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Tempus Thales
May 11, 2012

Artwork by Tempus Thales


Windward is an action-filled sandbox game that puts you in control of a ship sailing the high seas of a large procedurally-generated world and it was released on Steam on May 12th 2015.

Windward is designed to be a co-op experience, but you can play solo too. The game starts off by creating a procedural world in which you can fight pirates, trade with people, do quests and explore. The experience is different every time thanks to the random world generation. The game is designed from the start to be a fully procedural co-op game, Windward can be played both by yourself and with friends. Start by generating a procedural world that will be unique to you, then sail forward fighting pirates, trading with towns, doing quests or simply exploring. While sailing around, you will find resources you can make use of, upgrades for your ship, new towns that will ask your assistance, and as you get farther out from the starting area -- various pirates that will attempt to take what's rightfully yours. Combat experience will let you unlock new talents and abilities to make that particular line of work easier. You will then take up consignments with towns and fulfill their production shortages, the towns will grow, offering more quests, more resources and better items. As the towns continue to grow they will offer you a choice to upgrade your ship itself. Would you prefer a fast Schooner to explore the world, or a heavy Galleon that's able to take up 5 consignments at once? Or perhaps a massive Ship of the Line to take the fight with the pirates to their heartlands?

As you explore the world and get farther away from your starting area, the game will become progressively more difficult -- but so will the rewards. Throughout all of this you can expect the pirates to put up a fair fight, as the AI is bound by the same rules as the player: they have sight, and must explore the map before they can know what's there. Build a fearsome reputation and the AI will respect you, even fear you -- avoiding you if at all possible. Some friendly AI will even choose to follow you and assist you in your own adventures.



You can check out the official launch trailer below:
https://www.youtube.com/watch?v=LhASte-REy4

Maps, Factions, & Strategic Control



Maps can be procedurally generated or created by the user. Each of the game’s four starting factions can be manually positioned on the map, with the rest of the map being controlled by pirates. Maps are broken into square sections -- similar to “zones” in any online game -- and are split for control between present factions and pirates.

Each section of the map has its own set of towns and resources that are generated within the area. This lends itself to the obvious, staple activities -- like trading between cities for profit. Buy coffee or cloth for low in one town and, with thanks to hints provided by each town’s rumormill, sell for high elsewhere. Cities also provide basic quests. These quests follow along the lines of traditional MMORPG quests: shipping stuff from one city to another or hunting down pirates, mostly, but sometimes include establishing new cities (in locations of your choosing) and lighthouses.

Maps are built at the beginning of the game, but players can move their captain profile (ship, its abilities, and all progress) to new maps if the current one proves boring.

Windward is divided into six factions, four of which are “starting” factions available for selection at the game’s initialization. Also present, an enemy pirate faction and the mysterious “Syndicate” crime network are found by exploring the map.

Factions

Factions offer various mechanical playstyles that impact a captain’s early progress:

Valiant


Valiant is the combat faction of Windward. They lose a bit of profit because of their focus on combat, but they gain a volley ability with a faster cooldown timer than other factions (though this is gained at the cost of damage). Valiant members also gain experience bonuses from defeating enemy ships. Additionally, Valiant players get a 20% discount on Ship of the Line purchases, which is the toughest ship of the entire game.

Consulate


The Consulate is a very balanced faction. It gets a bonus to diplomacy, which allows for better quest rewards and experience rewards, as well as a better/faster increase in notoriety. Consulate players also start with a grappling hook, expanding your reach to nearby crates and barrels. Additionally, Consulate players get a 20% discount when purchasing the Royal Brigantine, a mid-level ship.

Sojourn


Sojourn is the explorer faction. Sojourn players start with a Diving Suit, allowing them to salvage shipwrecks, gaining resources, experience, and potentially even items by sacrificing some stone. Sojourn also gain experience from discovering new towns for the first time. Sojourn ships have faster speed and better accuracy, as well as a special Volley ability that has a longer cooldown timer but does more damage. The downside is that their ships will not be as tough up close as those of other factions, so keeping their enemies at a distance is advised (this is where the accuracy bonus comes in handy!)

