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So, OK, hang on, let me get this totally straight. An interceptor does 37 damage. It's shooting a frigate which has MediumArmor, so it multiplies the damage by 0.7. And that's actually working as intended? There's no bug there?
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# ? May 3, 2015 23:16 |
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# ? Apr 27, 2024 01:09 |
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Fluffy Tail posted:Is it bad that I really hope Sajuuk is actually the Beast.
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# ? May 3, 2015 23:31 |
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ThisQuietReverie posted:There's no crow here dude-a lot of this knowledge actually stemmed from a comment you made (in video or thread, I don't remember) during your Cataclysm play through. I was determined to find this bug you had mentioned to ensure that HW:R did not ship with such a debilitating bug it so in actuality you set all the research into motion (and in doing so made me scrutinize why frigates are so bad). They should see a significant improvement in future HW:R patches. :narrowedeyes: You work on Remastered?
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# ? May 3, 2015 23:36 |
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There's a lot wrong with this game but the new design of the Bentusi ship is not it. God drat.
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# ? May 3, 2015 23:49 |
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Bobbin Threadbare posted:"Yo, I heard y'all needed some plot in this game so here it is. Peace, I'm out." I was thinking the same thing. I didn't notice this my first time through HW2R. I was paying more attention to the fact that it took me four or five tries to beat this mission. berryjon posted::narrowedeyes: :alsoNarrowedEyes:
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# ? May 4, 2015 00:34 |
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John Liver posted:There's a lot wrong with this game but the new design of the Bentusi ship is not it. God drat. The base design lives on, in mass effect's relays. Seconding the whole "the bentusi entrance was great but this plot...", the bit that seems really jarring is that there's no one going "wait what" after the bentusi drop their prophecy thing.
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# ? May 4, 2015 00:59 |
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Oh! Now that we've seen them, I'll point out that in case you were curious: Soban's ship is a modified Marine Frigate.
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# ? May 4, 2015 01:32 |
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berryjon posted::narrowedeyes: Art, so put the knives away unless you have grievances over how it looked.
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# ? May 4, 2015 01:55 |
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berryjon posted::narrowedeyes:
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# ? May 4, 2015 02:05 |
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GOTTA STAY FAI posted:Ship under attack. What gets me about this line is you can hear that there are multiple variations on it ("Frigate under attack", "We're taking hits", etc) but for some reason it defaults to just a couple of different Generic Male Voices going "Ship under attack" Polaron fucked around with this message at 02:12 on May 4, 2015 |
# ? May 4, 2015 02:10 |
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ThisQuietReverie posted:Art, so put the knives away unless you have grievances over how it looked. I will never complain about how Remastered looked. Never. cokerpilot posted:On a completely different note weren't you going to talk about pulsar corvettes this episode? You even zoomed in and followed one for awhile. I was planning on it, but the timing for what I wanted to talk about didn't quite work out. I'll try with the next mission.
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# ? May 4, 2015 03:41 |
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Polaron posted:What gets me about this line is you can hear that there are multiple variations on it ("Frigate under attack", "We're taking hits", etc) but for some reason it defaults to just a couple of different Generic Male Voices going "Ship under attack" Breach in starboard fusion chamber.
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# ? May 4, 2015 03:58 |
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When I played this game I tended to hear "Hold and engage, we've got contact" way too much for it to be a coincidence, more than Frigate Lost, but I barely hear it in your videos. Must have something to do with me obsessively tapping keys and giving redundant orders
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# ? May 4, 2015 05:17 |
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Man, the whole prophesy poo poo aside, what the hell happened to the Bentusi's voices? Where is the echoing reverb? The gravitas? And how the hell did a fleet that we are expected to beat, manage to destroy all but one of them? The Hiigarans still can't figure out the super acolytes! Otherwise those would have become standard. There is no way they wouldn't have.
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# ? May 4, 2015 05:32 |
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Apart from the duuumb adaptive difficulty thing, the really dumb thing about this mission was how quickly they dumped the whole 'Chosen One' thing upon you. In Cataclysm, they had entire missions to establish the Beast. Here, it's "Hey guys Destiny has chosen you as its newest Pokemon kay peace out bai". It just comes out of left field.
