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Apepresident
Nov 9, 2014

You sure made a post

Seeing as the Valkyria Chronicles 2 LP is about to finish let’s wrap up the series with the final installement of the trilogy. Subtitled “the unrecorded chronicles” this game plays during VC1 so we get to see the good old war against the empire all over again but this time from a different point of view.

We’re leading Squad 422, the Nameless, a penal squad consisting of military criminals and lawbreakers who’re sent on one suicide mission after the other (and I though the militia had a hard time). As the name suggests the members of this squad don’t use their real names (due to legal reasons mostly) and instead are addressed by their number. This way we can do all sorts of illegal actions and if we fail then atleast Gallia can’t be blamed for our actions. It also leads to us being the heroes that don't get any credit for the work, since we don't exist on paper.

These guys look actually more like prisoners than soldiers.

I highly recommend checking out both my old VC1 LP as well as Tae’s VC2 LP. You don’t need to know everything about both of those games but some minor knowledge about the main protagonists is going to help out a lot since most of the important characters from both games make some appearances in this game.
You can also unlock the majority of the characters from the previous games as playable units if you have access to their DLC. This can lead to some hilarious moments such as Maximilian blowing up some imperial tanks.
But then there's also those DLC missions that give you insane weapons which turn the entire game into a cakewalk. That said, I only have access to about 3 DLC missions so we're going to miss out on the majority of the DLC fun.

Spoiler Policy
Don’t spoil anything that’s VC3 specific (except DLCs since I don’t have access to most of them sadly). If you want to discuss VC1 or 2 then sure go ahead.
For those of you that really want to spoil themselves (or just want to know more about this game) there’s actually two OVAs available. I heard they’re pretty good.

Specifics about the LP
Basically the same thing I did during my VC1 LP:
- S-Ranking every mission
- Unlocking every character fragment
- Checking out all the available extra content (only like 3 DLCs included in Extra Edition so it’s not that much Nevermind, got access to all the DLCs plus vibratingsheep who's providing us with the translations. Big thanks once again! )
- Since the game has alternate endings and two epilogues which can be unlocked by completing everything we’re also going to do that.
This is going to be a long one…

Videos
Opening
Episode 1: A Genius New Officer
Episode 2: Becoming Nameless
Episode 3: Unbent Unbowed Unbroken
Episode 4: Dysfuntional Unit
Episode 5: Branching Mission
Episode 6: Confined Duel
Episode 7: Ace Ability
Episode 8: Known Enemies
Episode 9: Surviving the Minefield
Episode 10: Meeting Squad 7
Episode 11: Calamity Raven Assault
Episode 12: Escorting the Pope
Epsiode 13: The Power of Milk
Episode 14: Calamity Raven Ambush
Episode 15: Shopping Time
Episode 16: The Girl From Yuell
Episode 17: Juggernaut Assault
Episode 18: Crossing the Border
Episode 19: Imca's Dark Past
Episode 20: Open Fire
Episode 21: Meeting the Diva
Episode 22: Beach Trip
Episode 23: Sparing to the Death
Episode 24: Squad Development
Episode 25: Snow March
Episode 26: Lowering the Bridge
Episode 27: Murdering Maximillian
Episode 28: Hunting Jaeger
Episode 29: Valkyrian Jiggle
Episode 30: Darcsen Propaganda
Episode 31: Betrayal
Episode 32: Purgatory
Episode 33: Trapped
Episode 34: Awakening
Episode 35: Valkyria vs. Darcsen
Episode 36: Unpredictable Defection
Episode 37: Imca and Riela
Episode 38: Battlefield Reunion
Episode 39: Festival of Spirits
Episode 40: Counterstrike
Episode 41: Freeing Darcsens
Episode 42: Defending the Gate
Episode 43: The Clash at Naggiar
Episode 44: The Third Valkyria
Episode 45: Underwhelming Bridge Fiasco
Episode 46: Change
Episode 47: Conspiracy
Episode 48: Court Martial
Episode 49: Infiltrating Ghirlandaio
Episode 50: Duel Under The Moonlight
Episode 51: New Path
Episode 52: Rehabilitation
Episode 53: Lydia's Showdown
Episode 54: Goodbye, old friend
Episode 55: Nameless again

