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Something that's not a spoiler: The guys who made this game made it frigging gorgeous.
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# ¿ Jun 4, 2015 16:19 |
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# ¿ Apr 28, 2024 13:15 |
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So here's an important Episode 1 question. Adams and Lugo says that there's someone watching you, probably, before you reach the signal. While you can see the three guys beneath the sand bus playing dead, do you ever see anyone in the distance or out of the corner of your eyes or anything in the lead-up to that? There's a ton of details in this game and many are easy for one pair of eyes to miss, so I'm genuinely curious if there's any other people who've seen the mystery Stalkersayswhat.
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# ¿ Jun 5, 2015 19:43 |
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Blind Sally posted:It's CJacobs. Adams and Lugo unwittingly broke the 4th wall!!! Y'know, if this were a Hideo Kojima game, or XCOM: The Bureau I'd buy this.
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# ¿ Jun 9, 2015 03:42 |
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I swear I don't remember the yellow smiley-face on that graffiti in the sand-blasted news room before. I remember the skull-faced people, though. Does the graffiti change? Maybe it does!
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# ¿ Jun 10, 2015 06:11 |
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CJacobs posted:I plan on editing out my deaths to make the gameplay a bit smoother, but I'll probably still find a way to show them off somehow because they are pretty cool. They are REALLY cool. One or two unique ones for every chapter of the game, I believe.
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# ¿ Jun 11, 2015 03:29 |
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anilEhilated posted:I never realized just how much more interesting this game must be to play through when you're American. Very interesting indeed.
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# ¿ Jun 12, 2015 15:19 |
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The buildings holding back walls of sand to create a giant _pit_ was an amazing visual. And now we've fallen into it!
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# ¿ Jun 12, 2015 21:50 |
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Aumanor posted:So, what's that make? Twelve, fifteen counts of self-defense with an automatic weapon? I'm losing count and I don't think the courts are gonna buy that anymore. Ahahahaaha, that's one of my favorite Freeman's Mind quotes. Yeah, once he starts fighting human soldiers he starts running out of plausible excuses other than "these guys are idiots who don't know what the gently caress a "civilian" is!"
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# ¿ Jun 12, 2015 23:03 |
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Sure, let's try to Save Gould.
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# ¿ Jun 19, 2015 15:02 |
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I believe there are occasionally contextual commands for everything in this game. At one point, I'm not sure if it's this chapter or not, you can have Walker say, "Take out the guys by the T-Rex!". Yeah. Hahahahaha. They didn't need that level of fidelity, but they did it!
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# ¿ Jun 19, 2015 17:53 |
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Ohhhhh, you're doing this AND the RE: Revelations 2 thread at the same time. No wonder. Great job on both, though. Thank you very much.
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# ¿ Jun 21, 2015 16:21 |
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CJacobs posted:If you die again in the fight that happens just after the end of the current video, it changes to this: Wow. The game is really fully of hidden things like that. I have a lot of respect for Yager. I forget what they're actually doing these days but if it has half the artistry that went into Spec Ops: The Line... EDIT: They're doing Dead Island 2. That could be...interesting. Speedball fucked around with this message at 05:49 on Jun 26, 2015 |
# ¿ Jun 26, 2015 05:40 |
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Neruz posted:I'm not really the target demographic but I know how to disengage my brain and I know what the assumptions a CoD style FPS shoot mans game makes regarding the protagonist and the player so it worked on me anyway. After I finished putting the shattered remnants of my train of thought back together from this scene my response was basically "Oh poo poo this is going to end poorly." It's also a nice way to skewer the fact that Americans have been completely making asses of themselves whenever they stick their noses into the Middle East for the past 30 years, even on supposedly peaceful missions. Yeah, they said the game wasn't political when they made it, but c'mon. The situation is not one being made in a vacuum. I rather like everything that Spec Ops: The Line questions about noble motivations, whether from a soldier's perspective or a video gamer's perspective.
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# ¿ Jun 28, 2015 06:13 |
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pkfan2004 posted:I still love the use of color and environments. I really do. It's a beautiful carcass being picked clean by scavengers and survivors. Absolutely, this game is gorgeous. Give the art team a raise, they did a hell of a job.
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# ¿ Jun 28, 2015 07:15 |
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I freaking love the acting in this part.
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# ¿ Jun 28, 2015 21:14 |
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Shoot the snipers. Pay the price of insubordination!
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# ¿ Jun 29, 2015 03:06 |
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And this is where things start getting really trippy. I love it.
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# ¿ Jul 9, 2015 03:08 |
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He was getting too old for this poo poo anyway.
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# ¿ Jul 10, 2015 17:13 |
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Favorite loading screen by this point: "You are still a good person."
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# ¿ Jul 12, 2015 21:43 |
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There's lots of times in the game where you see Konrad's face in the distance or in other ways. Remember the part where you hear two soldiers talking about chewing gum and treasuring peaceful moments? Konrad's face is on a billowing poster in the distance. When you get closer, it's the face of a woman on an advertisement. There's really three Konrads in this game: The Hero Konrad that Walker idolizes, the villainous Scapegoat Konrad that Walker keeps talking to throughout the game on the radio, and Actual Konrad, who we hear in the intel drops. Actual Konrad seems mortified at everything that's happened, like he came in with the best of intentions but it all slipped way out of his control.
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# ¿ Jul 14, 2015 05:06 |
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IBlameRoadSuess posted:Is it too late to post this? Wow,, this is really good. Nice work.
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# ¿ Jul 14, 2015 05:55 |
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I was kinda hoping you'd show off ALL the endings. None of them feel invalid to me.
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# ¿ Jul 14, 2015 22:49 |
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CJacobs posted:I might do a bonus video showing off a bunch of random stuff including the rest of the endings. The one I chose for the final main video is the one I'm sticking with as the "canon" end to the LP, though. Oh, sure. You had me going for a while there. I thought at first maybe you'd surrender, but no. And then I thought maybe you'd win, but no.
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# ¿ Jul 15, 2015 01:32 |
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You know how horrifying it would be if there was such a thing as a one-man army on the other side. You keep losing contact with entire squads and don't know why. Then when you do know why, it's too crazy to believe, and the more soldiers you throw at the guy the more you lose.
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# ¿ Jul 15, 2015 02:00 |
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CJacobs posted:Dead Space 3 is kinda getting there. The wasters transform based on what parts of them you blast off, and there's like five different permutations they can change into depending on where you shoot them. The J'avo in Resident Evil 6 start out as normal humans who turn into different types of monsters based on what parts of them mutate after you shoot them... they're weird too.
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# ¿ Jul 15, 2015 20:54 |
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Dark Souls is Punch-Out.
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# ¿ Jul 16, 2015 01:24 |
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FUBAR mode. That was the last trophy I needed to get a platinum when I played this game on PS3. Couldn't do it. Too hard.
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# ¿ Jul 19, 2015 18:49 |
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Youtube is truly its own worst enemy sometimes.
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# ¿ Aug 4, 2015 01:56 |
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poo poo. I'm sorry, man.
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# ¿ Aug 4, 2015 17:56 |
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# ¿ Apr 28, 2024 13:15 |
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YESSSSSS this will be good.
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# ¿ Aug 27, 2015 05:03 |