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I too am in love with the thread title. I reacted pretty badly to Dead Space when it first came out, mainly due to the clunky controls, but also because prior to release, certain media outlets had led me to believe it was like a spiritual successor to System Shock 2. Sounds laughable now, but that's just it - that's why I was a bit upset - because it really isn't. Later on, and with the help of an old LP of it, I realised that: CJacobs posted:Dead Space 1 is basically Resident Evil 4 Except In Space (minus the escort quest) gameplay-wise, so I feel that is a pretty accurate comparison all-around. ... and adjusting my expectations with that in mind is all it took to have a lot of fun with it and its sequels. Anyway, this sounds epic. I've only ever played the main games in the Dead Space series, so seeing the other games in particular should be interesting.
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# ? Apr 1, 2015 01:30 |
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# ? Apr 19, 2024 05:08 |
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Well I like the games. I guess I hesitate to equate it with RE4 given that Resident Evil pretty much revels in its own campiness while Dead Space at least tries to play itself straight.
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# ? Apr 1, 2015 01:37 |
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I love this game! I like 2 and 3 better (which is why I am lping them right now vv) but I like them all for different reasons. 1 will always have a special place in my heart because it sort of revitalized horror games for me where my interest in them had been pretty dead in the past few years.
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# ? Apr 1, 2015 01:38 |
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Dead Space 3 took itself seriously?
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# ? Apr 1, 2015 01:39 |
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Way way way way too seriously to the point where you can't be sure if it's parody or not, but I assure you it isn't
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# ? Apr 1, 2015 01:42 |
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drat, I thought for sure it was some kind of Max Payne or Alan Wake thing. Oh well, I enjoyed it a whole bunch while thinking of it like that, so I'm going to keep on doing it.
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# ? Apr 1, 2015 01:49 |
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This is gonna be great. You are an amazing dude for having the patience to do all of this. Definitely interested in seeing all of the side story stuff, too. It's been a long time since I've played Extraction, so I'm really fuzzy on the details.
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# ? Apr 1, 2015 03:36 |
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So Kendra keeps saying something's wrong and they should just leave. How does she expect to do that? Their ship crashed, and the rest of the hanger is empty. Literally the only thing they could have done at that point was repair the tram system whether they wanted to complete their mission or take a ship out.
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# ? Apr 1, 2015 05:02 |
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ooooh oooooh, how are you gonna do the books and comics? like, are you gonna use the motion comic, or are you going to read it aloud? same deal with the novelization? super curious, but is a wait and see thing?
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# ? Apr 1, 2015 07:03 |
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King Christmas posted:This is a really ambitious project, and in the hands of any other LPer I'd be skeptical. But you always put a lot of effort into engaging viewers so I'm really excited for this. The first one is a pretty good, thrilling, horror game. Suspenseful, also in the fact that I wasn't rolling in ammo, health, and upgrades. It's been a long time since i played it, but definitely a worthwhile game. The second one seemed to be more liberal with resources (at least to me, maybe i was just better at it), and less suspenseful in that way. That said it's still a decent horror game. Some good scares, creepy people and places. Worth a play. Haven't actually seen really much about the third. I know some people like it, I know some don't. First and second are definitely worth a play, also probably pretty cheap now.
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# ? Apr 1, 2015 07:07 |
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scutchthemonkey posted:The first one is a pretty good, thrilling, horror game. Suspenseful, also in the fact that I wasn't rolling in ammo, health, and upgrades. It's been a long time since i played it, but definitely a worthwhile game. At the risk of being lambasted for making this comparison, Dead Space 1 was Alien, Dead Space 2 was a bit more Aliens...the setpieces were more actiony, more explosions, a little less isolation...it's not a perfect comparison I admit, but they're both good games just with slightly different emphasis. I'll leave it as an exercise to the reader to determine what this makes Dead Space 3.
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# ? Apr 1, 2015 07:22 |
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Dead Space 3 is a work of art, damnit, a work of art!
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# ? Apr 1, 2015 07:24 |
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Dead Space 3 is a work of farrrrrrt
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# ? Apr 1, 2015 07:25 |
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Realtalk, there are parts of Dead Space 3 I actually like. Not, y'know, the whole package, but it isn't an unmitigated waste. Just, y'know, kinda mostly maybe.
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# ? Apr 1, 2015 08:22 |
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I could not bring myself to play Deadspace 3. The plot just seemed to putter out. It went from this cool mystery to pretty much nothing. Actually considering booting up 1 &2 and playing along. As for the silent commentary, I like to imagine it's Isaac's inner monologue
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# ? Apr 1, 2015 10:02 |
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Hey, um, so, um, quick question: You got someone else to do the art for the thread, you got other people to do the commentary in the videos, is there anything in this LP that you didn't outsource? Is that even you playing the game?