Sojourn players get a 20% discount when buying a Schooner (low level fast offensive style ship), as well as a Corvette (high level version of the same).

The Exchange


The Exchange faction is the trading oriented faction. You start with higher gold than any other faction, and gain experience bonuses when completing trades. This also comes along with a light diplomacy boost which helps maximize profit. Additionally, exchange players get a 20% discount when buying the Galleon, a higher level support ship.

Syndicate
(Thumbnail coming soon)

The 6th faction is Syndicate -- a shadowy organization that you may encounter in your adventures.

Syndicate won't offer membership lightly. In addition to requiring players to have at least 50 talent points, Syndicate seeks players to obtain at least 1000 reputation with their organization before they (reluctantly) accept you as one of their own.

* They are able to challenge control of regions regardless of whether they have a friendly region nearby or not.
* They are also able to Fast Travel to any region that's not controlled by pirates, provided the level requirements have been met.
* It's also not possible for other players to establish embassies in Syndicate-controlled territory.
* Syndicate players get bonuses to their ships' Hull, Speed, Damage and Diplomacy, with none of the penalties that the first four playable factions have to live with.
* All in all, Syndicate is a solid choice for higher level players.

Aequitas
(Thumbnail coming soon)

This faction, called Aequitas, gets even better base stats than Syndicate and is difficult to obtain membership in because it requires 150 talent points.

* Aequitas players can Fast Travel to any region that's not controlled by pirates
* Aequitas players always travel with an escort, and are able to summon ships at will to help them out.
* Aequitas players are able to create and gift rewards to other players for aiding them in some fashion.
* Aequitas powers grow as the player keeps gaining Talent Points, learning to summon more powerful ships and grant increasingly better rewards.

Pirate


(More coming soon)

Cities

Cities are acquired and lost seemingly as the wind shifts; until pirates are firmly squashed, players will enjoy dynamic combat as they struggle to hold onto control of each point of ingress. To this end, Windward reminds us partially of turn-based tabletop games that involve ping-ponged control over critical territories.

Questing, Progression, & Ship Upgrades

Completing quests awards money and experience to the player’s ship, but also levels up the providing town. This gives access to better prices, new ships, crew, and new items while unlocking additional rumors at the tavern. Skill points can also be earned through combat, ultimately put toward leveling-up the ship and crew. The skill tree in Windward is straightforward: players invest in passive or activated skills that are divided into defensive, aggressive, and support categories. Examples might include a percent increase on the damage sustained by a ship’s hulls or sails, the ability to lob fire and poison at enemies, or an aura that increases the damage of allied ships. To this end, money can be used effortlessly to hire other NPC ships to do your bidding; we found this aspect of the game to be well-executed. It doesn’t cost much, favoring the sometimes-casual playstyle of Windward, and ships can be directed to protect or attack contentious points on the map.

Access is granted to more of the map as players progress, with most neighboring territories being dominated by pirates. Not unlike many MMOs, areas of the map are level-gated, with difficulties that scale higher the farther you get away from the starting locations of each faction. You also get access to better items -- your hull, sails, captain, crew, cannons, ammunition, and the ship itself are all upgradable. In addition to these more mechanical items, a ship’s paint, insignia, and sail color can all be changed, adding a bit of unique flair for single- and multiplayer showmanship.

Where Windward separates itself from more traditional RPGs is in combat. Comb(o)at in Windward is a more strategic affair since the ship can only fire from the sides -- where, y’know, the cannons are. This means that rather than micro-managing shots, it becomes critical to navigate ships so that AI-controlled cannons and player-activated abilities can plant the best shot, all while trying to avoid fire from other ships. “Crossing the T” becomes very real in Windward. Spoils are awarded to she who best aligns the broadside with a defenseless quadrant of an enemy ship.

Talents



Talents, also known as abilities, are either passive or active (the latter being marked with a star). Talents usually provide passive benefits for a ship, and can be obtained by spending talent points. Talent points are gained through experience. The game doesn't track your actual level, but you will receive a notification indicating you have a talent point you can spend.

