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Seeing as the Valkyria Chronicles 2 LP is about to finish let’s wrap up the series with the final installement of the trilogy. Subtitled “the unrecorded chronicles” this game plays during VC1 so we get to see the good old war against the empire all over again but this time from a different point of view. We’re leading Squad 422, the Nameless, a penal squad consisting of military criminals and lawbreakers who’re sent on one suicide mission after the other (and I though the militia had a hard time). As the name suggests the members of this squad don’t use their real names (due to legal reasons mostly) and instead are addressed by their number. This way we can do all sorts of illegal actions and if we fail then atleast Gallia can’t be blamed for our actions. It also leads to us being the heroes that don't get any credit for the work, since we don't exist on paper. These guys look actually more like prisoners than soldiers. I highly recommend checking out both my old VC1 LP as well as Tae’s VC2 LP. You don’t need to know everything about both of those games but some minor knowledge about the main protagonists is going to help out a lot since most of the important characters from both games make some appearances in this game. You can also unlock the majority of the characters from the previous games as playable units if you have access to their DLC. This can lead to some hilarious moments such as Maximilian blowing up some imperial tanks. But then there's also those DLC missions that give you insane weapons which turn the entire game into a cakewalk. That said, I only have access to about 3 DLC missions so we're going to miss out on the majority of the DLC fun. Spoiler Policy Don’t spoil anything that’s VC3 specific For those of you that really want to spoil themselves (or just want to know more about this game) there’s actually two OVAs available. I heard they’re pretty good. Specifics about the LP Basically the same thing I did during my VC1 LP: - S-Ranking every mission - Unlocking every character fragment - Checking out all the available extra content ( - Since the game has alternate endings and two epilogues which can be unlocked by completing everything we’re also going to do that. This is going to be a long one… Videos Opening Episode 1: A Genius New Officer Episode 2: Becoming Nameless Episode 3: Unbent Unbowed Unbroken Episode 4: Dysfuntional Unit Episode 5: Branching Mission Episode 6: Confined Duel Episode 7: Ace Ability Episode 8: Known Enemies Episode 9: Surviving the Minefield Episode 10: Meeting Squad 7 Episode 11: Calamity Raven Assault Episode 12: Escorting the Pope Epsiode 13: The Power of Milk Episode 14: Calamity Raven Ambush Episode 15: Shopping Time Episode 16: The Girl From Yuell Episode 17: Juggernaut Assault Episode 18: Crossing the Border Episode 19: Imca's Dark Past Episode 20: Open Fire Episode 21: Meeting the Diva Episode 22: Beach Trip Episode 23: Sparing to the Death Episode 24: Squad Development Episode 25: Snow March Episode 26: Lowering the Bridge Episode 27: Murdering Maximillian Episode 28: Hunting Jaeger Episode 29: Valkyrian Jiggle Episode 30: Darcsen Propaganda Episode 31: Betrayal Episode 32: Purgatory Episode 33: Trapped Episode 34: Awakening Episode 35: Valkyria vs. Darcsen Episode 36: Unpredictable Defection Episode 37: Imca and Riela Episode 38: Battlefield Reunion Episode 39: Festival of Spirits Episode 40: Counterstrike Episode 41: Freeing Darcsens Episode 42: Defending the Gate Episode 43: The Clash at Naggiar Episode 44: The Third Valkyria Episode 45: Underwhelming Bridge Fiasco Episode 46: Change Episode 47: Conspiracy Episode 48: Court Martial Episode 49: Infiltrating Ghirlandaio Episode 50: Duel Under The Moonlight Episode 51: New Path Episode 52: Rehabilitation Episode 53: Lydia's Showdown Episode 54: Goodbye, old friend Episode 55: Nameless again Endings Imca's Ending Riela's Ending Post-game content: Sky Ilmari's Fragment: Single Hearted Man Kids Head For The Future Anxiety for the Future Lion and the Diva Piercing the Central Front Epilogues Riela's Epilogue Imca's Epilogue DLC DLC: Kurt Irving's First Battle DLC: Behind the Scenes of the Cardinal Borgia Escort DLC: Squad 7 vs. Calamity Raven DLC: Edy Detachment vs. Calamity Raven DLC: Run Isara, Run! DLC: Treacherous Valkyria Fragments Annika's Fragment: The Rough Road for a Pure Fist Amy's and Deit's Fragment: A Bond Clarissa's Fragment: Guilt and Lie Leila's Fragment: A Lady Like No Other Riela's Fragment: Where I Belong Serge's Fragment: The One Who Loves The Battlefield Gusurg's Fragment: The Man Named Gusurg Shin's Fragment: True Loyalty Imca's Fragment: Positive and Negative Margit's Fragment: A Shining Star in the Pit of Darkness Kurt's Fragment: Mountain Offensive Cedric's and Ada's Fragment: The Distorted Pair Giselle's Fragment: Lady Untouchable Elliot's Fragment: Teller of True Love Gloria's Fragment: Old Woman of the Darkness Alfon's Fragment: The Gallian Falcon Giulio's Fragment: Mightier than the Sword Calamity Raven Fragment: Calamity Raven Rising Frederica's Fragment: The Scary Lady Zahar's Fragment: Zahar the Old General Felix's Fragment: I For All Valerie's Fragment Branching Events Chapter 7 Swimming with Imca Swimming with Riela Chapter 8 Cuddling with Imca Cuddling with Riela pre:How to RANK up your classes: CLASS RANK XP CARRY OVER XP (only 1 rank / mission) Approximate # of Kills Scouts 250 50 84 Shocktrooper 400 80 134 Lancer 300 60 100 Engineer 150 30 50 Armored Tech 100 20 34 Sniper 200 40 67 Gunner 400 80 134 Fencer 400 80 134 Getting XP to Increase your RANK Defeat an enemy +3 Capture a base +5 Revive a ally +4 Rescue a dying ally +2 Healing an ally +1 Buffing an ally +1 Removing a Mine +1 *Killing an ally -3 *(I am not sure but if an enemy kills you,then the character that dies may also suffer this penalty) Battle Potentials Full list of all the normal and high Potentials Super Potentials To unlock the “SUPER POTENTIALS” you will need to MASTER FOUR CLASSES! (NOTE: to master a class you must get 3 Class ranks and unlock all class potentials for the class) Name: 連続行動 (Double Action) Effect: Can act again (move continuously and attack again) Activates: At the end of the target mode. Master Classes: Scout Shocktrooper Gunner Fencer Name: ノーダメージ (Invincible / “No Damage”) Effect: No Damage for counterattack & interception fire Activates: Randomly at the start of your turn, or during interception fire. Master Classes: Lancer Armored-Tech Sniper Gunner Name 死回生 (Phoenix / “Resuscitation”) Effect: Full recovery when HP reaches Zero. This potential RANDOMLY occurs when your unit would normally die. Master Classes: Scout Engineer Sniper Fencer Apepresident fucked around with this message at 21:32 on Oct 7, 2015 |
# ? May 12, 2015 17:03 |
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# ? Apr 25, 2024 00:03 |
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The Nameless No. 07 Kurt Irving Potentials Genius: All combat stats are increased. Composed: Accuracy increases when under interception fire Likes Cooking: Defense increases when crouched behind sandbags Quibbler: When selected, there is a chance to decrease defense. Kurt, being the main protagonist, is an awesome character. He has extremely high stats overall so he can be any class you want him to be and he’ll do just fine. His only real weakness is Quibbler: Lowered defense is horrible for the majority of all classes. The only way to get rid of this horrible potential is to get to the end of the game, sadly. Specialization: Shocktrooper, Sniper Special Ability: Direct Command Let's you take up to 2 squad members with you on a magical journey to slaugther your enemies. They don't take any damage or use up their AP plus Kurt's AP is completely refilled. Only really good for moving multiple units with one CP to be honest. No. 01 Imca Potentials Aloof: When away from other units, defense is increased. Malnutrition: Evasion lowers when AP falls to half or less. Country Bred: Fighting on earthy terrain increases accuracy and anti-infantry power. Imca is a freaking beast. While her potentials aren't that amazing (except her final potential) she has pretty good stats, especially and amazing amount of HP compared to most of the other lancers you have access to. However, she has hands down the best special attack/move/whatever the hell it's called which can obliterate tons of enemies in a single CP. Therefore it's extremely easy for her to master multiple classes which makes her the best candidate for a super potential. However, she has the same problem as Kurt, since her final potential unlock extremely late in the game Specialization: Lancer, Fencer No. 03 Gloria Durrell Potentials