It's really a shame that the game is so bad, if I'm reading the thread right, when the setup so far is so promising. So we're stuck with the bog standard tough guy with a dark past that's so popular for protagonists, but look at this, the PTSD is given a form that makes the protagonist flawed, instead of a 90s era antihero. He gets flashbacks to a stressful event and freaks out. Even better, there's some gameplay-story resonance, in that if the dude's rage meter gets to high, he flips out and behaves in a way that's actually dangerous and bad and removes control from the player which is an obvious way of signaling the loss of control the character feels, but we've seen a bazillion games where it's just a timer before you can release a super move.
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# ¿ Jun 8, 2015 16:40 |
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# ¿ Apr 27, 2024 21:31 |