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PaletteSwappedNinja posted:Yeah, wearing a mystery mushroom skin changes the sfx. I'm legit impressed how quickly he got the hang of using a dance pad to handle Mario.
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# ? Jun 20, 2015 20:20 |
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# ? Apr 23, 2024 17:59 |
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Kurtofan posted:Did it play the yoshi island goal cleared theme? GOTY In my head it immediately went to the clear screen music that follows. I want Yoshi's Island DLC for Mario Maker already. Any price.
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# ? Jun 20, 2015 20:24 |
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So I played a little bit of this at the local Best Buy today, Nintendo was there doin' a demo. It seems like it's gonna be pretty awesome. All they had was a series of premade levels, but there was a lot of variety. I'm sold on the concept of an endless stream of SMW Special levels alone. They had some levels with probably 200 sprites on the screen at once after they throw a star your way. It was madness.
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# ? Jun 21, 2015 01:48 |
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Got to play "Super Mario Maker" and I can honestly say this is the end all 2D Mario Platformer. It is just way too much fun. Stuff I saw that I didn't see reported elsewhere (my apologies for repeat information). *The Nintendo Rep said that in order to upload a level you create yourself, you first must beat the level yourself. This will obviously prevent people from uploading levels that cannot be done. *One level had the "Beanie Cap" power up from New Super Mario Bros Wii. That was unexpected. *The throwbacks to the SNES Mario Paint saving music is *Somehow there is a way to change music/sound effects. I saw a person die on a Super Mario Bros 1 tileset level and when they died the death sound jingle was different. They were still 8 bit Mario and weren't under the influence of an Amiibo Mushroom so somehow you can toggle music it seems. This game has infinite replay value. Part of the fun is seeing a combination of something that you've never seen before or dreamed of (here comes a GIANT Bowser in the Koopa Clown Car) for example. I love it and playing it made me want the game even more. Kuribo's Shoe = Game of the Year. Spectacle Rock fucked around with this message at 05:15 on Jun 23, 2015 |
# ? Jun 23, 2015 05:08 |
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Spectacle Rock posted:Kuribo's Shoe = Game of the Year. Birdo's Stiletto = Game of the Year I'm hoping there's some kind of music editing functionality built in, like mario paint, but haven't seen any mention of it.
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# ? Jun 23, 2015 13:34 |
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So what are they doing to combat dick shaped things in uploaded levels, does it still go through moderator approval or is there a report system?
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# ? Jun 24, 2015 07:18 |
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Spectral Werewolf posted:So what are they doing to combat dick shaped things in uploaded levels, does it still go through moderator approval or is there a report system? Sounds like a little of column A and a little of column B. Users will be pushed towards a curated list of the best content to keep the less-desirable content off the surface, though there will likely be a report system if you descend into Dickville of your own free will.
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# ? Jun 24, 2015 07:48 |
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Rocketlex posted:Sounds like a little of column A and a little of column B. Users will be pushed towards a curated list of the best content to keep the less-desirable content off the surface, though there will likely be a report system if you descend into Dickville of your own free will. I hope there's a way to sort by newest upload. There's bound to be some short lived gems amidst the billion clones of W1-1.
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# ? Jun 25, 2015 04:47 |
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Here's 20+ minutes of footage with audio; you get to hear the SMB3 ghost house tune and the SMW castle theme with added Yoshi percussion, among other things: https://www.youtube.com/watch?v=m_ASTsZLEPc
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# ? Jun 25, 2015 12:25 |
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Spectral Werewolf posted:So what are they doing to combat dick shaped things in uploaded levels, does it still go through moderator approval or is there a report system? Even worst: The game comes out on Sept 11. How fast until some one makes a two towers level?
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# ? Jun 25, 2015 12:46 |
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Rocketlex posted:Sounds like a little of column A and a little of column B. Users will be pushed towards a curated list of the best content to keep the less-desirable content off the surface, though there will likely be a report system if you descend into Dickville of your own free will. What if we want dicks in our levels? Can levels be sent directly person to person, without risk of getting banned on miiverse because our level says gently caress in ? blocks
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# ? Jun 25, 2015 12:49 |
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The Course World database is split into three sections - Nintendo-curated courses, high-rated courses and new courses - and you can further narrow your search based on upload date, region and difficulty (determined based on the percentage of players who were able to beat the course). You can also view a list of popular creators based on ranking, view their uploaded courses and courses they've rated and follow individual creators. (I have no idea if you can do non-public trades with friends... maybe they'll add player communities?) If you don't want to think too hard, you can just play the 100 Mario Challenge mode which automatically pulls stages from the database and challenges you to clear them all within 100 tries.
