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The first video was kind of painful when you run around/over an item, leave it alone and only notice it after you see it again by chance. I'll keep watching, can't wait to see you get to the boss, especially after that gif.
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# ? Apr 3, 2015 01:24 |
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# ? Apr 25, 2024 22:06 |
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slowbeef posted:I get better in the next 4 videos! Having watched a few more videos, I agree, but I'm still feeling good.
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# ? Apr 3, 2015 01:30 |
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I think the only way to make the Bloodborne loading times better before this patch, I've heard, is if you put a SSD in your PS4. Then it reduces them by about 25%.
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# ? Apr 3, 2015 02:33 |
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Just watched the first video and now that you've mentioned it the title does look like Bloodborn. Now I'll never be able to unsee it.
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# ? Apr 3, 2015 04:32 |
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So glad you posted this on April 2 because at first I thought it was an April fool's prank. What that prank would entail I'm not sure, perhaps a bait and switch lets play of a pokemon hentai dating sim or something. EDIT-Just finished the first video. My off the wall random association is that the "time for seduction" message next to the ostentatious tophat is someone riffing on that PUA guy (Magic? Midnight?) who was famous for wearing similar hats to cover up his receding hairline and lumpy head shape. EDIT EDIT-I request you refer to the 'joy' gesture as 'the platoon' from now on. Scaramouche fucked around with this message at 06:56 on Apr 3, 2015 |
# ? Apr 3, 2015 05:59 |
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shinmai posted:
I love this gif.
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# ? Apr 3, 2015 14:46 |
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Someone use magic to make that slowbeef's avatar, please.
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# ? Apr 3, 2015 18:16 |
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We recorded about 1hr 20 min last night, so I've got that to edit. It was all progress too, so maybe 2-3 videos out of it? I also recorded some supplemental material...
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# ? Apr 3, 2015 18:19 |
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Did you figure yet where your stash (where your overflow items go when you loot them. For example: blood vials/bullets when you're capped) is?
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# ? Apr 3, 2015 18:39 |
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Sormus posted:Did you figure yet where your stash (where your overflow items go when you loot them. For example: blood vials/bullets when you're capped) is? Is there a point to using the stash?
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# ? Apr 3, 2015 18:46 |
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Kurtofan posted:Is there a point to using the stash?
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# ? Apr 3, 2015 18:48 |
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But they automatically replenish, don't they? At least bullets and vials do.
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# ? Apr 3, 2015 18:49 |
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It'll automatically replenish your vials and bullets. Stuff like molotovs and antidotes you need to replenish yourself.
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# ? Apr 3, 2015 18:50 |
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These sewers follow and meet Yharnam OSHA regulations. YOSHA regulations. We call them YOSHA.
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# ? Apr 3, 2015 18:51 |
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Gologle posted:These sewers follow and meet Yharnam OSHA regulations. YOSHA regulations. We call them YOSHA.
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# ? Apr 3, 2015 18:51 |
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Kurtofan posted:Is there a point to using the stash? Stash is mostly just for overflow. You need to manually replenish throwables.
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# ? Apr 3, 2015 19:03 |
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JT Jag posted:Oh YOSHA. And to think I was worried Bloodborne wouldn't have it's own "Praise the Sun". I eagerly await the introduction of Bloodborne's Siegmeyer. Bloodmeyer, if you will.
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# ? Apr 3, 2015 19:22 |
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Wiseblood posted:It'll automatically replenish your vials and bullets. Stuff like molotovs and antidotes you need to replenish yourself. Good thing to learn after finishing the game
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# ? Apr 3, 2015 19:50 |
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NEW UPDATE Bloodborne Episode 6: New Weapon And Yes We Are Keeping That (New enemies, too!)
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# ? Apr 4, 2015 01:30 |
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Ooh, I can only hope what that new weapon might be.
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# ? Apr 4, 2015 01:33 |
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Yay, I was hoping you wouldn't miss that weapon. It's a nifty one.
