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Of courthe hith name would be Igor, what elthe? Anyway, point your finger at that beardy bastard and say it aloud.
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# ¿ Apr 12, 2015 13:33 |
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# ¿ Apr 28, 2024 08:40 |
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Uh, are we the readers supposed to keep track of items? In that case it might be useful to use some healing items before doing anything else.
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# ¿ Apr 20, 2015 13:09 |
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https://www.youtube.com/watch?v=4rorJCGF1aM I say RUN.
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# ¿ Apr 23, 2015 07:38 |
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The book straight out tells you to put on an unidentified ring that might well be cursed. I'm in favour of elongating the map. Let's go further north!
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# ¿ Apr 23, 2015 21:42 |
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Let's find out if this book has narrative sense... I'm expecting some creature to appear and take a gold coin as soon as you climb aboard the boat. Also, what could possibly go wrong? Climb aboard the party boat! ...That sword really hates spiders.
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# ¿ Apr 24, 2015 13:17 |
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I wonder if we're still in the castle somehow. Check out the island.
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# ¿ Apr 24, 2015 20:18 |
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There was once a nice guy known as Pip Merlin sent him on a lengthy trip Pip did have to lie To make the Wiz die And the Fiend would retrieve the lost ship There was once a wizard as dark as pitch Who opined that Pip's plan was quite rich But, using a map He could beat each trap And Pip would make Ansalom his bitch
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# ¿ Apr 25, 2015 23:52 |
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Unless there are unexpected instadeaths, I think it might've become impossible to lose now. Anyway, those 25 additional life points? Those are basically Binding of Isaac's soul hearts. And here was I, thinking that BoI had come up with a clever little idea.
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# ¿ Apr 26, 2015 22:35 |
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A few corrections (were you in a rush or something?) - "You not, hesitantly." Nod? - There's a failed quote tag a bit later. - I am quite sure that "anti-room" must be ante-room. Both in the text and in your map. Ante means 'before' as in 'a room before a large room'. 'Anti-room' would mean 'against room' and makes no sense. Did the actual book make the same mistake?
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# ¿ Apr 30, 2015 21:58 |
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Uh, Merlin, if more things can come out of that Gateway, isn't it better to close it first, worry about the dragon later?
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# ¿ May 5, 2015 23:11 |
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idonotlikepeas posted:The armor is just a straight bonus, since we can wear our jerkin, so that seems good. The book also told us we need a weapon apart from EJ, and a dagger is the cheapest way of doing that, so that makes sense too. (Hopefully EJ will be usable in the majority of encounters, so investing heavily in a non-EJ weapon probably isn't that great an idea. Now that I've said this, we'll lose him in the first section.) Let's do this.
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# ¿ May 7, 2015 08:00 |
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Just caught up with the thread. I am really wondering what would've happened if you'd decided to stay with the monks in the village. Also, another mistake in the book. It speaks of the smell of burning sulfur and about a new smell: the unmistakable smell of methane. Methane has no smell whatsoever. Most sources have some sulphuric component added to it, either naturally, or artificially to make it easier to detect leaks. So, I don't know what Pip smelled but it certainly wasn't methane.
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# ¿ May 29, 2015 09:15 |
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I'm guessing there's gonna be enemies that can slow you down, and you might not be able to throw away something in the middle of a battle. So maybe take no more than 8 items, just to be sure?
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# ¿ Jun 7, 2015 16:45 |
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We're cursed anyway. Just continue searching, there's nothing to lose. Question: If you die and go back to pick up useful things you found before, do you have to roll for random encounters again?
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# ¿ Jun 16, 2015 14:52 |
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First thought:Jazzimus Prime posted:This, but quaff two healing potions first. And DON'T risk the Dreamtime. Too many chances of a bullshit instant death. Thirded.
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# ¿ Jun 23, 2015 21:16 |
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Beat guards, get treasure. We didn't come all this way for nothing. And maybe the treasure room has a ring of +1 coolness or something.
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# ¿ Jun 24, 2015 22:58 |
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Return to 129, make a zig-zag pattern north -> west -> south -> west -> north -> west and so on, let us know if there's anything interesting in any of the tiny rooms, if not, skip to the next corridor.
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# ¿ Jul 14, 2015 23:00 |
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If I remember correctly, the only currently reachable places we haven't been to yet are 135 and 87. 87 screams 'progress' to me (or not, there might be a really good item hidden in that half of the maze), so I'd say go to 135 first.
