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StarDrive 2 is a 4X strategy game under development by Zero Sum Games where the goal is to build a space empire. Starting with a single planet and a small number of space-worthy vessels, players forge out into the galaxy: exploring space, colonizing planets, negotiating with aliens and fighting enemies. Stardrive 2 features a mix of turn based strategy, real-time space battles, and turn-based tactical ground combat. (With info shamelessly stolen from the wiki) I didn't see a post on this game, but StarDrive 2 is one guy's take on a modern day version of Master of Orion 2. This game is really, really, close to MOO2, I am talking quasi legally actionable close. Several of the menu's are exactly like MOO2, just with updated and modern graphics. If you are like me, and really love the gameplay of MOO2, but can't deal with the ancient UI and screens, then this game should be right up your alley. So what's cool about it? Well, you can customize ships, races, research tons of neat tech, blow up sentient marijuana plants, strap laser beams to dinosaurs and lead them into battle, and even zombie plague bomb other planets. Overall, good times. What races are there? Can I be an anime? No. Yes. Well, kinda if you like bears. There is nine major factions in the game, representing ten races. These races are trying to forge mighty empires amongst the stars, and win the game. Boring old humans. They aren't Starfleet, I swear. The United Federation is a corporate military organization, formed by the various governments on Earth to represent humanity as a whole. Human history has had its ups and downs, as humans have equal capacity for cruelty and kindness. While humans are intelligent, the United Federation encourages a sense of human exceptionalism which can border on naivety. Human workers are industrious, although human tendencies towards corruption hamper productivity. Above all humans value prosperity, and so they are primarily traders rather than warmongers. However, they have had a long history of war and so are quite prepared should it come to that. Blah blah blah, vanilla race for vanilla players. Honestly, the only thing they have going for them is they are lead by this suave motherfucker right here: Riker's got nothing on this guy. Overall, humans build decent ships, have decent troops, and research. However, they are corrupt, and get less cash from taxes. A decent, if bland, race. Cordrazine are very large molluscs who possess a soft inner body surrounded by a hard outer shell. They have a single large eye in the front-center of their bodies. Cordrazine are totally immobile and as such are reliant on their strong mind control pheremones to force enslaved races to do their bidding. Cordrazine appear to be extremely vain and self-centered, moreso than even the Chukk. The chief slave race of the Cordrazine are the Owlwoks, who are native to the Cordrazine homeworld and are hopelessly enslaved. Owlwoks do virtually all work in Cordrazine society, including farming, manufacturing, research, fighting, flying and espionage. Everything you do as this race are as the Owlwoks. Think Owl Humanoids with rambo a bandanna. That's an Owlwok. Horray for the slave race! Cordazine's excel at using their slaves to grow food and build stuff. They also start with the slaver tech, which lets you have captives. They aren't the fastest breeders, being space clams and all. I know you have probably played 4x games before, but have you ever played 4x games... AS WEED? The Pollop race evolved on Sporl, a swampy, forested planet in Polmar system. Due to their plant physiology, Pollops utilize sunlight to convert energy into nutrients through the use of photosynthesis. Pollops navigate the world using their long tentacles, but are also able to put down more permanent roots. Female Pollops appear to have brightly coloured leaves, while males are green. Some Pollop Elders are said to have roots that go all the way to core of Sporl. Pollops are perhaps the friendliest race ever to travel the stars. Until technological advancement, Pollops were prey on their homeworld and so they shy away from physical combat and are reluctant to go to war. The Pollops want nothing more than to spread to other worlds, basking in sunlight, putting down roots, spreading seeds and playing music. Pollops are good at being spies, (did that potted plant just move?) and reproducing. They also don't need as much food as everyone else. They do suck at ground based combat, which makes sense. Who ever lost a fight to a ficus? Chukk are insectoid species, with an exoskeleton. Mounted on their long necks, they have a small head with several eyes and large teeth surrounded by mandibles. Chukk can range in colour from red to yellow to orange and pale brown. Their two main limbs have four large clawed digits each. The Chukk lifecycle begins with young Chukk hatching into a larval stage, before finally morphing into their adult form. Chukk are a subterranean species, and many spend their entire lives underground. As a result, they are perfectly at home in the cramped interiors of spacecraft and