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# ? Jun 25, 2015 13:14 |
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BexGu posted:Even worst: The game comes out on Sept 11. How fast until some one makes a two towers level? Implying this won't happen anyway
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# ? Jun 25, 2015 13:32 |
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PaletteSwappedNinja posted:Here's 20+ minutes of footage with audio; you get to hear the SMB3 ghost house tune and the SMW castle theme with added Yoshi percussion, among other things: drat they added in drum rhythms for the castle stages in SMW that you normally couldn't bring Yoshi into. Baaallllllllllllllleeeeeeerrrrrr
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# ? Jun 25, 2015 13:37 |
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Hakkesshu posted:drat they added in drum rhythms for the castle stages in SMW that you normally couldn't bring Yoshi into. Baaallllllllllllllleeeeeeerrrrrr Is there any detail they HAVEN'T thought of?
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# ? Jun 25, 2015 13:44 |
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You can't lock the camera from scrolling to the left in SMB stages, that's one.
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# ? Jun 25, 2015 13:53 |
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I can't wait to clear my full friends list so I can share Mario Maker levels with goons and no longer be able to Smash or Splatoon with friends.
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# ? Jun 25, 2015 13:58 |
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PaletteSwappedNinja posted:You can't lock the camera from scrolling to the left in SMB stages, that's one. Honestly? I don't think that's a very big omission. It would be too easy to make "traps" by making an open box that becomes inescapable when you scroll too far. Didn't pick the correct path? Have fun waiting out the timer before you can try again! That part always felt like a limitation of SMB1's engine to me anyway. Speaking of picking the right path, I wonder if we'll be able to make those looping mazes that appeared in some of the castles.
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# ? Jun 25, 2015 14:09 |
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Zonekeeper posted:Honestly? I don't think that's a very big omission. It would be too easy to make "traps" by making an open box that becomes inescapable when you scroll too far. Didn't pick the correct path? Have fun waiting out the timer before you can try again! I was thinking about that, and maybe it being a thought out decision, but couldn't you just make a giant pit people can't jump out of?
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# ? Jun 25, 2015 14:10 |
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PaletteSwappedNinja posted:You can't lock the camera from scrolling to the left in SMB stages, that's one. I don't think that was overlooked though. I think that was removed cause it might not play nice with everything else. Plus honestly I just don't think it's a fun mechanic and they chose to leave that out for that reason
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# ? Jun 25, 2015 14:15 |
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Super Mario Bros isn't supposed to scroll left or vertically. Sprites aren't supposed to rotate in these games. You can't ride beetle shells or wear shells on your head. There is no spiny shell, they just die! Powerups aren't supposed to interact with springs. How dare they expand on the original engines with this garbage? They even messed up the horizontal sprite limit, ugh! I'll stick to Lunar Magic thank you.
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# ? Jun 25, 2015 14:15 |
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elf help book posted:I was thinking about that, and maybe it being a thought out decision, but couldn't you just make a giant pit people can't jump out of? Levels that can't be completed can't be uploaded. You have to beat it yourself first. Hide a secret feather kn an otherwise unnoteworthy location and now we're talking.
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# ? Jun 25, 2015 14:17 |
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The Bee posted:Levels that can't be completed can't be uploaded. You have to beat it yourself first. I think he meant more along the lines of a trap that forces the player to wait out the clock by picking a wrong pipe or door, for example. The level's still beatable, but the creator trolls the player by giving them no way to die quickly if they gently caress up and take that door. The main difference, I think, is that the inescapable box/path has a chance to be made accidentally in an otherwise normal level if left scrolling is turned off, while the pit 'o slow death has to be a conscious decision no matter what engine you make it in.
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# ? Jun 25, 2015 14:28 |
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Heran Bago posted:Super Mario Bros isn't supposed to scroll left or vertically. No one is saying this, but it would be nice having total control over how levels work so that you could theoretically recreate SMB 1 in its entirety. More options is always good.