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# ? Apr 1, 2015 11:02 |
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Blind Sally posted:ooooh oooooh, how are you gonna do the books and comics? like, are you gonna use the motion comic, or are you going to read it aloud? same deal with the novelization? super curious, but is a wait and see thing? I'm planning on doing them more as a 'review' much like the intro to DS1 but more in-depth and thorough. There'll be an exception with the motion comic from Extraction (the first 6 Dead Space comics mentioned in the DS1 intro vid) since they're part of that game as bonus content and there's less of a chance we'll hit a copyright issue. I'll aim to allow collab subs on those videos. I'm open to suggestions for all of this though. SuperGraffiti posted:Hey, um, so, um, quick question: You got someone else to do the art for the thread, you got other people to do the commentary in the videos, is there anything in this LP that you didn't outsource? Is that even you playing the game? i don't remember playing this game at all and now there's this huge red pillar in my room 1sec just got the urge to start writing in blood all over my walls brb
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# ? Apr 1, 2015 17:33 |
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Kamoc posted:i don't remember playing this game at all and now there's this huge red pillar in my room 1sec just got the urge to start writing in blood all over my walls brb Altman works in strange ways.
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# ? Apr 1, 2015 18:22 |
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I remember you talking about doing this on Twitter aaaages ago, so glad it's finally happening. Really interesting angle, too. Looking forward to you dissecting the comics and such, I never really got into those.
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# ? Apr 2, 2015 17:09 |
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A collaborative LP? Cool! Here, I LPed a dead space game to contribute. https://youtu.be/xQm_BMNNWm4
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# ? Apr 3, 2015 02:00 |
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ThatPazuzu posted:A collaborative LP? Cool! Here, I LPed a dead space game to contribute. https://youtu.be/xQm_BMNNWm4 Bold move for the creator of that flash game to have the "You Are Dead" message spelled out in Red Vines.
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# ? Apr 4, 2015 00:26 |
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Episodes #3 and #4 are ready for commentary. Click here to submit your riffs.
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# ? Apr 6, 2015 14:34 |
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Question on Joke Formatting: When we write down timecodes for the jokes, are we writing down the timecode for before the content our jokes are contextualized by (so that when people click on the timecode on YouTube they will know the context for the joke), or the timecode for the moment that the joke would appear on screen and be seen by a viewer (the viewer will already have the context for the joke because the content that serves as context will have just happened)?
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# ? Apr 8, 2015 09:06 |
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CJacobs posted:Way way way way too seriously to the point where you can't be sure if it's parody or not, but I assure you it isn't Also, were those voices in the bathrooms always there? I've never heard those before. Then again, I haven't played DS1 too much, there's a section much, much later that pretty much ruins the game for console players because it's so goddamn painful to do with a controller. Dead Space 2 is definitely much more Resident Evil 4. A lot of people weren't happy with it because it's takes somewhat of a step back from the horror element, but as a shooter it's pretty drat solid.
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# ? Apr 8, 2015 09:27 |
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limited posted:A poster I believe who worked on the game UI ( Sorry, I can't remember your screen name ) Pointed out that 3 got smacked with the EA corporate meddling stick pretty drat hard. I believe a highlight was being forced to put a scope attachment in the game, because the Call of Duty series had all that sort of thing. Despite the series being pretty much 90% interiors of spaceships / stations. It was MortuusLupus.
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# ? Apr 8, 2015 09:28 |
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drowZebra posted:Question on Joke Formatting: When we write down timecodes for the jokes, are we writing down the timecode for before the content our jokes are contextualized by (so that when people click on the timecode on YouTube they will know the context for the joke), or the timecode for the moment that the joke would appear on screen and be seen by a viewer (the viewer will already have the context for the joke because the content that serves as context will have just happened)? The latter - the timecode for the moment you think the joke should appear on screen. Either will work because I'll adjust the timing for the comment as needed, but it'll make initial organization of the jokes much easier on me.
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# ? Apr 8, 2015 16:52 |
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limited posted:Also, were those voices in the bathrooms always there? I'm pretty sure they were. I've played the console version of DS1 a few times and I remember them. I think they're just easier to make out on the PC version for some reason maybe?
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# ? Apr 8, 2015 16:55 |
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I have a question about formatting comments as well. Would you prefer us to lump everything into a single comment or have every comment separated into its own post on YouTube?
