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Aspereta: 'autoing' was a bannable offence (stand next to mob spawn, set book on your spacebar to autoattack, afk) mobs (including bosses on hour or day long timers) just dropped loot on the ground where they died. First person on the spot got everything. collision, and no diagonal movement, so crowded towns/swarms of creatures could easily wall you in. entire country of brazil IP blocked due to the volume of support tickets they generated. begging for buffs from high level priests (buffing low level characters made them invincible and able to 1shot everything) but perhaps the most bizarre part of the game was that there was no cap on power. After hitting max level you could spend xp to permanently increase your HP, and the highest level skills consumed 90% health to deal as damage. You couldn't drop yourself below 1%, and the skills had no cooldown, so they essentially became your autoattack. People would hit hundreds of millions of health, and I think a few people were well over a billion by the time I stopped playing. now, considering all these broke rear end mechanics: high level dungeons had pvp enabled they changed the games name to Illutia at some point, and there are posts by the devs from 2 days ago.
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# ¿ Oct 28, 2015 21:31 |
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# ¿ May 2, 2024 08:45 |