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Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice

nacon posted:

It's definitely the smarter way to go for authors. In the case of game modders, you'd basically just be writing a new game with new assets, new IP, etc.

They could probably just buy RPGMaker and churn some of those out, seems like every few weeks some new RPGMaker game shows up on Steam.

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Orv
May 4, 2011

Shima Honnou posted:

They could probably just buy RPGMaker and churn some of those out, seems like every few weeks some new RPGMaker game shows up on Steam.

Getting in on the potential money train of pixel indie darlings before that finishes collapsing would make you more money than any of these modders will see, even if you only sell 100 copies or something.

Sylink
Apr 17, 2004

:lol: this has been the greatest thing in Steam history, I cannot believe Valve wanted to do this.

This means multiple people sat in a meeting and said "Oh I'm sure no one will send us mass support requests over this".

Klyith
Aug 3, 2007

GBS Pledge Week

bloodsacrifice posted:

I think a lot of people complaining about 25% is that modders legally aren't owed a single solitary dime. If Bethesda wanted to take all the best mods and just c/p them into a content update they are 100% legally entitled to do that (while burning some bridges in the community obviously). Its literally a free gift to the modders and another way to monetize the game after release for steam/bethesda.
legal and ethical aren't the same thing HTH with your understanding of the world

Riso
Oct 11, 2008

by merry exmarx

Sylink posted:

:lol: this has been the greatest thing in Steam history, I cannot believe Valve wanted to do this.

This means multiple people sat in a meeting and said "Oh I'm sure no one will send us mass support requests over this".

I bet it never came up. You know how steam support works: not at all.

VarXX
Oct 31, 2009
Looking forward to someone finding some crazy exploit on steam like that dev who found out how to send rickrolls to every user on steam but there was no protection because Valve relies on the honor system for it's security

Wiggly Wayne DDS
Sep 11, 2010



VarXX posted:

Looking forward to someone finding some crazy exploit on steam like that dev who found out how to send rickrolls to every user on steam but there was no protection because Valve relies on the honor system for it's security
It's still functionally the same as the workshop, and Valve does have a security team they're just bad at working with outside help (nevermind paying them for time).

VarXX
Oct 31, 2009

Wiggly Wayne DDS posted:

It's still functionally the same as the workshop, and Valve does have a security team they're just bad at working with outside help (nevermind paying them for time).

drat why you gotta ruin my dreams :(


Also more publishers were going to be getting in on this, this has been in talks behind closed doors for a while at Valve and I know off the top of my head Square Enix has stuff planned. Basically everyone wants in on Valve's scheme of making infinite money off of modders working for pennies making lovely skins and selling them for $5-$20

VarXX fucked around with this message at 16:55 on Apr 25, 2015

Adam Bowen
Jan 6, 2003

This post probably contains a Rickroll link!

Roflan posted:

It does lower my opinion of Valve even more, though... I'm starting to think Gaben is a libertarian-- everything involving Steam, including customer support, screams 'let the market sort it out'.


The problem with libertarians is that they want to apply this kind of thinking to everything including roads, healthcare, the justice system, the fire department, things which actually matter and would really hurt the lives of many people if they were controlled by corrupt market forces.

It's perfectly fine to say "let the market sort it out" when you're talking about loving video game mods. Nobody is going to die because of this or suffer any negative consequences whatsoever, if you decide that you don't think someone's effort is worth the amount of money they ask you to pay for it, then maybe don't loving pay for it. If you're concerned about the ethical implications of paid mods, then don't loving buy or make them. Problem solved.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



Mendrian posted:

Finally now that mod creators can make money off of their mods we will see a paradise where mod makers can quit their day jobs and focus all of their time on making mods. Which would be amazing, if it were possible, and if it were ethical, which it isn't. This is basically asking modders to work as freelancers for Bethesda without even the paltry benefit of a contract. poo poo, I wonder if half of these people know they need to file for taxes on poo poo like this.

Edit: Assuming they actually make money, ever.