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# ? May 4, 2015 05:46 |
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Dabir posted:So, OK, hang on, let me get this totally straight. Yep. That's an oversimplified slice of the whole, but yeah the math is solid and you can follow the damage all the way through the chain.
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# ? May 4, 2015 07:01 |
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berryjon posted:The retcon in HW2, and moved into the HW1 Manual for Remastered is that the Khar-Toba's Core was extracted and put into the Mothership as-is. No reverse engineering. No taking it apart to carefully study how it works to build the theory that would allow them to build smaller cores. No building a x12 scale model of the Khar-Toba's FTL engine to install in the massively larger Mothership. Also even with that explanation, the Second Core would've been "discovered" when the Khar-Toba was goddamn built, unless they also retconned the Khar-Toba into not actually being a Hiigaran evacuation vessel at all. Ilanin posted:edit: and of course in Cataclysm there's the line "we're headed back to Hiigara, making maximum range hyperspace jumps" with the implication being they'll need several, which is definitely not how the Mothership worked in the original. There's a lot to object to in HW2's plot, but the Mothership's hyperdrive being special is actually one of the things that makes a certain amount of sense. If that wasn't how the Mothership worked in the original, they would've just popped up on Hiigara after the first couple of missions. There are plenty of times where the Mothership stops in space for reasons other than various interdicting phenomena. It's pretty clear that even the Mothership's hyperspace drive had limitations in the original game. Falcorum posted:Seconding the whole "the bentusi entrance was great but this plot...", the bit that seems really jarring is that there's no one going "wait what" after the bentusi drop their prophecy thing. Yeah, one of the really jarring things about HW2's plot is that at a lot of points the Mothership fleet just does things because. They never really had much of a plan until this point, like, what were they even really going to do? Rally allies? Gather a fleet and strike at the back of Makaan's lines? Now suddenly there's a prophecy that they can potentially use to win but... unless they already knew of that sort of thing beforehand, what was the point of the whole "rebuilding the mothership"-plot anyway?
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# ? May 4, 2015 09:34 |
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In the original they had no idea what they were doing, they were dropping out of hyperspace by killing power to the thing when they guesstimated they'd gone far enough.
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# ? May 4, 2015 10:05 |
Fluffy Tail posted:Is it bad that I really hope Sajuuk is actually the Beast. edit: Christ, I forgot about that one. How does it feel to know that He is actually a captain in Higaaran fleet? anilEhilated fucked around with this message at 10:09 on May 4, 2015 |
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# ? May 4, 2015 10:06 |
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PurpleXVI posted:Also even with that explanation, the Second Core would've been "discovered" when the Khar-Toba was goddamn built, unless they also retconned the Khar-Toba into not actually being a Hiigaran evacuation vessel at all. Not to mention we see one of the Khar-Toba's sister ships, recognized as being the same design, not to mention flashbacks to the whole exodus. I suppose they could have limited the Khar-Toba to the same regular jumps as the rest of the fleet, but still.
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# ? May 4, 2015 10:45 |
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PurpleXVI posted:Yeah, one of the really jarring things about HW2's plot is that at a lot of points the Mothership fleet just does things because. They never really had much of a plan until this point, like, what were they even really going to do? Rally allies? Gather a fleet and strike at the back of Makaan's lines? Now suddenly there's a prophecy that they can potentially use to win but... unless they already knew of that sort of thing beforehand, what was the point of the whole "rebuilding the mothership"-plot anyway? My memories of this game are a little vague, but it felt like the first half of the plot was extremely lazy and the second half was just completely strange and nonsensical, like a written after a drugs trip, as if they'd hot boxed the writers room or something. Dabir posted:In the original they had no idea what they were doing, they were dropping out of hyperspace by killing power to the thing when they guesstimated they'd gone far enough. This is the impression I got too. They were planning to do a series of short range jumps to test the Mothership, and well the Burning of Kharak nixxed that straight away so they had to gtfo real quick.