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# ? Apr 4, 2015 02:01 |
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I feel the same about the threaded cane. The whip is really just too slow for my tastes while the cane is faster but still has a pretty good and wide arc to its swings. I don't know if I'd call it the "best" of the starting weapons but it's hard to beat quicker attacks when it comes to combat in this game. The weapon that's picked up in the video kind of strikes me as a straight upgrade of one of the other starting weapons, but I've never actually used it more than playing with it when I got it. I like the look of the saw weapons, they just sort of fit the game's aesthetic where the cane doesn't as much. Maybe that's just due to all of the promotional material. I'm sure it's probably been discovered by now but transforming your weapon during a combo results in an attack that does a bit higher damage, but I don't know if it's worth the trade-off when you have the more consistent string with R1 and the transformation is sort of clunky. It looks cool and feels pretty nice when you string it all together though. Some transformation attacks have a really wide arc which is great for taking care of a lot of enemies at once but eh.
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# ? Apr 4, 2015 02:07 |
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Oh good, you got that weapon. You nearly missed it when you were first in the rafters and then you fell down onto the other side and didn't go back for it that video so I was concerned you forgot about it. If you start with the Saw Cleaver like I did then it's sort of a disappointing find since it's barely different other than having a bit more range. I'm glad somebody else finds the Crows cute though. I thought they were adorable and I felt really bad about killing them. Until they started jumping on me from various rafters.
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# ? Apr 4, 2015 03:19 |
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In an odd way your aimlessness doubles up as thoroughness, as you seem to accidentally stumble on everything. There are also no weight limits or fat-rolling In the game for armour, weapons or items. So go nuts and equip whatever you want, bloodborne don't care. I can also explain how multiplayer and PVP actually works, if you're curious. It doesn't spoil anything, and the short answer is use the bell, but in case you want to blunder through it yourself blind, and i can imagine some situations that would be funny, here is how it goes: You use the summoning bell to put out a matchmaking request, and it costs 1 insight, which you get from seeing bosses or using Mad Mans Knowledge. While the request is active, the game will listen for a nearby bell from another player, this bell could be a co-op request OR a PVP request. Whichever it finds first. So attempting to summon also has a risk of having your game invaded. If you're not ringing your summon bell you're safe for the most part against invaders. And now pro-multiplayer mechanics knowledge, so maybe beef shouldn't read it. The game has a 'bell ringer' who actually appears in the world and you can stop it searching for other bells (say, if you already have your co-op partner and don't want to be invaded) by killing her. There's an item that also stops it searching, but I assume this ends your current co-op too, while killing the bell-ringer just stops further searching. I've never found her, I think she's in set spots depending on your location but they must be quite obscure. And that's how it works I'm Bloodborne, I really prefer it this way. BottledBacon fucked around with this message at 04:28 on Apr 4, 2015 |
# ? Apr 4, 2015 04:04 |
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I think what I've seen so far suggests a better foundation for FROM's kind of game, but the one thing I wonder about is how boss encounters are no longer prefixed by fog gates -- now, they only gain one after they've already been encountered. I suppose it fits better with the game in terms of theme, wanting to be more of a horror game than the usual medieval fantasy, but I lament the possible loss of the strategic element in play.
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# ? Apr 4, 2015 04:14 |
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Hey, I also like LOOM. Small world!
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# ? Apr 4, 2015 04:38 |
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Morroque posted:I think what I've seen so far suggests a better foundation for FROM's kind of game, but the one thing I wonder about is how boss encounters are no longer prefixed by fog gates -- now, they only gain one after they've already been encountered. Although they'd usually get a cutscene the first time you met them instead of just jumping out like that. Off the top of my head I can't think of any that didn't have fog doors or cutscene.