Underworld Connections: Anti-personnel damage may be raised when Gloria is deployed at night. Big Sister: Gloria's accuracy and anti-personnel damage may be raised when nearby allied units. Bad Back: Squatting exacerbates back pain, leading to lowered defenses. That is one badass granny here. She has insane accuracy and is among the top 3 lancers in the entire game. Also having two anti-personnel potentials is quite helpful, though hers are quite situational so I wouldn't rely on them all that much. Specialization: Lancer, Gunner No. 6 Gusurg Potentials Darcsen Pride: When Darcsen units, ally or enemy, are nearby, accuracy, anti-armor damage, and defense may be boosted. Leadership: If three or more allied units are nearby, defense may be raised. Spicy Food Lover: Defense may be boosted when taking interception fire. Idealist: Anti-personnel and anti-armor damage may be lowered upon selection. Gusurg is an interesting character with an interesting set of potentials. Especially Darcsen Pride can either be awesome or it can ruin your entire mission due to some unnecessary buffs for the enemy. Later on Idealist gets replaced with another negative potential, which is slightly better. Still I tend to rarely use tanks since they can't gain any skill ranks. No. 11 Alfons Auclair Potentials Gentleman: Being near allies provides a boost in accuracy. Keen: Accuracy may be raised if selected during the first two turns of a battle. Self-Conscious: Taking interception fire may decrease evasion. Alfons is quite durable and evasive but his accuracy is far below average. If you're lucky you can trigger some of his positive potentials (all of them raise accuracy). If you don't want to rely on RNG then let him be either an Armored-Tech or Fencer since those two classes don't need accuracy. Specialization: Scout, Armored-Tech No. 12 Valerie Aynsley Potentials Composure: Keeps a cool head when under interception fire, leading to a boost in accuracy. Girl Genius: Accuracy, evasion, defense, anti-personnel and anti-armor damage, and status resistance may be raised upon selection. Chatty Cathy: Being near units with good affinity may prove distracting, leading to a loss of accuracy. Inquisitiveness: Evasion may be lowered when Valerie spots enemy units. Valerie is quite a fragile character, though she gets a little bit more durable after her fragment. If you're afraid of losing her too easily she'll also do fine as a sniper since she has a pretty high accuracy stat. Specialization: Scout, Engineer No. 13 Riela Marcellis Potentials Maternal: Being near allied units raises Evasion. Hard Worker: There is a chance to restore HP after it has dropped below half the total points. Mysterious Body: Following an attack action, HP may be restored to full. Angel of Death: Defense and Accuracy may be lowered when under interception fire. Riela immediately starts off with two potentials that can heal her. If you really want to be a douchebag you can give her a battle potential that also heals her and then she should be immortal for the rest of the game. She's supposed to be the Alicia of VC3, but she's not that overpowered since her special move is much weaker than Imca's. Riela is still a solid unit with overall great stats, though a little bit weak on the defensive. However, she has some problems with her final potential which is first bad and later on it gets even worse. However, at the end she's rewarded with having only positive potentials which is something Imca is lacking. Specialization: Scout, Engineer No. 15 Amy Apple Potentials Responsibility: Accuracy may be raised when Amy is nearby units with whom she shares a good affinity. Shorty: When taking interception fire, evasion may be boosted. Lonesome: Acting with no other allied units nearby may result in lowered evasion. Final PotentialFather's Face: When Amy is near Deit accuracy and evasion may be boosted. Amy is decent unit. Not awesome but as long as she's close to people, especially people she likes, she'll be performing quite well. Her Fragment has probably one of the cutest stories so she has atleast that going for her. Specialization: Scout, Gunner No. 21 Felix Crowley Potentials Dauntless: When near three or more enemies, accuracy and anti-armor damage are increased. Dependable: Being close to allied units increases evasion. Thick-Headed: Evasion is decreased when under