are able to easily climb up walls and along ceilings - even without gravity. Despite their disgusting bodies, Chukk can be outwardly charming, though they are not nearly as vain as the Cordrazine. However it would be unwise to trust this facade, as the Chukk lack any real sense of loyalty, only being kept in line by the use of force or the promise of riches. Piracy is a celebrated profession amongst the Chukk. They are naturally greedy and opportunistic, willing to kill and steal without a hint of remorse. However the Chukk are not foolish, and often recognize that discretion is the better part of valour. Chukk breed really fast, being humanoid roaches. They also have some of the best ships in the game, and since they live underground, can cram more population on a planet. They balance this with a lovely homeworld and everyone retches when they see you, so gg trying to use diplomacy. The Kulrathi are a dominate species with warp-capable ships. Their home planet, Tor, is located in the Rathi system; they are ruled by a government known as the "Kulrathi Shogunate", a feudal system where authority is determined by oaths of allegiance, and as such honour is very important to them. An important concept in Kulrathi society is the dao, the way of life. Whether warriors, poets or craftsmen, Kulrathi seek perfection in all they do. Physically, the Kulrathi are a mammalian race and have a very close similarity to the Earth bear, though they walk on two legs and have fully articulated, functional forelegs they use as arms. Their bodies are covered in blue-grey fur with reddish markings around the face. Perhaps due to evolving on a high-gravity world, or perhaps due to the dangerous wildlife of Tor, Kulrathi evolved to be massive and heavy-set. They stand much taller than most other races and have incredible strength. In combat, their sheer size along with razor sharp teeth and claws make them extremely formidable. Many Kulrathi warriors prefer melee combat and often carry huge swords into battle. Samurai Space Bears. They start with a baller homeworld, building stuff, ground combat, and don't cause much pollution. Space bears aren't that good at spying, and their ships are like flying bricks. The Ralyeh are cephalopods who bear a strong resemblance to squid or cuttlefish. Their heads protrude forward from the body, with no real neck. They possess large forward-facing eyes on either side of heads and short feeder tentacles around their mouths. On a squat Ralyeh body is two legs and four arms which end in two grasping tentacles. The top two arms are larger, while the bottom two are shorter. Due to their aquatic nature, Ralyeh possess gills on their sides, and greatly value ocean planets. Ralyeh society is highly religious, and Ralyeh sometimes refer to themselves as the Ralyeh Devoted, referring to their worship of the Elder God. The Elder God is a grisly diety whose scriptures revolve around inevitable doom and death. As a result, the Ralyeh tend to be quite morbid. They are also very warlike, willing to kill or convert the rest of the galaxy in the name of their god. There is some suggestion that the Elder God may in fact be an ancient space-faring race, whom they worship due to finding ancient Artifacts on Zek. The race is led by Acolyte Zar, who, after a vision from the Elder God, launched a bloody inquisition on Zek and looks to take his crusade to the stars. Ia! Ia! Ralyeh Fhtagn! Mini Cthulhus in space. They can rock it on ocean planets, earn more taxes, and can use unique planetary resources easier than other races. They aren't that good at farming though. Keep your pants on. They aren't Asari analogues. Drayloks are around the same height as a Human, and possess two arms and two legs, but the similarities end there. Drayloks exhibit reptilian features such as pale scaly flesh, two slits for nostrils, and a jaw full of ragged teeth twisted into a skull-like grin. Early Drayloks used their large black eyes to mesmerize prey before attacking, while modern Drayloks have a natural gift for deception and take pleasure in outsmarting "inferior" races. The Draylok Council is a body of ultra-wealthy nobles who control Draylok society and compete for power and influence. For them, violence, espionage and scheming are all part of a great game. The prospect of unlimited wealth to be found out in the galaxy has prompted the Drayloks to expand their horizons using the StarDrive. However being focused on espionage and monetary gain, they are less aggressive and warlike than some empires. When communicating with alien races, Drayloks utilize devices called "holo-chairs" which cause them to appear visually different, in order to better allow them to manipulate others. Their leaders wear large ceremonial headdresses. Religion is important in Draylok society, but is ultimately a means to an end, and Drayloks are not fanatical like the Ralyeh. Psst, turn your holo-chair back on. Drayloks are the merchant race, and excel at diplomacy and spying. Their warriors are really bad in combat. The Opteris is a sentient-machine race that resembles Earth insects. Though the Opteris are of average size for