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Well, let's give this a go. Rules Primer What? Keyflower is the meanest game about preparing for the winter that you've ever played. A staggeringly good combination of worker placement, bidding wars, and downright nasty area control, it takes players through four seasons as they bid for and use village facilities in order to generate and move around resources in order to score victory points. The real crux of the game is that you aren't restricted to only using tiles that you control - you can work other people's tiles instead, or even those still in the bidding offer. Any workers on your tiles at the end of the season go back to your pot, so having a lot of people using your facilities will give you more population for the next phase of the game - but the cost of working a tile goes up as more people use it, so you have to pick your moments in order to try to block your opponents and not get screwed out of whatever it is you wanted to do. As if this weren't enough to balance as it is, players will also need to bid for new workers and their position in the turn order, and manage the colours of workers they have in order to get the most use out of them. So what's the plan?
Stelas fucked around with this message at 03:33 on Jun 19, 2015 |
# ¿ Jun 15, 2015 12:49 |
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# ¿ Apr 28, 2024 23:46 |
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bobvonunheil posted:Sure, I'll sign up for Racism Simulator 2012! I dunno, in this game the minority holds all the power.
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# ¿ Jun 15, 2015 14:18 |
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Electric Hobo posted:You could use the gamer variant or whatever it's called. That would fix this super easy, since only the meeples you haven't ever shown stay hidden. Mmmmaybe. I'm thinking about it. It's a toss-up. ActingPower posted:EDIT: Oh, but I've never played before, just watched an explanation video. Sorry! I'd love to include new players but the manual is very dense, and first crack at a game I'd rather make sure I'm not juggling administration with teaching. I'll definitely have posts up explaining what's going on.
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# ¿ Jun 15, 2015 14:41 |
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Come to think of it, that was kind of a shameful title image. Learn the game before making an image, whichever site I stole that from.ETB posted:I'll play if there's another spot. It'll be random pick. I know there's a few people who've shown interest in it so I wanted to give them a fair chance to sign up.
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# ¿ Jun 15, 2015 16:41 |
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Thinking about it, I'm not sure I've ever seen anyone think of themselves as good at this game. It's that punishing.
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# ¿ Jun 16, 2015 03:45 |
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Our lucky players are, in starting order: bobvonunheil Aston ETB Crackbone Sorry to those who didn't get in! There were 6 entrants but I really wanted to do 4 for the first try.
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# ¿ Jun 16, 2015 15:55 |
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SPRING Everyone draws 8 workers. Player's village inventories have been sent via PM - these files will autoupdate throughout the game. Every player draws 3 winter tiles. Again, these will be on the inventories. Players will eventually have to add 1-3 of these to make up the winter draw. Every player gets a Home tile. These are linked via your names below. The spring tiles are drawn. These are on the main image below. Please take it in turn to bid or use tiles, starting with bobvonunheil. Mark them in bold so I see them! Please feel free to use COs prior to your turn, or else if someone's posted their turn and you're next and not interfering with them at all, please feel free to add your turn so that I can update both at once. The player's names in the corner indicate which side of the tile their bet will be placed on. Hopefully all these tiles are readable. They were vetted by means of throwing a bunch of sizes at people. 64 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 16, 2015 17:10 |
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bobvonunheil posted:Okeydokes! It this a bid or a use? It might be best to stick to that terminology for the sake of clarity but for the moment I'll assume it's a use.
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# ¿ Jun 16, 2015 23:11 |
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bobvonunheil posted:It's a Use. I would have said Bid if it was a bid I guess. But Use and Bid are good words that are non-interchangeable. No worries. Just ironing out the unexpected kinks in running a new game. 64 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 16, 2015 23:39 |
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Okay, I think I've got my workflow down. 64 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 17, 2015 00:39 |
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It is Aston's turn. 64 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 17, 2015 07:21 |
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I don't really mind, but I'm going to stay quiet because, unlike Mage Knight, I've got a lot more information on what people have in their hands and it's a lot more critical to the game.
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# ¿ Jun 17, 2015 09:07 |
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The other reason I'll keep quiet is that I'm incredibly poo poo at this game. 64 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 17, 2015 10:15 |
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Aston posted:I played a live game tonight and thought I did pretty well with 68 points. Turns out the winner had 116!! holy poo poo
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# ¿ Jun 17, 2015 23:14 |
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I think the biggest problem I have with Keyflower scoring in an objective sense is that the winter boat tiles seem to me to be incredibly asymmetrical and can make a very significant difference to the score. The rest of my poor performance is usually thanks to my being exceptionally bad at knowing when to tip between resource-building and VP-gaining. (see also my performance at Dominion) 64 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 17, 2015 23:22 |
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ETB posted:On a sidenote, I'm surprised at the lack of swearing so far. Maybe we just need another turn or two. Spring is always pretty low-key, you don't get the raw and perfect joy of slapping some keyples down on someone else's village tile.
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# ¿ Jun 17, 2015 23:33 |
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ETB posted:I don't know, Spring can be brutal. Last game I ended up with no tiles going into Summer. Oof. I guess you could just concentrate on building resources and you aren't necessarily crippled because you can use other people's tiles, but that does seem like a good way to get into a spiral of not having enough workers.
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# ¿ Jun 18, 2015 01:04 |
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Let's see how many different synonyms for 'keyple' I can accidentally use during the course of this thread. I'm already up to three.
