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Drifter posted:Are the dwarves in this game majestic underground artisans and mechanical savants, or are they 3rd-world plains-dwelling piranha people? Think Marco Polo and you won't go far wrong for the first type. Then you have the pale dwarves, who are basically inuit.
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# ¿ Mar 17, 2015 18:30 |
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# ¿ Apr 28, 2024 05:16 |
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theshim posted:I'm probably going to end up doing this aren't I Do you hate yourself?
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# ¿ Mar 17, 2015 18:33 |
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Ravenfood posted:One big change is that it removes the [Strength 13] notice from before the dialogue "I'm going to smash your knees" so you dont know if it is a regular speech option or a special one. It also hides interactions you don't qualify for and the AoE reticule, I believe. Among other things. Hieronymous Alloy posted:More seriously there already is a sort of "death knight" in game -- Bleak Walker paladins. One really interesting build I've seen mentioned is a Bleak Walker paladin with "each time an enemy is killed" benefits, an arquebus, and the +100% damage to a single attack "flames of devotion" power. Open each fight by blasting away one enemy with the arquebus then go to town. I was debating testing this out in the current build. I'm not clear whether the AoE is focused on you, or on the enemy you kill. If it's on you, it more or less renders that build useless, as Bleak Path wouldn't actually hit any enemies.
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# ¿ Mar 17, 2015 19:00 |
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Kaboom Dragoon posted:Is there friendly fire for AoE effects? That really annoyed me in Dragon Age. I just wanted to toss around grease fires without setting my own people on fire, game! Why must you be so troublesome? Yep. The AoE ring has two sections. A yellow and green one. Bits in the yellow section have friendly fire, bits in the green section are your INT bonus and they don't.
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# ¿ Mar 17, 2015 19:05 |
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Hieronymous Alloy, I just checked the ranged Bleak Walker build. Black Path is focused on you, so if you're using a ranged weapon it's useless as all of the enemies are out of range. You can still get the bonus from Inspiring Triumph though, obviously. I've been using more or less exactly the same build in this BB with a pike and that works really well. You can get some quite impressive DPS out of a paladin if you build her right. It's a shame though, a gun-toting Bleak Walker sniper would have been cool.
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# ¿ Mar 17, 2015 19:40 |
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xthetenth posted:Clearly the answer is to engage the enemy more closely. The wind-up on guns is so long that I can't really imagine wanting to use them up close.
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# ¿ Mar 17, 2015 19:54 |
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Hieronymous Alloy posted:Grump Grump. Maybe with maxed out Int? Go all Solomon Kane. I thought that too. The build I tested maxed INT for that reason, still not a good enough range for guns. You could do it if you're willing to stand just behind the frontliners, then it essentially just becomes my pike build with more occasional harder hits.
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# ¿ Mar 17, 2015 20:01 |
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Hieronymous Alloy posted:Well, that works though because Pike and Arquebus are in the same weapon set, right, Soldier? So you open with medium range arquebus blast and then go to town with pike or great sword. Oh, yeah, didn't think of that. That works.
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# ¿ Mar 17, 2015 20:08 |
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Hieronymous Alloy posted:My general advice for a wizard would be to max Int and Might. Dexterity might be good for maxing a speed-dump wizard and probably could work BUT you'd have the problem that you only get so many spells per encounter / per rest and if you dump them all then what are you doing? You could probably build a reasonable high DEX wizard around penetrating blast.
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# ¿ Mar 17, 2015 21:08 |
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AXE COP posted:Wizards' lower level spells will turn from per rest to per level as you get more experience. Does that actually happen in the latest build? As far as I could tell I never used to in previous.
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# ¿ Mar 18, 2015 10:25 |
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Sensuki posted:I think it was dropped. I can see why too. Yeah. It would be hellish to balance. They should really change the text at chargen then, though.
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# ¿ Mar 18, 2015 11:11 |
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Oh, according to ropekid's twitter, the damage on Flames of Devotion has been tuned down, but it's been made 2 per encounter rather than 1. Seems like a fair trade-off.
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# ¿ Mar 18, 2015 17:50 |
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Megazver posted:rope kid, I know we're not getting the orlan detective as a companion, but is he, like, anywhere in the game? Can we become his bro and help him solve a crime or something? Nah, man. gently caress the fantasy pigs. House Doemenel all the way. Though he did seem pretty cool. Shame he got cut.
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# ¿ Mar 18, 2015 18:25 |
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botany posted:1: Do we know what the player character's entry into the game will be like, story-wise? Not looking for specifics, just general stuff. (I.e., stuck in Irenicus' dungeon in BG2, the village fair in NWN2 etc.) You're travelling with a caravan of settlers and Events Occur™ is the non-spoiler version of the set-up.
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# ¿ Mar 18, 2015 18:38 |
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Sensuki posted:Depending on how you want to display it - +0.5, x1.5 or +50% :P Yeah, it synergises incredibly well with critical focus too, if you have a paladin in the area.