Endings
Imca's Ending
Riela's Ending

Post-game content:
Sky
Ilmari's Fragment: Single Hearted Man
Kids Head For The Future
Anxiety for the Future
Lion and the Diva
Piercing the Central Front

Epilogues
Riela's Epilogue
Imca's Epilogue

DLC
DLC: Kurt Irving's First Battle
DLC: Behind the Scenes of the Cardinal Borgia Escort
DLC: Squad 7 vs. Calamity Raven
DLC: Edy Detachment vs. Calamity Raven
DLC: Run Isara, Run!
DLC: Treacherous Valkyria

Fragments
Annika's Fragment: The Rough Road for a Pure Fist
Amy's and Deit's Fragment: A Bond
Clarissa's Fragment: Guilt and Lie
Leila's Fragment: A Lady Like No Other
Riela's Fragment: Where I Belong
Serge's Fragment: The One Who Loves The Battlefield
Gusurg's Fragment: The Man Named Gusurg
Shin's Fragment: True Loyalty
Imca's Fragment: Positive and Negative
Margit's Fragment: A Shining Star in the Pit of Darkness
Kurt's Fragment: Mountain Offensive
Cedric's and Ada's Fragment: The Distorted Pair
Giselle's Fragment: Lady Untouchable
Elliot's Fragment: Teller of True Love
Gloria's Fragment: Old Woman of the Darkness
Alfon's Fragment: The Gallian Falcon
Giulio's Fragment: Mightier than the Sword
Calamity Raven Fragment: Calamity Raven Rising
Frederica's Fragment: The Scary Lady
Zahar's Fragment: Zahar the Old General
Felix's Fragment: I For All
Valerie's Fragment


Branching Events
Chapter 7
Swimming with Imca
Swimming with Riela

Chapter 8
Cuddling with Imca
Cuddling with Riela

pre:
How to RANK up your classes:
CLASS 	        RANK XP	                CARRY OVER XP (only 1 rank / mission)                   Approximate # of Kills
Scouts 	        250			50							84
Shocktrooper	400			80							134
Lancer		300			60							100
Engineer	150			30							50
Armored Tech    100			20							34
Sniper		200			40							67
Gunner	        400			80							134
Fencer		400			80							134

Getting XP to Increase your RANK
Defeat an enemy +3
Capture a base +5
Revive a ally +4
Rescue a dying ally +2
Healing an ally +1
Buffing an ally +1
Removing a Mine +1
*Killing an ally -3 *(I am not sure but if an enemy kills you,then the character that dies may also suffer this penalty)

Battle Potentials
Full list of all the normal and high Potentials

Super Potentials
To unlock the “SUPER POTENTIALS” you will need to MASTER FOUR CLASSES! (NOTE: to master a class you must get 3 Class ranks and unlock all class potentials for the class)

Name: 連続行動 (Double Action)
Effect: Can act again (move continuously and attack again)
Activates: At the end of the target mode.
Master Classes: Scout Shocktrooper Gunner Fencer

Name: ノーダメージ (Invincible / “No Damage”)
Effect: No Damage for counterattack & interception fire
Activates: Randomly at the start of your turn, or during interception fire.
Master Classes: Lancer Armored-Tech Sniper Gunner

Name 死回生 (Phoenix / “Resuscitation”)
Effect: Full recovery when HP reaches Zero. This potential RANDOMLY occurs when your unit would normally die.
Master Classes: Scout Engineer Sniper Fencer

Apepresident fucked around with this message at 21:32 on Oct 7, 2015

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Apepresident
Nov 9, 2014

You sure made a post
The Nameless


No. 07 Kurt Irving

Potentials
Genius: All combat stats are increased.
Composed: Accuracy increases when under interception fire
Likes Cooking: Defense increases when crouched behind sandbags
Quibbler: When selected, there is a chance to decrease defense.

Kurt, being the main protagonist, is an awesome character. He has extremely high stats overall so he can be any class you want him to be and he’ll do just fine.
His only real weakness is Quibbler: Lowered defense is horrible for the majority of all classes. The only way to get rid of this horrible potential is to get to the end of the game, sadly.
Specialization: Shocktrooper, Sniper
Special Ability: Direct Command
Let's you take up to 2 squad members with you on a magical journey to slaugther your enemies. They don't take any damage or use up their AP plus Kurt's AP is completely refilled.
Only really good for moving multiple units with one CP to be honest.

