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CJacobs, you're gonna show off the loading screens, right?
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# ? Jun 11, 2015 03:25 |
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# ? Mar 28, 2024 17:31 |
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I plan on editing out my deaths to make the gameplay a bit smoother, but I'll probably still find a way to show them off somehow because they are pretty cool.
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# ? Jun 11, 2015 03:28 |
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CJacobs posted:I plan on editing out my deaths to make the gameplay a bit smoother, but I'll probably still find a way to show them off somehow because they are pretty cool. They are REALLY cool. One or two unique ones for every chapter of the game, I believe.
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# ? Jun 11, 2015 03:29 |
CJacobs posted:I plan on editing out my deaths to make the gameplay a bit smoother, but I'll probably still find a way to show them off somehow because they are pretty cool. Splice them in during periods of relative downtime/at the end of videos, maybe? They do need to be shown off, the game really isn't complete/the same without seeing them as you go through it. Or, when you die sometimes cut to one but then edit to roughly the same place in the level?
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# ? Jun 11, 2015 03:30 |
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Monocled Falcon posted:How else do you think bullets get made, a factory? They totally do! I saw it in that Lord of War movie. It was right in the beginning and totally realistic.
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# ? Jun 11, 2015 04:31 |
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Monocled Falcon posted:How else do you think bullets get made, a factory? Vicissitude posted:They totally do! I saw it in that Lord of War movie. It was right in the beginning and totally realistic. That was one of the things that I really enjoyed about was that every now and then they took the time to show you stuff like the makeshift ammunition factories on ships so you weren't wondering where the hell all these people and starfighters got their bullets from when they're marooned in deep space. ...Well, that and Tricia Helfer
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# ? Jun 11, 2015 05:06 |
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Bullets come from the bullet farm.
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# ? Jun 11, 2015 07:32 |
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Unless I'm misremembering, Spec Ops: The Line's gonna show you where its bullets come from too.
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# ? Jun 11, 2015 07:55 |
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TomViolence posted:Unless I'm misremembering, Spec Ops: The Line's gonna show you where its bullets come from too. It was actually in an Intel piece in the second episode that I had to skip because the cutscene introducing Agent Castavin happened before I could grab it. I was gonna wait till the first Intel vid to post it but because it's just come up in conversation, here it is: The bullets are made out of old jewelry and valuables just like the doll we found, because now money means nothing!
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# ? Jun 11, 2015 07:58 |
....so where do the primers and gunpowder come from? Probably pulling apart unneeded ammo for their important bits.
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# ? Jun 11, 2015 08:03 |
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chitoryu12 posted:....so where do the primers and gunpowder come from? Spite, tears, and man's inhumanity to man.
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# ? Jun 11, 2015 08:03 |
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chitoryu12 posted:....so where do the primers and gunpowder come from? I'm fairly certain there's a log further down The Line () that answers this question too! Night10194 posted:Spite, tears, and man's inhumanity to man. Although this answer is the one I'll accept as truth till we get to that point.
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# ? Jun 11, 2015 08:06 |
Bruceski posted:Bullets come from the bullet farm. Unrelated, but a good book.
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# ? Jun 11, 2015 09:54 |
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I've added an Extras section to the second post. Glad I reserved it! Any bonus videos, story explanations, info dumps, fan art, and the soundtrack will be posted there. For now, here are the licensed tracks that have appeared in the game so far. They are linked via polsy so you don't have to worry about any dumb Youtube fuckers spoiling the game because the wittiest thing they could possibly think to do is quote spoilers from Spec Ops on every video related to it. CJacobs fucked around with this message at 10:23 on Jun 11, 2015 |
# ? Jun 11, 2015 10:15 |
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CJacobs posted:I plan on editing out my deaths to make the gameplay a bit smoother, but I'll probably still find a way to show them off somehow because they are pretty cool. Arguably the loading screens as the game progresses are a part of the entire experience. Just a thought to consider for your editing. Thanks for the LP!