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# ? May 4, 2015 10:52 |
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PurpleXVI posted:Also even with that explanation, the Second Core would've been "discovered" when the Khar-Toba was goddamn built, unless they also retconned the Khar-Toba into not actually being a Hiigaran evacuation vessel at all.
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# ? May 4, 2015 12:01 |
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Calax posted:Please see my giant expository text dump from the back of the strat guide on the other page. The retcon was that instead of just building and upscaling the entire system, they simply upscaled the power conduits etc around the core because that stuff on the Khar Toba wreck was built for a much more efficient power plant. AND it wasn't even supposed to be on the Khar Toba in the first place, it was basically smuggled onto the ship, with their jumps making it look like they were using smaller drives. I thought the whole point of the original Hiigaran exodus was that they weren't allowed to use warp jumps and the entire journey was using sublight drives.
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# ? May 4, 2015 12:47 |
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Calax posted:Please see my giant expository text dump from the back of the strat guide on the other page. The retcon was that instead of just building and upscaling the entire system, they simply upscaled the power conduits etc around the core because that stuff on the Khar Toba wreck was built for a much more efficient power plant. AND it wasn't even supposed to be on the Khar Toba in the first place, it was basically smuggled onto the ship, with their jumps making it look like they were using smaller drives. *ok, it's possible that a few more arrived along with the Khar Toba, but still
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# ? May 4, 2015 12:47 |
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Rick_Hunter posted:I thought the whole point of the original Hiigaran exodus was that they weren't allowed to use warp jumps and the entire journey was using sublight drives. It was.
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# ? May 4, 2015 12:52 |
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What the hell were Relic thinking with that no-effort plotdump?! Seriously, it's basically Old Man Bentus pulling over to the curb in his pimped '67 Chevy Spacewagon, delivering a spiel about how Jimmy from next door is a no-goodnik and how swell it is that you socked him in the balls; oh and by the way, you are destined to mow the neighborhood lawns, 'cause your dad left you his tricked-out lawnmower. And without a further word, Old Man Bentus fucks off to Vegas, leaving you scratching your head in confusion.
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# ? May 4, 2015 13:59 |
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inscrutable horse posted:
I like how Fleet Intel just pretends he didn't hear any of that and starts talking about the shipyard.
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# ? May 4, 2015 14:54 |
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RBA Starblade posted:I like how Fleet Intel just pretends he didn't hear any of that and starts talking about the shipyard.
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# ? May 4, 2015 15:19 |
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Rick_Hunter posted:I thought the whole point of the original Hiigaran exodus was that they weren't allowed to use warp jumps and the entire journey was using sublight drives. What? How would they get from Hiigara (near the very center of the galaxy) to Kharak (literally at the tail end, as Kharak is an old planet with an old star) only on sublight? It would have taken them thousands of years.
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# ? May 4, 2015 15:29 |
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RubricMarine posted:What? How would they get from Hiigara (near the very center of the galaxy) to Kharak (literally at the tail end, as Kharak is an old planet with an old star) only on sublight? It would have taken them thousands of years. They were on the prison ships for generations and generations and forbidden from using or developing hyperspace technology. If they could have just jumped wherever it wouldn't have been that hard to find a random planet to land on.
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# ? May 4, 2015 15:33 |
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There's missing a sense of scale here, because galaxies are HUGE. Even if the fleet was moving at precisely c in a straight line to Kharak, you're talking about a journey of tens of thousands of years to get there. I'd chalk this up to "writers have no idea how big space is" but still. (And it'd still be possible to have FTL travel with a centuries-long exodus -- you make the jumps in small hops, it takes time between hops, you have to survey each star for habitable planets and there's a lot of barren star systems, the fleet is already falling apart and needs extended maintenance, etc.)