No. 01 Imca

Potentials
Aloof: When away from other units, defense is increased.
Malnutrition: Evasion lowers when AP falls to half or less.
Country Bred: Fighting on earthy terrain increases accuracy and anti-infantry power.

Imca is a freaking beast. While her potentials aren't that amazing (except her final potential) she has pretty good stats, especially and amazing amount of HP compared to most of the other lancers you have access to. However, she has hands down the best special attack/move/whatever the hell it's called which can obliterate tons of enemies in a single CP. Therefore it's extremely easy for her to master multiple classes which makes her the best candidate for a super potential. However, she has the same problem as Kurt, since her final potential unlock extremely late in the game
Specialization: Lancer, Fencer

No. 03 Gloria Durrell

Potentials
Underworld Connections: Anti-personnel damage may be raised when Gloria is deployed at night.
Big Sister: Gloria's accuracy and anti-personnel damage may be raised when nearby allied units.
Bad Back: Squatting exacerbates back pain, leading to lowered defenses.

That is one badass granny here. She has insane accuracy and is among the top 3 lancers in the entire game. Also having two anti-personnel potentials is quite helpful, though hers are quite situational so I wouldn't rely on them all that much.
Specialization: Lancer, Gunner

No. 6 Gusurg

Potentials
Darcsen Pride: When Darcsen units, ally or enemy, are nearby, accuracy, anti-armor damage, and defense may be boosted.
Leadership: If three or more allied units are nearby, defense may be raised.
Spicy Food Lover: Defense may be boosted when taking interception fire.
Idealist: Anti-personnel and anti-armor damage may be lowered upon selection.

Gusurg is an interesting character with an interesting set of potentials. Especially Darcsen Pride can either be awesome or it can ruin your entire mission due to some unnecessary buffs for the enemy. Later on Idealist gets replaced with another negative potential, which is slightly better. Still I tend to rarely use tanks since they can't gain any skill ranks.

No. 11 Alfons Auclair

Potentials
Gentleman: Being near allies provides a boost in accuracy.
Keen: Accuracy may be raised if selected during the first two turns of a battle.
Self-Conscious: Taking interception fire may decrease evasion.

Alfons is quite durable and evasive but his accuracy is far below average. If you're lucky you can trigger some of his positive potentials (all of them raise accuracy). If you don't want to rely on RNG then let him be either an Armored-Tech or Fencer since those two classes don't need accuracy.
Specialization: Scout, Armored-Tech

No. 12 Valerie Aynsley

Potentials
Composure: Keeps a cool head when under interception fire, leading to a boost in accuracy.
Girl Genius: Accuracy, evasion, defense, anti-personnel and anti-armor damage, and status resistance may be raised upon selection.
Chatty Cathy: Being near units with good affinity may prove distracting, leading to a loss of accuracy.
Inquisitiveness: Evasion may be lowered when Valerie spots enemy units.

Valerie is quite a fragile character, though she gets a little bit more durable after her fragment. If you're afraid of losing her too easily she'll also do fine as a sniper since she has a pretty high accuracy stat.
Specialization: Scout, Engineer


No. 13 Riela Marcellis

Potentials
Maternal: Being near allied units raises Evasion.
Hard Worker: There is a chance to restore HP after it has dropped below half the total points.
Mysterious Body: Following an attack action, HP may be restored to full.
Angel of Death: Defense and Accuracy may be lowered when under interception fire.

Riela immediately starts off with two potentials that can heal her. If you really want to be a douchebag you can give her a battle potential that also heals her and then she should be immortal for the rest of the game. She's supposed to be the Alicia of VC3, but she's not that overpowered since her special move is much weaker than Imca's. Riela is still a solid unit with overall great stats, though a little bit weak on the defensive. However, she has some problems with her final potential which is first bad and later on it gets even worse. However, at the end she's rewarded with having only positive potentials which is something Imca is lacking.
Specialization: Scout, Engineer

No. 15 Amy Apple

Potentials
Responsibility: Accuracy may be raised when Amy is nearby units with whom she shares a good affinity.
Shorty: When taking interception fire, evasion may be boosted.
Lonesome: Acting with no other allied units nearby may result in lowered evasion.
Final PotentialFather's Face: When Amy is near Deit accuracy and evasion may be boosted.

