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I bet the fiend turns out to be nice and wants to offer us tea and biscuits. Let's find out.
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# ¿ Apr 25, 2015 07:34 |
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# ¿ Apr 28, 2024 16:43 |
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No, we lie like crazy per instructions.
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# ¿ Apr 25, 2015 14:35 |
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I think it's only fair that a poem for this particular, err, individual should take advantage of his rather, um, unique understanding of meter and structure. All we really had to do was lie But some goons desperately wanted us all to die They bade us speak true Which we then had to do It bit us in the rear Now we've reset our gear Including that garlic Which would be really useful in this situation if the hero of the book weren't a little thick But we lost our loot Which isn't a hoot Anyway what's the deal with this Pip He's kind of a dip Why can't we use the garlic on this vampire Seriously, this dude is just straight-up a vampire... which arouses my ire Come on, why do you even include suspiciously obvious garlic in a list of things that an adventurer has if you aren't supposed to use it to fight a vampire at some point that's just common sense much like that possessed by your dad You cad
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# ¿ Apr 26, 2015 04:23 |
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I'm sure there are plenty of bullshit instadeaths that yet await. East sounds fine, why not.
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# ¿ Apr 27, 2015 02:59 |
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The style of writing on these really is unique. I dig it.
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# ¿ May 3, 2015 03:19 |
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inflatablefish posted:I think we should get leather armour, a dagger, a food pack, a backpack, a waterbag, some rope, some torches, and five healing potions. I think that's all 80 silver. The armor is just a straight bonus, since we can wear our jerkin, so that seems good. The book also told us we need a weapon apart from EJ, and a dagger is the cheapest way of doing that, so that makes sense too. (Hopefully EJ will be usable in the majority of encounters, so investing heavily in a non-EJ weapon probably isn't that great an idea. Now that I've said this, we'll lose him in the first section.) I don't think we need to buy five rounds of potions, though; note that each 3 silver gets us a dozen. We will hopefully not need sixty potions. Let's get two of those (24 potions) instead, and use the other nine silver as follows: * 6 Sacks: 0.5 * 12 Climbing Spikes: 0.5 * 15m roll of bandages: 0.5 * 1 tinderbox: 0.5 * 1 container of oil: 1 * 12 fish hooks: 1 * 1 carpentry hammer: 1 * 1 blanket: 1 * 1 horn: 3 My reasoning: sacks ought to be useful for a bunch of things, we'll need the spikes as well as rope if we want to climb anything, the bandages might come in handy if we're not allowed to feed healing potion to other people, torches are useless without a tinderbox to light them with, the oil isn't as useful without a lamp but we might want to set something on fire, fish hooks are helpful if we need to fish for food (since our supplies appear to be limited), the blanket will help us sleep since we probably aren't buying a tent, and the fact that three musical instruments are on the list makes me suspicious so we should probably pick one up and the horn is the cheapest. I'd like to get a bunch of the other stuff, too, but it's hard to know what to prioritize. (Parchment? We might need to write a note? Cooking utensils, but they're expensive... Change of clothes sounds like something the game will bullshit us with...)
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# ¿ May 6, 2015 00:14 |
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I was wondering if we'd have to re-do the equipment every time. Let's try out the woods.
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# ¿ May 9, 2015 23:30 |
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We might run into a situation where we actually want alternate equipment, though, like if it turns out you can't complete the book without parchment for some reason.
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# ¿ May 10, 2015 04:38 |
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Glazius posted:Wait, it was easier to just take a running jump at the chasm? Ouch. This is seriously the best. Bringing along helpful gear and using it triples the difficulty of the task. Sure, let's go through the shimmering door thing.
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# ¿ May 11, 2015 00:42 |
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We haven't done much with magic yet this book, so yeah, let's give that a shot. I'm sure it won't kill us hilariously.
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# ¿ May 13, 2015 13:48 |
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I think that is the hidden secret of these books. They're teaching you about the transitory nature of material possessions.
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# ¿ May 17, 2015 20:18 |
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Weeellll poo poo. Let's go to 137.
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# ¿ May 27, 2015 23:15 |
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Jazzimus Prime posted:Let's try two up, one down this time. Seems reasonable enough.
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# ¿ May 29, 2015 22:26 |
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If we have time to use the snuffbox or quaff a healing potion before killing them, let's do that too.
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# ¿ Jun 1, 2015 01:44 |
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We definitely want to keep trying to talk to this snake.
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# ¿ Jun 7, 2015 15:40 |
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Ghostwoods posted:Jeez. Nine things is the max, and that assumes we have to drop something to pick up anything we might find. And there's no clue as to what might be vital. Let's do this, except swap the saw for climbing spikes. It seems like there isn't a good way of predicting what we'd need aside from Pip's tendency to fall down things a lot.
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# ¿ Jun 7, 2015 16:59 |
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Explosions posted:If memory serves, the spikes weren't any good without also bringing a rope in the last book. Vote for rope to replace the gold braid, gold is lying around everywhere in this drat kingdom, what has gold ever done for us. We (or at least I) thought it would be that way at the beginning of the book, but if I recall properly every actual use was "if you have the rope or the climbing spikes". It's entirely possible that this book is different, but assuming not we could take either but probably don't need both.
