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Wise fwom yoah gwave, OoC thread. We now have an important decision to make. Here's the junction point where we can transfer to Battle Century G, or keep going in Atomic Robo. Or alternately, it's a graceful point to draw the game to a close. No matter what we choose to do, it is important that we hear from everybody about what they want to do going forward. Speak now or forever be tanged.
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# ? Nov 13, 2015 20:50 |
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# ? Apr 25, 2024 17:16 |
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I'm fine with whatever.
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# ? Nov 13, 2015 21:06 |
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I'd prefer Battle Century G. I've been noticing some of the flaws in Atomic Robo and I'd like to try switching to a new system to freshen things up. I personally also want to keep the game going, just so see how Evangelion we can get, but if others want to end then I will defer to them. Edit: I won't make any further posts until we get a consensus on where we're going next, though. Don't want to jump the gun! The Deleter fucked around with this message at 22:37 on Nov 13, 2015 |
# ? Nov 13, 2015 22:28 |
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I'm really comfortable with FATE-based games, but I'm also not afraid to try new systems. I've never really looked at Battle Century G before, but I'm confident in my ability to get things sorted out if that's the way we go. I would also just as soon keep going. I quite like making Hannah posts and look forward to what the others do. But at the same time I wouldn't want to keep drawing things out if other folks would really rather not.
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# ? Nov 14, 2015 05:08 |
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I could go for something with a little more crunch to it. I'm down to play G- the letter of COURAGE.
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# ? Nov 14, 2015 15:47 |
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I'm down with whatever you want to explore, gnoll. If you wanna do a new system, I can shift. Whatever's more interesting to you. I'm down for more, but focus on what you need as a GM in any case. My main concern with this point is just feeling like there haven't been too many opportunities for the characters to draw connections between them, or I could just be a little more isolated since I'm playing a duo. Still, we could use more soup scenes as long as they're not allowed to drag on. That kind of thing is a bit of a Catch-22 (either they drag things, but without it it kind of ends up being characters in parallel), but we could use a cooldown with that kind of stuff wherever we're going on to.
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# ? Nov 14, 2015 15:59 |
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I'm going to leave a tier 1 version of Franklin for Battle Century G here, because I'm bored and why not. Formatting is garbage. Haven't spent all of my points on either Franklin or his Mech, though I think starting on at least Tier 1 should be a good start as it allows us some extra points and the use of Genre Powers. Franklin Wilson quote:Tier 1 Pilot quote:EVA-01 "Morningstar"
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# ? Nov 14, 2015 23:51 |
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Keep going carries easily. I guess this is your point to exit gracefully if you individually want to bail. I honestly don't have a read on how things are going for you guys individually, so this is mostly covering my bases. On a similar note - Alien Rope Burn posted:I'm down with whatever you want to explore, gnoll. If you wanna do a new system, I can shift. Whatever's more interesting to you. I'm down for more, but focus on what you need as a GM in any case. this kind of thing is really helpful. If there're things you liked, didn't like, or specifically want to do, let me know! Unless all you've got is a truly spectacular low-effort shitpost, you're not gonna hurt my feelings, and more feedback means a better game for everyone. To answer ARB specifically: I've been worried about that, too. That was one of the reasons I broke everyone up into (mostly) pairs this past segment. I'm having a tricky time keeping things high-stakes and sufficiently scary in general, though that may be because AR PCs are really durable. I dunno, is there interest in a sort of "class trip episode," some kind of setup where there are utterly no world-threatening stakes and everyone can just bounce off each other for a while? Is everyone willing to put in the posting frequency that'd require to keep from killing the pace entirely?
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# ? Nov 15, 2015 17:48 |
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A little bit of character building would be nice.
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# ? Nov 15, 2015 20:14 |
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Character building would be good, and it would be a nice cool down after all the horrible death and sieging of the last scenario! And I'm okay to up my posting frequency to make it happen.
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# ? Nov 15, 2015 23:06 |
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We could use a bit of cooldown and character exploration after the bomb that was just dropped, I think.
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# ? Nov 16, 2015 03:41 |
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This is a thing we can do. Zachol, you still with us? Haven't heard from you yet.
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# ? Nov 16, 2015 15:05 |
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Argh, sorry, been having a weird week. Or two. I'd like more character building for sure, yeah. Looking at the rules, and Jenny's new apparent position as command, I was thinking mechanically I could represent her "mech" by having it be NERV support. Going to be a little wonky but whatever.