Specialization talents are enabled only by groups, and only one set can be enabled at the same time. Designed for more dynamic group play, each specialization aims to assist both the player and his/her team with area of effect buffs, and other special skills. Check each heading for further details.

Specializations have to be explicitly chosen in order to work by clicking on the box around the specialization talents. This can only be done while docked.

Active Talents:


Passive Talents:


Defense Specialization Talents (tanking)

Defensive specialization is for "tanking", making the ship much more resistant to incoming damage. A fully Defensive-specialized player will be able to take damage from multiple sources and remain in the fight while dealing a greatly improved amount of damage while anchored. Defensive specialization's abilities scale with the Hull stat, meaning the higher the ship's Hull, the more effective its Defensive specialization talents will be. As such, the ideal ship for a Defensive-specialized player is a Ship of the Line.



Offense Specialization Talents (DPS)

For those that prefer to deal a lot of damage quickly, specializing in Offense is the obvious way to go. Offensive specialization's talents scale with the ship's Damage stat. The higher the ship's damage, the more effective the Offensive abilities are going to be. As such, the best ship for an Offensive specialized player is a Corvette.



Support Specialization Talents (support)

Support is a perfect specialization for players that prefer to hang back from combat as one of the key features of going Support involves a decreased "aggro" range where enemy ships need to get much closer before they start firing on the player. Support specialization talents scale with the ship's Diplomacy stat, making them more suitable for players sailing the Royal Brigantine (250% multiplier), Galleon (350%) . In addition, Diplomacy also affects the damage of Area-of-Effect abilities such as Grogolov, so even those players that stack Diplomacy over Damage will not be left defenses. Indeed, a highly Diplomacy specialized ship that also stacks Offensive timer-reducing Captain, Crew and Specialist can deal an obscene amount of damage with Grogolov that will also happen to have a mere 14 second cooldown timer.

In common fantasy RPG terms, a high Support-specialized ship can be both a priest as well as a mage.



Stats and Equipment

Each ship in Windward has a variety of Stats and Equipment, with varying strengths and weaknesses for each ship type and level.

Stats:

There are ten stats that each vessel has.

* Hull: Your hitpoints. A higher Hull value results in a more resilient ship.
* Sails: Your sails' hitpoints. Stronger sails resist damage, and damaged sails drastically curtail ship performance (very important in combat!)
* Speed: How fast your vessel is in a straight line.
* Mobility: How agile your vessel is. A higher mobility value means you can accelerate and decelerate faster, and turn sharper at higher speeds.
* Damage: This affects how much damage your ship's attacks will do, both cannons and damaging Area-of-Effect abilities.
* Accuracy: The accuracy of the ship's cannons.
* Range: The range of your ship's attacks.
* Critical: The chance of causing critical hit (double damage or double the duration).
* Diplomacy: In addition to merchant prices, Diplomacy affects Support specialization talents and all Area-of-Effect abilities such as Grogolov.
* Armor: The higher the armor plating, the less damage your ship will take in combat.
* Armor Piercing: How many Armor points your shots will negate when striking a target.

Equipment



It is possible to upgrade equipment at a Level 10 (fully grown) town. The level of the equipment, however, must be lower than the level of the region you're upgrading. A fully grown town in a level 15 region can upgrade equipment that is level 15 and below to its level.

Your ship has ten pieces of equipment that can be used to alter these stats. The exact effects are stated on the item itself, and can affect multiple stats (there is usually a lot of overlap).

* Hull - Mostly affects the toughness of your ship, but can also affect how fancy your ship looks (read: Diplomacy).
* Sails - Generally Speed, Mobility, Diplomacy.
* Cannon - Most commonly grants Damage, Accuracy, Range, and Armor Piercing.
* Ammunition - Very similar to Cannons in terms of stats, generally focusing on offense.
* Specialized - The items that go into this slot generally don't offer stats, but tend to add new skills and/or abilities, such as the ability to deal 30% more damage to coastal defenses or debuff enemies' armor on hit.
* Captain - Can affect any stat and even reduce cooldowns of skills.
* Specialist - Wide variety of stats, can be both highly specialized and generic. Specialists also generally grant one or more effects, such as a passive repair ability, or in-combat buffs.
* Crew - Much like the Captain, a good Crew can offer a wide variety of stats.
* Captain's Tools - Various tool items such as grappling hooks that can gather items from further away or spyglasses that can identify loot from further out. Uniquely, these items can mostly be combined together in a single item called "Captain's Tools" that will retain all of the benefits of the items within.
* Pennant - Wide variety of effects; the White flag allows players to opt out of PvP combat, while the Pirate flag has the player become a pirate themselves!

