|
Spring -- Week 5quote:Two of the community's younger members get into a fight. What provoked them? Stern words between Sameal and Mezem led to shouting. Shouting led to fighting, and fighting led to Sameal throwing the book into the fire. Action: Hold a Discussion What should be done about Sameal's disruptive behavior? Projects: Make a trail to medicinal herbs (3); Digging out the start of 5 Houses (4) Abundances: Fishing Nets Scarcities: Honey, Medicine, Metal Contempt: UnCO3 (0); Everything Counts (0); Josef bugman (1); One Tall Fellow (0); Blurrymystr (0)
|
# ¿ Mar 16, 2015 19:44 |
|
|
# ¿ Apr 29, 2024 18:11 |
|
Sameal has shown great disrespect for his family and for the Council's sacred duty. He should apologize to his brother and to the Council in front of the whole community and find a replacement for the book he destroyed.
|
# ¿ Mar 17, 2015 07:48 |
|
What's done is done. Let his guilt be his punishment.
|
# ¿ Mar 18, 2015 17:13 |
|
Spring -- Week 10quote:You see a bad omen. What is it? Action - Hold a Discussion: What does this terrible omen mean for our community? Projects: Find the treasures of the mine (2); Build a temple around the Great Oak (2); Plant an orchard (4) Abundances: Fishing Nets, Shelter Scarcities: Honey, Medicine, Metal Contempt: UnCO3 (0); Everything Counts (0); Josef bugman (1); One Tall Fellow (0); Blurrymystr (0)
|
# ¿ Mar 20, 2015 17:46 |
|
Something terrible is coming. We must put aside our differences or we may all find ourselves as dead as the ravens. OOC: If someone wouldn't mind putting a red dot on the map next to the dead ravens for me, I'd appreciate it; I'm on mobile and can't do it at the moment. BlurryMystr fucked around with this message at 07:54 on Mar 22, 2015 |
# ¿ Mar 22, 2015 07:52 |
|
Summer -- Week 2quote:Summer is fleeting. Discard the top two cards off the top of the deck and take two actions this week. Action - Discover Something New: We found Kalen. He had walked back to our old homestead. He found a good spot to sit under a tree where he could see the burned out ruins, and that's where we found him dead. He looked calm, as if he had finally forgiven himself for what had happened. Action - Start a Project: Create stone tools. We need tools to work the lumber that surrounds us. Metal would be better, but with so many of us away from home on various missions, we should not spread ourselves even thinner by sending out a scavenging party just yet. For now, let's make do with what we have and fashion some crude but functional tools from the larger stones that we can find in the river. We can even make a few spears while we're at it. Projects: Search and Destroy (4); Stranger Danger Recon (1); Create Stone Tools (2) Abundances: Fishing Nets, Shelter, Faith, Fruit Scarcities: Honey, Medicine, Metal, Needles & Thread, Woodworking Tools, Guns Contempt: UnCO3 (1); Everything Counts (0); Josef Bugman (1); One Tall Fellow (1); Blurrymystr (0) BlurryMystr fucked around with this message at 23:44 on Mar 23, 2015 |
# ¿ Mar 23, 2015 22:52 |
|
Discussion: If we do not stand together, we will fall when the trials of winter are upon us. Dissent is no longer a luxury we can afford. Project Completed: We have a few simple stone tools now that we can use to roughly shape wood. They may not last long or be as effective as our handful of metal tools, but it will tide us over until we have time to gather metal. Projects: Search and Destroy (2); Turn the community against the Council (1) Abundances: Fishing Nets, Shelter, Faith, Fruit Scarcities: Honey, Metal, Needles & Thread, Guns Contempt: UnCO3 (1); Everything Counts (1); Josef Bugman (1); One Tall Fellow (1); Blurrymystr (0)
|
# ¿ Mar 24, 2015 16:59 |
|
Summer -- Week 7quote:Predators and bad omens are afoot. What measures do you take to keep everyone safe and under surveillance? We will do whatever it takes to survive. Action - Start a Project: Give back the Silent Child It is clear why the Silent People grow bolder. They have come for the child, a baby boy. Elicia has grown attached to the quiet babe, but we must return him to his people. We must do this quickly. There is much to be done before winter comes and every strong lad we have on guard duty is a pair of strong hands that are not gathering food or supplies. Projects: Search and Destroy (1); Use the storm oak as new library (2); Raise an army (4); Give back the Silent Child (1) Abundances: Fishing Nets, Shelter, Faith, Fruit Scarcities: Honey, Metal, Needles & Thread, Guns Contempt: UnCO3 (0); Everything Counts (1); Josef Bugman (0); One Tall Fellow (1); Blurrymystr (0)