organisms in the universe, their physiology could not be further from average - the Opteris have metallic bodies, four eyes, four wings, and a system that allows for anti-gravity hovering and flight. Eschewing classic government systems, the Opteris functions with a hive-mind collective consciousness. Each Opteris drone is the sum total of Opteris knowledge. The Opteris are bent on wiping out all other species. The Hive is utterly without mercy, and will stop at nothing short of total galactic domination Robot Bees with a spash of mass effect's reapers. Opteris don't breed, since they are robots. You build your population. Also, since they are robots, they are great at science and building stuff. Just don't ask one to farm or spy. The Vulfar, sometimes called the Vulfen (individuals are sometimes referred to as "a vulf"), are a species with ships capable of faster-than-light travel. They come from the planet Vulfar in the Vater system, and are ruled over by a government known as the Vulfar Imperium. Just like the Humans and the Kulrathi, the Vulfar are a mammalian species which resemble the bats and wolves of Earth. They have four limbs, two eyes, and two large ears. Their bodies are covered with white fur, which provides a small amount of protection from physical damage. The Vulfar are not a strong species like the Kulrathi; they have fundamentally depended on power in numbers and strategic combat, avoiding single combat whenever possible. The Ancient Vulfar hunted in packs and modern Vulfar society still has a pack structure in some ways, with unintelligent packs of Vulfar grunts being led by Vulfar Alphas: a much stronger breed. The Vulfar Imperium is extremely aggressive and seeks to dominate the galaxy. The Alphas who lead it are perfectly willing to sacrifice Vulfar grunts, and even each other, to achieve glory for the Imperium and for their personal gain, subjugating or exterminating any race who stands in their way. Nazi Werewolves. Good fighters, fast breeders, solid workers, nice homeworld. Being dogs, they stink at researching tech and their ships are bleh. But I am a special snowflake! I want to build my own race! Kay. Each good trait costs points, and each bad trait gives you points. everyone starts with 10 points baseline. Also, yes, you can make the MOO2 Create Skill race of doom. It's just as OP in this game. Ok, what is gameplay like? Here is the standard planet screen. You can move population to various tasks, be it farming, production, or research. Money is earned from farming, and whatever your tax rate is. Taxes don't make people mad, but the higher your taxes, the less production your empire has. You need to manage pollution, approval, population growth, and income on each planet. My only beef is the game won't tell you when a planet has gone through it's production queue, so you might spend a few turns wasting production on a planet. Speaking of planets, there are a large variety, and you want to specialize each planet depending on it's traits. For example, some planets are Toxic, and aren't great for farming, but might be great for production. You can build freighter fleets to feed your research and production worlds as well, as long as you have a farm planet or two somewhere. You can also recruit heroes who can manage your planets. Some come with their own ship you can use in combat too. How does research work? Just like MOO2, with a twist. There are research trees, and you can pick one tech from the tree, and you lock yourself out learning the others via research. You can still trade with other races for locked out tech. The biggest difference is Special Projects. Certain events, special characters, space anomalies, or planetary traits will give you a special research project. These are techs that can be researched at the same time as your standard techs, you just choose how much of your research output is put toward basic research, and how much is devoted to special projects. Here is an example of a special project you get from a planet. If you find and colonize a planet with Mega Fauna, you can get this special project. There a some projects that everyone gets, like derelict space crusers and strange asteroids, but most are based on the RNG seed you get. [Knife goes in, guts come out. What is combat all about? [/b] There are two types of combat, space and ground. Space combat occurs whenever ships meet, and one person wants to fight. Here is a screen. You can tell your ships who to attack, where to move, etc. Just bear in mind that combat is based on ship layout, so stay at range, or fly close in, depending on your armament. Ground combat is turn based, and you can do things like shoot, stab, deploy personal shields, use medkits, etc. Each action uses action points. If you do nothing, your points roll over to the next turn. Ships? Can I customize? Yep. Each race has their own hull, and you can fill the slots with whatever tech you have researched. Races also have a variety of basic templates too, but these usually suck. Armor based bear ship. Shield based bear ship. I hear StarDrive 1 sucked and the creator was mean to backers and kicked puppies and