|
Thesaya posted:In temporary exhibits in museums and such I've mostly seen painted styrofoam If it's something that's going to be up for a long while and doesn't need to be moved often, it's cement. If it's temporary or needs to move around a lot, gently caress it spray paint some styrofoam.
|
# ? Jun 9, 2015 21:31 |
|
|
# ? Apr 27, 2024 01:51 |
|
Today we finish up what I consider to be the low point of the game. Museum's cool looking but the fights are kinda boring and the boss is... well you'll see. Episode 8: Mr. Rogers ... Cut ... Polsy ... Uncut ... Polsy
|
# ? Jun 16, 2015 14:23 |
|
I believe the episode you're trying to remember was Don't Forget the Motor City. It was gremlins. Also those flying things are ripe for the Meson gun as I remember it - tag 'em and your follow-up shots keep after them even while they're flying around. Less damage per hit, but you're hitting them way more consistently.
|
# ? Jun 16, 2015 15:14 |
|
your evil twin posted:Yeah the monthly IDW comic series is amazing. Well... the first story is so-so, but the second story onwards is fantastic. The comics aren't going on anymore are they? I believe I have 10 or so volumes on my kindle app...can't find much more out there.
|
# ? Jun 16, 2015 17:52 |
|
I think we can all agree with Gene Wilder here regarding Walter Peck: https://www.youtube.com/watch?v=RV-nDFpOJeU
|
# ? Jun 16, 2015 21:22 |
|
With the giant public building filled with undead, an alternative game with a lady protagonist with a ponytail, the underground factory possibly responsible for the undead showing up, and a suspected public figure working against you this is starting to feel like Resident Evil 2. Oh
|
# ? Jun 16, 2015 22:56 |
|
Is it just me, or does the Major sound suspiciously like the Police Captain from Stubbs the Zombie?
|
# ? Jun 17, 2015 00:15 |
|
Back when this game first came out, there was an Anti-Piracy measure for the PC port that IIRC reduced proton damage to a bunch of enemies, and made the slam attack an instakill on you if you used it on Gargoyles. People took it as a challenge and tried to complete it anyways. Loving the LP. Makes me want to find my old copy or grab a new one from Steam and play this again.
|
# ? Jun 17, 2015 20:00 |
|
Tempest_56 posted:I believe the episode you're trying to remember was Don't Forget the Motor City. It was gremlins. Nah, the episode Kalon was describing is called Lost and Foundry. The guys take a job at a steel mill, but when they try to trap the ghost, their proton packs fuse it with the molten steel without them realizing it, and over the next few weeks anything that's been made from that steel becomes animate and starts wrecking poo poo.
|
# ? Jun 18, 2015 02:12 |
|
DeliciousCookie posted:Is it just me, or does the Major sound suspiciously like the Police Captain from Stubbs the Zombie? The Mayor is voiced by Brian Doyle Murray. As in Bill Murray's brother. He has done a few voices over the years including Captain K'nuckles from Misadventures of Flapjack, The Flying Dutchman from Spongebob and a few other recurring roles.
|
# ? Jun 18, 2015 20:57 |
|
I think one of the nicest touches the game has is the answering machine you can check between each mission. It's just so New York in content. "So, is this supernatural activity, or a... union thing?"
|
# ? Jun 19, 2015 06:32 |
|
So I have this game, and for some reason I don't remember any of the missions you've been playing past the Librarian one. I went straight to a point way past where you are right now, so this is a bit confusing to me. Is this the DLC content?
|
# ? Jun 19, 2015 08:59 |
|
No, this is just the main game that's being shown off.
|
# ? Jun 19, 2015 10:51 |
|
Weird, I don't remember any of this.
|
# ? Jun 19, 2015 18:59 |
|
"I USED TO HAVE THAT!" I love how your voice raised several octaves there. Kind of adorable.
|
# ? Jun 20, 2015 21:59 |
|
Early update because if I don't do it now I don't know if I'll do it at all today. WARNING: ARACHNOPHOBICS MIGHT WANT TO PREPARE THEMSELVES FOR THE SECOND HALF OF THIS VIDEO, ESPECIALLY THE BOSS FIGHT Episode 9: Arachnophobia ... Cut ... Polsy ... Uncut ... Polsy Also, Ape and I, along with The Heavenator and Skippy Granola, did a riff of the feature-length Mega Man fan film! Now to go play Arkham Knight until my eyes bleed from lack of blinking.
|
# ? Jun 23, 2015 14:14 |
|
Always liked returning to the hotel. It's another example of them doing a good mix of creepy/horror + comedy.
|
# ? Jun 23, 2015 20:57 |
|
Jesus Christ kalon, that Megaman video
|
# ? Jun 24, 2015 00:09 |
|
The number 13 is generally considered unlucky in modern times because Judas was the 13th apostle of Jesus, but 13 has had a lot of importance over the millennia because there are about 13 full moons in a year. Whether it's lucky or unlucky has actually changed back and forth a lot of times throughout human history for various reasons.
|
# ? Jun 24, 2015 00:16 |
|
The second time you're in the hotel has some of my favorite cursed artifacts. I love the clock and the beard so much
|
# ? Jun 24, 2015 00:56 |
|
It's worth noting that the Ghostbusters cartoon had a spider-like ghost as well, Spiderlegs who unlike the Spider Witch does the thing Ape mentioned with Ursula from The Little Mermaid of having the arms count as one of the eight sets of limbs.
