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Last night I woke to a shadowy figure with wings like a dragonfly standing in the corner of my room and oscillating in a sawtooth drone that cut at the corners of my soul. In the morning I laughed at that silly dream and remembered today was time to upload a new video!
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# ? Apr 1, 2015 20:07 |
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# ? Apr 25, 2024 20:48 |
The tequila puzzle could have been pretty straight forward adventure game logic, but they messed it up pretty bad. They should at least have a hint in there somewhere that the water could pass as liquor, like a different speech from Cranny if you try to give her the bottle. Having the water change color to red is just stupid on so many levels.
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# ? Apr 1, 2015 21:58 |
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kjetting posted:The tequila puzzle could have been pretty straight forward adventure game logic, but they messed it up pretty bad. They should at least have a hint in there somewhere that the water could pass as liquor, like a different speech from Cranny if you try to give her the bottle. Having the water change color to red is just stupid on so many levels. Turning water to an alcoholic beverage via a worm/bug is something I could see working as a logical step in a game written by a Chinese or Japanese team, but it's kind of out of place here.
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# ? Apr 1, 2015 23:52 |
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Wales Grey posted:Turning water to an alcoholic beverage via a worm/bug is something I could see working as a logical step in a game written by a Chinese or Japanese team, but it's kind of out of place here. So are puzzles about snot in a "dark" game about going to hell and trying to escape.
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# ? Apr 2, 2015 00:27 |
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Seyser Koze posted:So are puzzles about snot in a "dark" game about going to hell and trying to escape. You've clearly never played Dante's Inferno. Sniff again!
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# ? Apr 2, 2015 01:33 |
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Seyser Koze posted:So are puzzles about snot in a "dark" game about going to hell and trying to escape. If you think this game is trying to be dark, then loving everything is out of place.
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# ? Apr 2, 2015 01:36 |
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Waffleman_ posted:If you think this game is trying to be dark, then loving everything is out of place. I honestly can't tell if this is a game that's trying to be funny and failing at it, or a game that's trying to be super dark and cool and be about dead people and demons and stuff but which has an author too juvenile to maintain the tone. The sort of thing you might write when you're 12.
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# ? Apr 2, 2015 02:23 |
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Seyser Koze posted:I honestly can't tell if this is a game that's trying to be funny and failing at it, or a game that's trying to be super dark and cool and be about dead people and demons and stuff but which has an author too juvenile to maintain the tone. Overall, I'd say the answer is "yes."
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# ? Apr 2, 2015 02:57 |
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Seyser Koze posted:I honestly can't tell if this is a game that's trying to be funny and failing at it, or a game that's trying to be super dark and cool and be about dead people and demons and stuff but which has an author too juvenile to maintain the tone. Like, the overall plot seems to be trying to be super dark and cool, but they hardly touch on it, and the majority of the character interactions seem to be the former.
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# ? Apr 2, 2015 03:01 |
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Seyser Koze posted:I honestly can't tell if this is a game that's trying to be funny and failing at it, or a game that's trying to be super dark and cool and be about dead people and demons and stuff but which has an author too juvenile to maintain the tone. Considering it was originally coming out for the Amiga, I don't think you're incorrect...
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# ? Apr 2, 2015 05:50 |
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I forgot to say until now, but is it just me, or does the "head" character (the one that served Grunger) sound an awful lot like a Jim Henson voice? Like, he could be Rowlf the way he sounds. Also, this LP gets bonus points for the end music this last time.
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# ? Apr 2, 2015 06:29 |
Seyser Koze posted:So are puzzles about snot in a "dark" game about going to hell and trying to escape. It doesn´t make any sense either way, regardless of the tone. Why would feeding anyone their own boogers make them fall asleep? The bottle label reads "sleeping snot", does that mean that any snot put in there magically becomes sleeping snot? Is it another pun that only brits can understand, like "Cranny human being"? Looking at the screenshots from the Amiga demo, it seems like it had the same characters, locations, and probably puzzles and jokes. You´d think that sometime during the 10+ years between that version and the released one someone would realize that maybe a few of these ideas weren´t as brilliant as they thought when they were younger.
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# ? Apr 2, 2015 07:41 |
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Let's not forget how ridiculous even tiny bits of the writing are in isolation. "You are destiny's weapon against fate" belongs in a lovely final fantasy fanfic. E: If this game weren't known for stealing assets, it'd be known as the heartbreaker that was so terrible after so long in production that it utterly destroyed the developer. Anticheese fucked around with this message at 08:19 on Apr 2, 2015 |
# ? Apr 2, 2015 08:17 |
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I appreciate the inserted jump scare. You managed to add something so much more unsettling and creepy in one second than the entirety of this game so far has.
