10194 posted:

Also, in Front Mission 4, they're called the UCS, the United Continental States.

Right! I used to have an encyclopedic knowledge of these games but I've forgotten a lot in the mean time.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

So what kind of wanzers are in the intro anyways, are they USN or OCU?

They look a bit like the Cheyenne wanzer.

That's a good question. They aren't clearly marked so it's a bit hard to tell. They look like they might be Zedam wanzers made by Jade Metal, in which case I would guess they were OCU units.

EDIT: No, on second inspection they're clearly Cheyenne wanzers made by Freyman (USN). You were right.

MaterialConceptual fucked around with this message at 17:47 on Mar 7, 2015

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Tae posted:

I was just thinking about doing a FM5 LP but my logistical nightmare was that so much of the story is tied to FM2 which I never played before. Still loved the game though, finished it twice and light years better than FM4 gameplay wise. The character model quality is also absurd for PS2, like they borrowed the team that did FF12 and shined the poo poo out of them.

Absolutely. FM5 is one of the best looking PS2 games, which is even more impressive considering that the FM games were always made on a modest budget (And were some of the few SE games to consistently be delivered on schedule).

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

My favorites include the classic Zenith(Zenislev for you FM3 players:v:) and the Frost, they just look so good in this game!

Those are the classics, and with the way the upgrade system is set up in FM5 they are both viable into the late game!

Koorisch posted:

Should be easier to LP the first game now that it's on the DS, also an entire other story arc is always nice.

Not to mention that it's just a very easy game. FM1 starts out a bit on the challenging side but once you know what you are doing and have access to the right items it is an absolute cakewalk. However that's kind of part of its charm. Front Mission 5 isn't as hard as Front Mission 2 (Which will make you cry and beg for mercy) but its in a different world from FM1.

Inferior posted:

I've completed all the Front Missions that were released in the West, so I'm pretty interested in finally seeing what FM5's about.

It's sad that Squeenix seems to have given up on turn based strategy. Front Mission's dead, Final Fantasy Tactics is done, and there doesn't seem to be any replacements on the horizon.

It is sad, but all the talent from G-CRAFT and Quest is gone, so it's not like they really have the people to carry on those series. I used to get really worked up hoping that the company would collapse and they would sell the Ogre Battle, Ivalice, and Front Mission IPs off to the series creators, but I try to focus on the positives in gaming these days.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Night10194 posted:

I know it's vastly beloved by a lot of people but I've always hated FM3. The tiny skirmish maps, the terrible, terrible characters, the insane plot about evil Belarus, the total lack of Actual Wily Russians, it just feels very off.

You are not alone in that. FM3 is probably the most divisive game in the series. It was made more or less under duress from the Square management who wanted a game that would appeal more to casual gamers and fall into digestible anime tropes. The reason why there are two campaigns in the game was so that the FM team could make one campaign that would fulfill the management's demands (Emma's campaign) and another that would be closer to what the team wanted to do (Elisa's campaign). I loved it as a teenager, but I don't think it has aged very well. On the other hand the game is more approachable than FM2, which was so ambitious that it basically would scare off a lot of the FM1 players that were used to something fairly accessible. Certainly FM2 has the best plot out of all the games and the most epic scope, but the game engine was clearly straining what the PS1 could do, and the battles are long and punishing. It was very much an avant garde game that wasn't afraid to risk having flaws. FM3 was much safer and consistent.

EDIT: First Video is up!

MaterialConceptual fucked around with this message at 14:33 on Mar 8, 2015

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

I was just wondering if you could make like a gallery of Wanzers, a bunch of pictures with some info?

It would show us the differences between them and how they look, it's always fun to see the designs since they're pretty cool.

Actually there's already a pretty nice site that does this: http://xfm2015.web.fc2.com/xfm2/fmwap05e.html

I'll add it to the OP. For the specs of each wanzer check out this FAQ created by the project lead of the translation project:

http://www.gamefaqs.com/ps2/924653-front-mission-5-scars-of-the-war/faqs/48366

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
Thanks for all the positive feedback! I will try to get at least a couple episodes up each week.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Kai Tave posted:

What was the reason behind the decision not to release this outside of Japan, by the by? It always seemed really strange to be that they released FM3 and 4, went back and did a DS port of FM1, but one of the better looking, better playing (ostensibly) games in the series and the one that I guess wraps up the whole story and it's like "nnnnnnahhhhh, better not." I remember when I found out that this wasn't getting localized and I was really kinda pissed about it. Then Front Mission: Evolved came out and that was like the extra little "gently caress you" to go on top of things.

