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Normal Adult Human
Feb 12, 2012

by FactsAreUseless
I think my favorite part is how nobody has any even semi-solid idea of how the game even plays. Every dev update is like civilization is being described in hieroglyphics.

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1stGear
Jan 16, 2010

Here's to the new us.
Which is kind of terrifying. We're in full-blown Molyneaux territory at this point and if it weren't for how impressive those three initial devlogs were, there'd be a lot more wariness about this game.

SoggyGravy
Jul 14, 2008

MAXIMUM
OVERGOON
Is anyone else here reminded of Solium Infernum?

That was some seriously great times with a sorely lacking matchmaking system.

Soup du Journey
Mar 20, 2006

by FactsAreUseless

SoggyGravy posted:

Is anyone else here reminded of Solium Infernum?

That was some seriously great times with a sorely lacking matchmaking system.
I loved that game, and I think it's loving criminal that it isn't up on steam.

Edit: Oh look, there's a free expansion that's been out for years, which I didn't even know about, because I forgot the game even existed, because I ran out of people to play with, because it's. Not. On. Steam. Did Cryptic Comet decide they hate money or something? That's pretty noble, I guess, but it doesn't feed the kids.

Edit2: Huh, I guess they tried to put Armageddon Empires on there like 4 years ago and got rejected. That's a blow, I guess, but aside from hurt feelings, why not submit Solium Infernum? That one's got multiplayer and everything. How are worthless GameMaker games all over that place while these guys freeze out on the cold?

Anyway, yeah, from what little we've seen of the actual gameplay, it does sort of feel like a mashup between SI, Dominions, and I guess reverse Eldritch Horror. I hope it lives up to the hype. If it does, I'll be on cloud nine. I've had an itch for this kind of game for decades.

I wonder how feasible it'd be to make an Ultima scenario with the mod tools. Always wanted to step into the Guardian's shoes, assuming he ever wore any

Soup du Journey fucked around with this message at 04:15 on Apr 21, 2015

SoggyGravy
Jul 14, 2008

MAXIMUM
OVERGOON

Doctor Schnabel posted:

I loved that game, and I think it's loving criminal that it isn't up on steam.

Edit: Oh look, there's a free expansion that's been out for years, which I didn't even know about, because I forgot the game even existed, because I ran out of people to play with, because it's. Not. On. Steam. Did Cryptic Comet decide they hate money or something? That's pretty noble, I guess, but it doesn't feed the kids.

Edit2: Huh, I guess they tried to put Armageddon Empires on there like 4 years ago and got rejected. That's a blow, I guess, but aside from hurt feelings, why not submit Solium Infernum? That one's got multiplayer and everything. How are worthless GameMaker games all over that place while these guys freeze out on the cold?

Anyway, yeah, from what little we've seen of the actual gameplay, it does sort of feel like a mashup between SI, Dominions, and I guess reverse Eldritch Horror. I hope it lives up to the hype. If it does, I'll be on cloud nine. I've had an itch for this kind of game for decades.

I wonder how feasible it'd be to make an Ultima scenario with the mod tools. Always wanted to step into the Guardian's shoes, assuming he ever wore any

This makes me want to get a game of solium going....

extraordinary
Jun 9, 2011

1stGear posted:

Which is kind of terrifying. We're in full-blown Molyneaux territory at this point and if it weren't for how impressive those three initial devlogs were, there'd be a lot more wariness about this game.

Videos are coming this week so I am hoping this turns out really good. All I can tell is that Josh is working on it passionately. And he codes too, wasn't Molyneaux only ever Producer?

Pomp
Apr 3, 2012

by Fluffdaddy
Solium Infernum was so good.

Ormi
Feb 7, 2005

B-E-H-A-V-E
Arrest us!

1stGear posted:

Which is kind of terrifying. We're in full-blown Molyneaux territory at this point and if it weren't for how impressive those three initial devlogs were, there'd be a lot more wariness about this game.

Josh called King of Dragon Pass the greatest game ever made which bought a lot of goodwill from me. If you put out a bullet list of features actually in KoDP it would also come across as a Molyneaux-like advertisement. Games like that can go insanely deep because it's not really labor intensive to go from idea to full implementation if you're clever and don't make more problems for yourself.