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# ? Jun 11, 2015 11:13 |
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Showing the loading screens is a good idea, you really only need to do it when they change.
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# ? Jun 11, 2015 12:33 |
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I've figured out a way to do it without them being too super intrusive. When I die in Spec Ops there's about 2 minutes of dead air between Walker dying, the loading screen happening, the game fading back in, and making my way back to the place where I died depending on where the last checkpoint is. So far in editing I've gotten around that by doing this (sneak preview of a few videos from now, I guess): https://www.youtube.com/watch?v=2TSdPg5Ua5M Which I think is a pretty cool effect that doesn't disrupt the video because it kinda fits with the style I'm editing it with (you'll see what I mean in said future video). I talked to Crow about this and what we came up with is that I'll do the static-thing into the loading screen for just a second or two, maybe have it 'ch-chunk' in like it's on a projector, and then static back to wherever I want to pick back up from. I die a whole drat lot at the end so sometimes I'll just do the quick static like what you see in that video, but occasionally I'll throw a loading screen from the relevant part of the game in just so the player can see them. CJacobs fucked around with this message at 22:48 on Jun 11, 2015 |
# ? Jun 11, 2015 22:43 |
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Can't wait to learn these techs! It's a really nice effect.
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# ? Jun 11, 2015 23:30 |
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If you're having trouble finding a place to stick all the loading screens, send them to me and I'll add them to the Chrono Trigger LP.
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# ? Jun 12, 2015 04:12 |
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Just blast through them in one 20 second video set to Offenbach's Orpheus in the Underworld.
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# ? Jun 12, 2015 05:43 |
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CJacobs posted:I've added an Extras section to the second post. Glad I reserved it! Any bonus videos, story explanations, info dumps, fan art, and the soundtrack will be posted there. For now, here are the licensed tracks that have appeared in the game so far. They are linked via polsy so you don't have to worry about any dumb Youtube fuckers spoiling the game because the wittiest thing they could possibly think to do is quote spoilers from Spec Ops on every video related to it. I loving knew I heard a Mogwai song somewhere in there. Great LP so far, by the way! Heard a lot about this game, but never got around to playing it.
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# ? Jun 12, 2015 07:31 |
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Delta continues their search for the kidnapped soldier. Now in stunning 1080p! Some new, particularly excellent music in this chapter too.
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# ? Jun 12, 2015 11:51 |
I never realized just how much more interesting this game must be to play through when you're American.
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# ? Jun 12, 2015 12:09 |
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Awh yiss, The Black Angels. Local Austin band made good - still cheers me up whenever I see them show up somewhere.
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# ? Jun 12, 2015 14:41 |
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anilEhilated posted:I never realized just how much more interesting this game must be to play through when you're American. Very interesting indeed.
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# ? Jun 12, 2015 15:19 |
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Spec Ops: The Line, eh? I might stick around just to see the thread reactions and analyses.
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# ? Jun 12, 2015 16:15 |
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So many candles, but no one around to use them... Did that guy just fire at the ceiling? I like Radioman. Like geez, it's a lovely situation, but he's keeping calm and playing some sweet tunes. Thanks Radioman. [fakeedit: oh no wait. Maybe not.] "Shut up! I'm trying to execute this guy!" -CJacobs, 2015 He's covered in blood and flailing, man, I don't think he's getting up. HOLY poo poo that is a lot of sand. ...And even loving more sand. I really like how colorful this game is, and you really notice when you get injured enough for the screen to go momentarily black and white. Between the zip line and rappeling, Walker must have hands of steel. ...nope, end of the video changed my mind. Clearly he has some sort of prototype rig from Dead Space.
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# ? Jun 12, 2015 19:37 |
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One thing I really like: Look at Walker's face during these gunfights. He's absolutely covered in sweat and he looks goddamn horrified. Like, the thing about this game is, the shooting is 'normal', but the music, art, the attention to detail and acting in the characters' faces and combat barks, all of those combine to give it the visceral, unpleasantly dangerous feel it's going for. Night10194 fucked around with this message at 20:05 on Jun 12, 2015 |
# ? Jun 12, 2015 19:46 |
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Um. Hm. You alright buddy?