I believe it was the fact that FM2 was never released in the US and if it WAS released it would stand no chance of being profitable. The story of FM5 is heavily based on that of FM2, so that would make FM5 quite confusing. Furthermore a localization of FM5 would be a lot more expensive than the subsequent localization of Front Mission for the DS because it included voice acting and FAR more text (because of the base sections). Basically FM5 is a weird extravagance based on the overall development of the series, and the repeated attempts by the FM team over the years to get the series a large US audience (To the point of making the original FM menus in English so as to make localization easier) didn't pay off in the face of constant opposition from management. The game couldn't really stand on its own and it was too expensive to bring over as a passion project.

What happened with FME was FAR more infuriating, but I'll get into that later in the LP.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Kai Tave posted:

I feel like if US audiences were willing to put up with things like FM3's story (and I say this as someone who enjoyed playing FM3) then they'd probably put up with something like FM5 referencing a game that never made it stateside. Or they could have included some kind of text-only "history of FM2" thing like they used to do with the Metal Gear Solid games to bring people up to speed. But from what I'm gathering it sounds like there were some office politics involved so welp.

Like Inferior said, it's a shame that Square seems to have abandoned the turn-based tactics genre (not that that's the only shameful thing about Square these days but, y'know, trying to stay on topic here).

Yeah, it's a shame, but at least the files were open enough that we could do the translation properly.


Crazy Achmed posted:

Welp, I was about to ask how this game compares to FM3, the only title in the series I've played - I went through Alisa's campaign and thought it was a pretty fun game. The main character was an rear end in a top hat, but most of the others were pretty likeable, I enjoyed the general pretense of being a bunch of whistleblower guerilla mercenary types on the run from the law, and I'm pretty terrible at strategy games so it was about on my level. Plus the fake internet thing was pretty cool, too.
I got some way through Emma's campaign (once I learned it existed - doesn't it hinge on you deciding whether or not to go shopping with your buddy right back near the start or something similarly trivial?) before some kind of recurring glitch in the emulation got me frustrated enough to drop it (random crash during 3d sequences) - the disc is pretty old and scratchy.
Should I try and play 5 or just sit back and watch the LP?

Also, I really like the mech aesthetic in this series; they're juuust blocky and tanky enough without being too utilitarian-looking, and they also occupy that nice early gen armored core space of being in the sweet spot between being satisfyingly heavy and stompy, and being fast and agile enough to justify actually having arms and legs.

Oh yeah I was so enthralled by the network in FM3. It was the coolest thing ever when I was a kid. You're right about the divergence in the game, it depends on what you say to Ryogo, which is a strange Sliding Doors type plot device. As for FM5, I would recommend playing it just for the battle system, which is the most polished in the whole series.

I love the FM wanzer designs too. Most mecha games seem to have different design aesthetics they use for different manufacturers, but the FM designers did a great job of making tons of interesting varieties.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
The new episode is up. I'm still getting used to playing the game again but hopefully it comes back to me soon enough. I'll try to study the FAQ a bit more before the next mission so I can talk about the game systems.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

WaltherFeng posted:

One of the coolest things about missions is how the maps are accurately rendered in both tactical and battle view.

Absolutely. The level of polish in the whole battle system is just outstanding.

Tae posted:

I'm assuming you're going to turn on turbo speed for the battles at some point, because otherwise your videos are going to take like 3 hours.

Yeah I just wanted to start out with the normal speed to let everyone get a good look at the wanzer combat. I will probably turn on the turbo speed after the next mission, because that's when the wanzer numbers start to grow significantly. I'll slow things down when we encounter some new wanzer types so we can get a good look at them.

Koorisch posted:

This, also maybe post the Wanzers you meet in the missions and a quick synopsis of them?

I mean, just from this mission (and the cutscene after) you see at least three different OCU Wanzers.