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# ¿ Jun 7, 2015 18:15 |
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Let's waste some time, since there's not a big downside to getting ourselves killed this early. Also, it looks like the levitation spell might partially compensate for our lack of climbing apparatus, thankfully. Let's hope Pip doesn't fall down a bit more than three times.
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# ¿ Jun 8, 2015 01:10 |
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Seriously, what are we going to do, just find a random jewel and NOT pick it up? That's not how adventurers do their thing.
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# ¿ Jun 14, 2015 23:08 |
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Once we get brutally murdered, can we redo the equipment too? I'll second the move to 75.
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# ¿ Jun 15, 2015 22:41 |
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Jazzimus Prime posted:One and go north into the village. This, but first let's trade the saw for a container of oil. That way if we find a lamp we might be able to use it. (I didn't see a light source in the initial equipment list, but maybe we can find one by wandering around.)
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# ¿ Jun 17, 2015 01:23 |
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85 is right there, so why the heck not.
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# ¿ Jun 20, 2015 21:26 |
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Ratatozsk posted:Chug a potion then sleep. The best of both worlds (and then sleeping is less likely to kill us outright.) Sure, best of both worlds.
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# ¿ Jun 21, 2015 16:54 |
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Let's switch off the machine first. Maybe they'll get tired after attacking us once and have to sit down for a long rest.
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# ¿ Jul 24, 2015 00:52 |
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Let's just go down the stairs. We've got enough things at this point that dying due to random dice rolls would be somewhat upsetting and I wouldn't want to bank on that resurrection spell. I mean, I'm sure this will result in us dying anyway due to not having a required item that's in one of the rooms on this floor, but let's cheat 14 as long as we can.
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# ¿ Aug 2, 2015 15:40 |
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Let's use that amulet and head for 147, since it looks like we can only get there from here anyway. Incidentally: Mikl posted:Wait, how does this work? I'm confused. Does this mean that the Ghastly Kingdom of the Dead is literally the afterlife, i.e. where people go when they've died, instead of being just a name like Monster Island? Probably Ansalom cast the resurrection spell we got out of his spellbook on himself and was laying low until we reslaughtered him. Let's hope he doesn't roll well this time.
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# ¿ Aug 2, 2015 20:08 |
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How many more of these have we got to go? I hope it's a lot.
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# ¿ Aug 16, 2015 01:42 |
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Take the beating. Maybe we can find some upgraded gear and come back to this room later for sweet, sweet vengeance.
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# ¿ Aug 20, 2015 23:17 |
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It's all your avatar's fault, obviously. It's cool, man, thread will still be here when you get well.
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# ¿ Sep 6, 2015 18:42 |
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Ring fort!
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# ¿ Sep 23, 2015 17:23 |
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Merlin's message said to head to Lost Island right away, so we should definitely hold off on going there for as long as possible. How about Dragon Island? Dragons are basically big snakes, right?
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# ¿ Sep 26, 2015 18:43 |
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Yeah, let's do the dreamtime. We haven't died to something stupid in a while.
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# ¿ Sep 26, 2015 18:49 |
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It would be ungallant and unbecoming of a knight not to accept the invitation to this obvious trap.
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# ¿ Nov 1, 2015 16:24 |
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Let's do the following: Stand in the light and drink from the chalice. We're not sneak-thieves (present evidence nonwithstanding)! Gamble with the cook exactly one time. The game is rigged against us (ties go to him), but we have enough money to risk 11 gold on the off chance that there's a "if you gambled with the cook" sort of check later and also just to be a good sport in general. Try to make friends with the scholar. If that fails, do not murder the scholar. Not only does killing a harmless old man not seem particularly knightly, there is absolutely no way the book is not about to royally screw us on that fight. Edit: Can we retry for friendly reactions after dying? If so, come back here and try for another friendly reaction next time we die, if we fail. idonotlikepeas fucked around with this message at 18:55 on Dec 6, 2015 |
# ¿ Dec 6, 2015 16:34 |
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We ain't afraid of no ghosts.
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# ¿ Dec 20, 2015 16:50 |
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To avoid a sharp fang subcutaneous We'll accept his help (how'ere extraneous) And if things go wrong (As they have all along) We'll handle it extemporaneous
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# ¿ Dec 27, 2015 02:58 |
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An adventurer bold named young Pip, Was required to return to his ship. But he never dreamed With the help of the Fiend, He'd gear up under our stewardship But I've another verse left to share While we for the Lost Island prepare We should really let loose And re-recruit that mongoose In case any snakes we find there
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# ¿ Dec 27, 2015 21:35 |
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When someone asks you to wrestle a god, you say yes!
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# ¿ Dec 29, 2015 21:05 |
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We only run away when it would be funnier to do so. Time to ogg a god.
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# ¿ Dec 30, 2015 23:42 |
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# ¿ Apr 28, 2024 16:43 |
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Mikl posted:'No,' whispers the Voice, 'it isn't either of those. I tell you what, I'll make it easier for you. I will add five to the number I'm thinking of Now I'll subtract two. Now I'll add fifteen. And now I'll take away the number I first thought of Now I'll multiply by two. Finally, I shall add one hundred and fifty-one. Can you tell me the number I'm thinking of now?' For the record: 2(X + 5 - 2 + 15 - X) + 151 2(5 - 2 + 15 + X - X) + 151 2(5 - 2 + 15) + 151 2(18) + 151 36 + 151 187
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# ¿ Feb 1, 2016 02:59 |