I think that if they were aware they would need to file taxes for it, the debut pack would be empty except maybe arthmoor who is the kind of libertarian who probably wouldn't pay taxes in the first place.

Malek
Jun 22, 2003

Shut up Girl!
And as always: Kill Hitler.

EgoEgress posted:

Actually the porn mods are the least affected by this, because they aren't allowed on the Workshop to begin with. You cannot yet sell your bog standard lizard tit mod.

:goonsay:

Until CBBE gets pay-walled. :v:

mikemil828
May 15, 2008

A man who has said too much

Man Whore posted:

I think that if they were aware they would need to file taxes for it, the debut pack would be empty except maybe arthmoor who is the kind of libertarian who probably wouldn't pay taxes in the first place.

Note: In this case, Valve actually does the tax stuff for the modders and withholds the appropriate amount and before you bitch, they are required to by federal law. If you don't like it take it up with the IRS.

Rush Limbo
Sep 5, 2005

its with a full house

Adam Bowen posted:

The problem with libertarians is that they want to apply this kind of thinking to everything including roads, healthcare, the justice system, the fire department, things which actually matter and would really hurt the lives of many people if they were controlled by corrupt market forces.

It's perfectly fine to say "let the market sort it out" when you're talking about loving video game mods. Nobody is going to die because of this or suffer any negative consequences whatsoever, if you decide that you don't think someone's effort is worth the amount of money they ask you to pay for it, then maybe don't loving pay for it. If you're concerned about the ethical implications of paid mods, then don't loving buy or make them. Problem solved.

People are already suffering negative consequences. There's mods being sold that do not actually belong to the people who are selling them. Even if you ignore the blatant intellectual property violations, other people misrepresenting or downright lying about your work can cause you no end of headaches.

Case in point, there's a mod for Stalker called "Misery". I noticed there were a loving ton of really basic, broken stuff in there and in an effort to be nice decided to make an unofficial patch for it, fixing a lot of the stuff that I could and posting it on their forums. All well and good, the developers of the mod even made me a 'star contributor' and a whole bunch of other stuff. They said they were going to implement my fixes into the next official patch, and when they released that patch, turns out they lied and virtually none of my contributions made it in (despite the patch notes clearly stating they did). Wouldn't be a problem, but I still get angry messages on moddb about how my contributions aren't working and such, even though it comes about from the developers lying.

I guess I have nobody but myself to blame though.

Wanton Spoon
Aug 19, 2007

Senior Burgeoner


At first I thought this was a good idea, since the potential for money provides incentive for modders to make higher quality mods. Then I remembered that everyone else only pays for things I don't like.

This is also my problem with everything else in the world.

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

mikemil828 posted:

Note: In this case, Valve actually does the tax stuff for the modders and withholds the appropriate amount and before you bitch, they are required to by federal law. If you don't like it take it up with the IRS.

So does that move the payout amount to 100 after taxes?

grimcreaper
Jan 7, 2012

mikemil828 posted:

Note: In this case, Valve actually does the tax stuff for the modders and withholds the appropriate amount and before you bitch, they are required to by federal law. If you don't like it take it up with the IRS.

Umm... Since when? Selling poo poo on the Market Place, i had to give steam my SSN in case i made over $2000 in one year at which point your basicly told "You now have to file your own taxes, this is the sheet you need and here are the relevant numbers you will be inputting." And then you calculate how much you owe.

CAPT. Rainbowbeard
Apr 5, 2012

My incredible goodposting transcends time and space but still it cannot transform the xbone into a good console.
Lipstick Apathy
You're right OP.

Mods suck.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



Wanton Spoon posted:

At first I thought this was a good idea, since the potential for money provides incentive for modders to make higher quality mods.

I'm not sure about this, because most of the quality mods on nexus are collaborative mods, and I can't see workshop mods being very open to collaboration without the price just being ridiculous due to everyone wanting their cut being equal to what they would get if their work was just released separately.