screwed my mom. I'm not buying this! I hear you. Don't support the studio if the guy if he rubs you the wrong way. However, it looks like the dev took a bunch of critique to heart and made the new version much better than StarDrive 1. The game seems LOTS more stable than the first version, and seems heads and tails better than the first one. This game has lots of charm, since the races are all distinct, and while my screen shots might not portray it, each has their own unique font and music that helps to drive home their distinctions. If you want to play a modern day space 4x that is an awful lot like master of orion 2, try Stardrive 2. Edit: drat it, forgot a tag. Can a kind mod give me a science tag or something? Sexual Aluminum fucked around with this message at 05:22 on May 19, 2015 |
# ? May 19, 2015 05:18 |
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# ? Apr 24, 2024 10:59 |
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Just play MOO2. thread over, cut here, etc.
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# ? May 19, 2015 05:40 |
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Are the space bears space furries? Same for space wolves. tia.
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# ? May 19, 2015 05:45 |
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The first game's thread was gassed and not allowed to come back because the creator took the money and ran without finishing the game and couldn't take the resulting criticism for having done so. Don't buy this game.
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# ? May 19, 2015 14:18 |
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Adam Bowen posted:Just play MOO2.
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# ? May 19, 2015 15:12 |
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what was the name of the early access EV:Nova clone that started with "star" I thought that was Stardrive but I'm pretty sure it wasn't a 4X game so that can't be it, and it wasn't Starbound either.
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# ? May 19, 2015 15:32 |
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Tuxedo Catfish posted:what was the name of the early access EV:Nova clone that started with "star" Star Citizen?
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# ? May 19, 2015 15:32 |
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GreyjoyBastard posted:Star Citizen? nah it was 2D and the thread was called "waste no part of the Buffalo II" or something like that however i just remembered that very searchable thread title so will go see what that turns up!
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# ? May 19, 2015 15:33 |
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Starsector! it was called "Starfarer" when i played it which makes it even more confusing
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# ? May 19, 2015 15:34 |
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Tuxedo Catfish posted:nah it was 2D and the thread was called "waste no part of the Buffalo II" or something like that Starsector
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# ? May 19, 2015 15:34 |
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I got hella burned on Stardrive 1. Has anyone played enough of this to say whether or not this one is actually finished and has all the poo poo that was promised for Stardrive 1? Also, info on the tech tree would be nice- I got to the end of the first game's tree and was like "That's it?"
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# ? May 19, 2015 15:53 |
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Ugly In The Morning posted:I got hella burned on Stardrive 1. Has anyone played enough of this to say whether or not this one is actually finished and has all the poo poo that was promised for Stardrive 1? Also, info on the tech tree would be nice- I got to the end of the first game's tree and was like "That's it?" I played through 2 and thought it was decent. The endgame is kinda lacking, since there are no real victory conditions aside from when you say "Ok, I win." I suppose you can call the end when you research the pink wormholes, go through, and kill the Master of Orion. I don't know much about the history of the designer, but the guy sounds like a shitheel. I didn't realize how many bridges he burned when I made this thread, I just saw a few posts in the Civ thread and the Beyond Earth thread asking about the game, and thought I'd share.
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# ? May 19, 2015 16:58 |
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I got burned in Stardrive as well so this thing is going to need some incredible reviews/discounts before I give it anymore money. On the other hand, I just bought Galactic Civilizations 3 from Brad "There's no such thing as bee allergies" Wardell. Its actually pretty good.
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# ? May 19, 2015 17:46 |
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FWIW, owners of StarDrive 1 get a big discount on StarDrive 2. It's 30% or 33% or something like that.