|
# ¿ Mar 26, 2015 05:52 |
|
Project Completed: One of the Council, an elder named Ushar, first proposed returning the Silent Child and as such has taken the responsibility of carrying it out. It takes a week but he convinces Elicia to give him the child. He leaves her sobbing and inconsolable. He has armed two guards with two of our working guns and with them at his side, he brings the Silent Child to the river. They cross the shallows and by the time they've made it to the other side, the Silent People have appeared out of the forest and surround them. A tall man with piercing blue eyes steps forward. Ushar also steps forward and offers the child to him. Without a word, the tall man takes the child gently into his arms. As one, the Silent People turn and walk back into the trees. Not one of them looks back. Let us hope that this act will be the beginning of a peaceful relationship with the Silent People.
|
# ¿ Mar 26, 2015 17:35 |
|
We must not forget our mistakes, but we should not dwell on them - let us focus on the future more than the past.
|
# ¿ Mar 28, 2015 10:18 |
|
Autumn -- Week 1quote:The strongest among you dies. What caused the death? Action - Start a Project: Barzil of the Council has launched an investigation into Sameal's death. While it could be that someone from outside the community - the stranger, perhaps - is responsible, the possibility that one of our own could have done this is too troubling to ignore. Projects: Scavenge metal from the forest (0); Write the book of our history (5); Find Sameal's murderer (3) Abundances: Fishing Nets, Shelter, Faith, Fruit Scarcities: Honey, Metal, Needles & Thread, Guns Contempt: UnCO3 (0); Everything Counts (0); Josef Bugman (0); One Tall Fellow (1); Blurrymystr (0) BlurryMystr fucked around with this message at 18:29 on Mar 30, 2015 |
# ¿ Mar 30, 2015 06:24 |
|
OOC: Oops, I've edited it in. It was 3 weeks, so you can add "Find Sameal's murderer (2)" to your post.
|
# ¿ Mar 30, 2015 18:29 |
|
OOC: in the rules, project dice are reduced right after the card is drawn so all of that would happen before you even take an action.
|
# ¿ Apr 1, 2015 04:13 |
|
Autumn -- Week 6quote:A project finishes early. Which one? Why? During a meeting of the Council, Mezem surprises everyone by standing and confessing to killing his brother. He calmly states that he saw Sameal as a threat to the future of the community - his opposition to the Council was dangerous and his successful hunt had elevated him into a position where he could have done serious damage to the Council's efforts. He details how he dosed Sameal's food with venom he extracted from a fang he pulled from one of the skulls mounted on the side of the temple. He does not express any regret or remorse. He does not mention the fight between them all those months ago. He submits himself to the Council's judgment, explaining that the expansion of Barzil's investigation was wasting time better spent rebuilding and preparing for winter. Action - Hold a Discussion: Mezem must be cast out for this. We cannot abide a murderer among us. Projects: Consecrate a new burial ground (1) Abundances: Fishing Nets, Shelter, Faith, Fruit Scarcities: Honey, Needles & Thread, Guns, Wood Contempt: UnCO3 (0); Everything Counts (0); Josef Bugman (0); One Tall Fellow (1); Blurrymystr (0) BlurryMystr fucked around with this message at 03:26 on Apr 2, 2015 |
# ¿ Apr 2, 2015 00:24 |
|
Autumn -- Week 11quote:A project just isn't working out as expected. Action: Discover Something New - It is not noticed right away, but the enormous stone face carved into the mountains north of us has been defaced. A pair of deep, jagged grooves have been carved out of either cheek. There was no sign of anyone performing this task, which must have taken considerable coordination. It simply appeared overnight. Projects: Locate the Silent People (2) Abundances: Fishing Nets, Shelter, Faith, Fruit Scarcities: Needles & Thread, Guns, Wood Contempt: UnCO3 (0); Everything Counts (0); Josef Bugman (0); One Tall Fellow (1); Blurrymystr (0)
|
# ¿ Apr 7, 2015 19:13 |
|
We must not look vulnerable. We should convert the venom dog skulls into something our sentries can wear to put fear in the hearts of those who would take what is ours.
