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  • Locked thread
Gildiss
Aug 24, 2010

Grimey Drawer

PurpleXVI posted:

Oh, the story actually turns out decent? I don't remember it being awful, but I was kind of expecting it to be forgettable.

They went out of their way to flesh out the setting and the history of the world and a lot of details can be completely missed if you don't go peeking around for it.

It is not Shakespear or whatever but it is good for what it is. In my opinion.

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McTimmy
Feb 29, 2008
The game has a bunch of good, or at the very least interesting ideas. I played it sometime around release and still remember most of the major story beats pretty clearly up until I quit.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
All of your dialogue prompts being one-word is really weird, and not in a good way. It's not your fault, it just makes the game look ridiculous that you have this guy spitting out single-word questions and getting avalanches of text in response. So archaic.

Good luck with the sewers though! :shepface:

gatesealer
Apr 9, 2011

I think the farthest I got was probably 1/2 - 3/4 of the way through this game. Got to a point and I was just burnt out of it. Will be glad to see how the ending goes.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.
I remember this game fondly. Fondly enough that I still pull out it and it's sequel from time to time.

I also remember being outright amazed at the sheer SCOPE of the areas. While some may consider it annoying (and to an extent, I did too), that "wow" feeling of being in a city that didn't suffer from final fantasy style "cities" that were nothing more than a screen or two and maybe a dozen npcs never fully went away.

I also grew strangely attached to the characters in this game.

Which made some of the story in Summoner 2 really piss me off - spoiler text due to implications.

mauman fucked around with this message at 06:44 on Jun 5, 2015

Skelicopter
Feb 19, 2013

More like Prince Alarming
Yeah, for all its flaws, I loved this game to death when it came out. And I thought the story - which starts as generically as it possibly could - does actually get exponentially more interesting as you progress.

Szurumbur
Feb 17, 2011
I've played this game on the PS2, and was really excited to play a Summoner and hopefully summon some beasts, but the combat systems did me in - maybe it's different in the PC version, but on the PS2 the enemies' attacks start tracking the moment the swing is initiated and the chance to hit is decided in that instant, regardless of you positioning. Having been killed by those spectral swing too many times and running into a boss in a random encounter on the world map I decided I don't really like the game. But I did wonder where the plot will go, so hopefully I'll get to see just that.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

Szurumbur posted:

I've played this game on the PS2, and was really excited to play a Summoner and hopefully summon some beasts, but the combat systems did me in - maybe it's different in the PC version, but on the PS2 the enemies' attacks start tracking the moment the swing is initiated and the chance to hit is decided in that instant, regardless of you positioning. Having been killed by those spectral swing too many times and running into a boss in a random encounter on the world map I decided I don't really like the game. But I did wonder where the plot will go, so hopefully I'll get to see just that.

The combat actually gets better as you go through the game. Something just clicks eventually.

gently caress Liches though

Gildiss
Aug 24, 2010

Grimey Drawer
Part 5 - Flece learns the finer points of sneaking



Commence Sneaking Mission.

Soundtrack - Lenele Palace 1



We find a false wall here that lets us into the cellar.



There is a guard at the top of the stairs that we can talk to.



I bring food for Lord Yago.

Palace guard: Well, make it quick then, and no dawdling, or the prince will have my head! Now that we're at war, he thinks every cook and varlet is a spy!

I guess he confused us for a servant, but it doesn't last past the end of the conversation.



As he then immediately arrests us!



Every time you are caught Flece ends up back at the sewer entrance with a new quip from Joseph.
I assume she is thrown out the front door, runs back through the sewers and into the palace again.
Flece is going to get some cardio today.

Having trouble?

I'm working on it.



Lord Yago?

Palace servant: You'll find Lord Yago's chambers among the royal apartments on the third floor. In the palace, beggars are mighty, and the mighty are fools.

Alright, we have our target now. The third floor.



Thankfully, the doors that are locked and not pick-able are clearly indicated by being an infinite void of darkness.



There are a lot of people to interact with as well. Time to get the dirt on the palace!



Oh, no.



Oh, poo poo!

Palace guard: Halt! In the name of the king!



Did you find Yago?

I'm working on it. Just wait right here.



We find the nerd terrarium on the second level.






Sounds like the king is broke! I think he spent way too much on the guard training! Way too competent.

Palace guard: You there! Halt! You have no business here!



So where's Yago?

I just need to get past the guards!



Well, let's make our way back up.



Sounds like if we didn't forge that release for Jinyan he would never have gotten it. Dude's way too busy playing Warhammer with the other lords in town.




People on the second level are dicks!



poo poo!



You've never done this before, have you?

Keep your mouth shut, and stay right where you are!

This sneaking mission is actually awesome. :allears:



Alright, finally on the third level.



Why would you speak to someone holding a magic sword like that?



Empty threats I guess because I just swipe her cash right in front of her and not a peep!



Alright, so this should be easier on this floor, the guards don't patrol into rooms, just the hallways and...

Palace guard: Halt! In the name of the king!

Damnit!



Why don't I go with you this time?

Why don't I break your legs?



Thankfully, a miracle happens after you fail enough times. The guard at the top of the stairs guarding the kitchen disappears!



Dress?

Panef the cook: Here are some clothes the last girl left behind. They should fit you well enough. Now hurry up and be done with it. I've an errand for you to run.

Errand?

Panef the cook: Aye. Lord Yago has sent word that he's hungry. The old beggars always are. So you'll bring this food to him. His chambers are on the third level.



Boy am I glad they put in this option, otherwise this would be terrible.



This kid is terrified of the coming war and thinks everyone is going to die. He's probably right.



We can now converse with the guards safely. They tell us not to pass through, but wont do poo poo to stop us.



The ghost of Lord Korel haunts the infinite void of this room.



Yes.

Lord Flixe: Then tell that kitchen wench I'll be late for the council on her account! While the vassals go off to war, I'll be guarding the privy.

Guarding the privy?

Lord Flixe: I would call myself the King of Infinite Space, but Bellias will suffer no posterior on the throne but his own!

I guess the king is occupying all of the palace's shitters.



While we wait for the king to depart the throne, let's find what Flece was after.



What could Drego want with the amulet of a dead prince?



We get a cutscene when we approach the king's room.



King Bellias: I am the King of Medeva.



King Bellias: Show yourself intruder or I will summon the guard!



Unknown: Why is it you don't recognize me Bellias?



King Bellias: By the blood of Urath! I am haunted by ghosts.



Unknown: Haunted by the living your majesty.



King Bellias: Why have you come? What do you want from me?

Unknown: I come only to whisper in your ear...



King Bellias: Impossible. This cannot be true.

Unknown: I have journeyed too far to lie to you.



King Bellias: Enough! You are nothing but a ghost! A phantom! You have said your piece, now go!



Unknown: You have aged Bellias, you are now an old man. Our paths have crossed for the last time.



King Bellias: No! It cannot be!



Good thing the king left Yago's key in a burlap sack in the middle of the room before he went to pout in his chamber.