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# ? May 4, 2015 15:56 |
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kw0134 posted:There's missing a sense of scale here, because galaxies are HUGE. Even if the fleet was moving at precisely c in a straight line to Kharak, you're talking about a journey of tens of thousands of years to get there. I'd chalk this up to "writers have no idea how big space is" but still. This is the game series where despite everyone knowing not to go into a nebula after a while the Kadesh survived for four thousand years in space. You should never pay attention to scale in sci-fi. Except in Homeworld 2, you should pay close attention to the numbers they start to throw out later on.
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# ? May 4, 2015 17:00 |
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I wouldn't pay attention to it but the series feels like it insists on presenting this massive scale without actually comprehending what that implies, and it's bothersome in a nitpicky way. It's avoidable because you don't need to specify anything; do it like Cataclysm where you get to where you need to go at whatever arbitrary location at an arbitrary time because plot. That works fine. When you toss out numbers and start marking distances then it invites examination.
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# ? May 4, 2015 17:44 |
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kw0134 posted:"Well, that sure was a thing. Anyway, the strategic situation means the shipyard stays here while we are apparently going to gently caress off to random spots in the galaxy and leave the Homeworld in the hands of a deranged, marauding conqueror. Alert to fleet: your daily lithium dosage will be increased while we transit through hyperspace to...where the hell are we going? <indistinct mumbling> Sajuuk help us." quote:good words about scale, distance, and proportion Yeah, I feel like this is borderline begging the question, but Hiigara is getting nuked by a gigantic invasion fleet right now. The Vagyr are landing on smouldering, irradiated soil what used to be densely populated urban areas right now. If the war ended this second and everyone politely agreed to drop the matter and head on home, then even with space tradeTM and wizardly advanced scifi tech Hiigara would be optimistically in a Year Zero situation. This is not an insurmountable obstacle to a really loving good story, but why oh why am I getting the feeling that the game just pretends none of the things it's said via missions and cutscenes fifteen minutes ago were said?
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# ? May 4, 2015 18:04 |
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One tends to get the impression with Homeworld 2 that they made all the missions and then strung them together afterwards.
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# ? May 4, 2015 18:22 |
I got a major "Im Daisy!" Mario kart double dash vibe from that battle. Berryjon, perhaps your version is bugged and the placeholder audio are being played. You should check to see if the actual audio files are there! Alternatively you splice in Wilhelm scream anytime someone says "I'm under attack"
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# ? May 4, 2015 18:36 |
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Okay, I'll stick around for the spectacle, but I'm gonna roll my eyes so hard at the story!
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# ? May 4, 2015 18:43 |
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Willie Tomg posted:Yeah, I feel like this is borderline begging the question, but Hiigara is getting nuked by a gigantic invasion fleet right now. The Vagyr are landing on smouldering, irradiated soil what used to be densely populated urban areas right now. If the war ended this second and everyone politely agreed to drop the matter and head on home, then even with space tradeTM and wizardly advanced scifi tech Hiigara would be optimistically in a Year Zero situation. In this universe's scale, there's little a space bound fleet can do to a planet. Makan and the Vagyr don't have a stockpile of whatever the Taiidan threw down on Kharak so for all intents and purposes, it's a true siege where Hiigara is well-defended and stocked but is isolated and the Vagyr are waiting them out while banging on the walls. Doesn't make sense at all but \/\/
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# ? May 4, 2015 18:45 |
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I like to think the reason no one seems all that worried about the assault on Hiigara is because Kith Somtaaw is on the job and they parked a handful of multi-beam frigates in orbit.AltaBrown posted:Okay, I'll stick around for the spectacle, but I'm gonna roll my eyes so hard at the story! Raygereio fucked around with this message at 18:54 on May 4, 2015 |
# ? May 4, 2015 18:50 |
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# ? Apr 27, 2024 01:09 |
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RBA Starblade posted:This is the game series where despite everyone knowing not to go into a nebula after a while the Kadesh survived for four thousand years in space. The Kadeshi were probably sustained by either adventurers who said "A place no one returns from?! There has to be something cool there!" or traders who said "Well, if we go around this nebula we'll cut into our profit margins."
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# ? May 4, 2015 18:52 |