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grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Wise fwom yoah gwave, OoC thread.

We now have an important decision to make.

Here's the junction point where we can transfer to Battle Century G, or keep going in Atomic Robo. Or alternately, it's a graceful point to draw the game to a close.

No matter what we choose to do, it is important that we hear from everybody about what they want to do going forward. Speak now or forever be tanged.

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Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

I'm fine with whatever.

The Deleter
May 22, 2010
I'd prefer Battle Century G. I've been noticing some of the flaws in Atomic Robo and I'd like to try switching to a new system to freshen things up. I personally also want to keep the game going, just so see how Evangelion we can get, but if others want to end then I will defer to them.

Edit: I won't make any further posts until we get a consensus on where we're going next, though. Don't want to jump the gun!

The Deleter fucked around with this message at 22:37 on Nov 13, 2015

bahamut
Jan 5, 2004

Curses from all directions!
I'm really comfortable with FATE-based games, but I'm also not afraid to try new systems. I've never really looked at Battle Century G before, but I'm confident in my ability to get things sorted out if that's the way we go.

I would also just as soon keep going. I quite like making Hannah posts and look forward to what the others do. But at the same time I wouldn't want to keep drawing things out if other folks would really rather not.

K Prime
Nov 4, 2009

I could go for something with a little more crunch to it. I'm down to play G- the letter of COURAGE.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
I'm down with whatever you want to explore, gnoll. If you wanna do a new system, I can shift. Whatever's more interesting to you. I'm down for more, but focus on what you need as a GM in any case.

My main concern with this point is just feeling like there haven't been too many opportunities for the characters to draw connections between them, or I could just be a little more isolated since I'm playing a duo. Still, we could use more soup scenes as long as they're not allowed to drag on. That kind of thing is a bit of a Catch-22 (either they drag things, but without it it kind of ends up being characters in parallel), but we could use a cooldown with that kind of stuff wherever we're going on to.

The Deleter
May 22, 2010
I'm going to leave a tier 1 version of Franklin for Battle Century G here, because I'm bored and why not. Formatting is garbage. Haven't spent all of my points on either Franklin or his Mech, though I think starting on at least Tier 1 should be a good start as it allows us some extra points and the use of Genre Powers.

Franklin Wilson

quote:

Tier 1 Pilot

Genre Reason: Defend Humanity from the Angel Threat
Genre TypeCast: Charismatic joker and potential leader
Genre Bane: Isn't really in control of his life

Fitness: 4
Intellect: 3
Charm: 5
Awareness: 3
Willpower: 3
Resources: 4

Defense: 9
Plot Armour (3 Layers): 3

Skills:
Specialist Deception (Public Relations)
Specialist Diplomacy (Chatting people up)
Specialist Presence (Leaderly Speeches)
Specialist Vehicles (Automobiles)

Traits:
Entertainer (TV Shows) - Advantage to Craftsmanship, Humanities or Presence Tests about chosen area
Sphere of Influence (Celebrity Culture) - Advantage to Resources tests when dealing with people of chosen area
Leadership - May Test Charm and Presence once per Episode to grant a number of other Characters up to your Power Level an Advantage to all Tests until the end of the current Scene, plus another for each multiple of 10 you meet with the Test. Multiple uses of Leadership by different Characters will not stack together, only the highest result will be used.
Called Shot (Deathblow) - target gains Disadvantage on all actions for a round.

Genre Points: 1

Genre Powers:
Come At Me Bro (Setup Power) - For the next three Rounds, when an Enemy within 5 Zones from you makes an Offensive Test against another Ally, you may Attack that individual Enemy once after their own Action has Finished. If an Ally uses this Power while your own is active, the effects of their Power replace yours.

quote:

EVA-01 "Morningstar"

Might: 4
Guard: 5
Threshold: 4
Energy: 2
Systems: 3
Speed: 4

Threshold (4 levels): 4

Upgrades:
Duelist Model (Internal, Core) - When an Enemy uses the Disengage Action to get away from you, you get a free Oensive Action using a Melee Weapon against them. Your Melee Weapons gain an Advantage to Might Tests.

Weapons:
Pallet Rifle - Arms - Ranged 8 - Long Range, You choose Areas Maimed and will not attack your Allies in a Duel when using this Weapon.
Duelist Blade - Arms - Melee - If at the beginning of your Turn you are in a Duel with an Enemy, Dueling Blade gains an Advantage against that Enemy for this Turn.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Keep going carries easily. I guess this is your point to exit gracefully if you individually want to bail. I honestly don't have a read on how things are going for you guys individually, so this is mostly covering my bases.