Also good thing that we have this servants dress. This looks like a pain in the dick to sneak through with no actual sneak skill.



Never mind who I am. I have a message for you.

Yago: A message? From whom?

His name is Joseph.

Yago: Joseph? Where is he? I must speak to him at once!

He's waiting down in the storeroom below the kitchen.

Yago: How did you get here?

I sneaked past the guards.

:laffo: You sure did.

Yago: Hmm. perhaps you might be able to help our friend. He is in great peril.

Peril?

Yago: I will explain along the way. Come. I will ask the palace guard to escort Joseph to the great hall, and we will meet him there. Let's go.



Yup, they give us the sneak skill after we have to sneak in.



And so the guards were dispatched to find Joseph in the cellar of the palace.



Meanwhile, Flece and I proceeded to the great hall to wait for Joseph. There the king's vassals were gathering for the war council.



At last, my protege and I were reunited.

Palace guard: We found this lad in the cellar.



Yago: That will be all.



Yago: Well, Joseph. Truly the forces of destiny are at work. I feared you wouldn't come.

The palace guards didn't make it easy.

Yago: Ah, yes. For that I must apologize. Sornehan has convinced himself the palace is full of spies. These precautions are unnecessary, but he no longer seems to heed my advice.

How did you become the prince's counselor?

Yago: Let's just say Sornehan remembered me from long ago, and he took pity on an old friend. Though we have much to catch up on, there are more pressing matters to discuss. No doubt you have learned why the Orenians have come to Medeva?

The riders destroyed Masad searching for me.

Yago: Death and misfortune will be your companions until you accept your gift and learn how to master it.

Then death and misfortune will bow to your will.

Gift? What gift? I wouldn't call it a gift.

Yago: Then call it whatever pleases you. You were born with the mark of the summoner, and the emperor will do all in his power to keep you from using it.

Why? What have I done to the Emperor of Orenia?

Yago: It's not your past that troubles him, but your future. Many years ago, the emperor received a prophecy that a summoner would end his reign.

But why does he send an army? I'm nothing but a farmer!

Yago: The Emperor of Orenia isn't doing battle against a landless cottar. Murod has declared war against the forces of destiny itself.

Then what choice do I have?

Yago: You can surrender to the emperor and allow the kingdom to fall under his dark tyranny, or you can finish what you started nine years ago.

Guess I have to destroy Orenia and Medeva! Busy!

How? I threw that ring down a well.

Yago: That which must be found shall be found.

*Yago places a ring of black obsidian in your hand. The ring is smooth and cold to the touch. This was the ring you wore when you summoned the demon that destroyed Ciran.*

<Joseph Aquired skill: Summon!>

Neat little detail, when escaping from Masad, you can interact with the well, but it says there is nothing but water.

The ring... How did you find it?

Yago: When Murod is defeated, we will share our stories, but time now is of the essence.

The last time I used this ring, I destroyed my village.

Yago: The demon destroyed Ciran because you were too young to master your power, and the people of your village perished. You were wise to throw the ring down the well, but now you must learn how to use it.

Yes, but how?

Yago: Nine years ago, you were but a child. You are older now. And stronger. This power is part of you.

What if you're wrong?

Yago: Whether I am right or wrong, many innocent people will die if you do nothing. You must fulfill your destiny. Defeat the emperor, or this war will destroy Orenia and Medeva both.

Then tell me what to do.

Yago: Go east from Lenele to the Iona Monastery. There you will find the ring of light. The Abbot Laurent will help you find the ring of fire and the ring of stone.

Light? Fire? Stone?

Yago: The ring in your possession is only one of four. You will need all of them if you hope to defeat the emperor. When you have found the ring of light, come back to Lenele and tell me what you have learned.

Yago... How do you know all this?

Yago: Because I was once a monk of Iona, long before we ever met. You must understand Joseph. I sacrificed ten years of my life and all that I cherished in this world searching for you.

I still don't understand.

:downs:

Yago: Go to Iona, Joseph. That is our only hope.

JOSEPH PLEASE LEAVE






They give us a run down on how summoning works. The actual skill itself wont be getting any points.
Each ring has an experience value, once it reaches a certain amount, the second summon becomes available.
The skill only increases the rate at which the rings gain experience.



Because Flece was above level 8, we unlocked Hide and Sneak at the same time.
Hide makes her hunker down and become invisible, while sneak allows her to walk around.
However, if you sneak right in front of something, it's going to punch you in the face. It just makes everything outside of their cone of vision a safe zone.
Putting points into those skills only lowers the cooldown on using them. So pretty much a waste of points.



Interesting?

Sir Hargor the Defiant: Prince Sornehan found the old man begging in the streets. A wretched creature, all bundled in rags. The vagrant had the gall to ask for a coin, so the prince raised his hand to strike him.

To strike him?

Sir Hargor the Defiant: Yes, but Sornehan realized he knew this beggar! 'Brother Yago, is that you?' He asked. And all were amazed. 'Is this beggar troubling your highness?' Asked the guard. 'This beggar,' Sornehan replied, 'Is a monk of the Order of Iona, and my true friend and brother.'

Friend and brother?

Sir Hargor the Defiant: Indeed! The old man has lived in the palace ever since. Those close to the prince were none too pleased to have their position usurped by a vagrant!

Usurped?

Sir Hargor the Defiant: Now they fear Yago, or 'Lord Yago' as they call him. A monk of the Order is not to be trifled with, even an exile from the island. Their study of the language makes them daft, I've heard. Oh, and the 'Lord Yago' bit-- He's not a lord at all. Doesn't hold a scrap of land, not even a stone to beat a serf with. They made that up for fun. To mock him, you see? But now they say 'Lord Yago' out of respect. Even the king has him sit on the council now.

Council?

Sir Hargor the Defiant: Indeed! Yago's detractors have become rather silent as of late. So stay on his good side, friend. Sometimes the one more powerful than the king is the voice whispering in his ear.



We wouldn't want a countryside full of aroused peasants, now would we?
:awesome:



Check out that sweet tabletop setup they have in the great hall.



SHUT THE gently caress UP



Chronicler?

Time for a history lesson.

Amacelsus: I am charged with recording the events of out monarch's reign and securing for all posterity his legacy in the annals of the kingdom.

*From the folds of his robes, Armacelsus extracts a sheet of vellum. The words on the parchment are written in a small, precise script.*

Amacelsus: Let's see. What do you think of this? 'The young Bellias, sixth of that name, ascended to the throne in 580 V.M.', V.M. stands for Vorhno Medeva, the old man explains, or the reckoning of the Medevan kingdom, for in the year 1 V.M., King Perin declared himself the rightful sovereign of all Medeva, five hundred ninety-six years ago.

Bellias?

Amacelsus: As a young prince, Bellias distinguished himself on the battlefield of the civil war of 577, when the barons protested the taxation of their lands. A fierce warrior was Bellias, though no beard darkened his chin. *The historian frowns and stops reading* Hmmm... No, I don't care for how I worded that. No matter. There will be time to revise.