interception fire Felix is pretty much the male version of Amy. Decent stats, likes to be close to people, even the enemy. Both of them fall off later in the game once you have better units available. Specialization: Shocktrooper, Lancer No. 23 Leila Peron Potentials Sadist: When initiating an attack, anti-personnel damage can be raised. Recalling Little Brother: If on dirt, grass, or sandy terrain, defense may be raised. Temper: Defense may be lowered when near three or more allied units. Final Potential World Dominatrix: Anti-personnel damage is raised when near allied units. Leila can be amazing, if you manage to trigger some of her potentials. Once you completed her fragment she has two anti-personnel potentials that tend to trigger fairly often thus she'll be able to deal an insane amount of damage. Outside of that she's not that good. While her stats aren't completely awful, there are simply better units available later in the game. Atleast she's more useful than Homer ever was (yeah, they're siblings!) No. 24 Annika Alcott Potentials Respectful Eye: Evasion may be boosted when Annika is near units with whom she shares a good affinity. Veggie Maniac: Anti-personnel and anti-armor damage receive a boost if on dirt, grass, or sandy terrain. Miscalculation: Hastiness may cause decreased accuracy when entering Aim Mode. Reckless Charge: When taking interception fire, evasion may be lowered. -> Replaced by True Strength: Defense and evasion may be boosted when taking interception fire. Oh Annika... She's quite durable, but that's pretty much it. With probably the lowest accuracy and evasion in the entire game she's really bad without any helpful trinkets. As a Fencer she might see some use. Atleast her potentials are pretty good once you completed her Fragment that is. Specialization: Shocktrooper, Fencer No. 32 Giulio Rosso Potentials Procurement Expert: After attacking there is a chance to fully replenish all ammunition. Feeling: Accuracy, anti-personnel and anti-armor damage are raised when close by allies with which he has a good friendship. Bug Hater: Accuracy and evasion may be lowered when moving through grassy terrain. Cool guy, decent stats, decent potentials. He's not as amazing as other characters later on but the Procurement Expert might give him some usefulness as a Lancer or Sniper. Specialization: Lancer, Engineer No. 33 Margit Ravelli Potentials Strong Willed: When taking interception fire, the damage dealt by it may be reduced to half. High Class Lady - Defense may be raised when moving across stone terrain. Lost: If no allied units are nearby, accuracy and evasion may be lowered. Panicky: Anti-personnel damage may be lowered when taking interception fire. Margit is among the top three lancers in the entire game. She starts off super squishy, however once you replace Panicky with her true final potential she becomes an insane beast. She's probably my most favourite lancer, right after Imca. Specialization: Lancer, Scout No. 45 Serge Liebert Potentials Hidden Fighting Spirit - Defense may be raised after selection if Serge is in an area containing more enemies than allies. Soldier's Pride - Defense may be raised while under interception fire. Weak Constitution - When AP is less than half its total points, defense may be lowered. Without a Future - When AP is less than half its total points, accuracy may be lowered. -> Replaced by: Ray of Light: When AP is less than half, accuracy and anti-personnel damage may be boosted. Serge is an awesome sniper. He has two defense raising potentials and an insane accuracy stat. Especially once you completed his Fragment you really want him to be a sniper (story reasons) Specialization: Engineer, Sniper No. 46 Clarissa Callaghan Potentials Pure Heart: Accuracy may be raised when more than one allied unit is nearby. Equal Heart: When Clarissa is near non-Gallian allies, accuracy may be raised. Star-Crossed: Defense and evasion may be lowered when taking interception fire. His Shadow: Accuracy and evasion may be lowered. -> Replaced by Unshaken Hope: When exiting Target Mode after attacking, Clarissa's HP may be restored. Clarissa is super squishy. Add a potential which reduces defense and she'll die almost instantly. Might want to change her into an Armored-Tech so she gets a little more durable. Other than that, she's just an average character, who's also