On a similar note -

Alien Rope Burn posted:

I'm down with whatever you want to explore, gnoll. If you wanna do a new system, I can shift. Whatever's more interesting to you. I'm down for more, but focus on what you need as a GM in any case.

My main concern with this point is just feeling like there haven't been too many opportunities for the characters to draw connections between them, or I could just be a little more isolated since I'm playing a duo. Still, we could use more soup scenes as long as they're not allowed to drag on. That kind of thing is a bit of a Catch-22 (either they drag things, but without it it kind of ends up being characters in parallel), but we could use a cooldown with that kind of stuff wherever we're going on to.

this kind of thing is really helpful. If there're things you liked, didn't like, or specifically want to do, let me know! Unless all you've got is a truly spectacular low-effort shitpost, you're not gonna hurt my feelings, and more feedback means a better game for everyone.

To answer ARB specifically: I've been worried about that, too. That was one of the reasons I broke everyone up into (mostly) pairs this past segment. I'm having a tricky time keeping things high-stakes and sufficiently scary in general, though that may be because AR PCs are really durable.

I dunno, is there interest in a sort of "class trip episode," some kind of setup where there are utterly no world-threatening stakes and everyone can just bounce off each other for a while? Is everyone willing to put in the posting frequency that'd require to keep from killing the pace entirely?

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

A little bit of character building would be nice.

The Deleter
May 22, 2010
Character building would be good, and it would be a nice cool down after all the horrible death and sieging of the last scenario! And I'm okay to up my posting frequency to make it happen.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
We could use a bit of cooldown and character exploration after the bomb that was just dropped, I think.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
This is a thing we can do.

Zachol, you still with us? Haven't heard from you yet.

zachol
Feb 13, 2009

Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
Argh, sorry, been having a weird week. Or two. I'd like more character building for sure, yeah.
Looking at the rules, and Jenny's new apparent position as command, I was thinking mechanically I could represent her "mech" by having it be NERV support. Going to be a little wonky but whatever.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
In any case, let us know where we're going with this so we can move forward.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Yeah, sorry about the holdup on my end. I've been gifted with covering for my entire team going out sick at once at work, which is just a little bit of a surprise. Should be done with that bs by now, though.

More character shorts coming up once I get back to a computer. We'll take the time to switch over to BCG; I was planning on having zachol work the NERV forces, which will probably require there most tinkering mechanically.

Check back for a regular update later today.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
I poked a bit at a Battle Century G conversion today just to start learning it, and it is a bit tough, mainly because it's a big step down from the wide-ranging competency of Atomic Robo PCs. I'd say my only concern is running into that feeling after we've gone through adventures and in theory would be hitting a milestone in AR, but that giving us a chunk of XP also seems like a clumsy solution. I can pare them down, I think, but it's a tough call between trying to preserve their unique traits and wondering what numbers I should be aiming for in terms of stats.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I'll be honest, higher starting XP was my initial plan.

I dunno. My core concern as a GM is that fighting Angels, the second purpose of an Eva game, isn't very exciting in AR. You've got a very limited number of opponents, and you have to be deadly and weird, but AR as a general system doesn't support squishy PCs (or NPCs, really).

The other game I can think of that has a stated design for going crazy and fighting Angels is Ctech, soooo...

I picked BCG because it's generally thematic, has decent tactical combat, and has a number of rules in place that cover the weird interactions between giant robots and non-giant-robots. I'm also winging it, so if you've got another option, I would be delighted to hear it.

Is there something apart from the dual nature you're having trouble with?

And if anyone is having trouble with conversion, please let me know. Worst case scenario we'll kludge something together on consensus.

bahamut
Jan 5, 2004

Curses from all directions!
So how many of them there charactery/experiency points are we looking at starting with?

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
I may have come off more harsh than I intended, I'm not against it. It seems like combat would be more interesting and there are good options like the co-pilot one, don't get me wrong. But attribute costs ramp up really quickly, and it's the kind of game where I wish there were sample characters to show me what I should be aiming for.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

bahamut posted:

So how many of them there charactery/experiency points are we looking at starting with?

Still figuring that out myself. Will let everyone know hopefully by this weekend.

