|
Your Roy is cooler than most of mine. Even if that Defense needs to shape up a bit. Fir desperately needs her HM boosts more than most characters. The others are generally still good or at least fair without them (except one guy who's useless either way), but Fir is just so weak on normal. Of course, both Fir and Rutger struggle to reach their already low Str caps even on HM, but having just run through the game I don't find it a big deal as long as they hit their averages anyway. Rutger has his supports to make him strong and Fir dodges enough to be a viable tank even if she doesn't quite hit hard enough which is fine with me. I'm sure if I was trying to craft the optimal team she'd not make the cut, but I'm not a fan of some of the stronger characters anyway. Berserker-man is an even bigger rear end in a top hat on hard, but with that kinda crit the power of his swings aren't as important as on most other bosses. Looking forward to the next few maps for sure!
|
# ? Jun 17, 2015 00:01 |
|
|
# ? Apr 25, 2024 10:00 |
|
vilkacis posted:
Heheh, excellent. I watched a whole lot of Crayon Shin-Chan's gag dub. vilkacis posted:
Hmm... I'm wondering whether or not I support this decision, and it's a tough choice. Restore staves are certainly not a bad thing to have.
|
# ? Jun 17, 2015 00:39 |
|
Insurrectionist posted:Your Roy is cooler than most of mine. Even if that Defense needs to shape up a bit. That implies Roy is going to get hit Yapping Eevee posted:Heheh, excellent. I watched a whole lot of Crayon Shin-Chan's gag dub. How do you gag dub something that's a silly comedy to begin with? quote:Hmm... I'm wondering whether or not I support this decision, and it's a tough choice. Restore staves are certainly not a bad thing to have. I'm pretty sure that was a route split choice. ...I've absolutely no idea what's going to happen on either route, though!
|
# ? Jun 17, 2015 01:11 |
|
You should have Lilina grow facial hair as well and have her compete with Roy to see who has the most by the end of the game. You can base it on stat total or something. Also I didn't notice that Ogier had his speed growth boostged until he got the +2 in this chapter.
|
# ? Jun 17, 2015 01:24 |
|
Hello sage Cecilia
|
# ? Jun 17, 2015 01:39 |
|
dude789 posted:You should have Lilina grow facial hair as well and have her compete with Roy to see who has the most by the end of the game. You can base it on stat total or something. Pretty sure there's an image of her with hector's beard from Artix's LP I'd like to keep it to Roy, watching his beard slowly grow has been marvelous
|
# ? Jun 17, 2015 01:43 |
|
vilkacis posted:How do you gag dub something that's a silly comedy to begin with?
|
# ? Jun 17, 2015 01:55 |
|
dude789 posted:Also I didn't notice that Ogier had his speed growth boostged until he got the +2 in this chapter. Well it's not as if he couldn't have gained speed every time he gained a level without it, so there wasn't really much of a hint vv The Iron Rose posted:Hello sage Cecilia I think that's Guiniwhyniwhatever, there's a green horse unit visible for like six frames before Roy's portrait obscures it. AradoBalanga posted:Tweak the comedy to fit a Western audience instead of a Japanese audience, then just go to town with the dialogue. Hmm. Pardon me, youtube's calling.
|
# ? Jun 17, 2015 02:13 |
|
Keep going Roy! Soon that ugly stubble shall be a glorious beard worthy of Hector! Until Vilkacis gets bored again anyways
|
# ? Jun 17, 2015 03:37 |
|
The Iron Rose posted:
Oh please. Vilkacis has made some pretty out there changes, but actually making Cecilia useful? That's way too tall an order.
|
# ? Jun 17, 2015 03:59 |
|
I dunno man, he made Noah useful, and arguably Wolt. Is a third character above our quota or something?
|
# ? Jun 17, 2015 04:00 |
|
Cecilia busts the quota all on her own.