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# ¿ Jun 18, 2015 01:04 |
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See, now we can start to get properly mad at each other. 64 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 18, 2015 04:01 |
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64 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 18, 2015 08:52 |
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How rude. 64 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 18, 2015 11:37 |
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Bubble-T posted:Yep. Workers score relatively poorly by themselves, though - many of the worker generating tiles score no points at all and the winter tiles that count workers are the hardest to score significant points with in my experience. If you're playing with 6 players, one of the boats is '1 VP per worker you have at the end' and it's bonkers.
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# ¿ Jun 18, 2015 12:48 |
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I don't know how many people new to the game are watching this but I can try for a summary of the game if people are curious. 64 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 18, 2015 23:56 |
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64 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 19, 2015 01:39 |
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PRIMER So... my updates don't exactly explain much, unlike Mage Knight. What the gently caress is going on? Keyflower is played as four seasons. Each season there will be an auction not just for tiles to add to your village, but also for who gets to pick first choice of the incoming boats to add more workers to their village. At the same time, people can choose to work the tiles in the auction, or the tiles in their village, or the tiles in other people's villages. This is important, because every time you use a tile it will cost one additional worker, and all workers on and around a given tile have to be the same colour. Ultimately, a lot of the game involves attempting to block people's plans either by using the tiles they want to use or else playing a different colour on the tile first - ideally, one the player hasn't picked up many of. Everyone works or bids a tile in order, unless they choose to pass. The season keeps going until everyone has passed in a row - but if someone is still doing things, other players can opt to reenter the game even after passing. All players start with 8 keyples of different colours, which they can use at whatever rate they like, and if they get outbid on something they can redirect their keyples to another bid instead, provided it would actually win them the bid. At the end of the season any of your workers that did not win a bid come back to your hidden stock, together with any workers on your village tiles, together with any workers from whichever boat you choose. The goal in Keyflower is to gain VP, and these are gained in three primary ways:
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# ¿ Jun 19, 2015 03:33 |
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64 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 19, 2015 09:28 |
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63 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 19, 2015 15:15 |
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Lordy! 63 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 19, 2015 22:20 |
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unpronounceable posted:Is Spring always this aggressive when people know how to play? I know it depends on the group dynamic, but I rarely see any bids of 3. I tend to find them fairly common, at least if you're fixing to use all your dudes, but then my group were fond of opening up with 2 bids in an attempt to stake your claim.
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# ¿ Jun 19, 2015 22:59 |
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ETB posted:Stelas, will you be posting our villages alongside the bid board for the rest of the seasons? It would probably be easier to see the scope of our options that way, plus it's also fun to visualize the keyples being I would really like to - but I haven't found a way yet to make an image that big without imgur eating it whole or the size spiking, which is really the problem. I'm a little wary of dropping the jpg quality given the amount of detail on the tiles. I'll definitely experiment a little, though.
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# ¿ Jun 20, 2015 01:01 |
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I'll only keep track of passes until someone does something, for obvious reasons. 63 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 20, 2015 04:21 |
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63 keyples left. 42 skill tiles left. 20 greens not in circulation. bobvonunheil Aston ETB Crackbone
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# ¿ Jun 20, 2015 13:11 |
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End of the round! Please could all players pick their boat, in order of ETB, Crackbone, bobvonunheil, Aston, and also describe where you'd like your tiles: ETB gains Keywood. Crackbone gains Keymine, Quarryman, and Apprentice Hall. bobvonunheil gains Keystone Quarry and Miner. Aston gains Alehouse and Gold Mine.
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# ¿ Jun 20, 2015 20:26 |
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bobvonunheil posted:Also arrange my stuff thusly: what did you do to that poor image it's crying
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# ¿ Jun 20, 2015 23:12 |
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Season change will be up later today as I first experiment on how I can have the whole offer + map image work, double-check everyone's gains and keyples, and also stuff myself with Malaysian.
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# ¿ Jun 21, 2015 00:17 |
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bobvonunheil stays the first player, which is handy. Everyone picks up losing bids, and the keyples on their tiles. And then they pick up their boats too. Please check over your inventories to sanity-check them! This season's boats: Boat 1b: The player gains an additional green worker at the end of summer, autumn, and winter. Boat 4a: The player does not have to match existing colours when bidding on tiles unless the original bid was green, but their bid must all be the same colour. bobvonunheil posted:and also some tools (saw, anvil, red guy) wow rude 62 keyples left. 36 skill tiles left. 20 greens not in circulation. Player order: bobvonunheil, Aston, ETB, Crackbone Stelas fucked around with this message at 12:14 on Jun 21, 2015 |
# ¿ Jun 21, 2015 05:44 |
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I thought about doing a summary, but Bubble-T's got me covered. I may try to update slightly less - the image is rather large, peeking just over a Mb in size, and will get larger as we go through the game.
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# ¿ Jun 21, 2015 05:45 |
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I missed that about 4a. Editing it in.
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# ¿ Jun 21, 2015 11:40 |
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Man, I've gone back to the glory days of a single gigantic GIMP image with 7 layers attached. That reminds me I should try to find or photo the EH expansion and run an Antarctica game sometime. 62 keyples left. 37 skill tiles left. 20 greens not in circulation. Player order: bobvonunheil, Aston, ETB, Crackbone
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# ¿ Jun 21, 2015 12:15 |
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# ¿ Apr 28, 2024 23:46 |
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Crackbone posted:Something has come up, probably not going to be able to keep up with this as much as I should. Any volunteer to take over for me? No worries, thanks for the heads up. I'll fire a message towards the pair who didn't get in.
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# ¿ Jun 21, 2015 21:33 |