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# ¿ Jul 28, 2015 18:32 |
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quote:But if it does work, you are completely resurrected with all your original LIFE POINTS quote:Nice reward. It doesn't specify how many LIFE POINTS we get when we come back to life ??? Anyway, I want the treasure in 126
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# ¿ Aug 2, 2015 14:59 |
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Can we use up the polish right now? I vote for that.
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# ¿ Aug 14, 2015 21:12 |
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FredMSloniker posted:
All I can guess is that those pen drawings with the large amount of black/white lines somehow 'overload' the scanner's processing. Looks like the scanner processes the image in square blocks, and where the overload happens, they just turn white (with some noise at the edges, which might be caused by anti-aliasing).
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# ¿ Aug 16, 2015 11:54 |
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Always fight.
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# ¿ Aug 20, 2015 21:27 |
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Glazius posted:Ancient Greece, huh? Hmm. Wonder if Excalibur's gone because some young Pip grabbed it up in the past to deliver it in the future. Then again, do we know Excalibur's missing? What? As far as I gather you aren't in Pip's body. Merlin's spell put you in a random Greek prisoner's body. And you're trying to survive until Merlin finds you. That's why you don't have anything, not even magic, right now.
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# ¿ Aug 25, 2015 13:55 |
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Spare him, a knight never says no to a request for help.
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# ¿ Sep 26, 2015 17:15 |
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..Did we stumble into Moria?
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# ¿ Sep 27, 2015 00:10 |
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I'm guessing we might not need all of them. Let's skip this one for now and only come back if we're somehow blocked further along.
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# ¿ Oct 11, 2015 19:55 |
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But is it a blue or a purple boat?
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# ¿ Oct 19, 2015 07:45 |
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quote:That which, if multiplied by five, then ten, then the same added, plus a further score, equates to your present location, will gain you ample reward for your insight. Let's see. We are on 170. A score is 20. Possible answers are 1, 2 and 3. Let's try all of them 1 * 5 * 10 + 10 + 20 = 80, nope 2 * 5 * 10 + 10 + 20 = 130, no 3 * 5 * 10 + 10 + 20 = 180, close but no cigar. There's no correct answer (well, it's 2.8 but that makes no sense). So either there's an error in the book here or I'm missing something obvious.
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# ¿ Oct 23, 2015 20:37 |
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Do not dive. It looks like the surface of the lake might be solid, you don't want to hurt your head. It would be an option to walk. Worst that can happen is you fall into the water and drown. Except you can't drown any more. But if there's a boat, that's definitely the best option. Boat seconded
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# ¿ Nov 4, 2015 23:51 |
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I fully concur.
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# ¿ Dec 6, 2015 23:25 |
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If it was good enough for Caesar it is good enough for me.
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# ¿ Dec 28, 2015 11:15 |
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If you accidentally calculate the wrong number, you can end up in any place in the book at all. Interesting.
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# ¿ Feb 1, 2016 19:31 |
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Speaking of the fairy kingdom, EJ is made of iron, right?
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# ¿ Feb 25, 2016 07:16 |
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Uh, I've been there a few years ago. You could get an audio guide, which had a neat description of each numbered spot. I suppose they don't have audio guides in Merlin's time?
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# ¿ Feb 29, 2016 23:51 |
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FredMSloniker posted:Huh! So the numbers aren't just arbitrary positions? Neat. Heh. That was not quite what I meant. No, in reality they set out a fenced-off tourist route around and through the structure, with numbered signs that are in order. Every time you see a sign you can press the corresponding button on the audio player and you'll hear an explanation that has to do with that specific location on the route. The numbers in the book don't have to do anything with that, as far as I know. One thing I do remember is that the folks who built the thing used stones that aren't available anywhere closer than Northern Wales. So they dragged those heavy things a far distance. One possible reason was that these stones always feel warm to the touch compared to other rocks, no matter the weather. Ancient people might've thought this was magic. To show this, they had placed a local stone next to one of the Stonehenge stones and you could touch them. The audio guide made it sound like this was some kind of unexplained phenomenon - actual magic? Of course, the explanation is simple: those rocks have lower heat conductivity. Just like metal feels colder than wood at the same temperature, because metal conducts the heat away from your hand faster. I'm sorry if I destroyed anyone imagination.
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# ¿ Mar 1, 2016 19:38 |
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Destroy those bandits.
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# ¿ Mar 7, 2016 17:44 |
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Sounds to me it's time to prepare our poetic creativity again.
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# ¿ Mar 7, 2016 20:44 |
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# ¿ Apr 28, 2024 08:40 |
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theamazingchris posted:I've got an itch to see the world's edge. Let's go north. Agreed.
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# ¿ Mar 15, 2016 22:59 |