|
# ¿ Apr 8, 2015 18:01 |
|
Winter -- Week 3quote:A headstrong community member tries to take control of the community. How are they prevented from doing this? Orenthal had been brooding since his trade expedition returned in failure. He has spent long hours sitting in the shade of the temple, starring at the scarred face of the man carved into the mountain. Then, one evening shortly after the sun had set, he starts screaming and ranting about how we can't stay here anymore, we have to leave before it's too late. We must find a new safe place to live or we will disappear like the Silent Folk, he cries. He grabs a torch from a sentry and tries to burn the temple down but he is quickly subdued. Action - Start a Project: The old man's ravings are mostly disregarded, but some on the Council think back on the hardships that followed the destruction of our previous settlement. If the worst were to happen - if we were to be driven out again - it would be wise to have a plan in place. They dispatch a small team of three hunters to scout out potential new settlement locations. Hopefully it will be unnecessary. Projects: Make needle and thread (1), Scout potential settlement location (4) Abundances: Fishing Nets, Shelter, Faith, Fruit, Honey, Firewood Scarcities: Needles & Thread, Guns Contempt: UnCO3 (0); Everything Counts (1); Josef Bugman (0); One Tall Fellow (1); Blurrymystr (0)
|
# ¿ Apr 9, 2015 18:22 |
|
This was my first time playing The Quiet Year so my initial thoughts are about the gameplay experience rather than the content of the game. This was very different from anything I've played before - there's something simultaneously scary and liberating about having such total power during your turn and such lack of power when it's someone else's turn. I really enjoyed it! I think everyone came up with great stuff. There was a lot on the table - just look at that map, my god - for us to play with. As far as our little community... for a long time I felt like they weren't going to make it. But starting sometime in the Autumn, I changed my mind. If the Frost Shepards are as menacing as they sound, I think a few of them would have survived, enough to start over again somewhere else.
|
# ¿ Apr 9, 2015 23:08 |
|
Agreed on all counts. The tension between the different factions within the community (young/old, Council/Storm Oak worshippers) was a great resource to draw upon because even though a lot of those differences were resolved, there's always something under the surface that can come bubbling up again later. I made a concerted effort to add voices within the community who were trying to get everyone to prepare for winter and I love how little actually got done. It's a universal story - the voices of reason get drowned out by the voices of passion. When you think about pure survival, how important is building a temple around a tree? To some it's very important, but to others it's time that could have been spent fashioning tools or preserving food. I want to thank you all for a great game! I am really glad that we managed to keep the tone of the game pretty consistent from beginning to end. And I am really really glad that we all seemed on the same page about playing the game "right" - as in, no one used their Discover Something New action to skirt around problems or resolve problems easily. So many complications!
|
# ¿ Apr 10, 2015 21:39 |
|
|
# ¿ Apr 29, 2024 18:11 |
|
I especially liked the times when we had a project to create something that we needed and when the project was completed, it resolved along the lines of "well we don't NOT have this stuff anymore, but it's not like we have enough of it to do much with." It's tempting to resolve a project like that and declare that we've got an Abundance of that thing now, yay problem solved, but we pretty much resisted that temptation and I think the game benefited for it.
|
# ¿ Apr 10, 2015 23:18 |