StarkRavingMad
Sep 27, 2001


Yams Fan

Doctor Schnabel posted:

Anyway, yeah, from what little we've seen of the actual gameplay, it does sort of feel like a mashup between SI, Dominions, and I guess reverse Eldritch Horror. I hope it lives up to the hype. If it does, I'll be on cloud nine. I've had an itch for this kind of game for decades.

It's giving me a Crusader Kings II vibe, too. Just doing a bunch of Machiavellian scheming behind the scenes to get your preferred person in power (whether he's your servant or just someone weak) or destabilize other powers before you make any kind of real move.

Zoe
Jan 19, 2007
Hair Elf

Doctor Schnabel posted:


Edit2: Huh, I guess they tried to put Armageddon Empires on there like 4 years ago and got rejected. That's a blow, I guess, but aside from hurt feelings, why not submit Solium Infernum? That one's got multiplayer and everything. How are worthless GameMaker games all over that place while these guys freeze out on the cold?

Never knew this but they should try again, no way a game as good as AE gets rejected with all the literal poo poo Steam accepts now.


Anyway yeah, I'm another one getting very strong Crusader Kings vibes from the screenshots I've seen and what sounds like the generally slow pace of the game, though the whole "billions of things going on in the background affected by your every choice but not always in predictable ways and no two games are ever alike" thing does feel very KODP-ish.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Okay, so I am just wondering what you guys mean about "how does it play"?

To my mind what I assume happens is "Elder god wakes up, you send your minions out into the world, they arrive at a PoI and start corrupting stuff. Then sometimes you get random events and/or you start having to deal with heroes and other creatures."

It is not like we are dealing with a game that really requires great "gameplay" as it were, we are not going to be running and gunning as an ancient awakening evil after all.

Josef bugman fucked around with this message at 06:56 on Apr 21, 2015

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Josef bugman posted:

Okay, so I am just wondering what you guys mean about "how does it play"?

Well, most of the videos we have are about modding tools, so while the general idea is there, the details are pretty obscure. Most of my questions have to do with scope:

- Will you be able to do low level infiltration and corruption in the entire world, or do you have to pick and choose where to focus?
- Combat seems to be mostly skirmishing. That makes me wonder how reuniting the orc tribes and invading works. Do you corrupt the warlord and order him to attack, and forget about the whole business? Do you decide where and how to attack?
- Same regarding corrupting "good" kingdoms. Can you order a king to attack his neighbour, or are you limited to nudges rather than pushes? Can you end up deciding policy their kingdom, or do you have to wait until they are about to make a decision to influence it?

The game has been compared to KoDP, but that game is about tactical decisions rather than strategic approach, and this one is theopposite (I think).


Anyone up for a game of Solium?

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Fat Samurai posted:

- Will you be able to do low level infiltration and corruption in the entire world, or do you have to pick and choose where to focus?
- Combat seems to be mostly skirmishing. That makes me wonder how reuniting the orc tribes and invading works. Do you corrupt the warlord and order him to attack, and forget about the whole business? Do you decide where and how to attack?
- Same regarding corrupting "good" kingdoms. Can you order a king to attack his neighbour, or are you limited to nudges rather than pushes? Can you end up deciding policy their kingdom, or do you have to wait until they are about to make a decision to influence it?

All Good points, will try and address from what I have seen of the game (bear in mind I do not have beta access yet)

1) I think you will need agents in various places to corrupt things directly, but you can probably alter things with spells and information gathering (such as Belials crow like minions)
2) Agreed. I assume we may see more soon but I do not know how it will play out. I get the feeling that with the Orcish horde you may end up just letting them loose and then it sort of "resolves" the battle ala. The auto options on Total war.
3) I think at the start, if you have the support of the influential, you can nudge. As you gain more power you can probably start the cackling madness.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Thanks,

I'm mostly angry about the developers of this game that I've known about for two weeks spending time in mod tools that I'm not going to use instead of catering to all my needs and putting out the finished product RIGHT NOW.

