|
I want to see a movie based on those glitches.
|
# ? Jun 3, 2015 08:08 |
|
|
# ? Apr 24, 2024 03:48 |
|
SelenicMartian posted:I want to see a movie based on those glitches. you just did
|
# ? Jun 3, 2015 08:12 |
|
A live action one.
|
# ? Jun 3, 2015 09:08 |
|
Well there's always the animation at least
|
# ? Jun 3, 2015 09:43 |
|
I always wonder if one of the animators had discovered the super slide while playing.
|
# ? Jun 3, 2015 09:46 |
|
DoctorKill posted:In regards to Zelda escaping though, the Ocarina of Time is actually sitting in the moat right now, where it will lay forever, since there isn't a way to get it as adult. Sorry namesake, you're useless to me. How? Does it not exist in the adult map? Won't it let you pick it up? Will the cutscene crash the game as an adult?
|
# ? Jun 3, 2015 10:52 |
|
Carbon dioxide posted:How? Does it not exist in the adult map? Won't it let you pick it up? Will the cutscene crash the game as an adult? Doesn't exist in the adult map. It's useless anyway, the Ocarina of Time isn't functionally different from the Fairy Ocarina. Some people might have noticed though that the ocarina adult Link uses is always the Ocarina of Time model even if you're using the Fairy Ocarina, I don't think I pointed that out.
|
# ? Jun 3, 2015 11:06 |
|
Well, if the potato ocarina is good enough for Saria, it's good enough for the Hero of Time.
|
# ? Jun 3, 2015 11:24 |
|
I thought of something while watching your latest bonus vid. (Loving this LP, btw.) What would happen if you glitched away all your tunics except for one, say your blue one, like you did in the video, then got eaten by a Like Like. Will the game just give you back your Green tunic, like it does the master sword, or will we get some crazy color tunics?
|
# ? Jun 3, 2015 12:46 |
|
From what's been said, I think Link's model defaults to the Kokiri Tunic; he'll always have it on regardless of whether or not it's in his inventory.
|
# ? Jun 3, 2015 12:52 |
|
CrazySalamander posted:I always wonder if one of the animators had discovered the super slide while playing. Yeah, that animator playing the game that didn't exist on the console that didn't exist.
|
# ? Jun 3, 2015 19:39 |
|
Cheez posted:Yeah, that animator playing the game that didn't exist on the console that didn't exist. Crazier timeline shenanigans have occurred not only in this series, but this very LP.
|
# ? Jun 3, 2015 21:22 |
|
If I recall correctly, the whole "backflip and do the ocarina items glitch with a bottle out" (that you mentioned again in your extra video about bottles)= milk thing works regardless of what's on your C buttons-- I remember doing that to beat the giant jellyfish in jabu-jabu as a kid because I sucked at the game and I wanted infinite health :U unless you already said that and I missed it
|
# ? Jun 5, 2015 17:36 |
|
I don't think I elaborated about any of it, but it doesn't matter what's on your c buttons since it wasn't an RBA trick, it just matters what buttons you press. What I did was have a bottle with something in it (like bugs, fish, fairy) in hand, backflip, press that bottle button, then pressed the c button for an empty bottle. When you have a bottled item in hand and press it when you're in the air, link will use it when he lands, but if you take out an empty bottle in the middle of that the game doesn't know what to do, so it defaults to milk drinking. I guess for the same reason it defaults to playing the ocarina of you use sword instead of an empty bottle or something. I believe the milk drinking glitch doesn't work in version 1.0, and maybe 1.1. What happened in the video is that I combined this action with RBA. When you do this glitch/animation with an empty B bottle the game will check to see if you have milk on the byte I'm pointing to with c-right, and if it sees there's milk (value 26) it will put half milk in that address, and on B.