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# ? May 19, 2015 17:50 |
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Zurai posted:FWIW, owners of StarDrive 1 get a big discount on StarDrive 2. It's 30% or 33% or something like that. Yeah, it's 33 percent off. Considering how many features were cut from the original to be moved to the sequel, it's not enough to get me to pull the trigger without some seriously good news.
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# ? May 19, 2015 18:17 |
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Kris xK posted:I got burned in Stardrive as well so this thing is going to need some incredible reviews/discounts before I give it anymore money. Any idea why there isn't a GalCiv 3 thread? I've seen some people in other threads talk about the game and the possibility of a thread. Is it because Brad parks in handicap spaces? Sorry for derailing.
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# ? May 19, 2015 18:22 |
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Truecon420 posted:Any idea why there isn't a GalCiv 3 thread? I've seen some people in other threads talk about the game and the possibility of a thread. Is it because Brad parks in handicap spaces? There was one a while back, but I think it died while the game was in Early Access. It'd probably be nice to have a new one, I'm interested in the game but I'd like to hear some impressions before I pull the trigger, given how hit-or-miss space 4X's have been lately.
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# ? May 19, 2015 18:42 |
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Truecon420 posted:Any idea why there isn't a GalCiv 3 thread? I've seen some people in other threads talk about the game and the possibility of a thread. Is it because Brad parks in handicap spaces? Ive been wondering that too, I just assumed it was due to some arcane rule I wasn't aware of. The game itself seems pretty popular, and I wouldn't mind a spot to post pretty pictures of spaceships.
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# ? May 19, 2015 18:50 |
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Kris xK posted:Ive been wondering that too, I just assumed it was due to some arcane rule I wasn't aware of. I agree with both of you, I'm pretty new to the series, I started playing GalCiv 2 only a few months ago and would like a good thread on the series. I don't know who could/who start the thread, maybe they're waiting for the game to be out a bit longer? From what I hear it's a little rough still with glitches/missing or wrong text. In relation to stardrive 2, I've noticed that reviews for GC3 have been more positive so far. If the metacritic scores mean anything to you, I think Stardrive 2 had around a 70 and GC3 has 85 for now.
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# ? May 19, 2015 19:10 |
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I played some GC3 and SD2 over the weekend and posted my impressions in the Steam thread, in short I think SD2 is the more fun game. In long:Darkrenown posted:I played ~4 hours of Galciv3 today, but I'm too bored to continue. Thoughts: Darkrenown posted:Stardrive II Does anyone with SD2 know how exactly armour works? Like, do I need to armour the sides of the front section of the ship or is it assumed only the front face of the front section can take damage? I bugs the hell out of me that my designs might not be ~optimal~
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# ? May 19, 2015 20:16 |
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Darkrenown posted:Does anyone with SD2 know how exactly armour works? Like, do I need to armour the sides of the front section of the ship or is it assumed only the front face of the front section can take damage? I bugs the hell out of me that my designs might not be ~optimal~ I haven't played SD2, but in SD1 the combat was physics based. Each projectile could collide with a component on your ship, So if your ship gets hit on the right side, modules on the right side will take damage. So if you designed your ships with armor on the outer right side, the armor would take the hits first. Once a module/armor gets destroyed it doesn't block projectiles anymore and would continue to hit a module behind it. Shields work the same way only it blocks projectiles in a radius. **Also in SD1 if you pressed Tab, you could see your modules in real time while fighting. So you could see what modules are being hit, and also can see where enemies modules are located.
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# ? May 19, 2015 20:35 |
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At times playing this game I forgot I wasn't playing moo2. Still not sure if that's a good thing or not yet.
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# ? May 19, 2015 21:05 |
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Every time I've played it has been the same. First anomaly is the asteroid, while my neighbours regardless of who they are declare war on me quite quickly. Also the diplomacy screen was better in StarDrive 1. GalCiv 2 is still the best 4X and does not have a replacement yet.