Okay I'm trying to think about how to do this right, because the thing is that when a video LP gets uploaded to the LP Archive usually only the OP is archived. For that reason I would like to keep as much of the content as possible in the video. I would love to do a rundown of all the wanzers we encounter using the hangar interface but the thing is you don't get access to OCU wanzer parts until quite late in the game (Which makes sense when you consider that Walter and co. are part of the actual USN military, unlike the protagonists of all the other FM games, who are usually much less close to the regular military organization). However I think I might be able to track down a 100% save file and use that to make a separate outro video that covers the wanzer models.

Night10194 posted:

The Frost is a super-cool Wanzer because the first time you run into it in FM1 is when you fight Hell's Wall, which is basically my favorite mission.

Also, looking at the mission outro, at least one of the incoming enemies is a Zenith, isn't it?

The Mission in FM 1st/FM DS where you get to fight alongside Hell's Wall is also epic. In fact in terms of game time it's taking place right around the same time! Go Kevin!

As for the Zenith, I think it's pretty unlikely that we'd see one this early in because they are typically employed by OCU elite units, but I will have another look when I have access to broadband (Travelling at the moment). Speaking of which I will be out of town for a couple of days, so the next video will probably go up in a few days. That will give me some time to study up on the game system in detail! :eng101:

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

It's actually a Kyojun, you can see that it's head is fused to the torso and the shoulders are the Kyojun's.

Yeah Glen's Wanzer is definitely a Kyojun. It was even released as a toy figure which I got for a friend. The OCU squad in that cinematic seems to be 2 Walruses, 1 Enyo, and Glen's Kyojun. The Walrus looks a lot like the Zenith so that was probably a bit confusing.

IthilionTheBrave posted:

One the one hand, I do have some complaints with how you handled the first real battle. Namely, playing it very safe and being too frugal with your missiles (you had a whole other launcher, which I'm assuming has its own ammo pool), and just some little mishaps like trying to attack a Wanzer's remaining arm by flanking it on the side that already had an arm blown off.

On the other hand, I freaking love me some Front Mission and the insight you're giving us from a translator's perspective and from the project team as a whole is pretty awesome and more than makes up for my niggling complaints so far.

That was mostly just me being unsure of whether or not I needed to pay to replace the spare missiles or not, and whether I would get a chance to restock before the next mission (Since at least chronologically it happens right after the first one). Arguably it would have been better to use the missiles more to get more balanced experience distribution, and to go faster, but it's done now...I'm going to read up on how experience works before the next video so I can know what to min/max and what to not bother with.

EDIT: Actually it seems I missed out on some CP because of conserving missiles in the last mission, so I'll probably go back and redo that mission off camera once I go back home. I've read the FAQ now, so I've got a better idea what I'm doing.

MaterialConceptual fucked around with this message at 13:54 on Mar 11, 2015

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And the new video is up! I still made some sloppy plays in this one but I think I'm getting back into the swing of things. I've been studying up on the plot points for the next video so I think it should be a good one.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
Sorry for the double post, but I just wanted to mention that the first Wanzer Roundup video is up! I hope you find this interesting, but if you'd rather I didn't do these or I focused on some other aspect of the wanzers just let me know. Of course, if opinion is divided on the issue, those who do not like the Wanzer Roundups can just skip forward to the next video in the series.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Night10194 posted:

Excuse me, sir, I believe it is pronounced 'van-zer', being a German word :goonsay:

Naw, man, I'm just kidding. It's a made up silly word for a mecha, it's pronounced however the hell someone wants. So, this game looks a good bit less forgiving than 4 so far. Those MG wanzers knew to stay out of shotgun range and gently caress you up, it looked like.

Also really like the Wanzer Wrap Up! It's really cool to get some of the background on the manufacturers and weapons systems.

Haha you're right about the pronunciation. I'm a fan of the Blazblue series, but sometimes I mispronounce that too. I think the reason I get it wrong is because I always just read ヴァンツァー as "wan-zer" even though it should be "van-zer." ワンツァー would be "wan-zer." I'll try to get it right, although I can't make any promises.

Koorisch posted:

I like it, it feels like some pretty good effort and getting information about things like this is like candy for fans of the series.

Also you forgot that the NPC in the second mission has a Gust without the typical gun-arms, maybe take that into the next list too if you want. :v:

You are getting the secret Punchbot after mission 5 right?

