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Just caught up - enjoying this immensely. The illustrations are great and really bring out the game's descriptions. (Although good grief, the paintings needed no help in being vivid and awful.) I love Lovecraft's work, but I get very frustrated with IF 'find the verb' and illogical/strange puzzle solutions. I'm so glad you're playing this for us! Can you play the flute to get the violin to play more? Show the curiosity shop owner all the weird stuff you have! Especially the flute, the puzzle box, and the locket. And see what they know about the Verlacs.
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# ¿ May 27, 2015 06:04 |
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# ¿ Apr 29, 2024 09:23 |
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Can you tell us what Michael would have said, if we asked about the mud? Poor guy. Can we follow his footprints outside to see where he's been?
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# ¿ Jun 6, 2015 21:36 |
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We've got that oily lens-like object in our trench coat - try putting it in the telescope slot.
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# ¿ Jun 7, 2015 17:32 |
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Can we show Mum's locket to the creature and ward it off? I'm guessing that won't work. How about opening the well and possibly hiding in it when the sounds start? And of course, visit the university library! I'd wanted to see where Michael had been, but lazy when someone else posted to go to the woods.
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# ¿ Jun 13, 2015 05:12 |
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Run East, Miranda, don't wait! Maybe you'll end up at the shanty town where you can show Jeffrey's teddy bear to his mum.
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# ¿ Jun 14, 2015 03:37 |
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Old Grey Guy's map (oh thank you for making a map!) says we can get to: the empty lot, a chilly avenue, the court house, the dark corner -> asylum. We could see if our friend the bum is in the empty lot; probably not. He seemed keen on getting out of dodge. I forget - did we ever do/get anything from the chilly avenue? Maybe the court house will have some help for us? And we could always try to get asylum in the asylum...
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# ¿ Jun 18, 2015 04:06 |
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quote:Smear fish oil on rusty hinges ...and this is why I am terrible with text adventures (or Interactive Fiction for the hip kids). I would never have thought to do that. Hide in the well from the Dunwich Horror, slot the weird black lens into the telescope, all the great Lovecraftian bits - yes. Have the brilliant sideways leaps of intuition or try everything in my inventory at every opportunity to hit on this sort of thing? Nope, I suck at that. Is Claudia a native? Because otherwise, she's an amazing scholar/detective to have put all that together. That's a hell of a lot of unpaid overtime investigative work over a long time, to put that all together! I would have been a bit more satisfied if the info dump came from the university somehow, but there is a solid "return to the beginning" connection this way, and Claudia made the (nearly) ultimate sacrifice. 'tis churlish to complain about her investigative skills; perhaps she always dreamed of being a detective. Also satisfying to prove her "I hope that husband gets things saved" assumption wrong - go Miranda! Standing request to return the teddy to poor Mum, whenever convenient. Seconding wear the robe to go incognito if that helps. If we are on the right side of the river, visit the university library. Feels like we don't have what we need yet, to go to the lighthouse - but if we're out of options, maybe we can find something there?
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# ¿ Jun 19, 2015 04:39 |
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I feel really badly for that woman. Nicely written, game.
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# ¿ Jun 20, 2015 19:12 |
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Seconding the above ideas. If the valve is rusty, then use that stupid fish oil on it, too. And if the valve doesn't work, try dashing in and pulling the handle using the towel, meat hook, or umbrella handle. Then dash back to safety, let the steam blast, then rush back down the passage since that hatch says it is on a 15 sec. timer.
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# ¿ Jun 23, 2015 05:05 |
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Can we stand on the engine block, and then poke the button with our umbrella or other reach item, and ride up on the engine block?
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# ¿ Jun 24, 2015 03:54 |
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Hermetian posted:Might as well go to the lighthouse and see if we can put that mirror where it's supposed to go. Yeah, see if we can smear some rancid fish oil on it! That will mess it up! Bit of oil on a nice reflective surface, screw you, mirror! (Seriously, hating the fish oil puzzle.)
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# ¿ Jun 25, 2015 04:08 |
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pumpinglemma posted:Fun fact: N-rays were actually a mainstream scientific theory once! You see, a guy called Blondlot came up with this experiment where if you looked really really hard at a phosphorescent surface in a darkened room, you could see the brightness subtly - almost imperceptibly - change under certain conditions. So clearly there had to be a mechanism, and he came up with the theory of N-rays. That is awesome. Also, a very fun way to disprove things - make it so said phenomenon can't be observed, and if the observer "sees" it anyways - good times. Nothing like feeling utterly as you explain afterwards. As for the library card and the alternate path, and Claudia being the info dump if you don't take the library card -- I take back my complaints. You're clearly supposed to snatch the library card and do the research yourself (and it is gratifying). But I really appreciate the allowance that Miranda might not be willing to steal from her husband. Interactive Fiction (and especially old school text adventures) require you to be a kleptomaniac, and the option to feel like that's going to far with your husband is refreshing. In light of this, having Claudia be the backup makes sense (except that Claudia isn't staff, and thus managed to sweet-talk the librarian when Miranda couldn't). Why yes, I have trouble remembering to be an utter klepto on top of "try everything in your inventory against absolutely everything". Thank you for showing what we missed! I like the alternative method of opening the puzzle box, although the lens being perfect after being run over by the train is (appropriately?) mind blowing.
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# ¿ Jun 27, 2015 05:53 |
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Kick the door in time to the thunder. That always works in the pulps!
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# ¿ Jul 6, 2015 04:33 |
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Please don't leave us with the homicidal madman! (This Let's Play is fantastic - please, come back and finish this, Grimwit!)
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# ¿ Aug 23, 2015 06:17 |
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Yay! You're back! Oi vey - bed bugs are horrible. Weren't we trying sneak in and swap in a smudged glass lens in the lighthouse?
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# ¿ Oct 1, 2015 05:12 |
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Seconding the two ideas above this post - show William his locket and his mother's locket.
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# ¿ Oct 12, 2015 07:03 |
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quote:Next to what must represent the main focusing mirror of the device, someone has written the number "0.0113"; someone else, in another handwriting, has scratched that number out and written below it, "0.0162". quote:>measure mirror #3 with caliper Give him mirror #3, in case he rechecks the mirror.
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# ¿ Oct 13, 2015 06:08 |
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Hooray! Glad you're back! (And horrified by the list of misfortunes) Will you show what happens if you give Michael a) the wrong mirror, and b) the right mirror but not besmirched by oil? Picking the cuff sounds smart.
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# ¿ May 10, 2016 04:11 |
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Double Plus Undead posted:This is all very sweet but he needs protection against eldritch forces. Give him the amulet. This, please. And if that doesn't work, try hand-cuffing him?
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# ¿ May 31, 2016 04:46 |
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Gazing in dismay at our overwhelming list o' items in the coat - the Flute is our best bet. Like Mort said- lure ghost to altar and use the flute. Or use the flute and drive him to the altar.
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# ¿ Jun 3, 2016 07:55 |
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# ¿ Apr 29, 2024 09:23 |
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Ah, yes - the good ending, where you make sure the bloodline dies out. Of course that doesn't get you the most points. Thank you for LPing and illustrating this game! I am so bad at IF, I never dared try this game, and while I'd absolutely get stuck I love what it does.
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# ¿ Jun 6, 2016 03:45 |