Wiggly Wayne DDS
Sep 11, 2010



grimcreaper posted:

Umm... Since when? Selling poo poo on the Market Place, i had to give steam my SSN in case i made over $2000 in one year at which point your basicly told "You now have to file your own taxes, this is the sheet you need and here are the relevant numbers you will be inputting." And then you calculate how much you owe.
Making money on the marketplace, and making money on the workshop are completely different. You're not meant to be making enough money on the marketplace that Valve are required to keep your tax records up to date.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



Wiggly Wayne DDS posted:

Making money on the marketplace, and making money on the workshop are completely different. You're not meant to be making enough money on the marketplace that Valve are required to keep your tax records up to date.

We should ask one of those people who make mad bank making mods for dota whether they have to do their own taxes after they hit 2k or not.

grimcreaper
Jan 7, 2012

Killing Floor developer Tripwire will not allow paid-for mods.


"In light of the recent initiative to allow modders to sell mods via Valve’s Steam Workshop, Killing Floor 2 developers Tripwire Interactive have updated their EULA to firmly disallow paid mods to be used in the game.

“Your Mods must be distributed for free, period.” states the EULA addition."


Also, this is part of the tos/eula stuff you sign when you upload a mod now for skyrim:

If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit. You also waive and agree never to assert against Bethesda Softworks or its affiliates, distributors or licensors any moral rights or similar rights, however designated, that You may have in or to any of the New Materials.

grimcreaper fucked around with this message at 20:08 on Apr 25, 2015

ANIME IS BLOOD
Sep 4, 2008

by zen death robot

grimcreaper posted:

Killing Floor developer Tripwire will not allow paid-for mods.


"In light of the recent initiative to allow modders to sell mods via Valve’s Steam Workshop, Killing Floor 2 developers Tripwire Interactive have updated their EULA to firmly disallow paid mods to be used in the game.

“Your Mods must be distributed for free, period.” states the EULA addition."

Good, now they need to get on GoG.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe
Monopolies are bad unless they are steam

Baku
Aug 20, 2005

by Fluffdaddy

Man Whore posted:

We should ask one of those people who make mad bank making mods for dota whether they have to do their own taxes after they hit 2k or not.

"Hey Valve do you guys have to do your own taxes"

Mendrian
Jan 6, 2013

I keep seeing this argument online that paid-for-mods will somehow make mods and gaming even better. Can someone explain this idea to me? I don't feel like offering people money automatically makes them try harder - if anything, it makes them do the least amount possible to secure the pricepoint.

NomChompsky
Sep 17, 2008

I just looked in r/gaming and everyone is crying like a little tiny bitch with no dick, is this why?

ImPureAwesome
Sep 6, 2007

the king of the beach

NomChompsky posted:

I just looked in r/gaming and everyone is crying like a little tiny bitch with no dick, is this why?

Yeah probs

Rush Limbo
Sep 5, 2005

its with a full house

NomChompsky posted:

I just looked in r/gaming and everyone is crying like a little tiny bitch with no dick, is this why?

Well it's mostly because they're tiny little bitches with no dicks but this can't help.

Adam Bowen
Jan 6, 2003

This post probably contains a Rickroll link!

Mendrian posted:

I keep seeing this argument online that paid-for-mods will somehow make mods and gaming even better. Can someone explain this idea to me? I don't feel like offering people money automatically makes them try harder - if anything, it makes them do the least amount possible to secure the pricepoint.


When people can get paid for something they are more inclined to do it. This is actually a pretty simple concept given that it's literally the basis for our entire society. Do you think the guys working the register at a fast food restaurant would do it for free?

As for why it can make mods better - because now there is a financial incentive to make things that people want and do a good job. If someone pays $5 for a mod I make and decides it's awesome and tells 20 other people to buy it then I've just made a lot more money than if that person bought it and thought it was poo poo. This isn't going to magically make mods better, but it will encourage skilled people who want more reward for their work than being called a loving human being on Steam to think about making mods.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



NomChompsky posted:

I just looked in r/gaming and everyone is crying like a little tiny bitch with no dick, is this why?

everyone on reddit is a tiny bitch, just don't look at reddit.