|
# ? Jun 5, 2015 20:48 |
|
New episode! It's time for us to get through the water temple, together. This time I'm joined by hit Ocarina of Time Star Celebrity Let's Player Faerie Fortune, who's here to experience an unusual kind of schadenfreude, one that's focused towards video game levels instead of people. Fae's Revenge Alternative Title: Someone Call the Fish Police I Need to Report a Fish Crime We see quite a bit of Water Temple, more than any dungeon we've done so far, mostly because it has the coolest tricks and is one of my favorite dungeons. The nature of this temple means there are a lot of interesting strategies for getting around, so hopefully this jaunt through Ocarina of Time's most infamous dungeon proves to be entertaining for you sickos who like seeing dungeons get hurt. Next time we'll be doing Fire Temple, and if you are aware of how I might finish it, keep it to yourself! It will be our little secret, I want everyone else to be surprised. DoctorKill fucked around with this message at 21:58 on Jun 5, 2015 |
# ? Jun 5, 2015 21:54 |
|
DoctorKill posted:I don't think I elaborated about any of it, but it doesn't matter what's on your c buttons since it wasn't an RBA trick, it just matters what buttons you press. What I did was have a bottle with something in it (like bugs, fish, fairy) in hand, backflip, press that bottle button, then pressed the c button for an empty bottle. When you have a bottled item in hand and press it when you're in the air, link will use it when he lands, but if you take out an empty bottle in the middle of that the game doesn't know what to do, so it defaults to milk drinking. I guess for the same reason it defaults to playing the ocarina of you use sword instead of an empty bottle or something. I believe the milk drinking glitch doesn't work in version 1.0, and maybe 1.1. Ah, okay-- I must have mixed the tricks together in my mind. Yeah if you use anything else I believe you get the Ocarina Items glitch, but with a bottle you get infinite milk. I forget the versions but I just tried it again on the gamecube and it worked ^^ Incidentally, is it crass to ask if you're still looking for co-commentators?
|
# ? Jun 5, 2015 22:12 |
|
Darth Numbers posted:Ah, okay-- I must have mixed the tricks together in my mind. Yeah if you use anything else I believe you get the Ocarina Items glitch, but with a bottle you get infinite milk. I forget the versions but I just tried it again on the gamecube and it worked ^^ Not quite! It will do Ocarina Items for items that get put in Link's hand, which admittedly is most items. But for other items when you do this, the game will empty the thing you caught, but update the other item with an empty bottle. So essentially it dupes a bottle onto that item. This happens for deku nuts and the lens, but also will happen for items that you have 0 of, like bombs or sticks. Items that cause a cutscene, like the magic spells, beans, trade items, or other bottled items will cause nothing to happen. And it's not crass, but I'm all full up right now! Sorry.
|
# ? Jun 5, 2015 22:43 |
|
tiistai posted:Well there's always the animation at least I can't get over how fitting this is to most of the things done in this LP.
|
# ? Jun 5, 2015 22:44 |
|
DoctorKill posted:Water Temple Water temple is the best dungeon, I had no idea the setups for the floor 2 key worked as child too, neat. Also didn't know that deku nuts actually affected dark link if you're not looking at him. He does have the same amount of life as you, its just that the master sword/deku still does 1 heart worth of damage on a normal slash. The room that you didn't know how to do that you megaflipped across does need a strength upgrade, theres a block that you have to push behind that bombable wall. On the way to the boss key, when you hovered off of the gold skultulla, you actually can get enough depth(as adult anyways) if you just jump into the water from the ledge you come in on. If you're still looking for co-commentators, I'd be down to help out.
|
# ? Jun 5, 2015 22:45 |
|
DoctorKill posted:Not quite! It will do Ocarina Items for items that get put in Link's hand, which admittedly is most items. But for other items when you do this, the game will empty the thing you caught, but update the other item with an empty bottle. So essentially it dupes a bottle onto that item. This happens for deku nuts and the lens, but also will happen for items that you have 0 of, like bombs or sticks. Items that cause a cutscene, like the magic spells, beans, trade items, or other bottled items will cause nothing to happen. Oh right, you duplicate the bottle (I was always terrified I'd lose something important and never tried that ^^; ), Ocarina Items is always one of my favorites because of sheer sillyness. Makes sense! If you run out of people, my skype's on the first page and I'd love to offer my soothing nerd voice to your LP.
|
# ? Jun 5, 2015 22:49 |
|
I'm kind of curious about what happens when you open the longshot chest before the hookshot one. Does it just give you the hookshot or can that be skipped entirely?
|
# ? Jun 5, 2015 23:12 |
|
After you finish the Dampe race, the game checks to see if you have something in the hookshot slot in your inventory. If you do, it gives you the heart piece. So if you get the longshot first the hookshot chest doesn't spawn, and you get the heart piece.Koobes posted:On the way to the boss key, when you hovered off of the gold skultulla, you actually can get enough depth(as adult anyways) if you just jump into the water from the ledge you come in on. This specifically does not work as child! That's why I had to do what I did.
|
# ? Jun 6, 2015 00:01 |
|
I had no idea that the slopes programming actually would extend up in the air, it seems like an extremely odd way to do it Also I drew a fish police. Fredrik1 fucked around with this message at 21:07 on Jun 6, 2015 |
# ? Jun 6, 2015 21:03 |
|
Fredrik1 posted:I had no idea that the slopes programming actually would extend up in the air, it seems like an extremely odd way to do it It's just like how the water extends down. Fredrik1 posted:Also I drew a fish police. Fine work.
