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Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

It's kind of bugging me that they're pronouncing "Gehenna" with two syllables instead of three. According to Dictionary.com, either pronunciation is valid, but in that case they should use one of the alternate spellings with only one E.

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berryjon
May 30, 2011

I have an invasion to go to.

Bobbin Threadbare posted:

It's kind of bugging me that they're pronouncing "Gehenna" with two syllables instead of three. According to Dictionary.com, either pronunciation is valid, but in that case they should use one of the alternate spellings with only one E.

Let's Play Homeworld 2: :effort:

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

RBA Starblade posted:

I like the chill voice acting. :shobon:

It's not even chill... It's a space war full of explosions with voice overs brought to you by NPR News.

kw0134
Apr 19, 2003

I buy feet pics🍆

There's a big difference between calm but otherwise show they've been affected by their circumstances, versus people who are calm and utterly detached from what's going around them as if drugged. Listen to the verbal reports from tactical from mission 3 of HW1, and you can hear his voice subtly cracking when he says "all orbital facilities destroyed". In Cataclysm you get the distinct impression that they're professionals, yes, but professional miners and they're in way over their heads and when it's too much we get some of the best moments in the series.

Here, everyone's all "I'd care some more but these horse tranquilizers are pretty good."

Annointed
Mar 2, 2013

If they would sound so callous to harm I would've preferred a style of voice acting like Cecil from Welcome to Night Vale, where the casualties are taken in stride.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


I'm pretty disappointed in this game so far. You people are hyping it up like it's the most horrible poo poo ever, and yet so far I don't think it's that bad (except for the Bentusi info dump). I take it the game is going to get worse in later missions?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Disco Infiva posted:

I'm pretty disappointed in this game so far. You people are hyping it up like it's the most horrible poo poo ever, and yet so far I don't think it's that bad (except for the Bentusi info dump). I take it the game is going to get worse in later missions?

It's pretty okay and everyone's exaggerating. The scaling will make the game almost unplayable by the end though. I found it unwinnable by a certain mission and stopped bothering.

Albu-quirky Guy
Nov 8, 2005

Still stuck in the Land of Entrapment

Disco Infiva posted:

I'm pretty disappointed in this game so far. You people are hyping it up like it's the most horrible poo poo ever, and yet so far I don't think it's that bad (except for the Bentusi info dump). I take it the game is going to get worse in later missions?

It's not so much that it's a horrible game, it's just that after how incredible everyone remembers Homeworld being, HW2 is kind of a disappointment.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Disco Infiva posted:

I'm pretty disappointed in this game so far. You people are hyping it up like it's the most horrible poo poo ever, and yet so far I don't think it's that bad (except for the Bentusi info dump). I take it the game is going to get worse in later missions?

Yeah, the thing is, Homeworld 2 is, by itself, not a goddamn Daikatana or anything, just pretty drat mediocre.

But it's such a zero-effort, poo poo-tastic follow-up to two of the best strategy games ever. It feels even more soulless because they clearly put so much effort into the visuals, into the packaging, but so little into the content, that it just comes across like some really bad AAA cash-in on a beloved franchise. The offensiveness is less in Homeworld 2's objective quality, more in how it's just such an awful drop in quality from its predecessors. Like, the story's bad, but it's mostly bad because of the crappy retcons it forces on the other games, if it had just been written by itself it would simply have been generic and uninspiring. But with the retcons it's taking a greasy dump on something non-generic and pretty good.

SIGSEGV
Nov 4, 2010


RBA Starblade posted:

It's pretty okay and everyone's exaggerating. The scaling will make the game almost unplayable by the end though. I found it unwinnable by a certain mission and stopped bothering.

The scaling was rumored to cause out of memory errors but I'm pretty sure that's a myth.

ZeeToo
Feb 20, 2008

I'm a kitty!
I was a big fan of the first two, but am coming into this one relatively blind.

So far... I've actually been okay with the retcons and more mystical take. That doesn't bother me. Two things have, though. One is that the Hiigarans and Vagyr don't have as strong of a visual presence as previous games. That's both in being distinct from each other and in terms of ships standing out. It doesn't have the same clear visual shorthand as Beast/Kadeshii/etc had. My other one is that... it seems like the scale is somehow off? In HW1 and HWC, you start off as a very small force and work your way up to challenging major fleets. Here, the dialog talks as if the Pride's fleet is a serious contender moving to challenge interdictors and smash outposts and whatnot, but I can see drat well that the game has only given us frigates at largest to work with, and it's not the largest force of them, either.

Do either of those get better, and/or am I judging it too harshly?

Gothsheep
Apr 22, 2010

ZeeToo posted:

I was a big fan of the first two, but am coming into this one relatively blind.