Alien Rope Burn posted:

I may have come off more harsh than I intended, I'm not against it. It seems like combat would be more interesting and there are good options like the co-pilot one, don't get me wrong. But attribute costs ramp up really quickly, and it's the kind of game where I wish there were sample characters to show me what I should be aiming for.

Nah, it's all good. I hope I didn't sound defensive - as with most games, I'm literally making poo poo up as I go, and if anyone has a way of doing the heavy lifting for me, I'm certainly not going to say no.

The full version has some NPCs and boss monsters - I'll pull their data when I get home for a comparative basis.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
So stats.

Averaging a roll of 5 on a d10, if your combined stats and skills can equal +5 on the regular, you're probably doing good. Stats at 3 are neither good nor bad. Stuff you want to be good at should key off a stat around 5-7ish on the regular. If you want to be hyper-focused, you could go higher, but you might be short on CP for other basic functionality.

Here're some blocks from the NPC section.

There's a level 1 mech with 4s across the board.
Conversely there's another level 1 at M5, G5, T4, E5, Sy0, and Sp4.
A level 2 ally boss is M2, G4, T8, E5, Sy6, Sp 4.

People include
A level 1 grunt at F1, I6, C2, A3, W3, R2
A level 2 priest at F4, I4, C5, A4, W5, R5
A level 2 boss at F6, I4, C6, A4, W8, R4

Which all seem to be within the realm of reasonability for the values given.

Somewhat related, I'm thinking of starting you guys at +61 XP, which is enough to boost you to level 2. It gives you more to work with in character creation, plus the two GP.

Does that actually answer your question in the slightest?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
That was some good awkward teenagerness (don't think I didn't see that before your edit, Deleter). You're going to start with +66 XP instead.

Do you guys think you can get your personal stat blocks puzzled out in the next couple of days? It'll add to the camp antics.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

I'll see if I can get time between working on my finals.

The Deleter
May 22, 2010

grassy gnoll posted:

That was some good awkward teenagerness (don't think I didn't see that before your edit, Deleter).

You'll never take me alive! :ninja:

Anyway here's my sheets so far.

quote:

Franklin Wilson
Tier 2 Pilot

Updated 26 Apr 2016

Genre Reason: Defend Humanity from the Angel Threat
Genre TypeCast: Charismatic joker and potential leader
Genre Bane: Isn't really in control of his life

Fitness: 5
Intellect: 4
Charm: 6
Awareness: 4
Willpower: 6
Resources: 5

Defense: 9
Plot Armour (3 Layers): 5

Skills:
General Deception
Generalist Diplomacy
Specialist Presence (Leaderly Speeches)
General Vehicles
Specialist Combat (EVA Pilot)

Traits:
Common Sense
Sphere of Influence (Celebrity Culture)
Leadership
Called Shot (Deathblow)
Attractive
Distraction Move (Deathblow)

Genre Points: 2

Genre Powers:
Come At Me Bro (Setup Power)

Believe in Myself (Reaction Power)

quote:

EVA-01 "Morningstar"

Might: 5
Guard: 6
Threshold: 5
Energy: 6
Systems: 4
Speed: 5

Threshold (4 levels): 5

Upgrades:
Duelist Model (Internal, Core) - When an Enemy uses the Disengage Action to get away from you, you get a free Offensive Action using a Melee Weapon against them. Your Melee Weapons gain an Advantage to Might Tests.
Guardian of Steel (Internal, Core) - When Maneuvering you may spend 5 Energy to share the Defense bonus with any Allies within 1 Zone. You do not have to give up your benefits from Maneuvering to share them this way.
Absolute Barrier (External, Torso) - At the beginning of your Turn you may spend any amount of Energy to create a shield that blocks an amount of Damage equal to twice the amount of Energy spent and lasts one Round. An active Absolute Barrier means you can’t use other Active Defenses.
The Beast (Internal, Core) - Your Default Weapons don’t suffer an innate Disadvantage to their use and gain an Advantage to Might Tests for each Level of Threshold you are missing. After attacking with a Default Weapon, you may spend 2 Energy to make your attack immune to the effects of Active Defenses.

Weapons:
CQC and Vulcans - Default
Pallet Rifle - Arms - Ranged 8 - Long Range, You choose Areas Maimed and will not attack your Allies in a Duel when using this Weapon.
Duelist Blade - Arms - Melee - If at the beginning of your Turn you are in a Duel with an Enemy, Dueling Blade gains an Advantage against that Enemy for this Turn.
Big Old Shield - Arms - Melee - Passing the Might Test with this Weapon increases your Defense by 3 against any Might Tests from the Enemy you just attacked for a Round.