Captain, Crew and Specialists all gain experience on their own as you hunt in regions higher than the level of the item in question. So your Legendary level 8 item will automatically become a level 9 item after hunting and gaining talent points in a Challenge Level 9 or higher region.

Faction Multipliers

Different factions have emphasis on different stats:


Ships

* Sloop

"Sloop is highly agile and quite fast as far as ships go. Just keep yours out of direct line of fire."

Defense: 100
Offense: 100
Support: 100
Mobility: 100
Speed: 100
Cargo: 2 Slots
Cost: Starting Ship (0)

The quickly obsolete, twin-sailed sloop is every player's starting ship. It isn't the strongest but it is quite maneuverable for its tier. Despite its agility it is quite difficult to remain in the blind spot of a larger enemy warship for a long period of time, especially against an experienced helmsman.

* Sloop of War

"What do you get when you take an agile Sloop, reinforce the hull and add more sails? A better Sloop!"

Defense: 120
Offense: 130
Support: 110
Mobility: 110
Speed: 110
Cargo: 2 Cargo Slots
Cost: 2000 Gold

This slightly improved version of the sloop is often skipped by new players in favor of the more flexible schooner.

* Schooner

"Light ship favored by the Sojourn, Schooner is incredibly fast and packs some solid firepower."

Defense: 150
Offense: 170
Support: 150
Mobility: 100
Speed: 120
Cargo: 3 Cargo Slots
Cost: 10,000 Gold

A solid step up from the default Sloop, the schooner is among the most agile of ships, beaten only by the corvette. As such, the schooner is a great ship for making money. Sojourn-affiliated towns give a 20% discount when purchasing this ship.

* Brigantine

"Brigantine's heavily reinforced hull can take quite a beating, at the expense of speed and mobility."

Defense: 200
Offense: 180
Support: 150
Mobility: 85
Speed: 90
Cargo: 3 Cargo Slots
Cost: 15,000 Gold

Brigantine is a medium-sized vessel that sacrifices mobility and speed to gain a significant boost in defensive and offensive capabilities. Players that hold off or skip buying the Schooner can get a much more combat-focused ship, albeit at a 50% markup in price. Players that do obtain a Brigantine are advised to try ramming smaller ships in combat to quickly inflict a good amount of damage that scales with the force of the impact.

* Royal Brigantine

"Consulate-designed flagship is a work of art designed to impress, or when that fails -- intimidate."

Defense: 250
Offense: 200
Support: 250
Mobility: 90
Speed: 120
Cargo: 4 Cargo Slots
Cost: 30,000 Gold

Excellent upgrade to the Brigantine, Royal Brigantine improves on the older design in every way, making it an excellent choice for players who seek a balanced mid-level ship to call their own.

* Brig of War

"Improved Brigantine design with even more firepower."

Defense: 250
Offense: 280
Support: 200
Mobility: 90
Speed: 120
Cargo: 3 Cargo Slots
Cost: 45,000 Gold

Brig of War is a medium-sized combat vessel that's more powerful than all its predecessors when it comes to firepower, and equally strong in defense as the Royal Brigantine. It's not as suitable for Support roles and has a smaller cargo hold, gaining a 20% bonus to Speed instead.

* Galleon

"Plenty of cargo space and powerful weaponry makes Galleon a fantastic shipping vessel favoured by the Exchange."

Defense: 350
Offense: 300
Support: 350
Mobility: 80
Speed: 110
Cargo: 5 Cargo Slots
Cost: 75,000 Gold

Galleon is the first Large class ship that becomes available for purchase. While slow, their massive cargo hold of 5 items, strong defense and offense is overshadowed only by the Galleon's Support capabilities, making their Water Barrels more powerful than that of any other ship, with the lone exception of the elusive ZPL-1700.