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# ? Nov 16, 2015 16:21 |
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In any case, let us know where we're going with this so we can move forward.
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# ? Nov 19, 2015 23:09 |
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Yeah, sorry about the holdup on my end. I've been gifted with covering for my entire team going out sick at once at work, which is just a little bit of a surprise. Should be done with that bs by now, though. More character shorts coming up once I get back to a computer. We'll take the time to switch over to BCG; I was planning on having zachol work the NERV forces, which will probably require there most tinkering mechanically. Check back for a regular update later today.
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# ? Nov 20, 2015 18:02 |
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I poked a bit at a Battle Century G conversion today just to start learning it, and it is a bit tough, mainly because it's a big step down from the wide-ranging competency of Atomic Robo PCs. I'd say my only concern is running into that feeling after we've gone through adventures and in theory would be hitting a milestone in AR, but that giving us a chunk of XP also seems like a clumsy solution. I can pare them down, I think, but it's a tough call between trying to preserve their unique traits and wondering what numbers I should be aiming for in terms of stats.
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# ? Nov 24, 2015 05:14 |
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I'll be honest, higher starting XP was my initial plan. I dunno. My core concern as a GM is that fighting Angels, the second purpose of an Eva game, isn't very exciting in AR. You've got a very limited number of opponents, and you have to be deadly and weird, but AR as a general system doesn't support squishy PCs (or NPCs, really). The other game I can think of that has a stated design for going crazy and fighting Angels is Ctech, soooo... I picked BCG because it's generally thematic, has decent tactical combat, and has a number of rules in place that cover the weird interactions between giant robots and non-giant-robots. I'm also winging it, so if you've got another option, I would be delighted to hear it. Is there something apart from the dual nature you're having trouble with? And if anyone is having trouble with conversion, please let me know. Worst case scenario we'll kludge something together on consensus.
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# ? Nov 24, 2015 14:51 |
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So how many of them there charactery/experiency points are we looking at starting with?
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# ? Nov 25, 2015 08:28 |
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I may have come off more harsh than I intended, I'm not against it. It seems like combat would be more interesting and there are good options like the co-pilot one, don't get me wrong. But attribute costs ramp up really quickly, and it's the kind of game where I wish there were sample characters to show me what I should be aiming for.
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# ? Nov 26, 2015 05:58 |
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bahamut posted:So how many of them there charactery/experiency points are we looking at starting with? Still figuring that out myself. Will let everyone know hopefully by this weekend. Alien Rope Burn posted:I may have come off more harsh than I intended, I'm not against it. It seems like combat would be more interesting and there are good options like the co-pilot one, don't get me wrong. But attribute costs ramp up really quickly, and it's the kind of game where I wish there were sample characters to show me what I should be aiming for. Nah, it's all good. I hope I didn't sound defensive - as with most games, I'm literally making poo poo up as I go, and if anyone has a way of doing the heavy lifting for me, I'm certainly not going to say no. The full version has some NPCs and boss monsters - I'll pull their data when I get home for a comparative basis.
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# ? Nov 27, 2015 00:29 |
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So stats. Averaging a roll of 5 on a d10, if your combined stats and skills can equal +5 on the regular, you're probably doing good. Stats at 3 are neither good nor bad. Stuff you want to be good at should key off a stat around 5-7ish on the regular. If you want to be hyper-focused, you could go higher, but you might be short on CP for other basic functionality. Here're some blocks from the NPC section. There's a level 1 mech with 4s across the board. Conversely there's another level 1 at M5, G5, T4, E5, Sy0, and Sp4. A level 2 ally boss is M2, G4, T8, E5, Sy6, Sp 4. People include A level 1 grunt at F1, I6, C2, A3, W3, R2 A level 2 priest at F4, I4, C5, A4, W5, R5 A level 2 boss at F6, I4, C6, A4, W8, R4 Which all seem to be within the realm of reasonability for the values given. Somewhat related, I'm thinking of starting you guys at +61 XP, which is enough to boost you to level 2. It gives you more to work with in character creation, plus the two GP. Does that actually answer your question in the slightest?
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# ? Nov 29, 2015 03:02 |
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That was some good awkward teenagerness (don't think I didn't see that before your edit, Deleter). You're going to start with +66 XP instead. Do you guys think you can get your personal stat blocks puzzled out in the next couple of days? It'll add to the camp antics.