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# ? Apr 4, 2015 05:25 |
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Maybe it's just that fight? Since it seemed like you could only level up once you'd gained an Insight and that you gained one from seeing the boss, maybe the point of that guy is to be something you're likely to stumble on about when you start really feeling like you might want to be able to level up in order to trigger the ability to do so. In that case it would be counterproductive for him to have a fog gate because if you don't know any better of course you're not going to go after a boss sight unseen while you're still trying to figure out how the hell you can even level up. I also have to say this is REALLY making me want to get a PS4 so I can give it a whirl.
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# ? Apr 4, 2015 06:14 |
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Sindai posted:Some bosses in DS worked this way. Seath, for example. Asylum Demon and Stray Demon.
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# ? Apr 4, 2015 06:18 |
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That new weapon looks pretty rad. Also, the lighting in the game looks really good. I don't normally notice that in games but it really stands out in this game in a good way.
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# ? Apr 4, 2015 06:34 |
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If the games thread has tought me anything, it's that we'll have about 2000 hours of content before slowbeef beats the 2nd boss
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# ? Apr 4, 2015 07:39 |
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Morroque posted:I think what I've seen so far suggests a better foundation for FROM's kind of game, but the one thing I wonder about is how boss encounters are no longer prefixed by fog gates -- now, they only gain one after they've already been encountered. I imagine they did that so that it's slightly less obvious a boss is coming (still kind of obvious since boss arenas usually look fairly distinct, tho).
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# ? Apr 4, 2015 07:50 |
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I mentioned this in the comments of a video, but there's an easy way to deal with the werewolves on the bridge if they're giving you too much trouble: you can just kite them back down the stairs of the house. They won't be able to pass through the door and they're more or less left at your mercy. Works for all werewolves and some larger enemies in the game. It's cheesing it, and honestly they're meant to teach you how to reliably visceral, but this might save you some grief (I know it did for me).
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# ? Apr 4, 2015 07:59 |
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You can also just lob molotovs. There's a reason the game gives you quite a few in the area before that part.
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# ? Apr 4, 2015 08:04 |
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TBH if you can avoid spending resources, you always should. Bosses last 2-3 attempts before you have to go farming for items, so the more you save early on, the more you spare your sanity later :/
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# ? Apr 4, 2015 08:11 |
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RealSovietBear posted:TBH if you can avoid spending resources, you always should. Bosses last 2-3 attempts before you have to go farming for items, so the more you save early on, the more you spare your sanity later :/ Not really, that's dumb JRPG logic that leads to you never using good items. Use them when they're effective and when you need em.
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# ? Apr 4, 2015 08:33 |
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Genocyber posted:Not really, that's dumb JRPG logic that leads to you never using good items. Use them when they're effective and when you need em. (Putting this in spoiler tags because I'm not sure if the advice goes too far for the thread's liking. No story spoilers.) Yes, really. The game is really bad on farming later on and it's been a problem for many players from what I've read. I'm just saying if there is a way to remove something without spending items, he should, because then he'll miss those items when an obligatory enemy has, say, fire weakness or he's missing silver bullets for visceral attacks. Even if you use the store to replenish your stock, the blood echoes costs rack up very fast. I'm not saying "save this because there might be a bigger giant crab after this one", I'm saying "save this if there is a way of solving the encounter without spending items and it isn't risky." RealSovietBear fucked around with this message at 08:46 on Apr 4, 2015 |
# ? Apr 4, 2015 08:44 |
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Oh, speaking of things you missed - did you go back to the window with the red lamp that you saw when you opened the lever-based shortcut in video five? It's one of the more interesting ones - as is the one next to your lamp, too. Gilbert gets a few new things to say as the game goes on.
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# ? Apr 4, 2015 10:30 |
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Like most enemies in most Souls games, you can also just straight up run past the werewolves to the boss pretty easily. In fact, in Bloodborne it's really easy to run past just about everything, probably more so then all of the previous Souls games. Although I think it might actually be on purpose.
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# ? Apr 4, 2015 10:32 |
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# ? Apr 25, 2024 22:06 |
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slowbeef posted:NEW UPDATE slowbeef, you jerk! (I love this game)
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# ? Apr 4, 2015 10:45 |