supposed to be the squad's nurse. Specialization: Engineer, Armored-Tech No. 56 Deit Potentials Adept: Accuracy may be raised upon selection Darcsen Pride: When fellow Darcsen units are nearby, accuracy, defense, and anti-armor damage are boosted. Pessimist: When AP falls below half, evasion may be decreased. Misanthrope: Anti-personnel damage may be decreased when near allied units. -> Replaced by Sister's Face: Anti-personnel damage is boosted when near Amy Deit has pretty good accuracy. Due to his Darcsen Pride potential and the fact that we're going to fight quite a lot of Darcsens I recommend to change his class to Sniper, where he'll do a good job throughout the entire game Specialization: Armored-Tech, Sniper No. 57 Zahar Alonso Potentials Unprecedented: When HP is lowered below half its total points, anti-personnel damage may be boosted. Soldier's Pride: Defense may be raised when taking interception fire. Drunkard: When AP is below half its total points, control of Zahar may end immediately. Zahar is strange. If you look at his stats and the majority of his potentials, he's actually a pretty good unit. But then there's Drunkard. Think of it as Klutz from the earlier Valkyria Chronicles titles. It can end his action once he spent half his AP. Eventhough it doesn't trigger all that often, it can leave him out in the open without achieving anything. Therefore, he's either useable as a longe range unit or a base defender. Don't use him as a Scout! Specialization: Shocktrooper, Gunner No. 58 Shin Hyuga Potentials Third-Eye: Accuracy and evasion may be boosted upon selection. My Own Way: When no allied units are nearby, evasion may be boosted. Born in a Foreign Land: Unfamiliar metal or stone terrain may cause a loss in concentration, lowering anti-personnel damage. Shin is the stereotypical Samurai. And as we all know Samurai are awesome. Therefore Shin is awesome. End of Story! (There's still better units though!) Apepresident fucked around with this message at 22:56 on Aug 17, 2015 |
# ? May 12, 2015 17:03 |
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That Warhammer 40k Greatsword/Assault Rifle thing is amazing. It's a bit sad that we're still fighting the Imperials. I hoped VC3 would focus on some conflict between Gallia and the Federation, since those assholes are always cooking something behind the scenes. Though after LANSEAL MILITARY ACADEMY TEEANAGER SIMULATOR I'll take what I can get.
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# ? May 12, 2015 21:19 |
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This thread is pretty well-timed, since I'm playing through the game myself. I haven't gotten too far into it yet, but just from his introductory scene alone, I'm liking Kurt Irving WAY more than Avan. He seems to be a lot more focused on his job and isn't constantly talking about sleeping or eating.
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# ? May 12, 2015 21:58 |
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On a scale of one to 10 how anime is this game? Also, is that a German Lowe on the main screen? http://en.wikipedia.org/wiki/Panzer_VII_L%C3%B6we
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# ? May 12, 2015 22:12 |
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Yeah, parts of one probably. Most of the more ordinary tanks and vehicles are mashups of real-world armor. Someone in the VC1 thread did a good write-up of all the tanks that made up the Eidelweiss.
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# ? May 12, 2015 22:50 |
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Klaus88 posted:On a scale of one to 10 how anime is this game? Not nearly as anime as VC2. I'd say it's somewhere in the middle, probably like a 4. You still have some clichèe characters every now and then but this game takes itself waaaaay more serious than the second one. The majority of the characters are quite interesting and they also have much more screentime than the ones from VC1. The ending is a bit over the top but that's something that all the VC games have in common for some reason.
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# ? May 12, 2015 23:01 |
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Looking forward to seeing how one can possibly S-rank some of those defense missions (I found them much, much, tougher than VC2's...)