Chimera-gui fucked around with this message at 04:34 on Jun 24, 2015 |
# ? Jun 24, 2015 04:32 |
|
kalonZombie posted:Also, Ape and I, along with The Heavenator and Skippy Granola, did a riff of the feature-length Mega Man fan film! 136 people thought making this film was a good idea. God bless them for it. "I made this death ray for peaceful purposes!"
|
# ? Jun 24, 2015 06:11 |
|
Arkham Knight has lessened it's grip on me... though not by much. I've already beat it once and it's a really good game! But enough about that, time to shoot and / or trap ghosts. Episode 10: House Flipping ... Cut ... Polsy ... Uncut ... Polsy
|
# ? Jun 30, 2015 17:43 |
|
InSpectres is, in fact, literally a Ghostbusters RPG with the serial numbers filed off. It's published by Memento Mori and can be picked up from them directly here. There actually also is a licensed Ghostbusters RPG (published by West End Games in 1986 and with a new edition in 1989) that's been out of print for a long time and is actually really notable in the genre for a lot of early innovations.
|
# ? Jun 30, 2015 20:26 |
|
"Photon Pack"
|
# ? Jul 1, 2015 00:21 |
|
drat, Egon totally caught the worst of the friendly fire in this episode. I always thought the movies did a really great job with subtle world building (Danas apartment, Gozer, and Shandor himself) thankfully it seems so far they are not really running any of that stuff too into the ground in terms of the game story.
|
# ? Jul 1, 2015 08:59 |
|
kalonZombie posted:Arkham Knight has lessened it's grip on me... though not by much. I've already beat it once and it's a really good game! But enough about that, time to shoot and / or trap ghosts. I love that you brought up the Arkham Asylum antipiracy method in this video in response to my previous note about this game's antipiracy, because it lets me note that people have managed to beat Arkham Asylum with the busted cape. Game developer simulator also had a great antipiracy method. If it detected it wasn't genuine, eventually folks would just start pirating every game you made. I wonder what sort of anti-piracy DRM scheme Shandor would put into a game if he was a developer.
|
# ? Jul 1, 2015 23:36 |
|
You know, one thing that always kind of bugged me about this game is that you don't trap enough of the ghosts you fight. Most of the time, you just blast them or smash them away. It's a minor gripe, but trapping ghosts is what I was really looking forward to in a Ghostbusters game. Not like those annoying possesor ghosts or the movie cast being useless most of the time. Geostomp fucked around with this message at 23:52 on Jul 1, 2015 |
# ? Jul 1, 2015 23:50 |
|
Geostomp posted:You know, one thing that always kind of bugged me about this game is that you don't trap enough of the ghosts you fight. Most of the time, you just blast them or smash them away. I think the thing is that not all of them are ghosts, the ones that don't look like people are some sort of constructs and when you zap them enough they just break apart, and therefor can't be trapped.
|
# ? Jul 2, 2015 00:24 |
|
The Ghostbusters thread in CD has been going on for years and I feel like the OP is necessary reading for this thread. Incoming wall of text.echoplex posted:Ghostbusters is the best film. from http://forums.somethingawful.com/showthread.php?threadid=3184282
|
# ? Jul 2, 2015 02:21 |
|
Catching up on the last 3 episodes: I really loved the art details as you descend the secret museum entrance. Just before the inner mandala area drops to become a staircase, the very center segments flip over to reveal moaning human faces. The tunnel network feels like an old forgotten subway station (of which NYC has more than a few), and the dialog between Egon and Ray is hugely enjoyable as they discuss how they've never seen anything like this. Once you get to the main underground river/tunnel, with the green stela in the center and the wisps of ectoplasm shooting by, I like to switch to the ecto-visor and spend a while looking around. There's a feel of logical alien purpose, matching what Egon and Ray are saying about channeling PKE through the mandala, and the eerie river is something I can imagine staring at if I were there with the Ghostbusters. --that, and being worried that I'd develop some sort of horrible cancer down the line from being exposed to all that malevolent PKE. The boss fight is a wretched tedious mess, though. Egon losing his cool and ripping up the do not trespass sign is one of my gleeful joys, much like the time he starts strangling Peck before Venkman and the police pry him off and separate them. Sedwick Return is a very split level; I love the first half, where you poke around and see all the ghosts of ghosts, and so forth. However, the Spider-femme fatale is huge letdown and departure. As others noted, we've got Driders and all sorts of previously explored female/spider hybrids across fantasy/horror. Ghostbusters usually is great about bringing something completely bizarre and alien to the mix, even when the starting