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Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Cameras do seem to behave sort of oddly. I haven't noticed enough weirdness to seriously affect the flow of the game, but any discrepancy is a bad discrepancy in a game that demands carefully considered decisions like this one.

On an unrelated note, Nika and Internationale with Parasite are a freaking powerhouse team. If you're attentive and fastidious about console hijacking and Parasite infection you can be swimming in power most of the time, which lets Nika occasionally hulk the gently caress out and bulldoze a shitload of guards without breaking a sweat.

Angry Diplomat fucked around with this message at 16:46 on May 18, 2015

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Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Lichtenstein posted:

Holy poo poo , Sharp is the real deal

Sharp is a loving monstrosity if you can hit a cybernetics facility or two. If you can put a couple titanium rods modifications on him, he'll stun guards for an obscenely long time.

If you aren't pulling cyber facilities, he's a bit more of a chore to max out. Worth it, though.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
I used to prefer Lockpick but I'm really into Parasite now. It requires a little more care and patience in how you use it, but it's insanely power-efficient unless you're trying to hack the entire facility in one turn or something. I've also got Seed this run, which is pretty great, but doesn't synergize well with Parasite at all. It's pretty sweet combined with Wrench 4 though!

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
I had an insanely tense Vault mission that very quickly went rear end-up due to every single rear end in a top hat in the level being one of those hacker dickheads who turns into a daemon while unconscious. Everything was constantly rebooting and full of loving daemons and in the end I had Nika and Internationale babysitting half a dozen unconscious guys in the one corner not covered in goddamn cameras while Decker robbed the vault and an elite enforcer zeroed in on the three of them. I bailed just before the level 6 alarm, having plundered everything and robbed everyone except the enforcer. It was intense as hell and while those hackers are HUGE ASSHOLES they certainly made it a very satisfying win.

The next mission was a cyber lab that my agents ghosted through without ever alerting a soul, go figure. That second Titanium Rods augment will serve Nika well :unsmigghh:

However, I did peek into another part of the facility and see an Akuma drone surrounded by no fewer than five null drones. Endless mode does not screw around even slightly on day 4+.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
I have learned that those bioreactor dart guns are ridiculously good and I need more of them. Infinite ammo, AP2 ranged stun? Yes please. The 7 turn cooldown is a bit steep, but I just got Decker some shiny new Torque Injectors and if I find him another infinite dart gun he'll be able to sling those things fairly frequently. I'm on Endless, so maybe I'll live long enough to accumulate four of them so he can sustainably dart people every turn like some sort of goofy cyberpunk noir techno-cowboy.

e: I love the fact that ShopCat's theme music is a blippy, glitchy remix of Django Style from Don't Starve. :allears:

Angry Diplomat fucked around with this message at 16:16 on May 20, 2015

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Endless Mode starts to go completely loving maliciously nuts after day 5 or so. It's not "play forever" mode so much as "survive against increasingly brutal odds" mode. It's pretty great, but I don't think it's really intended to be a long-term campaign thing as much as a rapidly intensifying endurance challenge.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
It would probably be insanely hard to implement, but I'd love some kind of Nemesis Mode where a rival shadow corporation chose targets along with you, removing them from play. If you both unknowingly chose the same mission, you'd end up with a frenzied three-way stealth battle between Invisible Inc., the Nemesis, and the corp guards. :getin:

It'd be especially cool if they recruited operatives from the same pool, so you might run into Sharp working for your rivals and think, "poo poo, I should look for an opportunity to murder him before those guys turn him into a chromed-out hell machine."

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Actually... What if you could make your own corp, or pick one of the corps, and start as a ruthless underdog using "specialist contractors" to claw its way to the top? You'd need to cause a certain degree of damage and disruption to any given corp to destabilize it enough for a coup, at which point you could launch a literal hostile takeover (by way of an OMNI-esque climactic mission) and gain some cool bonus depending on the corp you just toppled. Naturally this would scare the poo poo out of the other corps, causing them to beef their security way up.

You could even introduce some morally vantablack mission types, like assassinations. Just go full Shadowrun megacorp. I would play that game mode basically forever. poo poo, I'd buy it as DLC.

e: hell, make Invisible Inc a selectable corp and you have an alternate storyline where you can actually steal, blackmail, kidnap and murder your way to the top, crushing the corporations once and for all.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Wrench 4 worked fairly well with Seed and Parasite, for me. I had to really think about how I was going to allocate my PWR and parasites, but it saw me through some pretty nasty situations. I did find myself cursing the lack of "I need this thing hacked immediately" versatility though.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Just won a Robin Hood playthrough (never leave an agent behind, never cause anyone to die through any means for any reason) on Expert difficulty, using Banks & Xu. Money was never an issue - those two, with a SLAM unit installed in Banks, were just making it rain all day everyday.

Halfway through, I started getting worried about my lack of combat ability, and hit a detention centre. It contained Internationale :unsmigghh: Picking up Taurus, Ping, and a cloaking rig III let me bullshit furiously through the final mission and win without a single agent even being KOed at any point during the game, aside from Xu getting new ports installed so I could load him up with melee augs and turn him into Professor Puncheverything Intosubmission. He spent the entire final mission setting shock traps, turning the team invisible, punching robots into scrap, and punching guards into dreamland. :black101:

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

uXs posted:

Xu, I dunno. His door thing is nice, but very circumstantial.