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# ? May 13, 2015 04:11 |
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Penetration is the best order.
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# ? May 13, 2015 04:22 |
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OddObserver posted:Looking forward to seeing how one can possibly S-rank some of those defense missions (I found them much, much, tougher than VC2's...) Instruments help, since you can buff 4 allies for 2 turns with a single action.
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# ? May 13, 2015 04:49 |
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So what is this, the anime dirty dozen?
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# ? May 13, 2015 06:58 |
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Samovar posted:So what is this, the anime dirty dozen? Well, sort of. I think it's more of an anime foreign legion since not all people joined the Nameless for being criminals. We get to that once we unlock the Fragments of each character.
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# ? May 13, 2015 14:18 |
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Kurt Irving? I'm guessing he won't be dual wielding guns for double the attack power.
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# ? May 13, 2015 15:20 |
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That campaign map is a neat feature. It also shows how Kurts strategy is about to blow up in your face because apparently the "rearguard" was able to stop the advance of the entire Gallian unit minus five people.
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# ? May 13, 2015 15:51 |
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Update New episode out now Time to smash some more imperials with our 5-man Dream Team! The second battle introduces us to some new mechanics that were added in Valkyria Chronicles 2, namely the multiple areas. Since the PSP isn't nearly as strong as the PS3 there was no way to develop the large maps we used to see in the original Valkyria Chronicles. Therefore the big maps got split up into multiple smaller ones which are then connected via specific camps on each area. Get one camp that's connecting Area A to Area B and you automatically get the second camp to call in units at the new Area. Later down the road this leads to some interesting ways to clear certain missions, since you can basically avoid hard enemies or get easy access for a powerful rear attack. During the story segment we witness some intrigue that's happening which leads to us joining the Nameless. Also the cutscene in which we first encounter the Nameless is sort of an important thing. I think there's more explanation to what happened there later in a DLC or something so we also have that to look forward to.
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# ? May 13, 2015 23:25 |
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Tuxedo Ted posted:Yeah, parts of one probably. Most of the more ordinary tanks and vehicles are mashups of real-world armor. Someone in the VC1 thread did a good write-up of all the tanks that made up the Eidelweiss. I have archives, but am also Lazy and don't see it linked in the first post. Any chance you know where it is in that thread more exactly?
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# ? May 14, 2015 00:10 |
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edit: wrong thread
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# ? May 14, 2015 00:14 |
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I'm not going to lie, this is beginning to look pretty drat good from just this little we've seen!
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# ? May 14, 2015 00:16 |
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Ceebees posted:I have archives, but am also Lazy and don't see it linked in the first post. Any chance you know where it is in that thread more exactly? This one's the closest I could find to what was mentioned. Not sure if that was what he meant though. EponymousMrYar posted:Built by veterans of the first war who learned a thing or two from that war in designing and building it. The Edelweiss is pretty much a hybrid heavy/medium tank that has the firepower of the Empire heavies and the mobility of their mediums. Gallia pretty much just has light anti-infantry tanks like the Shamrock and medium tanks since they're small and can't really afford to build the heavy stuff compared to the empire. That's the basis of why it's so effective. The rest is kudos to the mechanics, IE Isara's Father, Isara and the other two dudes who R&D upgrades for it.
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# ? May 14, 2015 10:09 |
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Yeah, this seems like a more compelling premise than anime military academy. Eagerly following this.
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# ? May 14, 2015 15:49 |
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So, less anime dirty dozen, more anime Dostoevsky, at least for our protagonist.
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# ? May 14, 2015 16:29 |
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I thought The Nameless were a secret squad. Why does some nobody rookie know about them?
