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Cape Cod Crab Chip posted:It's not meant to kill whoever gets nabbed, it's meant to tie up your tank to disrupt your front line and make you scramble for a solution that isn't "front two rank, back four DPS".
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# ¿ Nov 12, 2016 19:18 |
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# ¿ Apr 28, 2024 05:02 |
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Samuel Clemens posted:Rope kid mentioned in the past that he was never quite happy with the way attack speed calculations worked out in this game, so whatever system PoE2 uses will probably be at least slightly different. Unity 5 allows us to get the data we need from the system, so it should be easier to display moving forward.
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# ¿ Nov 15, 2016 07:05 |
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Basic Chunnel posted:During a stream of NV rope kid apparently said the plan is to make a historical rpg after PoE2 wraps. Also, there are two periods I'm interested in: 15th-16th century HRE and mid-late-19th century America.
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# ¿ Nov 15, 2016 22:23 |
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Clever Spambot posted:I mean if he can actually get the go ahead to make the historical rpg he has been wanting I'd imagine he would also be making it turn based since thats his preference.
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# ¿ Nov 16, 2016 01:19 |
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Alchenar posted:I suspect that just as in the previous 2 games, Psionics will be overpowered and there will be no reason not to make them the majority of your squad.
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# ¿ Nov 16, 2016 18:56 |
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2house2fly posted:Based on what people are saying about Tyranny, this desire is doomed to go forever unfulfilled.
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# ¿ Nov 17, 2016 03:52 |
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Furism posted:I think it's not completely your thing but if you could mix that early modern Europe RPG with some Lovecraft, minds would be blown. I like Cthulhu stuff well enough, but not for this.
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# ¿ Nov 17, 2016 19:59 |
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NT Plus posted:We should be more careful what we wish for.
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# ¿ Nov 18, 2016 06:09 |
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Cape Cod Crab Chip posted:I suspect it's easier to animate humans staggering from big crits or flailing while on fire when you're not modeling and animating a Monster Manual's worth of critters. It's much easier to get large variety in animation when you have a small number of rigs. rope kid fucked around with this message at 22:40 on Nov 20, 2016 |
# ¿ Nov 20, 2016 22:37 |
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Rolling Flame works best in open spaces, definitely. Bouncing effects in general were very frustrating in PoE and they've been improved enormously for the future.
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# ¿ Nov 24, 2016 00:48 |
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Raygereio posted:There is such a thing as taking guns in a fantasy setting too far. IIRC both are from the same backer.
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# ¿ Dec 3, 2016 00:47 |
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ccubed posted:Josh Sawyer braved an over 2 hour interview with someone from RPG Codex at GDC Europe 2016. I think originally in German?
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# ¿ Dec 29, 2016 08:32 |
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It requires a huge amount of resources and even in the Fallout games it's always been quite inconsistent. Personally, I think the best way to approach low-Int is to treat it more as dim-witted or slow rather than monosyllabic. It makes it much easier to work into dialogues and you have to exclude far fewer reply nodes.
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# ¿ Dec 29, 2016 22:36 |
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Nephthys posted:You know, it's weird that looking at the ending slides the Doemenels actually seem to be the best ending for Defiance Bay. Assuming you go the non-prick version. The Knights can turn out to be not bad, but the Doemenels are the only ones who make an improvement. I believe Pallegina suggests this will be the case if you ask her.
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# ¿ Dec 31, 2016 20:37 |
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https://twitter.com/obsidian/status/816793839717339136
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# ¿ Jan 5, 2017 00:52 |
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Fair Bear Maiden posted:That's most likely all handled through their own dialogue tools and simple variables, so I imagine it's just a question of how hard it is to plan/author and how hard it is to debug and keep track of all of it, plus unique art, etc. Yes, it's all handled through Obsidian Tools(tm). It was a little difficulty/clunky in PoE, but our tool and the SI interface have improved a great deal.
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# ¿ Jan 10, 2017 22:11 |
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GlyphGryph posted:The last save is before the end game.
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# ¿ Jan 19, 2017 20:13 |
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User0015 posted:Wishlist for PoE2: Achievement for petting everything that can be pet.
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# ¿ Jan 20, 2017 20:58 |
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Fair Bear Maiden posted:No dogs. Yet another sequel that's inferior to the original.
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# ¿ Jan 21, 2017 18:38 |
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Certain aspects are easy to open up to modding. Others are quite difficult. Exposing data for spells, items, attribute modifiers, etc. is pretty easy. Allowing people to easily modify or make their own maps is very difficult. Rather, it's sort of difficult and extremely time-consuming.
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# ¿ Jan 23, 2017 08:32 |
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People use the term Hel in two ways: 1) another way to refer to the Beyond, the place where souls go between incarnations or 2) the depths of the world, where people assume adra pillars originate. In most Eoran minds, these are the same place, the former being metaphysical/spiritual, the latter being the physical.
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# ¿ Jan 25, 2017 20:46 |
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CottonWolf posted:Is it imagined as being a positive or negative place? Since people reference it while cursing, I guess the latter? It sounds more neutral than I imagined with a name like Hel. It's pretty evocative of fire and brimstone. Though I'll admit I don't know what the Norse Hel was like.
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# ¿ Jan 25, 2017 20:59 |
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# ¿ Apr 28, 2024 05:02 |
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Octo1 posted:What about devils? What are those on Eora?
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# ¿ Jan 25, 2017 22:39 |