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# ? May 19, 2015 21:19 |
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^^^ Oh I don't know, GC2 was fine for a certain type of 4x, but depending on what you want Sword of the Stars 1 (for very different playing races + sweet battles) or Distant Worlds (for space empire sim sperging) could be a better game. I do agree GC3 doesn't replace GC2 in it's "type" though.DarkAvenger211 posted:I haven't played SD2, but in SD1 the combat was physics based. Each projectile could collide with a component on your ship, So if your ship gets hit on the right side, modules on the right side will take damage. So if you designed your ships with armor on the outer right side, the armor would take the hits first. Once a module/armor gets destroyed it doesn't block projectiles anymore and would continue to hit a module behind it. Yup, I'm fine with that part - what I wonder is, are the ships true 3d models in combat, or do the different sides just represent facings of a box full of modules and nothing more? Like is this front section: better protected than this one: or can ship fronts only be hit from the front meaning armouring the sides of the front is a waste? Darkrenown fucked around with this message at 21:46 on May 19, 2015 |
# ? May 19, 2015 21:42 |
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^^^^ They are true 3d models if you leave a armor gap modules around them will take increased damage HerpicleOmnicron5 posted:Every time I've played it has been the same. First anomaly is the asteroid, while my neighbours regardless of who they are declare war on me quite quickly. Also the diplomacy screen was better in StarDrive 1. GalCiv 2 is still the best 4X and does not have a replacement yet. This is incorrect its a tie between Distant worlds and sword of the stars 1 with all the xpacks fake edit: its a shame sword of the stars never got a seque alsol sots 2 never happened
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# ? May 19, 2015 22:03 |
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Zasze posted:^^^^ What's a sots 2? You're speaking gibberish.
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# ? May 19, 2015 22:21 |
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Bought this game on a recent sale, enjoying the hell out of it. *FAR* more polished than StarDrive 1, I haven't made it crash yet (been trying) , and I enjoy all the GoonFleet references. I do like how absolutely clueless the AI is some times. You have one planet, I am blockading it and YOU are making threats? Please, feel free to war-dec me.
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# ? May 19, 2015 23:49 |
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Jesus christ, what is wrong with this genre? I scooped up Endless Space, Star Ruler and Space Empires V and they all came up with fewer features, more dumb broken poo poo or more lovely, boring gameplay than MOO2, which was from goddamn *1996* I'm glad this douchebag wants to clone a 20-year-old game but I think waiting to see if he's ripping everyone the gently caress off again is a strategy worthy of a space emperor
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# ? May 19, 2015 23:50 |
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A lot of the art seems reused and there don't appear to be any new races. They did their best to hide any mention of how the dev handled Stardrive 1 on the steam forum too, at least prior to launch. Probably don't buy this unless it is on heavy sale. It might be good, I don't know, but the dev is really lovely and there and a pretty good amount of 4x games out there.
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# ? May 20, 2015 01:14 |
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Tujague posted:Jesus christ, what is wrong with this genre? I scooped up Endless Space, Star Ruler and Space Empires V and they all came up with fewer features, more dumb broken poo poo or more lovely, boring gameplay than MOO2, which was from goddamn *1996* It's a shame Space Empires 5 was awful, because 4 is one of my all time favourites. You could loving do anything in that game. Satallite defences, minefields, drones, ring worlds, dyson spheres, wormhole closers and openers, planet destroying weapons, solar system destroying weapons, black hole generators.... I think it was made by just one guy too.
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# ? May 20, 2015 01:53 |
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Contest Winner posted:there don't appear to be any new races. The Chukk are new.