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# ? Dec 8, 2015 02:30 |
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I'll see if I can get time between working on my finals.
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# ? Dec 8, 2015 02:33 |
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grassy gnoll posted:That was some good awkward teenagerness (don't think I didn't see that before your edit, Deleter). You'll never take me alive! Anyway here's my sheets so far. quote:Franklin Wilson quote:EVA-01 "Morningstar" The Deleter fucked around with this message at 10:28 on Apr 26, 2016 |
# ? Dec 8, 2015 09:34 |
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What's the defense for a mecha based off of? I can't find it anywhere (pilots, yes, mecha, no) and was curious if there was a trait that adjusted it or not.
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# ? Dec 9, 2015 04:27 |
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It's just your Threshold stat. That direct conversion means that pumping it up might be the way to go if you're a min/maxing type.
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# ? Dec 9, 2015 08:37 |
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I'll try to have my stuff tomorrow, finals have been kicking my rear end.
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# ? Dec 9, 2015 23:32 |
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Rabah Iowa Tier 2 Pilot 1 CP, 2 MP Genre Reason: Fulfill Her Duty To Defend The Earth Genre TypeCast: Dutiful and Steadfast Soldier Genre Bane: Expendable Fitness: 7 Intellect: 4 Charm: 3 Awareness: 7 Willpower: 6 Resources: 3 Defense: 11 Plot Armour (3 Layers): 7 Skills: General Athletics General Vehicles General Combat Specialist Craftsmanship (Weapon Repair) General Survival Specialist Stealth (Silent Movement) Traits: Jaded Hard Work and Guts Spirit of Steel Danger Sense Genre Points: 2 Genre Powers: I Cannot Be Defeated Take One For the Team EVA-04 Might: 6 Guard: 6 Threshold: 6 Energy: 5 Systems: 4 Speed: 4 Defense: 11 Threshold (4 levels): 6 Upgrades: Secret Equipment (GM's choice if that's not too much trouble - I want to replicate some of the fun of not knowing) Shielding Aura (Torso) Jury Rig (Arms) Experimental Reactor Weapons: CQC and Vulcans - Default Pallet Rifle - Arms - Ranged 8 - Long Range, You choose Areas Maimed and will not attack your Allies in a Duel when using this Weapon. Arm Guardian (Shoulders) Beam Ripper (Legs) K Prime fucked around with this message at 02:27 on Apr 27, 2016 |
# ? Dec 10, 2015 04:03 |
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For those getting slammed by the season, if you have to prioritize, just get your pilot stats out. The robot can wait. Failing that, iunno, we'll flip a coin for success tests or something. Less pressure.
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# ? Dec 10, 2015 14:33 |
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Dylan James Tier 2 Pilot Fitness: 5 Intellect: 4 Charm: 6 Awareness: 3 Willpower: 4 Resources: 5 Skills: General Athletics General Combat Specialist Deception (Bluffing) General Presence General Stealth Traits: Common Sense Intimidating Jaded Genre Points: 2 Genre Powers: Come At Me, Bro I'm Breaking Through EVA-03 "Bambino" Might: 4 Guard: 4 Threshold: 5 Energy: 5 Systems: 3 Speed: 6 Threshold (4 levels): 4 Upgrades: Reactive Booster (External, Legs): In response to an enemy Might test, spend 1 energy to increase your defense by half your speed against it. Weapons: Rocket Punch (Melee, Arms): Long Range. Max range is systems +3. Assault Rifle (Shooting, Arms): Long Range. Choose areas Maimed and will not attack allies in a duel. Beam Saber (Melee, Arms): Effect: Beam (Boost 1) Waffleman_ fucked around with this message at 18:55 on Jan 16, 2016 |
# ? Dec 10, 2015 17:09 |
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I had this done a couple days ago, I'd just been holding out on posting it because I hadn't gotten her EVA done yet. Her EVA will be up later this afternoon. That said, here's Hannah, I think:Hanna Asagiri posted:Tier 2 Pilot Evangelion Unit-06 posted:7 - Might I think I got this figured, maybe! bahamut fucked around with this message at 08:59 on Dec 23, 2015 |
# ? Dec 10, 2015 18:40 |
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I was about to wrap up the Taylors' sheet late here, but then realized I realized I had to deal with the conversion elephant in the room. I'm honestly not sure how reliable Comrade is supposed to be for this sort of thing. It might be a better solution, depending on how you want to work it. But in the meantime, I present:quote:Twins I have to work out some issues with defining their Genre Reason; Noah is more of a (reluctant) protector driven by his empathy, while Pax is driven by her curiosity in trying understand their shared tragedy. So I have to decide which is more important. (I thought about making one the Reason and one the Bane, but that doesn't quite sit right.) Inside the Mecha, obviously Assistant can represent that there.