|
# ? Jun 17, 2015 04:51 |
|
Every time I see Fir's head I can't stop laughing. Your edits are amazing. Also: vilkacis posted:Of course. Prince Myrddin, next i nline to be king, abruptly passed away last year. vilkacis posted:Then you will fight alongside us?
|
# ? Jun 17, 2015 06:32 |
|
could we fill in roy's beard a bit at this stage? I think this needs to progress gradually, even though it's probably a bit of a bother.
|
# ? Jun 17, 2015 07:56 |
|
nehezir posted:could we fill in roy's beard a bit at this stage? I think this needs to progress gradually, even though it's probably a bit of a bother.
|
# ? Jun 17, 2015 10:05 |
|
vilkacis posted:
I knew 145 wasn't a typo.
|
# ? Jun 17, 2015 14:05 |
|
These edits are all great and silly but nothing is stopping me from hoping that Dorothy and Rutger catch a hammer to the face and come out of it looking like normal Fire Emblem characters.
|
# ? Jun 17, 2015 14:39 |
|
Lisandra_brave posted:I knew 145 wasn't a typo. So all those +1s we've seen have been times he'd have missed his normal growth. If he wasn't a hedgehog, he'd be a tortoise.
|
# ? Jun 17, 2015 14:44 |
|
RareAcumen posted:These edits are all great and silly but nothing is stopping me from hoping that Dorothy and Rutger catch a hammer to the face and come out of it looking like normal Fire Emblem characters. Keep dreaming.
|
# ? Jun 17, 2015 18:07 |
|
FoolyCharged posted:Keep going Roy! Soon that ugly stubble shall be a glorious beard worthy of Hector! I'm never bored. Artix posted:I dunno man, he made Noah useful, and arguably Wolt. Is a third character above our quota or something? Wolt is my best character, there's nothing arguable about that TracerK posted:Every time I see Fir's head I can't stop laughing. Your edits are amazing. Good to hear! quote:I'm guessing that the talking head in the middle is supposed to be Shin Well to be honest it's probably going to be more interesting than trying to have a conversation with Mr. Dotdotdot over there... ... I'm fixing it nehezir posted:could we fill in roy's beard a bit at this stage? I think this needs to progress gradually, even though it's probably a bit of a bother. Shei-kun posted:If you look, it's actually been filling in more each update. Well, not every update, but I just updated it this chapter. Lisandra_brave posted:I knew 145 wasn't a typo. Of course not, I never make tyops. RareAcumen posted:These edits are all great and silly but nothing is stopping me from hoping that Dorothy and Rutger catch a hammer to the face and come out of it looking like normal Fire Emblem characters. I think they're probably too dodgy for hammers at this point, sorry. Lotish posted:So all those +1s we've seen have been times he'd have missed his normal growth. If he wasn't a hedgehog, he'd be a tortoise. I was pretty disappointed he didn't manage a +2 on his joining map, but hey, maxing it by level 10 isn't too bad.
|
# ? Jun 17, 2015 18:46 |
|
vilkacis posted:Well it's not as if he couldn't have gained speed every time he gained a level without it, so there wasn't really much of a hint vv Well I feel dumb now. Sydin posted:Oh please. Vilkacis has made some pretty out there changes, but actually making Cecilia useful? That's way too tall an order. Honestly making Cecelia a sage would be more of a nerf than anything else.
|
# ? Jun 17, 2015 20:03 |
|
Give Cecilia the final boss class.
|
# ? Jun 17, 2015 20:16 |
|
The Iron Rose posted:Honestly making Cecelia a sage would be more of a nerf than anything else. Without changing her bases or growths, making her a Sage would be an improvement. She's a complete poo poo unit that should not be used past the map she's required for, and it's a map that actively hinders her one possible use. Being a Sage would at least remove the hindrance.