So far... I've actually been okay with the retcons and more mystical take. That doesn't bother me. Two things have, though. One is that the Hiigarans and Vagyr don't have as strong of a visual presence as previous games. That's both in being distinct from each other and in terms of ships standing out. It doesn't have the same clear visual shorthand as Beast/Kadeshii/etc had. My other one is that... it seems like the scale is somehow off? In HW1 and HWC, you start off as a very small force and work your way up to challenging major fleets. Here, the dialog talks as if the Pride's fleet is a serious contender moving to challenge interdictors and smash outposts and whatnot, but I can see drat well that the game has only given us frigates at largest to work with, and it's not the largest force of them, either.

Do either of those get better, and/or am I judging it too harshly?

Well, you do get larger ships, at least. And I always thought the visual design was pretty good for the two. The Vaygr fighters are very dagger shaped with rigged fins along them, while Hiigaran fighters are very boxy with pods on the sides. Vaygr corvettes are very boxy with cockpits high up, usually extended a bit from the main body, and fixed weapon mounts on the sides. Hiigaran corvettes are flat with central cockpits and weapon turrets on the top and bottom. Frigates are pretty similar, with Hiigaran frigates being flatter, thicker and shorter, and also Vaygr frigates do this thing where they have tall spire-like bridges that separate them from the body of the ship. Vaygr capital ships tend to be very vertically designed with the main weapons pushed forward, while Hiigarans tend to be horizontally designed with the main weapons further back.

Willie Tomg
Feb 2, 2006
Its also really cool how the Vagyr are incentivised to smaller, more numerous and flexible but individually weaker and specialized ships. It's a good contrast to the Hiigarans more capships-with-support specialized focus and reminiscent of the dialogue in the HW1 manual of what turned into a screaming fistfight argument over whether small flexible strike craft units or large wedges of capships were more effective.

It doesn't show up as much in the campaign so far because of a relatively passive and scripted AI leaving unescorted carriers all over the place and unit scaling in upcoming missions skewing the rest, but it made for some interesting skirmish multiplayer and it was nice.

Illuyankas
Oct 22, 2010

My problem so far is that the missions themselves are pretty boring, and there appear to be no actual stakes or sense of danger. It feels like going through the motions.

Also the mystic crap is out of a left field on Kharak, it's so pointless and out of place.

propatriamori
Feb 13, 2012

there can be no peace until everyone is safe

Illuyankas posted:

My problem so far is that the missions themselves are pretty boring, and there appear to be no actual stakes or sense of danger. It feels like going through the motions.

I think this, more than anything, about the actual gameplay. Homeworld's missions were fun. These aren't.

I think part of that is that...there's a weird knife-edge of difficulty they rest on. The story dictates that that Vagyr is this unstoppable horde you're fighting a desperate escape through, and so you end up with these waves of crap to deal with. But...you don't have anything effective to deal with them for no reason that's explained in any way (made so much more inexplicable by that mission with Ion Cannon Frigates and then...you don't get to build them for yourself why?), and you're hamstrung by the unit cap, which you can very easily hit. So the missions get passable by the Vagyr unit composition being totally ludicrous and ineffectual...just lots of them.

...which makes it tedious. And, when I most recently played it, just plain frustrating, because my THIS ALL THE FIGHTERS/BOMBERS THE GAME WILL LET ME BUILD wing of stuff would get torn apart engaging an enemy force, and then it's like...guess I'll build more fighters and bombers, because the frigates aren't going to do me any good.

As for the story...I think you have to get all the way through it to really appreciate the let-down.

Seaside Loafer
Feb 7, 2012

Waiting for a train, I needed a shit. You won't bee-lieve what happened next

Along with the constant auto jumping which i mentioned earlier its also that to really win and play properly you have to spend most of your time in the tactical view or on pause, kills the magic rather allot

Calax
Oct 5, 2011

It should be noted that Vaygr are very vertically inclined. The plane of their ships are all on the vertical, while the Hiigaran's are all Horizontal.

Its more obvious once we get to Capial and Super Cap ships

Sel Nar
Dec 19, 2013

Calax posted:

It should be noted that Vaygr are very vertically inclined. The plane of their ships are all on the vertical, while the Hiigaran's are all Horizontal.

Its more obvious once we get to Capial and Super Cap ships

Hell, their respective shipyards are a perfect microcosm of the two design philosophies; Hiigaran Shipyards are VCRs, and Vagyr Shipyards are Toasters.

chumbler
Mar 28, 2010

Sel Nar posted:

Hell, their respective shipyards are a perfect microcosm of the two design philosophies; Hiigaran Shipyards are VCRs, and Vagyr Shipyards are Toasters.