Warrior?

Amacelsus: *Amacelsus resumes his lecture.* In the eighth lunar of 577, Bellias won the battle of Tormannen, a victory that rallied the armies of the crown. The following year, he married Galienne, daughter of the Duke of Tarhimun, and so the war ended. *Armacelsus glances up from the parchment and adds* I am speaking here of the present Duke's father, of course. The old man passed on in 586, and the son inherited the title.

Galienne?

Amacelsus: Though Galienne and Bellias never met before the wedding day, theirs was an enduring love. *Armacelsus leans forward and whispers in your ear* Well, everyone knows that's nonsense, but I have to put that in there. Never confuse history with the truth, my friend.

Wedding?

Amacelsus: The marriage secured the power of the monarchy, granting Medeva twenty years of peace and prosperity. Well, never mind the plagues and famines. And lords never tire of butchery.

Go on.

Joseph is very interested in those last couple sentences.

Amacelsus: Ah, some other time! You must forgive me. The war council will convene soon. These are busy times for those who make history and for those who write it!



So the duke is a paragon of knighthood.



The prince is a cunning sorcerer.



And they both want control of the army.



All that is whispered?

Sir Ionhis the Wolf Cub: If Sornehan truly desired the throne and possessed the sinister powers of which he is accused, the prince still has done nothing to wrest power from his brother.

His brother?

Sir Ionhis the Wolf Cub: The king is an impeccable judge of character, and the love and trust he has for Sornehan should not be dismissed so readily.

Sinister powers?

Sir Ionhis the Wolf Cub: His enemies say he is a disciple of the 'Nhuvasarim,' the death magic that seduced the Emperor Murod of Orenia.

Nhuvasarim?

Sir Ionhis the Wolf Cub: The last of the Nhuvasarim perished in the inquisition of 104 Vorhno Medeva, executed by the priests of Urath, but their infernal lore survives.

Enemies?

Sir Ionhis the Wolf Cub: His greatest rival is the Queen's brother, the Duke of Tarhimun, who has risen in the king's esteem though their ancestors waged a bloody feud.

Ok, actually the prince is a cunning, satan worshiping sorcerer.



Disposition?

Sir Remor the Bold: Bellias has no natural heir, and his time will soon be at an end. If he does not choose a successor, Medeva will once again fall into civil war and ruin. Bellias and Galienne had four children, though none survived to majority. the first was stillborn, and the second died of fever. A boar killed the third, a bright young prince, during the hunt of Amundorn. The fourth, an agile climber and maker of mischief, fell from the Tower of Verindal.

That was Yon, the previous owner of the amulet Flece acquired.

None survived?

Sir Remor the Bold: The king and queen could bear no more grief, and so the king will name his heir. Yet, the lords all fear, no matter his choice, his death will mean a new civil war.

Who will he choose?

Sir Remor the Bold: No one knows. Sornehan is a subtle wolf. His spies hide in every shadow of the realm. I've heard that Sornehan once tried to kill his brother when they were children, though both swore to keep the act a secret. This was before the prince left for Iona, where he failed his training.

Kill his brother?

Sir Remor the Bold: I've heard whispers that Sornehan murdered his four nephews to keep the line of succession open to his claim. Yet what subterfuge or magic he used remains a mystery even to his enemies.

A real Crusader Kings 2 pro.

Murdered?

Sir Remor the Bold: I believe the queen does blame him, though she cannot say how he committed the deeds. On Iona, Sornehan learned magic, and here he continues his studies. Dark and mysterious are the ways of the sorcerer.

Failed his training?

Sir Remor the Bold: The training of the monks of Iona is rigorous, and only the strongest endure. His ambition drove him to failure, and so he returned to Lenele. His brother Bellias, now king, restored the titles and lands Sornehan relinquished.



Plays her role?

Lady Qaladur of Ovato: Galienne wields much influence in her husband's court, and her subjects love her. But the queen is no fool, as the lords of Medeva have learned. Prince Sornehan in particular. Galienne and Sornehan despise each other, and their hatred deepens with every passing day. she and Bellias have no natural heir, and she fears if the king dies, the prince will claim the throne.

Throne?

Lady Qaladur of Ovato: Perhaps she will put her brother on the throne, and what a coup that would be! An Omori prince wearing the high crown of the Rhunari! Sornehan would be the only one to stand in her way, for his claim is stronger.

Claim?

Lady Qaladur of Ovato: Aye, she has much support among the lords, priests, and commoners. The death of Bellias will mean civil war for Medeva.

Influence?

Lady Qaladur of Ovato: Some say it is the queen who rules Medeva. Bellias the mighty warrior of yore, has no patience for financial and judicial administration. But he is a good king who knows when to let his wife rule.

Omori?

Lady Qaladur of Ovato: The Omori settled the lands east of the Darhu. Their name means 'Warriors of the Fist.' Of all the fueds among the thirteen clans of Medeva, none were so bloody as the war between Rhunari and Omori.

Phew, poo poo. That was a lot of words.
But it helped to shed some light on the current situation.

A bankrupt kingdom soon to have a successor problem, caused by an evil satan worshiping sorcerer prince, under attack by an, also evil satan worshiping sorcerer, emperor from across the distant sea river.
And the savior is a dense farmer.

Sweet.



On to Iona! Next time.

Gildiss fucked around with this message at 06:16 on Jun 6, 2015

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.
We have our first summon gents.

:getin:

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


Say hello to sneak thread, our other best friend besides backstab.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
So wait, wait wait wait. You have to do a sneaking sequence. Without an actual sneaking skill. Which you then get afterwards.

Are there any other forced-stealth sequences in the game? Does stealth have much of a use otherwise?

nine-gear crow
Aug 10, 2013
A Begun of Tigtone thread title joke? Well played goon sir, well played. :golfclap:

Gildiss
Aug 24, 2010

Grimey Drawer

PurpleXVI posted:

So wait, wait wait wait. You have to do a sneaking sequence. Without an actual sneaking skill. Which you then get afterwards.

Are there any other forced-stealth sequences in the game? Does stealth have much of a use otherwise?

There is another Flece only sequence. And having the actual sneak skill makes it fun.
Last time I played I pretty much rushed just to play that segment.

nine-gear crow posted:

A Begun of Tigtone thread title joke? Well played goon sir, well played. :golfclap:

I fukken love Tigtone.

Oh my god. We have a quest to deliver seeds. It has begun.

MadDogMike
Apr 9, 2008

Cute but fanged

nine-gear crow posted:

A Begun of Tigtone thread title joke? Well played goon sir, well played. :golfclap:

... What the gently caress did I just watch?! :psyduck: And while we're on the subject of madness made manifest, who in God's name makes a forced stealth section before you get stealth skills?

MadDogMike fucked around with this message at 01:30 on Jun 11, 2015

Seraphic Neoman
Jul 19, 2011


At least they were nice enough to give you a disguise.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

nine-gear crow posted:

A Begun of Tigtone thread title joke? Well played goon sir, well played. :golfclap:

I can't decide if this is the greatest thing ever or the dumbest.