Amy is decent unit. Not awesome but as long as she's close to people, especially people she likes, she'll be performing quite well. Her Fragment has probably one of the cutest stories so she has atleast that going for her.
Specialization: Scout, Gunner

No. 21 Felix Crowley

Potentials
Dauntless: When near three or more enemies, accuracy and anti-armor damage are increased.
Dependable: Being close to allied units increases evasion.
Thick-Headed: Evasion is decreased when under interception fire

Felix is pretty much the male version of Amy. Decent stats, likes to be close to people, even the enemy. Both of them fall off later in the game once you have better units available.
Specialization: Shocktrooper, Lancer

No. 23 Leila Peron

Potentials
Sadist: When initiating an attack, anti-personnel damage can be raised.
Recalling Little Brother: If on dirt, grass, or sandy terrain, defense may be raised.
Temper: Defense may be lowered when near three or more allied units.
Final Potential World Dominatrix: Anti-personnel damage is raised when near allied units.

Leila can be amazing, if you manage to trigger some of her potentials. Once you completed her fragment she has two anti-personnel potentials that tend to trigger fairly often thus she'll be able to deal an insane amount of damage. Outside of that she's not that good. While her stats aren't completely awful, there are simply better units available later in the game. Atleast she's more useful than Homer ever was (yeah, they're siblings!)

No. 24 Annika Alcott

Potentials
Respectful Eye: Evasion may be boosted when Annika is near units with whom she shares a good affinity.
Veggie Maniac: Anti-personnel and anti-armor damage receive a boost if on dirt, grass, or sandy terrain.
Miscalculation: Hastiness may cause decreased accuracy when entering Aim Mode.
Reckless Charge: When taking interception fire, evasion may be lowered.
-> Replaced by True Strength: Defense and evasion may be boosted when taking interception fire.

Oh Annika... She's quite durable, but that's pretty much it. With probably the lowest accuracy and evasion in the entire game she's really bad without any helpful trinkets. As a Fencer she might see some use. Atleast her potentials are pretty good once you completed her Fragment that is.
Specialization: Shocktrooper, Fencer

No. 32 Giulio Rosso

Potentials
Procurement Expert: After attacking there is a chance to fully replenish all ammunition.
Feeling: Accuracy, anti-personnel and anti-armor damage are raised when close by allies with which he has a good friendship.
Bug Hater: Accuracy and evasion may be lowered when moving through grassy terrain.

Cool guy, decent stats, decent potentials. He's not as amazing as other characters later on but the Procurement Expert might give him some usefulness as a Lancer or Sniper.
Specialization: Lancer, Engineer

No. 33 Margit Ravelli

Potentials
Strong Willed: When taking interception fire, the damage dealt by it may be reduced to half.
High Class Lady - Defense may be raised when moving across stone terrain.
Lost: If no allied units are nearby, accuracy and evasion may be lowered.
Panicky: Anti-personnel damage may be lowered when taking interception fire.

Margit is among the top three lancers in the entire game. She starts off super squishy, however once you replace Panicky with her true final potential she becomes an insane beast. She's probably my most favourite lancer, right after Imca.
Specialization: Lancer, Scout

No. 45 Serge Liebert

Potentials
Hidden Fighting Spirit - Defense may be raised after selection if Serge is in an area containing more enemies than allies.
Soldier's Pride - Defense may be raised while under interception fire.
Weak Constitution - When AP is less than half its total points, defense may be lowered.
Without a Future - When AP is less than half its total points, accuracy may be lowered.
-> Replaced by: Ray of Light: When AP is less than half, accuracy and anti-personnel damage may be boosted.

Serge is an awesome sniper. He has two defense raising potentials and an insane accuracy stat. Especially once you completed his Fragment you really want him to be a sniper (story reasons)
Specialization: Engineer, Sniper

No. 46 Clarissa Callaghan

Potentials
Pure Heart: Accuracy may be raised when more than one allied unit is nearby.
Equal Heart: When Clarissa is near non-Gallian allies, accuracy may be raised.
Star-Crossed: Defense and evasion may be lowered when taking interception fire.
His Shadow: Accuracy and evasion may be lowered.
-> Replaced by Unshaken Hope: When exiting Target Mode after attacking, Clarissa's HP may be restored.