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# ? Jun 25, 2015 14:31 |
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Heran Bago posted:Super Mario Bros isn't supposed to scroll left or vertically. Noone cares that it's not an exact replica of the original games (I lied, lots of people care and their purchase is entirely contingent on feature xyz being 1:1 to each game, they're dumb) but I do wish they'd give you more freedom to play with the structure a little - not just through older features like locking the screen scroll or SMB castle loops or whatever but newer features like red coins and NSMB2 coin rush or even just being able to put the flagpole on the far left rather than the far right or something.
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# ? Jun 25, 2015 14:35 |
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PaletteSwappedNinja posted:Noone cares that it's not an exact replica of the original games (I lied, lots of people care and their purchase is entirely contingent on feature xyz being 1:1 to each game, they're dumb) but I do wish they'd give you more freedom to play with the structure a little - not just through older features like locking the screen scroll or SMB castle loops or whatever but newer features like red coins and NSMB2 coin rush or even just being able to put the flagpole on the far left rather than the far right or something. Keep in mind we still haven't seen everything Mario Maker has to offer yet. They said as much during the Treehouse. There still might be tons of features and toys we haven't found out about yet. I'm still hoping for something that allows me to basically make DKC Minecart stages besides those moving platforms
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# ? Jun 25, 2015 14:54 |
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I really hope one of the things we haven't seen yet is a world map editor, because that's the only way having hidden exits could make sense. I suppose we could put secret areas with lots of coins and 1ups as rewards, but it won't be the same if you don't unlock a secret level with it! Edit: and pursuant to that, they should have keys/keyholes. Argue fucked around with this message at 15:22 on Jun 25, 2015 |
# ? Jun 25, 2015 15:20 |
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PaletteSwappedNinja posted:Here's 20+ minutes of footage with audio; you get to hear the SMB3 ghost house tune and the SMW castle theme with added Yoshi percussion, among other things: For those of you that are pining for SMB2 assets, skip to 13:44 to see some Subspace doors (probably just re-purposed for use with the SMB3 tileset)
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# ? Jun 25, 2015 16:06 |
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Nintendo's UK site mentions that there will be 100 levels on the disk. That's the most levels of any Mario to date - the previous titleholder was apparently SMB3 with 90 levels.
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# ? Jun 25, 2015 18:58 |
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this is the first time ive been excited for a day of tradgey. i feel like nintendo is trying to help those damaged people heal by choosing the release date they have. games are good.
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# ? Jun 26, 2015 14:06 |
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Here's the Bowser skin: https://www.youtube.com/watch?v=vbeOoo3CPos
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# ? Jul 11, 2015 10:26 |
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I haven't seen a little amiibo character get a super mushroom yet. I wonder if you can do that.
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# ? Jul 11, 2015 11:41 |
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codenameFANGIO posted:I haven't seen a little amiibo character get a super mushroom yet. I wonder if you can do that.
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# ? Jul 11, 2015 11:55 |
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I cannot loving wait to play this game.
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# ? Jul 11, 2015 12:14 |
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Nintendo UK is streaming the game from some event: http://www.twitch.tv/nintendouk?utm_medium=Nintendo+UK&utm_source=twitter
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# ? Jul 11, 2015 12:18 |
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Has there been any word on whether there'll be DLC? Because I'd buy the stuff from Mario 2 (so much oddball junk - vegetables, items, bosses, the killer bird mask, Subspace, Birdo...) in a heartbeat. And classic level packs would be good too.
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# ? Jul 12, 2015 04:07 |
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They said that they think there's enough poo poo in the game and that there's no plans at the moment. People are already making automatic levels: https://www.youtube.com/watch?v=q1BMGi3BdoY
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# ? Jul 12, 2015 05:02 |
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based on mk8, hyrules warriors, splatoon and smash bros I'd say the chance of good dlc of that nature is a high possibility. they know people are going to want to use other tilsets. just having four to start gives them time to work on others.
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# ? Jul 13, 2015 15:49 |
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Nintendo updated their Japanese site to confirm Mario Maker will support all the existing Amiibo with the exception of Mii Fighter, including the Pokemon Amiibo and several Animal Crossing cards. 99 skins total. Digital download size is 1.4GB, and you can play with the gamepad, sideways Wiimote, Classic Controller or Pro Controller. PaletteSwappedNinja fucked around with this message at 10:00 on Jul 29, 2015 |
# ? Jul 29, 2015 09:58 |
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# ? Apr 23, 2024 17:59 |
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PaletteSwappedNinja posted:
Exceptionally happy about this! Sideways wiimote is my favourite plat forming controller. Marios are best with it :>
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# ? Jul 29, 2015 10:29 |