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# ? Apr 2, 2015 08:21 |
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If you watch the trailer for this game, which I think didn't actually ship with the game, it actually explains some of the plot and background. Fate and Destiny, the actual physical embodiments of, are having a slap fight over which one is better and poor ol Benjamin Spooner Briggs is their pawn. Or something. I don't think that ever comes up in the actual game, either.
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# ? Apr 3, 2015 22:48 |
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Pvt.Scott posted:If you watch the trailer for this game, which I think didn't actually ship with the game, it actually explains some of the plot and background. Fate and Destiny, the actual physical embodiments of, are having a slap fight over which one is better and poor ol Benjamin Spooner Briggs is their pawn. Or something. I don't think that ever comes up in the actual game, either. Because somehow Fate and Destiny are separate and competing concepts. That's the most hilarious thing about all this in my opinion.
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# ? Apr 4, 2015 01:52 |
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Bobbin Threadbare posted:Because somehow Fate and Destiny are separate and competing concepts. That's the most hilarious thing about all this in my opinion. One of them represents free will. The story isn't clear on which.
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# ? Apr 4, 2015 03:24 |
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Yeah, I've heard of at least a couple other things that have 'fate' and 'destiny' being used with free will versus not. Fate being preordained with nothing you can do to change it; ie 'fated to die'. Whereas destiny lets you have a partial influence. But the modern definitions have them interchangeable. Though glancing at this article it might just be the outlook on the concept, fate being you give up trying to influence it, while destiny is you still try. This interpretation might be a minority one though. Now if that's what was intended by the developers, I have no idea.
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# ? Apr 4, 2015 07:19 |
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Fate has a slightly negative connotation in modern English while destiny has a slightly positive one, I guess. So there's that. It sounds better to my ear to say "he was fated to die violently" and "it was his destiny to become rich" but they're still perfectly interchangeable, really.
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# ? Apr 4, 2015 07:28 |
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Pvt.Scott posted:If you watch the trailer for this game, which I think didn't actually ship with the game, it actually explains some of the plot and background. Fate and Destiny, the actual physical embodiments of, are having a slap fight over which one is better and poor ol Benjamin Spooner Briggs is their pawn. Or something. I don't think that ever comes up in the actual game, either. Technically it came up in the latest update. Some horrible video game posted:BRIGGS: So, tell me, am I dead?
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# ? Apr 4, 2015 09:01 |
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kjetting posted:It doesn´t make any sense either way, regardless of the tone. Why would feeding anyone their own boogers make them fall asleep? The bottle label reads "sleeping snot", does that mean that any snot put in there magically becomes sleeping snot? Is it another pun that only brits can understand, like "Cranny human being"? That's not a pun or anything, that one's just loving stupid. E: Pardon my language, Mrs. Davidspackage.
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# ? Apr 4, 2015 11:26 |
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That's okay dear!
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# ? Apr 4, 2015 19:10 |
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MMMMMMMMmmmmmmm this sure is an Interesting game so far!! ...
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# ? Apr 4, 2015 22:39 |
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I can't get enough of how everyone just mashes their face into the camera whenever they're talking.
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# ? Apr 4, 2015 22:49 |
Even without the stolen assets, this still would be known as a terrible game for the writing, voices, stupid nonsensical puzzles, the look/sense/use/take interface, the lack of variety in response from the look button, the large environments padding playtime with lots of backtracking, the childish humor, the confusing fate/destiny backstory, and a whole lot of other problems. There was an SSLP some time ago that did a good job of showcasing all the stolen assets, but some things just have to be seen in motion to appreciate just how terrible they are.
kjetting fucked around with this message at 07:02 on Apr 5, 2015 |
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# ? Apr 5, 2015 06:57 |
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kjetting posted:Even without the stolen assets, this still would be known as a terrible game for the writing, voices, stupid nonsensical puzzles, the look/sense/use/take interface, the lack of variety in response from the look button, the large environments padding playtime with lots of backtracking, the childish humor, the confusing fate/destiny backstory, and a whole lot of other problems. There was an SSLP some time ago that did a good job of showcasing all the stolen assets, but some things just have to be seen in motion to appreciate just how terrible they are. The constant face zooms are much more terrifying in motion than they could ever be in stills. E: Dark id's LP can be found here. Spoilers, because, uh, it's a complete LP of this game in a screenshot format. There may be better sources for discussions of this game's asset theft. Dunno. Pvt.Scott fucked around with this message at 07:33 on Apr 5, 2015 |
# ? Apr 5, 2015 07:29 |
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kjetting posted:Even without the stolen assets, this still would be known as a terrible game for the writing, voices, stupid nonsensical puzzles, the look/sense/use/take interface, the lack of variety in response from the look button, the large environments padding playtime with lots of backtracking, the childish humor, the confusing fate/destiny backstory, and a whole lot of other problems. There was an SSLP some time ago that did a good job of showcasing all the stolen assets, but some things just have to be seen in motion to appreciate just how terrible they are. To be fair, its pretty on par with other adventure games designed around the time it was designed.