* Frigate

"Frigate hides an absurd amount of firepower behind a thick hull that will make short work of most pirates."

Defense: 350
Offense: 370
Support: 300
Mobility: 85
Speed: 100
Cargo: 4 Cargo Slots
Cost: 90,000 Gold

Frigate is a powerful multi-role ship that balances Defense, Offense and Support while still offering excellent speed and maneuverability. This balance makes the Frigate a popular choice for captains that favor versatility.

* Ship of the Line

"Valiant's motto of 'bigger is better' holds true in this improved Frigate design with even more firepower."

Defense: 450
Offense: 300
Support: 220
Mobility: 75
Speed: 85
Cargo: 4 Cargo Slots
Cost: 125,000 Gold

The capital ship of choice for players, the Ship of the Line is very slow but has the highest amount of health of all the ships. The strong Defense stat makes this ship especially fearsome for players that specialize in Defense, causing the bulk of the ship's Hull stat to apply to Damage while stationary.

* Corvette

"Truly a marvel of ship design, the Corvette is a light, agile hunting vessel with a frightening amount of firepower."

Defense: 250
Offense: 450
Support: 200
Mobility: 100
Speed: 130
Cargo: 3 Cargo Slots
Cost: 150,000 Gold

The perfect blend of speed and firepower, the Corvette is a favorite combat vessel of many players. This small vessel, no larger than a schooner, packs some serious heat. In skilled hands, it can easily stay in the blind spot of other ships while firing broadsides, making for an easy win. Its incredible speed, mobility and low profile make it easy for skilled players to avoid AoE fire and use hit-and-run tactics to win fights while taking little damage themselves.

* ZPL-1700
(No image available because it's elusive)
"It's difficult to comprehend this ship's unique design. No one is quite certain what it's supposed to do."

Defense: 200
Offense: 300
Support: 400
Mobility: 120
Speed: 150/100 Landed
Cargo: 3 Cargo Slots
Cost: Quest Reward

A Sealed Letter type quest, this ship's quest begins with players finding a Strange Diagram in Challenge Level 12 or higher regions. Once opened, it will ask the player to locate a size 10 town in a region with Challenge Level 12 or higher. Once located, this town becomes important for the rest of the quest, returning the player to it frequently. This lengthy quest has many steps and will most likely take a while to complete. Fortunately, unlike other quest items, this item is not lost when the player dies.

It's generally not advisable to start this quest until the player obtains the required components to actually finish it: . The first step is to obtain the required amounts, followed by further resource gathering which will require having a Galleon in order to complete.

1 lumber
2 silk
3 coffee
4 fur

Upon delivering the final item on the list to the given town, one of the other towns in the region and its surrounding towers will become pirate-controlled. A hostile vessel, , will spawn. Picking it out from the new crowd of pirates is easy; it'll be one that wanders around much farther than the new pirate bastion.

This new ship is difficult to pin down, has high-tier weaponry, and . Luring it close to a bunch of friendly towers is advised. Sinking it unlocks the secret vessel.

Commodities



The base cost is the relative cost of the commodity - actual price will vary depending on a variety of factors, such as your Diplomacy stat, the size of the town, and the challenge level of the region you are in. Which resources are in demand at a given town is determined by which resources can be found in a given climate (towns located in arid regions will never have a demand for fur) or nearby climates in the case of larger towns.




Setting up your own private server

Windward has a dedicated server executable called WWServer.exe. Simply launching it in windows will start a private dedicated server. You can also register it with the public lobby like so. The server will be visible regardless of whether your machine is accessible or not. You can test your server's accessibility by going to http://xxx.xxx.xxx.xxx:5127 where XXX is your I external P address (http://whatsmyip.org) and 5127 is the port of your server. If it's accessible you will get "no data received". If it's not, you will get a time-out.

WWServer.exe -name "Your Server Name" -tcp 5127 -public -world "World" -service

* quotes are needed if the string has spaces.