I think I'll turn off my brain off and go with greatest.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

nine-gear crow posted:

A Begun of Tigtone thread title joke? Well played goon sir, well played. :golfclap:

How... how did I never hear of this before? That was amazing and I feel my life has been deeply enriched for having seen it.

radintorov
Feb 18, 2011

Obligatum VII posted:

How... how did I never hear of this before? That was amazing and I feel my life has been deeply enriched for having seen it.
That certainly was something, and I agree: it filled a small void I didn't not know existed. :stare:

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Man, I'm sorry, this LP is great so far, but the best thing about it is that this thread introduced me to Tigtone. Though to be fair, that's a pretty high bar to pass.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
So how easy is it to find that kitchen, anyhow? I mean, it makes sense that you'd pick up sneak skill by seeing how a disguise worked out for you.

Gildiss
Aug 24, 2010

Grimey Drawer

Glazius posted:

So how easy is it to find that kitchen, anyhow? I mean, it makes sense that you'd pick up sneak skill by seeing how a disguise worked out for you.

It is right at the top of the stairs from the cellar. Could only miss it by being really inattentive, or having the camera always facing the wrong way every time you go up.

Gildiss
Aug 24, 2010

Grimey Drawer
Part 6 - When a god says 'No, gently caress you dad'



Leaving the palace, we make a detour to the Temple of Urath.

Soundtrack - Temple of Urath 1



It is at the top of a huge set of stairs, and has a killer sound system built into it.



Inside we find priests, guards, and commoners doing their thing.



We also find the second shard for the Ghimaadi lady.



All around the chamber are mosaics and stained glass windows. They tell the story of creation and the Araenugeths.



There are priests standing throughout the room constantly chanting gibberish.



Hierophant: I am the leader of the Order of Urath, sworn guardians of the Eternal Rite. As long as one voice speaks the rite, the world shall endure. This has been our mandate since the Araenugeth.

It's story time with the Hierophant. Which I am not even going to attempt to transcribe. But, it is cool, and in video form!

Creation






City of Gods






Banishment of Ghuval






Doomed Iona






The First Araenugeth






The Second Araenugeth






The Third Araenugeth






The Death of Urath







There is a quest in the temple as well, but it involves going back and forth from the very back of the temple, through the temple district, through the crown district, and into the middle of the merchant district. Like 3 times.
Look at these goddamn stairs. Long story short, an initiate stole some relic. The end. All for a ring that gives +10 ap. Nah, gently caress that quest.

Soundtrack - Lenele Marketplace



Yes.

Pomporo: Ah, yes! You see the seal of Dhuramil on the ring? To think we once held manors and rode horses into battle! But times change, and past glory is soon forgotten.



Not a bad sword, but I think I will stick with the longsword on Joseph for now.



I have your book!

Zefnat the scholar: Ah, volume 28. Excellent work! All that remains is volume 67 and my set is complete. To find this book, you must go to the monastery of Iona. If the rumors are true, that volume is hidden somewhere on that island.

How convenient, we are going there.



Amulet?

Drego: My plans for the amulet are none of your business. I hired you to steal it, and that's all you need concern yourself with.

Yes.

Drego: Hand it over. Here's the payment we agreed upon.

We get a cool 2k. Nice.
But they still wont spill the beans on this plan.



*The butcher embraces the doll.*

Weeping butcher: You found it! You found the doll!

*He draws a knife from his belt and holds it out to you.*

Weeping butcher: You have saved my daughter's life! This knife is my most prized possession, friend. You'll not find a sharper blade in all the thirteen kingdoms, for it's crafted from Galadian steel.



That's some knife. It obviously goes right to Flece for maximum stabbing utility.



Pedrog: Clever lad! Do you have any evidence?

Give him the salt.

Pedrog: Ah, well done! Your Uncle Tancred will be pleased to hear the news. Here's your birthday present!

Birthday present! Let's go visit Uncle Tancred.
Lead the way Flece!



Ohhh...

Soundtrack - Tancred Haven



He's dying?

Mahri the crooked: A cunning venom they used, from a plant called 'tail of the rokhul'. There's no cure for that ill. Not even the hierophant and all his singing frocks could save Tancred now.

No cure?

Mahri the crooked: Nah. Only a slow, slow death. Laharah's dogs feed on him before he's even in the ground. Tancred asked for you Flece.

What does Tancred want from me?

Mahri the crooked: How should I know? His fever gets worse, and he sleeps the sleep of the dead. You'll not get another word out of him, I fear.

The rennies?

Mahri the crooked: Aye, a woman in white. In and out the window, quicker than a devil's rat. No one saw her but Tancred.

A woman in white? She was the woman in the palace! She argued with the king and whispered something in his ear. Who was she?

Mahri the crooked: Her name's Aoqi, Tancred says. She's leader of the Society of the Jade Temple. The imperial priesthood they used to be, until Murod killed them off when he seized the throne.

Why would Aoqi want him dead?

Mahri the crooked: Who knows? *Mahri says with a shrug.* The king of fleas has more enemies than friends.

Poor Uncle Tancred...

Anyway let's track down that earring for the sailor, this should be simple. We are after a pawnbroker now.



Old city is an interesting place for sure.



Did Ivas the gambler sell you an earring?

Gebbin the pawnbroker: Aye, but I've sold it already to a merchant. Agile the name was. He has a stall in Avrum market.

Well, at least that is right in town.



Did you buy an earring from the pawnbroker?

Agilo the merchant: Yes, but I've given it to my mistress, Dama. Her husband is master of the baker's guild, and they live on Burcan's island, the artisan's quarter.

That's right across the bridge, still within the merchant district. The end is in sight.



Did Agilo give you an earring?

Goodwife Dama: Yes he did, that rotten skinflint! Who gives his mistress one earring? Does he mistake me for a sailor? I had my servant bring it to Torras the jeweler.

Torras the jeweler?

Goodwife Dama: His shop is in the crown district. He'll tell me how much it's worth. If it's as cheap as I think it is, then Agilo will have to find a new mistress.

I have a feeling it wont be with Torras. Also, Agilo is in some deep poo poo haha.



Did Dama's servant bring you an earring?

Torras the jeweler: Perhaps she intended to, but she never made it to my shop. As she was crossing the street, the poor girl was trampled to death by a horse!

Trampled by a horse?

Torras the jeweler: A royal herald came galloping through the city as if chased by Laharah and her forty minions! She had the misfortune of being in his path.

I'm sorry to hear that. Did she have an earring on her?

Torras the jeweler: Aye, a pity that was. I don't know about an earring, but I did see something strange. I chased away a rat that had something sniffing around where she lay. As the rat fled, I saw he had a shiny object in his mouth.

A shiny object?

Torras the jeweler: Perhaps that's the earring you're looking for. I would speak to Humbus the rat catcher. He works in this district. Maybe he has seen the rat.