It stops being circumstantial when you realize that it turns every door into an automatic KO on any one guard in the vicinity. If it's in a guard's view, Xu can open and close it from the other side, then trap it. If it's not, but the guard is within earshot, Xu can sprint around behind it to make noise and then trap it. If a guard sees Xu but he's able to escape, he can just slink through the nearest available door and trap it. The shock trap automatically chumps even OMNI guards, so it's insanely powerful if you use it creatively. For instance, when Monst3r was doing his hack in the final mission, I had Xu plant a shock trap on the door and hang around nearby, just in case. That shock trap, coupled with Xu's trapdoor spider shenanigans and another trap on the way out, allowed both of them to link arms and skip cheerfully out of there over a pile of unconscious guards (two of which were shielded OMNI dudes) without a care in the world.

Couple all that with Xu's ability to headbutt open safes and punch camera drones in the face to permanently destroy them, and you have a preposterously good agent. Never underestimate Xu!

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

RoboCicero posted:

All this Xu talk makes me wish that Decker's implant was more useful. He's great if you pick him up first thing because he comes in with a cloaking rig, but if you rescue him from a detention center you get the ability to passively identify daemons in devices that he parks himself next to :geno:

I don't know why he was changed from the beta. If I remember right his implant used to just straight up give him +1AP, which was quite good (if a little bland) and made him a worthwhile choice if you just wanted an all-around reliable agent.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Fangz posted:

He comes with +1 speed built in....

dyzzy posted:

Sounds like they just converted the old starting augment to a +1 speed at the start. I think having him start with a level in speed is more elegant since having augs that just duplicate stats is kind of boring. His daemon scanning isn't amazing, for sure, but he's not worse off compared to his old self. Plus you don't always have a daemon database handy every time.

I'd much prefer the +1 speed aug since it's trivially easy to add a level or two of speed to a new agent, and a free +1AP on top of that at all times is a really good bonus. I don't like his daemon sniffer at all, it just isn't very good imo. It's way too situational and it becomes largely useless once you have Xu/a daemon-mitigation program of some kind.

I'm just grumpy because I love his character design but don't like actually using him very much anymore :smith: the cloak is really his only saving grace now, and when you find him in jail it's like "oh. Okay I guess."

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Taurus is crazy good in general. With zero cooldown and only 2 PWR per use, you can use it to render an awful lot of daemons irrelevant if you're managing your PWR well. I bought Hunter, used it one time, and then sold it to buy Taurus. I consider the latter to be something of a must-have for higher difficulty missions.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
I like the ending because I can imagine an Invisible Inc II where "the corps" have been replaced with "The Government, long may she reign" and everything functions fairly similarly but with more existential terror and wrathful all-seeing demigoddesses. Also your failure state is getting murdered from on high with a loving laser.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Archive Prism is loving cool as hell. I had her drag a bullet-riddled Internationale out of a huge swarm of agitated guards over like a dozen rounds of alert level 6 lurking and scrambling. What a fun gimmick.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
My OF Xu/Archive Prism dream team sprang Nika from a detention facility and were getting all set for a daring escape. Someone spotted Prism the next round and she was quickly surrounded, so I used my rewind to go back to the turn in which I freed Nika. The game thought about it for a second, then gave me the "Agency terminated" screen :(

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
It is possible to generate a level that is insanely difficult to complete due to camera/guard/etc placement, but if you're good about preparedness and willing to give a mission up and bug out, you can usually scramble away with at least one agent left standing. Still sucks when it happens, but that's part of what gives the game its tension.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
I believe Burst and Golem are the Incognita program selections in that setup.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
IIRC you get points or whatever based on how well you do in a given campaign, and those points build up towards the next unlock.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
I just gave Sharp the aug that gives extra AP when he cloaks and the aug that cloaks him when he uses a Stim item.

It does, in fact, turn him into Invisible Sanic at the press of a button. Now I just need to snag the Holocircuit Overloaders aug so he can own guards just by standing near them and shooting up on invisible speed juice :supaburn:

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging


That's on-file Shalem with Anatomy Analysis, a ventricular lance, two Stim IVs, and four Flurry Guns. I had a couple of other agents carrying charge packs for him, and I was using Dynamo and had that "50% chance of +1 PWR each turn" augment in one of my jerks. I was also using Xu to disable stuff and crack firewalls on magnetically reinforced stuff so I could save PWR for murder sprees.

There were a lot of dead guards in the final mission. Like... a lot.

Team was Xu, Internationale, Shalem, and Decker, and it worked amazingly well; I even made fairly frequent use of Decker's Daemon-detection augment, which I previously thought was kind of bad. The banter was incredible - I particularly liked one discussion where Shalem tries to chump Xu by quizzing him about bullet velocity, and Xu starts rattling figures off taking weather conditions and sea level into account and Shalem's grudgingly like "...huh, maybe you're not as useless as I thought." Also, I'm not sure if it was random or if it actually checked my gameplay stats/team composition, but I had to laugh when I sent my agents into a corporate facility and Internationale said something like, "can we at least TRY to avoid collateral damage this time?" while Shalem checked one of his multiple Flurry Guns.

My only complaint about that campaign is that no cyberlabs popped up. Ever. Not a single goddamn one. I bought all my agents' augs at nanofabs or from Monster, and never got a chance to give any of them new aug ports. I'd have really liked to give Shalem another augmentation or two to further maximize his atrocious lethality.

Angry Diplomat fucked around with this message at 16:19 on Mar 18, 2016

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Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Yeah, there's a modest chance of two of your agents bantering back and forth at the start of any given mission. I also got to see another conversation in which Decker asks whether Xu ever participated in any sports. Xu says he signed up for boxing in university. Decker's intrigued: "yeah? What was your record?"

"Zero and one" :v:

Angry Diplomat fucked around with this message at 05:41 on Mar 19, 2016

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