-name: name of your server
-public: makes the server open for anyone
-world: is the name of your world file you wish to use.
-service: runs as a windows service

Windward server will try to open up the needed port automatically if UPnP is available, otherwise it's up to you to open up the port on your router. By default the server uses port 5127 and it's used for TCP connections.

code:
WWServer.exe -name "[GOONS] Something Awful" -tcp 5127 -public -world "Goondor" -service
To launch this server on Linux, use mono (you may need to pre-install it first). Windward's server is such a tiny executable and so light on resources that you could run it on a Raspberry Pi if you wanted to.

--------------------------------------------------------------
$ sudo apt-get update
$ sudo apt-get install mono-complete
--------------------------------------------------------------

- Creat a folder /windward in /home/games (or whatever you want to call it)
- copied WWServer.exe and the folder Windward_Data into /windward

Then next to the command line:
code:
~/windward $ mono WWServer.exe -name "[GOONS] Something Awful" -tcp 5127 -public -world "Goondor" -service
Screenshots


Windward Modding

The author of the game has made it very easy to mod this game. For more information be sure to check: https://docs.google.com/document/d/1IUYj7eSA8yhpQftPJS_ObeuUo6iyMUkL2DVQi95jaBE/edit

Tempus Thales fucked around with this message at 18:22 on May 17, 2015

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Tempus Thales
May 11, 2012

Artwork by Tempus Thales
Playing with Goons

[GOON] Something Awful * Pirating without Sid Meier * CST *
Server is configured as: Allow Player Ships = ON and Permanent War = ON

Most Goons are playing as part of Valiant.

For now it's public when enough people are playing will consider switching to private. * If for any reason you dont see the server or if the server crashed just send me a PM and I will fix. *

* Updated to most recent server
* Changed the name of the server to [GOON] Something Awful, but the world is still called Goonunism, so nothing has changed.

Tempus Thales fucked around with this message at 03:43 on May 20, 2015

DOMDOM
Apr 28, 2007

Fun Shoe
I'll read your OP if you fix the table breaking images of tables

Feindfeuer
Jun 20, 2013

shoot men, receive credits
Bought it, cause I like Sid Meyers Pirates. It's different but close enough and it has the one thing the original was lacking, vs and coop multiplayer. It can get rather repetive, but same is true for the original so it's certainly not for everyone. I am enjoying it so far.

Tempus Thales
May 11, 2012

Artwork by Tempus Thales

dMastri posted:

I'll read your OP if you fix the table breaking images of tables

Don't know what you mean but I thumbnailed the only chart

Tempus Thales fucked around with this message at 17:15 on May 17, 2015

Tempus Thales
May 11, 2012

Artwork by Tempus Thales
I need a catchy name for the Subject...

I said come in!
Jun 22, 2004

Tempus Thales posted:

I need a catchy name for the Subject...

Something that references Sid Meier's Pirates! cause that's kinda what this is.

Tempus Thales
May 11, 2012

Artwork by Tempus Thales

I said come in! posted:

Something that references Sid Meier's Pirates! cause that's kinda what this is.

Windward: Pirating without Sid Meier

esn2500
Mar 2, 2015

Some asshole told me to get fucked and eat shit so I got fucked and ate shit
This looks really cool, nice work on the thread OP. I'm certainly interested now

aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'
Good to see that this game is fully baked now, since when I played it back in Early Access earlier this year it felt like it was missing something. I'll reinstall it and give it a wheel on the server in the OP!

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I liked the op better when it wason the wiki

Hy_C
Apr 1, 2010



A PvE server is the most boring way to play this game.

Haroshia
Feb 27, 2011

You think this is a game?
This game is pretty fun. I mean not really revolutionary, but for 12bux it's not bad at all.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Need exp as a low level?
Hit tab
Find someone in an instance
Right click and select observe
A new window is in the bottom right
Click that and find a list of npcs
Select a npc then right click on it and select control
You still earn exp as a npc

This works on non permanent war servers, maybe also on permanent war servers.
According to older patch notes, player controlled npcs drop better loot.

This is also a good way to test out ships.