Jesus, there is solid evidence now that this is not a good luck charm.



Have you seen a rat carrying an earring?

Humbus the rat catcher: Seen him? I've caught the thieving vermin!

Do you have the earring?

Humbus the rat catcher: Sorry, mate. I gave the earring to a friend. His name is Chengdai, and he's halfway to Orenia by now.

gently caress

Halfway to Orenia?

Humbus the rat catcher: The rennies aren't safe in Lenele these days. I told Chengdai to make a run for it and gave him the earring for good luck!

Where can I find Chengdai?

Humbus the rat catcher: Look for him in Orenia, you fool. What did I just finish telling you?



Welp, hope that dude doesn't have to leave port anytime soon, because he isn't getting that earring for a while.

We take our leave of Lenele and make our way to Iona. But, first. Let's check out some of the new abilities!



This is a regular combat backstab. A 'false' backstab. Damage is good, but not 'Crazy'.



This is a 'true' backstab from stealth. That's what I'm talking about!
We also have the trip skill now, so we can do 'true' backstabs on command even during combat, so long as we can land it.

And here is Joseph's first summon, the Blackfire Elemental!



It's like a wrestling entrance! :megadeath: World Summoning Federation! :megadeath:



:flaccid:
Too bad, the blackfire actually sucks and gets bodied in 2 hits. Welp.
It, like Flece, requires Joseph to be tanking all of the combat.



That land to our left? That's far away distant Orenia.

Journey to Iona



Let's talk to the common folk first.



Island?

Samael: Ask the monks about the island. They say Vadagar himself lies buried in this rock. If that's true, then I've got Laharah in my bum. And there's the Great Library, but there's nothing so 'Great' about it. No one but monks are allowed inside.

Ok, maybe the common folk weren't the best choice.

Monks?

Samael: An odd bunch of fools and lunatics, these monks. Except Master Arun. Not as cracked as the others. He's had a hard life. He looks after those children as if they were his flesh and blood.

Children?

Samael: The children do all the work for those lazy pids. Sweep your own floor, I say. Mend your own shoes. Don't be prancing around the island in your fancy robes, having the wee ones plow the field for you.

Farewell.

Samael: Ah, but don't get me wrong. The monks have my sympathy. They're prisoners, after all. Once they sweat the oath, that's it for them. The rock's a mighty prison. No wonder they're all daft and their heads are full of worms.

Jesus, guy. We said farewell. Shut up.



Monk: A city of a thousand spires. I have sailed a churning, boiling sea in a ship of spider's silk.

Ok, maybe the old guy has a point.

The rest of Iona. Next time.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
That earring quest is truly an excellent use of the player's time. :negative:

Seraphic Neoman
Jul 19, 2011


Hey at least this will probably have a reward. Nowadays these quests like to rub it in your face. "Wait you actually did all that stupid poo poo? lol"

Gildiss
Aug 24, 2010

Grimey Drawer
The earring quest, as with most quests in this game, gives experience for each step completed. I think it is up to 500 or 700 at this point? So at least it doesn't feel completely futile.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
The first summon we get, in a game called Summoner, is trash? Great design decision.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

PurpleXVI posted:

The first summon we get, in a game called Summoner, is trash? Great design decision.

Oh yeah, I forgot that - like everything else in this game - it usually takes a bit for everything to get good, including the summons.

Welp....it's still useful as a decoy. Or a tiny bit of extra damage if you're willing to take the hits.

But don't worry, if my memory serves, things get better. MUCH better.

mauman fucked around with this message at 23:31 on Jun 12, 2015

Seraphic Neoman
Jul 19, 2011


PurpleXVI posted:

The first summon we get, in a game called Summoner, is trash? Great design decision.

To be fair, pretty much all RPGs are sadly like this. Level 1 warriors somehow don't know where the business end of their sword is, but come the endgame and they can cut through mountains.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


Summons get better the more experience a ring of summoning has. But the first one(s) are still somewhat underwhelming, they have some useful spells I guess. Later you get some that are quite powerful.

But the most important use of summons is in their flexibility. Fighting fire based enemies? Pop out a summon with ice spells, etc.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Ah yes, the distant land you could just swim to if you had a mind. Always popular.

McDragon
Sep 11, 2007

The only saving grace of the first summon is he looks pretty cool.

Gildiss
Aug 24, 2010

Grimey Drawer
Part 7 - Reading Rainbow

Soundtrack - Iona Island



Here we are at beautiful Iona. Where the residents are either crazy or mute.

Monk: *Deep in contemplation, the monk ignores you.*



But this big lump is ready to talk us up.

Lift Golem: Hail, wanderer! Do you wish to ascend?

Yes.

Lift Golem: It shall be my pleasure to serve you. Please enter the elevator.

Sane and polite! Refreshing.



At the top of the lift we find the monastery itself.

Keeper of the Gate: You are a friend of the Order, and you may pass.



Keeper of the Gate: Death and ruin are your shadow, traveler. In the halls of Iona, may you find what you seek.

drat, this dude nailed it. Those must be some high-level fancy robes.

Death and ruin?

Keeper of the Gate: You have traveled far, from the city of the Medevan king. But your journey is only beginning. The ghosts of memory and destiny haunt you. In your shadow an army marches.

Who are you?

Keeper of the Gate: I am Lyene, Keeper of the Gate. I am one of six Masters of the Order, followers of Abbot Laurent.

Abbot Laurent?

Keeper of the Gate: Go to the upper courtyard and there you will find the Abbot's quarters. The Aosi hollowed out his eyes.

Aosi?

Keeper of the Gate: Aosi is the language of the Gods, in which all creation has been written. Its glyphs form the architecture of this world and the substance of our being.

Masters?

Keeper of the Gate: The six are Keeper of the Gate, Master of Keys, Master of Arms, Cellarer, Chamberlain, and Prioress. I guard the portal to the monastery. Speak to the other masters to learn their duties.

Order?

Keeper of the Gate: The Order is a circle as old as the kingdoms of Medeva. *Lyene points a withered finger at the monastery wall.* Here perished the daughter of Amasido. Here Sir Carados built the great library and vanished into the catacombs. Here the first kings of Medeva keep eternal watch.

Great library?

Keeper of the Gate: In the great library of Carados the Builder, the divine words are kept. Only monks of the order may pass through its doors.

Cool, let's catch all the masters.



Talking with him also gets me the best angle for checking out the Great Library that I could find. Thing is pretty cool.



Who are you looking for?

Brother Eamon: I am looking for a truant by the name of Sama. Her peers say she has behaved strangely as of late, keeping secrets from the other novices. And now she's missing her lesson!

Perhaps I can help.

Brother Eamon: *The monk's dour face brightens.* Yes, perhaps you can. If you cross the path of this wayward novice, inform me at once. You will be rewarded for your trouble.

Joseph, part time truancy cop.



Inside the building behind him we find the Master of Arms at work.

Master of Arms: In the days of Carados the Builder, we were an order of knights, trained in the art of war. As warriors, you will not seek battle for glory or to serve a king's ambition.