The Moon Monster
Dec 30, 2005

Josef bugman posted:

Okay, so I am just wondering what you guys mean about "how does it play"?

To my mind what I assume happens is "Elder god wakes up, you send your minions out into the world, they arrive at a PoI and start corrupting stuff. Then sometimes you get random events and/or you start having to deal with heroes and other creatures."

It is not like we are dealing with a game that really requires great "gameplay" as it were, we are not going to be running and gunning as an ancient awakening evil after all.

The way they're describing it now it's like someone described Chess by saying "you and your opponent each control an army and try to defeat the other guy's king. You have to deploy knights, soldiers, castles and bishops to give yourself a tactical advantage." Someone who had no idea what Chess is might imagine a game like Warcraft 2 upon reading that.

It's not as bad as that example, but it's not clear what a bunch of the things they've described actually do for you from a gameplay perspective. Other than Azlan it's not even clear what the win condition for most of the ancient ones is.

I think the main problem is that the game is pretty complex and the devs aren't good at/don't really care about PR that much. I don't think it's a Molyneux situation, but the possibility had crossed my mind.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Josef bugman posted:

Okay, so I am just wondering what you guys mean about "how does it play"?


What I was originally trying to ask is "What do I as a human sitting at a computer do every 5 minutes or whatever when actually playing the game?". In Civ I'm moving units around and managing pops in cities. In CK2 I'm managing relationship scores and lines of succession, answering events and moving armies around etc. What am I actually doing in That Which Sleeps?

Gantolandon
Aug 19, 2012

NoNotTheMindProbe posted:

What I was originally trying to ask is "What do I as a human sitting at a computer do every 5 minutes or whatever when actually playing the game?". In Civ I'm moving units around and managing pops in cities. In CK2 I'm managing relationship scores and lines of succession, answering events and moving armies around etc. What am I actually doing in That Which Sleeps?

From what I understand, the world is a simulated cluster of independent agents that interact between each other and eventually band together to defeat you. As a player, you disrupt them in various ways, for example by making them war against each other. It doesn't sound too difficult - the real challenge will be creating an AI that doesn't run on rails, but also naturally doesn't create a clusterfuck without your input.

Demiurge4
Aug 10, 2011

Each old one has orbs of power he can leverage each turn. What this means in practice is (I think) you can take active actions such as deploy ravens for infiltration with that one guy, tie up an orb with azlan a dream attack whic is then one less you have per turn or straight up empower your agents.

It sounds like that will be the main action unit inbetween turns when agents are performing an action.

Normal Adult Human
Feb 12, 2012

by FactsAreUseless

Fat Samurai posted:

Well, most of the videos we have are about modding tools, so while the general idea is there, the details are pretty obscure. Most of my questions have to do with scope:

- Will you be able to do low level infiltration and corruption in the entire world, or do you have to pick and choose where to focus?
- Combat seems to be mostly skirmishing. That makes me wonder how reuniting the orc tribes and invading works. Do you corrupt the warlord and order him to attack, and forget about the whole business? Do you decide where and how to attack?
- Same regarding corrupting "good" kingdoms. Can you order a king to attack his neighbour, or are you limited to nudges rather than pushes? Can you end up deciding policy their kingdom, or do you have to wait until they are about to make a decision to influence it?


Belial immediately has the ability to gain instant infiltration through CrowStorm technology, and its alluded to that he can also remotely corrupt weak and stupid humans later on, but guilds, agents, corrupted notables, etch all can give infiltration too. Its probably impossible to have infiltration in every POI at once but between important POIs like cities and using bird time for filling gaps, idk.

Gantolandon
Aug 19, 2012

I looked at the developer's site and the one thing that puts me off right now is pricing, or rather the annoying custom of charging premium for access to beta. I don't think getting a bugged version of the game and doing the job of the devs' QA is worth shelling twice as much as per a normal preorder.

It's not as egregious as €60+ for an alpha of GalCiv 3, but still annoying.

pixelbaron
Mar 18, 2009

~ Notice me, Shempai! ~

Doctor Schnabel posted:

I loved that game, and I think it's loving criminal that it isn't up on steam.