Haroshia
Feb 27, 2011

You think this is a game?
Sweet mother of god do not contest an area unless you're drat sure you got some friends there to help you take it.

Fat and Useless
Sep 3, 2011

Not Thin and Useful

Haroshia posted:

Sweet mother of god do not contest an area unless you're drat sure you got some friends there to help you take it.

I fixed it for the most part. Blue is gone. The pirate captains are bullshit though.

Haroshia
Feb 27, 2011

You think this is a game?

Fat and Useless posted:

I fixed it for the most part. Blue is gone. The pirate captains are bullshit though.

Sorry for bailing. I thought when it said the area would be contested for ten minutes it meant the area would be contested for 10 minutes.

Pavlov
Oct 21, 2012

I've long been fascinated with how the alt-right develops elaborate and obscure dog whistles to try to communicate their meaning without having to say it out loud
Stepan Andreyevich Bandera being the most prominent example of that
So this game is pretty cool, but kind of weird. Like, I don't really understand how the faction politics are supposed to work, and sometimes these NPCs come in and blow up everything on the map. How do you fight that?

Pavlov fucked around with this message at 03:18 on May 18, 2015

Haroshia
Feb 27, 2011

You think this is a game?

Pavlov posted:

So this game is pretty cool, but kind of weird. Like, I don't really understand how the faction politics are supposed to work, and sometimes these NPCs come in and blow up everything on the map. How do you fight that?

Far as I know just get a bigger ship, roll in, and gently caress them.

Is the server down?

Haroshia fucked around with this message at 15:43 on May 18, 2015

Fat and Useless
Sep 3, 2011

Not Thin and Useful

Yes just as I gained a foothold in our level 15 area.

Think of your boat as a man with levels and equipments, kill things and get better levels and equipments and eventually buy a better man. Then give up and ask a goon for help because you aren't beating a 4 v 1 pirate party no matter how well you dodge. Playing this alone is painful and there is a reason they sell a 4 pack, use the goons.

Kylra
Dec 1, 2006

Not a cute boy, just a boring girl.
Running around in level 100+ instances as a dread lord vs 20 players is great fun and xp. Would recommend for anyone that likes fun, but also low level players.

Also, shoot down zeppelins with grogolog erry day.

New ship either this week or next according to dev.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I tend to play on the Europe Beginners full pvp fast local boats server, but servers tend to poo poo their selves a lot.

I either play there or the windy isles server, or we head to the beginner east coast server as pirates to kill people.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
all of you trading guys will be happy

all towns now sell better loot based on level and tier

I'm at a point now where any quest / trading instance I go to sells me only orange equipment

Haroshia
Feb 27, 2011

You think this is a game?
How come when I join a pubbie server it seems to sometimes randomly gently caress with my faction?

Arcturas
Mar 30, 2011

Is there a way to switch factions? I'd like to be able to play with my friend by opening up our single player games (I know, we didn't realize, geez) to use the steam right-click for magic multiplayer thing, but we each started as a different faction, and I"m worried we won't be able to join the same map. (If it helps I've only reached like level 15, the third map, and am about to buy the fourth ship. So we're not very far in the game)

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
never play on a server with few people, this game just doesn't work for that yet

to switch factions you must earn reputation with the faction you want to switch to

they will give you a flag

PvE servers are the easiest way to do this. If you want a red flag, have a red guy open a combat instance and invite you. You should now be earning red faction.

PvP servers, this doesn't work. You can still observe the region with some trickery and earn the faction by controlling a npc pirate.

Sooner or later they just give you a flag cause your rep is high enough.

TasmanianX
Jan 7, 2009

Just Kick 'Em
So I've been slammin' Master and Commander books for the past few weeks. I also used to love playing Eve.

Will this be my favorite game ever?

Haroshia
Feb 27, 2011

You think this is a game?

TasmanianX posted:

So I've been slammin' Master and Commander books for the past few weeks. I also used to love playing Eve.

Will this be my favorite game ever?

No. I mean it's a neat little game but it seems the sweet spot of players is like...50. Or so. The crazy high pop stuff just becomes a clusterfuck of AOEs flying everywhere as people frantically bomb NPCs.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I just want to say no since he said he liked eve. Who says that.