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# ? Dec 14, 2015 05:24 |
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Looks okay to me. If it turns out it breaks something, we'll fix it later. I dunno, it seems like the twins are working toward a common goal most of the time. Can you hybridize something that gets them both covered?
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# ? Dec 14, 2015 20:17 |
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This seems like a good time to mention Hannah constantly no-selling Franklin is the funniest goddamn thing.
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# ? Dec 16, 2015 15:27 |
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What Franklin lacks in skill, he makes up for in enthusiasm! And parental issues. But mostly enthusiasm! Oh, Franklin. You'll make it one day.
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# ? Dec 16, 2015 16:30 |
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Sorry for the wait! I totally redid Twins, mainly just because Battle Century G tends to put a heavy divide between pilot traits and mecha traits, and I tried to at least narrow that and make it a little more elegant. If anybody has any issues with it, let me know.pre:Pax & Noah Victorious Taylor Genre Reason: Discover the secrets of the Evangelions. Genre Typecast: Arrogant Ace(s) Genre Bane: "We can handle this ourselves." Points: XP: 166 CP: 0 MP: 0 Attributes: Fitness 6 Intellect 4 Charm 3 Awareness 7 Willpower 7 Resources 2 Skills: Athletics, Combat, Resisting Interrogation (Deception), Stealth Traits: Ingenious, Jack of all Trades, Jaded Deathblows: Finishing Blow, Sweeping Assault Anomaly: Twins Genre Powers*: My Style is Impetuous (Pax), Trump Card (Pax/Noah), You Can Do Better Than That (Noah) Evangelion Unit-02 Dual-Type Attributes: Might 6 Guard 6 Threshold 6 Energy 4 Systems 4 Speed 7 Upgrades: Assisted Targeting, Assistant, Reactive Booster, Secret Equipment (Regeneration, The Beast) Weapons: Assault Rifle, Chainblade * Genre powers vary based on pilot(s) available. quote:Twins Edit: Slight clarification added to Twins. Alien Rope Burn fucked around with this message at 23:22 on Dec 17, 2015 |
# ? Dec 17, 2015 23:18 |
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Well, here we go. quote:Captain Johanna Laboe Jenny obviously doesn't have a mech. These are stats for NERV support deployments--bombing runs, gun emplacements, and little ant-like troops milling around. Might, Guard, and Threshold are all extremely low--in the fiction, conventional weapons are essentially useless against angels, EVAs and angels are operating on an entirely different level. However, Systems is super high, and in combat this is going to act mainly as support, using abilities that don't require much proximity. If you want to handle it differently, that's fine with me, but I wasn't sure what else to go with (other than "no mech at all"). Also I'm very deliberately not taking The Tacticool Approach. Even though it would be pretty awesome. quote:NERV Support Deployments Command Center is my stab at a custom feature. The physical "mecha" in combat that range is calculated from is going to be something like a loose swarm of drones, I guess? Alternatively, Reinforcements! quote:NERV Support Deployments This would replace the mech completely, and I'd take This is my Battlefield over Don't Give Up (since there's no more Systems to base it on). Reinforcements can Analyze essentially for free the first round while also using their special powers, so that's something. I'm definitely more partial to the "full" Mecha writeup, but something about it feels vaguely broken and the Reinforcements rules might just be a better fit.
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# ? Dec 19, 2015 06:49 |
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While I'm working up the start of our first BCG Episode: Zachol, if you want to tell us about the rest of Jenny's day, there may be something that happens as a result. Waffle, do you have a stat block for your Eva that I missed?
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# ? Jan 15, 2016 22:54 |
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I need to get around to it. I'll set aside some time tomorrow.
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# ? Jan 15, 2016 22:59 |
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# ? Apr 25, 2024 17:16 |
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Also, here's a bigger map of Boston Metro. I don't know if you guys will ever want or need this, but here it is just in case. It's an almost 8 meg PNG, so don't look at that on your cell connection.
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# ? Jan 16, 2016 03:38 |