|
# ? Jun 6, 2015 21:35 |
|
I keep hoping that someone in the game will say "Thanks, Obama" at some point. "Thank You, Obama" would be good enough.
|
# ? Jun 6, 2015 21:45 |
|
Fredrik1 posted:I had no idea that the slopes programming actually would extend up in the air, it seems like an extremely odd way to do it Part of the game probably thinks you're actually on the ground, because standing on air is clearly impossible, right?
|
# ? Jun 6, 2015 23:30 |
|
Fredrik1 posted:I had no idea that the slopes programming actually would extend up in the air, it seems like an extremely odd way to do it Fish don't need bicycles, but they do need cars, to demand respect from the populace. Thanks for this, it's adorable. Carbon dioxide posted:Part of the game probably thinks you're actually on the ground, because standing on air is clearly impossible, right? I don't think it 'thinks' I'm on the ground but that could be a semantic thing. It probably just checks to see if your x and y coordinates coincide with the coordinates of a sloped surface, but that's just a guess.
|
# ? Jun 6, 2015 23:46 |
|
DoctorKill posted:
That was my thought as well, it makes me wonder what would happen if you went out of bounds and bomb hovered under one of those slopes.
|
# ? Jun 7, 2015 00:10 |
|
I appreciate the creepy cutscene near the end. Cutscenes with the wrong Link are hilarious, it's just too bad most of them crash the game apparently.
|
# ? Jun 7, 2015 00:21 |
|
DoctorKill posted:Fish don't need bicycles, but they do need cars, to demand respect from the populace. Thanks, yeah, it's probably just optimization/laziness, checking links x/y position would be a lot more efficient than doing checks against x/y/z it's not like you were supposed to fly over the gap anyway. I wonder if this is the same for the other slopes in the game.
|
# ? Jun 7, 2015 00:59 |
|
Bonus is the color of your energy. Mighty Morpha's Water Dangers This is just to show off all the tricks that adult would use in the water temple, and there are a lot of them. The water temple probably has the most glitches per square foot out of all the dungeons which is why this ended up being such a long bonus episode. I probably won't be doing another bonus video focusing on a temple, but I guess we'll see.
|
# ? Jun 10, 2015 22:35 |
|
The game probably decides what ground Link is standing on by doing a downwards raycast from the center of Link and using the first surface it hits.
|
# ? Jun 11, 2015 00:20 |
|
I know it's not possible to get there without cheats, but now I'm wondering if the game got a maximum number of keys you can hold programmed in, just like there's a maximum amount of money.
|
# ? Jun 11, 2015 14:36 |
|
Carbon dioxide posted:I know it's not possible to get there without cheats, but now I'm wondering if the game got a maximum number of keys you can hold programmed in, just like there's a maximum amount of money. Since it is impossible to get, I assume they just used double integer system, so the final number of keys would be FF, which would probably look really odd.
|
# ? Jun 12, 2015 11:06 |
|
On time blocks changing state depending on how old Link is: could that be a relic of the planned in-dungeon time-travel mechanic? Is there anything (items, areas) left in the code of the game that didn't get used in the final version? I'm guessing not, due to memory constraints.
|
# ? Jun 12, 2015 13:00 |
|
Well since it's pretty easy to change values in an emulator with memory hacking software here's keys 100, 110 and the predictable maximum of 127. Past that the game treats you as having no keys: the key icon disappears and you can't open locked doors. Tested at Forest but I bet they're all the same anyway.
|
# ? Jun 12, 2015 13:25 |
|
Does that mean it allows negative number of keys too?
|
# ? Jun 12, 2015 13:59 |
|
Dzhay posted:Is there anything (items, areas) left in the code of the game that didn't get used in the final version? I'm guessing not, due to memory constraints. There's really too much unused content to go into detail, but basically if you can see it in-game, there's probably an unused/previous version somewhere in the data. https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time
|
# ? Jun 12, 2015 16:37 |
|
Mordaedil posted:Does that mean it allows negative number of keys too? Probably not.
|
# ? Jun 12, 2015 16:42 |
|
|
# ? Apr 24, 2024 03:48 |
|
Mordaedil posted:Does that mean it allows negative number of keys too? It certainly seem like they used a signed byte. They logic probably just checks for > 1 key. What did the original hardware do on an overflow?
|
# ? Jun 12, 2015 18:04 |