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# ? May 14, 2015 17:19 |
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Update New episode out now! At the end of the first chapter one we finally join the Nameless and in our last fight we get access to the other three main protagonists of Valkyria Chronicles 3: Imca, Riela and Gusurg. The battle this time around is basically there to let the player experiment with the new units they've got, especially with the lancer and the tank. Both of them got (atleast in my opinion) a huge buff in terms of accuracy since they're are able to score headshots at the beginning of the game which is simply insane. However, not everything went as planned. I would've actually liked to get more kills with either one of my infantry units so they get some more skill points but in the end S-Ranking is still the priority. Now that that's out of the way we get treated to some nice anime cutscenes and an oldschool film telling us how the war is going. Speaking of class skill points I also added a list showing how many points you get for doing certain actions and also an estimate of how many points you need to unlock the the ELITE rank of each class. The VETERAN rank probably requires only half of what's needed for the ELITE upgrade, but I couldn't find any specific data for that one. Mehuyael posted:I thought The Nameless were a secret squad. Why does some nobody rookie know about them? This is further showcased later in some of the fragments.
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# ? May 14, 2015 22:40 |
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Gotta say, Kurt's really taking this poo poo in stride. He seems to be making the most out of his situation.
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# ? May 15, 2015 00:43 |
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Ceebees posted:I have archives, but am also Lazy and don't see it linked in the first post. Any chance you know where it is in that thread more exactly? Apparently I misremembered a quote from the fan-made wiki as a write-up. Here's the text Koorisch quoted in the VC1 thread: quote:The base Edelweiss has the running gear of a Panzer III, and seems to have a turret inspired by the American M41 Walker Bulldog with the spare track holders and escape hatch of a King Tiger; the gun mounting is an exaggerated version of the T-55's, with a similar searchlight mounting to the right. The hull has the spare track holder of a Panzer IV, and a driver's vision block seemingly inspired by the Tiger I. The headlamps are based on the Bosch headlights of the Tigers; it has two on the front-upper hull like an early production Tiger, but also one in the middle of the glacis plate like a Tiger II. Still, its a game wiki quote, so take it with a grain of salt.
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# ? May 15, 2015 01:01 |
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Yeah, all you need to know is that all tanks in this series are a mish-mash of a whole bunch of different tanks from all sides.
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# ? May 15, 2015 01:33 |
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Update New episode out now! Time to check out the second chapter of Valkyria Chronicles 3: Extra Edition. The second chapter is... special. Mainly because we need to recapture some Gallian city and while we're at it we also have to convince all the members of The Nameless to accept Kurt as their leader. How are we going to achieve that? Well, it's actually not as exciting as you might have hoped: We simply take one half of the remaining squad members with us beat a rather simple map with our new units and then they'll follow us (although some of them remain sceptic) You also unlock the Base Camp of The Nameless in chapter two where we can upgrade our units and their equipment. We also get access to a lot of extra information about the characters and the game's world in general, sadly the majority of this information wasn't translated so we're going to miss out on most of it. Since we were covering the top of battle potentials I added a link in the OP to a list of all the normal and high potentials plus I added the three super potentials and their requirements.
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# ? May 15, 2015 22:16 |
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Apepresident posted:This one's the closest I could find to what was mentioned. Not sure if that was what he meant though. Tanks are cool. Glad to see this going up since this is the game I'm most interested after enjoying VC1 and playing some of VC2.
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# ? May 16, 2015 01:21 |
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Man female leads get screwed post VC1. Riella gets bonuses as an engineer quote:Name 死回生 (Phoenix / “Resuscitation”) Why randomly and not simply "once per battle"? poo poo that is not worth the effort. Seraphic Neoman fucked around with this message at 03:13 on May 16, 2015 |
# ? May 16, 2015 03:07 |
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You'd think blatantly disobeying orders in the penal squad would be grounds for a firing squad.
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# ? May 16, 2015 03:11 |
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SSNeoman posted:Man female leads get screwed post VC1. Riella gets bonuses as an engineer As engineer and scout. Each character has 2 classes they get a bonus in. Also engineers are arguably more useful than in VC2 since your tank's main cannon has limited ammo, and if you're like me it will be doing a lot of firing to clear up enemy armor and fortifications. (Even if it's inefficient for XP, it's fun).