The Deleter fucked around with this message at 10:28 on Apr 26, 2016

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
What's the defense for a mecha based off of? I can't find it anywhere (pilots, yes, mecha, no) and was curious if there was a trait that adjusted it or not.

The Deleter
May 22, 2010
It's just your Threshold stat. That direct conversion means that pumping it up might be the way to go if you're a min/maxing type.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

I'll try to have my stuff tomorrow, finals have been kicking my rear end.

K Prime
Nov 4, 2009

Rabah Iowa
Tier 2 Pilot
1 CP, 2 MP

Genre Reason: Fulfill Her Duty To Defend The Earth
Genre TypeCast: Dutiful and Steadfast Soldier
Genre Bane: Expendable

Fitness: 7
Intellect: 4
Charm: 3
Awareness: 7
Willpower: 6
Resources: 3

Defense: 11
Plot Armour (3 Layers): 7

Skills:
General Athletics
General Vehicles
General Combat
Specialist Craftsmanship (Weapon Repair)
General Survival
Specialist Stealth (Silent Movement)

Traits:
Jaded
Hard Work and Guts
Spirit of Steel
Danger Sense

Genre Points: 2

Genre Powers:
I Cannot Be Defeated
Take One For the Team


EVA-04

Might: 6
Guard: 6
Threshold: 6
Energy: 5
Systems: 4
Speed: 4

Defense: 11
Threshold (4 levels): 6

Upgrades:
Secret Equipment (GM's choice if that's not too much trouble - I want to replicate some of the fun of not knowing)
Shielding Aura (Torso)
Jury Rig (Arms)
Experimental Reactor



Weapons:
CQC and Vulcans - Default
Pallet Rifle - Arms - Ranged 8 - Long Range, You choose Areas Maimed and will not attack your Allies in a Duel when using this Weapon.
Arm Guardian (Shoulders)
Beam Ripper (Legs)

K Prime fucked around with this message at 02:27 on Apr 27, 2016

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
For those getting slammed by the season, if you have to prioritize, just get your pilot stats out. The robot can wait.

Failing that, iunno, we'll flip a coin for success tests or something. Less pressure.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

Dylan James
Tier 2 Pilot

Fitness: 5
Intellect: 4
Charm: 6
Awareness: 3
Willpower: 4
Resources: 5

Skills:
General Athletics
General Combat
Specialist Deception (Bluffing)
General Presence
General Stealth

Traits:
Common Sense
Intimidating
Jaded

Genre Points: 2

Genre Powers:
Come At Me, Bro
I'm Breaking Through


EVA-03 "Bambino"

Might: 4
Guard: 4
Threshold: 5
Energy: 5
Systems: 3
Speed: 6

Threshold (4 levels): 4

Upgrades:
Reactive Booster (External, Legs): In response to an enemy Might test, spend 1 energy to increase your defense by half your speed against it.

Weapons:
Rocket Punch (Melee, Arms): Long Range. Max range is systems +3.
Assault Rifle (Shooting, Arms): Long Range. Choose areas Maimed and will not attack allies in a duel.
Beam Saber (Melee, Arms): Effect: Beam (Boost 1)

Waffleman_ fucked around with this message at 18:55 on Jan 16, 2016

bahamut
Jan 5, 2004

Curses from all directions!
I had this done a couple days ago, I'd just been holding out on posting it because I hadn't gotten her EVA done yet. Her EVA will be up later this afternoon. That said, here's Hannah, I think:

Hanna Asagiri posted:

Tier 2 Pilot

Genre Reason: Be (more) human.
Genre Typecast: The weird girl who seems good at everything.
Genre Bane: Orders are orders.