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# ? Apr 11, 2015 07:18 |
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So I'm 10minutes in and whilst an interesting concept this just seems like "Dumb one-liners: The LP"
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# ? Apr 12, 2015 09:26 |
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FillInTheBlank posted:So I'm 10minutes in and whilst an interesting concept this just seems like "Dumb one-liners: The LP" Aren't most humorous subtitled LPs kinda based on one-liners though?
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# ? Apr 12, 2015 15:58 |
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Minea posted:I have a question about formatting comments as well. Whatever's easier for you. I have to manually separate the comments later so I'd prefer the riffs be individual YT comments, but it's really not that difficult to do. FillInTheBlank posted:So I'm 10minutes in and whilst an interesting concept this just seems like "Dumb one-liners: The LP" How would you recommend fixing this?
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# ? Apr 12, 2015 16:32 |
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Minea posted:I have a question about formatting comments as well. As someone who reads through them, it is WAY more convenient to have a comments in each of their own single YT comments, because then it takes less effort to give attention to a certain joke using the YT vote system. If it's a block of comments in a single YT comment, I have to put my favorites in a YT reply comment.
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# ? Apr 12, 2015 17:15 |
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FillInTheBlank posted:So I'm 10minutes in and whilst an interesting concept this just seems like "Dumb one-liners: The LP" Hahahaha as if people who say comments like this actually have any ideas formulated on how to address the issues they complain about.
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# ? Apr 12, 2015 18:35 |
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VoidBurger posted:Hahahaha as if people who say comments like this actually have any ideas formulated on how to address the issues they complain about. It's the Socratic Method of Let's Play commenting.
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# ? Apr 12, 2015 18:53 |
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For actual critique, it would be nice for there to be informative comments mixed in among the jokes. I don't know the game at all, so if there are things that might not be obvious gameplaywise (like if a particular item or weapon is any good), it'd be nice to have something pointing it out.
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# ? Apr 12, 2015 19:14 |
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Kamoc posted:How would you recommend fixing this? There really isn't a way other than mixing in other forms of commentary with the dumb one-liners, but it's hard to do that if people don't submit comments with that tone. VoidBurger posted:Hahahaha as if people who say comments like this actually have any ideas formulated on how to address the issues they complain about. I don't think the dig at the guy who said that is really necessary though, because it's not easy to address the issue other than by just having Kamoc be the informative commentary popups and having everyone else be the jokes. CJacobs fucked around with this message at 19:23 on Apr 12, 2015 |
# ? Apr 12, 2015 19:21 |
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Dad Jokes posted:For actual critique, it would be nice for there to be informative comments mixed in among the jokes. I don't know the game at all, so if there are things that might not be obvious gameplaywise (like if a particular item or weapon is any good), it'd be nice to have something pointing it out. It's still actual critique to post a complaint without a solution. Simply because a person doesn't offer a solution doesn't mean their critique isn't valid.
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# ? Apr 12, 2015 19:31 |
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It's valid, but the Socratic Method only works if you keep at it, not if you poo poo and run
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# ? Apr 12, 2015 19:48 |
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Kamoc posted:How would you recommend fixing this? Oh, you know what, this made me think of something I noticed in the second video. When you came across the graffiti, there wasn't a comment of anyone trying to transcribe what it said, and it was jarring to me because I always expect LPers to try to read graffiti. Thinking back, there were probably other missed opportunities for pointing out the functionality of items that someone who hasn't played Dead Space might not initially realize. But also, like... is that important?? Isn't what each gun does self-evident?? I'm still not decided on that one. I think the answer here might be adding in a couple of "this is what's going on right now!" comments, either from you, or just making sure commenters know that they can also post stuff that is geared toward informing people who haven't played this game before. Since there was that... dead space of no comments during the graffiti part, there's probably plenty of room for more-informative comments that don't disrupt or take the place of the jokes.
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# ? Apr 12, 2015 19:59 |
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# ? Apr 19, 2024 05:08 |
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Example of constructive, good criticism which merits paying attention to, as it not only states a problem but offers insight into why it's a problem and suggests potential solutions:Devious Vacuum posted:Oh, you know what, this made me think of something I noticed in the second video. When you came across the graffiti, there wasn't a comment of anyone trying to transcribe what it said, and it was jarring to me because I always expect LPers to try to read graffiti. Example of non-constructive, useless criticism that LPers should not care about : FillInTheBlank posted:So I'm 10minutes in and whilst an interesting concept this just seems like "Dumb one-liners: The LP" That's my only point I was making there.
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# ? Apr 12, 2015 21:05 |