Edit: Oh look, there's a free expansion that's been out for years, which I didn't even know about, because I forgot the game even existed, because I ran out of people to play with, because it's. Not. On. Steam. Did Cryptic Comet decide they hate money or something? That's pretty noble, I guess, but it doesn't feed the kids.

Edit2: Huh, I guess they tried to put Armageddon Empires on there like 4 years ago and got rejected. That's a blow, I guess, but aside from hurt feelings, why not submit Solium Infernum? That one's got multiplayer and everything. How are worthless GameMaker games all over that place while these guys freeze out on the cold?

Probably won't see those games on Steam any time soon considering the guy behind it all hung up his hat in January to transition to board games instead of computer games. He's continuing support for technical issues and payment issues but beyond that it's over.

Scrub-Niggurath
Nov 27, 2007

So are you competing with other old gods to win or is it only you vs the world

Gantolandon
Aug 19, 2012

Scrub-Niggurath posted:

So are you competing with other old gods to win or is it only you vs the world

The description very clearly states you're the only old god and your only enemy is a bunch of AI kingdoms and heroes.

1stGear
Jan 16, 2010

Here's to the new us.

Gantolandon posted:

The description very clearly states you're the only old god and your only enemy is a bunch of AI kingdoms and heroes.

One of the stretch goals they met was having rival Old Gods that would also be competing with you. You could ally with them temporarily, but eventually, somebody is going to backstab somebody.

Scrub-Niggurath
Nov 27, 2007

Gantolandon posted:

The description very clearly states you're the only old god and your only enemy is a bunch of AI kingdoms and heroes.

But then what's everyone talking about in endless mode when they say 'if you're killed by another god you play on as that god instead'

Normal Adult Human
Feb 12, 2012

by FactsAreUseless

Scrub-Niggurath posted:

So are you competing with other old gods to win or is it only you vs the world

The other old gods exist in the world but only as set pieces. the dev has said that there are events relating to other old ones - it's to have an agent/notable/idk find Azlan's dream city or crack limos' prison and gently caress up the underworld.

Normal Adult Human
Feb 12, 2012

by FactsAreUseless

Scrub-Niggurath posted:

But then what's everyone talking about in endless mode when they say 'if you're killed by another god you play on as that god instead'

endless mode is a bunch of pipe dream bullshit right now is why.

Soup du Journey
Mar 20, 2006

by FactsAreUseless

Gantolandon posted:

The description very clearly states you're the only old god and your only enemy is a bunch of AI kingdoms and heroes.
One of the stretch goals actually did add rival old ones, but it's a different lineup from your guys, and they play a slightly different game.

Here's a quote from their kickstarter:

quote:

Rival Old Ones - ACHIEVED - You think you were the only Ancient Evil set to slumber? Whatever occurrence caused you to rouse from your sleep has brought others to consciousness as well, and you must contend with their motivations. Not to worry, they aren't all bent on world domination like you are - but their oft times ineffable logic may frustrate your ambitions. Work with them if you'd like, or even better position yourself as savior of the world and join the Alliance to stop a great evil. Then you... well... you know what comes afterwards.

Configure the amount of Old Ones on a game by game basis to fill the world with foes or have a solemnly terrifying time to yourself. Set up Kingdoms ruled by Mythical Creatures from your age that have remained in the world while you slept and teach them that they have merely been stewards of a world that yours alone. Finally, you can enable randomized events that spawn lesser creatures of ancient power that jealously wish to usurp your throne.
The wiki has a little more info, you can read about that here.

Mr. Pumroy
May 20, 2001

this looks like a really cool idea and i will definitely keep an eye on it and check it out when it's released, but now i've just realized how much i would want something like this set on earth. like a paradox mega-playthrough where the ai controls all the nations doing their thing from crusader kings to hearts of iron while i'm an elder god subverting poo poo in the background through the ages.

i know that's not what this is, but i'm down with the fantasy setting and am still interested in this title so thanks for the thread.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Mr. Pumroy posted:

i know that's not what this is, but i'm down with the fantasy setting and am still interested in this title so thanks for the thread.
Depending on how strong the mod tools are, you could do this, I guess.