point was a horrible person. They could have given us some strange monstrosity, lithe or bloated, illusive or illusionary, mixing in pieces or distortions of the original woman. Instead, they took the lazy way out, and we get spiders. That said, I love the warping of the hotel's space, and wandering into the Ghostworld's 13th floor due to the sheer massive amount of PKE. Shandor Island, proper, is a gorgeous and terrible mix of Art Deco and twisted industrial design. And lots of spiky Gozarian form, too, but if you look out across the gables and roofs, you see chimneys and smoke, contributing to a looming, unhealthy and malevolent atmosphere. We are the intruders ("I'm not wanted here, on mugs!") and we are about to see things that have been hinted at (the pipes and PKE engineering under the museum) but never fully fathomed. Ray and Egon are obviously very impressed and somewhat envious of Shandor's talent; between their dialog, the display of architecture and lingering function despite time and death, feels like we are dabbling in the supernatural, whereas Shandor was leagues ahead of the Ghostbusters, a master capable of manipulating PKE and designing an edifice that far outlasted him and is still serving its purpose. No wonder Egon and Ray are awed. Thank goodness for Winston grounding everyone! -- I love the cursed artifact paintings. In fact, despite having played the game several times, I still enjoy reading the descriptions of all the cursed artifacts and all the descriptions/warnings of the experimental technology. tl:dr -- the art direction is fantastic, and it is worth taking the time to look around and appreciate the details, both with the naked eye and wearing the ecto-visor.
|
# ? Jul 3, 2015 07:08 |
|
Shandor, your island is super creepy and I'm glad it sank! Episode 11: Donuts ... Cut ... Polsy ... Uncut ... Polsy I also have an extra today, the second firehouse visit! Gonna have to put up two the next update though since this is from way back when we beat Stay Puft. Bonus 2: Firehouse Fun 2 ... Youtube ... Polsy
|
# ? Jul 7, 2015 13:33 |
|
Ape Has Killed Ape posted:I think the thing is that not all of them are ghosts, the ones that don't look like people are some sort of constructs and when you zap them enough they just break apart, and therefor can't be trapped. Yeah, but you don't get to trap the bosses that are confirmed human ghosts, either.
|
# ? Jul 7, 2015 14:42 |
|
Geez I hated that slime golem fight. Edit: Also completely agreed on pewdiepie. Heir03 fucked around with this message at 07:57 on Jul 10, 2015 |
# ? Jul 10, 2015 07:47 |
|
I think the actual ghostbusters don't do much damage with their weapons compared to the rookie. Kind of annoying but I get why they did it.
|
# ? Jul 10, 2015 07:59 |
|
Heir03 posted:I think the actual ghostbusters don't do much damage with their weapons compared to the rookie. Kind of annoying but I get why they did it. It's definitely the weapon upgrades they build for you to test in the hopes it doesn't blow up. I like to think that all Zelda or certain JPRG protagonist with a chosen by not dying from there ancient, magic weapons and dungeons not killing there users and all dungeons have a hero dispensing service of there bodies.... Ho boy look a the time.
|
# ? Jul 13, 2015 10:32 |
|
So many bonuses going up today as well. Getting this in before the PSN servers update and I can finally download the Batgirl DLC for Arkham Knight. ...I bought the season pass because I'm weak. Episode 12: How to Train Your Intern ... Cut ... Polsy ... Uncut ... Polsy Bonus 3: Firehouse Fun 3 ... Youtube ... Polsy This bonus is right after completing the museum. Bonus 4: Firehouse Fun 4 ... Youtube ... Polsy And this one is right before going off to the episode above. No more answering machine. Sorry.
|
# ? Jul 14, 2015 16:42 |
|
I recall it being rather difficult to slime tether a ghost into the trap. I usually stasised them, threw a trap as close as possible and tethered the two, but a lot of times the trajectory would go wrong. I think I only pulled it off a couple times the whole game.
|
# ? Jul 14, 2015 22:54 |
|
So, uh, in this video you bring up the fact that they joke about letting you drive and then all say, "Nah," but you imply it happens later. It kinda happens at the very beginning of the video.
|
# ? Jul 14, 2015 23:03 |
|
|
# ? Apr 27, 2024 01:51 |
|
Something nobody's mentioned yet, and I only just found out myself, is that during your first trip to the Sedgewick you're on the twelfth floor. Which means you pass by room 1221. Room 1221 doesn't give off any PKE readings at all (even when you collect the cursed tray down the hall) so there's no reason to actually look at it, except for the teeniest, tiniest bit of foreshadowing. The newspaper is some generic "GHOSTS ARE HAPPENING, EVERYONE IS SCARED" thing. I assume it's just there to draw your attention to the door, which it fails miserably at doing. I only figured this out because I was reading the Ghostbusters wiki like a nerd.
|
# ? Jul 15, 2015 04:29 |