|
# ? Jun 17, 2015 20:34 |
|
Rabbi Raccoon posted:Without changing her bases or growths, making her a Sage would be an improvement. She's a complete poo poo unit that should not be used past the map she's required for, and it's a map that actively hinders her one possible use. Being a Sage would at least remove the hindrance. God, gently caress that map. I started to type more then remembered oh yeah, vilk is semi-blind here and it might spoil the fun. In the meantime, Berserklops was pretty great.
|
# ? Jun 17, 2015 20:51 |
|
Rabbi Raccoon posted:Without changing her bases or growths, making her a Sage would be an improvement. She's a complete poo poo unit that should not be used past the map she's required for, and it's a map that actively hinders her one possible use. Being a Sage would at least remove the hindrance. While sage would make better for that one map, having an 8 move healer can be pretty useful when all your other options are poo poo. As a dedicated staff/rescuebot her mobility is a big plus and she's actually pretty good in that role if Clairine fails to perform (likely).
|
# ? Jun 17, 2015 20:57 |
|
Just boost her movement by 2, no need for class changes. Also get rid of her from the sprite, and make her a talking horse healer.
|
# ? Jun 17, 2015 21:05 |
|
Or, even better, make her a flying magic user.
|
# ? Jun 17, 2015 21:14 |
|
One option for Cecilia could be to keep her bases the same but give her sky high growths. It would even make thematic sense because you could say she had to work her way back into fighting shape after being badly injured.
|
# ? Jun 17, 2015 21:24 |
|
dude789 posted:One option for Cecilia could be to keep her bases the same but give her sky high growths. It would even make thematic sense because you could say she had to work her way back into fighting shape after being badly injured. That's...not quite how injuries or recovery work.
|
# ? Jun 17, 2015 21:30 |
|
But it also wouldn't be the first videogame to do it.
|
# ? Jun 17, 2015 21:48 |
|
Shei-kun posted:If you look, it's actually been filling in more each update.
|
# ? Jun 17, 2015 22:53 |
|
dude789 posted:One option for Cecilia could be to keep her bases the same but give her sky high growths. It would even make thematic sense because you could say she had to work her way back into fighting shape after being badly injured. Cecilia starts with Pent's 20/20 averages, but she gets hit with a fon slot seal which unpromotes her and sets her down to the average level of your other characters. She then slowly unlocks the seal for the rest of the game, progressing at what is coincidentally the exact same rate your other characters grow at. gently caress wait, wrong game.
|
# ? Jun 17, 2015 23:25 |
|
If Suikoden taught me anything, it's that "almost completely inaccessible fort in the middle of a river" is the place to go looking for pirates.
|
# ? Jun 17, 2015 23:30 |
|
GeneX posted:That's...not quite how injuries or recovery work. Muscle atrophy?
|
# ? Jun 18, 2015 01:13 |
|
RareAcumen posted:Muscle atrophy? Among other things, yeah. That said, does it really matter?
|
# ? Jun 18, 2015 01:29 |
|
What would make Cecilia good is if she were a giant doom robot head with eye lasers.
|
# ? Jun 18, 2015 01:53 |
|
I'm not sure why people act like it's so hard to make Cecilia usable. even ignoring that she's a decent staffbot in vanilla, it was pretty trivial to do it. if anything I'll probably have to nerf her for the final version, or at least script her learning Light and dark magic as optional side quests.
|
# ? Jun 18, 2015 02:16 |
|
GeneX posted:That's...not quite how injuries or recovery work. Orange Fluffy Sheep posted:What would make Cecilia good is if she were a giant doom robot head with eye lasers.
|
# ? Jun 18, 2015 02:20 |
|
GeneX posted:Among other things, yeah. That said, does it really matter? Well, if Cecilia changes to become useful, we'll need a gimmick for her too. So the dumb tangent could have good payoff in that way.
|
# ? Jun 18, 2015 02:45 |
|
|
# ? Apr 25, 2024 10:00 |
|
vilkacis posted:
Stop being that rear end in a top hat.
|
# ? Jun 18, 2015 04:07 |