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Too late now I guess but I'm confused about black mana. You said it's not a wildcard, so what exactly does it power? Are there some rare black cards out there or something?
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# ? Jun 4, 2015 15:29 |
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# ? Apr 25, 2024 05:31 |
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CirclMastr posted:gently caress it, I call end of round. You can't - you can only call End of Round once you have no cards left in your deck. Until then, you have to play or discard one per turn, or if you have a lot of wounds it can be worth discarding a normal card to discard all wounds. Opopanax posted:Too late now I guess but I'm confused about black mana. You said it's not a wildcard, so what exactly does it power? Are there some rare black cards out there or something? Spells (the cards in the top-left of the offer) have two versions: one that costs a colored mana on the top, and one that costs the same colored mana and a black on the bottom.
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# ? Jun 4, 2015 15:59 |
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Hey guys. I'm off on a cruise and as such, will be off the Internet for the next week. I've sent in COs for the next two turns, so hopefully my absence will not be too much of an issue.
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# ? Jun 5, 2015 23:54 |
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Ugh fine I just heal I guess. My hand is garbage.
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# ? Jun 6, 2015 05:38 |
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Awesome, while he heals I'm going to challenge the fortified enemies. Play Improvisation and discard Threaten to block their attack, then grab a red mana die from the source and power Rage to kill them. Flex menacingly.
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# ? Jun 6, 2015 06:31 |
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Goldyx rests, but needs to choose a card to discard along with his wound. By CO, Arythea discards Promise to gain a green mana, and uses it to power Concentration to play Swiftness for 3+2 attack, killing the orcs outright. It is Wolfhawk's turn. Arythea (berenzen) - 5+1 hand, 0 deck, 1 keep. Wolfhawk (Opopanax) - 4 hand, 0 deck. Goldyx (CirclMastr) - 5 hand, 5 deck, rest discard choice. Norowas (Captain Bravo) - 5 hand, 1 deck. Unit Offer | Fame Tracker | City Status | Site Reference | Unit Reference Stelas fucked around with this message at 23:39 on Jun 6, 2015 |
# ? Jun 6, 2015 09:08 |
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I've got a question, can I pass through another player's keep? If I want to take the low road around the mountain and not bother with crossing those two walls, can I dip through that keep or do I have to fight to go through it?
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# ? Jun 6, 2015 09:31 |
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You have to fight in their keep, getting half fame (rounded up) but taking the keep for yourself.
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# ? Jun 6, 2015 09:34 |
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Walls only add +1 cost to the move, though. That'd be one hell of a low road.
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# ? Jun 6, 2015 11:38 |
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Hand should be +1 from keep. My CO kinda depends on that.
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# ? Jun 6, 2015 13:50 |
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Can I even do anything right now?
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# ? Jun 6, 2015 20:52 |
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You can declare End of Round?
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# ? Jun 6, 2015 23:35 |
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Opopanax posted:Can I even do anything right now? Looking at your hand, not really - your only choice is pretty much to call End of Round, but I prefer to let people do that themselves rather than take it as read, since I've been surprised by players in the past. berenzen posted:Hand should be +1 from keep. My CO kinda depends on that. Whoops, got it. You'd think adding those keep trackers would help me but nooo.
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# ? Jun 6, 2015 23:36 |
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i'll go ahead and call it then, I don't see a good plan B here
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# ? Jun 6, 2015 23:45 |
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It is Goldyx's turn, but he still needs to nominate which card he's going to discard to rest with before I can give him a new hand. Arythea (berenzen) - 5+1 hand, 0 deck, 1 keep. Wolfhawk (Opopanax) - 4 hand, 0 deck, End of Round called! Goldyx (CirclMastr) - 5 hand, 5 deck, rest discard choice. Norowas (Captain Bravo) - 5 hand, 1 deck. Unit Offer | Fame Tracker | City Status | Site Reference | Unit Reference
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# ? Jun 6, 2015 23:49 |
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Sorry for the delay. Discard Promise to heal.