Who are you?

Master of Arms: I am Adhama, Master of Arms. Though we are no longer a brotherhood of knights, we must strengthen the body and discipline the mind. The monks of Iona do not fight a battle of arms. We fight a battle of wills.

Battle?

Master of Arms: The divine words open worlds within us, and the enemy assumes many forms: a goat-headed warrior, an army of red-cloaked knights, a flight of dragons. Defeat means madness, death, eternal suffering.

Divine words?

Master of Arms: The divine words are the Aosi, language of the gods. In these glyphs and sigils, all creation has been inscribed.

Books are hardcore in the Summoner world. I think Reading Rainbow would be like Mad Max.



A myth?

You mean the whole world isn't 2 landmasses separated by a river?

Sister Miala the Iomani: I tell you now, these cities are real, and in the Palace of Aaduk, my family served the Blind Prince.

Blind Prince?

Sister Miala the Iomani: When I was but five years old, a cousin of the prince usurped the throne, and poor Aaduk and his loyal retainers fled the city. We set sail for Sirune, the city of Aaduk's young wife.

Set sail for Sirune?

Sister Miala the Iomani: Three days from port, pirates boarded our vessel and killed all on board, sparing only the children. The slavers of Drehva would pay a handsome price for us, they said.

Slavers of Drehva?

Sister Miala the Iomani: As we sailed to Drehva, a terrible storm blew in from the south and tossed the ship for seven days and nights. When the storm cleared, we found ourselves near a land unknown to the Iomani.

A land unknown?

Sister Miala the Iomani: The pirates thanked the sea god for sparing their lives, and they offered my body as a sacrifice. They hurled me overboard with a heavy stone round my neck, and in the green waters, the darkness engulfed me.

What happpened next?

Sister Miala the Iomani: I awoke on the shores of this island, free from the stone and free from death. The monks embraced me as one of their own, and I began my training here.

Began your training?

Sister Miala the Iomani: To this day, I am torn between the divine words to which I have devoted my life and the memory of my past. I do not know the fate of the other children on that ship, or my brother who was among them.

Brother?

Sister Miala the Iomani: If on your journey you cross his path, tell him where he can find me. His name is Amas. I would be in your debt traveler.

Nice to hear there is a world beyond the current struggle.



The from the battlements we can see the fields that the child slaves aspirants work to feed the monks.



Who are you?

Sister Qelah: I am Qelah of the Muthavi. Muthavi lies far away in the western sea, an island in the Galadian Archipelago. Our ships sailed the Khadim to the furthest edge of the world, and they returned with wondrous gifts: rich tapestries, birds of a thousand colors, animals with shimmering pelts.

How did you end up on Iona?

Pirates?

Sister Qelah: When I was a child, our family suffered terrible misfortune. Seven ships of our fleet sank to the bottom of the sea. The oracle said that to appease the gods, a daughter of Muthavi must go to Iona, and I was chosen.

Well, that's a new one.

Why are you standing here?

Sister Qelah: The divine words free our spirits, but our bodies are chained to this rock. I am waiting for the Muthavi to return, but the ship never comes. The waters around Iona are too dangerous.

Dangerous?

Sister Qelah: Do you not know the story of Iona? *Long story that the heirophant told us.* The waters around Iona are treacherous still, and a soul lost at sea drowns for an eternity. To this day, we walk upon the courtyards and battlements of Iona's palace, though the towers crumbled long ago.

Muthavi to return?

Sister Qelah: If in your travels, you meet a Muthavi trader, tell him the daughter of Tirasa waits here. I will banish myself from Iona if only to return home again.

Yet more world expansion, though the previous monk is now only half as special a snowflake.



Not a good sign if the founder himself went insane.



Maybe the books are contagious? I wonder if Joseph is literate.



Here is a closer look at the sweet rear end, daughter of a god's, underwater mountain palace/library.



More book delivery?



Another book of heresies? Will we have to return someones Necronomicron next?



In a side building we find another master, the Cellarer.



WHAT'S WRONG WITH YOUR FACE

Boils and sores?

Smooth, Joseph.

Cellarer: Not much escapes your eye. The divine words scar all who study the tomes of the Great Library. Aosi holds power over life itself, and many have perished by the word. I am one of the fortunate, but my spirit suffers more than my body ever will.

Aosi?

Cellarer: Aosi is the language of the gods. In the glyphs of this language, Ghuval and his children made the world and all things in it. You. Me. The soup and the bread. We have been written in words that move on the page before your very eyes.

Who are you?

Cellarer: I'm Master Arun, Cellarer of Iona. *The monk shakes your hand with a fist as thick as a bear paw.* All our food and drink, from the lowly turnips to the mighty hen, are under my vigilant care. And I watch over the aspirants so they don't spill the broth or char the meat.

Aspirants?

Cellarer: These children here do Iona's work. They sow and mend, plow and reap. They sweep the floors and bake the bread. A hard apprenticeship, but the smart ones become novices. Then they train with the Master of Keys and the Master of Arms. It's a long road to the Great Library, friend.

Novices?

Cellarer: If the aspirants work hard and learn their lessons, they'll be novices at fifteen years. The Master of Arms teaches them to fight, and the Master of Keys teaches them to read Aosi. In six years, as ordained monks of the Order, they may pass through the doors of the library.

Where they have a life expectancy of a Street Judge.
You know what Mega City One Iona monastery is? It's a loving meat grinder. People go in one end, and meat comes out the other.



Smelly meat.



These aspirants are chugging that Kool-aid. But, then again this poo poo is all 100% fact when you see a dude get permanently blinded or his face melted by some books.



Let me guess, you also washed up here from some other distant island?

Nahul?

Sister Bilan of Nahul: The nomad kingdom of Nahul lies on the northern steppes of Orenia. My father was revered among his people as a holy man.

Ah, well you're exotic, but the other two have you beat on distance.

Orenia?

Sister Bilan of Nahul: When Murod came to power, he enslaved his people to rebuild the Tower of Eleh. My father spoke out against him.

Spoke out?

Sister Bilan of Nahul: No man should be slave to another, my father said. No man may claim dominion over heaven. And for this, the soldiers tortured and murdered him.

What did you do?

Sister Bilan of Nahul: One of my father's disciples took me into hiding. He knew I would not be safe so long as Murod ruled, and so he brought me here. He knew no one would ever harm me under the protection of Iona's monks.

Your father's disciple?

Sister Bilan of Nahul: The man who saved me was a Medevan named Tathal. He was a wanderer, and I do not know whether he is alive or dead. If you should meet him on your journey, give him this scroll.



Well, at least it isn't some kind of scroll of heresies.



Speaking of heresies, we find volume 67 in the minor library.



drat, this poo poo is volatile and this isn't even the hardcore stuff locked away in the Great Library.
You'll get us all killed reading that poo poo aloud!



Hmm, how odd saying that right as Joseph walks by. Hmm. Hmmmmmmmm.



Wid the terrified?