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# ¿ Mar 19, 2015 10:59 |
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Eej posted:Let's kickstart a new medieval fantasy RPG but turn it around on people and later mention it's set in the Islamic Golden Age. I'd be up for some Moorish politicing.
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# ¿ Mar 19, 2015 18:50 |
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Basic Chunnel posted:PoE is coming out in the middle of my spring break so I'm gonna make my first game as memorable as possible by playing with Trial By Iron and Expert Mode Lite* enabled. Normal difficulty. It'll make for a good story at least, provided that I don't run into a game-breaking bug. Hey, Trial of Iron-Normal buddy. We're going to die so hard. Aeonsim posted:So the 6 basic effects are Flanked, Hobbled, Weakened, Dazed, Prone, Stuck, Frightened and Charmed. That's pretty much how I understood it. One thing I've been meaning to check but not got around to yet is to see what the time effects are. For instance, if you hit someone with a 16 second Frightened effect, then immediately with a 6 second Terrified effect, would, after 6 seconds of being Terrified, they then get 10 seconds of Frightened, or does the shorter Terrified effect delete the longer Frightened effect totally?
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# ¿ Mar 22, 2015 14:40 |
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Ravenfood posted:Six seconds of terror and ten of fright. Cheers.
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# ¿ Mar 22, 2015 15:12 |
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KPC_Mammon posted:We can't really answer this until the game is released. Every point in a skill costs one more point than the last, so specializing ends up very expensive. Once the game is released and modders have searched through all of the game's dialog trees we'll know for sure. For mechanics, it almost seems like you want at least one character who focuses on nothing else, there are some pretty difficult unlocking/disarming challenges in the beta.
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# ¿ Mar 22, 2015 20:16 |
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CaptainPsyko posted:Yeah, I'm not interested in "best build" so much as "hey, monks benefit more from might than dex if you use a weapon;" Do you want a fast monk or an occasionally hard hitting monk? That's more or less the MIG/DEX trade-off. Might feels better against high DT enemies, while DEX feels better against low DT enemies, but that's just instinct, I'm sure some people have done the maths on it.
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# ¿ Mar 22, 2015 21:57 |
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Hulk Smash! posted:Yeah, I don't actually expect people here to do that for day 1. I just personally don't enjoy theorycrafting bit I do enjoy the not completely messing up a class/build it gives. Though, to be fair, that seems a lot harder to do in this than in old IE games. Basically, the rule is, decide how you want to play, then build towards that. If you don't take anything that isn't in line with the character concept you've envisioned, then you'll almost certainly come out with something, if not optimal, then playable.
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# ¿ Mar 22, 2015 22:15 |
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TG-Chrono posted:Did they get review copies or whatever? How the gently caress does it work that some money spinning LPer gets access prior to backers? They're free marketing.
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# ¿ Mar 22, 2015 22:56 |
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Boggus posted:A question about Bleak Walkers, since I am considering playing one for my first game. They are described as brutal and merciless as a means to an end to finish conflicts quickly. The quickest way is that the enemies surrender when Bleak Walkers are called in. So far, so good. Presence results in conflict ending. I tend to think of them as fantasy nuclear weapons. Simply having them can make the other side give up, but once combat has started with them, one way or another it's going to end with literally everyone being dead. So, yeah, you can probably take terms before a sword is drawn, but for roleplaying purposes, once that sword is out of its sheathe, no-one leaves alive. E: ^Basically what Walrus Pete said.
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# ¿ Mar 23, 2015 09:22 |
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ovenboy posted:Yeah, I totally get this, but I can't help but feel like there's gotta be some nuances as well. Isn't the whole paladin thing that there aren't nuances? They're fanatics. CottonWolf fucked around with this message at 10:02 on Mar 23, 2015 |
# ¿ Mar 23, 2015 09:51 |
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A Steampunk Gent posted:They're PoE's analogue of Blackguards/anti-Paladins, their whole gimmick is committing war crimes for the '''greater good'''. There's the Goldpact faction if you want to play as a pragmatic Paladin without such a 'kill, crush, destroy' ethos Weirdly, ropekid said somewhere in the old thread that he considers Goldpacts to be the most morally shady of the paladin orders, and considering they're competing with the Bleak Walkers, they must have done some really messed up stuff.
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# ¿ Mar 23, 2015 10:03 |
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A good point, well made.
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# ¿ Mar 23, 2015 10:21 |
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Hieronymous Alloy posted:If you hate fun then no But I've heard rumours that ropekid hates fun too, so even then, yes.
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# ¿ Mar 24, 2015 12:25 |
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Should be today. I'm pretty sure that Brandon Adler over on the official boards said it would be Monday or Tuesday, and considering it wasn't Monday...