7 - Fitness
5 - Intellect
2 - Charm
7 - Awareness
8 - Willpower
1 - Resources

Defense: 12
Plot Armor (3 Layers): 8

Skills: Athletics, Combat, Finesse

Traits: Danger Sense, Jack of All Trades

Deathblows: True Strike

Genre Powers: Signature Weapon (Lance of Unknown Origin), You Are Going Down


Evangelion Unit-06 posted:

7 - Might
6 - Guard
5 - Threshold
5 - Energy
3 - Systems
5 - Speed

Threshold (4 Layers): 5

Upgrades:
Slippery Chassis (Internal, Core)
Duelist Model (Internal, Core)
Custom Defense, Beam (External, Head)
Regenerative (External, Torso)
Overbooster (External, Legs)

Weaponry:
Lance of Unknown Origin, Zweihander (External, Arms)
Progressive Knife, Dueling Blade (External, Arms)
Pallet Rifle, Assault Rifle (External, Arms)

I think I got this figured, maybe!

bahamut fucked around with this message at 08:59 on Dec 23, 2015

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
I was about to wrap up the Taylors' sheet late here, but then realized I realized I had to deal with the conversion elephant in the room. I'm honestly not sure how reliable Comrade is supposed to be for this sort of thing. It might be a better solution, depending on how you want to work it. But in the meantime, I present:

quote:

Twins
Anomaly Trait (0)

Effect: You have an Advantage to tests outside of your Mecha where more than two sets of hands are advantageous. Alternately, you can exist in two locations at once. However, when your first layer of Plot Armor is knocked out, you lose this benefit (as one twin falls) and instead get a Disadvantage to piloting your Mecha.

I have to work out some issues with defining their Genre Reason; Noah is more of a (reluctant) protector driven by his empathy, while Pax is driven by her curiosity in trying understand their shared tragedy. So I have to decide which is more important. (I thought about making one the Reason and one the Bane, but that doesn't quite sit right.)

Inside the Mecha, obviously Assistant can represent that there.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Looks okay to me. If it turns out it breaks something, we'll fix it later.

I dunno, it seems like the twins are working toward a common goal most of the time. Can you hybridize something that gets them both covered?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
This seems like a good time to mention Hannah constantly no-selling Franklin is the funniest goddamn thing.

The Deleter
May 22, 2010
What Franklin lacks in skill, he makes up for in enthusiasm! And parental issues. But mostly enthusiasm!

Oh, Franklin. You'll make it one day.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Sorry for the wait! I totally redid Twins, mainly just because Battle Century G tends to put a heavy divide between pilot traits and mecha traits, and I tried to at least narrow that and make it a little more elegant. If anybody has any issues with it, let me know.

pre:
Pax & Noah Victorious Taylor

	

Genre Reason:	Discover the secrets of the Evangelions.
Genre Typecast:	Arrogant Ace(s)
Genre Bane:	"We can handle this ourselves."

Points:		XP: 166		CP: 0		MP: 0

Attributes:	Fitness 6	Intellect 4	Charm 3
		Awareness 7	Willpower 7	Resources 2

Skills:		Athletics, Combat, Resisting Interrogation (Deception), Stealth
Traits:		Ingenious, Jack of all Trades, Jaded
Deathblows:	Finishing Blow, Sweeping Assault
Anomaly:	Twins
Genre Powers*:	My Style is Impetuous (Pax), Trump Card (Pax/Noah),
		You Can Do Better Than That (Noah)

Evangelion Unit-02 Dual-Type



Attributes:	Might 6		Guard 6		Threshold 6
		Energy 4	Systems 4	Speed 7

Upgrades:	Assisted Targeting, Assistant, Reactive Booster,
		Secret Equipment (Regeneration, The Beast)

Weapons:	Assault Rifle, Chainblade

* Genre powers vary based on pilot(s) available.

quote:

Twins
Anomaly Trait (0)


Effect: You have an Advantage to tests where more than two sets of hands are advantageous. Alternately, you can exist in two locations at once and act in both normally. However, whenever you lose a layer of plot armor, spend a Genre Point. You may (or must, if you have no Genre Points available) lose access to the above benefit and the Assistant upgrade instead of losing a Genre Point.

Edit: Slight clarification added to Twins.

Alien Rope Burn fucked around with this message at 23:22 on Dec 17, 2015

zachol
Feb 13, 2009

Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
Well, here we go.

quote:

Captain Johanna Laboe



Tier 2 Commander

Genre Reason: Survival at any cost.
Genre Typecast: Friendly and reliable support.
Genre Bane: Fatalistic, nihilistic, pragmatic.