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# ? May 16, 2015 03:22 |
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Engineers are more useful because they can revive people which is relavent because of how much easier it is to get people killed
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# ? May 16, 2015 03:30 |
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SSNeoman posted:Man female leads get screwed post VC1. i see you've never played VC3
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# ? May 16, 2015 07:58 |
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Cake Attack posted:i see you've never played VC3 I have not! Looking forward to eating my words!
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# ? May 16, 2015 08:10 |
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Well, I have to say, this game is already looking a lot better than the second. Even though I have all three I've never gotten around to playing the second two, and certainly after watching the LP of VC2 I have no desire to play that one. I have no idea what they were thinking there. But this looks interesting--too bad it never got a release outside of Japan. The translation patch seems to have quite a lot of visual glitches, the text is quite often misaligned from the box it's supposed to be in, I wonder what was the issue there. Especially since it only happens sometimes.
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# ? May 16, 2015 08:14 |
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Sindai posted:You'd think blatantly disobeying orders in the penal squad would be grounds for a firing squad. Well, this is they story of the worst penal squad ever. Watch them take virtually no casualties for the rest of the war.
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# ? May 16, 2015 08:16 |
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It's time to check out one of the few DLC missions we can access right now. Just as a heads up warning: This is not translated! There are no english subtitles, everything is still like in the original japanese game. Well, everything besides the battle itself that is. So the story of this DLC seems to be about Kurt joining the Gallian army. Judging by the reactions of the other people I guess that they don't want him to be their Lieutenant and that one General guy also seemed to be pissed about something, though I have no idea about what. Anyways there are basically two reasons you want to play through this piece of DLC: 1. To grind EXP. I'd only do that if I'm really desperate for some extra points since there's a way to get ten times as much EXP. Still, this mission is super easy and offers more rewards than our current story missions. 2. To get Hilde. This amazing shocktrooper weapon is going to help us out during the next 7-8 chapters. if you have other DLC missions available you might be able to get even stronger weapons relatively soon but I think that this one is more than enough for the early game. SSNeoman posted:Why randomly and not simply "once per battle"? poo poo that is not worth the effort. ivantod posted:The translation patch seems to have quite a lot of visual glitches, the text is quite often misaligned from the box it's supposed to be in, I wonder what was the issue there. Especially since it only happens sometimes. It's probably wise to always have the original japanese gamefile by your side, just in case.
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# ? May 16, 2015 10:16 |
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Apepresident posted:The translation patch causes all kinds of problems and text being wrong or not fitting inside the boxes is the least bit of trouble. Some aces won't drop their weapons and sometimes you can't get your hard earned rewards for some missions. Wow, that's pretty bad. I assume it's not going to be fixed considering no updates on the translation project website since about 18 months. Oh well, probably we should be happy that even in this form the patch even exists--shouldn't complain too much about people who did this in their free time, maybe it was just a difficult game to patch. A legitimate western release is certainly not happening at this point, I think that's pretty clear.
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# ? May 16, 2015 11:16 |
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Does the game use its own font or the PSP's? I had text issues emulating a few games until someone pointed out PPSSPP doesn't have the same font files a real PSP does because of copyright issues. It should be pretty easy to extract them from a PSP system folders, so it's always worth trying. Although if I had to guess the problem is probably with the translation. It's really stupid too, almost every time there's a badly overflowing text box it takes like five seconds to figure out how they could have shortened the translation without losing any meaning. It's not that bad though, since the text is still easily readable and those bugs are hardly constant. I think the only one I found was the enemy ace not showing up in one of the extra missions.
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# ? May 16, 2015 14:04 |
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# ? Apr 25, 2024 00:03 |
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BioMe posted:Does the game use its own font or the PSP's? I had text issues emulating a few games until someone pointed out PPSSPP doesn't have the same font files a real PSP does because of copyright issues. It should be pretty easy to extract them from a PSP system folders, so it's always worth trying. Well, it's a beta version of the patch. One of the things they were asking for as feedback was info on textboxes that overflowed, IIRC... Just it seems like the project died for some reason.
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# ? May 16, 2015 14:24 |