Thanks for the feedback about the Wanzer Roundup. I will keep working on them. Actually the reason I missed the Gust is because I only have 3 pilots at the moment, so I didn't think of it while I was doing the video. I will try to get further in the campaign with my hacked game so I can get more pilots and therefore do more wanzers per roundup. And rest assured I will do my best to get all the secrets, except for getting all the Survival Simulator parts.

Oh and I almost forgot to mention that I uploaded the next episode overnight, so here it is!

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

WaltherFeng posted:

During the Huffman campaign, I always repainted my wanzers to the classic USN desert color seen in FM1. :911:

I...may have to do this! Just an update on what's going on. I'm playing through my hacked campaign to get the save file up to the point where I can spend RP to upgrade my parts. I'm almost there so I should be able to do another video soon.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
The next Wanzer Roundup is up, and I should have a real gameplay video up tomorrow! I think I shouldn't have too much trouble with the rest of the first part of the game, but we'll see once I get to it!

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And the Mission 3 video is up! The next mission is the first one in the game with any amount of challenge in it, so we'll see how that goes.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

WaltherFeng posted:

This thread is going to be a goldmine for FM information. I'm assuming it would be technically possible to hack your unit into a batallion of tanks. :gifttank:

I think this might be theoretically possible, but the information on hacking the game that is out there is unfortunately pretty limited. I'm going to try to get the modification limit lifted tomorrow for the hacked save file.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Crazy Achmed posted:

Wait, they just did a 1-year flash forward after the missile strike, and apparently not much at all has happened in the intervening time other than someone hacking the training simulator so they can gamble?

Also, Glenn is looking more and more like end boss material even though we've only met the guy a few times. Although it would be pretty awesome if the final plot twist ends up putting Randy in those shoes. Good job on the wanzer roundup too, the background fluff is always pretty entertaining - I never knew the kyojun was supposed to be a gunner, given that the guy who gets it in FM3 defaults to a machine gun and that it's a bit less accurate but more mobile than most other snipers like the shangdi or rekkson.

I'm about to watch the mission 3 video, but if you haven't yet, can we get bitchin' paint jobs for our main posse?

The OCU uses the Lark Valley incident in its propaganda efforts, I think we might see a bit of that in the next video. I remember when I played FM3 when I was younger I mostly just designed my wanzers to look cool. I was using Enyos for a combo assault/launcher role :eng99:

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
Okay I had another go at hacking the game and I'm happy to announce that I have access to all the parts in the game now! This will make doing the wanzer roundup much easier. Unfortunately I don't have access to all the camo patterns, but once we get further in the game with the main save I can make a copy of that file and use it for showing off stuff.

EDIT: And the new episode is up!

MaterialConceptual fucked around with this message at 14:30 on Mar 22, 2015

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Gideon020 posted:

Something that's bothered me ever since I played Front Mission 1 when I was a kid. Is the ninja-looking member of the Carrion Crows, Gentz, a woman or a guy?

Good question! I think it's a guy but I'll double check in the World Historica when I so the next wanzer roundup.

EDIT: The next mission is up!

MaterialConceptual fucked around with this message at 14:12 on Mar 25, 2015

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

I like that they all pick up different guns when they go all Dakka in the cutscene.


I tend to always put high mobility legs on my Wanzers (Frost legs are nice early on for that since they've got good defence and HP as well as nice mobility) when I can, it makes it so much easier to get your Gunner and Launcher units get closer/further away from enemies.

You don't get any bonus objectives until the next mission that one is easy to get.

The set bonus system is a bit weird, i don't really know too much about it to be honest. :v:

From what I understand, the set bonus varies from wanzer model to wanzer model, and some models like the Frost don't get one. Also, as long as you have all your parts from within the same "family" of wanzers (e.g. all your parts come from some variant of the Zenith) you can get the set bonus.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Tae posted:

The set bonuses for the most part aren't worth it, so continue to mix and match. The only ones really worth it are only gotten through simulators basically which give 5% health regen.

Yeah that one seems pretty nice, but the rest aren't so great. I guess it was a good idea to include them to give some incentive for going vanilla and collecting all the parts.

Victis posted:

The Eldos looks like it has a big speaker on the front and I'd like to think Randy blasts out mixtapes on missions.

I think that's actually the camera/sensor array I mentioned in the Wanzer Roundup, but I also like your idea!

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
Sorry for the delay, but the next video is up! In the next battle I get to start using links, so I'm happy about that.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

Yeah, you can start as the USN from the start, it's just harder if you've not played the regular campaign to the finish.