Clarissa is super squishy. Add a potential which reduces defense and she'll die almost instantly. Might want to change her into an Armored-Tech so she gets a little more durable. Other than that, she's just an average character, who's also supposed to be the squad's nurse.
Specialization: Engineer, Armored-Tech

No. 56 Deit

Potentials
Adept: Accuracy may be raised upon selection
Darcsen Pride: When fellow Darcsen units are nearby, accuracy, defense, and anti-armor damage are boosted.
Pessimist: When AP falls below half, evasion may be decreased.
Misanthrope: Anti-personnel damage may be decreased when near allied units.
-> Replaced by Sister's Face: Anti-personnel damage is boosted when near Amy

Deit has pretty good accuracy. Due to his Darcsen Pride potential and the fact that we're going to fight quite a lot of Darcsens I recommend to change his class to Sniper, where he'll do a good job throughout the entire game
Specialization: Armored-Tech, Sniper

No. 57 Zahar Alonso

Potentials
Unprecedented: When HP is lowered below half its total points, anti-personnel damage may be boosted.
Soldier's Pride: Defense may be raised when taking interception fire.
Drunkard: When AP is below half its total points, control of Zahar may end immediately.

Zahar is strange. If you look at his stats and the majority of his potentials, he's actually a pretty good unit. But then there's Drunkard. Think of it as Klutz from the earlier Valkyria Chronicles titles. It can end his action once he spent half his AP. Eventhough it doesn't trigger all that often, it can leave him out in the open without achieving anything. Therefore, he's either useable as a longe range unit or a base defender. Don't use him as a Scout!
Specialization: Shocktrooper, Gunner

No. 58 Shin Hyuga

Potentials
Third-Eye: Accuracy and evasion may be boosted upon selection.
My Own Way: When no allied units are nearby, evasion may be boosted.
Born in a Foreign Land: Unfamiliar metal or stone terrain may cause a loss in concentration, lowering anti-personnel damage.

Shin is the stereotypical Samurai. And as we all know Samurai are awesome. Therefore Shin is awesome. End of Story! (There's still better units though!)

Apepresident fucked around with this message at 22:56 on Aug 17, 2015

Seraphic Neoman
Jul 19, 2011


That Warhammer 40k Greatsword/Assault Rifle thing is amazing.
It's a bit sad that we're still fighting the Imperials. I hoped VC3 would focus on some conflict between Gallia and the Federation, since those assholes are always cooking something behind the scenes. Though after LANSEAL MILITARY ACADEMY TEEANAGER SIMULATOR I'll take what I can get.

Blastinus
Feb 28, 2010

Time to try my luck
:rolldice:
Crap.
This thread is pretty well-timed, since I'm playing through the game myself. I haven't gotten too far into it yet, but just from his introductory scene alone, I'm liking Kurt Irving WAY more than Avan. He seems to be a lot more focused on his job and isn't constantly talking about sleeping or eating.

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment
On a scale of one to 10 how anime is this game? :allears:

Also, is that a German Lowe on the main screen? :psyduck:








http://en.wikipedia.org/wiki/Panzer_VII_L%C3%B6we

Tuxedo Ted
Apr 24, 2007

Yeah, parts of one probably. Most of the more ordinary tanks and vehicles are mashups of real-world armor. Someone in the VC1 thread did a good write-up of all the tanks that made up the Eidelweiss.

Apepresident
Nov 9, 2014

You sure made a post

Klaus88 posted:

On a scale of one to 10 how anime is this game? :allears:

Also, is that a German Lowe on the main screen? :psyduck:








http://en.wikipedia.org/wiki/Panzer_VII_L%C3%B6we

Not nearly as anime as VC2. I'd say it's somewhere in the middle, probably like a 4. You still have some clichèe characters every now and then but this game takes itself waaaaay more serious than the second one. The majority of the characters are quite interesting and they also have much more screentime than the ones from VC1.
The ending is a bit over the top but that's something that all the VC games have in common for some reason.

OddObserver
Apr 3, 2009
Looking forward to seeing how one can possibly S-rank some of those defense missions (I found them much, much, tougher than VC2's...)

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Penetration is the best order.

Jegan
Nov 5, 2009

OddObserver posted:

Looking forward to seeing how one can possibly S-rank some of those defense missions (I found them much, much, tougher than VC2's...)

Instruments help, since you can buff 4 allies for 2 turns with a single action.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



So what is this, the anime dirty dozen?