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# ? May 20, 2015 02:00 |
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I notice that the OP conspicuously neglected to cover the new ground combat Stardrive II features. Now would he do that? Oh. e: Ok it looks like he did cover it for one sentence but that part doesn't show the true horror that is on display. This is a "chosen Steam store" image. Meme Poker Party fucked around with this message at 02:17 on May 20, 2015 |
# ? May 20, 2015 02:09 |
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Ugly In The Morning posted:There was one a while back, but I think it died while the game was in Early Access. It'd probably be nice to have a new one, I'm interested in the game but I'd like to hear some impressions before I pull the trigger, given how hit-or-miss space 4X's have been lately. GalCiv3 could be a pretty fun game after some patches/expansions. Right now it's very buggy and unpolished. The UI is clunky and inconsistent, many of the various info screens don't minimize with escape, there are very few useful hotkeys, and lots of broken, garbled text descriptions. I get all kinds of graphical glitches and many CTDs too. The minimap resets to the lowest zoom level possible every turn, making it useless, and another bug where the sound would just stop working entirely after about 20 minutes and stay off until I restarted the game. It's very similar to GalCiv2, most of the icons and art are the same, the soundtrack is almost identical and all the major factions are the same (I think there might be one new faction), but it's also missing some features like espionage and the ability to set the military/social manufacturing ratio per planet rather than civ wide. Ground combat no longer has dice rolling but it's still very abstract, ship combat is identical to the previous game except you can pick various 'roles' for your ships. Unfortunately there doesn't seem to be any incentive to ever use smaller ships or carriers, if you just get the biggest hulls possible and slap as many guns on them as you can you'll roll everything. It's also extremely unbalanced. There's a bunch of identical techs, missiles are much better than every other weapon type and mass drivers suck. There's about a million different planetary buildings and no useful way to sort through them, so you spend a lot of time scrolling down massive lists of stuff. I played a lot of GalCiv2 and I've been kind of looking forward to the sequel, but it just isn't done yet. Not $50 done anyways. As for Stardrive 2, I also got burned on the first one so it's a hard sell. I may get it on sale eventually if the dev manages to keep supporting it this time around. emTme3 fucked around with this message at 02:22 on May 20, 2015 |
# ? May 20, 2015 02:12 |
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Goddamn, this game really does seem like a MoO2 clone. I'm not sure whether the dev should be praised for making a not-completely broken reskin or damned for a lack of creativity.
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# ? May 20, 2015 02:26 |
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Not that I want to give Zero, Dipes, or whatever the gently caress he calls himself now any credit because he's a shitlord, but haven't people been screaming for a prettier MoO2 clone in near-exact function for years now? Because it seems like this is exactly what people wanted, and now they're making GBS threads on it for being too similar.
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# ? May 20, 2015 08:29 |
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splifyphus posted:it's also missing some features like espionage and the ability to set the military/social manufacturing ratio per planet rather than civ wide. An odd thing is there's a "Reset all planets to empire value" as if you could change it on a per planet basis, but there isn't. Cut feature not entire purged maybe?
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# ? May 20, 2015 10:14 |
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I kinda wish you could see what unique building each race has before the start. Creating your own race has a real choice now (besides denying one to the AI, looking at you Darloks ) since you always chose an existing one as the base. Also it's cool that you could theoretically play a game vs only custom races.
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# ? May 20, 2015 10:58 |
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Darkrenown posted:An odd thing is there's a "Reset all planets to empire value" as if you could change it on a per planet basis, but there isn't. Cut feature not entire purged maybe? You can set things on a per planet basis: select a planet from the map and click govern in the bottom left ui area (same place you tell a constructor to make a starbase).
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# ? May 20, 2015 13:15 |
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The game would be good fun if not for a few things. 1. The AI doesn't use fuel. It will happily send its fleets across a million miles of space with no fuel tanks to blow you up, you will not be able to do the same. This essentially means that while you have a quite strict movement limitation and will be forced to attack via fairly specific bridges of systems or fuel depots, the AI does not have to do anything of the sort. It sort of breaks the strategic game quite badly. 2. Pacing is a bit naff, and you can't change it. It's very easy to break the research system so you research extremely quickly and rush through most of the techs extremely fast. AI does the same so most of them are a bit useless. 3. Differences between racial ship designs mean some equipment is useless for some races and brilliant for others and you won't know until you research it and see how many you can fit onto your ship. Interesting game but with a few serious flaws that prevent it from being as good as it could be.
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# ? May 20, 2015 13:17 |
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# ? Apr 24, 2024 10:59 |
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Yeah skip this one. Though I have not played it myself, for what I have seen he did give us those extra stuff, but took everything else away, If you really want a modern day game to scratch that itch you shou;d just pick up Star Ruler 2, Those guys sure can use your money way more than this nut job, and will probably thank you from not closing down in a few months
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# ? May 20, 2015 14:32 |