The first few missions are fairly challenging but it quickly becomes a cake walk like the OCU campaign. For some reason steamrolling enemies in FM1 is still a lot of fun though.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And another episode is up! It's almost time for the final defense of the homeland against the OCU invaders! :911:

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And here's another episode! We're starting to get into the lore more with this one.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

I see that you accidentally missed the secret i was talking about earlier, here's the tips on how to get it.

Before you Move Out, we can get a special Wanzer.
Speak with Vintas in the Lounge. Speak with Milbank that's nearby and he will walk off. Exit&Enter the Lounge again, speak with Ganch and he will also walk off.
Now, head to the Commander's Room. Press Right and you should be able to highlight that Ganch.
Speak with him and you can get the 4 Grapple parts in the end.


Oh yeah! That's what I get for relying too much on one FAQ!

Well that's why I always save like a maniac. I'll go back and grab the Grapple before I make the next video. This also gives me enough material to start working on the next Wanzer Roundup!

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

It's a good thing that I told you about it then! :cool:

For sure! I'm just pondering over which variant to use at the moment.

I'm considering writing a Scala application to calculate the relative damage reduction for each part in the game. It would compute the damage reduction by taking the straight damage reduction afforded by the Defense stat and then adding or subtracting a value based on the evasion percentage multiplied by a weighted average of the damage dealt by weapons of equivalent rank, where the weighting would be determined by the relative frequency of each weapon type appearing in the game.

Would anyone be interested in that?

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

WaltherFeng posted:

Strike Wyverns are super cool. If I recall correctly, you get their cool unit camo for your wanzers later on.

Yeah I believe it's after you join the unit. A great way to kick off Act 2!

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
The next episode is up...but I'll warn you right now that it isn't pretty. I've got to get a handle on my sloppy play.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
Okay so I had another go at it, and here's the video!

https://www.youtube.com/watch?v=Dmq_ag1cuys

Thankfully I was able to play a lot better this time around! I actually had a look at the World Historica, and was able to track down the name of the unit with the snake emblem we are fighting in these two Fort Monus missions. It's called the Forest Hunters, and it also appeared in Front Mission Online.

MaterialConceptual fucked around with this message at 15:44 on Apr 8, 2015

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Victis posted:

Just want to say that I enjoy the notes you have on your original translation, I think it's interesting to hear about your current take on the script.

Yeah it's nice to be able to do that commentary, since there was a lot I couldn't fit into the tiny string limit, and my Japanese level wasn't what it is now when I did the translation.

Green Intern posted:

Aww poo poo. That mobile weapon looks evil as hell.

Thanks for all the translation commentary too!

Yeah it's pretty scary. With that turn limit I can't be too passive either!

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
And here is the next wanzer roundup! Quite a lot of models covered this time around.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

Koorisch posted:

The Growning B2 looks a lot like an overgrown Gust for some reason. :v:

Be sure to abuse the Grapple's bare hands, they're actually better than most other weapons at this stage because of their high damage as well as pretty much 99% hit-rate on anything.

One thing you haven't mentioned (i think) is how the Strikers work, they need more engine power available for more damage, the opposite of the idea in FM4 instead where the heavier you were the more damage you did.

Oh don't you worry, I will make good use of the Grapple :getin:

Crazy Achmed posted:

Well, all this has got me motivated to finally finish Alicia's storyline in FM3. I'm almost at the end now! Heavy shields are saving my rear end pretty much every mission, is it feasible to give some to your dudes? It seems like Christine, Jim and to a lesser extent Damon could really use them. Or did they get nerfed?

Those helicopters are brutal - would it make sense to have your sniper team up on each one with your launcher? Or are the missiles better used on enemy wanzers?

Shields are much more restricted in their uses in FM5 compared to FM3. In the first place they take up weight, then there's the fact that they cut your possible attacks down to one (Unless you have equipment that negates this restriction), and finally they keep you from dual wielding, which is really strong in this game.

The helicopters are MUCH stronger than in FM3, that's for sure! The best way to take them out is to attack them with links. Sometimes missiles can be useful for taking them down but it's situational depending on what sort of enemies you're up against and the terrain they're on.

Good luck finishing FM3!

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MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"
The next episode is up! This is a big one, in pretty much every sense of the word.

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