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# ¿ Mar 24, 2015 12:31 |
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frajaq posted:What did you mean exactly at the Paladin part that a Bleak Walker is one of the hardest hitting builds right now? They get two talents to buff the damage of Flames of Devotion rather than the one that other classes get. Which, before the nerf (and I don't know how it works now) used to allow you to get a Full Attack plus 200% damage, before taking into account any extra passive buffs you had. A crit on that would be significant. I never tried it with an aquebus, but in the BB with a pike it was still good enough to do stupid damage.
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# ¿ Mar 24, 2015 14:03 |
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Hieronymous Alloy posted:I suspect it wasn't anything more complicated than arquebus + flames of devotion + high base might + zealous focus + critical focus. You could add in black path, Death Godlike, and Bloody Slaughter if you want to gild the lily, but I suspect it's just that you can build paladins generally for huge arquebus crits if you want and if you do that Bleak Walkers start looking really badass because of their on-kill bonuses. Yeah, my plan for the main game is Black Path, Rakhan Field, Intense Flames, either Critical Focus or Weapon Set Soldier, Envenomed Strike and Bloody Slaughter. I've not decided on the best order to take them yet though. A DPS paladin probably isn't optimal, but it's fun, and there are enough that you can take purely offensive or self-buffing abilities at every level where you get them as well as the talents (Flames of Devotion, Critical Focus, Inspiring Triumph, Sworn Enemy, Deprive the Unworthy, then the one that ups your defences against mental effects that I can't remember the name of).
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# ¿ Mar 24, 2015 14:34 |
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SunAndSpring posted:Remember when they hated Morrowind on release because they thought it was a dumbed down version of Daggerfall, and nowadays it usually makes the top 10 list on their annual Best RPGs voting? At least they saw the light.
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# ¿ Mar 24, 2015 15:46 |
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madstrike posted:On the other hand, Fallout was not made by Rope Kid so ... it's fun. I too enjoy going for the eyes every turn. But seriously, Fallout 1 and 2 were good games. Lets not start mocking people for liking them. They had flaws, sure, but I can't think of a single CRPG that has nailed both combat and story.
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# ¿ Mar 24, 2015 16:22 |
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UrbicaMortis posted:Actually, I wonder how being a solitary paladin, like you will be in PoE works? If you;re a kind wayfarer it makes sense but a solitary Bleak Walker wandering around seems quite strange. I'd wondered about that. It seems odd that someone in a mercenary order would be wondering around the Dyrwood seemingly without orders.
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# ¿ Mar 24, 2015 17:07 |
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Furism posted:It's late for most of the rest of the world. Not really. It's 4:00-5:00 in the afternoon in Europe. Just when people are finishing work, ideal. Morol posted:Any news about preload? Keys for that should be going out later today. CottonWolf fucked around with this message at 21:10 on Mar 24, 2015 |
# ¿ Mar 24, 2015 21:05 |
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I just looked at the manual, and spellcaster abilities turning to per encounter made it in. At 9 and 10 you get 4 per encounter first level spells and at 11 and 12 4 per encounter first level spells and 4 per encounter second level spells (i.e. all their previously daily first and second level casts become per encounter). Level 9 wizards with 4 per encounter slickens, here we go. If this doesn't completely made spellcasters into gods relative to physical classes, I will be shocked. CottonWolf fucked around with this message at 11:35 on Mar 25, 2015 |
# ¿ Mar 25, 2015 11:33 |
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Bug or feature? I'm coming down on the side of feature.
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# ¿ Mar 25, 2015 12:06 |
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Until I saw that, I genuinely didn't know that there was any vertical movement on the models. I'd assumed they were 3D animations of a set height on a 2D plane. (This shows how little I understand how rendering works, I suppose.) CottonWolf fucked around with this message at 12:14 on Mar 25, 2015 |
# ¿ Mar 25, 2015 12:10 |
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RagnarokAngel posted:The download or the allocation? Because the actual download should be 6, it's just 14 gigs once its been uncompressed. I'm on a mac and my download was 11.6 gig total. Comstar posted:In the beta...err...how do you level up? I have 6K experience, only used 1K, but there seems no obvious button to level up? There should be a plus in the top corner of the character portrait.
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# ¿ Mar 25, 2015 13:08 |
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For the people who've been watching the streams, are there any multiple checks? 3 Survival and 12 Perception or something.
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# ¿ Mar 25, 2015 14:48 |
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# ¿ Apr 28, 2024 05:16 |
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derra posted:Deflection and reflex are also not useless, even on ranged characters. Reflex especially, as most things that will hit them are AoEs which, a huge proportion of the time, are reflex saves. Furism posted:Don't focus () too much on Interrupt, you can't really build a character around that unless you really dedicate the character to that. Yeah, but that's true of almost any build. You can only really build a great character around damage if you focus in on that. Interrupt builds are perfectly doable, they're just not as obvious. A support/interrupt chanter is really good, for example. Build it like a pump PER and DEX, a bit of RES, give it a morningstar and voila. Off-tank buffing and locking down. Probably still not as good as an interrupt barbarian, but I've not tried that since the interrupt changes.
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# ¿ Mar 25, 2015 15:58 |