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# ? Jun 7, 2015 19:42 |
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Goldyx's hand is updated, and he can take his current turn! As a reminder, the round will end once we get around to Wolfhawk again. Arythea (berenzen) - 5+1 hand, 0 deck, 1 keep. Wolfhawk (Opopanax) - 4 hand, 0 deck, End of Round called! Goldyx (CirclMastr) - 5 hand, 3 deck. Norowas (Captain Bravo) - 5 hand, 1 deck. Unit Offer | Fame Tracker | City Status | Site Reference | Unit Reference
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# ? Jun 8, 2015 01:00 |
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I'll use Crystal Joy and the red die for a red crystal, then both March cards and a sideways Rage to get to the maze via SE->E movement.
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# ? Jun 8, 2015 01:20 |
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Goldyx also flips his Crystal Craft skill, before the round ends - no reason not to use it! It is Norowas' turn. Arythea (berenzen) - 5+1 hand, 0 deck, 1 keep. Wolfhawk (Opopanax) - 4 hand, 0 deck, End of Round called! Goldyx (CirclMastr) - 4 hand, 0 deck. Norowas (Captain Bravo) - 5 hand, 1 deck. Unit Offer | Fame Tracker | City Status | Site Reference | Unit Reference
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# ? Jun 8, 2015 02:16 |
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Ok, I'm going to play Mana Draw and take the Blue and the Red mana die from the source. I'll use the blue to power Stamina, spend two move to move northwest, and spend the other two move to reveal the space to the northeast. If there's nothing interesting there and it's a plains connected, I'll play Mana Bolt and Ritual Attack sideways for two move, then move onto the new tile. If I can't do that, then I'll just not play those two cards. Either way, I'm going to use Crystallize with the red mana die to gain a red mana crystal and end my turn.
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# ? Jun 8, 2015 04:11 |
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Norowas uncovers a village, and moves onto it. By CO: berenzen posted:Activate Prayer of weather. Discard threaten for a green mana. Power Ambush and move to the dungeon for move 3. Enter the dungeon. Arythea levels and gains a Command Token, bringing her default hand size to 6. Her reward roll for the dungeon is white: her choice from two Artifacts. She draws: Horn of Wrath - Siege Attack 5. Roll a die - if red or black, take a Wound. Banner of Courage - Assign this to a Unit you control. Once a round, except during combat, you may flip this Banner to Ready the unit. The round will end after Arythea picks her reward. (It isn't exactly a hard choice.) Arythea (berenzen) - 0 hand, 0 deck, 1 keep, artifact choice. Wolfhawk (Opopanax) - 4 hand, 0 deck, End of Round called! Goldyx (CirclMastr) - 4 hand, 0 deck. Norowas (Captain Bravo) - 5 hand, 1 deck. Unit Offer | Fame Tracker | City Status | Site Reference | Unit Reference
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# ? Jun 8, 2015 05:13 |
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Oh for gently caress's sake, the Horn of Wrath? drat! On the plus side, I am glad that the round is over, so I can march through that forest in the day to claim my keep.
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# ? Jun 8, 2015 05:29 |
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Got some internet here on the ship. Gonna update with Taking the Horn of Wrath. Cause Arythea has got to toot her own horn.
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# ? Jun 10, 2015 02:53 |
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And the round ends. Give me a while and I'll have the next round up and ready.
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# ? Jun 10, 2015 10:04 |
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imgur is officially running slow enough to screw up some of my scripts. Good job!