Apepresident
Nov 9, 2014

You sure made a post

Samovar posted:

So what is this, the anime dirty dozen?

Well, sort of.
I think it's more of an anime foreign legion since not all people joined the Nameless for being criminals. We get to that once we unlock the Fragments of each character.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
Kurt Irving? I'm guessing he won't be dual wielding guns for double the attack power.

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!
That campaign map is a neat feature. It also shows how Kurts strategy is about to blow up in your face because apparently the "rearguard" was able to stop the advance of the entire Gallian unit minus five people.

Apepresident
Nov 9, 2014

You sure made a post
Update
New episode out now
Time to smash some more imperials with our 5-man Dream Team!
The second battle introduces us to some new mechanics that were added in Valkyria Chronicles 2, namely the multiple areas. Since the PSP isn't nearly as strong as the PS3 there was no way to develop the large maps we used to see in the original Valkyria Chronicles. Therefore the big maps got split up into multiple smaller ones which are then connected via specific camps on each area. Get one camp that's connecting Area A to Area B and you automatically get the second camp to call in units at the new Area. Later down the road this leads to some interesting ways to clear certain missions, since you can basically avoid hard enemies or get easy access for a powerful rear attack.
During the story segment we witness some intrigue that's happening which leads to us joining the Nameless. Also the cutscene in which we first encounter the Nameless is sort of an important thing. I think there's more explanation to what happened there later in a DLC or something so we also have that to look forward to.

Ceebees
Nov 2, 2011

I'm intentionally being as verbose as possible in negotiations for my own amusement.

Tuxedo Ted posted:

Yeah, parts of one probably. Most of the more ordinary tanks and vehicles are mashups of real-world armor. Someone in the VC1 thread did a good write-up of all the tanks that made up the Eidelweiss.

I have archives, but am also Lazy and don't see it linked in the first post. Any chance you know where it is in that thread more exactly?

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
edit: wrong thread

Koorisch
Mar 29, 2009
I'm not going to lie, this is beginning to look pretty drat good from just this little we've seen!

Apepresident
Nov 9, 2014

You sure made a post

Ceebees posted:

I have archives, but am also Lazy and don't see it linked in the first post. Any chance you know where it is in that thread more exactly?

This one's the closest I could find to what was mentioned. Not sure if that was what he meant though.

EponymousMrYar posted:

Built by veterans of the first war who learned a thing or two from that war in designing and building it. The Edelweiss is pretty much a hybrid heavy/medium tank that has the firepower of the Empire heavies and the mobility of their mediums. Gallia pretty much just has light anti-infantry tanks like the Shamrock and medium tanks since they're small and can't really afford to build the heavy stuff compared to the empire. That's the basis of why it's so effective. The rest is kudos to the mechanics, IE Isara's Father, Isara and the other two dudes who R&D upgrades for it.

The rest of Squad 7's decisiveness (aside from being named protagonists) is Welkin's unorthodox strategy and the Squad's ability to pull it off combined with home turf morale/knowledge advantage. Granted that sort of falls off later in the game but I doubt anyone on both sides of the conflict would have had the idea to ford a major river with a caulked tank.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
Yeah, this seems like a more compelling premise than anime military academy. Eagerly following this.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



So, less anime dirty dozen, more anime Dostoevsky, at least for our protagonist.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
I thought The Nameless were a secret squad. Why does some nobody rookie know about them?

Apepresident
Nov 9, 2014

You sure made a post
Update
New episode out now!
At the end of the first chapter one we finally join the Nameless and in our last fight we get access to the other three main protagonists of Valkyria Chronicles 3: Imca, Riela and Gusurg.
The battle this time around is basically there to let the player experiment with the new units they've got, especially with the lancer and the tank. Both of them got (atleast in my opinion) a huge buff in terms of accuracy since they're are able to score headshots at the beginning of the game which is simply insane.
However, not everything went as planned. I would've actually liked to get more kills with either one of my infantry units so they get some more skill points but in the end S-Ranking is still the priority.
Now that that's out of the way we get treated to some nice anime cutscenes and an oldschool film telling us how the war is going.

Speaking of class skill points I also added a list showing how many points you get for doing certain actions and also an estimate of how many points you need to unlock the the ELITE rank of each class. The VETERAN rank probably requires only half of what's needed for the ELITE upgrade, but I couldn't find any specific data for that one.