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# ? Jun 12, 2015 20:19 |
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Night10194 posted:One thing I really like: Look at Walker's face during these gunfights. He's absolutely covered in sweat and he looks goddamn horrified. Check him out when I get like super low health, his expression changes to a look of fear like straight-up territory. The facial animations in this game really are awesome and detailed. CJacobs fucked around with this message at 21:58 on Jun 12, 2015 |
# ? Jun 12, 2015 21:42 |
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The buildings holding back walls of sand to create a giant _pit_ was an amazing visual. And now we've fallen into it!
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# ? Jun 12, 2015 21:50 |
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You know, I think there's actually a civilian trying to take cover in the middle of the firefight at 3:00. I'm not sure, with everything going on and some bodies despawning, but I think he gets hit by stray gunfire when he tries to run after a 33rd takes cover right across from him.CJacobs posted:So occasionally we will come across those guys with the bayonets. The Rambo knives.
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# ? Jun 12, 2015 22:14 |
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So, what's that make? Twelve, fifteen counts of self-defense with an automatic weapon? I'm losing count and I don't think the courts are gonna buy that anymore.
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# ? Jun 12, 2015 22:44 |
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How big is a company, anyway? How far are we into wiping out the 33rd?
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# ? Jun 12, 2015 22:49 |
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Aumanor posted:So, what's that make? Twelve, fifteen counts of self-defense with an automatic weapon? I'm losing count and I don't think the courts are gonna buy that anymore. Ahahahaaha, that's one of my favorite Freeman's Mind quotes. Yeah, once he starts fighting human soldiers he starts running out of plausible excuses other than "these guys are idiots who don't know what the gently caress a "civilian" is!"
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# ? Jun 12, 2015 23:03 |
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Bruceski posted:How big is a company, anyway? How far are we into wiping out the 33rd? A US Army company consists of 80-150 soldiers and is commanded by a Captain. The 33rd is a batallion though, which consists of between 300-800 soldiers commanded by a Lt. Colonel, which Konrad is.
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# ? Jun 12, 2015 23:03 |
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Bruceski posted:How big is a company, anyway? How far are we into wiping out the 33rd? According to Wikipedia, a Company has about 80-150 personnel. Also, it's no wonder this game is banned in the United Arab Emirates.
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# ? Jun 12, 2015 23:04 |
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Speedball posted:Ahahahaaha, that's one of my favorite Freeman's Mind quotes. Yeah, once he starts fighting human soldiers he starts running out of plausible excuses other than "these guys are idiots who don't know what the gently caress a "civilian" is!" That is a pretty great running joke, and the final iteration is even more suited to the present situation: Freeman's Mind Ep. 22 posted:Man, if I get indicted once I leave here, this is getting harder and harder to explain. I don't think anyone's gonna buy a few dozen counts of self-defense with a submachine gun. I think there's kind of an unspoken rule in our society that if this many people are trying to kill you, you're supposed to be dead. I need to talk to an attorney. Maybe there's some sort of Rambo clause.
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# ? Jun 12, 2015 23:20 |
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It's not that a fault line got ruptured and Dubai fell into it; Dubai is exactly where it used to be. The problem is that the level of the sand has risen dramatically and Dubai has literally been buried by sandstorms. The big chasm is there because in this part of Dubai the skyscrapers are close enough together to block the wind and support the sand enough to create a small sheltered area that didn't get buried. The physics behind this are questionable at best, but drat if it don't look amazing.
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# ? Jun 16, 2015 19:40 |
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# ? Mar 28, 2024 17:31 |
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The 33rd is a battalion I believe, and numbers range from 300-1500 if I remember correctly.
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# ? Jun 16, 2015 21:22 |