TasmanianX
Jan 7, 2009

Just Kick 'Em

Third World Reggin posted:

I just want to say no since he said he liked eve. Who says that.

I quit before it got boring, i guess. I graduated and you know, got a job.

Fat and Useless
Sep 3, 2011

Not Thin and Useful

Welp goon server is still down, was hoping to get things done tonight. Too lazy to go to another server and start poo poo.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
characters transfer over unless you join a server that says new ships only

level towns is pretty much useless unless the place is your level

so you really only wasted more time on a small server of 6 guys instead of joining a larger server with more people

everything should carry over except personal faction, and that doesn't mean a whole lot

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Is this game worthwhile if all I want is single player Sid Meier's Pirates 2.0?

Tempus Thales
May 11, 2012

Artwork by Tempus Thales

Fat and Useless posted:

Welp goon server is still down, was hoping to get things done tonight. Too lazy to go to another server and start poo poo.

yeah sorry about that... been trying to figure a way to restart a process if the putty connection goes down but I havent figured it out. My main system apparently went to sleep the putty connection died and thus the goon server went down...

Will get it fixed tonight... Hopefully.

Tempus Thales fucked around with this message at 05:32 on May 19, 2015

automaticswim
Jan 7, 2005

butt interrogator

Tempus Thales posted:

yeah sorry about that... been trying to figure a way to restart a process if the putty connection goes down but I havent figured it out. My main system apparently went to sleep the putty connection died and thus the goon server went down...

Will get it fixed tonight... Hopefully.

Edit the paths to your specific setup, create this script in your exe directory:

code:
#! /bin/bash

case "$(pidof mono | wc -w)" in

0)  # process not running
    echo "Restarting Mono: $(date)" >> /path/to/log.txt
    nohup mono /path/to/WWServer.exe -name "[LLJK] Everything is Goon * TEXAS * CST *" -tcp 5127 -public -world "Goondor" -service &
    ;;
1)  # process running
    ;;
*)  # extra mono process running, kill it
    echo "Removed extra mono process: $(date)" >> /path/to/log.txt
    kill $(pidof mono | awk '{print $1}')
    ;;
esac
chmod +x yourscriptname

Crontab to run that script every minute. If you run other things with mono, you can make it more specific to resolve any conflicts that pop up.

automaticswim fucked around with this message at 06:21 on May 19, 2015

Tempus Thales
May 11, 2012

Artwork by Tempus Thales

automaticswim posted:

chmod +x yourscriptname

Crontab to run that script every minute. If you run other things with mono, you can make it more specific to resolve any conflicts that pop up.

Thanks for the info... I set it up as you described... SERVER IS UP and RUNNING!

Tempus Thales fucked around with this message at 08:16 on May 19, 2015

Tempus Thales
May 11, 2012

Artwork by Tempus Thales

Galaga Galaxian posted:

Is this game worthwhile if all I want is single player Sid Meier's Pirates 2.0?

Better described is Imagine Sid Meier Pirates! without Sid Meier and without the other crap, just pure naval combat, kind of like AA too but without drama.

Feindfeuer
Jun 20, 2013

shoot men, receive credits

Tempus Thales posted:

Thanks for the info... I set it up as you described... SERVER IS UP and RUNNING!

Did you mod it? Cause all skills are a lot cheaper now. Or did that change globally with the last patch(s)? Also nice changing to the global war setting, even if it reset the map.

Tempus Thales
May 11, 2012

Artwork by Tempus Thales

Feindfeuer posted:

Did you mod it? Cause all skills are a lot cheaper now. Or did that change globally with the last patch(s)? Also nice changing to the global war setting, even if it reset the map.

Well the last patch reset some things, so I took advantage of that, and reset the server, added perma-war on, so we can become the terror of the sea and squash pubbies.

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Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
oh if you ever want to see patch notes, like a good developer he puts them in a google doc

https://docs.google.com/document/d/134aQGWrGfiwQFpcmsk0IxLsfS8WcB9rrXez2XNJVnB8/edit

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