Mehuyael posted:

I thought The Nameless were a secret squad. Why does some nobody rookie know about them?
Well, they are a secret to the public as well as the enemy. As seen in this episode, the Gallian army knows that The Nameless exist and they take credit for their work as long as it's beneficial for them.
This is further showcased later in some of the fragments.

Seraphic Neoman
Jul 19, 2011


Gotta say, Kurt's really taking this poo poo in stride. He seems to be making the most out of his situation.

Tuxedo Ted
Apr 24, 2007

Ceebees posted:

I have archives, but am also Lazy and don't see it linked in the first post. Any chance you know where it is in that thread more exactly?

Apparently I misremembered a quote from the fan-made wiki as a write-up. Here's the text Koorisch quoted in the VC1 thread:

quote:

The base Edelweiss has the running gear of a Panzer III, and seems to have a turret inspired by the American M41 Walker Bulldog with the spare track holders and escape hatch of a King Tiger; the gun mounting is an exaggerated version of the T-55's, with a similar searchlight mounting to the right. The hull has the spare track holder of a Panzer IV, and a driver's vision block seemingly inspired by the Tiger I. The headlamps are based on the Bosch headlights of the Tigers; it has two on the front-upper hull like an early production Tiger, but also one in the middle of the glacis plate like a Tiger II.

Still, its a game wiki quote, so take it with a grain of salt.

Koorisch
Mar 29, 2009
Yeah, all you need to know is that all tanks in this series are a mish-mash of a whole bunch of different tanks from all sides.

Apepresident
Nov 9, 2014

You sure made a post
Update
New episode out now!
Time to check out the second chapter of Valkyria Chronicles 3: Extra Edition.
The second chapter is... special. Mainly because we need to recapture some Gallian city and while we're at it we also have to convince all the members of The Nameless to accept Kurt as their leader.
How are we going to achieve that? Well, it's actually not as exciting as you might have hoped: We simply take one half of the remaining squad members with us beat a rather simple map with our new units and then they'll follow us (although some of them remain sceptic)
You also unlock the Base Camp of The Nameless in chapter two where we can upgrade our units and their equipment. We also get access to a lot of extra information about the characters and the game's world in general, sadly the majority of this information wasn't translated so we're going to miss out on most of it.

Since we were covering the top of battle potentials I added a link in the OP to a list of all the normal and high potentials plus I added the three super potentials and their requirements.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

Apepresident posted:

This one's the closest I could find to what was mentioned. Not sure if that was what he meant though.
It was strictly an in-game note in reply to someone wondering why the Edelweiss was more awesome than the Empire's standard line tanks despite being built in the previous war. But yes, the tanks in VC are roughly based on real tanks mashed together for visual teasing of tank nuts.

Tanks are cool. Glad to see this going up since this is the game I'm most interested after enjoying VC1 and playing some of VC2.

Seraphic Neoman
Jul 19, 2011


Man female leads get screwed post VC1. Riella gets bonuses as an engineer :lol:

quote:

Name 死回生 (Phoenix / “Resuscitation”)
Effect: Full recovery when HP reaches Zero. This potential RANDOMLY occurs when your unit would normally die.
Master Classes: Scout Engineer Sniper Fencer

Why randomly and not simply "once per battle"? poo poo that is not worth the effort.

Seraphic Neoman fucked around with this message at 03:13 on May 16, 2015

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
You'd think blatantly disobeying orders in the penal squad would be grounds for a firing squad.

OddObserver
Apr 3, 2009

SSNeoman posted:

Man female leads get screwed post VC1. Riella gets bonuses as an engineer :lol:


As engineer and scout. Each character has 2 classes they get a bonus in.
Also engineers are arguably more useful than in VC2 since your tank's main cannon has limited ammo, and if you're like me it will be doing a lot of firing to clear up enemy armor and fortifications. (Even if it's inefficient for XP, it's fun).

cuntman.net
Mar 1, 2013

Engineers are more useful because they can revive people which is relavent because of how much easier it is to get people killed

Cake Attack
Mar 26, 2010

SSNeoman posted:

Man female leads get screwed post VC1.

i see you've never played VC3

Seraphic Neoman
Jul 19, 2011


Cake Attack posted:

i see you've never played VC3

I have not! Looking forward to eating my words!

ivantod
Mar 27, 2010

Mahalo, fuckers.
Well, I have to say, this game is already looking a lot better than the second. Even though I have all three I've never gotten around to playing the second two, and certainly after watching the LP of VC2 I have no desire to play that one. I have no idea what they were thinking there. But this looks interesting--too bad it never got a release outside of Japan.