The stark difference in ship design and coloring between factions is one of the coolest things about the series. The Hiigaran ships look sleek and pretty, and the flat design of most of their ships makes the mothership stand out more, though it'd still fit right in if they just turned it on its side. The Vaygr ships look more function over form and keep both Taiidan and Turanic influence. It's kind of the clean sci-fi design versus the more probable sci-fi design.

And then there's Somtaaw, where everything is box + guns because gently caress it. Looking good doesn't kill poo poo. Though they still made the really cool looking hive frigate and have some great workers.

John Liver
May 4, 2009

Hiigaran ships look like sea life, Vaygr ships look like flying guns, Somtaaw ships look like office supplies.

NHO
Jun 25, 2013

Somebody, tip Pride of Hiigara to the side.

Alavaria
Apr 3, 2009
Instead of vertical or horizontal, be in the plane at 45 degrees to both.

The "slightly tilted" look.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


The Dutch angleship.

berryjon
May 30, 2011

I have an invasion to go to.

Alavaria posted:

Instead of vertical or horizontal, be in the plane at 45 degrees to both.

The "slightly tilted" look.

Unlike the Kuun-Lan, which could be made to move into a 'vertical' orientation, the Mothership will stay oriented in the same manner the entire campaign.

Yet another reason why the Kuun-Lan is better. ;)

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I freely admit I wouldn't mind seeing the Pride of Hiigara do a barrel roll.

Sel Nar
Dec 19, 2013

chumbler posted:

And then there's Somtaaw, where everything is box + guns because gently caress it. Looking good doesn't kill poo poo. Though they still made the really cool looking hive frigate and have some great workers.

That and 105 in-game years after the fact, there's still no real 'counter' to the Archangel, because it's basically the unholy offspring of the threesome between a Heavy Cruiser, a Bentusi Tradeship, and a Missile Destroyer. And, with those frigate-sized energy cannons, well, any fighter that gets too close is going to quickly become an expanding cloud of monatomic vapour.

Amusingly, the biggest and baddest Hiigaran Supercapital in this game has the same design flaw the Archangel does when it comes to pointing all its long-range firepower at the same target.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

Sel Nar posted:

That and 105 in-game years after the fact, there's still no real 'counter' to the Archangel, because it's basically the unholy offspring of the threesome between a Heavy Cruiser, a Bentusi Tradeship, and a Missile Destroyer. And, with those frigate-sized energy cannons, well, any fighter that gets too close is going to quickly become an expanding cloud of monatomic vapour.

Creating a counter for the Archangel would be suicidal: The Somtaaw are right there watching it. How long would it be before "We have analysed the enemy vessel, and our engineers think we can make some improvements"?

theblastizard
Nov 5, 2009
I imagine the reason the Somtaaw disagreed with sticking the Warp Core into the Pride of Higaara was that they designed a better warp core that jumps even farther.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

theblastizard posted:

I imagine the reason the Somtaaw disagreed with sticking the Warp Core into the Pride of Higaara was that they designed a better warp core that jumps even farther.

That's very unlikely.

berryjon
May 30, 2011

I have an invasion to go to.

Torrannor posted:

That's very unlikely.

Before the general retcons of HW2, the general information about the Hyperspace Cores indicated that Larger Core + More Power = Longer Jump, and you needed a larger ship to be able to fit both of the former in to get the latter.

Alavaria
Apr 3, 2009

berryjon posted:

Before the general retcons of HW2, the general information about the Hyperspace Cores indicated that Larger Core + More Power = Longer Jump, and you needed a larger ship to be able to fit both of the former in to get the latter.
Now you need special mystical hyperspace cores.

Based on our analysis, research division indicates they are able to make improvements. Commence research of Super Special Mystical Hyperspace Core Technology immediately. :sun:

Also, collect 100,000 RUs to begin construction of the Super Mothership platform.

Alavaria fucked around with this message at 23:36 on May 14, 2015

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

AJ_Impy posted:

Creating a counter for the Archangel would be suicidal: The Somtaaw are right there watching it. How long would it be before "We have analysed the enemy vessel, and our engineers think we can make some improvements"?

I like to imagine Somtaaw are sitting this game out because they're off dealing with another apocalyptic galactic threat and sent Hiigara a memo saying "Hi, something came up and we won't be available for a few months. The Bentusi say they want to come with us, so ciao."

Sel Nar
Dec 19, 2013

Cythereal posted:

I like to imagine Somtaaw are sitting this game out because they're off dealing with another apocalyptic galactic threat and sent Hiigara a memo saying "Hi, something came up and we won't be available for a few months. The Bentusi say they want to come with us, so ciao."