Fitness: 2
Intellect: 5
Charm: 6
Awareness: 6
Willpower: 3
Resources: 4

Defense: 11
Plot Armor (3 Layers): 3

Skills:
Specialist Combat (Strategy)
Specialist Deception (Long Cons & Hidden Motives)
General Diplomacy
General Electronics
Specialist Humanities (Psychology)
Specialist Investigation (Interpret Body Language)
General Presence
Specialist Medicine (Psychiatry & Pyschopharmacology)
General Sciences


Traits:
Jaded (5) - 1/episode turn a failed Willpower Test vs being frightened or revulsed into a success.
Make Do (5) - May negate up to one Disadvantage from using improper or no tools.
Living Database (10) - If your character could reasonably have been exposed to some factoid or experienced something in the past that you as the Player don’t know about or remember yourself, the GM should refresh your memory about it.

Genre Powers: (2 points)
Don't Give Up
You can do Better than That

Jenny obviously doesn't have a mech. These are stats for NERV support deployments--bombing runs, gun emplacements, and little ant-like troops milling around.
Might, Guard, and Threshold are all extremely low--in the fiction, conventional weapons are essentially useless against angels, EVAs and angels are operating on an entirely different level. However, Systems is super high, and in combat this is going to act mainly as support, using abilities that don't require much proximity.
If you want to handle it differently, that's fine with me, but I wasn't sure what else to go with (other than "no mech at all").
Also I'm very deliberately not taking The Tacticool Approach. Even though it would be pretty awesome.

quote:

NERV Support Deployments



Might: 1
Guard: 1
Threshold: 2
Energy: 6
Systems: 10
Speed: 4


Upgrades:
Commander Type (G, I, 10) - At the beginning of turn spend 1 Energy to use a single Support Upgrade without spending an Action.
Early Warning and Control (G, I, 10) - After using a Support Upgrade with a cost of 5, may spend 4 Energy to restore said Upgrade.
Sniper Model (G, I, 15) - Increase Maximum Range of Long Range Shooting Weapons by twice Systems instead of just Systems. Shooting Weapons gain Advantage to Might Tests at Range 1 or higher.

Assisted Targeting (S, S, 5) - You or an Ally gains the benefits of the Aim Action to their next Offensive Action this Round.
Support Fire (S, S, 5) - You can grant the Crippling ability to one of your Weapons or that of an ally for their next Offensive Action.
Surprise Minefield (S, S, 5) - A single Zone turns into Extreme Terrain for a Round.
Airstrike (S, S, 10) - All Units within a target Blast (3) suffer Damage equal to half your Systems.


Weapons:
Rail Bazooka (Shooting, 5) - Long Range, Blast (2), Slow
Powered Rifle (Shooting, 5) - Beam (Boost 2), Long Range. Boost to increase Maximum Range by 5. Can only target enemies at Range 5 or higher.

Special Features:
Flyer (0) - You ignore the effects of Terrain in your Zone and can shoot through a Zone occupied by an Enemy, but neither provide cover for Allies nor can they provide cover for you. May not Move as part of your Actions while underwater or after being forced to land.
Squadron (0) - Immune to Maiming. Blast, Burst, and Line Weapons gain two Advantages to their Might Tests against you.
Command Center (0?) - Deployments are not piloted, but rather commanded. When the current support deployment is destroyed, resources are expended and further deployments cannot be issued during the current Operation, but you remain safe at base. Communications can be easily disrupted, however: any attacks that reduce Energy gain Advantage when targeting you, and reduce twice the usual amount on a success.

Command Center is my stab at a custom feature. The physical "mecha" in combat that range is calculated from is going to be something like a loose swarm of drones, I guess?
Alternatively, Reinforcements!

quote:

NERV Support Deployments
Level 2 Reinforcements

Reinforcement Powers: (3 RP)
Formation G (1)
I'll Grant you Power (1)
Focus Fire (2)

This would replace the mech completely, and I'd take This is my Battlefield over Don't Give Up (since there's no more Systems to base it on).
Reinforcements can Analyze essentially for free the first round while also using their special powers, so that's something.
I'm definitely more partial to the "full" Mecha writeup, but something about it feels vaguely broken and the Reinforcements rules might just be a better fit.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
While I'm working up the start of our first BCG Episode:

Zachol, if you want to tell us about the rest of Jenny's day, there may be something that happens as a result.

Waffle, do you have a stat block for your Eva that I missed?

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

I need to get around to it. I'll set aside some time tomorrow.

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grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Also, here's a bigger map of Boston Metro. I don't know if you guys will ever want or need this, but here it is just in case.

It's an almost 8 meg PNG, so don't look at that on your cell connection.

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