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# ? Jun 10, 2015 10:53 |
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ROUND 2 END The sun rises on the second day. The search for the cities is still underway. Here is where I'm going to say something a little counter-productive to the players - in your first game of Mage Knight, don't worry about the score too much. It's really hard to beat an experienced player, or even one who's played before - the difference involved in knowing how a deck comes together or what tools are particularly useful for taking out cities is massive and the amount of time and card economy it saves you over the course of one game can be very significant. Not to denigrate berenzen's lead at all - it's a solid start off the blocks, and I'll be curious to see how people go about trying to catch Arythea up. We're starting to see some players rapidly outpace others in terms of how fast they go through their deck. Remember, Mage Knight is all about how you use your cards to get the most out of them - and that doesn't just mean in terms of their effect, but also in how quickly you can get through your deck and force others to have to do the same. Controlling the pace of the game as a whole can be very beneficial. Finally, as a tip for new players - don't forget Units! They're exceptionally useful as they basically count as extra cards in hand and places to soak wounds with. If you've got free Command Tokens it's always a good plan to pick up a unit as you pass somewhere. New acquisitions this round will be in bold. Arythea - 24 cards in deck, 2 wounds Cards: Ambush, Energy Flow, Snowstorm, Song of Wind, Diamond Ring, Horn of Wrath Skills: Invocation, Prayer of Weather Units: Savage Monks An exceptionally solid round for Arythea, as she cements her position as artillery. Between Ambush's bonus, Snowstorm, and the Horn of Wrath, not to mention the Swiftnesses in her deck and Arythea's unique Battle Versatility card, she can pump out a great deal of ranged and siege damage. The Horn of Wrath deserves special note for being one of the finest cards in the game. 5 Siege Damage, no questions asked, and you might not have to pay a single drat thing for it. Prayer of Weather is a bit of an odd pick, but it's one of the stronger PVP skills - -2 to all movement costs for a turn is a big loving deal, and it can seriously slow down your opponents depending on what terrain they were hoping to go through. The only odd duck out in this collection of new skills is Energy Flow. It doesn't hurt to be able to bring the monks back online, but I don't really like many of the PVP spells compared to the normal ones. Goldyx - 19 cards in deck, 1 wound Cards: Fire Bolt, Golden Grail Skills: Red Crystal Craft Units: - No new cards for Goldyx this turn, but a job lot of crystals - which is something that shouldn't be discounted, especially later in the game when you need to summon together all the mana you can. Goldyx is also doing pretty good for himself in the reputation stakes, and the minute he earns any Fame at all he's going to level and be pretty close to his next all at once. Norowas - 19 cards in deck, 1 wound Cards: Mana Bolt, Ritual Attack Skills: Bonds of Loyalty Units: Utem Crossbowmen, Herbalists, Illusionists No new cards for Norowas either, but while Goldyx picked up crystals, Norowas picked up a couple of very important units. The Herbalists have the fairly unique ability to re-ready units after they've been used, granting a second chance at some ranged damage from the crossbowmen - or the Illusionists' ability to shut a combat right down. Turning off enemy attacks is very, very big and clever in this game - using white mana to do it blocks many of the resistances you'll see on more powerful enemies. As a bonus, getting them attached to Norowas' Bonds of Loyalty token means he can bring them into places no unit could normally go... such as dungeons, or tombs, or when blowing up monasteries. Wolfhawk - 20 cards in deck, 3 wounds Cards: Refreshing Walk Skills: Know Your Prey Units: Thugs Thugs are very interesting troops. Sure, a negative reputation penalty might seem very dangerous, but by and large most Mage Knights will tend towards low reputation anyway. In return for not caring about being a goody-two-shoes, you get a pretty serious amount of block and an absolutely staggering amount of hitpoints for a Rank I unit - 5 HP will beat out most mid-game units, and having to pay two influence to make them take a wound for you is a pretty small cost to bear compared to the alternative. Wolfhawk's gaining a lot of wounds - these will return during this upcoming round, so Wolfhawk will need to keep an eye on where they might be in her deck, and preferably prepare ways to remove them.