I admit, it'll never stop being amusing to me just how much we fell in with Somtaaw over and above practically all other Kiith, partly because they're probably the most-capable shitkickers in the galaxy, but also because they had what's debatably the most growth in the time we spent with Cataclysm; the personal touch is something that is woefully absent in HW2, moreso due to how-recently Berryjon went through HW:C, so it's still fresh in our minds, instead of being 3 years distant.

berryjon
May 30, 2011

I have an invasion to go to.
I should really start recording my failure runs so you can all see the BS I go through.

In a completely unrelated note Gehenna is starting to get on my nerves, and so I'm going to have to apologize in advance if the update appears on Tuesday instead of Monday.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Sel Nar posted:

I admit, it'll never stop being amusing to me just how much we fell in with Somtaaw over and above practically all other Kiith, partly because they're probably the most-capable shitkickers in the galaxy, but also because they had what's debatably the most growth in the time we spent with Cataclysm; the personal touch is something that is woefully absent in HW2, moreso due to how-recently Berryjon went through HW:C, so it's still fresh in our minds, instead of being 3 years distant.

Come to think of it, was it mentioned anywhere how long after the end of Cataclysm this is? If it weren't for Relic apparently considering Cataclysm non-canon, Cataclysm's epilogue said Somtaaw spent quite a while hunting down and eradicating the remnants of the Beast. There's a ready-made excuse for their absence from this game if the developers had cared enough (they didn't).

I think it helps a lot that Somtaaw is the only kith the Homeworld series has ever gotten close to. Sure there's a handful of six-line characters representing kiths like Karan S'jet, the frigate captain guy, and the Nobani carrier in the first Cataclysm mission, but HW1 and HW2 so far have been all-Hiigaran affairs while Somtaaw alone was the focus of Cataclysm, a story that itself was darker and more personal than the epic quest of Homeworld or the mythical scope HW2 seems to be heading for.

As it is, Somtaaw's probably operating the Mothership's resource collectors again and hoping the main kiiths will ask them for suggestions on ship design. They could just volunteer their ideas, but they'd prefer the other kiiths and S'jet to personally come to them and ask for their help.

MadHat
Mar 31, 2011

berryjon posted:

I should really start recording my failure runs so you can all see the BS I go through.

In a completely unrelated note Gehenna is starting to get on my nerves, and so I'm going to have to apologize in advance if the update appears on Tuesday instead of Monday.

What are you having trouble with exactly? I have gone through the Campaign several times, and even did it again recently. Now I tend to stick to a vary similar Fleet Composition fro all the runs but but the game is not that difficult unless you are running into Scripting Bugs?

Koorisch
Mar 29, 2009

Cythereal posted:

Somtaaw alone was the focus of Cataclysm, a story that itself was darker and more personal than the epic quest of Homeworld or the mythical scope HW2 seems to be heading for.


It kind of makes sense when you think of it, they didn't want to get singled out as the ones who released a horror from the past that converted a lot of people into goop to make more goop.

That sounds like something that would end with them being thrown into a sun.

propatriamori
Feb 13, 2012

there can be no peace until everyone is safe

Koorisch posted:

It kind of makes sense when you think of it, they didn't want to get singled out as the ones who released a horror from the past that converted a lot of people into goop to make more goop.

That sounds like something that would end with them being thrown into a sun.

Hire a PR kiith to spin it as a long con to dupe the Bentusi into releasing completely ridiculous weapons tech to the Hiigarans.

Englishman alone
Nov 28, 2013

berryjon posted:

I should really start recording my failure runs so you can all see the BS I go through.

In a completely unrelated note Gehenna is starting to get on my nerves, and so I'm going to have to apologize in advance if the update appears on Tuesday instead of Monday.

Gehenna is a misery on the non remastered HW2.

I can't remember exactly how I completed it but I had big fleet(possibly big clumps of ion, torp and flacks with a poo poo load strike craft) With sucidal marine Frigate to end the mission as quickly as possible.

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Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Koorisch posted:

It kind of makes sense when you think of it, they didn't want to get singled out as the ones who released a horror from the past that converted a lot of people into goop to make more goop.

That sounds like something that would end with them being thrown into a sun.

Cataclysm says they became known as the Beastslayers, the kiith who killed the Beast, did most of the fighting, and figured out how to make ships immune to it. I'd imagine that precisely how the Beast appeared in the first place is a closely kept secret and Somtaaw told the rest of the galaxy that the Turanic or Taidanii did it.

Playing through Homeworld again myself thanks to these LPs, though I'm playing as the Taidann. Toaster mothership aside, I think their ships generally look better and more like a fleet of exiles versus the smooth and rounded Kushan.

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