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Go for the Tree of Knowledge and turn east
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# ¿ Apr 24, 2015 05:40 |
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# ¿ Apr 27, 2024 21:12 |
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I like how not having spells is death half the time, but anyone can sneak into the tent regardless of whether they have roguery or not. I'm guessing roguery won't matter here either, but it's worth a try. Hide!
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# ¿ May 3, 2015 07:55 |
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So based on the page numbers and the lack of a keyword or any sort of information remembering - summoning a storm has absolutely no effect except to lock you out of using your skill for the rest of the book. "Have an adventure? Yes/No" checks are bad enough, but a choice with no effect other than losing a skill seems even worse. Also, voting for due west for the probable irony of seeing us wrecked by a storm after the storm we summoned did nothing to our enemy.
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# ¿ Jun 10, 2015 07:04 |
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Ratatozsk posted:Failures: Root'd to death, despair!'d, swallowed and digested by a Colossus beetle, ate a pig and failed to avert an ecological cataclysm, slave'd and toil'd to death, pulmonary arrownation, stabbed in the eyes and left to "live" off the land, lightly dragon'd, tree'd from a great height x2, Countless Swords of the Westermen'd, gale'd, yardam'd, rack'd I recommend swallow'd, digest'd, fail'd, and stabb'd to complete the set (other than pulmonary arrownation which I like too much to turn into arrow'd) Also, we have a 5 star ship, so Cannons
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# ¿ Jul 3, 2015 04:38 |