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# ? Jun 10, 2015 10:58 |
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ROUND 3 Please pick Tactics in reverse Fame order; that is, Wolfhawk, Norowas, Goldyx, Arythea. Don't forget to look at your starting hands to see what would be most useful! Hands and the Offer have been updated. Wolfhawk (Opopanax) - 5 hand, 15 deck. Norowas (Captain Bravo) - 5 hand, 14 deck. Goldyx (CirclMastr) - 5 hand, 14 deck. Arythea (berenzen) - 6 hand, 18 deck, 1 keep. Unit Offer | Fame Tracker | City Status | Site Reference | Unit Reference
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# ? Jun 10, 2015 11:05 |
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I'll take mana steal and grab that gold dice
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# ? Jun 10, 2015 17:45 |
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Opopanax posted:I'll take mana steal and grab that gold dice Can't steal the gold (or black), has to be a basic colour.
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# ? Jun 10, 2015 17:49 |
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poo poo. Ok, Great Start then
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# ? Jun 10, 2015 18:02 |
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The Right Moment
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# ? Jun 10, 2015 20:21 |
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Rethink, discarding the wound, Stamina, and March.
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# ? Jun 11, 2015 17:10 |
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Sorry for the holdup, guys. I've PMmed berenzen to let them know they need to pick a tactic. In the meantime, how is everyone doing with the rules? Any strategy questions that need answering?
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# ? Jun 13, 2015 12:12 |
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Sorry for the delay. Back in a civilization where I'm not paying 75c a minute for Kilobit/sec Internet speeds and can get free WiFi. Will take Early Bird. Edit: And for my first move I'll unpowered Improvisation discarding Stamina to move onto that monastery and burn it to the ground. berenzen fucked around with this message at 20:49 on Jun 13, 2015 |
# ? Jun 13, 2015 20:41 |
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Arythea finds friends. Arythea (berenzen) - 4 hand, 18 deck, 1 keep. Goldyx (CirclMastr) - 5 hand, 14 deck. Wolfhawk (Opopanax) - 5+2 hand, 13 deck. Norowas (Captain Bravo) - 5 hand, 14 deck. Unit Offer | Fame Tracker | City Status | Site Reference | Unit Reference
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# ? Jun 14, 2015 00:56 |
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Discard Detrrmination for a green mana. Power savage monks for siege 4 with it. Pull the gold mana for a white token and power Swiftness for 7 ranged total. Kill. Also I took prayer of weather to teleport across the map with song of wind.
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# ? Jun 14, 2015 02:21 |
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berenzen posted:Discard Detrrmination for a green mana. Power savage monks for siege 4 with it. Pull the gold mana for a white token and power Swiftness for 7 ranged total. Kill. Also I took prayer of weather to teleport across the map with song of wind. Your monks shall never side with you against their monk-y bretheren! p.s. stelas flip the ruins Istvun fucked around with this message at 02:37 on Jun 14, 2015 |
# ? Jun 14, 2015 02:34 |
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As Istvun says, units will refuse to join you on a monastery assault (unless you're Norowas and have a Bonds of Loyalty'd unit.) And yeah I need to flip a ruin token.
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# ? Jun 14, 2015 06:03 |
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poo poo, right. Eat wounds, gold die, power swiftness, unpowered determination for attack 5. Kill.
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# ? Jun 14, 2015 06:08 |
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# ? Apr 25, 2024 05:31 |
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Sorry about the delay, imgur is being slow as poo poo. Arythea takes two wounds, and may choose between the Endless Gem Pouch (create 2 crystals) or the Shield of Fallen Kings (Block 6). It is Goldyx's turn. Arythea (berenzen) - 4 hand, 18 deck, 1 keep, artifact choice. Goldyx (CirclMastr) - 5 hand, 14 deck. Wolfhawk (Opopanax) - 5+2 hand, 13 deck. Norowas (Captain Bravo) - 5 hand, 14 deck. Unit Offer | Fame Tracker | City Status | Site Reference | Unit Reference
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# ? Jun 14, 2015 09:20 |