Adam Bowen
Jan 6, 2003

This post probably contains a Rickroll link!
I find it really funny that grown adults have to have the concept of receiving a good or service in exchange for money explained to them. Every single argument you can make against paying for mods could be made against paying for video games or music or anything else in the world.

mikemil828
May 15, 2008

A man who has said too much

Mendrian posted:

I keep seeing this argument online that paid-for-mods will somehow make mods and gaming even better. Can someone explain this idea to me? I don't feel like offering people money automatically makes them try harder - if anything, it makes them do the least amount possible to secure the pricepoint.

It's making the SkyUI people try harder than they have been for 2 years. It's only now that they have the opportunity to get paid for it that they are willing to continue development of the mod.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?
This is probably part of the way Bethesda is trying to make development costs back. On one hand, it is scummy. But on the other hand, video games are one of the few things that are being sold below the cost of inflation.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



the invisible hand of the free market guides all

bloodsacrifice
Apr 21, 2015

by Ralp

Adam Bowen posted:

I find it really funny that grown adults have to have the concept of receiving a good or service in exchange for money explained to them. Every single argument you can make against paying for mods could be made against paying for video games or music or anything else in the world.

This website being full of leftists leads to awesome posts about not understanding why someone might do a better job if they get money.

Rush Limbo
Sep 5, 2005

its with a full house

Adam Bowen posted:

When people can get paid for something they are more inclined to do it. This is actually a pretty simple concept given that it's literally the basis for our entire society. Do you think the guys working the register at a fast food restaurant would do it for free?

As for why it can make mods better - because now there is a financial incentive to make things that people want and do a good job. If someone pays $5 for a mod I make and decides it's awesome and tells 20 other people to buy it then I've just made a lot more money than if that person bought it and thought it was poo poo. This isn't going to magically make mods better, but it will encourage skilled people who want more reward for their work than being called a loving human being on Steam to think about making mods.

People don't usually embark on creative endeavors to make money, as there's vastly easier ways of doing it. Those that do, however, usually make the most soulless, lovely crap imaginable.

Imagine the Nickelback of mods, forever. This is the future of modding.

bloodsacrifice
Apr 21, 2015

by Ralp

blackguy32 posted:

This is probably part of the way Bethesda is trying to make development costs back. On one hand, it is scummy. But on the other hand, video games are one of the few things that are being sold below the cost of inflation.

They saw an opportunity to A. Get better/more mods out there B. Pay the modders so they do A and C. create an additional revenue stream on older games where there previously was 0. Theres nothing confusing/misguided/ or mismanged about it its perfect and itll work great for the modders and the developers. And ultimately for the end user when the mods improve in quality.

ANIME IS BLOOD
Sep 4, 2008

by zen death robot

Ddraig posted:

People don't usually embark on creative endeavors to make money, as there's vastly easier ways of doing it. Those that do, however, usually make the most soulless, lovely crap imaginable.

Imagine the Nickelback of mods, forever. This is the future of modding.

Imagine the Google Play store, a wasteland of hundreds of iterations of the flashlight app, tbh

computer parts
Nov 18, 2010

PLEASE CLAP

Ddraig posted:

People don't usually embark on creative endeavors to make money, as there's vastly easier ways of doing it. Those that do, however, usually make the most soulless, lovely crap imaginable.

Imagine the Nickelback of DLC, forever. This is the future of gaming.

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bloodsacrifice
Apr 21, 2015

by Ralp

Ddraig posted:

People don't usually embark on creative endeavors to make money, as there's vastly easier ways of doing it. Those that do, however, usually make the most soulless, lovely crap imaginable.

Imagine the Nickelback of mods, forever. This is the future of modding.

yea the literal thousands of lizard tits mods and additional iron weapon skin mods are gonna stop being epic and suck because they're mainstream now. fuckin corporations.

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