Brother Wid: I am the reader of the scroll of Monas, which Carados himself reclaimed from the drowned city.

That must be one of the Khosani cities Iona's dad poo poo on.

Scroll of Monas?

Brother Wid: In the scroll, there stood a gnarled tree dark with a hundred ravens. I spied a beautiful maiden in a gossamer robe, bearing her head in her arms. I fled from a twelve-headed monster with twelve tails, writhing like snakes.

Tree? Maiden? Monster?

Brother Wid: These visions haunt me to this day. I cower in a world of shadows. The world of the book becomes my world. The monks of this island go mad unless they are saved.

Saved?

Brother Wid: In the catacombs below the crypt of kings there lies the Axe of Ikus. With this weapon, I could face the phantoms that haunt me. Whether I live or die, I shall be free.

These are some badass books.



Aha, we find the truant Sama.

Are you Sama?

Novice Sama: Yes, I am what do you want?

Brother Eamon is looking for you.

Novice Sama: Is he? He mustn't find me! He mustn't learn about the book! *Sama glances around cautiously.* Please don't tell anyone. Swear to me you won't tell anyone.

I swear.

Novice Sama: *Satisfied with your answer, Sama tells her story* I was in the Abbot's tower, helping the Prioress, when I overheard the Abbot talking upstairs. He asked Master Ean to return a book to the Great Library. The book sat on a table not far from where I worked, but when he left the tower, Master Ean forgot about his errand!

What did you do?

Novice Sama: I grabbed the book and ran after him. I wanted to call out, 'Master Ean, you forgot the book!' But something stopped me. I stood in the courtyard, holding this book in my hand, and all I wanted to do was read it! I knew I'd be punished if I did, but I couldn't help myself!

Why?

Novice Sama: *Sama gives you a strange look.* Only an outsider would ask such a question! For three years I've been a novice, and three more years I must wait to enter the library! Three years! And here was my chance to have the very thing I'd been waiting for all my life!

Did you read it?

Novice Sama: No. Not at first. I hid the book away where no one would find it. Every chance I found, I'd sneak away to look at the book, to feel the leather binding and touch the vellum pages. I watched the shifting words, but I did not read them. Not at first.

Not at first?

Novice Sama: I was afraid. The words are very dangerous. Madness, despair, and death are Aosi's curse for the mind that's unprepared. But I had no power against the lure of the book.

Lure of the book?

Novice Sama: Many glyphs were strange to me, and they shifted before I had a chance to read them. The words began to burn into my mind, and I could neither sleep nor eat. In every shadow of the island I saw phantoms of the dead: monks and knights, kings and queens. I knew the words would kill me if I did not surrender the book.

Surrender?

Novice Sama: Yes, but to whom? I knew the monks would banish me, and I could not trust the others. If they made me leave, I'd have nowhere to go. If I cannot live on Iona, I will not live at all.

How can I help you?

Novice Sama: If you can find a way to return this book to the Great Library, you will save me.

I'll help you.

Novice Sama: *Sama gives you the book, an ancient volume bound in blood-red leather and etched with intricate gold swirls. The tome weighs as if it were carved from stone.* This is the book of Ghurahas-Dah. Bring it to the Great Library, and keep my secret safe.



Ok, now we do have to return a literal Necronomicon!



We find our next master in the minor library.

Who are you?

Master of Keys: I am Eghane, Master of Keys. I teach the novices how to read Aosi, language of the gods. A novice must study the divine words for six years before she swears the oath and enters the Great Library as a monk of our order.

Aosi?

Master of Keys: Aosi is the language of creation. If I write a tree in Aosi, the tree comes into being, if not in this world, then in another. The writing of a book is the creation of a world.

Writing?

Master of Keys: Though we study Aosi, we cannot write it. We can copy the glyphs, though the power of our words is faint in the light of the source. Such is the writing of sorcerers and mages, nothing but a shadow of the true words.

Creation?

Master of Keys: Did the gods create Aosi, or did Aosi create the gods? Here is the answer: the divine words are Ghuval the Father, Maker of all Things. When we read sacred scrolls, we read Ghuval. Ghuval is Aosi, and Aosi is Ghuval.

Ghuval?

Master of Keys: In our myths, the children rebelled against Ghuval and banished him from the spheres. But to what prison, to what island was he banished? The answer lives in the books and scrolls of the library. The answer lives in the glyphs that dance.

Glyphs that dance?

Master of Keys: Yes, the words shift on the page. Things are created and destroyed. People are born, and they die. Fate, destiny, and fortune are dreams of the unenlightened. Nothing is preordained but chaos and change.

Children?

Master of Keys: The children I speak of are the four: Urath, Amasido, Vadagar, and Laharah. Aosi created them, and in binding Aosi, they built their world. In binding Aosi, Urath gave flesh to the Sudani.

Binding?

Master of Keys: Destroying the Great Library would free Ghuval from the words that bind him. Many pages have already perished, and so we live in a world of discord. Ghuval unleashed would mean the end of this world and the creation of a new.

Banished?

Master of Keys: Do you not understand? In the writing of Aosi, the gods mastererd Ghuval. In the writing of Ghuval, the gods mastered Aosi. The force of creation is bound here, in the books of the library. This is how the gods imprisoned Ghuval-as-Aosi, language of all creation.



This is the entrance to the Great Library where, hopefully, we wont be charged a late fee.



Great Library?

Brother Morhan: Inside these walls we guard the pages written in the language of the gods. For all but the prepared mind, this path leads to madness and death.

Who are you?

Brother Morhan: I am Brother Morhan. I am a monk of Iona.

Give him Sama's book.

Brother Morhan: The book of Ghurahas-Dah? This should be in the library! I will return it at once. But tell me, how did this come into your possession?

I promised I wouldn't tell.

Brother Morhan: *The monk nods solemnly.* Indeed. For the one who sent you on this errand would be disciplined if his name were revealed. For the sake of your friend, you are wise to keep your word. I thank you for returning the book.

There are multiple options for this quest, either returning it to Brother Eamon for 200 gold, or Brother Morhan for 200 xp.
There are multiple options for Morhan as well, stating we found it, naming names, or saying an anonymous monk gave it to us. Keeping our promise to Sama, which sweet naive Joseph would do, is the only option that doesn't land Sama in deep poo poo.



Inside the Abbot's tower we find two more masters, we found all 6!



Who are you?

Prioress: I am Ukham the wanderer, Prioress of Iona. I am the second monk of the Order and leader of the six masters.

Wanderer?

Prioress: Wanderer is a childhood name. I have not left the island in many years, but I understand you are now on a journey, a quest of great peril?

Quest?

:downs: Am I?

Prioress: Speak to Abbot Laurent. You will find him upstairs.

Not left the island?

Prioress: Once a novice swears the oath and becomes a monk of the Order, she is bound to this island. Those who leave may never return.



Who are you?

Chamberlain: I am Master Ean, Chamberlain of the Order. Though the monks of Iona devote themselves to the divine words, someone must attend to the stewardship of Iona. With winter approaching and the Emperor's army on Medevan soil, we have many preparations to make.