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# ? Apr 5, 2015 07:37 |
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Which had a longer Dev time, Limbo of the Lost or Duke Nukem Forever?
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# ? Apr 5, 2015 07:42 |
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Pvt.Scott posted:Which had a longer Dev time, Limbo of the Lost or Duke Nukem Forever? They started in 1992.
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# ? Apr 5, 2015 10:40 |
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Pvt.Scott posted:Spoilers, because, uh, it's a complete LP of this game in a screenshot format. There may be better sources for discussions of this game's asset theft. Dunno. There's an entire wiki devoted to it, in fact. Fascinating reading - though also a bit spoilery. For an extremely blatant example. Diablo players may find the "paintings" in the Three Dogs room somewhat familiar...
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# ? Apr 5, 2015 12:27 |
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I'm still utterly baffled that they thought they could get away with stealing assets from Oblivion.
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# ? Apr 5, 2015 13:59 |
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Peter Parker has sure fallen on hard times to end up in this game. gah.
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# ? Apr 5, 2015 19:49 |
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If I ever make an adventure game it will probably also involve art assets taken from varied sources and all mashed together. The difference is that I would do my best to get permission for the use of anything not mine and it wouldn't be a commercial release anyway. There's nothing wrong with appropriating things to make new work out of it as long as you cite your sources and seek permission, especially for a commercial venture. Limbo of the Lost just hoped nobody would notice.
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# ? Apr 6, 2015 06:47 |
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Here is another video clip!
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# ? Apr 7, 2015 18:24 |
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Even Benjamin's had enough of this by now.
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# ? Apr 7, 2015 20:47 |
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Don't users get permabanned if they are found to be dead irl? Best get that Necronomicon up. VV I personally like the IE image error icon as a Firefox user. Legit pro choice. edit: I apologize for the plagiarized content contained in my post. It was submitted by a third party contractor. Who knew it was so hard to post in video games forum USER BANNED FOR ACCOUNT SHARING Suspect Bucket fucked around with this message at 21:28 on Apr 7, 2015 |
# ? Apr 7, 2015 21:20 |
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With this latest update we can see how this game truly is a return to adventure game roots, where the challenge is to figure out which particular drug the developers were high on when they wrote a given puzzle. Lesser adventure games might have given some custom dialog for Briggs when you tried to use the metal bar on the hole, indicating that you were part-way there but you required something else. Modern carebear adventure games might even go so far as to have Briggs stick the pole in and remark that he needs a handle of some form. Not this game! It expects you to realize of course jamming a metal pole in there won't work, so why would you even try that?, you need to turn it into a proper crank wheel with a ship's wheel first. Truly a return to the finest adventure game traditions of 1995. (Please no one make me explain the joke.)
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# ? Apr 7, 2015 22:25 |
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The ship's wheel does have a square hole...
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# ? Apr 7, 2015 22:58 |
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Jesus, the face zooms just keep getting more and more intense. You're gonna DIE!
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# ? Apr 7, 2015 23:32 |
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# ? Apr 25, 2024 20:48 |
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I hon estly do like the characte rs and writing in this game. Parts of it are quite charming. C̖̲͓͇̊ͤ̊̆ͤ̇̚aptai͖̯̝ͧͧn̦ͦͨ͂Whats-His-Face is just so OVER this crappy 'horror', and it mig ht have been to the ga me's strengt h if it was done ev en more like a third-rate haunted house set up in an illegal flea market. You know the kind, smells like vomit and AXE, everything was shoplifted or bought from the dollar store, nobody 's sure why they're there, the employe es are all e ither family of the owner or haven't been paid in we e ks. It reeks of desperation and cheap. That would be a good game. On the surface it's another Limbo of the Lost with sto len assets, the p r otagonist is just so over this s hit, it pre se n ts it's s elf as a goofy lucas a r ts thing, we're all going along wit h it, but then thi ng s de c a y̖̱͙͎͇̦͚̤̝̟̲͚͍̺̤
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# ? Apr 8, 2015 00:36 |