The translation patch seems to have quite a lot of visual glitches, the text is quite often misaligned from the box it's supposed to be in, I wonder what was the issue there. Especially since it only happens sometimes.

BioMe
Aug 9, 2012


Sindai posted:

You'd think blatantly disobeying orders in the penal squad would be grounds for a firing squad.

Well, this is they story of the worst penal squad ever.

Watch them take virtually no casualties for the rest of the war.

Apepresident
Nov 9, 2014

You sure made a post
It's time to check out one of the few DLC missions we can access right now.

Just as a heads up warning: This is not translated! There are no english subtitles, everything is still like in the original japanese game. Well, everything besides the battle itself that is.
So the story of this DLC seems to be about Kurt joining the Gallian army. Judging by the reactions of the other people I guess that they don't want him to be their Lieutenant and that one General guy also seemed to be pissed about something, though I have no idea about what.
Anyways there are basically two reasons you want to play through this piece of DLC:
1. To grind EXP. I'd only do that if I'm really desperate for some extra points since there's a way to get ten times as much EXP. Still, this mission is super easy and offers more rewards than our current story missions.
2. To get Hilde. This amazing shocktrooper weapon is going to help us out during the next 7-8 chapters. if you have other DLC missions available you might be able to get even stronger weapons relatively soon but I think that this one is more than enough for the early game.


SSNeoman posted:

Why randomly and not simply "once per battle"? poo poo that is not worth the effort.
I think this potential was always based on RNG. Only this time around you it's a pain in the rear end to unlock it so I guess I'm going to leave that one out.


ivantod posted:

The translation patch seems to have quite a lot of visual glitches, the text is quite often misaligned from the box it's supposed to be in, I wonder what was the issue there. Especially since it only happens sometimes.
The translation patch causes all kinds of problems and text being wrong or not fitting inside the boxes is the least bit of trouble. Some aces won't drop their weapons and sometimes you can't get your hard earned rewards for some missions.
It's probably wise to always have the original japanese gamefile by your side, just in case.

ivantod
Mar 27, 2010

Mahalo, fuckers.

Apepresident posted:

The translation patch causes all kinds of problems and text being wrong or not fitting inside the boxes is the least bit of trouble. Some aces won't drop their weapons and sometimes you can't get your hard earned rewards for some missions.
It's probably wise to always have the original japanese gamefile by your side, just in case.

Wow, that's pretty bad. I assume it's not going to be fixed considering no updates on the translation project website since about 18 months. Oh well, probably we should be happy that even in this form the patch even exists--shouldn't complain too much about people who did this in their free time, maybe it was just a difficult game to patch. A legitimate western release is certainly not happening at this point, I think that's pretty clear.

BioMe
Aug 9, 2012


Does the game use its own font or the PSP's? I had text issues emulating a few games until someone pointed out PPSSPP doesn't have the same font files a real PSP does because of copyright issues. It should be pretty easy to extract them from a PSP system folders, so it's always worth trying.

Although if I had to guess the problem is probably with the translation. It's really stupid too, almost every time there's a badly overflowing text box it takes like five seconds to figure out how they could have shortened the translation without losing any meaning.

It's not that bad though, since the text is still easily readable and those bugs are hardly constant. I think the only one I found was the enemy ace not showing up in one of the extra missions.

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OddObserver
Apr 3, 2009

BioMe posted:

Does the game use its own font or the PSP's? I had text issues emulating a few games until someone pointed out PPSSPP doesn't have the same font files a real PSP does because of copyright issues. It should be pretty easy to extract them from a PSP system folders, so it's always worth trying.

Although if I had to guess the problem is probably with the translation. It's really stupid too, almost every time there's a badly overflowing text box it takes like five seconds to figure out how they could have shortened the translation without losing any meaning.

It's not that bad though, since the text is still easily readable and those bugs are hardly constant. I think the only one I found was the enemy ace not showing up in one of the extra missions.

Well, it's a beta version of the patch. One of the things they were asking for as feedback was info on textboxes that overflowed, IIRC... Just it seems like the project died for some reason.

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