Taking the stairs up we finally meet the Abbot.

Laurent introduces Rosalind

He's a pretty cool guy.



What can you tell me about Rosalind?

Abbot Laurent: Rosalind is Yago's daughter. She is a novice of the Order and has not yet sword the oath that binds us to this island. Though she may resent you, she will help you on your journey.

Why does Rosalind resent me?

Abbot Laurent: On his quest to find the summoner, Yago fell in love with a woman named Ursanne, and Rosalind was their daughter. Yago abandoned Ursanne to resume his search for you.

What happened to Ursanne?

Abbot Laurent: Unwed and with child, she died alone and impoverished. How Rosalind found her way to Iona remains a mystery. She appeared one morning on the shores of our island.

What can you tell me about Yago?

Abbot Laurent: Twenty years ago, your friend Yago was a monk of Iona. Never have I met a more incisive mind. He left Iona in search of the summoner, and so he may never return.

Why was Yago searching for me?

Abbot Laurent: Yago learned the prophecy of the Jade Temple: a summoner will destroy Murod and end his dynasty. Yago feared Medeva would fall under Murod's shadow if the emperor found you first.

What can you tell me about Murod?

Abbot Laurent: Murod was leader of the Society of the Jade Temple, the imperial priesthood of Orenia. He betrayed the last emperor and seized his throne. Now he builds the tower of Eleh to claim the kingdom of heaven.

What is the tower of Eleh?

Abbot Laurent: Urath and the gods built a seige tower that reached from the mountains of our world to the gates of heaven. The gods marched their armies up the winding stairs of Eleh and banished Ghuval, Maker of all Things.

Why can't Yago return to Iona?

Abbot Laurent: Once a monk swears the oath, he is bound to this island. Those who leave may never return.

What can you tell me about the summoners?

Abbot Laurent: Very little, I am afraid. The origin of the summoners was forgotten long ago. The summoners are makers of legend and heroes of lore.

Who were the summoners before me?

Abbot Laurent: Countless others, but among them were Kharig, Prince of Lions and Armun Mhar-Gehen, last priest-king of Ikaemos. Both were born under the mark.

What happened to your eyes?

Abbot Laurent: To read the divine words you must pay a price. I have aged three lifetimes and lost the gift of sight. Now only the sacred glyphs are visible to these eyes.

How do I find the catacombs?

Abbot Laurent: The catacombs lie below the crypt of kings. Brother Ovaard is the guardian of the crypt. Speak to him, and he will give you the key.




And here we see Rosalind. She is the main spellcaster, and as such, is incredibly fragile. We can't even give her any equipment at the moment.
She can only use a staff right now, but once we unlock bows, she will use that for the rest of the game, anything to keep her AI from even thinking about going near the frontlines.



Crypt of Kings?

Brother Ovaard: In the twilight of the chaos, the Heirophant of Urath decreed that the princes of the thirteen clans must come to Iona for burial upon their deaths, in accordance with the vision of Theus of Erumi.

Thirteen clans?

Brother Ovaard: Each of the thirteen sent a warrior to guard the crypt of kings and defend the island from the monsters of Amasido. Though the clans warred against each other for centuries, on Iona there was peace.

Warrior?

Brother Ovaard: For generations, the knights of Iona watched over this place. In the age of Carados the Builder, they journeyed across this world and worlds beyond. They returned to Iona with the language of the gods.

Carados?

Brother Ovaard: Carados in his passion lost himself. He descended into the catacombs below the crypt and never returned. His knights pursued him, but nothing was ever heard from them again.

Catacombs?

Brother Ovaard: For eons the catacombs have been sealed, since the fall of a lost empite that flourished during the chaos. These forgotten people buried their dead in the bones of Vadagar.

Chaos?

Brother Ovaard: After the third Araenugeth, the world fell into darkness. Demons and dragons waged war. They leveled the city of gods, as the people of this world turned against each other.

Do you have a key to the crypt?

Brother Ovaard: Here is the key, and now you must find the door. In the minor library, where the novices learn their studies, you will find what you seek.



We head to the minor library and get a little hint here.



The key we were given, opens the first door, which is a sliding bookcase.



The path to the catacombs below is sealed under the sarcophagus.
There are thirteen statues here, each one a king of the thirteen Medevan clans buried here.
For this we need to look to the hint from the wise monk.



Remember Ikus? We are looking for his axe for Wid the terrified.



Don't know what Gaevin looks like but knowledge (and horrible death metal dreams) come from books!



And thus, the path opens for us.



This doesn't look like a traditional catacomb.



But there are throngs of skeletons like one.

Next time.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Still so weird following this LP, I remember a claustrophobic, brief game, practically NONE of this dialogue or exposition. Now I'm sad that I lost my Summoner discs somewhere.

Albu-quirky Guy
Nov 8, 2005

Still stuck in the Land of Entrapment
I think I got through this area and then quit the game in frustration when I headed back to Lenele and couldn't find anybody I had quest items for.

The skeletons were pretty cool though. Not the ones you're fighting now. You'll know the ones I'm talking about.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

PurpleXVI posted:

Still so weird following this LP, I remember a claustrophobic, brief game, practically NONE of this dialogue or exposition. Now I'm sad that I lost my Summoner discs somewhere.

You can get it for $2.50 on Steam right now.

I just did so, since this LP got me thinking I needed to replay the game again. And I still own my old summoner discs (going to see if the pc version is better).

Gildiss
Aug 24, 2010

Grimey Drawer

mauman posted:

You can get it for $2.50 on Steam right now.

I just did so, since this LP got me thinking I needed to replay the game again. And I still own my old summoner discs (going to see if the pc version is better).

It is far easier to control at the least. Though mine does give people weird gray patches.

dirty nub
Jan 19, 2009

I played the gently caress out of this games multiplayer in like 2001. Used to use a hex editor to "hack" myself into different bosses and create all sorts of weird items you couldn't normally get. I even had an angelfire (lol) website dedicated to it.

I would consider it one of my all time favorites. Eager to see how well it holds up today.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

dirty nub posted:

I played the gently caress out of this games multiplayer in like 2001. Used to use a hex editor to "hack" myself into different bosses and create all sorts of weird items you couldn't normally get. I even had an angelfire (lol) website dedicated to it.

I would consider it one of my all time favorites. Eager to see how well it holds up today.

Oh yeah, this was my first PS2 game, so it holds a special place in my heart.

Gildiss posted:

It is far easier to control at the least. Though mine does give people weird gray patches.

The controlling is weird, but I'll chalk that up to being use to a controller. The big advantage so far is everything isn't blurry. This game gave me headaches back when I was a kid, which really says how much I love this game when I'm willing to endure that kind of crap.

Sure, everything is fug-ugly as sin, but I'm not much of graphics guy anyways :unsmith:

Course now I'm just entering Lenele :smith:

At least the music is good.

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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
So the divine language is an elder god, literally.

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