Gantolandon
Aug 19, 2012

How much of the game do they have now? Are the latest screenshots mockups or actual gameplay footage? Is the beta going to be feature-complete, or like in most Early Access games, they are going to implement them later?

Normal Adult Human
Feb 12, 2012

by FactsAreUseless

Mr. Pumroy posted:

this looks like a really cool idea and i will definitely keep an eye on it and check it out when it's released, but now i've just realized how much i would want something like this set on earth. like a paradox mega-playthrough where the ai controls all the nations doing their thing from crusader kings to hearts of iron while i'm an elder god subverting poo poo in the background through the ages.

i know that's not what this is, but i'm down with the fantasy setting and am still interested in this title so thanks for the thread.

This is called an independant iceland playthrough.

FairyNuff
Jan 22, 2012

Gantolandon posted:

How much of the game do they have now? Are the latest screenshots mockups or actual gameplay footage? Is the beta going to be feature-complete, or like in most Early Access games, they are going to implement them later?

I guess enough that they'll be going into beta soonish after the modtools, as it says in the last update.

It won't be feature complete because they did a feature lock before this stage so they only focused on bugfixing.

Iunnrais
Jul 25, 2007

It's gaelic.
I watched the devblog videos. The first couple got me really excited, and then... they stopped showing off game mechanics, and started focusing on map editing and mod support? Why would I care unless the game is good? They stopped just short of actually explaining how the game works... they said "next time we'll go into challenges" and then never did. It seems like those challenges are the actual meat of the game, and based on whether those are good and interesting or not will determine whether or not I'd be willing to buy this thing.

Is it just that the kickstarter backers are the only ones who get this info, or do the backers only care about modding for some insane reason? Because I think the devs are shooting themselves in the foot with this advertising strategy. I don't care how the mod interface works, merely knowing that it can be modded is nice enough. Tell me about the game!

extraordinary
Jun 9, 2011

Iunnrais posted:

I watched the devblog videos. The first couple got me really excited, and then... they stopped showing off game mechanics, and started focusing on map editing and mod support? Why would I care unless the game is good? They stopped just short of actually explaining how the game works... they said "next time we'll go into challenges" and then never did. It seems like those challenges are the actual meat of the game, and based on whether those are good and interesting or not will determine whether or not I'd be willing to buy this thing.

Is it just that the kickstarter backers are the only ones who get this info, or do the backers only care about modding for some insane reason? Because I think the devs are shooting themselves in the foot with this advertising strategy. I don't care how the mod interface works, merely knowing that it can be modded is nice enough. Tell me about the game!

That's hopefully changing over the next few days/weeks since they practically finished the modding tools and are now recreating their scenarios with them.
I think they'll do a few mod-tool videos and then start right into gameplay videos and considering beta is prolly coming in May there will be a few gameplay videos floating around.

Shbobdb
Dec 16, 2010

by Reene
I'm guessing it is just giving the people what they want. The people who give the most on Kickstarter tend to be huge spergs and huge spergs care more about things like modding tools than the actual game.

Normal Adult Human
Feb 12, 2012

by FactsAreUseless
Their forum is full of insane retards who can't stop talking about their mod plans and the dev videos sort of reflect that.

FairyNuff
Jan 22, 2012

Normal Adult Human posted:

Their forum is full of insane retards who can't stop talking about their mod plans and the dev videos sort of reflect that.

Yeah, some of the questions in the Q&A thread are prefaced by several paragraphs of 'let me tell you about my mod' before asking if xyz mechanic they've imagined would work.

Demiurge4
Aug 10, 2011

Well let's face it, the devs completely dropped the ball on dev logs and regular updates for like 3 months so only the spergs are left on that forum.

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Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
It is a bit of a shame, this game is probably going to be really rather good and the developers seem to be good people, but I get the feeling that this is the first thing they have ever worked on to this sort of degree, and so don't have the PR side of it down. Not even in terms of putting out bullshit statements but in terms of just relating to the people who want to buy the game.

Still I think they are going to do pretty well with this. It's something that looks good and they seem to know what they are doing on the technical aspects.

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